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Poets Of The Fall - Carnival Of Rust

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Total Posts
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Topic Starter
AlexaBM
This beatmap was submitted using in-game submission on 7 января 2014 г. at 2:42:10

Artist: Poets Of The Fall
Title: Carnival Of Rust
Tags: alternative rock soft-rock finland insomniac Alarido
BPM: 91
Filesize: 18941kb
Play Time: 04:03
Difficulties Available:
  1. Alarido's Insane (4,79 stars, 444 notes)
  2. Easy (1,07 stars, 162 notes)
  3. Hard (4,51 stars, 391 notes)
  4. Normal (2,92 stars, 251 notes)
Download: Poets Of The Fall - Carnival Of Rust
Download: Poets Of The Fall - Carnival Of Rust (no video)
Information: Scores/Beatmap Listing
---------------
Come feed the rain
Cos I'm thirsty for your love
Dancing underneath the skies of lust...


Thanks Polosatik for the video :3
Mapset:
Easy - Done
Normal - Done
Hard - Done
Alarido's Insane - Done by Alarido

osu! needs more NON-JAPANESE songs! :C
10crystalmask01
Yea, first mod here! >w<

[Easy]
00:35:113 (3) - Replace with 00:33:135 (1,2) - here for consistency.
00:46:652 (5) - NC
00:56:212 (1,2) - Flip vertically,cause I see this with 00:55:553 (5,1) - :

01:43:685 (4,5) - Shift them a bit, so that 01:45:663 (5) - is more centered, under the head of slider 3:

02:04:784 (4) - Add whistle on the head?
02:07:421 (1) - ^
02:15:333 (4) - ^
02:17:311 (5) - Ad whistle on the tail?
02:45:663 (2) - Reverse, to this:
It's tail is currently being overlapped by 02:43:025 (2) -
03:19:289 (5) - NC
03:37:091 (3) - Add clap on the tail.
03:39:729 (6) - NC

[Normal]
00:45:663 (5) - NC
00:47:970 (4) - ^
00:56:212 (6) - ^
01:58:849 (5) - ^
02:23:245 (8) - Should be NC instead of 02:23:904 (1) -
02:31:157 (5) - NC
02:49:619 (5) - ^
03:23:245 (6) - Reverse please.

[Rust]
  1. Circle size -1?
01:08:740 (5) - NC
01:16:652 (4) - ^ For the change in slider speed
03:42:366 (7) - ^
Wow, really nice map. You sure have improved on mapping! xD
Hope this helps~!
Sieg
that song ;_;
Topic Starter
AlexaBM

10crystalmask01 wrote:

Yea, first mod here! >w<

[Easy]
00:35:113 (3) - Replace with 00:33:135 (1,2) - here for consistency. okay
00:46:652 (5) - NC yes
00:56:212 (1,2) - Flip vertically,cause I see this with 00:55:553 (5,1) - :

01:43:685 (4,5) - Shift them a bit, so that 01:45:663 (5) - is more centered, under the head of slider 3:

02:04:784 (4) - Add whistle on the head?
02:07:421 (1) - ^
02:15:333 (4) - ^
02:17:311 (5) - Ad whistle on the tail?
02:45:663 (2) - Reverse, to this:
It's tail is currently being overlapped by 02:43:025 (2) -
03:19:289 (5) - NC
03:37:091 (3) - Add clap on the tail.
03:39:729 (6) - NC

[Normal]
00:45:663 (5) - NC
00:47:970 (4) - ^
00:56:212 (6) - ^
01:58:849 (5) - ^
02:23:245 (8) - Should be NC instead of 02:23:904 (1) -
02:31:157 (5) - NC
02:49:619 (5) - ^
03:23:245 (6) - Reverse please.

[Rust]
  1. Circle size -1?
okay
01:08:740 (5) - NC
01:16:652 (4) - ^ For the change in slider speed
03:42:366 (7) - ^
Wow, really nice map. You sure have improved on mapping! xD nice to hear :3
Hope this helps~!
thanks very much :)
UndeadBananaz
Я мод напишу на английском, слишком медленно пишу на русском.

Easy

• 02:06:420 (5) - you could remove the slider and only leave a note on 02:06:750
• 02:11:365 (4,5,1) - this looks too messy for easy. Remove 02:12:354 (5) and add a reverse on 02:11:365 (4) and then move 02:13:343 (1) so it can be seen easier.

Normal

• 00:35:101 (1,2) - I suggest replacing with

• 02:21:914 (7) - i think it sounds better if you turn this into


Rust

I guess this is Hard? In any case, I suggest Overall Difficulty -1.

• 00:28:178 (2) - I think sounds better as

• 01:01:969 - Add a note here.
• 01:12:024 (3) - I personally don't like these sliders that you have throughout your map. In my opinion it's easier to follow the rhythm if you do it like this

You have more sliders like this (for example 02:31:145 (3) ), it's up to you to decide if you want to change them or keep them. I know they're there for variety but they follow the beat and the vocals better this way and it's easier for the player to follow. (at least for me)
• 01:27:848 - I would add a note with a finisher here, and move the start of the spinner on the next red tick.
• 01:54:222 (1,2,3,4,5,6,7,8,9) - these notes don't follow the map's rhythm the same way as the rest. I suggest remapping this part.
• 03:58:178 (1) - move the start of the spinner on the next red tick and put a note with a finisher on the white one instead.

Рад видить карты с хорошыми песнями. Удачи!
Topic Starter
AlexaBM

UndeadBananaz wrote:

Я мод напишу на английском, слишком медленно пишу на русском. окай

Easy

• 02:06:420 (5) - you could remove the slider and only leave a note on 02:06:750
• 02:11:365 (4,5,1) - this looks too messy for easy. Remove 02:12:354 (5) and add a reverse on 02:11:365 (4) and then move 02:13:343 (1) so it can be seen easier.

Normal

• 00:35:101 (1,2) - I suggest replacing with

• 02:21:914 (7) - i think it sounds better if you turn this into


Rust

I guess this is Hard? In any case, I suggest Overall Difficulty -1. ну.. это что-то среднее между Хардом и Инсэйном, поменяла

• 00:28:178 (2) - I think sounds better as

• 01:01:969 - Add a note here.
• 01:12:024 (3) - I personally don't like these sliders that you have throughout your map. In my opinion it's easier to follow the rhythm if you do it like this

You have more sliders like this (for example 02:31:145 (3) ), it's up to you to decide if you want to change them or keep them. I know they're there for variety but they follow the beat and the vocals better this way and it's easier for the player to follow. (at least for me)
• 01:27:848 - I would add a note with a finisher here, and move the start of the spinner on the next red tick. поставила серкл, но мне кажется, финиш тут ни к чему, спиннер поставила на синем тике
• 01:54:222 (1,2,3,4,5,6,7,8,9) - these notes don't follow the map's rhythm the same way as the rest. I suggest remapping this part.
• 03:58:178 (1) - move the start of the spinner on the next red tick and put a note with a finisher on the white one instead. и тут тоже

Рад видить карты с хорошыми песнями. Удачи!
Спасибо большое! :)
DexFrild
IRC Mod
15:52 DexFrild: ИРЦ мод? :3
15:55 AlexaBM:ок минуточку)
15:55 DexFrild: угу)
16:03 AlexaBM: го)
16:03 DexFrild: 01:21:585 - сюда бы я воткнул серкл. хорошо будет сочитаться с 01:26:530 (2) -
16:05 AlexaBM: ага
16:05 DexFrild: 01:43:673 - НК сюды. Можно даже немного поднять его.
16:06 AlexaBM: немного это на сколько?) х344 у316 норм?)
16:08 DexFrild: 01:56:859 - Вот это не очень удобно играть. Попробуй что-то типа такого: http://osu.ppy.sh/ss/1033329 но не забывай про дистанцию. нужно будет поправить объекты до и после этого момента
16:09 DexFrild: ща гляну..
16:10 DexFrild: мне кажется лучше на х:356 у:272
16:11 AlexaBM: сек
16:11 DexFrild: 01:42:684 - еще можешь подвинуть вторую точку немного левее..
16:12 DexFrild: х:232 у:336 к примеру
16:13 DexFrild: 02:00:815 (4) - тут любой ошибется и нажмет раньше чем надо. либо подвинь куда-нибудь, либо добавь еще один серкл на 02:00:486 -
16:14 DexFrild: 02:08:727 - слишком низко, мне кажется. что-то надо делать :3
16:15 AlexaBM: а мб там добавить реверс вместо серкла?
16:16 AlexaBM: или реверсов и так слишком много..
16:16 DexFrild: секунду
16:17 DexFrild: хмм.. это будет немного нудно.. хотя для изи нормалек. неплохая идея. и след. объекты хорошо подойдут. да. ставь реверс
16:19 DexFrild: 02:58:837 (3) - вторую точку на х:456 у:336
16:20 DexFrild: 03:04:112 (4) - скопируй ^ и отзеркаль
16:20 AlexaBM: уже)
16:21 DexFrild: 03:14:662 - немного опусти. чтоб начинался с центра сетки
16:21 DexFrild: ща будет круто..
16:22 AlexaBM: м?
16:23 DexFrild: 03:39:717 (1,2,3,1,2,3,4,5,1,2,3,4) - Ctrl+H
16:24 AlexaBM: почему?)
16:24 DexFrild: я ожидал вопроса)
16:24 AlexaBM: флоу?
16:25 DexFrild: 03:39:717 - да, лучше будет, если курсор пойдет дальше, чем повернет назад.
16:25 AlexaBM: да поняла)
16:25 DexFrild: с изей пока все)
16:26 DexFrild: хмм.. в нормале круги не оч маленькие?
16:26 DexFrild: тебе их говорили уменьшить, или они такие с самого начала?
16:26 DexFrild: я бы увеличил на один. но если в модах писали уменьшить, то не надо
16:27 AlexaBM: сначала. просто не оч люблю нормалы с такого размера кругами, выглядит кучно по-моему
16:27 DexFrild: я тебя понял. оставляй как есть)
16:28 AlexaBM: ага)
16:29 DexFrild: 00:31:145 (5,6) - Давай пятый сначала пойдет влево, а шестой вправо.
16:30 AlexaBM: окай)
16:31 DexFrild: 00:47:958 (1) - Вторую и третью точку на клетку вниз. и так же скопируй второй.
16:33 DexFrild: 01:14:332 (7) - Ctrl+G
16:35 DexFrild: 01:26:859 (3) - я бы подвинул на 01:27:189 - а на 01:26:859 - поставил бы серкл.
16:36 DexFrild: 01:42:354 - Ctrl+G
16:36 AlexaBM: да, действительно
16:37 DexFrild: 01:54:222 (5) - х:404 у:232
16:37 AlexaBM: ага
16:38 DexFrild: 01:56:859 - ^
16:38 DexFrild: ну и дальше немного поправь)
16:40 AlexaBM: ес)
16:41 DexFrild: 02:00:815 (3) - Ctrl+G; 02:01:805 (4) - х:448 у:328; 02:02:134 (5) - х:468 у:252
16:42 AlexaBM: ага
16:43 DexFrild: 02:09:387 - вторую точку на х:392 у:92
16:44 DexFrild: 02:12:684 - Ctrl+G и третью точку на х:304 у:20
16:47 DexFrild: поехали на хард)
16:48 DexFrild: который раст
16:48 DexFrild: 00:29:826 - Нк
16:48 AlexaBM: думается мне там оочень много изменить надо xD
16:49 DexFrild: ща и посмотрим)
16:49 DexFrild: вообще да, но я не могу заметить все)
16:49 DexFrild: 00:35:101 - НК
16:50 DexFrild: 00:39:717 - ^ а на 00:40:376 - убери
16:51 DexFrild: 00:47:658 - НК
16:54 DexFrild: 00:53:563 - х:124 у:120 и подними третью точку так, чтоб серклы на слайдере были на одном уровне.
16:55 DexFrild: так же поправь 00:54:881 (3,5)
16:56 DexFrild: 01:01:805 (6,7,8) - Ctrl+G
16:56 DexFrild: 01:01:805 (9) - Ctrl+G
16:56 DexFrild: 01:04:112 - Чуток выше
16:57 DexFrild: 01:06:750 (1,2,3) - слишком близко. расставь чуть шире)
16:59 DexFrild: 01:10:376 (3,4) - ^
16:59 AlexaBM: поняла)
16:59 DexFrild: о, еще четвертый отзеркаль (Ctrl+G)
17:00 AlexaBM: ага
17:00 DexFrild: 01:18:618 (3) - х:360 у:152
17:01 DexFrild: 01:58:837 - НК
17:02 DexFrild: 02:07:079 - Ctrl+G
17:03 DexFrild: 02:25:870 - Зажато
17:03 AlexaBM: уже
17:04 DexFrild: 02:37:739 - х:352 у:236
17:10 DexFrild: 02:41:530 (1,2,3) - в общем, это слишком однообразно, я замутил так: 17:13 DexFrild: 02:50:925 (3,4) - Ctrl+G; 02:51:090 (4,5) - Ctrl+G
17:13 AlexaBM: в первом припеве тож так замутить?
17:14 DexFrild: если там так же идет курсор, то да)
17:14 AlexaBM: первый куплет повторяется в 1 половине второго
17:15 DexFrild: 03:01:145 - зачем там столько точек?))
17:15 AlexaBM: без понятия)
17:15 DexFrild: бака xDD
17:16 AlexaBM: азаза я такая
17:16 AlexaBM: ты даже не представляешь, насколько
17:17 DexFrild: 03:33:783 (3,4,5,6) - поставь тут сэмплсэт Drum
17:18 DexFrild: 03:54:552 (7,8,9) - Тоже слишком зажато
17:18 DexFrild: на этом все :3
Удачии :) :)
Topic Starter
AlexaBM

DexFrild wrote:

IRC Mod
15:52 DexFrild: ИРЦ мод? :3
15:55 AlexaBM:ок минуточку)
15:55 DexFrild: угу)
16:03 AlexaBM: го)
16:03 DexFrild: 01:21:585 - сюда бы я воткнул серкл. хорошо будет сочитаться с 01:26:530 (2) -
16:05 AlexaBM: ага
16:05 DexFrild: 01:43:673 - НК сюды. Можно даже немного поднять его.
16:06 AlexaBM: немного это на сколько?) х344 у316 норм?)
16:08 DexFrild: 01:56:859 - Вот это не очень удобно играть. Попробуй что-то типа такого: http://osu.ppy.sh/ss/1033329 но не забывай про дистанцию. нужно будет поправить объекты до и после этого момента
16:09 DexFrild: ща гляну..
16:10 DexFrild: мне кажется лучше на х:356 у:272
16:11 AlexaBM: сек
16:11 DexFrild: 01:42:684 - еще можешь подвинуть вторую точку немного левее..
16:12 DexFrild: х:232 у:336 к примеру
16:13 DexFrild: 02:00:815 (4) - тут любой ошибется и нажмет раньше чем надо. либо подвинь куда-нибудь, либо добавь еще один серкл на 02:00:486 -
16:14 DexFrild: 02:08:727 - слишком низко, мне кажется. что-то надо делать :3
16:15 AlexaBM: а мб там добавить реверс вместо серкла?
16:16 AlexaBM: или реверсов и так слишком много..
16:16 DexFrild: секунду
16:17 DexFrild: хмм.. это будет немного нудно.. хотя для изи нормалек. неплохая идея. и след. объекты хорошо подойдут. да. ставь реверс
16:19 DexFrild: 02:58:837 (3) - вторую точку на х:456 у:336
16:20 DexFrild: 03:04:112 (4) - скопируй ^ и отзеркаль
16:20 AlexaBM: уже)
16:21 DexFrild: 03:14:662 - немного опусти. чтоб начинался с центра сетки
16:21 DexFrild: ща будет круто..
16:22 AlexaBM: м?
16:23 DexFrild: 03:39:717 (1,2,3,1,2,3,4,5,1,2,3,4) - Ctrl+H
16:24 AlexaBM: почему?)
16:24 DexFrild: я ожидал вопроса)
16:24 AlexaBM: флоу?
16:25 DexFrild: 03:39:717 - да, лучше будет, если курсор пойдет дальше, чем повернет назад.
16:25 AlexaBM: да поняла)
16:25 DexFrild: с изей пока все)
16:26 DexFrild: хмм.. в нормале круги не оч маленькие?
16:26 DexFrild: тебе их говорили уменьшить, или они такие с самого начала?
16:26 DexFrild: я бы увеличил на один. но если в модах писали уменьшить, то не надо
16:27 AlexaBM: сначала. просто не оч люблю нормалы с такого размера кругами, выглядит кучно по-моему
16:27 DexFrild: я тебя понял. оставляй как есть)
16:28 AlexaBM: ага)
16:29 DexFrild: 00:31:145 (5,6) - Давай пятый сначала пойдет влево, а шестой вправо.
16:30 AlexaBM: окай)
16:31 DexFrild: 00:47:958 (1) - Вторую и третью точку на клетку вниз. и так же скопируй второй.
16:33 DexFrild: 01:14:332 (7) - Ctrl+G
16:35 DexFrild: 01:26:859 (3) - я бы подвинул на 01:27:189 - а на 01:26:859 - поставил бы серкл.
16:36 DexFrild: 01:42:354 - Ctrl+G
16:36 AlexaBM: да, действительно
16:37 DexFrild: 01:54:222 (5) - х:404 у:232
16:37 AlexaBM: ага
16:38 DexFrild: 01:56:859 - ^
16:38 DexFrild: ну и дальше немного поправь)
16:40 AlexaBM: ес)
16:41 DexFrild: 02:00:815 (3) - Ctrl+G; 02:01:805 (4) - х:448 у:328; 02:02:134 (5) - х:468 у:252
16:42 AlexaBM: ага
16:43 DexFrild: 02:09:387 - вторую точку на х:392 у:92
16:44 DexFrild: 02:12:684 - Ctrl+G и третью точку на х:304 у:20
16:47 DexFrild: поехали на хард)
16:48 DexFrild: который раст
16:48 DexFrild: 00:29:826 - Нк
16:48 AlexaBM: думается мне там оочень много изменить надо xD
16:49 DexFrild: ща и посмотрим)
16:49 DexFrild: вообще да, но я не могу заметить все)
16:49 DexFrild: 00:35:101 - НК
16:50 DexFrild: 00:39:717 - ^ а на 00:40:376 - убери
16:51 DexFrild: 00:47:658 - НК
16:54 DexFrild: 00:53:563 - х:124 у:120 и подними третью точку так, чтоб серклы на слайдере были на одном уровне.
16:55 DexFrild: так же поправь 00:54:881 (3,5)
16:56 DexFrild: 01:01:805 (6,7,8) - Ctrl+G
16:56 DexFrild: 01:01:805 (9) - Ctrl+G
16:56 DexFrild: 01:04:112 - Чуток выше
16:57 DexFrild: 01:06:750 (1,2,3) - слишком близко. расставь чуть шире)
16:59 DexFrild: 01:10:376 (3,4) - ^
16:59 AlexaBM: поняла)
16:59 DexFrild: о, еще четвертый отзеркаль (Ctrl+G)
17:00 AlexaBM: ага
17:00 DexFrild: 01:18:618 (3) - х:360 у:152
17:01 DexFrild: 01:58:837 - НК
17:02 DexFrild: 02:07:079 - Ctrl+G
17:03 DexFrild: 02:25:870 - Зажато
17:03 AlexaBM: уже
17:04 DexFrild: 02:37:739 - х:352 у:236
17:10 DexFrild: 02:41:530 (1,2,3) - в общем, это слишком однообразно, я замутил так: 17:13 DexFrild: 02:50:925 (3,4) - Ctrl+G; 02:51:090 (4,5) - Ctrl+G
17:13 AlexaBM: в первом припеве тож так замутить?
17:14 DexFrild: если там так же идет курсор, то да)
17:14 AlexaBM: первый куплет повторяется в 1 половине второго
17:15 DexFrild: 03:01:145 - зачем там столько точек?))
17:15 AlexaBM: без понятия)
17:15 DexFrild: бака xDD
17:16 AlexaBM: азаза я такая
17:16 AlexaBM: ты даже не представляешь, насколько
17:17 DexFrild: 03:33:783 (3,4,5,6) - поставь тут сэмплсэт Drum
17:18 DexFrild: 03:54:552 (7,8,9) - Тоже слишком зажато
17:18 DexFrild: на этом все :3
Удачии :) :)
Пасибочкии С: :)
BounceBabe
Hey, my mod from my "non-japanese" queue.

Easy

- Your comboing is random. Sometimes you have long then short combos. Make them consistant. Also you should better always use short comboing for Easy difficulties so it doesn't confuse the beginner. It's also easier to play because when a pattern hasn't got long combo they don't feel stressed and can focus easier on next ones.

01:15:980 (2) - , 02:35:101 (2) - Wouldn't it be better if you make the slider going downwards, so 01:14:332 (5,2) - these don't overlap. Like this: http://osu.ppy.sh/ss/1055487
02:54:552 (6,1) - This is quiet confusing for new players. The circle 02:54:222 (5) - is almost the same position. They might missclick it. Better move it somehow like this http://puu.sh/4Xtmx.jpg to make it more clear.

Normal

- Your combo pattern changes here 00:45:651 - to short. Either use long or short. Consider using short though! 01:04:112 - Long, 01:19:936 - Short etc.

00:31:145 (5,6) - I disagree with stacking these. It's not clearly visible how to play this. You should unstack these.
02:31:145 (1) - It's not 100% visible that here is a reserve arrow. You need to make this clear and move the last point up.

Hard

- Fix up your comboing here too.

00:51:420 (2,3) - You should unstack them for better visability and playability.
00:53:233 (8,1) - Spacing is different from 00:52:903 (7,8) -
01:16:310 (3) - Would play better if you reserve the slider, so it doesn't go out.
01:16:640 (1,2) - , 01:18:947 (4,5) - Spacing is wrong. If thats 01:16:640 (1,2) - your normal spacing of 1,2x then you shouldn't use 1,6x for 01:18:288 (2,3) - when it's the same 1/1 rythm.
01:20:101 (2) - , 01:21:420 (5) - There is nothing relating to this circle. Remove it.
01:23:233 (2,3,4) - First you have super small spacing tripples 01:21:255 (4,5) - and then super large spacing? Does not fit. Make normal spacing. It's also not very playable. Also it is almost the same spacing from 1/1 at 01:23:563 (4,5) - . This is very contradicted and you should fix this.
01:54:222 (1,2) - Same again. You can't use the same spacing as normal spacing.
02:10:870 (3) - One circle too much again.
02:23:233 - Same as above for the kiai part and copy paste.
03:04:772 (5,6,7,8) - Well this spacing is so not needed and abusively used. The jump is not well to play and doesn't fit. Its also again almost the same spacing as 03:04:112 (4,5) - which can be read wrong.
03:15:321 (4,1) - Spacing mistake, needs to be further away.
03:32:794 - You should make a tripple here, due to it being in the music and you following it. Would also fit better since 03:33:453 - this feels so cut off and sudden.
03:42:354 (1) - 1 combo? 03:44:002 (1) - Remove this NC.

I was pretty impressed that you used spacing, which isn't common nowadays. I like that. Keep it up!
Topic Starter
AlexaBM

BounceBabe wrote:

Hey, my mod from my "non-japanese" queue.

Easy

- Your comboing is random. Sometimes you have long then short combos. Make them consistant. Also you should better always use short comboing for Easy difficulties so it doesn't confuse the beginner. It's also easier to play because when a pattern hasn't got long combo they don't feel stressed and can focus easier on next ones.

01:15:980 (2) - , 02:35:101 (2) - Wouldn't it be better if you make the slider going downwards, so 01:14:332 (5,2) - these don't overlap. Like this: http://osu.ppy.sh/ss/1055487
02:54:552 (6,1) - This is quiet confusing for new players. The circle 02:54:222 (5) - is almost the same position. They might missclick it. Better move it somehow like this http://puu.sh/4Xtmx.jpg to make it more clear.

Normal

- Your combo pattern changes here 00:45:651 - to short. Either use long or short. Consider using short though! 01:04:112 - Long, 01:19:936 - Short etc.

00:31:145 (5,6) - I disagree with stacking these. It's not clearly visible how to play this. You should unstack these.
02:31:145 (1) - It's not 100% visible that here is a reserve arrow. You need to make this clear and move the last point up.

Hard

- Fix up your comboing here too.

00:51:420 (2,3) - You should unstack them for better visability and playability.
00:53:233 (8,1) - Spacing is different from 00:52:903 (7,8) -
01:16:310 (3) - Would play better if you reserve the slider, so it doesn't go out.
01:16:640 (1,2) - , 01:18:947 (4,5) - Spacing is wrong. If thats 01:16:640 (1,2) - your normal spacing of 1,2x then you shouldn't use 1,6x for 01:18:288 (2,3) - when it's the same 1/1 rythm.
01:20:101 (2) - , 01:21:420 (5) - There is nothing relating to this circle. Remove it.
01:23:233 (2,3,4) - First you have super small spacing tripples 01:21:255 (4,5) - and then super large spacing? Does not fit. Make normal spacing. It's also not very playable. Also it is almost the same spacing from 1/1 at 01:23:563 (4,5) - . This is very contradicted and you should fix this.
01:54:222 (1,2) - Same again. You can't use the same spacing as normal spacing.
02:10:870 (3) - One circle too much again.
02:23:233 - Same as above for the kiai part and copy paste.
03:04:772 (5,6,7,8) - Well this spacing is so not needed and abusively used. The jump is not well to play and doesn't fit. Its also again almost the same spacing as 03:04:112 (4,5) - which can be read wrong.
03:15:321 (4,1) - Spacing mistake, needs to be further away.
03:32:794 - You should make a tripple here, due to it being in the music and you following it. Would also fit better since 03:33:453 - this feels so cut off and sudden.
03:42:354 (1) - 1 combo? 03:44:002 (1) - Remove this NC.

I was pretty impressed that you used spacing, which isn't common nowadays. I like that. Keep it up!
It was very helpful, thank you very much :)
Squichu
Hellow. Mod from queue ~ ovo
The song is awesome btw, I loveeee it!! >w<

[General]
  1. I know invisible hits are prefered by many players, but I'd suggest to not use it.. I know that it's possible to turn off the map's skin, but I still don't like it, if they are included to the map. They don't worsen my experience of playing, but if it's a beginner I don't know if they appreciate it that they don't get a feedback when they hit an object.. x:
[Easy]
  1. there are a few sliders/patterns like this..if you look closely, you notice that the beginning the middle and the end don't have the same distance to the circle. try to make them as accurate as possible!most people don't care about small pixel differences, but I think it gives a more consistent feeling to the map and it just looks nicer.
  2. 00:43:013 (1,2) - the same goes for patterns like this, if you move 2 to 308|172 it matches 1 way better!
    and here 00:50:925 (1,2) you could increase the curve of the sliders a bitthat way they have a better connection than they have now.
  3. 00:58:178 (2,3,1) - the movement here is quite nice, actually, but because 3 and 1 are both placed at x120 it looks rather abrupt. I'd suggest you move 3 a tiny little bit to the left (x112), that looks better imo.
  4. 01:42:354 (3) - if you move the second anchor to the left the movement from 3 to 01:43:673 (1) feels nicer.
  5. 01:56:859 (1) - I didn't check this before, but if you use sliders like this make sure that the slider ball is in the 'corner' on the red tick.
  6. 02:14:002 (2) - don't hide this below 02:11:365 (4)! it's too hard to read for beginners. even if the song is slow they get confused by patterns like this, cause they can't read approach circles as fast as more experienced players.
  7. 02:20:596 (3) - if you reverse this it picks up the movement from the previous slider.
    same here - 03:46:969 (2)
  8. 03:48:288 (1,2,3,1,2) - you could create a really nice polygon pattern here..!.. but that'd mess up the following pattern.. just a suggestion, cause I like polygon pattern, you don't have to change anything!
but this is a pretty nice difficulty, I like it! ovo

[Normal]
basically it's the same as in Easy.. nothing much to say here. >:
  1. 00:27:848 (2) - move to 400|260, looks better id there is a slight distance between sliders like this imo.
  2. 00:47:958 (1) - reverse? movement is nicer that way.. you'd have to reverse 00:48:947 (2) then, too.
  3. 01:23:233 (2) - the shape is fine, but if you want to match it better with the circle, use two anchors for the curved part, it's easier then!
  4. 01:44:002 (4,5) - AIMod doesn't point this out, but they are too close to each other, it's visible cause the spacing is different there than 5,6,7..~
And that's all. c:

[Rust]
there's nothing to say here. I liked playing the diff. o.o
it might be a little bit too easy (for my taste), cause I like to have to few more jumps in Hards, but oh well. it's fine the way it is, great work!!

and good luck! I hope to see this ranked in the future..! :3
*squee*
Topic Starter
AlexaBM

Squirrel wrote:

Hellow. Mod from queue ~ ovo
The song is awesome btw, I loveeee it!! >w<

[General]
  1. I know invisible hits are prefered by many players, but I'd suggest to not use it.. I know that it's possible to turn off the map's skin, but I still don't like it, if they are included to the map. They don't worsen my experience of playing, but if it's a beginner I don't know if they appreciate it that they don't get a feedback when they hit an object.. x:
i'll delete these hits and add new soon :3
[Easy]
  1. there are a few sliders/patterns like this..if you look closely, you notice that the beginning the middle and the end don't have the same distance to the circle. try to make them as accurate as possible!most people don't care about small pixel differences, but I think it gives a more consistent feeling to the map and it just looks nicer.
  2. 00:43:013 (1,2) - the same goes for patterns like this, if you move 2 to 308|172 it matches 1 way better!
    and here 00:50:925 (1,2) you could increase the curve of the sliders a bitthat way they have a better connection than they have now.
  3. 00:58:178 (2,3,1) - the movement here is quite nice, actually, but because 3 and 1 are both placed at x120 it looks rather abrupt. I'd suggest you move 3 a tiny little bit to the left (x112), that looks better imo.
  4. 01:42:354 (3) - if you move the second anchor to the left the movement from 3 to 01:43:673 (1) feels nicer. i'll leave it at that
  5. 01:56:859 (1) - I didn't check this before, but if you use sliders like this make sure that the slider ball is in the 'corner' on the red tick.
  6. 02:14:002 (2) - don't hide this below 02:11:365 (4)! it's too hard to read for beginners. even if the song is slow they get confused by patterns like this, cause they can't read approach circles as fast as more experienced players.
  7. 02:20:596 (3) - if you reverse this it picks up the movement from the previous slider.
    same here - 03:46:969 (2)
  8. 03:48:288 (1,2,3,1,2) - you could create a really nice polygon pattern here..!.. but that'd mess up the following pattern.. just a suggestion, cause I like polygon pattern, you don't have to change anything!
but this is a pretty nice difficulty, I like it! ovo

[Normal]
basically it's the same as in Easy.. nothing much to say here. >:
  1. 00:27:848 (2) - move to 400|260, looks better id there is a slight distance between sliders like this imo.
  2. 00:47:958 (1) - reverse? movement is nicer that way.. you'd have to reverse 00:48:947 (2) then, too.
  3. 01:23:233 (2) - the shape is fine, but if you want to match it better with the circle, use two anchors for the curved part, it's easier then!
  4. 01:44:002 (4,5) - AIMod doesn't point this out, but they are too close to each other, it's visible cause the spacing is different there than 5,6,7..~
And that's all. c:

[Rust]
there's nothing to say here. I liked playing the diff. o.o
it might be a little bit too easy (for my taste), cause I like to have to few more jumps in Hards, but oh well. it's fine the way it is, great work!!

and good luck! I hope to see this ranked in the future..! :3
*squee*
thanks for your mod :)
[Akito]
Heyn :)

[Easy Difficult]
03:11:365 - Remove Break
03:24:552 - Im sure you can fill this Break with objects ._.

[Normal Difficult]
00:50:596 - Add Note
00:53:233 - ^
02:11:695 - ^
02:32:794 (2,3) Bad Overlap q.q
02:39:717 (3) - ^ Position should be on the Head of 02:38:398 (5)
03:11:365 - Remove Break
03:24:552 - Fill out this Break ._. ?

[Rust Difficult]
Maybe say in the Beatmap Info What difficult it means (Hard , Insane or something between)

00:51:420 (2) - Position should be between the tail of the Slider (1) and the Head of slider (3)
01:54:222 (1,2,3,4,5) - Something dont fit here with the Rhytmus ._.
03:02:464 (7) - Bad overlap - Position should be on the Head of the slider 03:01:145 (5)
03:11:365 - Remove Break
03:20:925 (1) - Bad Overlap
03:24:552 - Fill out this Break ._.?
03:34:772 (2) - Bad Overlap
03:50:596 (2) - ^


Needs a bit more Mods , But i think its a really nice map already :oops:
Topic Starter
AlexaBM

Xebo wrote:

Heyn :)

[Easy Difficult]
03:11:365 - Remove Break no
03:24:552 - Im sure you can fill this Break with objects ._.
i want this breaks to be in all difficulties

[Normal Difficult]
00:50:596 - Add Note
00:53:233 - ^ nope
02:11:695 - ^ no
02:32:794 (2,3) Bad Overlap q.q
02:39:717 (3) - ^ Position should be on the Head of 02:38:398 (5)
03:11:365 - Remove Break
03:24:552 - Fill out this Break ._. ?
i already told about ^ this

[Rust Difficult]
Maybe say in the Beatmap Info What difficult it means (Hard , Insane or something between)

00:51:420 (2) - Position should be between the tail of the Slider (1) and the Head of slider (3)
01:54:222 (1,2,3,4,5) - Something dont fit here with the Rhytmus ._. fixed
03:02:464 (7) - Bad overlap - Position should be on the Head of the slider 03:01:145 (5)
03:11:365 - Remove Break no
03:20:925 (1) - Bad Overlap I purposely did this, i left it at that
03:24:552 - Fill out this Break ._.? no
03:34:772 (2) - Bad Overlap I purposely did this, i left it at that
03:50:596 (2) - ^ ^


Needs a bit more Mods , But i think its a really nice map already :oops:
thanks :)
yurunneram
Sorry don't like the song. You have my ticket at the modding queue though. I will mod any other map of yours
Topic Starter
AlexaBM

yurunneram wrote:

Sorry don't like the song. You have my ticket at the modding queue though. I will mod any other map of yours
okay, thanks~
mekadon_old
Not much of a fan of this band, nice choice though.
Everything is subject to >opinions

[Easy]

01:53:563 (3) - Why isn't this a whistle like the previous one?
02:04:772 (4) - Is not aligning with 02:02:794 (2) intentional?

[Normal]

02:08:728 (4,5) - Swap
02:09:057 (5,6) - Swap

Didn't see any issues on Hard, also feels nice on DT :D
Topic Starter
AlexaBM

mekadon wrote:

Not much of a fan of this band, nice choice though.
Everything is subject to >opinions

[Easy]

01:53:563 (3) - Why isn't this a whistle like the previous one?
02:04:772 (4) - Is not aligning with 02:02:794 (2) intentional?

[Normal]

02:08:728 (4,5) - Swap
02:09:057 (5,6) - Swap

Didn't see any issues on Hard, also feels nice on DT :D
Fixed issues in Easy and Normal diff. Thanks~
Alarido
Hi Alexaaa ^^

Free mod on my own ^^

Note: There are testplays. If interested, run them before applying mods.

:!: Unrankable ─ :?: Doubtful Item ─ :idea: Tips & Tricks ─ ♥ Greetings ─ * Comments ─ :arrow: Testplay ─

Other lines are normal mods, just suggestion unless for Unrankable or strongly recommended changes.

[Rust]
:arrow: Testplay: http://puu.sh/5ivRi.osr

:!: 00:46:969 (3,1) - They are too near from each other ><
01:23:233 (2,3,4) - These 1/4 notes looks more like 1/2, and it may lead the player do a mistake here ... since has not reason for such space changing here. As a possible fix, you could move (2) by 4 grids to left and (4) by 4 grids to right. And yes, it will make a little jump on (1,2) and on (4,5) too, but I know you can avoid such things. However, since it's the harder diff (and no Insane is planned), it's up to you keep it (it's nice to the eyes and not so harshy as I thought before.)

02:07:739 (1,2,3,4,5,6) - About this, the flow felt me a bit tricky, I dunno why... but it's an hexagon, and there are two obvious flow patterns to go with: a) the normal star (1,2,3,5,6,1,4), but it feels having no place on song for this... and it could make the pattern Unrankable due to covering the reverse arrow of 02:09:717 (1) - but it's not the case. The second flow pattern is b) David Star (1,2,6,5,4,3) what feels better to go here (: and it does NOT cover any reverse arrow or something like, thence it feels to be the solution to be applied: select 02:08:398 (3,6) - and make Ctrl-G, then select 02:08:728 (4,5) - and make Ctrl-G. If you applied the change, don't forget to adjust the hitsounding too (these changes usually messes with the hitsounds, so they need some adjust if changes got applied).

♥ This diff is nice too (: In truth, IT'S AMAZING ^^ Felt some partial stacking here, like 03:02:794 (1,2) feels intentional. If it is, then it's OK.

[Normal]
:arrow: Testplay: http://puu.sh/5iwjz.osr

02:50:596 (2,3) - Make this stacking more perfect (:
03:11:035 - Consider removing the Break here (left-click in the timeline). The same applied to [Rust] diff.
03:48:947 (6,8) - Would stack the (6)'s tail with the (8)'s head more properly.

♥ This diff is nice, and aesthetics feels better worked here than in the Easy diff.


[Easy]
:arrow: Testplay: http://puu.sh/5iwA0.osr

:?: 00:46:310 (4,1,2) - It's clear for me you're following voice here, it's cool... and symmetry is perfect. I'm in doubt if it's OK or no, because I SS'ed the diff, but felt it can be mighty a bit hard for true beginners or for those people so novice at osu. Well, I'm not against it, and still rankable. Keep it as is, unless a very experienced BAT rage with this.
01:01:475 (2) - Would be nice for the flow if you make Ctrl-G here (could make the flow more nice, like at 02:19:277 (2,3) - ) ... but it's up to you c:
03:02:134 (1,1,1) - It feels nice to me, but some people dislike such NC spam...
♥ Nice diff... although it needs a bit more work on blankets and some aesthetical improvement.

@AlexaBM :: GOOD LUCK!!! SO AMAZING SONG ^.^ And.... if you want, and if you like the song, could you mod the map → Sade - Smooth Operator ← ??? Either yes or not, it's OK.

@(Modders) :: Let's help her to improve this map ♥ Let's take part in the Kudos party ^^

@(BAT Members) :: Wait a bit more... until it get 15~20 SP... thence let's rank it as soon as possible, BATS ^^

@AlexaBM :: By the name of harder diff, it feels you don't plan add any harder GD (Hard+ or Insane?), either yours or a guest. But... if your mind get changed, I would map, since I loved the song since the first time I heard it,m and the Video is amazing too :3
Topic Starter
AlexaBM

Alarido wrote:

Hi Alexaaa ^^ hi~~

Free mod on my own ^^

Note: There are testplays. If interested, run them before applying mods.

:!: Unrankable ─ :?: Doubtful Item ─ :idea: Tips & Tricks ─ ♥ Greetings ─ * Comments ─ :arrow: Testplay ─

Other lines are normal mods, just suggestion unless for Unrankable or strongly recommended changes.

[Rust]
:arrow: Testplay: http://puu.sh/5ivRi.osr

:!: 00:46:969 (3,1) - They are too near from each other >< Fixed
01:23:233 (2,3,4) - These 1/4 notes looks more like 1/2, and it may lead the player do a mistake here ... since has not reason for such space changing here. As a possible fix, you could move (2) by 4 grids to left and (4) by 4 grids to right. And yes, it will make a little jump on (1,2) and on (4,5) too, but I know you can avoid such things. However, since it's the harder diff (and no Insane is planned), it's up to you keep it (it's nice to the eyes and not so harshy as I thought before.) Fixed!

02:07:739 (1,2,3,4,5,6) - About this, the flow felt me a bit tricky, I dunno why... but it's an hexagon, and there are two obvious flow patterns to go with: a) the normal star (1,2,3,5,6,1,4), but it feels having no place on song for this... and it could make the pattern Unrankable due to covering the reverse arrow of 02:09:717 (1) - but it's not the case. The second flow pattern is b) David Star (1,2,6,5,4,3) what feels better to go here (: and it does NOT cover any reverse arrow or something like, thence it feels to be the solution to be applied: select 02:08:398 (3,6) - and make Ctrl-G, then select 02:08:728 (4,5) - and make Ctrl-G. If you applied the change, don't forget to adjust the hitsounding too (these changes usually messes with the hitsounds, so they need some adjust if changes got applied). Done :3

♥ This diff is nice too (: In truth, IT'S AMAZING ^^ Felt some partial stacking here, like 03:02:794 (1,2) feels intentional. If it is, then it's OK. thanks \:D/ yeah, i did partial stacking cuz i want it to be in the map :3

[Normal]
:arrow: Testplay: http://puu.sh/5iwjz.osr

02:50:596 (2,3) - Make this stacking more perfect (: okay
03:11:035 - Consider removing the Break here (left-click in the timeline). The same applied to [Rust] diff. Removed!
03:48:947 (6,8) - Would stack the (6)'s tail with the (8)'s head more properly. Stacked!

♥ This diff is nice, and aesthetics feels better worked here than in the Easy diff.


[Easy]
:arrow: Testplay: http://puu.sh/5iwA0.osr

:?: 00:46:310 (4,1,2) - It's clear for me you're following voice here, it's cool... and symmetry is perfect. I'm in doubt if it's OK or no, because I SS'ed the diff, but felt it can be mighty a bit hard for true beginners or for those people so novice at osu. Well, I'm not against it, and still rankable. Keep it as is, unless a very experienced BAT rage with this. i'll leave it at that now.. let's see what BAT's will say about it
01:01:475 (2) - Would be nice for the flow if you make Ctrl-G here (could make the flow more nice, like at 02:19:277 (2,3) - ) ... but it's up to you c: Done
03:02:134 (1,1,1) - It feels nice to me, but some people dislike such NC spam... yeah, my fault Oo
♥ Nice diff... although it needs a bit more work on blankets and some aesthetical improvement.

@AlexaBM :: GOOD LUCK!!! SO AMAZING SONG ^.^ And.... if you want, and if you like the song, could you mod the map → Sade - Smooth Operator ← ??? Either yes or not, it's OK. i'll try :3

@(Modders) :: Let's help her to improve this map ♥ Let's take part in the Kudos party ^^

@(BAT Members) :: Wait a bit more... until it get 15~20 SP... thence let's rank it as soon as possible, BATS ^^

@AlexaBM :: By the name of harder diff, it feels you don't plan add any harder GD (Hard+ or Insane?), either yours or a guest. But... if your mind get changed, I would map, since I loved the song since the first time I heard it,m and the Video is amazing too :3 i want to talk about it in-game pm :3
Thank you very much :D
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