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Mizuki Nana - Synchrogazer

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Topic Starter
DakeDekaane
This beatmap was submitted using in-game submission on sábado, 7 de marzo de 2015 at 05:38:03 p. m.

Artist: Mizuki Nana
Title: Synchrogazer
Source: 戦姫絶唱シンフォギア
Tags: Senki Zesshou Symphogear: Meteoroid-Falling Burning and Disappear Then... Opening TV Size
BPM: 159
Filesize: 2392kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.46 stars, 77 notes)
  2. Hard (2.96 stars, 195 notes)
  3. Insane (4.1 stars, 305 notes)
  4. Normal (1.83 stars, 120 notes)
Download: Mizuki Nana - Synchrogazer
Information: Scores/Beatmap Listing
---------------
Mapped because Symphogear and Mizuki Nana <3

Probably the first of my old sets being remapped and going for rank (since I'm already happy with my own maps).
Download 2013 version (Extract in song folder)

12th mapset, have fun.

Also play the ending song mapped by Irreversible here.

List of lovely people
Xinely (twice)
ErunamoJAZZ
hoshisorakiseki
Dyskie
Lally
Milan-
Sonnyc
-Nya-
Lanturn
blissfulyoshi
Andrea
Lanturn

History:
20/08/13: Submitted
01/09/13: Finished and moved to Pending~
15/12/14: Tweaked some stuff, and moved back to Pending. Going for rank guys.
17/12/14: Remapped? Insane and added as a new difficulty. Remapping the rest of difficulties.
23/12/14: Easy and Hard remapped.
30/12/14: Normal remapped and moved to Pending.
Xinely
oh, first :D
m4m in game ~


  • General
    put widescreen support in all diff? i see only insane diff add widescreen support


  • Easy
    00:07:382 (2) - why suddenly spacing change here? better use 0,8 as before imo
    00:19:835 (2) - remove whistle here?
    00:22:099 - add break?
    00:26:816 (3) - move to 00:26:627 - for follow vocal? also circle in red tick kinda hard for newbie
    00:29:646 (2) - remove clap in tail?
    00:56:816 (2) - remove all clap here? seems odd to me
    01:20:590 (4) - remove all whistle and add drum finish in sampleset to all finish?
    01:23:608 (2) - change finish with whistle?
    01:29:080 (2) - remove whistle in tail and add finish in tail?


  • Normal
    HP-1? due CS is CS4
    00:11:722 (3) - remove this one? imo not follow instrumen and kinda hard for normal diff
    00:14:740 (4,5) - 2 repeat in 1/2 imo will make confuse for newbie, try http://puu.sh/47Mzy.jpg ?
    00:21:722 (5) - nazi, NC for consistency
    add break at 00:21:910 - ?
    00:29:269 (2,3) - remove all clap? heard odd to me :<
    00:36:250 (3) - drum finish in tail?
    00:37:193 (1,2,3) - if you follow vocal, try this rhythm http://puu.sh/47N7x.jpg ?
    01:11:156 (3) - no need whistle imo


  • Hard
    00:26:250 (6) - NC for consistency?
    00:32:099 (4) - inconsistency spacing here also 00:32:288 (5) - NC :p
    00:59:080 - add note?
    one more, why in kiai use a dark blue? imo don't fit with BG. try soft purple? http://puu.sh/47PWw.png (apply in all diff if you follow. wth i know this when mod hard xD)

i not mod insane since still WIP, poke me when insane done and i will edit my post
Good Luck ~
Mizuki Nana ~ <3
Topic Starter
DakeDekaane

Xinely wrote:

oh, first :D
m4m in game ~


  • General
    put widescreen support in all diff? i see only insane diff add widescreen support /*Done.


  • Easy
    00:07:382 (2) - why suddenly spacing change here? better use 0,8 as before imo /*I used 0.8 before to not make the triangle too big.
    00:19:835 (2) - remove whistle here? /*Fits with the piano nicely.
    00:22:099 - add break? /*The drain is low and the arrows popping out would stress begginers a bit, I think it's fine.
    00:26:816 (3) - move to 00:26:627 - for follow vocal? also circle in red tick kinda hard for newbie /*Added a repeat to previous slider, I'm following mostly the instrumental before the kiai :p
    00:29:646 (2) - remove clap in tail? /*Done.
    00:56:816 (2) - remove all clap here? seems odd to me /*Done.
    01:20:590 (4) - remove all whistle and add drum finish in sampleset to all finish? /*I like more how it sounds with the soft sampleset.
    01:23:608 (2) - change finish with whistle? /*A finish sounds better as this part has a high impact.
    01:29:080 (2) - remove whistle in tail and add finish in tail? /*This would be a bit loud for this part.


  • Normal
    HP-1? due CS is CS4 /*I have a really low HP (4) :c
    00:11:722 (3) - remove this one? imo not follow instrumen and kinda hard for normal diff /*Done.
    00:14:740 (4,5) - 2 repeat in 1/2 imo will make confuse for newbie, try http://puu.sh/47Mzy.jpg ? /*Done.
    00:21:722 (5) - nazi, NC for consistency /*Done.
    add break at 00:21:910 - ? /*As in Easy
    00:29:269 (2,3) - remove all clap? heard odd to me :< /*Done.
    00:36:250 (3) - drum finish in tail? /*Done.
    00:37:193 (1,2,3) - if you follow vocal, try this rhythm http://puu.sh/47N7x.jpg ? /*Following the instrumental
    01:11:156 (3) - no need whistle imo /*Removed.


  • Hard
    00:26:250 (6) - NC for consistency? /*Done.
    00:32:099 (4) - inconsistency spacing here also 00:32:288 (5) - NC :p /*Done.
    00:59:080 - add note? /*Not really needed, a bit of suspense before the exciting part :p
    one more, why in kiai use a dark blue? imo don't fit with BG. try soft purple? http://puu.sh/47PWw.png (apply in all diff if you follow. wth i know this when mod hard xD) /*Changed the color, also th other blue one lol, thanks for that.

i not mod insane since still WIP, poke me when insane done and i will edit my post
Good Luck ~
Mizuki Nana ~ <3
Thank you very much for the mod Xinely :3
Irreversible
Per your request.



Have fun with your bubble! ~

LOL
ErunamoJAZZ
¡Hola!

[Dekaane]
La verdad es que no me tengo mucha confianza para modear insanes así que solo opinaré de los hitsouns ^^U
00:33:797 (9) - wishtle.
00:57:571 (3) - le pusiste claps a los anteriores... pero a este no.
01:13:797 (4) - wishtle.
01:15:306 (4) - ^

[Hard]
00:25:684 (4) - 00:31:722 (3) - Creo que quedaría mejor un slider chiquito.

00:43:042 (1,2,3) - wishtle?
00:44:552 (1,2,3) - ^

[normal y Easy]
Todo se ve bien ^^



Mucha suerte!
Topic Starter
DakeDekaane

ErunamoJAZZ wrote:

¡Hola!

[Dekaane]
La verdad es que no me tengo mucha confianza para modear insanes así que solo opinaré de los hitsouns ^^U
00:33:797 (9) - wishtle. /*Esta parte no tiene la misma enfasis que los whistle anteriores, por eso lo omiti
00:57:571 (3) - le pusiste claps a los anteriores... pero a este no. /*La verdad, le puse a toda esta parte whistles, ya no me gusto como se oia con las 3 claps ahi.
01:13:797 (4) - wishtle. /*Estoy usando whistles para las voces asi que paso de esta
01:15:306 (4) - ^ /*^

[Hard]
00:25:684 (4) - 00:31:722 (3) - Creo que quedaría mejor un slider chiquito. /*Queda por las voces, pero me estoy enfocando principalmente al instrumental en esta parte.

00:43:042 (1,2,3) - wishtle? /*Se oye algo cargado, prefiero como se oye con un solo whistle ahi.
00:44:552 (1,2,3) - ^ /*^

[normal y Easy]
Todo se ve bien ^^

Mucha suerte!
Muchas gracias por el mod :3
hoshisorakiseki
hello
from my queue

general:
change "水樹 奈々" to "水樹奈々"
diff:easy
00:06:627 (1,2) - make it more easy
00:11:910 (2,1) - ^
00:21:722 (1,1) - a break time between these two notes
00:38:514 (2,1,2) - not with a sound...
00:56:250 (1,2) - make it more easy
01:10:967 (1,2) - ^
diff:normal
ok
diff:hard
00:50:401 (1,2,3,4) - try this

(change the grid level to 3 first.)
diff:insane
01:10:023 (1,2,1,2,1,2,1,2) - NC spam

good luck
Topic Starter
DakeDekaane

hoshisorakiseki wrote:

hello
from my queue

general:
change "水樹 奈々" to "水樹奈々" /*Done.
diff:easy
00:06:627 (1,2) - make it more easy /*Done.
00:11:910 (2,1) - ^ /*Done.
00:21:722 (1,1) - a break time between these two notes /*The drain is very low and the popping arrows would stress beginners a bit imo.
00:38:514 (2,1,2) - not with a sound... /*They have the normal sampleset in the additions.
00:56:250 (1,2) - make it more easy /*I can't simplify more those without making an ankward rhythm >.<
01:10:967 (1,2) - ^ /*^
diff:normal
ok
diff:hard
00:50:401 (1,2,3,4) - try this /*The overlaps looks ugly ;_;

(change the grid level to 3 first.)
diff:insane
01:10:023 (1,2,1,2,1,2,1,2) - NC spam /*This is to make this part a bit more readable, I'll see what other people say here.

good luck
Sorry for late reply, thanks for modding :3
Topic Starter
DakeDekaane
Revived after 1 year being dead, welcome back mappu.
Mod pls.
Coppola
Hi~ from #modreqs m4m

[Genearl]
Your two Insane diffs are almost follow the music instead of vocal.
However in my opinion, this song will be better if followed the vocal.

[Insane 2013]

00:04:461 (4,5) - how about change it to a slider? or else that 4hits are not very smooth to paly
00:06:819 (2) - ctrl+G or adjust the DS between 1 2 3
00:11:725 (4) - be careful with DS and I think you can make this triangle bigger. same as 00:12:669 (1,2,3,4) -
00:16:253 (7,1) - better add sth. when playing here this blank space made me a little bit uncomfortable
how about add a 1/2 slider here 00:16:631 -
00:17:763 (5,1) - ^
00:20:970 (9) - NC
00:26:253 (6) - NC
00:30:027 (6) - NC
00:32:291 (7) - NC
00:36:253 (1) - better begin at white line and how about change it to a slider 00:36:065 - to 00:36:253 - and remove 00:36:253 (1) - however I'm not sure this is good or not because your stream follow the music indeed. maybe it's just too close between 00:35:310 (3,1) -
00:36:819 (7,1) - though I'm not sure what I said above but here I strongly recommended that change these two notes to a slider
00:38:518 (1,2) - how about this

00:43:612 (4) - no reverse and next begin at red line 00:44:178 -
00:45:121 (5) - ^
00:56:065 (5,1) - blanket can be improved
00:56:253 (1) - slider should end at 00:56:725 -
01:07:008 (5) - slider should end at 01:07:574 -
01:17:574 (6) - NC
01:26:348 (5) - remove it to make a same pattern with 01:27:763 (4,5) -

[Insane 2014]

before the first it is same problem as Insane 2013. also there are some rhythm's problems after this too
00:10:782 (3,6) - I'm not sure that you want to blanket here or not
00:16:348 (6,5) - same as 2013
00:20:971 (9) - NC
00:26:254 (7) - NC
00:32:292 (8) - NC
01:04:555 - how about add a note here
01:17:575 (6) - NC
01:21:348 (5,6,7,8) - better make a stream here instead of two 2hits
01:26:254 (4,5,6) - and 01:27:764 (4) - better make a same pattern

Good Luck :)
Kurokami
owo
Milan-
00:24:744 (1,2,3) - worst ar8 pattern..
btwdelete 2014 *runs
Topic Starter
DakeDekaane

Milan- wrote:

00:24:744 (1,2,3) - worst ar8 pattern..
I'm evil :)

Finished remapping Easy, Normal and Hard, will reply to mods soon.
Topic Starter
DakeDekaane
In the end I decided to remove the old Insane, sorry if I wasted your time, but took some suggestions from the mod for that diff for the new, like making a bigger triangle for 00:09:650 (1,2,3,4) - and 00:12:669 (1,2,3,4) -

Dyskie wrote:

Hi~ from #modreqs m4m

[Genearl]
Your two Insane diffs are almost follow the music instead of vocal.
However in my opinion, this song will be better if followed the vocal.
/*My style in this map is more like a mix of both instrumental and vocals, the rhythm in the instrumental is really cool (not your average one) to be ignored.

[Insane 2014]

before the first it is same problem as Insane 2013. also there are some rhythm's problems after this too
00:10:782 (3,6) - I'm not sure that you want to blanket here or not /*Not intended to be a blanket
00:16:348 (6,5) - same as 2013 /*I want to stay clean for the piano
00:20:971 (9) - NC /*I want to keep this combo this long, it's a single part of the music imo.
00:26:254 (7) - NC /*Same
00:32:292 (8) - NC /*Same
01:04:555 - how about add a note here /*There's nothing in the music to justify it, also the pause fits with vocals.
01:17:575 (6) - NC /*Okay
01:21:348 (5,6,7,8) - better make a stream here instead of two 2hits /*Both doubles are more noticeable in the song, a stream would play really sad ignoring the main rhythm of the song.
01:26:254 (4,5,6) - and 01:27:764 (4) - better make a same pattern /*It's already the same pattern, just the rhythm is different because the song also sounds different in both parts.

Good Luck :)
Reply for rhythm suggestions in the other Insane and applied here, as both diffs have very similar rhythm.

Dyskie wrote:

00:04:461 (4,5) - how about change it to a slider? or else that 4hits are not very smooth to paly /*I don't find it bad to play, also I'm making only sliders where the bassy sound is, so making this a slider would break my consistency.
00:36:253 (1) - better begin at white line and how about change it to a slider 00:36:065 - to 00:36:253 - and remove 00:36:253 (1) - however I'm not sure this is good or not because your stream follow the music indeed. maybe it's just too close between 00:35:310 (3,1) - /*Stream in the music begins in the red tick, so kept the rhythm, though you're correct in the spacing here.
00:36:819 (7,1) - though I'm not sure what I said above but here I strongly recommended that change these two notes to a slider /*Not really, 00:37:197 - has a strong beat that should play better being hit than released.
00:38:518 (1,2) - how about this /*I'm following the strongest beats here now, mapping every sound will make this part not much different from the other parts, while this clearly deserves a different rhythm mapping.

00:43:612 (4) - no reverse and next begin at red line 00:44:178 - /*Done this.
00:45:121 (5) - ^ /*Done this.
Thanks for modding.
Lally
#queue

DakeDekaane wrote:

Hi Lally, cool to see you're back o3o (I'm slowpoke).
hiii :3 got some more time off from work so is time to mod since is the only thing wich i like here o3o

[General]
  1. bg is 1365x768 will be not to hard to fix 1 pixel
[Insanu]
  1. 00:24:744 (1,2,3) - @3@ it confuses me a bit
  2. 00:26:254 (7,8,9) - @3@
  3. 00:26:254 (7) - new combo
  4. 00:32:292 (8) - nc
  5. 00:32:292 (8) - what about to move it a little bit like this?
  6. 00:33:235 (11,12,13) - personally i dun like that just this 3 circles are stacked in this way
  7. 01:03:235 (2,3) - try to don't overlap like this
  8. 01:03:235 (2,3) - same ^
[Hard]
  1. 00:34:178 (1) - rotate it to -14 and fix the blanket and it will be perfect <3
  2. 00:53:801 (4,5,6) - imo a repeat slider is better here
    AiBat:
    01:11:536 (1) - Unsnapped slider (repeat).
    01:11:536 (1) - Unsnapped slider (end).
    01:11:914 (2) - Unsnapped slider (repeat).
    01:11:914 (2) - Unsnapped slider (end).
[Normal]
  1. The diff itself is really clean,but the thing that i'm really worried is that imo you have a big gap between normal and hard i'm not really sure that you have a good diff spread
  2. 01:11:536 (1,2,3,4,5,6) - use sliders here

[Easy]
  1. 00:02:103 (1,2,3) - imo is better to keep them close to eachother ,not so far away
  2. 00:06:065 - start spinner from here
  3. 00:25:121 (2) - try to not use multiple repeat sliders in easy diffu

o3o
Topic Starter
DakeDekaane

Lally wrote:

#queue

DakeDekaane wrote:

Hi Lally, cool to see you're back o3o (I'm slowpoke).
hiii :3 got some more time off from work so is time to mod since is the only thing wich i like here o3o /*yay

[General]
  1. bg is 1365x768 will be not to hard to fix 1 pixel /*Dun be nazi with my BG pls ;w;
[Insanu]
  1. 00:24:744 (1,2,3) - @3@ it confuses me a bit /*Unstacked.
  2. 00:26:254 (7,8,9) - @3@ /*Unstacked.
  3. 00:26:254 (7) - new combo /*Comboing for vocals
  4. 00:32:292 (8) - nc /*^
  5. 00:32:292 (8) - what about to move it a little bit like this? /*Not exactly like that, but yeah.
  6. 00:33:235 (11,12,13) - personally i dun like that just this 3 circles are stacked in this way /*Unstacked.
  7. 01:03:235 (2,3) - try to don't overlap like this /*I was going to excuse this, but I noticed I can avoid it without changing anything, lol.
  8. 01:03:235 (2,3) - same ^
[Hard]
  1. 00:34:178 (1) - rotate it to -14 and fix the blanket and it will be perfect <3
  2. 00:53:801 (4,5,6) - imo a repeat slider is better here /*Okay.
    AiBat: /*Oops.
    01:11:536 (1) - Unsnapped slider (repeat).
    01:11:536 (1) - Unsnapped slider (end).
    01:11:914 (2) - Unsnapped slider (repeat).
    01:11:914 (2) - Unsnapped slider (end).
[Normal]
  1. The diff itself is really clean,but the thing that i'm really worried is that imo you have a big gap between normal and hard i'm not really sure that you have a good diff spread /*The spread is fine, as the Normal contains a considerable ammount of 1/2 tapping.
  2. 01:11:536 (1,2,3,4,5,6) - use sliders here /*Just put one in (4,5,6)

[Easy]
  1. 00:02:103 (1,2,3) - imo is better to keep them close to eachother ,not so far away /*Reduced the spacing a bit.
  2. 00:06:065 - start spinner from here /*I can't find it fitting there x.x
  3. 00:25:121 (2) - try to not use multiple repeat sliders in easy diffu /*I really want to keep this, it goes along with the synth, but I'll see what more peole says.

o3o
Thanks for the mod Lally :3
Xinely

Xinely wrote:

im not mod insane since still WIP, poke me when insane done and i will edit my post
you summoned me again, it has been 1 year ago 8(


  • General
  1. omg very nazi but 1365x768 could be resized become 1366x768 for properly 16:9 /runs i read ur reply for Lally ;_;
  2. your preview time is unsnapped 3ms lol, snap at 00:58:518 - ? :3
  3. remove widescreen support since you dont use SB here
  4. you can add "戦姫絶唱シンフォギア" in tags for japanese name of the source ww


  • Easy
  1. 00:21:914 - add break here? the waiting time is quite long imo, or just map this part if you want
  2. 00:24:744 (1) - hmm maybe just my taste since i feel better to use soft finish here instead of normal finish
  3. 00:50:404 (1,2) - hmm imo finish per 1/1 gap sound quite noisy, also 00:50:782 - and 00:51:536 - should be have same sound for consistency here. how about use normal-hitnormal for those times instead? it will give more variation imo
  4. 00:51:914 (1) - add whistle for emphasize vocal as you did at 00:54:555 (3) - , i think this one feels more empty w/o whistle here
  5. 00:56:819 (2) - add whistle for tail too coz the music, feels better for me. just my taste though o-o
  6. 01:07:008 (3) - just my taste but the flow feels better when you do ctrl+G (but you've to move next note for consistent spacing)
  7. 01:23:612 (2) - hmm i still cant get why normal finish for both head and tail here, the musics arent cymbal, just strong music so i think soft finish feel better for this one (just imo)
  8. Great ~


  • Normal
  1. your Normal has some of 1/2 when the Easy is pretty weak, try change CS become 3,7? i guess it would be nice here for spread ~
  2. 00:06:631 (1) - add finish? you did it in Easy diff :p
  3. 00:21:914 - same as Easy
  4. 00:38:518 (3) - hmm imo you still can improve the rhythm to follow music more here, i guess http://puu.sh/eLhmh.jpg would work nicely
  5. 00:42:103 (4,1) - i'd say to avoid gap like this coz it might make newbie confuse with that, you can make become http://puu.sh/eLi3f.jpg instead (if you agree so change 00:43:612 (2,3,4,1) - too)
  6. 00:51:159 (4,5,6) - after those 1/2 gaps from previous, i'd say to use slider repeat instead for this time, but it's just my taste though
  7. 01:10:027 (4) - nazi but how about move to 76,96 for make better blanket?
  8. 01:16:819 (3,4) - better blanket too? :p (i guess move (3) to 196,144)


  • Hard
  1. 00:21:819 - nah you have it for Hard but no for Easy Normal lol
  2. 00:33:423 (5) - end the slider at 00:33:801 - ? it still has drum sound here
  3. 01:05:404 (4) - hmm better to remove this circle imo to avoid the stream since Normal isnt really hard here
  4. 01:06:914 (4) - if you agree so do for this one too


  • Insane
  1. OD 7 or 7,5? OD 8 is quite hard here imo
  2. 00:21:254 (10) - maybe NC here? the combo is long here, also NC mark here to start the stream again
  3. 00:24:933 (2) - this one might hard to read coz the placement, actually i prefer move to 200,212 for easier to read and for the flow, but just my taste lol
  4. 00:26:443 (8) - reason same as previous (move to 296,220)
  5. 00:30:310 (8,10) - well your Hard is quite easy here, i dont think if these circles are fine for Insane when remember the spread, i prefer to remove them
  6. 00:51:820 (10,1) - the spacings look inconsistent here, make them consistent please, it would be nicer for design and easier to read imo
  7. 01:12:575 (10) - same as 00:21:254 (10) -
  8. 01:22:763 (5,6) - please dont stack them, quite hard to read especially when we use HD here Q_Q
  9. 01:26:348 (5) - so nazi but i feel move to 388,88 make the flow feels more natural here

hmm i feel the spread a little bit questionable coz Insane looks quite hard here, Natsu agree too with me http://puu.sh/eLly1.jpg

When the spread become better, i will come back to see this again, Good Luck for now :3~
Milan-
holi creo que hace tiempo dije que hiba a mirar esto xd

[general]
  1. y donde esta el super mp3 que dake siempre busca? como que el volumen de este es algo bajo y termina todo drastico, nose xd
  2. segun aimod tu kiai no esta snapped (excepto hard)
[insane]
  1. 00:06:820 (2,3,4,5,6) - seria mejor si mueves un poco esto para que visualmente tenga sentido >.>. A no ser que quieras que el jugador este pendiente del Aproach circle o algo, lo cual es uhuh. (Tambien creo que si haces ctrl g a 00:07:575 (5,6) - le daria un mejor efecto :3)
  2. 00:11:348 (4,5) - vs 00:14:367 (4,5) - y yo crei que te gustaba consistencia xd
  3. 00:21:726 (15) - NC? supuestamente aca empieza otro ritmo etc. Como hiciste aca 00:30:782 (1) - por ejemplo.
  4. 00:27:763 - 00:33:801 - es como raro que no añadas notas aca para el grito de la mujer uh. Es similar a 00:36:820 (7) - en todo caso
  5. 00:36:820 (7,1) - deberias cambiar estos NC, por ambos, vocales y musica imo.
  6. 00:39:744 (8) - esta nota es mas como overmap para mi. si querias seguir vocals, se siente como si faltara una nota en 00:39:933 - lo cual es mas raro uh..
  7. 00:46:631 (4,2,3) - es posible evitar este feo overlap? ;w; Tu AR lo hace peor xd
  8. 00:47:386 (1,2) - cambia NC? para mantener tu constancia supongo, ademas que tiene mayor sentido para mi:o
  9. 00:57:197 (4,5,6,7,1) - yo crei que no te gustaba esta tecnica hahahasd, pero tiene mas sentido aca:3
  10. 01:08:329 (1,2,3,4,5,6) - kawaiii><
  11. 01:10:594 (4,5) - ctrl g? se ve mas entretenido y menos rompe manos
  12. 01:26:253 (4,5,6) - 01:27:764 (4) - seria mejor mantenerlo constante no? ya que son los mismos ritmos y wea
  13. 00:51:914 (1) - whistle on head(?
  14. ar 8 sucks
[Hard]
  1. uh no estoy seguro pero esta parte 01:10:027 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) - se ve excesivamente dificil ><. Que tal en cambiar algunos de estos dobles 01:10:027 (1,2,3,4,5,6,7,8) - en sliders?quizas.
[Normal]
  1. 00:21:725 (8) - nc?como en insane
  2. 00:26:819 (4,1) - como que si mueves un poco la curva de 4 evitarias facilmente este feo overlap /w\
  3. 00:36:819 (5) - muevelo x385y162 hue
  4. 00:59:461 (1) - arregla DS? bueno, tampoco es que importe aca supongo xd
[easy]
  1. 01:24:744 (3) - whistle?hai quiero aprender a modear hitsounds y tu no me ayudas;w;
wee no ayudo en nada pero suerte >< <3
Topic Starter
DakeDekaane
Xinely

Xinely wrote:

Xinely wrote:

im not mod insane since still WIP, poke me when insane done and i will edit my post
you summoned me again, it has been 1 year ago 8(


  • General
  1. omg very nazi but 1365x768 could be resized become 1366x768 for properly 16:9 /runs i read ur reply for Lally ;_; /*Will fix, I promise :3[_____]
  2. your preview time is unsnapped 3ms lol, snap at 00:58:518 - ? :3 /*Fixed
  3. remove widescreen support since you dont use SB here /*I remember I fixed it back then ;w;
  4. you can add "戦姫絶唱シンフォギア" in tags for japanese name of the source ww /*Will do that


  • Easy
  1. 00:21:914 - add break here? the waiting time is quite long imo, or just map this part if you want /*Since the HP is very low, I find it fine, also the warning arrows look a bit bad apprearing when the break just starts, and could stress beginners in some way, I'd want to keep this.
  2. 00:24:744 (1) - hmm maybe just my taste since i feel better to use soft finish here instead of normal finish /*The impact is big enough to deserve a loud hitsound
  3. 00:50:404 (1,2) - hmm imo finish per 1/1 gap sound quite noisy, also 00:50:782 - and 00:51:536 - should be have same sound for consistency here. how about use normal-hitnormal for those times instead? it will give more variation imo /*Since the sound I'm emphasizing with the finishers is going 1/1 too, I'll keep these.
  4. 00:51:914 (1) - add whistle for emphasize vocal as you did at 00:54:555 (3) - , i think this one feels more empty w/o whistle here /*Sure.
  5. 00:56:819 (2) - add whistle for tail too coz the music, feels better for me. just my taste though o-o /*I intended to have a whistle there in the beginning, but removed it, the tone change from this note to the next is considerable, so I opted for removing it, making the tone change clearer.
  6. 01:07:008 (3) - just my taste but the flow feels better when you do ctrl+G (but you've to move next note for consistent spacing) /*Both sliders are pointing up as vocals goes up, I want to keep this part.
  7. 01:23:612 (2) - hmm i still cant get why normal finish for both head and tail here, the musics arent cymbal, just strong music so i think soft finish feel better for this one (just imo) /*As I put a soft finish in 01:22:103 - and 01:25:121 - , these being soft would feel weird, so I put the normal there (also I like my hitsounds to be loud, probably it's a contradiction because the soft hit, but hey, there loudy too!)
  8. Great ~


  • Normal
  1. your Normal has some of 1/2 when the Easy is pretty weak, try change CS become 3,7? i guess it would be nice here for spread ~ /*I'll make Easy a bit harder instead.
  2. 00:06:631 (1) - add finish? you did it in Easy diff :p /*Okay
  3. 00:21:914 - same as Easy /*Same, but I could be adding it here if more people says it.
  4. 00:38:518 (3) - hmm imo you still can improve the rhythm to follow music more here, i guess http://puu.sh/eLhmh.jpg would work nicely /*Although I'd want to do that, spread wise it'll be bad, as it'll be very similar to Hard.
  5. 00:42:103 (4,1) - i'd say to avoid gap like this coz it might make newbie confuse with that, you can make become http://puu.sh/eLi3f.jpg instead (if you agree so change 00:43:612 (2,3,4,1) - too) /*I'm keeping this, I want to begin the sliders in the strongest sounds here, also they match the vocals nicely; yes, rhythm is tricky, but I'm abusing a bit of the slider leniency here.
  6. 00:51:159 (4,5,6) - after those 1/2 gaps from previous, i'd say to use slider repeat instead for this time, but it's just my taste though
  7. 01:10:027 (4) - nazi but how about move to 76,96 for make better blanket? /*That was a bit off for a blanket, but still fixed it.
  8. 01:16:819 (3,4) - better blanket too? :p (i guess move (3) to 196,144) /*Adjusted a bit this part on my own, but still fixed this blanket


  • Hard
  1. 00:21:819 - nah you have it for Hard but no for Easy Normal lol /*Because the HP Drain is already considerable to make players die (/w\)
  2. 00:33:423 (5) - end the slider at 00:33:801 - ? it still has drum sound here /*Focusing on the synthesizer as it's stronger here.
  3. 01:05:404 (4) - hmm better to remove this circle imo to avoid the stream since Normal isnt really hard here /*I feel the pause a bit bad, tried deleting (2), but still the emptiness there (could try with only 1/2 tho).
  4. 01:06:914 (4) - if you agree so do for this one too /*Ditto.


  • Insane
  1. OD 7 or 7,5? OD 8 is quite hard here imo /*I've always used OD8 on my Insanes because I'm evil.
  2. 00:21:254 (10) - maybe NC here? the combo is long here, also NC mark here to start the stream again /*Not in (10) but in (9)
  3. 00:24:933 (2) - this one might hard to read coz the placement, actually i prefer move to 200,212 for easier to read and for the flow, but just my taste lol /*Just remapped this part, even if I like this pattern I can't find them fitting anymore here ;w;
  4. 00:26:443 (8) - reason same as previous (move to 296,220) /*^
  5. 00:30:310 (8,10) - well your Hard is quite easy here, i dont think if these circles are fine for Insane when remember the spread, i prefer to remove them /*I think I can do that.
  6. 00:51:820 (10,1) - the spacings look inconsistent here, make them consistent please, it would be nicer for design and easier to read imo /*It's already "consistent", I'm decreasing the spacing in 00:51:443 (6,7,8,9,10,1) - for each note, I was using high spacing for the previous 1/4, so I gradually slowed down to make the speed change less drastic.
  7. 01:12:575 (10) - same as 00:21:254 (10) - /*Okay.
  8. 01:22:763 (5,6) - please dont stack them, quite hard to read especially when we use HD here Q_Q /*Okay, okay ;w;
  9. 01:26:348 (5) - so nazi but i feel move to 388,88 make the flow feels more natural here /*Well, that'd ruin the small consistency with 01:25:499 (2) -

hmm i feel the spread a little bit questionable coz Insane looks quite hard here, Natsu agree too with me http://puu.sh/eLly1.jpg
/*I'm going to be a bit blunt here, but Normal and Hard are already a bit harder than the usual and they're fine spread-wise, Normal has a considerable ammount of 1/2 tapping, and Hard has some 1/2 doubles in a row. I may be making it just a bit harder, but not much. On the other side Insane is just hard because it has streams and the 1/8 sliders between, spacing is consistent most of the song, with just a few jumpy patterns. If necessary I'll remove/change the rhythm for 1/8 sliders a bit, but only if it's really necessary.

When the spread become better, i will come back to see this again, Good Luck for now :3~

Milan-

Milan- wrote:

holi creo que hace tiempo dije que hiba a mirar esto xd

[general]
  1. y donde esta el super mp3 que dake siempre busca? como que el volumen de este es algo bajo y termina todo drastico, nose xd /*Digamos que es un cut del mp3 oficial ;w;
  2. segun aimod tu kiai no esta snapped (excepto hard) /*Oops.
[insane]
  1. 00:06:820 (2,3,4,5,6) - seria mejor si mueves un poco esto para que visualmente tenga sentido >.>. A no ser que quieras que el jugador este pendiente del Aproach circle o algo, lo cual es uhuh. (Tambien creo que si haces ctrl g a 00:07:575 (5,6) - le daria un mejor efecto :3) /*Oops.
  2. 00:11:348 (4,5) - vs 00:14:367 (4,5) - y yo crei que te gustaba consistencia xd /*No sé a que te refieres.
  3. 00:21:726 (15) - NC? supuestamente aca empieza otro ritmo etc. Como hiciste aca 00:30:782 (1) - por ejemplo. /*Okay.
  4. 00:27:763 - 00:33:801 - es como raro que no añadas notas aca para el grito de la mujer uh. Es similar a 00:36:820 (7) - en todo caso /*Bueno, quise dar algo de énfasis al instrumental en esta parte, al final es la misma intención, solo que el instrumental cambia.
  5. 00:36:820 (7,1) - deberias cambiar estos NC, por ambos, vocales y musica imo. /*Si fuera por las voces deberia estar en 00:36:442 - , y la verdad sienta mejor empezando en 00:37:197 - al sentirse más como el inicio de la nueva sección.
  6. 00:39:744 (8) - esta nota es mas como overmap para mi. si querias seguir vocals, se siente como si faltara una nota en 00:39:933 - lo cual es mas raro uh.. /*Es como dices, solo que las voces realmente están en 00:39:839 (9) - , donde tú dices, ya la voz está mantieniendo la nota :p
  7. 00:46:631 (4,2,3) - es posible evitar este feo overlap? ;w; Tu AR lo hace peor xd /*Pero casi no se nota :< (igual subi a AR8.5)
  8. 00:47:386 (1,2) - cambia NC? para mantener tu constancia supongo, ademas que tiene mayor sentido para mi:o /*Por la misma razón el NC debería estar en (1), antes eran excepciones por como era la música.
  9. 00:57:197 (4,5,6,7,1) - yo crei que no te gustaba esta tecnica hahahasd, pero tiene mas sentido aca:3 /*No me gusta cuando solo está porque sí, en este caso es la mejor opción dada como es de intensa la música.
  10. 01:08:329 (1,2,3,4,5,6) - kawaiii>< /*><
  11. 01:10:594 (4,5) - ctrl g? se ve mas entretenido y menos rompe manos /*Personalmente siento el Ctrl+G más rompemanos, pero lo pensaré
  12. 01:26:253 (4,5,6) - 01:27:764 (4) - seria mejor mantenerlo constante no? ya que son los mismos ritmos y wea /*Tenemos este sonidito en el fondo, cosa que no sé porqué lo hice, pero \o/.
  13. 00:51:914 (1) - whistle on head(? /*Okay.
  14. ar 8 sucks /*AR8->AR8.5
[Hard]
  1. uh no estoy seguro pero esta parte 01:10:027 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) - se ve excesivamente dificil ><. Que tal en cambiar algunos de estos dobles 01:10:027 (1,2,3,4,5,6,7,8) - en sliders?quizas. /*Considerando que la Normal es un poco dificil, y la Insane también, la Hard debe cumplir con ese requisito.
[Normal]
  1. 00:21:725 (8) - nc?como en insane /*Okay
  2. 00:26:819 (4,1) - como que si mueves un poco la curva de 4 evitarias facilmente este feo overlap /w\ /*Opté por un método no muy tradicional.
  3. 00:36:819 (5) - muevelo x385y162 hue [/color]
  4. 00:59:461 (1) - arregla DS? bueno, tampoco es que importe aca supongo xd /*Sería algo dificil de arreglar, pero deje espacio suficiente para que el approach circle ayude.
[easy]
  1. 01:24:744 (3) - whistle?hai quiero aprender a modear hitsounds y tu no me ayudas;w; /*No suena mal
wee no ayudo en nada pero suerte >< <3 /*pls
Thanks both of you for modding <3
Sonnyc
https://osu.ppy.sh/s/72751

Easy:

00:45:121 (3) - Fatal spacing error.
01:05:121 (1) - 01:18:706 (1) - I'd suggest these hitsounds being consistent. Setting both as a soft-whistle is what I recommend.

Normal:

01:03:801 - A note can be added here. Try if you think it fits too.

Rhythms too complexed than Easy orzorz Good decision to make your easy harder xD

Hard:

00:34:178 (1,2) - I believe you can find a way to remove this overlap...

Nice Hard!


Just my opinion passing by, since [Hard] has got 1/4 objects (which didn't affect much to the star difficulty) even there were no jumps and [Insane] wasn't that crazy compared to [Hard], spread with the high diffs didn't seem as a problem.. Rather making your Easy harder is urgent imo.
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