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fripSide - eternal reality - TV size -

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Total Posts
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Topic Starter
xChippy
This beatmap was submitted using in-game submission on donderdag 7 november 2013 at 6:53:26

Artist: fripSide
Title: eternal reality - TV size -
Source: Toaru Kagaku no Railgun S
Tags: a certain scientific とある科学の超電磁砲 s -Umi- jonathanlfj Opening
BPM: 145
Filesize: 16576kb
Play Time: 01:28
Difficulties Available:
  1. Easy (2,22 stars, 87 notes)
  2. Insane (5 stars, 323 notes)
  3. jonathanlfj's Hard (4,88 stars, 211 notes)
  4. Umi's Normal (4,35 stars, 134 notes)
Download: fripSide - eternal reality - TV size -
Download: fripSide - eternal reality - TV size - (no video)
Information: Scores/Beatmap Listing
---------------
Toaru Kagaku no Railgun S Opening 2~!!
Mp3 and video were provided by jonathanlfj~ Thanks >w</

Fifth Ranked map~ :3/

Enjoy~
Easy - by me Finished~
Normal - by -Umi- Finished~
Hard - by jonathanlfj Finished~
Insane - by me Finished~
- Tu -
yes first
happy623
hi 2nd
Hensei_old
third place :)
Umi
Okay done !!!

> http://puu.sh/3Xntm/0c1c930ca7.rar

custom hitsounds for me >3< Hope it's not too hard 4,31 star rating xD

PS: add a preview point '-'
Topic Starter
xChippy
Updated =w=/ added preview point oops :o
jonathanlfj
http://puu.sh/3YfgE.zip
making too many guests recently orz

EDIT: oh yeah here is a BG that is not so distorted:
Topic Starter
xChippy
Updated and changed BG =w=/
neonat
Hard

00:35:570 (3,4) - the slider behind not directly underneath, is that intentional? The almost overlap seems neither here nor there.

Insane

00:15:604 (4,5) - I think having the slider before the circle sounds nicer
00:17:259 (4,5) - ^
00:52:328 (5) - if it was placed at 00:52:225 it would follow the synthesizer (either synthesizer or constant rhythm, that's up to you lol)
the rest that are similar to this in the kiai time would have the same suggestion
01:18:501 (4,5) - slider before circle
01:20:156 (4,5) - ^
Topic Starter
xChippy
Insane

00:15:604 (4,5) - I think having the slider before the circle sounds nicer Nope having them switch leads to missing this beat 00:15:707 (5) -
and imo this way sounds better :3

00:17:259 (4,5) - ^ same here
00:52:328 (5) - if it was placed at 00:52:225 it would follow the synthesizer (either synthesizer or constant rhythm, that's up to you lol)
the rest that are similar to this in the kiai time would have the same suggestion I'll consider this tho first I had them follow the synthesizer but it didn't play very well
01:18:501 (4,5) - slider before circle same here
01:20:156 (4,5) - ^ same here
Anyways thanks for the mod!~ :3/
CXu
Uhm, unless you encoded everything from the same source as me with the same methods and settings and whatever, I'm pretty sure your mp3 and video is from my mapset.
While I don't have anything against that, I'd appreciate if you at least ask first.

Oh well anyhow, good luck with your map.
Topic Starter
xChippy

CXu wrote:

Uhm, unless you encoded everything from the same source as me with the same methods and settings and whatever, I'm pretty sure your mp3 and video is from my mapset.
While I don't have anything against that, I'd appreciate if you at least ask first.

Oh well anyhow, good luck with your map.
Orz sorry about that :o I actually forgot to ask as I was very hyped up to map this ><
Once again my apologize T_T
I'll be more carefull in the future :?
Orz I'll try finding a new one as I feel bad about this >.<
jonathanlfj

xChippy wrote:

Orz I'll try finding a new one as I feel bad about this >.<
could have just asked me xD

mp3: http://puu.sh/3YYtH.mp3
new offset is 1626 (-13ms)

video: http://puu.sh/3YYUm.avi
if you want to be reallllly precise set the video offset to -15, or you can just keep it 0 its not that noticeable

EDIT: here is my updated diff, about what neonat mentioned it was done intentionally so the slider is not completely hidden under the previous repeat slider (manual stacking to mimic stack leniency effect)
http://puu.sh/3YZy9.zip
CXu
Nah, don't worry about it, I dont really mind at all, I was just irritated by some other stuff yesterday as well, sorry. :P
Topic Starter
xChippy
You weren't online yet =w=, anyways thanks jonathan :3 I'll fix it when I get home, currently out sailing 8-)
Fixed it :3/ Orz feeling sick as (*(*#^%(#
Also updated~
FreeSongs
Hi~
from your M4M queue

[Easy]
perfect~

[Umi's Normal]
00:43:018 - add finish
00:50:880 - add finish
00:51:087 - remove finish
01:07:845 - add finish
01:10:328 - ^
01:16:121 - ^
01:16:949 - ^
01:21:087 - ^

[jonathanlfj's Hard]
00:38:453 - clap instead of whistle?
01:21:901 - add finish
01:23:970 - remove clap
00:43:018 - add finish

[Insane]
00:11:983 - add clap
00:13:225 - add finish
00:18:190 - ^
00:19:018 - ^
00:18:604 - remove clap
00:18:811 - 00:19:018 - 00:19:639 - add clap
00:26:466 - add whistle
00:46:328 - add finish
00:47:983 - ^
00:51:294 - ^
01:02:880 - ^
01:06:190 - remove finish
01:16:121 - add finish
01:21:087 - ^
01:21:914 - ^
01:21:501 - remove clap
01:21:707 - 01:21:914 - 01:22:535 - 01:22:742 - add clap

hope this helps :)
GugUCorn
M4M~

[General]

  1. How about change soft whistle to my map's soft whistle? http://osu.ppy.sh/s/104149 your soft whistle sound is low volume.
  2. Standard BG Size is 1024x768. your BG Size is UNRANKERBLE
[Easy]

  1. 00:01:639 (1) - add finish on start of slider.
  2. 00:13:225 (2,3,4) - Finish? or add clap on (1),(3)
  3. 00:19:949 (1) - end here ?00:21:363?00:21:432?(beat snap divisor 1/6) Anyway, do not end on 00:21:501. and volume down
  4. 00:38:880 (4) - down curve
  5. 00:43:845 (2) - second slider point move to (156,336)
  6. 00:56:673 (4) - clap
  7. 01:02:880 (2) - remove finish
  8. 01:03:707 (3) - clap. and finish?
  9. 01:10:742 (6) - i think clap is more better~
  10. 01:16:535 (3,4) - clap?
[-Umi-]

  1. 00:11:570 (3) - NC
  2. 00:19:845 (1) - same Easy mod
  3. 00:24:604 (3,4) - whistle. (3) and (4)'s start of slider.
  4. 00:24:811 (4) - NC. read hard stacked note for Normal Player.
  5. 00:26:466 (1) - whistle on start of slider.
  6. 00:31:432 (1) - NC
  7. 00:34:742 (3) - NC?
  8. 00:42:604 (1,2) - NC on (2).(remove (1)'s NC)
  9. 00:45:501 (3) - red slider point move 1grid down and left.
  10. 00:55:845 (3) - NC
[jonathanlfj]

  1. 00:13:212 (1) - whistle on arrow of slider.
  2. 00:13:832 (2) - whistle
  3. 00:17:763 (5) - whistle on first of slider.
  4. 00:28:936 (3) - don't need to change S:C1. but don't need to remove this inherited point. add whistle on start of slider and end of slider.
  5. 00:30:384 (2) - 1 grid down
  6. 00:35:970 (4) - clap on start of slider
  7. 00:37:212 (3) - more triangle~. 1grid down
  8. 00:38:039 (1) - clap on end of slider.
  9. 00:42:591 (4) - remove clap on end of slider
  10. 00:54:177 (3) - parallel with previous slider.(end slider point move to (200,116))
  11. 00:57:694 (3) - remove clap
  12. 01:02:867 (1) - whistle on first of slider
  13. 01:23:970 (4) - remove whistle on end of slider?
  14. 01:24:384 (1) - end here 01:28:108


[Insane]

  1. 00:16:535 (1) - whistle is little awkward,don't you?
  2. 00:17:983 (1) - If you want to add whistle,add here on end slider.
  3. 00:19:018 (6) - this too.
  4. 00:19:845 (1) - yup. whistle on start of slider.
  5. 00:21:501 - Add inherited point and 40% volume.
  6. 00:21:811 - how about inserting Break time?
  7. 00:26:466 (1) - Whistle
  8. 00:28:949 (4) - second slider point move 1 grid left
  9. 00:39:707 (1) - whistle on start of slider.
  10. 00:49:639 (1) - Finish on start of slider?
  11. 00:50:880 (5,6) - whistle
  12. 00:51:294 (1) - finish on start of slider
  13. 01:04:018 (7) - NC
  14. 01:14:260 (8) - remove clap?
  15. 01:17:777 (1) - whistle?
  16. 01:23:570 (5,1) - improper rhythem...remove (1) and expand (5) to 01:24:397. and (5) NC
Setsurei

ticket removed from the queue

some lame suggestions lol
this map is good

[Easy]
00:09:914 (3) - I know that this is mirrored, but seems because of flipping the axis is damaged, tail point move a bit, x 220 y 272
00:29:776 (1) - x 122 y 157, center point x 161 y 77, tail point x 256 y 64 (easier to move when grid unsnapped)
00:39:707 (1) - center point x 260 y 84
00:43:845 (2) - center point x 152 y 328
00:51:294 (1) - move the head point a bit, x 324 y 264. center point (x 350 y 191) and tail point (x 323 y 131) remain the same
(I put the value there in case the sliders are moved accidentally)
01:04:535 (1) - move a bit right, x 56 y 280. center point x 132 y 292, tail point x 177 y 257
01:06:190 (2) - copy 01:04:535 (1) - , flip vertical, and move it to x 104 y 192, then rotate like this01:14:467 (1) - move to x 28 y 268, center point x 110 y 306, tail point x 192 y 252

[Umi's Normal]
00:02:259 (2) - center point x 444 y 192
00:14:052 (3) - 2nd point x 60 y 144, red point x 48 y 84
00:54:604 (1) - center point x 344 y 88, tail point x 408 y 96
01:06:811 (2) - center point x 285 y 110, tail point x 232 y 143

[jonathanlfj's Hard]
please fix this
object not snapped, countdown, letterbox and timing points (use the same kiai time like the other diffs)
00:28:522 (2) - move to x 125 y 230
00:28:936 (3) - move to x 205 y 272
00:32:246 (3) - center point x 320 y 236
00:35:970 (4) - stack this to 00:35:557 (3) - (x 260 y 160)
00:46:315 (1) - center point x 32 y 232, tail point x 44 y 172
00:56:246 (1) - center point x 256 y 332

[Insane]
please fix this
object not snapped
00:04:949 (1) - center point x 64 y 328
00:23:983 (4) - center point x 88 y 264
00:28:949 (4) - center point x 288 y 276
00:40:845 (4) - make it stack properly, DS 0.00x > move to x 204 y 228, center point remain the same (x 152 y 240), tail point x 104 y 224
00:41:156 (5) - x 113 y 229
00:47:156 (4) - center point x 184 y 200, tail point x 264 y 192
01:15:294 (5) - x 343 y 267, center point x 256 y 316, tail point x 175 y 276 < blanket this note 01:14:260 (8) -

that's all
good luck for ranked!
Topic Starter
xChippy

Setsurei wrote:


ticket removed from the queue

some lame suggestions lol
this map is good

[Easy]
00:09:914 (3) - I know that this is mirrored, but seems because of flipping the axis is damaged, tail point move a bit, x 220 y 272
00:29:776 (1) - x 122 y 157, center point x 161 y 77, tail point x 256 y 64 (easier to move when grid unsnapped)
00:39:707 (1) - center point x 260 y 84
00:43:845 (2) - center point x 152 y 328
00:51:294 (1) - move the head point a bit, x 324 y 264. center point (x 350 y 191) and tail point (x 323 y 131) remain the same
(I put the value there in case the sliders are moved accidentally)
01:04:535 (1) - move a bit right, x 56 y 280. center point x 132 y 292, tail point x 177 y 257
01:06:190 (2) - copy 01:04:535 (1) - , flip vertical, and move it to x 104 y 192, then rotate like this01:14:467 (1) - move to x 28 y 268, center point x 110 y 306, tail point x 192 y 252

[Insane]
object not snapped
[/centre
00:04:949 (1) - center point x 64 y 328
00:23:983 (4) - center point x 88 y 264
00:28:949 (4) - center point x 288 y 276
00:40:845 (4) - make it stack properly, DS 0.00x > move to x 204 y 228, center point remain the same (x 152 y 240), tail point x 104 y 224
00:41:156 (5) - x 113 y 229
00:47:156 (4) - center point x 184 y 200, tail point x 264 y 192
01:15:294 (5) - x 343 y 267, center point x 256 y 316, tail point x 175 y 276 < blanket this note 01:14:260 (8) -

that's all
good luck for ranked!
fixed all here Thanks for the mod Setsurei~! :3/

FreeSongs wrote:

Hi~
from your M4M queue

[Easy]
perfect~

[Insane]
00:11:983 - add clap
00:13:225 - add finish
00:18:190 - ^
00:19:018 - ^
00:18:604 - remove clap
00:18:811 - 00:19:018 - 00:19:639 - add clap
00:26:466 - add whistle
00:46:328 - add finish
00:47:983 - ^
00:51:294 - ^
01:02:880 - ^
01:06:190 - remove finish
01:16:121 - add finish
01:21:087 - ^
01:21:914 - ^
01:21:501 - remove clap
01:21:707 - 01:21:914 - 01:22:535 - 01:22:742 - add clap

hope this helps :)
orz don't remember what I fixed err I guess atleast the half :3 soo Thanks for the mod~!! ^^/
[General]

  1. How about change soft whistle to my map's soft whistle? http://osu.ppy.sh/s/104149 your soft whistle sound is low volume. I'll consider as I think it's fine tho
  2. Standard BG Size is 1024x768. your BG Size is UNRANKERBLE meh I'll resize it later =w=
[Easy]

  1. 00:01:639 (1) - add finish on start of slider.
  2. 00:13:225 (2,3,4) - Finish? or add clap on (1),(3)
  3. 00:19:949 (1) - end here ?00:21:363?00:21:432?(beat snap divisor 1/6) Anyway, do not end on 00:21:501. and volume down
  4. 00:38:880 (4) - down curve
  5. 00:43:845 (2) - second slider point move to (156,336)
  6. 00:56:673 (4) - clap
  7. 01:02:880 (2) - remove finish
  8. 01:03:707 (3) - clap. and finish?
  9. 01:10:742 (6) - i think clap is more better~
  10. 01:16:535 (3,4) - clap?
[Insane]

  1. 00:16:535 (1) - whistle is little awkward,don't you?
  2. 00:17:983 (1) - If you want to add whistle,add here on end slider.
  3. 00:19:018 (6) - this too.
  4. 00:19:845 (1) - yup. whistle on start of slider.
  5. 00:21:501 - Add inherited point and 40% volume.
  6. 00:21:811 - how about inserting Break time?
  7. 00:26:466 (1) - Whistle
  8. 00:28:949 (4) - second slider point move 1 grid left
  9. 00:39:707 (1) - whistle on start of slider.
  10. 00:49:639 (1) - Finish on start of slider?
  11. 00:50:880 (5,6) - whistle
  12. 00:51:294 (1) - finish on start of slider
  13. 01:04:018 (7) - NC
  14. 01:14:260 (8) - remove clap?
  15. 01:17:777 (1) - whistle?
  16. 01:23:570 (5,1) - improper rhythem...remove (1) and expand (5) to 01:24:397. and (5) NC
Don't remember what fixed ><, fixed almost :3~
Gamu
hi~

M4M request :33

[General]

●Song Setup > Design > Countdown > Please turn off the "Enable countdown". Don't need.
●Song Setup > Design > Misc. Toggles > Please turn off the "Letterbox during breaks". Don't need.

[Easy]

●00:28:535 (4) - Move to x:276 y:328?
●00:41:776 (2) - Add clap (start). good sound
●01:10:328 (5) - Move to x:196 y:124. It is shifted slightly
●01:16:949 (4) - finish instead of clap? Because, 00:14:052 (4) - finish.
●01:21:088 (1) - Add whistle (start)?

[umiiiiii]

●00:12:397 (4) - Add finish (start)? It would fit the music.
●00:13:225 (1) - ^
●00:14:052 (3) - ^
●00:16:535 (1) - ^
●00:38:880 (1,2,3) - It is hard to grasp the rhythm for beginners. Repeat slider instead of circles?
●00:49:639 (1) - It is hard to grasp the rhythm for beginners. Therefore, suggestion of rhythm. http://puu.sh/4035a.jpg

[jonathanlfj]

●00:14:039 (3) - finish instead of whistle? It would fit the music.
●00:31:832 (2) - Ctrl+G? I prefer this.
●01:24:384 (1) - circle instead of spinner? I think spinner does not fit..maybe

[Insane]

●OD+1 owo? Recently, OD8 has become common..
●00:14:052 (3) - Add finish (start)? It would fit the music.


good mapset :3
good luck ></
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