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Silent Siren - LOVE no Shirushi

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Topic Starter
alacat
This beatmap was submitted using in-game submission on 2013年11月17日 at 3:50:52

Artist: Silent Siren
Title: LOVE no Shirushi
Tags: yoshida sumire umemura hinako yamauchi aina kurosaka yukako loveshiru iyasine
BPM: 152
Filesize: 4001kb
Play Time: 01:45
Difficulties Available:
  1. Easy (2.85 stars, 126 notes)
  2. Insane (5 stars, 377 notes)
  3. iyasine's Hard (4.9 stars, 286 notes)
  4. Normal (4.06 stars, 156 notes)
Download: Silent Siren - LOVE no Shirushi
Information: Scores/Beatmap Listing
---------------
#23 pipo papo pipo papo

Hard by iyasine
PV : http://www.youtube.com/watch?v=S4i1xbKCK7Y
hoLysoup
d(´・ω ・` )
Topic Starter
alacat
(´・ω・)b
11t
(ノ◕ヮ◕)ノ☆~
Topic Starter
alacat
Thank youuuuuuuuuuu!
Colin Hou
\(*⌒0⌒)♪
indyinyou
Hi

Can i make mania GD

-3-
Topic Starter
alacat

Colin Hou wrote:

\(*⌒0⌒)♪
°˖✧◝(⁰▿⁰)◜✧˖°

indyinyou wrote:

Hi

Can i make mania GD

-3-
Hi, indyinyou :3

I'm sorry i dont know about mania mode :?
litoluna
(๑ơ ₃ ơ)~*
P A N
im First.

[Insane]

00:09:904 (6,7,8,9,10) - collect all of them and move until (6) is on 20|204 for make (1) straight with (10)?
00:24:312 (5) - what about make this curve like (4) too :3
01:09:312 (7) - I think make slider like this is better, and it can blanket with (9) too.
01:20:068 (2) - I think remove note here is much better. :X
01:32:206 (9) - I think add NC here is better :/ because its more readable, I hit (9) without a bit break because the spacing that you use before D: or you can add note on 01:32:009 or spread (8) to slider 1/2 too, it will more playable :3 because I think you didn't follow just a vocal there so I think it's won't a problem that add note or spread to slider.

[iyasine]

00:39:114 (1) - move tail 1 grid down for parallel with the previous (1,2).
00:43:259 (4,5) - move to 476|332 , 311|273. it still perfect stack and more readable imo. a current one a bit confuse.
01:03:193 (2) - move to 121|248 for better stack.
01:39:706 (2) - ^ 81|218 for ^

[Normal]

00:04:377 (1) - the previous (1,2,1,2) you did is flow but this one is not flow imo maybe change to other shape maybe like
00:20:167 (1) - what about 1 grid left for make it straight with previous slider :X
00:55:693 (2) - move tail 1 grid right for parallel with (3)
01:05:759 - hmm, what about add note here.

[Easy]

00:15:035 (2) - what about move to 312|144 for blanket?
01:36:351 (2,3,4) - move to 384|328 , 432|252 , 372|184 for better star symmetry? :3

sorry for just a nazi mod, your map is so nice :3 take my star!
CakiP
pipopapopipopapo......!!
iyasine

P A N wrote:

im First.

[iyasine]

00:39:114 (1) - move tail 1 grid down for parallel with the previous (1,2). keep it =ω=
00:43:259 (4,5) - move to 476|332 , 311|273. it still perfect stack and more readable imo. a current one a bit confuse. fixed
01:03:193 (2) - move to 121|248 for better stack.fixed
01:39:706 (2) - ^ 81|218 for ^ fixed

sorry for just a nazi mod, your map is so nice :3 take my star!
Thanks for modding~ PAN !!

http://puu.sh/4VwR1
Topic Starter
alacat

P A N wrote:

im First. hi hi :3

[Insane]

00:09:904 (6,7,8,9,10) - collect all of them and move until (6) is on 20|204 for make (1) straight with (10)? keep on now.
00:24:312 (5) - what about make this curve like (4) too :3 emm not fit for me.
01:09:312 (7) - I think make slider like this is better, and it can blanket with (9) too. ok!
01:20:068 (2) - I think remove note here is much better. :X more interesting imo :3
01:32:206 (9) - I think add NC here is better :/ because its more readable, I hit (9) without a bit break because the spacing that you use before D: or you can add note on 01:32:009 or spread (8) to slider 1/2 too, it will more playable :3 because I think you didn't follow just a vocal there so I think it's won't a problem that add note or spread to slider. I'm thinking about it

[Normal]

00:04:377 (1) - the previous (1,2,1,2) you did is flow but this one is not flow imo maybe change to other shape maybe like
00:20:167 (1) - what about 1 grid left for make it straight with previous slider :X
00:55:693 (2) - move tail 1 grid right for parallel with (3)
01:05:759 - hmm, what about add note here.

[Easy]

00:15:035 (2) - what about move to 312|144 for blanket?
01:36:351 (2,3,4) - move to 384|328 , 432|252 , 372|184 for better star symmetry? :3

fix all easy and normal diff :3

sorry for just a nazi mod, your map is so nice :3 take my star! Thank you so much :D
Thank you for modding ,PAN! I'll check your map soon ~~
Xinely
i'm second /D:\
Pipo papo pipo papo /=w=/


  • General
    remove letterbox and countdown?
    and remove widescreen support too since this map doesn't use an SB



  • Normal
    AR+1 for better spread?
    00:03:784 (2) - nazi, 364|272 for better flow?
    00:12:272 - i think you can't to skip map this time, how about http://puu.sh/4WmqX.jpg ? sounds better imo
    00:39:114 (1,2) - a little change for better flow? http://puu.sh/4WrwC.jpg
    00:46:614 (3) - 420,312 for natural flow?
    01:26:285 - add note for following vocal?
    01:37:141 (1) - remove NC for consistency
    01:40:298 (4) - 20,184? i guess the flow will be easier for newbie


  • iyasine'sHard
    00:12:272 - i guess you need to map this since downbeat and loud enough
    00:28:062 (2) - remove this to follow vocal such as 00:31:219 (2) - ?
    00:43:851 (1,2,1,2,1,2,1,2) - moe pattern >3<
    01:44:641 (4,5) - how about make those become one slider only? this pattern already used in Insane diff


  • Insane
    00:12:272 - i guess you need to map this since downbeat and loud enough
    00:18:588 (1) - move to 452,348 to avoid overlapping?
    00:39:114 (5) - maybe NC due stanza?
    00:50:167 (3) - change as http://puu.sh/4WrZW.jpg to better flow?
    00:51:647 (4) - sorry it was Hyper nazi , since you use 0.4x spacing here, i guess the 0,46x need to fix :P
    01:15:825 (5) - maybe NC to warning 1/4 slider jump?
    01:45:430 (1) - hmm maybe make this circle become jump? like in 68,336?

Star for pipo papo alacat
Ganbatte ne ><
iyasine

Xinely wrote:

i'm second /D:\
Pipo papo pipo papo /=w=/


  • iyasine'sHard
    00:12:272 - i guess you need to map this since downbeat and loud enough fixed , add return slider!!
    00:28:062 (2) - remove this to follow vocal such as 00:31:219 (2) - ? hmm...keep it
    00:43:851 (1,2,1,2,1,2,1,2) - moe pattern >3< pipo papo pipo papo(^^)
    01:44:641 (4,5) - how about make those become one slider only? this pattern already used in Insane diff fixed! one slider only!

Star for pipo papo alacat
Ganbatte ne ><
Thanks for modding~ xinely ;)
http://puu.sh/4WuZX
riffy
Yo.

[General]
  1. Countdown. Widescreen support. Letterboxes. All these things should be disabled. Countown is up to you, but you should disable widescreen support for sure. You have NO widescreen storyboard.
  2. If it's possibe, translate the title into english and put the translated title to tags. Some players would love this!
[Easy]
  1. Reduce OD ny one tick, your rhythm is different from 1/1 and 2/1 clicking, so it may confuse beginners a bit.
  2. 00:37:535 (3) - i know that it's out of your pattern, but I'm really sure that NC here is needed to emphasize vocals/music. Otherwise, that beat may confuse some beginners.

    Everything else seems to be alright. Seriously, you should reduce the OD to make your rhythm playable for beginners.
[Normal]
  1. I guess you've wanted to set AR to 5. It'll make your patterns more readable and it fits with the SV/DS better. What's more it's the most common AR for that kind of diffs! So, go ahead and change your AR to 5!
  2. 00:12:469 (3,4) - your flow here is hardly catchable, I'd consider moving the (4) a bit down to make it aligned with (3). example
  3. 00:26:877 - a circle here and a repeat on 00:27:272 (1) - will help you to keep your rhythm more consistent. I don't think that you should keep this space empty, it's too boring for the [Normal]! In these days people expect normals to be challenging :P
    Note: 00:33:193 - note probably the same. A circle will fit with vocals here, so I think it's a good idea to place it here.
  4. 01:04:772 - pretty much the same as above. Don't be afraid to place a circle here, it's okay for a [Normal] diff, I think.
  5. 01:15:430 (1,2,3,4) - I'd prefer to see a spinner or a one long slider here instead. Those circles sound weird here, imo. they don't represent the stream-sund properly, imo.

    You know, that's an awesome diff. But I think you can make a little bit better! :P
[iyasine's Hard]
  1. 00:01:220 (1,1,1,1) - even the [Easy] has more beats here. These circles are too boring, you can map more beats, so, go ahead and do it! Players want something harder than just 4 circles!
  2. 01:15:430 (1,2,1,2,3,1,2,3,4) - yeeeeeah! Awesome stream, keep it! ♥

    Love this diff! Great and playable patterns, somehow you've managed to make it really easy and AR7 looks really enjoyable.
[Insane]
  1. 00:01:220 (1,1,1,1) - it's funny because even on the [Easy] diff rhythm here is harder! :P
  2. 00:27:864 (7) - try to place a new combo here, I feel like you need it. You've got NC here on others diffs and it is really fits with the sound!

    I have nothing else to say, everything is cool and the diff is fine. I kinda like your flow.
Well, the mapset is cute. Nothing really outstanding, but it's not a problem. Just a well-mapped song.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
alacat

Xinely wrote:

i'm second /D:\
Pipo papo pipo papo /=w=/  popopo Xinely :3


  • General
    remove letterbox and countdown?
    and remove widescreen support too since this map doesn't use an SB
fixed both !


  • Easy
    00:06:746 (3) - i guess make a little curve in here will made a better flow https://osu.ppy.sh/ss/1051517 okey
    00:11:877 (2) - make it like http://puu.sh/4W3BC.jpg with finish in repeat and whistle in tail? i heard loud cymbal in 00:12:075 - alright!
    00:39:114 (1,5) - make its curved for increase flow? for (1) http://puu.sh/4W3Uo.jpg and for (5) http://puu.sh/4W3UZ.jpg emm.. no change.
    00:57:469 (3,1) - how about make blanket here? http://puu.sh/4W41X.jpg ^
    01:12:469 (4) - i guess 288,316 can improve flow here sure!
    01:24:509 (4) - flow will be better if you make it curve same as 01:25:693 (5) - imo fixed.


  • Normal
    AR+1 for better spread? ok!
    00:03:784 (2) - nazi, 364|272 for better flow? keep on now.
    00:12:272 - i think you can't to skip map this time, how about http://puu.sh/4WmqX.jpg ? sounds better imo yeah nice point, but i dont agree to follow your sugguestion for normal diff, i feel this is a bit hard.
    00:39:114 (1,2) - a little change for better flow? http://puu.sh/4WrwC.jpg ok~
    00:46:614 (3) - 420,312 for natural flow? oops, fix!
    01:26:285 - add note for following vocal? Same as here.00:12:272 -
    01:37:141 (1) - remove NC for consistency break my new combo pattern ;_;
    01:40:298 (4) - 20,184? i guess the flow will be easier for newbie wanna put form of the star w


  • Insane
    00:12:272 - i guess you need to map this since downbeat and loud enough on purpose :p
    00:18:588 (1) - move to 452,348 to avoid overlapping? ^ same as here.
    00:39:114 (5) - maybe NC due stanza? okey
    00:50:167 (3) - change as http://puu.sh/4WrZW.jpg to better flow? mm ..i want to to put different patterns here. 00:50:562 (4) -
    00:51:647 (4) - sorry it was Hyper nazi , since you use 0.4x spacing here, i guess the 0,46x need to fix :P yes, I made the spacing equal here.
    01:15:825 (5) - maybe NC to warning 1/4 slider jump? kk
    01:45:430 (1) - hmm maybe make this circle become jump? like in 68,336? please check here :D 00:01:220 (1) -

Star for pipo papo alacat Thank youuuuu :3!
Ganbatte ne ><

-Bakari- wrote:

Yo. o/

[General]
  1. Countdown. Widescreen support. Letterboxes. All these things should be disabled. Countown is up to you, but you should disable widescreen support for sure. You have NO widescreen storyboard. okey!
  2. If it's possibe, translate the title into english and put the translated title to tags. Some players would love this! ok, I'll add it soon.
[Easy]
  1. Reduce OD ny one tick, your rhythm is different from 1/1 and 2/1 clicking, so it may confuse beginners a bit. I'm thinking about OD of this diff. emm... I think that I should use OD2 for many beginners.
  2. 00:37:535 (3) - i know that it's out of your pattern, but I'm really sure that NC here is needed to emphasize vocals/music. Otherwise, that beat may confuse some beginners. okey :3

    Everything else seems to be alright. Seriously, you should reduce the OD to make your rhythm playable for beginners.
[Normal]
  1. I guess you've wanted to set AR to 5. It'll make your patterns more readable and it fits with the SV/DS better. What's more it's the most common AR for that kind of diffs! So, go ahead and change your AR to 5! Sure!
  2. 00:12:469 (3,4) - your flow here is hardly catchable, I'd consider moving the (4) a bit down to make it aligned with (3). example okey :3
  3. 00:26:877 - a circle here and a repeat on 00:27:272 (1) - will help you to keep your rhythm more consistent. I don't think that you should keep this space empty, it's too boring for the [Normal]! In these days people expect normals to be challenging :P
    Note: 00:33:193 - note probably the same. A circle will fit with vocals here, so I think it's a good idea to place it here. hmm.. i agree your opinion but i dont want to put it here because this part is slow and clam.
  4. 01:04:772 - pretty much the same as above. Don't be afraid to place a circle here, it's okay for a [Normal] diff, I think. not fit ><
  5. 01:15:430 (1,2,3,4) - I'd prefer to see a spinner or a one long slider here instead. Those circles sound weird here, imo. they don't represent the stream-sund properly, imo. alright, i remake one slider~

    You know, that's an awesome diff. But I think you can make a little bit better! :P
[Insane]
  1. 00:01:220 (1,1,1,1) - it's funny because even on the [Easy] diff rhythm here is harder! :P
  2. 00:27:864 (7) - try to place a new combo here, I feel like you need it. You've got NC here on others diffs and it is really fits with the sound! okey \o/ I made some new combos adjustment myself.

    I have nothing else to say, everything is cool and the diff is fine. I kinda like your flow.
Well, the mapset is cute. Nothing really outstanding, but it's not a problem. Just a well-mapped song.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck! Always, thanks bakari :3!!!
Thank you for modding ,bakari and Xinely :D
Sonnyc
Easy:

00:43:851 (3) - NC? For the lyric?
01:15:825 (4) - NC? Since the tempo gets faster here.

Normal:

00:12:469 (3) - NC for rhythm change.
00:43:851 (3) - NC?
01:09:312 (4) - 1 grid right?

iyasine's Hard:

00:44:048 (2,2,2,2) - Uhh,, Imo this anti jump was little hard to read due to the low AR. Maybe increase the distance a bit?
01:44:641 (4) - (212,257) for a perfect line.

Insane:

00:10:298 (10) - Reduce 1/4 and add note in 00:10:594?
00:16:812 (7) - I don't think a stack is fun here. Maybe place at (144,336)?
01:36:548 (5) - Suggest ctrl+G for here. Currently, the flow with (4) didn't felt well.

Pi po pa pa
Nice map, nothing much to point out.
iyasine

-Bakari- wrote:

Yo.

[iyasine's Hard]
  1. 00:01:220 (1,1,1,1) - even the [Easy] has more beats here. These circles are too boring, you can map more beats, so, go ahead and do it! Players want something harder than just 4 circles! fixed! add slider!
  2. 01:15:430 (1,2,1,2,3,1,2,3,4) - yeeeeeah! Awesome stream, keep it! ♥ Thanks :oops:

    Love this diff! Great and playable patterns, somehow you've managed to make it really easy and AR7 looks really enjoyable.
:D :D :D
Best of luck!

Sonnyc wrote:

iyasine's Hard:

00:44:048 (2,2,2,2) - Uhh,, Imo this anti jump was little hard to read due to the low AR. Maybe increase the distance a bit? ok! Distance x0.3!
01:44:641 (4) - (212,257) for a perfect line. fixed!

Pi po pa pa
Nice map, nothing much to point out.
All fixed!! Thanks for modding~ ! bakari , sonnyc ;)

http://puu.sh/4Zg89
Guy
Hi! from in-game request :3

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. Clear.

[Insane]
  1. 00:12:469 (1,2,3,4) - この流れは叩きづらいです。 改善案の例を挙げると、00:12:667 (2) - をx軸416くらいまで移動すると流れが改善して現状より良くなると思いました。
  2. 00:13:160 (5,6,7) - ここはバスドラが目立つとこなので全部whistle欲しいところ・・・
  3. 00:44:641 (1) - add whistle? 上記と同じ理由です。
  4. 00:57:469 (6) - ^
  5. 01:02:404 (2) - ^
  6. 01:16:219 (2) - 1grid右に移動してスペーシングを統一してみては? ぴったり同じになるはずです。
  7. 01:44:048 (2,3,4) - (3)と(4)が微妙に曲がってるのでスペーシング合わせて直線にしてみてはどうでしょう。

    最初と最後のnote位置が一緒でスゴイ(小並感) 曲にあっててすごいいい譜面でした!

[Hard]
  1. 00:44:641 (1) - add whistle?

    言うまでもなく見るとこないです!Hard作りの勉強になります!

[Normal]
  1. 00:19:772 (4) - 終端のポイント少しずらしてまっすぐ流れるようにした方が自分は好きです。
  2. 01:35:364 (6) - drum finishかwhistleが合うと思います。

[Easy]
  1. 01:35:167 (4) - Normalの01:35:364 (6) - と同じです( ˘ω˘ )
もうRanked余裕で出来るレベルでした頑張ってください! :)
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