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Oratorio The World God Only Knows - God only knows -Secrets

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Topic Starter
ktgster
This beatmap was submitted using in-game submission on Thursday, July 02, 2015 at 6:48:13 PM

Artist: Oratorio The World God Only Knows
Title: God only knows -Secrets of the Goddess-
Source: 神のみぞ知るセカイ 女神篇
Tags: season 3 opening Saori Hayami TWGOK OP Kami nomi zo Shiru Sekai: Megami-hen
BPM: 145
Filesize: 19299kb
Play Time: 12:44
Difficulties Available:
  1. Goddess (4.99 stars, 2665 notes)
Download: Oratorio The World God Only Knows - God only knows -Secrets of the Goddess-
Information: Scores/Beatmap Listing
---------------
Redownload if before May ‎31, ‎2015

Isn't it nice when it's so hard to find a BG that fits this song?

- W A R N I N G -
PREPARE TO PLAY 210 217.5 206 BPM
Shohei Ohtani
TGOC didn't link me a map so I'm just going to mod this one.

Overall:
Get a timing check on this, a lot of parts feel late.

Marathon
00:09:123 (1) - NAZI, but Grid Snap 4 fix this pls
01:04:171 (1) - Not always a big fan of multiple spinners
01:17:495 (4) - Make this curved as well?
01:23:848 (1,2,3,4,5,6,1,2) - Could this possibly follow the lyrics more? Right now it just seems 1/2y rather than following what the lyrics are doing.
01:48:730 (3) - Even out spacing betwen (2) and (4)
01:57:201 (4) - I get what you're going for, but in a playing standpoint, this sudden drop to normal spacing feels odd
02:11:847 (1,2,1,2,3,1,2,3,1,2,1,2,3) - Things like this bug me because I don't really have time to rest but I'm not really playing much either, it's just sudden. This can all be removed o3o
03:34:528 (2,3) - With the way the words are, this would work better as a slider
04:08:441 (2) - This spacing doe
06:28:539 (2) - Move this note southeast
11:11:325 (1) - Move this endpoint westward for blanketing and stuff
11:58:575 - Consider getting a silent sliderslide for this part

Biggest issue I have with this maps is that a lot of jumps don't really seem to make sense.
Topic Starter
ktgster

CDFA wrote:

TGOC didn't link me a map so I'm just going to mod this one.

Overall:
Get a timing check on this, a lot of parts feel late. - I'll check with others

Marathon
00:09:123 (1) - NAZI, but Grid Snap 4 fix this pls - done
01:04:171 (1) - Not always a big fan of multiple spinners - the tension builds up and I thought spinners would be more appropriate
01:17:495 (4) - Make this curved as well? - nope, I don't like it and also the fact that overuse of curves look bad with the style I'm using
01:23:848 (1,2,3,4,5,6,1,2) - Could this possibly follow the lyrics more? Right now it just seems 1/2y rather than following what the lyrics are doing. - sure
01:48:730 (3) - Even out spacing betwen (2) and (4) - I'm not sure what you mean, perhaps (3) and (4)
01:57:201 (4) - I get what you're going for, but in a playing standpoint, this sudden drop to normal spacing feels odd - changed
02:11:847 (1,2,1,2,3,1,2,3,1,2,1,2,3) - Things like this bug me because I don't really have time to rest but I'm not really playing much either, it's just sudden. This can all be removed o3o - I really think its fine, players won't be bothered by it and its not like it ruins the feel
03:34:528 (2,3) - With the way the words are, this would work better as a slider - I see where you're going with this but its hardly noticeable during play and isn't really a big of a deal, it also becomes inconsistent with the rest of the part too
04:08:441 (2) - This spacing doe - wow, the spacing
06:28:539 (2) - Move this note southeast - moving this would destroy the spacing
11:11:325 (1) - Move this endpoint westward for blanketing and stuff - I just moved the slider after it
11:58:575 - Consider getting a silent sliderslide for this part - done

Biggest issue I have with this maps is that a lot of jumps don't really seem to make sense. - they're fine for the most part
Raose
SALUTATIONS

this song's engrish doe

yo set up some custom colors
Why not bring up HP drain to like 6 or so, to make it a little more challenging and to balance diff settings?

00:58:742 (1) - ctrl + G feels better for me
01:29:106 (3,4,5) - omg call me crazy but I think this would be really cool:
01:40:223 (5,6,7,8) - do you wanna like... put them in a line maybe? LOL if not, curve them, they look a bit odd atm
02:08:017 (4,5,6) - yo why is there a stream here ): i took out the notes and listened to the music and I don't hear any beats in the music that support these notes ):
02:09:341 (5,6,7,8) - ^, but I could be wrong :/
02:49:760 (2,3,4) - equalize spacing?
03:00:525 (1,4) - probably be better to move (4) or (1) so that they don't touch
03:03:172 (6,7) - switch these on timeline for a bit better flow imo and make the transition to (1) a little easier
03:23:819 (1,2,3) - this pattern doesn't really flow well for me, how about this (AR lowered to show all objects & slider lengths adjusted to fit your rhythm, also (3) is supposed to be a repeating slider, I just don't want to take the screenshot again ;__;)
04:07:109 (2) - maybe add a finish cause there's on the music ish
04:12:588 (5) - ctrl + g feels better for me idk but it's your choice, the jump does fit here
05:19:818 (2,3) - maybe switch on timeilne?
05:24:224 (4) - nazi but consider moving it more right for smoother movement:
05:30:318 (5,1,2,3) - make spacing a bit more equal ?
06:10:298 (3,4) - sounds better to me if you remove the whistle from (3)'s tail and place it on (4). Put whistles on big white ticks for this section? Or you can put it every other white tick (like head of (3), (4), head & tail of (6) ), either way sounds fine
06:55:098 (2) - move it so it doesn't overlap previousu slider
07:07:793 (1) - i honestly think this spinner shoudl be taken out and replaced with notes, it's a new musical section

yeaaa i think that's it
i wish you would blanket things more :(
anyway, good luck on your map! ^___^
Topic Starter
ktgster

Raose wrote:

SALUTATIONS

this song's engrish doe - engrish doe

yo set up some custom colors - too lazy... fine.
Why not bring up HP drain to like 6 or so, to make it a little more challenging and to balance diff settings? - drain 5 simply because of slow sections, even if they're easy, it does feel intimidating

00:58:742 (1) - ctrl + G feels better for me - done
01:29:106 (3,4,5) - omg call me crazy but I think this would be really cool: - yeah... not doing that
01:40:223 (5,6,7,8) - do you wanna like... put them in a line maybe? LOL if not, curve them, they look a bit odd atm - the grid failed me, altered a little
02:08:017 (4,5,6) - yo why is there a stream here ): i took out the notes and listened to the music and I don't hear any beats in the music that support these notes ): - I hear buildup but its so shallow that you can't hear it that easily, although i hear it when i play
02:09:341 (5,6,7,8) - ^, but I could be wrong :/ - of course
02:49:760 (2,3,4) - equalize spacing? - ok
03:00:525 (1,4) - probably be better to move (4) or (1) so that they don't touch - lets hope this works
03:03:172 (6,7) - switch these on timeline for a bit better flow imo and make the transition to (1) a little easier - changed the flow but kept the transition, the beat is strong after all
03:23:819 (1,2,3) - this pattern doesn't really flow well for me, how about this (AR lowered to show all objects & slider lengths adjusted to fit your rhythm, also (3) is supposed to be a repeating slider, I just don't want to take the screenshot again ;__;) - lol, changed it in some ways since your screenshot seems to feel off in my head
04:07:109 (2) - maybe add a finish cause there's on the music ish - done
04:12:588 (5) - ctrl + g feels better for me idk but it's your choice, the jump does fit here - decided to keep it
05:19:818 (2,3) - maybe switch on timeilne? - i guess
05:24:224 (4) - nazi but consider moving it more right for smoother movement: - wow... done
05:30:318 (5,1,2,3) - make spacing a bit more equal ? - okay
06:10:298 (3,4) - sounds better to me if you remove the whistle from (3)'s tail and place it on (4). Put whistles on big white ticks for this section? Or you can put it every other white tick (like head of (3), (4), head & tail of (6) ), either way sounds fine - the current hitsounding sounds the best here to me
06:55:098 (2) - move it so it doesn't overlap previousu slider - decided to move the notes before it and adjust accordingly
07:07:793 (1) - i honestly think this spinner shoudl be taken out and replaced with notes, it's a new musical section - the timing on this is so weird to begin with and mapping it would be pretty annoying plus the fact that mapping from the transition from spinner to note is small as heck and feels weird to begin with

yeaaa i think that's it
i wish you would blanket things more :( - what else is there to blanket
anyway, good luck on your map! ^___^
Frostmourne
would be nice if you still kept working on this map.

03:29:283 (1,2,3,4) - you may change this to a slider to introduce the new section. The timing is changed and then it's hard to read. Something like 03:34:240 (1,2,3) - will automatically be readable when you introduce the first portion in the phrase with a slider. Just something simply like a guide.
05:11:193 (2,1) - feels a bit too short distance comparing with the rest of the mapset, it may be hard to notice that it starts on the blue tick here so I guess you might move 05:12:224 (1,2) - upwards a bit or so to make it more distinct
06:39:161 (1) - mind stacking this on (2)'s head perfectly instead to make it easier to read?
06:45:161 (1,2,3) - kinda hard to read , in my opinion though
also after 12:28:955 (1) - , it's already the very end, maybe you can reduce jumps a bit (could be exhausting to some players I suppose)

This is really a nice map :)
Topic Starter
ktgster
I'm back.

Frostmourne wrote:

would be nice if you still kept working on this map.

03:29:283 (1,2,3,4) - you may change this to a slider to introduce the new section. The timing is changed and then it's hard to read. Something like 03:34:240 (1,2,3) - will automatically be readable when you introduce the first portion in the phrase with a slider. Just something simply like a guide. - Ended up using a repeat slider on the first 3 notes, that should be enough
05:11:193 (2,1) - feels a bit too short distance comparing with the rest of the mapset, it may be hard to notice that it starts on the blue tick here so I guess you might move 05:12:224 (1,2) - upwards a bit or so to make it more distinct - it isn't that hard to read but moved 05:12:224 (1,2,3) up a bit
06:39:161 (1) - mind stacking this on (2)'s head perfectly instead to make it easier to read? - guess I thought this was a 1/4, done
06:45:161 (1,2,3) - kinda hard to read , in my opinion though - the song is like that, not much I could do here
also after 12:28:955 (1) - , it's already the very end, maybe you can reduce jumps a bit (could be exhausting to some players I suppose) - There is a break before it and it feels more like a final then some random part that feels the same.

This is really a nice map :)
theleoleole
nice and epic map! :D , Favourite :D
Zare
yo ktg
lemme do this. This mod will probably look a lot like the one for heterochromia, I'm sorry for that.

[Marathon]
  1. Do yourself a favor and map with Grid Size 4 in the future, it's much more precise. as for sliders, disable grid snap completely to get the shapes right.
  2. HP +1
  3. For the first part of your map, being 00:01:224 - until 00:21:087. Could you raise the spacing for 1/2 spaced objects from 1.5 to 1.6? the objects slightly touch each other with 1.5 making the map look a bit messy. example: 00:10:328 (2,3)
  4. After that it would make sense to raise the spacing for 1/2's to 1.3 or even 1.4 from 00:21:500 - until 00:41:362
  5. If you apply that some of the stuff mentioned below might be different already, keep that in mind.
  6. 00:04:949 (2,3) - this overlap looks bad
  7. it would emphasize the vocals more if you'd place a circle here instead and add a 1/1 slider at 00:07:018 -
  8. 00:11:569 - At this point should be a sliderhead :< or maybe even a circle to cooperate with the circle at 00:11:983 (1) -
  9. 00:12:604 (2,3) - again this overlap doesn't look good
  10. 00:17:776 (3,4,1) - spacing
  11. 00:20:259 (4,5,6) - ^
  12. 00:26:052 (3,1) - fix dat blanket. disable grid snap for this. and make sure the end of (1) doesn't touch (3), you may need to rotate 1 a tiny bit clockwise (make sure you use 1.3 spacing)
  13. 00:33:500 - a 1/2 slider would make more sense at this point imo
  14. 00:43:018 (1,2,3,4) - ahh ktg please =/ perfect star patterns. To do this, rotate the circles by 72 degrees. (72°x5=360°)
    circle 1: (256|80)
    circle 2: (322|283)
    circle 3: (149|157)
    circle 4: (363|157)
    circle 5/sliderhead: (190|283)
  15. 00:45:707 (4,5) - make this a blanket
  16. 00:47:362 (2) - and 00:52:328 (2) - are bad, because redtick 1/2 sliders. It feels waaaaay better to do this similarly to what you did at 00:57:293 (2,3). It's emphasizing the vocals more, since the red tick is more like a buildup for the longer holden white tick
  17. 01:19:223 (4,1) - do you know how you can check a blanket? Look at the approach circle of the object the slider is blanketing, (if needed move them close on the timeline, you'll see whether they're perfect or not. in this case the slider is too far to the right.
    I tried to fix it:
    And even this is probably off by 1 or 2 pixels, but cba now.
  18. 01:26:988 (3,4) - try again
  19. 01:28:047 (1,2) - this one's pretty okay
  20. 01:28:223 (2,3,4,5) - this looks kinda messy, couldn't you make this a square?
  21. 01:32:812 (3,4) - fix blanket
  22. 01:35:812 (2,3,1) - ^
  23. 01:40:047 - Why do you not map this? it's a clear beat that is like "hey hey, mapper, look at me, map me! I'm a strong whitetick beat keeping the rhythm of the song consistent!"
  24. 01:47:106 (4,5) - fix blanket
  25. 01:47:106 (4,5,1) - if possible, could you avoid mapping these strong "DANDANDAN" sounds with slidertails? it would be rhythmically more fitting to make them all sliderheads or circles. in fact, a "circle - circle - slider" would work very well. Same thing for 01:48:165 (2,3,4), 01:48:871 (4,1,2), 01:49:929 (3,4,1), 01:52:753 (4,5,1), 01:55:929 (4,1).
    Why? Because they are all equally "strong", but a slidertail is most definitely "weaker" than circles or sliderheads (because no additional click is required) so in order to emphasize that "equal strength", mapping them all with the same intensity would kinda make sense.
  26. 01:57:871 (2,3,4) - this breaks the movement a bit, how about another slidershape for (4)? example below
  27. 02:07:223 (3,4,5,6,7) - even if this is not overmapped, it just feels like that... it's just weird to have 1/4 in such a calm part ;w;
  28. 02:17:643 (2,1) - fix the blanket, and make sure the slider is symmetrical (middle point needs to be on the y-axis)
  29. 02:19:937 (3,4,5) - what the hell. the triplet shouldn't be here, it should be at 02:20:113.. o_o There are much much much more dominat 1/4s, not mapping them is a crime if you have a triplet right before it
  30. 02:20:290 (6,7,8,9,10,11) - maybe more like that in order to.. idk, it feels better to me (/pro modder)
  31. 02:20:996 (11) - NC?
  32. 02:22:231 (1,3) - this can blanket the slidertail
  33. 02:27:349 (4,1) - and this blanket can look better
  34. 02:33:172 (4,1) - ^
  35. 02:41:113 (3,4) - ^
  36. 02:40:760 (1,4) - well you cannot really see it ingame, but to me it always feels weird when objects appear at positions where other objects already were shortly before that
  37. 02:44:643 (4) - move this more to the right to emphasize the jump to (1) and to make the movement from (3) to (4) smoother
  38. 02:53:996 (5,6,7) - make this a triangle pattern
  39. 02:56:290 (1) - hello 2009. srsly tho, can't you choose a smoother shape? it's not like the song breaks the way the slider does in any way
  40. 02:58:584 (3,4,5) - >killing spacing in order to get symmetry. meh.
  41. 02:59:819 (3,4) - fix blanket
  42. 03:01:937 (1,2,3) - make this a better triangle :c
  43. 03:04:584 (1,2) - fix blanket
  44. 03:09:525 (3,4) - do something about the redtick sliders here, especially (4) which is landing on your strong custom whistle
  45. 03:26:289 (1) - elete NC? seems pretty useless to me
  46. 03:30:131 (3,4) - make (4) blanket (3)?
  47. 04:01:892 (2) - why don't you just use 2 circles instead of the slider here?
  48. 04:51:693 (5) - ^
  49. 04:57:693 (5) - ^
  50. 04:58:631 (1,2) - yo where's your blanket at
  51. 05:03:693 (5) - too many red tick sliders in this section
  52. 05:06:318 (2) - ^
  53. 05:09:318 (2) - ^
  54. 05:15:693 (5) - ^
  55. 05:16:818 (2,4) - fix the blanket
  56. 05:21:693 (5) - get rid of redtick (even tho this seems to fit more than the others)
  57. 05:30:506 (1,2,3) - fix the spacing
  58. 05:44:193 (3,4,5) - eeh, switching from 0.8 to 0.6 midstream? why?
  59. 06:23:155 (1,2) - this could be a blanket
  60. 06:38:477 (13) - Please don't end a stream with a bluetick 1/4 slider (which is pretty much the same as a redtick 1/2 slider, but additionally it feels weird when playing because players aren't used to end stream with second finger (the finger that does not start or end the stream usually))
  61. 06:38:262 (11) is overmapped, delete or keep, just pointing it out.
  62. 06:40:848 (2,3) - 06:41:973 (5,1) - 06:42:161 (1,2) - Could you decide what spacing to use and stick to that?
  63. 06:45:161 (1,2) - ew this is confusing as hell. just follow the drums and map a stream from 06:45:348 - to 06:45:723.
  64. 06:51:348 (7,1) - again follow the drums between these 2 objects
  65. 06:56:411 (1,2) - fix the blanket
  66. 07:20:255 (3,4,5) - change the redtick sliders
  67. 07:30:740 (4,5,6,7,1) - Sir spacing has left us again.
  68. 07:39:041 (1,2) - this really works against the flow, needing to go to the slider and then go back in the directin you came from and then having to turn back yet again =/
  69. 07:59:491 (2,3) - fix the blanket
  70. 08:05:679 (4,1) - ^
  71. 08:11:116 (2,3) - ^
  72. 08:37:179 - Another one of those poor, lonely beats that didn't get the mapping they deserved ;w;
  73. 08:39:429 - ^
  74. 08:40:554 (1,3) - make this a proper blanket
  75. 08:50:304 (3,4) - ^
  76. 08:57:054 (1,2) - ^
  77. 08:58:554 (1,2) - ^
  78. 08:59:304 - why unmapped
  79. 09:33:798 (1,2,3,4,5,6,7,8,9) - please don't. Introduce this with a kickslider or something, currently the timing for this is really hard because it's right after a break and the timing signature changed and a player could expect yet another BPM change and be confused etc etc etc
  80. 10:00:048 (4,5) - fix blanket
  81. 10:20:298 (2,3) - ?
  82. 10:56:673 (3,4) - shorten (3) by 1/2, delete (4), add a 1/2 slider where (3) previously ended, in order to emphasize 10:57:048 -
  83. 10:59:673 (3,4,5) - consistent spacing please
  84. 11:02:860 (2,3) - uh, spacing? also fix blanket pls
  85. 11:04:548 (1,2,3) - dat spacing
  86. 11:11:298 (1,3) - fix blanket
  87. 11:13:173 (5,6,1) - fix spacing
  88. 11:13:923 (2,3,4) - make this look nicer -> triangle
  89. 11:20:673 (2,3,4,5,1,2,3,4,5,6) - Aren't these too many circles in a row? consider changing that
  90. 11:22:173 (5,6,1) - the SV change killed your spacing here, fix that please
  91. 11:29:298 (1,2,3) - notable spacing inconsistencies
  92. 11:35:860 (6,1) - why is this suddenly no jump anymore? make it a jump as well o:
  93. 11:54:048 (1,2) - fix blanket
Nice map, obligatory Star. Good luck.
Topic Starter
ktgster
Zarerion

Zarerion wrote:

yo ktg
lemme do this. This mod will probably look a lot like the one for heterochromia, I'm sorry for that.

[Marathon]
  1. Do yourself a favor and map with Grid Size 4 in the future, it's much more precise. as for sliders, disable grid snap completely to get the shapes right. - zzzzz sounds like a pain to get used to
  2. HP +1 - I really have a bad feeling about the end. Changed
  3. For the first part of your map, being 00:01:224 - until 00:21:087. Could you raise the spacing for 1/2 spaced objects from 1.5 to 1.6? the objects slightly touch each other with 1.5 making the map look a bit messy. example: 00:10:328 (2,3) - hmm done
  4. After that it would make sense to raise the spacing for 1/2's to 1.3 or even 1.4 from 00:21:500 - until 00:41:362 - ^
  5. If you apply that some of the stuff mentioned below might be different already, keep that in mind.
  6. 00:04:949 (2,3) - this overlap looks bad
  7. it would emphasize the vocals more if you'd place a circle here instead and add a 1/1 slider at 00:07:018 - fixed
  8. 00:11:569 - At this point should be a sliderhead :< or maybe even a circle to cooperate with the circle at 00:11:983 (1) - just went with a circle since it cooperates well with my style
  9. 00:12:604 (2,3) - again this overlap doesn't look good - this overlap is so hard to get rid of, ended up using a slider that fits the overlap
  10. 00:17:776 (3,4,1) - spacing - changed the spacing which changed the part
  11. 00:20:259 (4,5,6) - ^ - ^ though not as major
  12. 00:26:052 (3,1) - fix dat blanket. disable grid snap for this. and make sure the end of (1) doesn't touch (3), you may need to rotate 1 a tiny bit clockwise (make sure you use 1.3 spacing) - fixing blankets are annoying to do well on, this should be fine
  13. 00:33:500 - a 1/2 slider would make more sense at this point imo - true
  14. 00:43:018 (1,2,3,4) - ahh ktg please =/ perfect star patterns. To do this, rotate the circles by 72 degrees. (72°x5=360°) - yay for manual edit
    circle 1: (256|80)
    circle 2: (322|283)
    circle 3: (149|157)
    circle 4: (363|157)
    circle 5/sliderhead: (190|283)
  15. 00:45:707 (4,5) - make this a blanket - done
  16. 00:47:362 (2) - and 00:52:328 (2) - are bad, because redtick 1/2 sliders. It feels waaaaay better to do this similarly to what you did at 00:57:293 (2,3). It's emphasizing the vocals more, since the red tick is more like a buildup for the longer holden white tick - ended up just using 2 circles, i don't like having slider, circle, slider, circle, slider kinda stuff which kinda irks me a lot
  17. 01:19:223 (4,1) - do you know how you can check a blanket? Look at the approach circle of the object the slider is blanketing, (if needed move them close on the timeline, you'll see whether they're perfect or not. in this case the slider is too far to the right.
    I tried to fix it:
    And even this is probably off by 1 or 2 pixels, but cba now. - I noticed during my Hetero map, everything can't be perfect
  18. 01:26:988 (3,4) - try again - yay
  19. 01:28:047 (1,2) - this one's pretty okay - yay again
  20. 01:28:223 (2,3,4,5) - this looks kinda messy, couldn't you make this a square? - no idea, it never hit me
  21. 01:32:812 (3,4) - fix blanket - fixed
  22. 01:35:812 (2,3,1) - ^ - I crashed my osu! and bugged this slider, fixed regardless
  23. 01:40:047 - Why do you not map this? it's a clear beat that is like "hey hey, mapper, look at me, map me! I'm a strong whitetick beat keeping the rhythm of the song consistent!" - true but its not really a downbeat that I like to map. It makes the next 4 notes act the same as this downbeat
  24. 01:47:106 (4,5) - fix blanket - okay although this is a pain to keep mentioning
  25. 01:47:106 (4,5,1) - if possible, could you avoid mapping these strong "DANDANDAN" sounds with slidertails? it would be rhythmically more fitting to make them all sliderheads or circles. in fact, a "circle - circle - slider" would work very well. Same thing for 01:48:165 (2,3,4), 01:48:871 (4,1,2), 01:49:929 (3,4,1), 01:52:753 (4,5,1), 01:55:929 (4,1).
    Why? Because they are all equally "strong", but a slidertail is most definitely "weaker" than circles or sliderheads (because no additional click is required) so in order to emphasize that "equal strength", mapping them all with the same intensity would kinda make sense. - changed all except 01:55:929 (6) - as finding a change to this would require a lot of moving and such which breaks the structure of the map
  26. 01:57:871 (2,3,4) - this breaks the movement a bit, how about another slidershape for (4)? example below - changing this never satisfies me, dam corner
  27. 02:07:223 (3,4,5,6,7) - even if this is not overmapped, it just feels like that... it's just weird to have 1/4 in such a calm part ;w; - replaced with 1/2 note
  28. 02:17:643 (2,1) - fix the blanket, and make sure the slider is symmetrical (middle point needs to be on the y-axis) - this is really annoying to even do, I can't fix it for some reason
  29. 02:19:937 (3,4,5) - what the hell. the triplet shouldn't be here, it should be at 02:20:113.. o_o There are much much much more dominat 1/4s, not mapping them is a crime if you have a triplet right before it - my ears lie to me
  30. 02:20:290 (6,7,8,9,10,11) - maybe more like that in order to.. idk, it feels better to me (/pro modder) - done except screw straight lines pointing straight down
  31. 02:20:996 (11) - NC? - it already was
  32. 02:22:231 (1,3) - this can blanket the slidertail
  33. 02:27:349 (4,1) - and this blanket can look better
  34. 02:33:172 (4,1) - ^
  35. 02:41:113 (3,4) - ^
  36. 02:40:760 (1,4) - well you cannot really see it ingame, but to me it always feels weird when objects appear at positions where other objects already were shortly before that - same but its not an issue in playability
  37. 02:44:643 (4) - move this more to the right to emphasize the jump to (1) and to make the movement from (3) to (4) smoother - done
  38. 02:53:996 (5,6,7) - make this a triangle pattern - ^
  39. 02:56:290 (1) - hello 2009. srsly tho, can't you choose a smoother shape? it's not like the song breaks the way the slider does in any way - someones going to kill me if they break on this
  40. 02:58:584 (3,4,5) - >killing spacing in order to get symmetry. meh. - this should be okay now
  41. 02:59:819 (3,4) - fix blanket
  42. 03:01:937 (1,2,3) - make this a better triangle :c - done
  43. 03:04:584 (1,2) - fix blanket
  44. 03:09:525 (3,4) - do something about the redtick sliders here, especially (4) which is landing on your strong custom whistle - okay, inb4 next part flow is bad and should be changed
  45. 03:26:289 (1) - elete NC? seems pretty useless to me - not really, its a downbeat and this can also indicate another slowdown
  46. 03:30:131 (3,4) - make (4) blanket (3)? - was wondering about this too but did it regardless
  47. 04:01:892 (2) - why don't you just use 2 circles instead of the slider here? - done
  48. 04:51:693 (5) - ^ - ^
  49. 04:57:693 (5) - ^ - ^
  50. 04:58:631 (1,2) - yo where's your blanket at
  51. 05:03:693 (5) - too many red tick sliders in this section - I feel like removing this will remove the structure and make the next partss really annoying to adjust without remapping
  52. 05:06:318 (2) - ^ - I never really like 3/4 sliders with only a circle at the end, it just sticks out too much, not everything has to be circles on white ticks
  53. 05:09:318 (2) - ^ - ^
  54. 05:15:693 (5) - ^ - same as first
  55. 05:16:818 (2,4) - fix the blanket
  56. 05:21:693 (5) - get rid of redtick (even tho this seems to fit more than the others) - I might keep this too....
  57. 05:30:506 (1,2,3) - fix the spacing - done
  58. 05:44:193 (3,4,5) - eeh, switching from 0.8 to 0.6 midstream? why? - lol grid 3
  59. 06:23:155 (1,2) - this could be a blanket - sure
  60. 06:38:477 (13) - Please don't end a stream with a bluetick 1/4 slider (which is pretty much the same as a redtick 1/2 slider, but additionally it feels weird when playing because players aren't used to end stream with second finger (the finger that does not start or end the stream usually)) - although it should end with the first finger, the song doesn't think that. It's not really hard to use your second finger and the slider is really forgiving in that aspect
  61. 06:38:262 (11) is overmapped, delete or keep, just pointing it out. - well that makes the above suggestion obsolete, its all triples now with a slider at the end
  62. 06:40:848 (2,3) - 06:41:973 (5,1) - 06:42:161 (1,2) - Could you decide what spacing to use and stick to that? - okay
  63. 06:45:161 (1,2) - ew this is confusing as hell. just follow the drums and map a stream from 06:45:348 - to 06:45:723. - ^
  64. 06:51:348 (7,1) - again follow the drums between these 2 objects - ^
  65. 06:56:411 (1,2) - fix the blanket
  66. 07:20:255 (3,4,5) - change the redtick sliders -
  67. 07:30:740 (4,5,6,7,1) - Sir spacing has left us again. - and now its back
  68. 07:39:041 (1,2) - this really works against the flow, needing to go to the slider and then go back in the directin you came from and then having to turn back yet again =/ - this really I have no idea what to do, I just don't, elaborate more on this and the preference of flow
  69. 07:59:491 (2,3) - fix the blanket
  70. 08:05:679 (4,1) - ^
  71. 08:11:116 (2,3) - ^
  72. 08:37:179 - Another one of those poor, lonely beats that didn't get the mapping they deserved ;w; - well thats fixed
  73. 08:39:429 - ^ - not this one though, I like this rhythm more and generally map to the lyrics
  74. 08:40:554 (1,3) - make this a proper blanket
  75. 08:50:304 (3,4) - ^
  76. 08:57:054 (1,2) - ^
  77. 08:58:554 (1,2) - ^
  78. 08:59:304 - why unmapped - same as 08:39:429
  79. 09:33:798 (1,2,3,4,5,6,7,8,9) - please don't. Introduce this with a kickslider or something, currently the timing for this is really hard because it's right after a break and the timing signature changed and a player could expect yet another BPM change and be confused etc etc etc - well you kinda get the hang of it during the break but changed
  80. 10:00:048 (4,5) - fix blanket
  81. 10:20:298 (2,3) - ? - omg a nice idea
  82. 10:56:673 (3,4) - shorten (3) by 1/2, delete (4), add a 1/2 slider where (3) previously ended, in order to emphasize 10:57:048 - okay
  83. 10:59:673 (3,4,5) - consistent spacing please - done
  84. 11:02:860 (2,3) - uh, spacing? also fix blanket pls - everything below here about fixing is done
  85. 11:04:548 (1,2,3) - dat spacing
  86. 11:11:298 (1,3) - fix blanket
  87. 11:13:173 (5,6,1) - fix spacing
  88. 11:13:923 (2,3,4) - make this look nicer -> triangle - done
  89. 11:20:673 (2,3,4,5,1,2,3,4,5,6) - Aren't these too many circles in a row? consider changing that - well theres a 1/2 spam on this part, I don't see why not and it works really well
  90. 11:22:173 (5,6,1) - the SV change killed your spacing here, fix that please - harhar yeah
  91. 11:29:298 (1,2,3) - notable spacing inconsistencies - fixed
  92. 11:35:860 (6,1) - why is this suddenly no jump anymore? make it a jump as well o: - nice catch on there
  93. 11:54:048 (1,2) - fix blanket
Nice map, obligatory Star. Good luck.

Also I appreciate the support I am getting right now.
Spaghetti


comment, might just be my preference.
Recommended.
Highly Recommended.
Unrankable.

[General]
  1. The background is pretty low quality, May I suggest some?
  2. Make sure to turn on letter-boxing if you go with options 1 or 2
  3. If you keep the BG you have now, I'd add RGB (91,0,0) and (153,94,213).
  4. The AR is a bit too slow, You should bump it up a bit but keep it under 9.
[Goddess]
  1. 00:31:037 (7) - Since this stream is a pickup to the next bar, the NC should just be placed here.
  2. 00:34:347 (2,3,4,5,6) - Either I'm deaf or this is overmapped to holy hell.
  3. 00:36:313 (13) - No triple there, this note is unnecessary.
  4. 00:36:002 (11) - Since this is a pickup to the next bar, the NC should just be placed here.
  5. 01:11:126 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - You should add the finish hit sound every white line.
  6. 02:03:008 (4,5,6,7) - I don't hear a stream here but you might as well make this Etna sliders to compliment the vocals as well.
  7. 02:43:596 (1) - Plays better without that note imo.
  8. 03:21:360 (1,2) - A slider would compliment the legato and slur of the violins a lot better.
  9. 03:38:163 (7) - This slider ends so awkwardly, It should end on the end of "thought" (the next white line)
  10. 04:19:380 (2,3,4,5,6,7,8,9) - This stream breaks the calmness of the section too early, I'd replace it with 1/6 beats.
  11. 05:07:453 (9) - Since this is a pickup to the next bar, I'd place the NC there.
  12. 05:16:453 (5) - ^
  13. 06:31:320 (4,5) - I can hear it but it really is tacked on and doesn't play well, I think a hitcircle there would function much better.
  14. 07:04:132 (1) - This note should stay on the Normal hitsounding, the the switch between soft and normal there is too high and it sounds really awkward.
  15. 08:02:507 (3,4) - I don't understand why the spacing between these two is so much higher (especially since the map just got a lot slower) but I think it should remain the same as the distance between 08:02:132 (2,3) - .
  16. 08:18:070 (1) - This should be placed in between 08:17:695 (3) - and 08:18:257 (2) - since it's a pickup to the next part of the lyrics and for better flow.
GL
Topic Starter
ktgster
Bolded are answers (got rid of any bolded parts for clarity).

Spaghetti wrote:



bestgif2015

comment, might just be my preference.
Recommended.
Highly Recommended.
Unrankable.

[General]
  1. The background is pretty low quality, May I suggest some?
    This doesn't fit with the song at ALL
    While cute, it's only really fitting for 9.1% of the map really
    Cool, but the BG is kinda just too dark for this song. Most fitting though.
  2. Make sure to turn on letter-boxing if you go with options 1 or 2
  3. If you keep the BG you have now, I'd add RGB (91,0,0) and (153,94,213). - red isn't that fitting although I'll take the pink shaded one
  4. The AR is a bit too slow, You should bump it up a bit but keep it under 9. - 8.5
[Goddess]
  1. 00:31:037 (7) - Since this stream is a pickup to the next bar, the NC should just be placed here. - except its just a pickup, I really don't think that needs a NC over the actual starting bar
  2. 00:34:347 (2,3,4,5,6) - Either I'm deaf or this is overmapped to holy hell. - yeah... you probably are deaf although to begin with, this can be questionable
  3. 00:36:313 (13) - No triple there, this note is unnecessary. - actually, there is a note on 1/6 here fixed
  4. 00:36:002 (11) - Since this is a pickup to the next bar, the NC should just be placed here. - same as before
  5. 01:11:126 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - You should add the finish hit sound every white line. - added every 2nd white line as every white tick detracts the hitsounding and the song
  6. 02:03:008 (4,5,6,7) - I don't hear a stream here but you might as well make this Etna sliders to compliment the vocals as well. - replaced slider with circle instead
  7. 02:43:596 (1) - Plays better without that note imo. - stacked on 2 instead
  8. 03:21:360 (1,2) - A slider would compliment the legato and slur of the violins a lot better. - no comment on that one. They're both equal honestly
  9. 03:38:163 (7) - This slider ends so awkwardly, It should end on the end of "thought" (the next white line) - ends like between the red tick and the blue, so just ended at the red tick
  10. 04:19:380 (2,3,4,5,6,7,8,9) - This stream breaks the calmness of the section too early, I'd replace it with 1/6 beats. - hmm I don't think so since the song is building up
  11. 05:07:453 (9) - Since this is a pickup to the next bar, I'd place the NC there. - yeah... same as before
  12. 05:16:453 (5) - ^ - ^
  13. 06:31:320 (4,5) - I can hear it but it really is tacked on and doesn't play well, I think a hitcircle there would function much better. - that sound is kinda dominant so I just went with a slider
  14. 07:04:132 (1) - This note should stay on the Normal hitsounding, the the switch between soft and normal there is too high and it sounds really awkward. - yay my 2013 hitsounding
  15. 08:02:507 (3,4) - I don't understand why the spacing between these two is so much higher (especially since the map just got a lot slower) but I think it should remain the same as the distance between 08:02:132 (2,3) - fixed
  16. 08:18:070 (1) - This should be placed in between 08:17:695 (3) - and 08:18:257 (2) - since it's a pickup to the next part of the lyrics and for better flow. - except this part doesn't flow as well and I think it is much more smoother this way
GL
orbital gun
irc mod chat log i guess

spooky chat log!!
2015-05-15 00:24 Jaitonat: would an irc mod be fine
2015-05-15 00:24 Jaitonat: :^)
2015-05-15 00:25 Jaitonat: i can irc mod but i can't forum mod
2015-05-15 00:25 Jaitonat: basically
2015-05-15 00:26 ktgster: lol im doing an irc mod right now lol
2015-05-15 00:26 Jaitonat: be sure not to cross the irc mods
2015-05-15 00:26 Jaitonat: god forbid what would happen if we did that
2015-05-15 00:26 Jaitonat: the world would probably implode
2015-05-15 00:27 Jaitonat: there are parts where it feeld like you overmapped the streams just for the sake of overmapping streams
2015-05-15 00:27 Jaitonat: 01:05:478 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -
2015-05-15 00:27 Jaitonat: like that one for instance
2015-05-15 00:27 Jaitonat: feels kinda awkward in play
2015-05-15 00:27 ktgster: wouldn't really call it overstreaming
2015-05-15 00:28 ktgster: i guess it would be kinda weird though
2015-05-15 00:28 Jaitonat: it's not
2015-05-15 00:28 Jaitonat: it just
2015-05-15 00:28 Jaitonat: feels awkward to play
2015-05-15 00:28 Jaitonat: since there's no buildup to it
2015-05-15 00:28 ktgster: ehh
2015-05-15 00:28 ktgster: idk what to do there
2015-05-15 00:29 Jaitonat: i think sliders or a spinner would be more appropriate there tbh
2015-05-15 00:29 Jaitonat: also
2015-05-15 00:29 Jaitonat: 02:27:008 (2,3,4,5,6,7,8,9,10,11,12,13,1) - stuff like that feels out of place too
2015-05-15 00:29 Jaitonat: not exactly overmapped just out of place
2015-05-15 00:30 Jaitonat: i think having a stream there is fine but maybe try putting repeater sliders in there instead of having it be a full stream
2015-05-15 00:30 ktgster: i might just get rid of that stream all together
2015-05-15 00:31 Jaitonat: that works i guess
2015-05-15 00:31 Jaitonat: 03:38:163 (7) - slider here feels kinda light compared to how the rest of the sliders look in the map
2015-05-15 00:31 Jaitonat: feels like it doesn't bend enough
2015-05-15 00:32 Jaitonat: especially since this one 03:52:250 (4) - bends a lot more after it
2015-05-15 00:32 Jaitonat: especially since this the slider very shortly after it bends a lot more
2015-05-15 00:32 Jaitonat: oh
2015-05-15 00:32 Jaitonat: rip i thought the message didn't go through
2015-05-15 00:32 Jaitonat: comp lagged and it stayed scrolled up lol
2015-05-15 00:32 ktgster: well i think i got it
2015-05-15 00:32 Jaitonat: might just be me nitpicking i guess
2015-05-15 00:33 Jaitonat: 04:19:380 (2,3,4,5,6,7,8,9) -
2015-05-15 00:33 Jaitonat: this stream felt awkward in play
2015-05-15 00:33 Jaitonat: but that's probably because i'm bad at low bpm
2015-05-15 00:33 Jaitonat: can't tell
2015-05-15 00:34 Jaitonat: though comparatively there's a lot more sliders in that part compared to streams
2015-05-15 00:34 Jaitonat: i think a repeater would work better for flow
2015-05-15 00:36 ktgster: kk started the stream with a slider
2015-05-15 00:36 Jaitonat: the part that starts at 05:26:016 is fine in general, but
2015-05-15 00:36 Jaitonat: oops insert -
2015-05-15 00:36 Jaitonat: *05:26:016-
2015-05-15 00:36 Jaitonat: rip i don't know how time links work lol
2015-05-15 00:37 Jaitonat: anyways
2015-05-15 00:37 Jaitonat: it's fine in general but, this stream 05:28:828 (2,3,4,5,6) -
2015-05-15 00:37 Jaitonat: feels a bit out of flow
2015-05-15 00:37 Jaitonat: since it starts on teh red point
2015-05-15 00:37 Jaitonat: a bit awkward to sightread but it's probably fine if you go through the map again i guess
2015-05-15 00:39 Jaitonat: 07:03:729 (10,1) - transitioon from the slider from the note feels a little awkward
2015-05-15 00:39 Jaitonat: try increasing spacing on the circle
2015-05-15 00:39 ktgster: ehh you're constantly streaming so i really wouldn't find that awkward
2015-05-15 00:40 ktgster: that part, the circle shouldn't even exist
2015-05-15 00:40 Jaitonat: spooky circle
2015-05-15 00:41 ktgster: and if i got rid of the repeat, where the hell do i put the circle then
2015-05-15 00:41 Jaitonat: the repeat is fine
2015-05-15 00:41 Jaitonat: it's just the spacing between the repeat and the circle
2015-05-15 00:41 Jaitonat: too narrow
2015-05-15 00:41 ktgster: just got rid of the circle
2015-05-15 00:41 ktgster: that shouldn't have existed
2015-05-15 00:41 Jaitonat: works i guess
2015-05-15 00:41 Jaitonat: lol
2015-05-15 00:43 Jaitonat: 09:34:945 (1) - this whole part feels a little too slow compared to the kiai that's right before it
2015-05-15 00:43 Jaitonat: i think if you had a few triplets scattered around it'd feel better to play
2015-05-15 00:44 Jaitonat: like, a triplet into the longer sliders every now and then would be fine
2015-05-15 00:44 Jaitonat: i think it'd fit with the percussion in the background too
2015-05-15 00:45 ktgster: its a buildup
2015-05-15 00:45 Jaitonat: i get that, still feels awkward in play
2015-05-15 00:45 ktgster: the kiai doesn't really have many 1/4's
2015-05-15 00:45 Jaitonat: buildup starts too low
2015-05-15 00:45 Jaitonat: as it goes into the next kiai
2015-05-15 00:45 Jaitonat: imo
2015-05-15 00:47 ktgster: idk
2015-05-15 00:47 Jaitonat: i guess that's all the things i could immediately nitpick about the map, rest seems fine and enjoyable
2015-05-15 00:49 Jaitonat: anything else say would probably just end up being "NOT ENOUGH SR!!" or something along those lines lol
2015-05-15 00:49 ktgster: 4.99 stars lol

hope this gets ranked, it'd give a lot of pp :^)
byfar
cannot believe i just did this
21:09 byfar: 00:20:692 (5,6,7,8,9,10,11,12) - imo just do 1 curve or str8 stream
21:09 byfar: like idk
21:09 byfar: looks iffy on ar8
21:09 ktgster: uhh its AR 8.5
21:09 byfar: o rip
21:09 ktgster: are you doing the [Goddess] Diff?
21:09 *byfar is editing [http://osu.ppy.sh/b/689521 Oratorio The World God Only Knows - God only knows -Secrets of the Goddess- [Goddess]]
21:09 byfar: this right
21:10 ktgster: yes
21:10 byfar: 00:26:485 (1) - man
21:10 byfar: can u circle the white tick
21:10 byfar: idk man
21:10 byfar: just feels weird
21:10 ktgster: wut?
21:10 byfar: like
21:10 byfar: nvm
21:10 byfar: its ok
21:10 ktgster: so basically, map the 1/1 ticks?
21:11 ktgster: would have refused regardless lol
21:11 byfar: its kinda fine i think
21:11 byfar: 00:32:692 (6,7,1) -
21:11 byfar: kinda weird flow?
21:11 ktgster: hmm
21:12 byfar: i'd do smth like this idk
21:12 byfar: http://puu.sh/hNOmd/7bb170d049.jpg
21:12 byfar: curve is intuitive for this kinda flow i think
21:12 byfar: up 2 u
21:12 ktgster: pretty much no room
21:12 ktgster: and my distance snapping kinda gets screwed up here
21:13 ktgster: if i move the slider downwards, its probably going to play even worse tbh
21:13 byfar: u can move this part around
21:13 byfar: 00:30:002 (3,4,5,6,7,8,9,10,1) -
21:14 byfar: for the room
21:14 byfar: unless if u have a specific angle
21:14 byfar: that ur turning at with those clicks
21:17 ktgster: kk done
21:17 byfar: 01:15:008 (6,7) - idk if its just me but
21:17 byfar: 1x to 2x is kinda abrupt to me idk
21:17 byfar: the first section is like
21:17 byfar: 2.5-3 star ish difficulty
21:17 byfar: 01:13:773 (5,1) - u had 1.8 x here and i thought it was fine
21:18 ktgster: 2.0 is keeping this pattern though
21:20 ktgster: i don't think i will change it
21:20 ktgster: probably move the note lower for better flow though
21:20 byfar: wait
21:21 byfar: i think i know the problem
21:21 byfar: 01:15:185 (7,8,1) - its the triple 1/4
21:21 byfar: forsome reason i keep fucking up there
21:21 ktgster: theres no hitsound on 7
21:21 byfar: its like
21:21 ktgster: i really need to fix the hitsounding on this
21:21 byfar: i have a jump then i have to slow down
21:21 byfar: kinda uhh
21:21 byfar: its linear
21:22 byfar: 2x then .68x ds on a linear motion is meh i thinK
21:22 ktgster: kk will change to 1.0x
21:22 byfar: i think a stack works
21:22 byfar: better
21:22 byfar: i think it emphasizes hold better
21:22 byfar: the 1/1 slider hold
21:24 ktgster: yeah done
21:27 byfar: u kept 2x ds right
21:27 ktgster: yep
21:28 byfar: 01:17:302 (2,3) - idk i thought stacking 2 on 3 would play better too
21:28 ktgster: idk i like it better without the stacking
21:29 byfar: eh sure
21:29 byfar: i just thought it was weird cuz
21:29 byfar: the 1/2 sliders were for the background sounds right
21:30 ktgster: well i could say both
21:30 byfar: 01:18:891 (3,4,5,6) - for this ehh. i kinda prefer to move around the stack http://puu.sh/hNPd9/1f2b853e6a.jpg
21:30 byfar: more motion in this part
21:31 byfar: feels better for me
21:32 byfar: its the part b4 kiai too
21:32 byfar: stack feld kinda weird
21:32 ktgster: kk done
21:33 byfar: 01:30:714 (1) - ctrl+g?
21:33 byfar: idk i just thought the consistent spacing onto NC was a bit weird
21:33 ktgster: ehh, don't really want that reverse backwards flow
21:34 ktgster: idk why i did the 2 the way it is
21:34 byfar: ok
21:35 byfar: 01:35:479 (2,3) - align straight slider to the curved one?
21:37 ktgster: inb4 blanket comment
21:37 byfar: its fine as long as it flows i think
21:37 byfar: the curve right now suits the flow to straight sliders idk
21:38 ktgster: well i blanketed regardless
21:40 byfar: same as before 01:42:008 (1,2) - idk about this flow
21:40 byfar: like
21:41 byfar: the long curve is a strong emphasis so i think flowing it off would make it feel less weird
21:41 byfar: wtf am i talkinga bout anyways
21:41 ktgster: i wonder
21:41 byfar: anyhow i thought smth like this http://puu.sh/hNPHv/cb620d769f.jpg
21:41 byfar: like b4
21:41 byfar: is better
21:42 ktgster: kk done
21:42 ktgster: because why not
21:43 byfar: 02:34:508 (4) - yo
21:43 byfar: wheres hit sound on head
21:44 ktgster: yay for broken hitsounding
21:44 ktgster: i should get some time to recheck this
21:44 byfar: 02:39:361 (1,2,3,4,5,6) - should increase vol by like 10% or 15%
21:44 byfar: barely audiable
21:44 byfar: or rather, a big contrast
21:45 byfar: ok
21:45 byfar: 5 % or 10 % is enough
21:46 byfar: 02:56:390 - my AS extra for owntrolf got popped cuz of 5% sliders
21:47 ktgster: fixed
21:47 byfar: what about the drum clap section
21:48 ktgster: yeah fixed that too
21:49 byfar: 03:29:293 (1,2,3,4,5) - oi
21:49 byfar: pls dont touch
21:49 byfar: 1.05x ds
21:49 byfar: is good
21:49 ktgster: odam
21:50 byfar: 03:38:163 (7) - ????????????????????????
21:50 byfar: ends on white tick wtf
21:51 byfar: it should* end on the big white tick
21:51 ktgster: i hear it end at the red tick
21:51 byfar: theres still a 'T' sound
21:51 byfar: wtf
21:51 byfar: dont u hear the vocals
21:51 byfar: 03:39:728 -
21:51 ktgster: low quality speakers
21:51 byfar: nob
21:53 byfar: 04:27:467 (5) - 04:29:032 (6) - ???
21:53 byfar: these are different?
21:54 ktgster: yeah they are different
21:54 byfar: 04:30:337 (2,3,4,5) - and why doesnt this part have it too
21:54 ktgster: cuz song
21:55 byfar: 04:59:953 (1,2) -
21:55 byfar: yo
21:55 byfar: wheres ur signature double 1/4
21:55 byfar: 05:01:828 (2,3) - flow doesnt follow slider for some reason
21:56 byfar: 05:19:453 (10,11,1) - imo just stack
21:56 byfar: vocals start already here
21:56 ktgster: wait i had a signature 1/4 double?
21:57 ktgster: the heck?
21:57 byfar: jk memes
21:58 byfar: 05:55:266 (3,4,1,2) - i kinda thought this flowed badly
21:58 byfar: i had a jerky movement by 05:55:641 (1,2) -
21:58 ktgster: i think the lead on is better than the stack honestly
21:59 ktgster: also its easier to get into the buildup
21:59 ktgster: removed 4 for 05:55:266 -
21:59 byfar: if u did that 05:56:391 (3) - better make this a single 1/2
22:00 byfar: for consistency since ur following background sound
22:00 ktgster: 05:56:391 (3) - lyric here
22:00 byfar: o gg
22:02 byfar: 06:13:748 (4,5,1) - o stack leniency makes this ew
22:02 byfar: gg
22:02 byfar: ok
22:02 byfar: uh
22:02 byfar: i gtg sleep now
22:02 byfar: big test tmrw
22:02 byfar: Gnite
22:02 ktgster: you posting in fourm?
22:02 byfar: ya sure
Artorias_DELETED
For GODDESS :

00:58:761 (1,2,3,4) - Stacked singles like this sound and feel better with the final vocal of that part of the song


01:02:302 (2,3,1) - This spacing is way too small even if it keeps consistent with the previous spacing

01:05:125 (2,3) - Same here, you need some more movement before the stream so it doesnt feel completely stale.

01:26:302 (4,5) - These two are much better unstacked

01:46:420 (1,2,3,4) - The section that starts with this one feel more spaced out than they should be (the patterns with other patterns, not the notes of the patterns) it felt kinda unnatural even though I can see why you would do that. It's just that the spacing on the entire section before is very much not warranting the increase in spacing that there is in this patterns.

02:32:566 (2) - While its consistent with previous mapping, this again is better if deleted completely

02:34:419 (3) - Same as above, delete this and make the slider match this one in length 02:33:714 (1) -

02:39:890 (4) - and 02:40:066 (5,6) - the 5 should be a jump as well as the 6, the spacing of the 4th note with the 5th doesn't seem OK


04:02:424 (4,5,6,7) - removing the triple from the slider end and making the 7th note a triple


I'd have done better to uninstall osu than mod a ktgster map, but here it is. I'll do the rest of the map later, calling it quits for tonight.
Axarious
General
  1. short mod, couldn't really catch much this time. :0
  2. current bg quality 10/10, 600 x 587?
Goddess
  1. 00:12:623 (3) - Remove whistle.
  2. 00:17:589 (3,4) - Remove whistle on (3), add whistle on slider (4)'s head, remove whistle on (4)'s tail.
  3. 01:42:538 (2) - To x:208 y:335 for 1.00x ds?
  4. 02:03:008 (4,5,6,7) - Perhaps a 1/2 slider instead?
  5. 03:29:293 (1) - To x:45 y:294 for 1.00x ds and a small overlap fix?
  6. 05:30:516 (6) - Drum sampleset for consistency?
  7. 05:31:266 (12) - Auto sampleset for consistency?
  8. 06:48:647 (5) - Perhaps on the white tick for this one because of the melody 06:47:991 (2,3,4) - ?
Topic Starter
ktgster
Artorias

Artorias wrote:

For GODDESS :

00:58:761 (1,2,3,4) - Stacked singles like this sound and feel better with the final vocal of that part of the song - huh, so overmap to 1/2's, huh?

01:02:302 (2,3,1) - This spacing is way too small even if it keeps consistent with the previous spacing - how is it exactly small. The emphasize is okay as it is right now

01:05:125 (2,3) - Same here, you need some more movement before the stream so it doesnt feel completely stale. - I'm not even sure about this

01:26:302 (4,5) - These two are much better unstacked - placed 4 in a blanket

01:46:420 (1,2,3,4) - The section that starts with this one feel more spaced out than they should be (the patterns with other patterns, not the notes of the patterns) it felt kinda unnatural even though I can see why you would do that. It's just that the spacing on the entire section before is very much not warranting the increase in spacing that there is in this patterns. - I have no idea what this means honestly. The lead-in from the stream is more than enough to warrant the spacing increase and its hard to imagine players staling on that one section

02:32:566 (2) - While its consistent with previous mapping, this again is better if deleted completely - used a slider for the 1 instead

02:34:419 (3) - Same as above, delete this and make the slider match this one in length 02:33:714 (1) - this one, is too dominant. There's no point removing this note

02:39:890 (4) - and 02:40:066 (5,6) - the 5 should be a jump as well as the 6, the spacing of the 4th note with the 5th doesn't seem OK - 5 and 6 is meant to be a jump as it is emphasized. 4 and 5 is not emphasized hence the no jump

04:02:424 (4,5,6,7) - removing the triple from the slider end and making the 7th note a triple - keeping this until further reply. 5 is mapped to a sound and notes are emphasized on the vocals more than the instrumentals

I'd have done better to uninstall osu than mod a ktgster map, but here it is. I'll do the rest of the map later, calling it quits for tonight. - lol

Axarious

Axarious wrote:

General
  1. short mod, couldn't really catch much this time. :0
  2. current bg quality 10/10, 600 x 587? - fixed
Goddess
  1. 00:12:623 (3) - Remove whistle. -
  2. 00:17:589 (3,4) - Remove whistle on (3), add whistle on slider (4)'s head, remove whistle on (4)'s tail. - kept whistle on tail
  3. 01:42:538 (2) - To x:208 y:335 for 1.00x ds? - the heck happened here?
  4. 02:03:008 (4,5,6,7) - Perhaps a 1/2 slider instead? - done, except I kept note 7
  5. 03:29:293 (1) - To x:45 y:294 for 1.00x ds and a small overlap fix? - fixed
  6. 05:30:516 (6) - Drum sampleset for consistency? - ...
  7. 05:31:266 (12) - Auto sampleset for consistency? - I feel like redoing my 2013 hitsounds
  8. 06:48:647 (5) - Perhaps on the white tick for this one because of the melody 06:47:991 (2,3,4) - ? - undecided
Nathan
IRC
16:44 sukiNathan: 07:04:132 (1) - yo try starting this on 1/12 pls
16:44 sukiNathan: to hit drum beat/piano
16:46 sukiNathan: or not hit it but, start on it
16:46 ktgster: 1/16 is better in that case
16:46 sukiNathan: okok
16:47 sukiNathan: 03:13:066 (11,1) - maybe have momentum change to emphasize
16:48 sukiNathan: instead of just a linear movement
16:49 ktgster: k used a 1.5x spacing
16:49 ktgster: and did an angle change
16:49 sukiNathan: 07:23:618 (4) - try a 1/4 slider and add another circle
16:49 sukiNathan: cause that red tick is pretty strong
16:52 ktgster: uhh
16:52 ktgster: im not sure if you can just use two triples
16:53 sukiNathan: 07:34:395 (2) - don't see why there's just a repeat here
16:53 sukiNathan: unless it's for recovery from the 1/3
16:53 ktgster: yeah recovery from the 1/3
16:53 sukiNathan: hm no NC though?
16:54 ktgster: don't think its really needed
16:54 sukiNathan: yeah I guess
16:54 ktgster: its not like we need 1 extra NC for one slider
16:57 sukiNathan: 08:25:382 (9) - http://puu.sh/iltNs/df112b83bb.jpg
16:57 sukiNathan: put a bit more emphasis on 08:25:570 (1) -
16:57 ktgster: yeah... why not
16:58 sukiNathan: 08:38:882 (5,6,1) - space out to the left a tiny bit
16:58 sukiNathan: 08:39:257 (2) - accent this
17:00 ktgster: yeah done
17:02 sukiNathan: 09:34:195 - hm why not increase volume a bit here
17:03 ktgster: k
17:04 sukiNathan: 09:48:445 (1) - I would use a 1/2 slider and circle here
17:04 sukiNathan: so the stronger vocals+whistle are clickable
17:06 ktgster: yay for 2013 mapping
17:06 ktgster: just copypasted
17:08 sukiNathan: 11:03:070 (3) - aaaa make that downbeat clickable
17:08 sukiNathan: 11:05:320 (3) - 1/2 slider and circle
17:08 sukiNathan: there is something on red tick too
17:09 sukiNathan: 11:12:070 (3) - ^
17:11 sukiNathan: wtf
17:12 sukiNathan: I love how this song just randomly turns dnb ish at the end
17:12 ktgster: yeah cuz why not
17:14 sukiNathan: 10:50:695 (6) -
17:14 sukiNathan: uhh
17:15 ktgster: isn't it great when 2013 mapping had stuff like this
17:15 sukiNathan: LOL
17:15 sukiNathan: man I love how aibat errors
17:15 sukiNathan: actually help now
17:16 sukiNathan: since it considers anything not 1/4 unsnapped
17:16 sukiNathan: I can find stuff like this easier
17:17 sukiNathan: do you have a metadata sauce
17:17 sukiNathan: to save me like 10 minutes
17:18 sukiNathan: wait jk this has been ranked before
17:18 ktgster: looool
17:19 sukiNathan: some unsnapped lines
17:19 sukiNathan: 00:40:347 -
17:20 sukiNathan: 00:40:968 -
17:20 sukiNathan: 00:41:382 -
17:20 sukiNathan: 03:29:032 -
17:22 ktgster: i blame timing
17:22 sukiNathan: the offset seems good to me
17:22 sukiNathan: but now I have to check time signatures too asdlglagshgasjkdf
17:23 ktgster: they're good
17:23 ktgster: plz
17:23 ktgster: unless you want my beginning to be 3/4
17:24 sukiNathan: yeah I was thinking that
17:24 sukiNathan: hm
17:24 sukiNathan: wait ima look at guy's timing
17:25 ktgster: 3/4 in the beginning
17:25 ktgster: doesn't have the 6x bpm parts
17:25 ktgster: and has no 155 bpm at the end
17:25 sukiNathan: ok I'd just use 3/4
17:26 sukiNathan: ok actually
17:26 sukiNathan: I have no idea LOL
17:27 sukiNathan: just go with w/e you want
17:27 ktgster: looool
17:27 sukiNathan: you better get
17:27 sukiNathan: a timing expert
17:27 sukiNathan: to check
17:27 sukiNathan: before I bubble
17:28 ktgster: too bad i know no one
17:28 ktgster: except myself
17:28 sukiNathan: lmao
17:28 sukiNathan: pishifat maybe
17:28 sukiNathan: actually
17:28 ktgster: lets see
17:29 sukiNathan: https://docs.google.com/forms/d/1xqVHNi5V7wbym4DV1gebapU30SI-csHS9YYANuHV13g/viewform
17:29 sukiNathan: lol
17:29 ktgster: looool
17:29 sukiNathan: for referral
17:29 sukiNathan: put me
17:29 sukiNathan: because pishi loves me
17:29 sukiNathan: trust
17:30 ktgster: k submitting
17:30 sukiNathan: ok just call me when you get a check
17:31 sukiNathan: ima post log

will bubble after a timing check
Nathan
timing was checked by pishifat
Topic Starter
ktgster
In case anyone needs the log

log
18:20 pishifat: hi so
18:20 ktgster: hi
18:20 pishifat: only concerns are some things aorund 06:39:929 -
18:20 pishifat: sounds a lot better when lined up on the red tick of previous uninherited section
18:20 pishifat: just seems late as it is now
18:20 ktgster: hmm okay
18:20 pishifat: is there some reason you put that one later
18:21 ktgster: weird timing is really the reason why
18:21 pishifat: isee
18:21 pishifat: well it sounded better to me lined up with other sections idunno
18:22 pishifat: you also adjust it back to the "regular timing" at 07:03:729 -
18:22 pishifat: cuz they line up yeayea
18:22 pishifat: im not so sure about that one being just a measure of 1/3 tho since it just seems like you did that so the vocal could end on a downbeat
18:23 ktgster: well im not sure about that either
18:23 ktgster: the vocals seemed like they slowed down in that one section
18:23 pishifat: without sheet music i can't be sure of course, but it seems fine to just omit the 104 and 65bpm points and have the spinner start on 07:04:104 -
18:24 pishifat: either way thats what id have to say about it, id say the rest is fine
18:25 ktgster: okay
18:25 ktgster: updating
18:27 ktgster: thank you
18:27 pishifat: o yea if you wanted to have your spinner slow-down stuff at 07:04:104 - that would probably be fine
18:28 pishifat: either way it wouldnt make a difference in rankability though
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