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Infected Mushroom - The Pretender [CatchTheBeat]

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Total Posts
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Topic Starter
Seph
This beatmap was submitted using in-game submission on Sunday, November 17, 2013 at 11:10:38 PM

Artist: Infected Mushroom
Title: The Pretender
Tags: echoes silence patience grace foo fighters cover clsw
BPM: 174
Filesize: 9687kb
Play Time: 06:25
Difficulties Available:
  1. Crystal (5 stars, 1408 notes)
  2. Fruitender (5 stars, 1432 notes)
Download: Infected Mushroom - The Pretender
Information: Scores/Beatmap Listing
---------------



original map by RLC
shoutout to Osu Tatakae Ouendan for the hitsounds
AIMING for the first approval ctb map ranked!
did i say its the best diff name ever?
also have i told you CLSW streams best streams ever?!
DO U LIEK A CHALLENGE
DO U LIEK JUMPS, DO U LIEK STREAMS
Well this is that map.
Crystal (Rain+) by CLSW
Difficulty focuses mostly on streams, higher score count that Fruitender.
Fruitender (Deluge) by me
Difficulty focuses mostly on jumps, harder than Crystal in terms of jumps, like really hard yo, but is FCable (not in a few tries), I believe in the rewards of hard work so I really put effort on making a difficulty that you can't FC quick, but rather be something you should play much to FC.


new rule cause of this \:D/
First approved CtB map

Nazalion
please incrase more movement in stream ;)
Topic Starter
Seph
If I gave more difficulty to the streams it would be impossible to fc :p
Kurokami
[Fruitender]

03:55:817 (1) - It hard to handle this slider after the previous stream. I suggest you to change in a way that it will be catchable even if the player is standing in one place.
04:38:490 (14,1) - It's freaking hard to catch (1). I saw the face of the players who miss this after and SS. Maybe try to move a bit to the left. The jump should be there but it just shouldn't be edge catch.
Your combos at some place a bit too long, I suggest you the shorten them.
[]

Sorry because I can't help you too much, but this is way too hard for me. Star for the sake of this map. :3
Topic Starter
Seph

Kurokami wrote:

[Fruitender]

03:55:817 (1) - It hard to handle this slider after the previous stream. I suggest you to change in a way that it will be catchable even if the player is standing in one place. fixed
04:38:490 (14,1) - It's freaking hard to catch (1). I saw the face of the players who miss this after and SS. Maybe try to move a bit to the left. The jump should be there but it just shouldn't be edge catch. alright
Your combos at some place a bit too long, I suggest you the shorten them. gonna work on them
[]

Sorry because I can't help you too much, but this is way too hard for me. Star for the sake of this map. :3
thanks
ZHSteven
Not a mod post, just a quick check so dont kd it.

Please do not make hyperdash like this.
I know it is going for approval but it doesnt means you can abuse hyperdash imo.
Since this is a 6:00 min song, too much hyperdash makes people nothing but tired and boring(maybe someone like this style? I don't know-.-)
if you can use your hyperdash in suitable place, it will make more people like this map. I mean, do not use hyperdash as a kind of "pattern", like this
00:53:662 (4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - , hyperdash as a increasing jump pattern appear.
01:03:490 (1,2,3,4,5,6,7,8,1,2,3,4,5) - i believe you can make better pattern instead of this.
remember the song is very long. if you use too much same pattern at the same position, it makes nothing but just....a little bit annoying.
maybe you can try to put some of the stream pattern(some of these are really good) together with these jump, and try to combine them well.

about your stream, I am pretty sure someone will say your stream is "boring", "make more movements", etc. actually your stream is not that bad. why? because you put it toooooo long!!
you have used endless streams from 03:21:421 (8) - till 03:59:955 (6) - , wow, 30sec all 1/4 streams, you are out of patterns for sure.
So, try to reduce it, and put some buffer patterns in between.

about 1/8s, 04:53:317 (1,1,1,1,2) - again I dont suggest to use 1/8 like this even if it is going for approval. make good use of spinners.


and last but not the least, balance the difficulty in the hole map. some place is too hard and some place is too easy.



just have a quick glance at this.

will mod it when I done my own job =.= sorry
Topic Starter
Seph

ZHSteven wrote:

Not a mod post, just a quick check so dont kd it.

Please do not make hyperdash like this.
I know it is going for approval but it doesnt means you can abuse hyperdash imo.
Since this is a 6:00 min song, too much hyperdash makes people nothing but tired and boring(maybe someone like this style? I don't know-.-)
if you can use your hyperdash in suitable place, it will make more people like this map. I mean, do not use hyperdash as a kind of "pattern", like this
00:53:662 (4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - , hyperdash as a increasing jump pattern appear. gonna get this fixed for you
01:03:490 (1,2,3,4,5,6,7,8,1,2,3,4,5) - i believe you can make better pattern instead of this. ^
remember the song is very long. if you use too much same pattern at the same position, it makes nothing but just....a little bit annoying.
maybe you can try to put some of the stream pattern(some of these are really good) together with these jump, and try to combine them well.

about your stream, I am pretty sure someone will say your stream is "boring", "make more movements", etc. actually your stream is not that bad. why? because you put it toooooo long!!
you have used endless streams from 03:21:421 (8) - till 03:59:955 (6) - , wow, 30sec all 1/4 streams, you are out of patterns for sure.
So, try to reduce it, and put some buffer patterns in between. I agree with you with 03:21:421 (8) - but the rest starting from 03:26:919 up to 04:00:042 (1) - is intentional, as its a bit similar to the original approved map.

about 1/8s, 04:53:317 (1,1,1,1,2) - again I dont suggest to use 1/8 like this even if it is going for approval. make good use of spinners.i dont honestly see anything wrong with 1/8 streams. keeping them as it is


and last but not the least, balance the difficulty in the hole map. some place is too hard and some place is too easy.



just have a quick glance at this.

will mod it when I done my own job =.= sorry
thanks for looking at it, fixing them already
mingmichael
ctb approved map (?)
goodluck seph ;)
Topic Starter
Seph
yup and thanks
Deif
baka
18:50 Deif: What will happen to The Pretender?
18:51 Seph: no mods yet
18:51 Seph: but i will check it anyway lol
18:51 Seph: and im working on a new project
18:51 *Seph is listening to [http://osu.ppy.sh/b/302415 Ryu* - bloomin' feeling]
18:53 Deif: No wonder... It's quite full of traps and complicated (almost undoable) patterns
18:53 Deif: I can barely S it
18:54 Deif: Drafura told me to use NoFail, when he told me to testplay it orz
18:54 Seph: didnt notice that the sv was really high
18:54 Seph: hence the long hard to catch sliders
18:55 Seph: sorry my screen was fucking up and reso showed my sliders were short
18:55 Deif: *sigh*
18:56 Seph: ;3;
18:57 Seph: fxed it now tho, and trying to fix those "traps" but i cant seem to notice them because i can catch most of them now before i changed sv again
18:59 Deif: 03:03:834 (1,2,3) - Trap. If (2) were HDashed, it wouldn't be so hard
18:59 Deif: There are much more of those :p
19:00 Seph: s'why i need mods, not bragging but im better than jumps than anything else lol
19:01 Deif: Oh gosh... That's possible to see w/o mods
19:01 Deif: You're more than capable to testplay and detect them
19:08 Seph: 00:45:559 (1,1,1,1,1,1) -
19:08 Seph: bye :(
19:09 Deif: Actually, I catch them always
19:09 *Deif runs away
19:09 Seph: ok hello again
19:09 Seph: LOL
19:09 Deif: ;I
19:09 Deif: 00:57:455 (3,4,5,6,7,8) - No
19:09 Seph: how do you guys play with not fullscreen
19:09 Seph: DRAFURA STYLE
19:10 Deif: I do fullscreen always orz
19:10 Seph: i cant play like that on editor
19:12 Deif: 01:25:559 (1,2,3) - This is gonna give you problems, and maybe some of the followings
19:12 Seph: but sexy part :(
19:13 Deif: No HDash in (2) makes it almost impossible...
19:13 Deif: Or so difficult Dash, looking it the other way around
19:13 Seph: ok removed the circles since it still can go without them
19:14 Deif: The circles can stay, but the distance (2,3) should be reduced
19:15 Seph: removed them for safety measures
19:16 Seph: lol dont mind this 03:29:524 (2,1) - and alike parts of that, gonna change it
19:17 Seph: i know you'll point those out anyway
19:18 Deif: Oh man... I kinda support those 1/4 sliders, though they can be a pain in the neck
19:19 Seph: and same as the 1/8 sliders before the last chorus, changed them already to fit
19:19 Deif: www
19:19 Deif: 01:50:300 (10,11,1) - I don't really understand this double HDash. 1st of all it's 1/4 and then 1/2
19:20 Deif: 01:50:731 - Also, a note could be added here?
19:21 Seph: oh yea someone pointed that one already didnt update yet
19:22 Deif: 01:57:628 (3) - Trap. Though the whole thingy is amusing (and fun for the top players), this note has to be HDashed
19:23 Seph: fixd
19:24 Deif: 02:22:800 - Note. Smells like a triplet
19:24 Deif: 02:22:455 - Also here
19:24 Seph: kuroi
19:25 Deif: 02:23:490 - And this one cannot be missed
19:25 Seph: added
19:25 Deif: 02:31:421 (5) - Careful with this slider... Now I know why it sounded off while playing
19:26 Deif: Should end in the previous white tick
19:26 Seph: shortened
19:26 Seph: ya
19:28 Deif: 02:52:455 (1,2,3,4,5,6,7,8,9) - It was interesting in the first 5 notes, but then... pfff
19:28 Deif: 02:53:145 - Also, one more here
19:28 Deif: (fuck... this turned in an irc mod)
19:28 Seph: LOL
19:30 Seph: fixed them i guess
19:31 Deif: 02:57:283 (3,4) - This is like... "Oh nice! After the slider, the next note should be on the right part of the screen!". Then... KABOOM
19:31 Seph: ahaha
19:32 Seph: fixd
19:32 Seph: why are they complaining about combo length my max is like 16 and its on a stream its not taht bad
19:32 Deif: inb4 Sey
19:32 Seph: 03:21:421 (1,2,3,4,5,6) - when i used these ones i kinda felt why drafura doesnt use sliders
19:32 Deif: 02:59:697 (3) - Semi-trap. Under (1)?
19:33 Deif: My gosh... That's nothing
19:33 Seph: fixd
19:33 Seph: in mumble with charles and some other BATs
19:34 Seph: THEY ARE TALKING ABOUT TIMING MY GOD I HATE TIMING
19:34 Deif: Maybe this is a stupid question... What's mumble?
19:34 Seph: its like teamspeak
19:34 Deif: Oh well...
19:35 Seph: and/or skype
19:36 Deif: Should I say sth about the stream part, or directly skip it? :p
19:36 Seph: skip
19:36 Deif: Okay... http://osu.ppy.sh/ss/989202
19:36 *Deif runs
19:37 Seph: wait what
19:37 Seph: i should put the neu stream again
19:37 Deif: NO
19:37 Deif: It was a lucky try anyway...
19:39 Seph: wtf is with you and your luck lol
19:39 Seph: well the jumpstreams arent really that hard
19:39 Seph: never really wanted to make that part hard since i wanted to emphasize the chorus
19:40 Deif: I know I'm not allowed to say anything about the 1/8 streams, but...
19:40 Seph: o the final streams are fun
19:40 Seph: yeah its kinda fucked up
19:40 Deif: 04:52:499 (1,2,3,4,5,6,7) - Why are they placed in 1/8 ticks?
19:42 Deif: More 1/8 stuff:
19:42 Deif: 04:54:611 (2) - 1 more repetition
19:42 Seph: fixd
19:42 Deif: 04:55:257 (1) - Snapped in 1/8
19:42 Seph: added
19:43 Deif: 04:57:111 (10) - End snapped in 1/8
19:43 Deif: Maybe it can be converted into 1/8 triplet
19:44 Seph: done
19:44 Seph: tho i think i know the reason, bsd kinda changed when i updated once and i cant change it back lol
19:45 Seph: this is one long irc mod lol
19:45 Deif: Maybe... BSS has been fucked the last days
19:45 Deif: My longest was 6 hours or so ^^"
19:46 Seph: lol
19:46 Seph: WAT
19:46 Deif: 05:07:628 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Hey! You really forgot 1 NC
19:47 Seph: omg lol
19:47 Seph: ya i know the next too
19:47 Seph: skip tahat
19:47 Deif: 05:14:524 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Cool, but in the end there's a crappy pixel jump
19:47 Deif: That one?
19:48 Seph: ya
19:48 Deif: fufufufu
19:49 Seph: 05:32:973 (1,2,3,4,5) - i actually messed this one up but it turned out great
19:49 Seph: lol
19:49 Deif: 05:30:042 - Note
19:49 Deif: Oh, I didn't reach that part yet xD
19:49 Deif: Yeah, looks nice
19:49 Seph: ur getting there
19:49 Seph: 2 seconds lol
19:49 Deif: 05:35:042 - One more
19:50 Deif: 05:35:128 - Not necessary, but could complete the stream
19:50 Seph: u forgot to tell me to NC
19:51 Seph: 05:40:816 added something here already
19:51 Seph: woops
19:51 Deif: Oh man... I'm looking for traps and timeline
19:51 Seph: no more traps on end ok
19:51 Deif: 05:40:731 - Ahem
19:52 Deif: Or why (10) is there orz
19:52 Seph: ya fixed that lol
19:52 Seph: was surprised too lol
19:53 Seph: 06:11:421 - added
19:54 Deif: 05:48:317 (9) - End on 05:48:662 - ?
19:54 Deif: You're too quick :V
19:54 Seph: done
19:55 Deif: 05:59:352 (1) - Same
19:55 Deif: 06:10:386 (6) - WEEEEE
19:55 Seph: done
19:55 Deif: 06:21:421 (1) - baka
19:55 Seph: done 2
19:56 Deif: Maybe the last part need more notes, maybe not (doesn't look bad now)
19:56 Seph: >max combo 2016
19:56 Seph: osu! will end 2016
19:57 Seph: i added some :D
Pretty much a general overview to fix timeline and remove some traps who could make some modders get frightened of this map. I'll still keep an eye on you o3o
Topic Starter
Seph

Deif wrote:

baka
18:50 Deif: What will happen to The Pretender?
18:51 Seph: no mods yet
18:51 Seph: but i will check it anyway lol
18:51 Seph: and im working on a new project
18:51 *Seph is listening to [http://osu.ppy.sh/b/302415 Ryu* - bloomin' feeling]
18:53 Deif: No wonder... It's quite full of traps and complicated (almost undoable) patterns
18:53 Deif: I can barely S it
18:54 Deif: Drafura told me to use NoFail, when he told me to testplay it orz
18:54 Seph: didnt notice that the sv was really high
18:54 Seph: hence the long hard to catch sliders
18:55 Seph: sorry my screen was fucking up and reso showed my sliders were short
18:55 Deif: *sigh*
18:56 Seph: ;3;
18:57 Seph: fxed it now tho, and trying to fix those "traps" but i cant seem to notice them because i can catch most of them now before i changed sv again
18:59 Deif: 03:03:834 (1,2,3) - Trap. If (2) were HDashed, it wouldn't be so hard
18:59 Deif: There are much more of those :p
19:00 Seph: s'why i need mods, not bragging but im better than jumps than anything else lol
19:01 Deif: Oh gosh... That's possible to see w/o mods
19:01 Deif: You're more than capable to testplay and detect them
19:08 Seph: 00:45:559 (1,1,1,1,1,1) -
19:08 Seph: bye :(
19:09 Deif: Actually, I catch them always
19:09 *Deif runs away
19:09 Seph: ok hello again
19:09 Seph: LOL
19:09 Deif: ;I
19:09 Deif: 00:57:455 (3,4,5,6,7,8) - No
19:09 Seph: how do you guys play with not fullscreen
19:09 Seph: DRAFURA STYLE
19:10 Deif: I do fullscreen always orz
19:10 Seph: i cant play like that on editor
19:12 Deif: 01:25:559 (1,2,3) - This is gonna give you problems, and maybe some of the followings
19:12 Seph: but sexy part :(
19:13 Deif: No HDash in (2) makes it almost impossible...
19:13 Deif: Or so difficult Dash, looking it the other way around
19:13 Seph: ok removed the circles since it still can go without them
19:14 Deif: The circles can stay, but the distance (2,3) should be reduced
19:15 Seph: removed them for safety measures
19:16 Seph: lol dont mind this 03:29:524 (2,1) - and alike parts of that, gonna change it
19:17 Seph: i know you'll point those out anyway
19:18 Deif: Oh man... I kinda support those 1/4 sliders, though they can be a pain in the neck
19:19 Seph: and same as the 1/8 sliders before the last chorus, changed them already to fit
19:19 Deif: www
19:19 Deif: 01:50:300 (10,11,1) - I don't really understand this double HDash. 1st of all it's 1/4 and then 1/2
19:20 Deif: 01:50:731 - Also, a note could be added here?
19:21 Seph: oh yea someone pointed that one already didnt update yet
19:22 Deif: 01:57:628 (3) - Trap. Though the whole thingy is amusing (and fun for the top players), this note has to be HDashed
19:23 Seph: fixd
19:24 Deif: 02:22:800 - Note. Smells like a triplet
19:24 Deif: 02:22:455 - Also here
19:24 Seph: kuroi
19:25 Deif: 02:23:490 - And this one cannot be missed
19:25 Seph: added
19:25 Deif: 02:31:421 (5) - Careful with this slider... Now I know why it sounded off while playing
19:26 Deif: Should end in the previous white tick
19:26 Seph: shortened
19:26 Seph: ya
19:28 Deif: 02:52:455 (1,2,3,4,5,6,7,8,9) - It was interesting in the first 5 notes, but then... pfff
19:28 Deif: 02:53:145 - Also, one more here
19:28 Deif: (fuck... this turned in an irc mod)
19:28 Seph: LOL
19:30 Seph: fixed them i guess
19:31 Deif: 02:57:283 (3,4) - This is like... "Oh nice! After the slider, the next note should be on the right part of the screen!". Then... KABOOM
19:31 Seph: ahaha
19:32 Seph: fixd
19:32 Seph: why are they complaining about combo length my max is like 16 and its on a stream its not taht bad
19:32 Deif: inb4 Sey
19:32 Seph: 03:21:421 (1,2,3,4,5,6) - when i used these ones i kinda felt why drafura doesnt use sliders
19:32 Deif: 02:59:697 (3) - Semi-trap. Under (1)?
19:33 Deif: My gosh... That's nothing
19:33 Seph: fixd
19:33 Seph: in mumble with charles and some other BATs
19:34 Seph: THEY ARE TALKING ABOUT TIMING MY GOD I HATE TIMING
19:34 Deif: Maybe this is a stupid question... What's mumble?
19:34 Seph: its like teamspeak
19:34 Deif: Oh well...
19:35 Seph: and/or skype
19:36 Deif: Should I say sth about the stream part, or directly skip it? :p
19:36 Seph: skip
19:36 Deif: Okay... http://osu.ppy.sh/ss/989202
19:36 *Deif runs
19:37 Seph: wait what
19:37 Seph: i should put the neu stream again
19:37 Deif: NO
19:37 Deif: It was a lucky try anyway...
19:39 Seph: wtf is with you and your luck lol
19:39 Seph: well the jumpstreams arent really that hard
19:39 Seph: never really wanted to make that part hard since i wanted to emphasize the chorus
19:40 Deif: I know I'm not allowed to say anything about the 1/8 streams, but...
19:40 Seph: o the final streams are fun
19:40 Seph: yeah its kinda fucked up
19:40 Deif: 04:52:499 (1,2,3,4,5,6,7) - Why are they placed in 1/8 ticks?
19:42 Deif: More 1/8 stuff:
19:42 Deif: 04:54:611 (2) - 1 more repetition
19:42 Seph: fixd
19:42 Deif: 04:55:257 (1) - Snapped in 1/8
19:42 Seph: added
19:43 Deif: 04:57:111 (10) - End snapped in 1/8
19:43 Deif: Maybe it can be converted into 1/8 triplet
19:44 Seph: done
19:44 Seph: tho i think i know the reason, bsd kinda changed when i updated once and i cant change it back lol
19:45 Seph: this is one long irc mod lol
19:45 Deif: Maybe... BSS has been fucked the last days
19:45 Deif: My longest was 6 hours or so ^^"
19:46 Seph: lol
19:46 Seph: WAT
19:46 Deif: 05:07:628 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Hey! You really forgot 1 NC
19:47 Seph: omg lol
19:47 Seph: ya i know the next too
19:47 Seph: skip tahat
19:47 Deif: 05:14:524 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Cool, but in the end there's a crappy pixel jump
19:47 Deif: That one?
19:48 Seph: ya
19:48 Deif: fufufufu
19:49 Seph: 05:32:973 (1,2,3,4,5) - i actually messed this one up but it turned out great
19:49 Seph: lol
19:49 Deif: 05:30:042 - Note
19:49 Deif: Oh, I didn't reach that part yet xD
19:49 Deif: Yeah, looks nice
19:49 Seph: ur getting there
19:49 Seph: 2 seconds lol
19:49 Deif: 05:35:042 - One more
19:50 Deif: 05:35:128 - Not necessary, but could complete the stream
19:50 Seph: u forgot to tell me to NC
19:51 Seph: 05:40:816 added something here already
19:51 Seph: woops
19:51 Deif: Oh man... I'm looking for traps and timeline
19:51 Seph: no more traps on end ok
19:51 Deif: 05:40:731 - Ahem
19:52 Deif: Or why (10) is there orz
19:52 Seph: ya fixed that lol
19:52 Seph: was surprised too lol
19:53 Seph: 06:11:421 - added
19:54 Deif: 05:48:317 (9) - End on 05:48:662 - ?
19:54 Deif: You're too quick :V
19:54 Seph: done
19:55 Deif: 05:59:352 (1) - Same
19:55 Deif: 06:10:386 (6) - WEEEEE
19:55 Seph: done
19:55 Deif: 06:21:421 (1) - baka
19:55 Seph: done 2
19:56 Deif: Maybe the last part need more notes, maybe not (doesn't look bad now)
19:56 Seph: >max combo 2016
19:56 Seph: osu! will end 2016
19:57 Seph: i added some :D
Pretty much a general overview to fix timeline and remove some traps who could make some modders get frightened of this map. I'll still keep an eye on you o3o
long ass mod, applied most

lovu
CLSW
no one wanted to collab with me so im flying solo
wut

I wanted this!
Topic Starter
Seph
:(
Drafura
@Seph : I'm like you, I can't play in the editor test play, so basically it will take some time to get the mod from me (also I have a bunch of map to mod actually). But one thing you can do is to entirely recheck your timeline (use 25 or 50% speed). I've already detected some timeline errors in the Fruitender diff : for example 00:46:593 (1) - the last beat is at 00:46:593 - not at 00:46:679 - .

Also remove the claps in the begining of the song (sorry but it hurts my ears each time), If I have some free time I'll try to see if I can make you some custom hitsounds for this song.

Do not kd this post.
Topic Starter
Seph

Drafura wrote:

@Seph : I'm like you, I can't play in the editor test play, so basically it will take some time to get the mod from me (also I have a bunch of map to mod actually). But one thing you can do is to entirely recheck your timeline (use 25 or 50% speed). I've already detected some timeline errors in the Fruitender diff : for example 00:46:593 (1) - the last beat is at 00:46:593 - not at 00:46:679 - .

Also remove the claps in the begining of the song (sorry but it hurts my ears each time), If I have some free time I'll try to see if I can make you some custom hitsounds for this song.

Do not kd this post.
done bb
Kurokami
[Fruitender]

00:45:559 (1,1,1,1,1,1,2) - It's easy to lost the control here when this pattern is comes to the end. Ryuuta is gets lots of speed and its hard to catch the last five note. Try to use a bit higher DS on them (needs some try) to make them easily catchable.
00:54:524 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - I'm not sure if the distance is really needs to be this big here. I think a small jumps should be better here.
01:56:076 (2,3) - After this HDash, the followind distance between (3,4) is hard to handle. I suggest you to use the same distance as between (4,5).
02:20:386 (5,6,7,1) - Hard jumps after a HDash is not the best choice, well altough this is looks easy, its not becuse after the jump from (7) the ryuuta's direction is right, but you need to suddenly change it after (1) to left, which is near as impossible. Its possible to use ctrl+h on the whole next combo, please, use it.
02:29:956 (1,2) - Why is this sudden big jump? There is nothing in the song which indicates this. o.o Please, if you want to keep it then at least use smaller one here.
02:54:869 (6,7,8) - If it was me, I should use smaller jumps and trickier slider forms here. They are fit well.
03:29:524 (2,3,4,5,6,7,8,9,10) - Holly ****, this pattern is. o.o I'm not sure if this is an intended trolling or not. Well, if a BAT sais its okay, then its okay.
04:56:249 (4) - Bit closer to (3) for easier catch? You can place it in the middle of the screen and place the next stream a bit to the left with some movement to right.

Just some sidenote
Your sliders are kinda borring since they are mostly just horizontal or vertical. You can change the way of the sliders end in a really awkward way to make them really hard to SS. Try it on your next maps.
And one about your streams. You don't need to go until the screen's end every time, you can start to turn a bit earlier or even create a small dance in the middle. And if you use some repeat slider in the middle of the stream I think it would looks nice. Just like the ones in Stream Compilation.

The rest is looks fine to me. Whoa this map is went through a lots of changes since I last seen it. :3 Right now I like it. Its hard but its not impossible anymore. Good luck with it. o/
[]

EDIT: I realited right now that this is already has 2 diff. I will mod the other one later. :3
Topic Starter
Seph

Kurokami wrote:

[Fruitender]

00:45:559 (1,1,1,1,1,1,2) - It's easy to lost the control here when this pattern is comes to the end. Ryuuta is gets lots of speed and its hard to catch the last five note. Try to use a bit higher DS on them (needs some try) to make them easily catchable. intended, most people i asked for testplay got this part in 1-3 tries, and it was ok with Deif as well (see his irc mod), keeping it
00:54:524 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - I'm not sure if the distance is really needs to be this big here. I think a small jumps should be better here. fixed somehow
01:56:076 (2,3) - After this HDash, the followind distance between (3,4) is hard to handle. I suggest you to use the same distance as between (4,5). k moved it closer
02:20:386 (5,6,7,1) - Hard jumps after a HDash is not the best choice, well altough this is looks easy, its not becuse after the jump from (7) the ryuuta's direction is right, but you need to suddenly change it after (1) to left, which is near as impossible. Its possible to use ctrl+h on the whole next combo, please, use it. fixed 02:20:386 (5,6,7,1) - unsure with the rest
02:29:956 (1,2) - Why is this sudden big jump? There is nothing in the song which indicates this. o.o Please, if you want to keep it then at least use smaller one here. i see nothing wrong here but stacked 3 under 2
02:54:869 (6,7,8) - If it was me, I should use smaller jumps and trickier slider forms here. They are fit well. keeping them
03:29:524 (2,3,4,5,6,7,8,9,10) - Holly ****, this pattern is. o.o I'm not sure if this is an intended trolling or not. Well, if a BAT sais its okay, then its okay. no complaints yet from this so keeping them atm but will change when prompted to
04:56:249 (4) - Bit closer to (3) for easier catch? You can place it in the middle of the screen and place the next stream a bit to the left with some movement to right. i didnt get this one but stacked them

Just some sidenote
Your sliders are kinda borring since they are mostly just horizontal or vertical. You can change the way of the sliders end in a really awkward way to make them really hard to SS. Try it on your next maps.
And one about your streams. You don't need to go until the screen's end every time, you can start to turn a bit earlier or even create a small dance in the middle. And if you use some repeat slider in the middle of the stream I think it would looks nice. Just like the ones in Stream Compilation.

The rest is looks fine to me. Whoa this map is went through a lots of changes since I last seen it. :3 Right now I like it. Its hard but its not impossible anymore. Good luck with it. o/
[]

EDIT: I realited right now that this is already has 2 diff. I will mod the other one later. :3
thanks for the mod!

though for the future people who will mod, just so you know i focused on jumps whilst CLSW's diff are all on streams, so yeah.
Kurokami
[Crystal]

01:01:076 (2) - How about to turn the endpoint a bit back? Its hard to handle after the previous dashes.
02:30:042 (3,4,5) - How I hate edge HDashes. q.q
05:19:697 (2,3,4,5,1,2,3) - I don't really like how this pattern looks. For me (2) is impossible to catch.

Anything else seems noce to me. I like this diff. :3
[]
I don't want to say more since my style is entirelly different and it will me much like re-mapping. So just good luck. o/
CLSW

Kurokami wrote:

[Crystal]

01:01:076 (2) - How about to turn the endpoint a bit back? Its hard to handle after the previous dashes. sorry
02:30:042 (3,4,5) - How I hate edge HDashes. q.q q.q
05:19:697 (2,3,4,5,1,2,3) - I don't really like how this pattern looks. For me (2) is impossible to catch. This is the climax part. 8 grids for bpm 174. It's my limited settings of distance of jumps. No changes at stream parts, but I moved the slider left for 2 grids.

Anything else seems noce to me. I like this diff. :3
[]
I don't want to say more since my style is entirelly different and it will me much like re-mapping. So just good luck. o/
Thanks!
Cloudchaser
Add 'Army of Mushroom' into tags, it's the name of the album.
No kudosu post, please.
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