This map has been deleted on the request of its creator. It is no longer available.
Done!Card N'FoRcE wrote:
Good copy, but I think the slider at 1:44:00 (both hard and insane) is a bit too short compared to the original. You should make it like the one at 1:47:50.
K I fixed all the thingies.. I lowered the HP Drain by 1.. If you think it is still to high.. Tell me where i should put it..peppy wrote:
There are quite a few broken sliders. Do a Timing>Recalculate Slider Lengths on a 1/2 snap divisor, then run through and make sure all looks ok. As you have *decreased* the bpm, you shouldn't have to make any adjustments after doing this.
I think this version is missing sound additions (whistle/finish). I feel I know where they should be after playing this level in ouendan so many times, but they aren't there . I suggest you go back and add these in (using youtube/ouendan as a reference possibly).
Also - is there any difference between insane and hard other than the flip and difficulty increase? I feel the hp drain is also a bit too high..
They're to make the combo colours correct. In Ouendan they start at Orange, but in this they start at green for some reason.Rolled wrote:
Just out of curiousity, where are the four notes right in the beginning coming from? The map itself looks great, but if you're mapping it for authenticity I don't recall those opening four notes being there.
Other than that, this is ready for ranking. I'm going to wait for your reply about the first four, though.
Pretty much what he said.. But it shouldn't stop it from being ranked? Like JJF?rtsmarty wrote:
They're to make the combo colours correct. In Ouendan they start at Orange, but in this they start at green for some reason.Rolled wrote:
Just out of curiousity, where are the four notes right in the beginning coming from? The map itself looks great, but if you're mapping it for authenticity I don't recall those opening four notes being there.
Other than that, this is ready for ranking. I'm going to wait for your reply about the first four, though.
I assume that this could be fixed by using custom colours though :s
Two things I'm not 100% sure about (need someone else's opinion).Overall difficulty does seem high.. lowering it by 1 notch Later.. It's late now
* Overall difficulty on insane seems a notch or two too high.
* Whistles seem to be accenting the wrong notes? I'm too lazy (read busy) to check the ouendan2 version and this is quite picky, but it just doesn't seem right. The best example I can give would be 26seconds 11-14 should have whistle, while i think some of the ones before that shouldn't. Either way.