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Duca - Kokoro no Tane (Short Ver.)

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Topic Starter
Oyatsu
This beatmap was submitted using in-game submission on 17 Tháng Chín 2013 at 6:35:12 CH

Artist: Duca
Title: Kokoro no Tane (Short Ver.)
Source: CAFE SOURIRE
Tags: visual novel eroge opening hentai moe love cuffs
BPM: 119
Filesize: 5986kb
Play Time: 01:43
Difficulties Available:
  1. Easy (1,52 stars, 88 notes)
  2. Hard (4,71 stars, 206 notes)
  3. Insane (4,95 stars, 278 notes)
  4. Normal (2,93 stars, 123 notes)
Download: Duca - Kokoro no Tane (Short Ver.)
Information: Scores/Beatmap Listing
---------------
~My 2nd beatmap~
-- Easy: Done~
-- Normal: Done~
-- Hard: Done~
-- Isane: Done~
-- SB by me. This is first time I try to make SB. Hope it hasn't problem
Also thanks Setsurei for teaching me SB and help me ^^
Hope you enjoy!
Continue Duca ofc ><

Thanks for mod
P A N
iyasine
Tari
Xinely
scanter
Gloria Guard
jonathanlfi
maagic
- Bakari -
EnixYuki
BeatofIke
HelloSCV
xChippy
Satellite
Heanday
Wafu
wring
abalee
11t
-iCo-
Momochikun
Gero-chan =w=
Leorda
winber1
UnitedWeSin (star icon)
Teara (bubble)
popner (re-bubble)
Scorpiour (ranked)


*Note: Please re-download if you downloaded this map before 8-1-2013 thank wafu for fixing SB ><
Gero
EDIT:

Good Luck! Oyatsu ><!
Topic Starter
Oyatsu

Gero wrote:

EDIT:

Good Luck! Oyatsu ><!
Thanks, Gero ^^
P A N
irc :D

SPOILER
11:46 Oyatsu: hi P A N
11:46 P A N: hi
11:46 Oyatsu: Are you free now?
11:46 P A N: yea
11:46 Oyatsu: Can you mod my map? ( IRC if you can)
11:46 P A N: np
11:47 Oyatsu: ?
11:47 P A N: hm? D:
11:47 P A N: your link
11:48 *Oyatsu is listening to [http://osu.ppy.sh/b/274696 Duca - Kokoro no Tane]
11:48 Oyatsu: duca again ><
11:48 Oyatsu: first time I make SB
11:48 Oyatsu: hehe xD
11:55 P A N: Insane
11:55 Oyatsu: yes
11:55 Oyatsu: opened
11:55 P A N: 00:11:720 (7,1) - move to 132|124 for perfect triangle
11:56 Oyatsu: fixed
11:57 P A N: 00:16:006 (5) - move it to stack with the previous (7)
11:57 Oyatsu: fixed
11:59 P A N: 00:24:577 (4) - move to 252|296?
11:59 Oyatsu: fixed
12:00 P A N: 00:50:543 (4) - 1 grid right
12:01 Oyatsu: fixed
12:02 P A N: 00:51:048 (6) - move to 44|152
12:02 Oyatsu: fixed
12:03 P A N: 00:52:308 - try this http://puu.sh/3D8SW.jpg sounds better imo
12:04 Oyatsu: uhm
12:04 Oyatsu: fixed
12:06 P A N: 01:12:350 (6) - move tail up 2 grid
12:06 Oyatsu: ýe
12:06 Oyatsu: yes*
12:07 P A N: 01:12:728 (7,3) - move both to 272|144
12:08 Oyatsu: fixed
12:08 P A N: 01:14:241 (4) - move to 448|232
12:08 Oyatsu: yes
12:09 P A N: 01:19:283 (5,3) - move both to 124|204
12:10 Oyatsu: I unchange
12:10 P A N: 01:30:123 (9) - 1 grid right
12:10 Oyatsu: fixed
12:10 P A N: 01:31:132 (2) - 2 grid left
12:11 Oyatsu: fixed
12:11 P A N: 01:38:443 (3) - move to 476|192
12:11 Oyatsu: fixed
12:12 P A N: 00:06:930 (6) - move tail 3 grid right
12:12 Oyatsu: fixed
12:13 P A N: 00:27:476 (2) - move center 2 grid right and move tail 1 grid down
12:14 Oyatsu: fixed
12:14 P A N: 00:34:409 (4) - move center 1 grid up and move tail to 240|184
12:15 Oyatsu: fixed
12:16 P A N: 01:04:661 (10) - move to 180|60
12:16 Oyatsu: fixed
12:17 P A N: Hard
12:17 Oyatsu: ok
12:18 P A N: 00:01:888 (4) - 1 grid right
12:18 Oyatsu: fixed
12:19 P A N: 00:03:148 - http://puu.sh/3D9pZ.jpg ?
12:20 Oyatsu: fixed
12:21 P A N: 00:13:485 (4) - move tail 1 grid down
12:21 Oyatsu: fixed
12:22 P A N: 00:21:930 (3) - move tail 2 grid right
12:22 Oyatsu: yes
12:23 P A N: 00:27:854 - http://puu.sh/3D9B6.jpg
12:24 Oyatsu: nope
12:27 P A N: 00:59:367 (6) - NC
12:27 Oyatsu: yea ><
12:29 P A N: 01:16:762 (5) - move center up 2 grid and move tail to 192|280
12:29 P A N: 01:18:779 (4) - 1 grid right
12:30 Oyatsu: fixed
12:31 P A N: 01:31:132 (4) - center: 104|168 , tail: 104|120
12:32 P A N: 01:31:888 (1) - center: 268|108 , tail: 352|148
12:33 Oyatsu: fixed
12:33 P A N: 01:34:661 (4) - tail: 236|112
12:33 Oyatsu: fixed
12:34 P A N: 01:37:182 (4,1,2,3) - if possible this will be nice :( http://puu.sh/3D9YE.jpg
12:35 P A N: tell me if you want
12:36 Oyatsu: I fix (4)&(1)
12:36 P A N: ah ok
12:37 P A N: Normal
12:37 Oyatsu: opened
12:41 P A N: 01:01:888 - add note here
12:41 P A N: empty can make beginner confuse
12:42 Oyatsu: yes
12:42 Oyatsu: fixed
12:44 P A N: 01:20:039 - delete the spinner and add these note http://puu.sh/3DagZ.jpg
12:44 Oyatsu: yes
12:44 P A N: I testplay and spinner make the note after spinner confuse
12:45 P A N: oh this is normal i forget
12:45 P A N: 01:27:602 - so maybe we can add ntoe here
12:45 P A N: note*
12:45 Oyatsu: fixed
12:47 P A N: 01:28:106 - what about this http://puu.sh/3Daog.jpg
12:48 Oyatsu: fix other way
12:49 P A N: 01:39:451 (1) - add finish
12:49 P A N: would be great
12:49 Oyatsu: nope
12:49 P A N: ok Easy
12:50 Oyatsu: opened
12:53 P A N: 00:39:199 (3) - center: 1 grid up , tail: 1 grid left
12:54 Oyatsu: fixed
12:56 P A N: 00:58:358 (2) - what about this shape http://puu.sh/3DaJa.jpg
12:56 P A N: I can blanket with (3)
12:56 P A N: It can*
12:56 Oyatsu: oh
12:56 Oyatsu: yes
12:56 Oyatsu: fix
12:59 P A N: 01:31:636 (4) - delete the second point (from tail)
13:00 Oyatsu: fixed
13:00 P A N: and move tail to the right 2 grid
13:00 Oyatsu: fixed
13:01 P A N: ok done

good luck oyatsu :D
Topic Starter
Oyatsu

P A N wrote:

irc :D

SPOILER
11:46 Oyatsu: hi P A N
11:46 P A N: hi
11:46 Oyatsu: Are you free now?
11:46 P A N: yea
11:46 Oyatsu: Can you mod my map? ( IRC if you can)
11:46 P A N: np
11:47 Oyatsu: ?
11:47 P A N: hm? D:
11:47 P A N: your link
11:48 *Oyatsu is listening to [http://osu.ppy.sh/b/274696 Duca - Kokoro no Tane]
11:48 Oyatsu: duca again ><
11:48 Oyatsu: first time I make SB
11:48 Oyatsu: hehe xD
11:55 P A N: Insane
11:55 Oyatsu: yes
11:55 Oyatsu: opened
11:55 P A N: 00:11:720 (7,1) - move to 132|124 for perfect triangle
11:56 Oyatsu: fixed
11:57 P A N: 00:16:006 (5) - move it to stack with the previous (7)
11:57 Oyatsu: fixed
11:59 P A N: 00:24:577 (4) - move to 252|296?
11:59 Oyatsu: fixed
12:00 P A N: 00:50:543 (4) - 1 grid right
12:01 Oyatsu: fixed
12:02 P A N: 00:51:048 (6) - move to 44|152
12:02 Oyatsu: fixed
12:03 P A N: 00:52:308 - try this http://puu.sh/3D8SW.jpg sounds better imo
12:04 Oyatsu: uhm
12:04 Oyatsu: fixed
12:06 P A N: 01:12:350 (6) - move tail up 2 grid
12:06 Oyatsu: ýe
12:06 Oyatsu: yes*
12:07 P A N: 01:12:728 (7,3) - move both to 272|144
12:08 Oyatsu: fixed
12:08 P A N: 01:14:241 (4) - move to 448|232
12:08 Oyatsu: yes
12:09 P A N: 01:19:283 (5,3) - move both to 124|204
12:10 Oyatsu: I unchange
12:10 P A N: 01:30:123 (9) - 1 grid right
12:10 Oyatsu: fixed
12:10 P A N: 01:31:132 (2) - 2 grid left
12:11 Oyatsu: fixed
12:11 P A N: 01:38:443 (3) - move to 476|192
12:11 Oyatsu: fixed
12:12 P A N: 00:06:930 (6) - move tail 3 grid right
12:12 Oyatsu: fixed
12:13 P A N: 00:27:476 (2) - move center 2 grid right and move tail 1 grid down
12:14 Oyatsu: fixed
12:14 P A N: 00:34:409 (4) - move center 1 grid up and move tail to 240|184
12:15 Oyatsu: fixed
12:16 P A N: 01:04:661 (10) - move to 180|60
12:16 Oyatsu: fixed
12:17 P A N: Hard
12:17 Oyatsu: ok
12:18 P A N: 00:01:888 (4) - 1 grid right
12:18 Oyatsu: fixed
12:19 P A N: 00:03:148 - http://puu.sh/3D9pZ.jpg ?
12:20 Oyatsu: fixed
12:21 P A N: 00:13:485 (4) - move tail 1 grid down
12:21 Oyatsu: fixed
12:22 P A N: 00:21:930 (3) - move tail 2 grid right
12:22 Oyatsu: yes
12:23 P A N: 00:27:854 - http://puu.sh/3D9B6.jpg
12:24 Oyatsu: nope
12:27 P A N: 00:59:367 (6) - NC
12:27 Oyatsu: yea ><
12:29 P A N: 01:16:762 (5) - move center up 2 grid and move tail to 192|280
12:29 P A N: 01:18:779 (4) - 1 grid right
12:30 Oyatsu: fixed
12:31 P A N: 01:31:132 (4) - center: 104|168 , tail: 104|120
12:32 P A N: 01:31:888 (1) - center: 268|108 , tail: 352|148
12:33 Oyatsu: fixed
12:33 P A N: 01:34:661 (4) - tail: 236|112
12:33 Oyatsu: fixed
12:34 P A N: 01:37:182 (4,1,2,3) - if possible this will be nice :( http://puu.sh/3D9YE.jpg
12:35 P A N: tell me if you want
12:36 Oyatsu: I fix (4)&(1)
12:36 P A N: ah ok
12:37 P A N: Normal
12:37 Oyatsu: opened
12:41 P A N: 01:01:888 - add note here
12:41 P A N: empty can make beginner confuse
12:42 Oyatsu: yes
12:42 Oyatsu: fixed
12:44 P A N: 01:20:039 - delete the spinner and add these note http://puu.sh/3DagZ.jpg
12:44 Oyatsu: yes
12:44 P A N: I testplay and spinner make the note after spinner confuse
12:45 P A N: oh this is normal i forget
12:45 P A N: 01:27:602 - so maybe we can add ntoe here
12:45 P A N: note*
12:45 Oyatsu: fixed
12:47 P A N: 01:28:106 - what about this http://puu.sh/3Daog.jpg
12:48 Oyatsu: fix other way
12:49 P A N: 01:39:451 (1) - add finish
12:49 P A N: would be great
12:49 Oyatsu: nope
12:49 P A N: ok Easy
12:50 Oyatsu: opened
12:53 P A N: 00:39:199 (3) - center: 1 grid up , tail: 1 grid left
12:54 Oyatsu: fixed
12:56 P A N: 00:58:358 (2) - what about this shape http://puu.sh/3DaJa.jpg
12:56 P A N: I can blanket with (3)
12:56 P A N: It can*
12:56 Oyatsu: oh
12:56 Oyatsu: yes
12:56 Oyatsu: fix
12:59 P A N: 01:31:636 (4) - delete the second point (from tail)
13:00 Oyatsu: fixed
13:00 P A N: and move tail to the right 2 grid
13:00 Oyatsu: fixed
13:01 P A N: ok done

good luck oyatsu :D
Thanks you mod, PANDA ^^
iyasine
hi~ Oyatsu o.o/ Thank you for request !

Easy

00:13:989 (2) - Slider Terminal point dot → 1grid down ?

00:43:737 - add clap ?
00:44:745 - ^

Normal

00:02:392 ~ 00:03:905 - How is sound picking like a photograph ?


01:10:964 (3) - x 226 y 284 ?
01:11:972 (4) - x 249 y 153 ?
Appearance will become good if it moves

01:16:006 - hit sound S:C1 → hit sound S:C2 ?
01:28:106 (2) - add clap ?
01:31:132 - ^
01:35:922 - add green line ( S:C2 sound ) ?
01:36:048 - add green line ( S:C1 sound ) ?

Hard

00:16:006 - remove clap ?
00:16:258 - ^
00:16:384 - ^
00:28:611 - remove whistle → add clap ?
00:32:770 - remove clap ?
00:40:333 - add clap ? 00:40:459 - ^ 00:40:711 - ^ and 00:40:4595 - add green line (Audio Volume 35%) 00:40:711 - ^ (Audio Voleme 50%)
00:45:501 (1) - add clap ?
00:53:821 - add green line ( S:C2 sound ) ?
00:53:947 - add green line ( S:C1 sound ) ?
01:04:535 - add clap ?
01:35:922 - add green line ( S:C2 sound ) ?
01:36:048 - add green line ( S:C1 sound ) ?

Insane

00:16:132 (6) - add clap ?
00:16:510 (9) - ^
00:48:022 - remove whistle → add clap ?
01:30:501 - add note and add clap ? 01:30:627 - ^
01:35:922 - add clap ?
01:38:947 ~ 01:39:577 - How is sound picking like a photograph ?
or

nice mapping~! good luck :D
Topic Starter
Oyatsu
iyasine
hi~ Oyatsu o.o/ Thank you for request !

Easy

00:13:989 (2) - Slider Terminal point dot → 1grid down ? :arrow: fixed

00:43:737 - add clap ? :arrow: fixed
00:44:745 - ^ :arrow: ^

Normal

00:02:392 ~ 00:03:905 - How is sound picking like a photograph ? :arrow: fixed


01:10:964 (3) - x 226 y 284 ? :arrow: Can't fix
01:11:972 (4) - x 249 y 153 ? :arrow: ^
Appearance will become good if it moves

01:16:006 - hit sound S:C1 → hit sound S:C2 ? :arrow: Oh god, thank you
01:28:106 (2) - add clap ? :arrow: fixed
01:31:132 - ^ :arrow: ^
01:35:922 - add green line ( S:C2 sound ) ? :arrow: fixed
01:36:048 - add green line ( S:C1 sound ) ? :arrow: fixed

Hard

00:16:006 - remove clap ? :arrow: fixed
00:16:258 - ^ :arrow: fixed
00:16:384 - ^ :arrow: fixed
00:28:611 - remove whistle → add clap ? :arrow: yes
00:32:770 - remove clap ? :arrow: fixed
00:40:333 - add clap ? 00:40:459 - ^ 00:40:711 - ^ and 00:40:4595 - add green line (Audio Volume 35%) 00:40:711 - ^ (Audio Voleme 50%) :arrow: I don't understand
00:45:501 (1) - add clap ? :arrow: yes
00:53:821 - add green line ( S:C2 sound ) ? :arrow: fixed
00:53:947 - add green line ( S:C1 sound ) ? :arrow: ^
01:04:535 - add clap ? :arrow: ^
01:35:922 - add green line ( S:C2 sound ) ? :arrow: ^
01:36:048 - add green line ( S:C1 sound ) ? :arrow: ^

Insane

00:16:132 (6) - add clap ? :arrow: fixed
00:16:510 (9) - ^:arrow: fixed
00:48:022 - remove whistle → add clap ? :arrow: fixed
01:30:501 - add note and add clap ? 01:30:627 - ^:arrow: I don't think so
01:35:922 - add clap ? :arrow: fixed
01:38:947 ~ 01:39:577 - How is sound picking like a photograph ? :arrow: I can unchange hitsound when make as me
or

nice mapping~! good luck :D

Thank for mod. ^^
Tari
IRC mod by request

IRC Mod
19:23 Oyatsu: done~
19:23 Oyatsu: Can we continue?
19:23 Tari: Ok
19:23 Tari: I will mod normal now
19:24 Oyatsu: update plz
19:25 Tari: oh
19:25 Tari: must fix source
19:25 Tari: its Cafe Sourire
19:25 Tari: not Care sourire
19:25 Oyatsu: ah
19:25 Tari: Cafe sourire*
19:25 Oyatsu: @@
19:25 Oyatsu: ok
19:26 Oyatsu: S-> s @@
19:28 Tari: Change s -> S
19:29 Oyatsu: done~
19:29 Oyatsu: really it isn't problem ><
19:29 Tari: ok I start modding now
19:30 Tari: 00:19:031 (4) - Can you move down and little bit right? for better blanket
19:30 Oyatsu: wait
19:30 Tari: In Normal
19:30 Tari: ?
19:30 Oyatsu: ok
19:30 Oyatsu: fixed
19:31 Tari: 00:38:695 (3) - Add whistle to end?
19:34 Tari: 01:07:434 (3) - and maybe move down more?
19:34 Oyatsu: fixed before
19:34 Oyatsu: this not fix
19:35 Oyatsu: I think make that not balance
19:35 Tari: 01:32:140 (2) - make symmetrical?
19:35 Tari: http://puu.sh/3DW3f.jpg
19:36 Oyatsu: fixed
19:37 Tari: 01:37:686 (1) - and move this 2 grid up?
19:37 Oyatsu: fixed
19:38 Tari: 01:38:190 (2) - and move to x:384 y:216 better here
19:38 Tari: perfect symmetry
19:38 Oyatsu: fixed
19:40 Tari: well that all for normal
19:41 Tari: move to hard?
19:41 Oyatsu: ok
19:42 Tari: 00:06:174 (5,6) - Maybe try this: http://puu.sh/3DWjC.jpg
19:43 Oyatsu: fixed
19:44 Tari: oh you add jump
19:44 Tari: :O
19:44 Oyatsu: yes
19:45 Tari: 00:19:031 (5) - curve more so it look like this : http://puu.sh/3DWpi.jpg
19:45 Oyatsu: Seems quite ugly ><
19:46 Oyatsu: I will consider
19:47 Tari: 00:27:098 (4) - maybe add jump here: http://puu.sh/3DWug.jpg
19:47 Oyatsu: fixed
19:50 Tari: 01:03:401 (1) - Move to here http://puu.sh/3DWCo.jpg
19:51 Oyatsu: fixed
19:52 Tari: 01:14:241 (3,4,5) - try this: 01:14:241 (3,4,5) -
19:53 Oyatsu: ?
19:53 Tari: oh
19:53 Tari: http://puu.sh/3DWIf.jpg
19:53 Tari: Sorry
19:53 Tari: ><
19:53 Oyatsu: ^^
19:53 Oyatsu: fixed
19:54 Tari: 01:16:258 (2) - no stack?
19:54 Tari: confusing click orz
19:54 Oyatsu: fixed
19:55 Tari: 01:18:274 (3) - Add whistle?
19:55 Tari: to start
19:55 Oyatsu: fixed
19:57 Tari: 01:37:182 (4) - Decrease spacing?
19:57 Tari: Jump too big 0.0
19:58 Oyatsu: fixed
19:59 Tari: 01:18:274 (3,4,5) - maybe try this? http://puu.sh/3DWWN.jpg
20:00 Oyatsu: fixed
20:01 Tari: 00:56:342 (6,7) - I like this pattern better http://puu.sh/3DX1N.jpg
20:02 Oyatsu: I prefer mine will better
20:03 Tari: well that all for hard
20:04 Tari: now insane ok?
20:04 Oyatsu: ok
20:05 Tari: I think maybe HP-1? for insane, song is slow
20:05 Oyatsu: ?
20:05 Oyatsu: Hp= Hard? ><
20:05 Tari: HP Drain Rate in "Difficulty"
20:05 Tari: drop by 1
20:06 Oyatsu: Hard, HP+6
20:06 Oyatsu: Isane, HP+7
20:06 Oyatsu: If -1
20:06 Tari: ok ><
20:06 Oyatsu: Isane=Hard
20:06 Tari: I understand
20:06 Oyatsu: ok
20:08 Tari: 00:25:964 (4,5,6) - Maybe try this? http://puu.sh/3DXhO.jpg
20:09 Oyatsu: I unchange
20:09 Oyatsu: sorry
20:12 Tari: 00:46:258 (4) - Move up better blanket?
20:12 Tari: 00:48:527 (5) - and move down and right more better blanket too ><
20:12 Oyatsu: fixed
20:13 Oyatsu: fixed
20:14 Tari: 00:50:039 (2,3,4,5,6) - try this pattern? http://puu.sh/3DXty.jpg
20:14 Oyatsu: 1 pattern I like
20:15 Oyatsu: unchange
20:16 Tari: 01:06:174 (4) - Move slider end to right?
20:16 Tari: for better stack
20:16 Oyatsu: fixed
20:17 Tari: 01:18:527 (3) - Same here, move slider end down for better stack
20:17 Oyatsu: fixed
20:19 Tari: 01:11:468 (2) - Add finish?
20:19 Oyatsu: fixed
20:20 Tari: 01:27:602 (3) - Maybe add whistle to start?
20:21 Oyatsu: fixed
20:22 Tari: 01:35:417 (1) - and whistle to slider end?
20:22 Oyatsu: fixed
20:22 Tari: Ok
20:22 Tari: I finish my mod!
20:22 Tari: :D
20:22 Oyatsu: Go! Post!
20:22 Tari: I will give you star
20:22 Tari: its good map :O
20:22 Oyatsu: Thank you alot for modding ^^

Nice Map and SB~ Shoot Star
Topic Starter
Oyatsu

Tari wrote:

IRC mod by request

IRC Mod
19:23 Oyatsu: done~
19:23 Oyatsu: Can we continue?
19:23 Tari: Ok
19:23 Tari: I will mod normal now
19:24 Oyatsu: update plz
19:25 Tari: oh
19:25 Tari: must fix source
19:25 Tari: its Cafe Sourire
19:25 Tari: not Care sourire
19:25 Oyatsu: ah
19:25 Tari: Cafe sourire*
19:25 Oyatsu: @@
19:25 Oyatsu: ok
19:26 Oyatsu: S-> s @@
19:28 Tari: Change s -> S
19:29 Oyatsu: done~
19:29 Oyatsu: really it isn't problem ><
19:29 Tari: ok I start modding now
19:30 Tari: 00:19:031 (4) - Can you move down and little bit right? for better blanket
19:30 Oyatsu: wait
19:30 Tari: In Normal
19:30 Tari: ?
19:30 Oyatsu: ok
19:30 Oyatsu: fixed
19:31 Tari: 00:38:695 (3) - Add whistle to end?
19:34 Tari: 01:07:434 (3) - and maybe move down more?
19:34 Oyatsu: fixed before
19:34 Oyatsu: this not fix
19:35 Oyatsu: I think make that not balance
19:35 Tari: 01:32:140 (2) - make symmetrical?
19:35 Tari: http://puu.sh/3DW3f.jpg
19:36 Oyatsu: fixed
19:37 Tari: 01:37:686 (1) - and move this 2 grid up?
19:37 Oyatsu: fixed
19:38 Tari: 01:38:190 (2) - and move to x:384 y:216 better here
19:38 Tari: perfect symmetry
19:38 Oyatsu: fixed
19:40 Tari: well that all for normal
19:41 Tari: move to hard?
19:41 Oyatsu: ok
19:42 Tari: 00:06:174 (5,6) - Maybe try this: http://puu.sh/3DWjC.jpg
19:43 Oyatsu: fixed
19:44 Tari: oh you add jump
19:44 Tari: :O
19:44 Oyatsu: yes
19:45 Tari: 00:19:031 (5) - curve more so it look like this : http://puu.sh/3DWpi.jpg
19:45 Oyatsu: Seems quite ugly ><
19:46 Oyatsu: I will consider
19:47 Tari: 00:27:098 (4) - maybe add jump here: http://puu.sh/3DWug.jpg
19:47 Oyatsu: fixed
19:50 Tari: 01:03:401 (1) - Move to here http://puu.sh/3DWCo.jpg
19:51 Oyatsu: fixed
19:52 Tari: 01:14:241 (3,4,5) - try this: 01:14:241 (3,4,5) -
19:53 Oyatsu: ?
19:53 Tari: oh
19:53 Tari: http://puu.sh/3DWIf.jpg
19:53 Tari: Sorry
19:53 Tari: ><
19:53 Oyatsu: ^^
19:53 Oyatsu: fixed
19:54 Tari: 01:16:258 (2) - no stack?
19:54 Tari: confusing click orz
19:54 Oyatsu: fixed
19:55 Tari: 01:18:274 (3) - Add whistle?
19:55 Tari: to start
19:55 Oyatsu: fixed
19:57 Tari: 01:37:182 (4) - Decrease spacing?
19:57 Tari: Jump too big 0.0
19:58 Oyatsu: fixed
19:59 Tari: 01:18:274 (3,4,5) - maybe try this? http://puu.sh/3DWWN.jpg
20:00 Oyatsu: fixed
20:01 Tari: 00:56:342 (6,7) - I like this pattern better http://puu.sh/3DX1N.jpg
20:02 Oyatsu: I prefer mine will better
20:03 Tari: well that all for hard
20:04 Tari: now insane ok?
20:04 Oyatsu: ok
20:05 Tari: I think maybe HP-1? for insane, song is slow
20:05 Oyatsu: ?
20:05 Oyatsu: Hp= Hard? ><
20:05 Tari: HP Drain Rate in "Difficulty"
20:05 Tari: drop by 1
20:06 Oyatsu: Hard, HP+6
20:06 Oyatsu: Isane, HP+7
20:06 Oyatsu: If -1
20:06 Tari: ok ><
20:06 Oyatsu: Isane=Hard
20:06 Tari: I understand
20:06 Oyatsu: ok
20:08 Tari: 00:25:964 (4,5,6) - Maybe try this? http://puu.sh/3DXhO.jpg
20:09 Oyatsu: I unchange
20:09 Oyatsu: sorry
20:12 Tari: 00:46:258 (4) - Move up better blanket?
20:12 Tari: 00:48:527 (5) - and move down and right more better blanket too ><
20:12 Oyatsu: fixed
20:13 Oyatsu: fixed
20:14 Tari: 00:50:039 (2,3,4,5,6) - try this pattern? http://puu.sh/3DXty.jpg
20:14 Oyatsu: 1 pattern I like
20:15 Oyatsu: unchange
20:16 Tari: 01:06:174 (4) - Move slider end to right?
20:16 Tari: for better stack
20:16 Oyatsu: fixed
20:17 Tari: 01:18:527 (3) - Same here, move slider end down for better stack
20:17 Oyatsu: fixed
20:19 Tari: 01:11:468 (2) - Add finish?
20:19 Oyatsu: fixed
20:20 Tari: 01:27:602 (3) - Maybe add whistle to start?
20:21 Oyatsu: fixed
20:22 Tari: 01:35:417 (1) - and whistle to slider end?
20:22 Oyatsu: fixed
20:22 Tari: Ok
20:22 Tari: I finish my mod!
20:22 Tari: :D
20:22 Oyatsu: Go! Post!
20:22 Tari: I will give you star
20:22 Tari: its good map :O
20:22 Oyatsu: Thank you alot for modding ^^

Nice Map and SB~ Shoot Star
Thanks for mod, Tari :)
Xinely
hi ~
Duca daisuki desu <3


  • General and SB
    00:24:577 - lyric in here, use fade out please
    00:53:316 - lyric in here, maybe you can make it rotate for consistency with lyric in 00:52:812 - (i mean like 01:17:266 - :3)
    01:31:132 - in here you must remove the lyrics, it's change lyric.
    title : こころの種 (Kokoro no Tane)


  • Easy
    AR+1?
    00:00:880 (1) - spacing 1,1 here. better if use 1,00x to consistency
    00:11:972 (4) - 2nd anchor point 156,128 to make more branket?
    00:16:006 - add note? feel empty imo
    00:17:518 (2) - clap in end?
    00:20:039 (3) - whistle in here?
    00:22:560 (2) - end in 00:23:064 - ? high vocal in here
    00:29:619 (2) - 1 grid down?
    00:35:669 - give clap in this tick too? just like 00:34:661 -
    00:38:695 (2) - 180,80?
    00:43:737 (4) - make it more branket, http://puu.sh/3E8eJ.jpg
    00:46:762 (3) - 460,304 for better flow?
    00:50:291 (1) - make it http://puu.sh/3E8lR.jpg more better imo
    00:54:829 (3) - don't skip stanza when have vocal,http://puu.sh/3E8o2.jpg
    00:59:871 (3) - 68,264 for better placement?
    01:18:527 (3) - replace whistle in end with finish
    01:27:602 - add note with finish? as long bpm 119, place in center. it will be fine :3
    01:31:636 (4,1) - swap NC, music allow that


  • Normal
    AR+1? HP-1
    00:06:426 (4,5) - as usual don't skip stanza when have vocal, http://puu.sh/3E8XU.jpg
    00:19:031 (4) - just make http://puu.sh/3E910.jpg , blue tick in normal not good idea
    00:30:123 (3) - extend to 00:30:627 - better to follow music here
    00:35:922 (3) - spacing issue (0,94x)
    00:38:190 (2) - clap?
    00:47:518 (2) - i think better if snap in 00:47:770 -
    01:05:417 (1) - 200,324 to easier to catch? if yes 01:05:922 (2) - 120,236
    01:09:955 (2) - ctrl+H better imo
    01:27:602 (1) - finish


  • Hard
    00:01:888 (4) - 1,13 itentional spacing? better if use 1,2 due normal spacing imo
    00:11:720 (6) - this jump, imo better use normal spacing
    00:12:980 (3) - use S:C2 finish?
    00:29:115 (1) - 184,252?
    00:34:913 (6) - huge jump imo? decrease jump?
    00:42:224 (3) - 84,228?
    00:49:031 (5) - 196,172?
    00:49:031 (5) - remove whistle?
    01:21:552 (3) - NC
    01:38:947 (4) - add one repeat with last slider give finish (in 01:39:451 - )
    01:39:451 (1) - start spin in 01:39:577 - (if you follow ^)


  • Insane
    00:02:896 (7) - NC due huge jump?
    00:33:527 (2) - blue tick in here don't have sound, just make like http://puu.sh/3Ea4e.jpg
    00:43:232 (1) - S:C2 finish?
    00:50:795 (5) - NC due spacing change?
    00:55:333 (6,7) - try http://puu.sh/3Ea8f.jpg ? (ps: remove (7) if you follow this)

Good Luck :oops:
Topic Starter
Oyatsu
Xinely
hi ~
Duca daisuki desu <3


  • General and SB
    00:24:577 - lyric in here, use fade out please :arrow: fixed
    00:53:316 - lyric in here, maybe you can make it rotate for consistency with lyric in 00:52:812 - (i mean like 01:17:266 - :3) :arrow: fixed
    01:31:132 - in here you must remove the lyrics, it's change lyric. :arrow: Not, I think that only yea~ = ... ><
    title : こころの種 (Kokoro no Tane) :arrow: fixed


  • Easy
    AR+1? :arrow: fixed
    00:00:880 (1) - spacing 1,1 here. better if use 1,00x to consistency :arrow: fixed
    00:11:972 (4) - 2nd anchor point 156,128 to make more branket? :arrow: fixed
    00:16:006 - add note? feel empty imo :arrow: Nope. I think mine is fine
    00:17:518 (2) - clap in end? :arrow: Nope
    00:20:039 (3) - whistle in here? :arrow: fixed
    00:22:560 (2) - end in 00:23:064 - ? high vocal in here :arrow: fixed
    00:29:619 (2) - 1 grid down? :arrow: fixed
    00:35:669 - give clap in this tick too? just like 00:34:661 - :arrow: I tried but hitsound seems bad ><
    00:38:695 (2) - 180,80? :arrow: 180/84
    00:43:737 (4) - make it more branket, http://puu.sh/3E8eJ.jpg :arrow: fixed
    00:46:762 (3) - 460,304 for better flow? :arrow: fixed
    00:50:291 (1) - make it http://puu.sh/3E8lR.jpg more better imo :arrow: fixed
    00:54:829 (3) - don't skip stanza when have vocal,http://puu.sh/3E8o2.jpg :arrow: fixed
    00:59:871 (3) - 68,264 for better placement? :arrow: I think mine is fine
    01:18:527 (3) - replace whistle in end with finish :arrow: fixed
    01:27:602 - add note with finish? as long bpm 119, place in center. it will be fine :3 :arrow:
    01:31:636 (4,1) - swap NC, music allow that :arrow: nope


  • Normal
    AR+1? HP-1 :arrow: fixed
    00:06:426 (4,5) - as usual don't skip stanza when have vocal, http://puu.sh/3E8XU.jpg :arrow: fixed by my own
    00:19:031 (4) - just make http://puu.sh/3E910.jpg , blue tick in normal not good idea :arrow: fixed
    00:30:123 (3) - extend to 00:30:627 - better to follow music here :arrow: I make as vocal
    00:35:922 (3) - spacing issue (0,94x) :arrow: fixed
    00:38:190 (2) - clap? :arrow: nope
    00:47:518 (2) - i think better if snap in 00:47:770 - :arrow: fixed
    01:05:417 (1) - 200,324 to easier to catch? if yes 01:05:922 (2) - 120,236 :arrow: fixed
    01:09:955 (2) - ctrl+H better imo :arrow: fixed
    01:27:602 (1) - finish :arrow:


  • Hard
    00:01:888 (4) - 1,13 itentional spacing? better if use 1,2 due normal spacing imo :arrow: fixed
    00:11:720 (6) - this jump, imo better use normal spacing :arrow: nope
    00:12:980 (3) - use S:C2 finish? :arrow: Use S1
    00:29:115 (1) - 184,252? :arrow: fixed
    00:34:913 (6) - huge jump imo? decrease jump? :arrow: yes
    00:42:224 (3) - 84,228? :arrow: fixed
    00:49:031 (5) - 196,172? :arrow: fixed
    00:49:031 (5) - remove whistle? :arrow: fixed
    01:21:552 (3) - NC :arrow: Only 2 note/1 color. Ugly
    01:38:947 (4) - add one repeat with last slider give finish (in 01:39:451 - ) :arrow: fixed
    01:39:451 (1) - start spin in 01:39:577 - (if you follow ^) :arrow: fixed


  • Insane
    00:02:896 (7) - NC due huge jump? :arrow: fixed
    00:33:527 (2) - blue tick in here don't have sound, just make like http://puu.sh/3Ea4e.jpg :arrow: I add whistle, I make as intrument
    00:43:232 (1) - S:C2 finish? :arrow: Use S1
    00:50:795 (5) - NC due spacing change? :arrow: In 1 jump change color is ugly. Unchange
    00:55:333 (6,7) - try http://puu.sh/3Ea8f.jpg ? (ps: remove (7) if you follow this) :arrow: I can't jump if make as you

Good Luck :oops:
Thanks for modding, Xinely ^^
scanter
Hi Hi ~

Red = Unrankable or you should fix somethings.
Green = Just chat or General things
Blue = Please consider it. your pattern or something seems to really strange. high level suggestion.

General

  1. The song's title is wrong. actually, this is short version. so, you should change like this.

    your map title wrote:

    Duca - Kokoro no Tane

    Other maps title wrote:

    Duca - Kokoro no Tane (Short Ver.)
  2. If you want more visible your storyboard, I recommend check-on display storyboard in front of combo fire.
  3. Some SB lyrics was wrong IMO. check it plz.
    無邪気に照りける -> 無邪気に照りける
    ただ通りすぎていく -> ただ通りすぎていく時間
  4. How about 気づかない内にボクは こころ枯らしているのかな this object to divide two things? like this. because, this part has an momentary rest time.
    気づかない内にボクは
    こころ枯らしているのかな

Easy

  1. 00:43:737 (4) - Makes more perfect blanket this.
  2. 01:22:560 (1) - Reduce it to white-tick much better. sounds more natural imo when Easy players are play this map.
  3. 01:23:290 - Unsnapped timing point one lol. move to 01:23:316 this point.
  4. 01:39:577 (1) - This spinner will alarm to Easy players. how about put this to at least white-tick? like this.

Normal

  1. Every ticks volume are too low. like 50% much better.
  2. 00:30:123 (3,1) - how about this rhythm? I don't know that which followed sound.
    SPOILER


    120,192,29619,5,2,0:0:0:0:
    140,136,29871,1,0,0:0:0:0:
    200,124,30123,2,0,P|264:132|312:92,1,120,2|8,0:0|0:0,0:0:0:0:
    256,192,31132,12,8,32644,0:0:0:0:
    372,140,33148,6,0,L|244:148,1,120,4|0,0:0|0:0,0:0:0:0:
  3. 01:03:905 (1) - NC is really not needed.

Hard

  1. 00:16:006 (4) - I recommend reduce one repeat and add 1 circle 00:16:510 here. players might confuse this from different sliders tempo.
  2. 00:18:527 (4) - Ctrl + G. this is not good flow.
  3. 00:24:577 (7,8) - How about this rhythm? following vocals much better IMO.
  4. 00:36:174 (3) - makes more blanket this lol
  5. 00:38:190 (4,5,6,7,1) - If you can, how about makes more semi-symmetry? like this.
    SPOILER


    This is code.
    152,80,38190,1,0,0:0:0:0:
    232,216,38443,1,0,0:0:0:0:
    312,80,38695,1,8,0:0:0:0:
    160,168,38947,1,2,0:0:0:0:
    304,168,39199,6,0,P|374:142|400:88,2,120,4|2|0,0:0|0:0|0:0,0:0:0:0:
  6. 01:03:905 - Add clap? you can hear it.
  7. 01:04:031 - ^
  8. 01:10:459 (4,5) - How about this rhythm? it looks match up vocals and other sound.
  9. 01:30:880 (3) - Anti-jump. Add NC
  10. 01:38:443 (3) - Add finish?
  11. 01:39:577 (1) - Spinners end looks strange. reduce it to white-tick.

Insane

  1. 00:04:031 (3,5,7) - This is overmapping IMO. I don't catch any sound.
  2. 00:25:964 (4,5) - How about this rhythm? following vocals much better. I think, it will more fits about vocal's downbeat sound.
  3. 00:40:964 (8) - Add whistle?
  4. 00:41:090 (9) - Add clap. you can hear it.
  5. 00:49:157 (9) - Delete this circle?
  6. 00:51:048 (6) - Bad overlap. Move to like x:36, y:152 much better for looking and playing.
  7. 00:55:333 (6) - It would be good if you can shape this to mirror 00:54:829 (5)
  8. 00:59:367 (7,8) - Reverse rhythm looks more better for following vocals. like this.
  9. 01:05:795 - Add 1 circle here?
  10. 01:13:989 (3) - Add NC here. players might confuse this jump.
  11. 01:17:518 (1,3) - How about make this to circle shapes? in my opinion, looks really good and more playable.
    SPOILER


    This is code.
    288,324,77518,6,0,P|247:248|288:156,1,180,4|8,0:0|0:0,0:0:0:0:
    364,144,78274,1,0,0:0:0:0:
    372,342,78527,2,0,P|336:345|288:324,1,90
  12. 01:38:947 (4) - Add NC. a little confusing anti-jump.
That's all ;) nice mapset ~ GL anyway :)
Topic Starter
Oyatsu
scanter
Hi Hi ~

Easy

  1. 00:43:737 (4) - Makes more perfect blanket this. :arrow: I think it perfected
  2. 01:22:560 (1) - Reduce it to white-tick much better. sounds more natural imo when Easy players are play this map. :arrow: fixed
  3. 01:23:290 - Unsnapped timing point one lol. move to 01:23:316 this point. :arrow: I delete it
  4. 01:39:577 (1) - This spinner will alarm to Easy players. how about put this to at least white-tick? like this. :arrow: fixed

Normal

  1. Every ticks volume are too low. like 50% much better. :arrow: fixed
  2. 00:30:123 (3,1) - how about this rhythm? I don't know that which followed sound. :arrow: fixed but I don't use code
    SPOILER


    120,192,29619,5,2,0:0:0:0:
    140,136,29871,1,0,0:0:0:0:
    200,124,30123,2,0,P|264:132|312:92,1,120,2|8,0:0|0:0,0:0:0:0:
    256,192,31132,12,8,32644,0:0:0:0:
    372,140,33148,6,0,L|244:148,1,120,4|0,0:0|0:0,0:0:0:0:
  3. 01:03:905 (1) - NC is really not needed.
:arrow: fixed

Hard

  1. 00:16:006 (4) - I recommend reduce one repeat and add 1 circle 00:16:510 here. players might confuse this from different sliders tempo. :arrow: I think mine is fine
  2. 00:18:527 (4) - Ctrl + G. this is not good flow. :arrow: fixed
  3. 00:24:577 (7,8) - How about this rhythm? following vocals much better IMO. :arrow: Fine but I unchange because my decide
  4. 00:36:174 (3) - makes more blanket this lol :arrow: fixed
  5. 00:38:190 (4,5,6,7,1) - If you can, how about makes more semi-symmetry? like this. :arrow: Nope, It only diffirent me abit
    SPOILER


    This is code.
    152,80,38190,1,0,0:0:0:0:
    232,216,38443,1,0,0:0:0:0:
    312,80,38695,1,8,0:0:0:0:
    160,168,38947,1,2,0:0:0:0:
    304,168,39199,6,0,P|374:142|400:88,2,120,4|2|0,0:0|0:0|0:0,0:0:0:0:
  6. 01:03:905 - Add clap? you can hear it. :arrow: fixed
  7. 01:04:031 - ^ :arrow: fixed
  8. 01:10:459 (4,5) - How about this rhythm? it looks match up vocals and other sound. :arrow: fix by my way
  9. 01:30:880 (3) - Anti-jump. Add NC :arrow: fixed
  10. 01:38:443 (3) - Add finish? :arrow: fixed
  11. 01:39:577 (1) - Spinners end looks strange. reduce it to white-tick.
:arrow: If at white-tick, rhythm is wrong with intrument

Insane

  1. 00:04:031 (3,5,7) - This is overmapping IMO. I don't catch any sound. :arrow: I will consider this
  2. 00:25:964 (4,5) - How about this rhythm? following vocals much better. I think, it will more fits about vocal's downbeat sound. :arrow: fixed
  3. 00:40:964 (8) - Add whistle? :arrow: fixed
  4. 00:41:090 (9) - Add clap. you can hear it. :arrow: fixed
  5. 00:49:157 (9) - Delete this circle? :arrow: nope
  6. 00:51:048 (6) - Bad overlap. Move to like x:36, y:152 much better for looking and playing. :arrow: fixed
  7. 00:55:333 (6) - It would be good if you can shape this to mirror 00:54:829 (5) :arrow: nope
  8. 00:59:367 (7,8) - Reverse rhythm looks more better for following vocals. like this. :arrow: fixed
  9. 01:05:795 - Add 1 circle here? :arrow: If I add, I won't creat jump
  10. 01:13:989 (3) - Add NC here. players might confuse this jump. :arrow: Yes but 2 circle/1 color. Ugly
  11. 01:17:518 (1,3) - How about make this to circle shapes? in my opinion, looks really good and more playable. :arrow: I don't like it, Sorry
    SPOILER


    This is code.
    288,324,77518,6,0,P|247:248|288:156,1,180,4|8,0:0|0:0,0:0:0:0:
    364,144,78274,1,0,0:0:0:0:
    372,342,78527,2,0,P|336:345|288:324,1,90
  12. 01:38:947 (4) - Add NC. a little confusing anti-jump. :arrow: fixed
That's all ;) nice mapset ~ GL anyway :)

Thank for mod and star~, scanter-san. Almost fixed. ^^
Loooctav
Sorry Oyatsu! /lazy for mod

EDIT: Delete from me blacklist (Queue if you remember)
Poggo
Hey hey ^^ good map~ I'll try to mod it soon :P
maaagic
Hi, thx M4M
[Insane]
00:27:476 (2) - Move to (158,339)?
00:46:258 (4) - Try this http://puu.sh/3FDXr.jpg
00:59:871 (8) - clap
01:03:653 (9,10,11) - Those note don't fit this song. Try this rhythm. Of course, you can use slider. http://puu.sh/3FE4N
01:18:527 (3) - Move to (360,271)
01:19:535 (1) - Move to (205,122)
01:20:291 (2) - finish?
01:22:560 (4) - finish!
01:30:123 (9) - clap!
01:31:384 - finish!!
01:31:132 (2) - clap!!

[Hard]
00:30:627 - Add Hitsound on slider tick?
00:32:644 (8) - clap
00:40:585 - remove clap and 00:40:711 - add clap
01:31:132 - clap
01:32:140 - clap

[Easy]
01:39:703 (1) - you should move this spinner end at 01:43:737 -

good luck :)
jonathanlfj
Modding upon request~
Duca~ look at my sig xD

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
you have two .osb files, probably a result of title change; delete the one that is not in use
Great SB! One suggestion though: ask BATs to display the artist/title scroll at 00:08:947, fits nicely with the song and your SB setup
Also Easy/Hard seems to end at 01:43:863 whereas Normal/Insane ends at 01:43:737, you need to end your spinners at the same spot across all diffs

[Easy]
00:22:560 (2) - move this a bit up to form a triangle with 00:20:543 (4,1)
00:43:737 (4) - blanket here can be improved ><
01:22:560 (1) - a perfectly symmetrical slider here would look alot better since its the only object between 2 spinners
01:27:602 (1) - this is too soon after spinner for Easy, either delete this note or shorten the spinner to 01:26:594 to give players more time to react
01:31:636 (5) - NC pattern is kinda messed here, NC is supposed to be on this slider and 01:35:669 (3)
01:38:190 (1) - it would fit the music better if you deleted this note and started 01:38:695 (2) at 01:38:443

[Normal]
00:07:434 (5) - two whistles on this slider sounds quite abrupt, would suggest you to remove one
00:35:165 (2) - should have a S:C2 finish on the start to math the other diffs
00:47:770 (2,3) - this is a bit flow disturbing, move 00:48:022 (3) up for a better oval flow
01:11:972 (4,5) - positioning it like this would look alot better here: 01:28:106 (2,3) - make these align properly, seems to be your intention anyways
01:32:140 (2) - move 1 grid right would make this symmetrical on the y-axis like 01:30:375 (6) (also move everything afterwards 1 grid right and you get a nice symmetry on 01:36:678 (5,6,1,2) as well)

[Hard]
00:04:157 (6) - i expected a whistle on the repeat here to cover the bell sound in the music
00:15:501 (3,4) - these are actually very hard to play, since most players would assume they have the same number of repeats, which is not the case. Remove a repeat on 00:16:006 (4) and construct a 1/2 slider starting at 00:16:510 and ending at 00:16:762, and u can delete the circle there.
00:37:182 (1,2) - try ctrl+g on these two, flows alot better imo
00:40:207 (2) - remove the clap on the end, sounds really weird when heard so close with the clap on 00:40:711 (3)
00:42:728 (4) - forgot a whistle on the end
00:50:543 (2,4) - perfectly stack the two ><
01:03:905 (2,3) - same as 00:15:501 (3,4)
01:11:468 (1) - remove NC to keep consistent with the first part of the kiai

[Insane]
00:18:527 (5,1) - its better if you did a 1/2 slider at 00:18:527 and a 1/1 slider at 00:19:031 to follow the vocals here
00:27:098 (1,2) - stack these properly, the way you have it right now makes the stack look abnormal due to stack leniency in game play
00:34:913 (5,1) - these two sliders should have the same curve according to your placement here
00:49:283 (1) - from here on you should NC every 4/4 measure to prevent combo colours from going past 10
00:50:795 (5,6,7) - these should have the same spacing to mirror the effects of 00:50:039 (2,3,4)
00:59:871 (8) - forgot clap here
01:01:888 (4) - the overheld slider here doesn't make alot of sense since there is no vocal hold present, end it regularly at 01:02:140 to capture the vocal start there
01:04:661 (10,11) - these should have whistles on them to indicate that they are following the pianos instead of the drums, or else they wont make alot of sense when players try to hit them
01:20:291 (2) - add a finish since there is finish in the music (you can reduce the volume for it if you see fit)
01:22:560 (4,5,6,7) - shoudn't this be a spacing increase? seems more reasonable considering your previous spacing changes
01:31:258 - add a note to cover for the drums?
01:38:947 (1,2) - this could easily be misread as 3/4 spacing due to the large jump you did for 01:37:686 (1,2,3) with equivalent distance, a good solution is to add a note at 01:38:695 indicating that the rhythm has changed, or else you should reposition your notes in this section

I wrote up the mod and then i pressed back space by accident orz, what you see is what i can still remember from the top of my head. Please excuse me if some stuff doesnt sound right to you ><

Must say the map/SB is done really well, here is a star and good luck on ranking~
Topic Starter
Oyatsu
maaagic
Hi, thx M4M
[Insane]
00:27:476 (2) - Move to (158,339)? :arrow: fixed
00:46:258 (4) - Try this http://puu.sh/3FDXr.jpg :arrow: I make as vocal
00:59:871 (8) - clap :arrow: yes
01:03:653 (9,10,11) - Those note don't fit this song. Try this rhythm. Of course, you can use slider. http://puu.sh/3FE4N :arrow: I will fix if BAT mod this
01:18:527 (3) - Move to (360,271) :arrow: No need
01:19:535 (1) - Move to (205,122) :arrow: ^
01:20:291 (2) - finish? :arrow: fixed
01:22:560 (4) - finish! :arrow: ^
01:30:123 (9) - clap! :arrow: fixed
01:31:384 - finish!! :arrow: Double finish. I don't like this
01:31:132 (2) - clap!! :arrow: fixed

[Hard]
00:30:627 - Add Hitsound on slider tick? :arrow: This is tick of S2. I don't use it in slidertick. Sorry ><
00:32:644 (8) - clap :arrow: So noisy!!
00:40:585 - remove clap and 00:40:711 - add clap :arrow: fixed
01:31:132 - clap :arrow: fixed
01:32:140 - clap :arrow: fixed

[Easy]
01:39:703 (1) - you should move this spinner end at 01:43:737 - :arrow: ah GOD, ^^ fixed

good luck :)

Thank you for modding :)


jonathanlfj
Modding upon request~
Duca~ look at my sig xD

[Easy]
00:22:560 (2) - move this a bit up to form a triangle with 00:20:543 (4,1) :arrow: fixed
00:43:737 (4) - blanket here can be improved >< :arrow: I think it is fine
01:22:560 (1) - a perfectly symmetrical slider here would look alot better since its the only object between 2 spinners :arrow: I don't understand your mean
01:27:602 (1) - this is too soon after spinner for Easy, either delete this note or shorten the spinner to 01:26:594 to give players more time to react :arrow: Use shorter spin ><
01:31:636 (5) - NC pattern is kinda messed here, NC is supposed to be on this slider and 01:35:669 (3) :arrow: fixed
01:38:190 (1) - it would fit the music better if you deleted this note and started 01:38:695 (2) at 01:38:443 :arrow: fixed

[Normal]
00:07:434 (5) - two whistles on this slider sounds quite abrupt, would suggest you to remove one :arrow: fixed
00:35:165 (2) - should have a S:C2 finish on the start to math the other diffs :arrow: fixed
00:47:770 (2,3) - this is a bit flow disturbing, move 00:48:022 (3) up for a better oval flow :arrow: fixed
01:11:972 (4,5) - positioning it like this would look alot better here: :arrow: fixed
01:28:106 (2,3) - make these align properly, seems to be your intention anyways :arrow: yes
01:32:140 (2) - move 1 grid right would make this symmetrical on the y-axis like 01:30:375 (6) (also move everything afterwards 1 grid right and you get a nice symmetry on 01:36:678 (5,6,1,2) as well) :arrow: fixed

[Hard]
00:04:157 (6) - i expected a whistle on the repeat here to cover the bell sound in the music :arrow: fixed
00:15:501 (3,4) - these are actually very hard to play, since most players would assume they have the same number of repeats, which is not the case. Remove a repeat on 00:16:006 (4) and construct a 1/2 slider starting at 00:16:510 and ending at 00:16:762, and u can delete the circle there. :arrow: fixed
00:37:182 (1,2) - try ctrl+g on these two, flows alot better imo :arrow: fixed
00:40:207 (2) - remove the clap on the end, sounds really weird when heard so close with the clap on 00:40:711 (3) :arrow: fixed
00:42:728 (4) - forgot a whistle on the end :arrow: yes ><
00:50:543 (2,4) - perfectly stack the two >< :arrow: fixed
01:03:905 (2,3) - same as 00:15:501 (3,4) :arrow: fixed
01:11:468 (1) - remove NC to keep consistent with the first part of the kiai :arrow: It isn't fine

[Insane]
00:18:527 (5,1) - its better if you did a 1/2 slider at 00:18:527 and a 1/1 slider at 00:19:031 to follow the vocals here :arrow: fixed
00:27:098 (1,2) - stack these properly, the way you have it right now makes the stack look abnormal due to stack leniency in game play :arrow: fixed
00:34:913 (5,1) - these two sliders should have the same curve according to your placement here :arrow: fixed
00:49:283 (1) - from here on you should NC every 4/4 measure to prevent combo colours from going past 10 :arrow: I don't see problem here
00:50:795 (5,6,7) - these should have the same spacing to mirror the effects of 00:50:039 (2,3,4) :arrow: Nope
00:59:871 (8) - forgot clap here :arrow: fixed
01:01:888 (4) - the overheld slider here doesn't make alot of sense since there is no vocal hold present, end it regularly at 01:02:140 to capture the vocal start there :arrow: nope
01:04:661 (10,11) - these should have whistles on them to indicate that they are following the pianos instead of the drums, or else they wont make alot of sense when players try to hit them :arrow: fixed
01:20:291 (2) - add a finish since there is finish in the music (you can reduce the volume for it if you see fit) :arrow: fixed
01:22:560 (4,5,6,7) - shoudn't this be a spacing increase? seems more reasonable considering your previous spacing changes :arrow: nope
01:31:258 - add a note to cover for the drums? :arrow: Other ask me so but I unchange to jump
01:38:947 (1,2) - this could easily be misread as 3/4 spacing due to the large jump you did for 01:37:686 (1,2,3) with equivalent distance, a good solution is to add a note at 01:38:695 indicating that the rhythm has changed, or else you should reposition your notes in this section :arrow: Move to center

I wrote up the mod and then i pressed back space by accident orz, what you see is what i can still remember from the top of my head. Please excuse me if some stuff doesnt sound right to you ><

Must say the map/SB is done really well, here is a star and good luck on ranking~
Gloria Guard
Hi. m4m


[General]

Fine imo


[Easy]

00:00:880 (1,2,3,4) I don't understand this rhythm. because this rhythm is unsuited
also easy players this part rhythm is confuse imo, so i suggestion this part rhythm.
00:06:930 (2,3,4) Hmm.. why you used this rhythm here? it's really awkward imo.
i think this rhythm more improve here, so i recommend rhythm.
00:16:006 why you don't add note, i'm hear this part drum sound, i think need note imo
00:30:627 (3) I suggestion this slider rhythm, 1/4 slider remove 1/2 slider add?
i think hear lyrics rhythm here, and 00:31:384 (1) this spinner move 00:31:006 is better.
00:53:821 (2) add note, I'm hear too drum sound, also i feel empty here.
01:22:560 (1) This slider shape balance is bad, you change this slider shape.
01:09:955 This too 00:53:821 is same.


[Normal]


00:01:132 remove note. it's players really coufuse and it's unnecessary.
00:07:812 (1) Why spinner here? i don't understand this spinner.. it's really short and beginner players
confuse imo. remove spinner and add long slider or add note please.
00:35:669 (2,3,4) Hmm.. this pattern is bad flow... here you change flow.
00:54:577 (2,3,4) Here the rhythm you are using is not appropriate, i suggestion this rhythm.
01:04:913 (8,1) This too 002:224 same.
01:38:947 (3) One more repeat this slider? if you change 01:39:703 this spinner move 01:39:577 here


[Hard]

You have many used anti-jump, example 00:02:140 (4,1) and 00:04:919 (6,1) and 00:11:720
The parts used are too big distance. also 00:14:93 (4,5) and 00:34:157 (2,3,4,5,6)
If you play the two jumps do you read it?, In my opinion, the jump part of the player is likely to be confused.
This difficulty is not insane, this diff is hard, I hope you understand

00:04:661 (6,1) This jump pattern really big spacing. you decrease this spacing.. it's really big jump.
00:11:720 (5,6) This too, why you used this part big jump here? please this jump decrease spacing.
00:14:745 (4,5) ^
00:50:795 (2,4) This stack more improve imo.
01:1385 (1,2,3) This does not fit the rhythm because i playing this rhythm can't read, i suggest this rhythm.


[Insane]

00:21:552 (2,3,4) I suggestion this rhythm.
01:04:031 (9,10,11) i don't understand this rhythm, this rhythm really is not suitable
it's players only confuse here, i suggestion rhythm.






Good luck.


Edit : OMG.. post bug shit.. if you don't understand part, pm me please.
Topic Starter
Oyatsu
Gloria Guard
Hi. m4m


[General]

Fine imo


[Easy]

00:00:880 (1,2,3,4) I don't understand this rhythm. because this rhythm is unsuited :arrow: Nice!
also easy players this part rhythm is confuse imo, so i suggestion this part rhythm.
00:06:930 (2,3,4) Hmm.. why you used this rhythm here? it's really awkward imo. :arrow: I prefer mine
i think this rhythm more improve here, so i recommend rhythm.
00:16:006 why you don't add note, i'm hear this part drum sound, i think need note imo :arrow: Rhythm is unsuitable when I add note, so empty
00:30:627 (3) I suggestion this slider rhythm, 1/4 slider remove 1/2 slider add? :arrow: Don't understand @@
i think hear lyrics rhythm here, and 00:31:384 (1) this spinner move 00:31:006 is better. :arrow: fixed by my way
00:53:821 (2) add note, I'm hear too drum sound, also i feel empty here. :arrow: Need empty to break abit, I think so
01:22:560 (1) This slider shape balance is bad, you change this slider shape. :arrow: fixed
01:09:955 This too 00:53:821 is same. :arrow: The same ><


[Normal]


00:01:132 remove note. it's players really coufuse and it's unnecessary. :arrow: Sorry I keep
00:07:812 (1) Why spinner here? i don't understand this spinner.. it's really short and beginner players
confuse imo. remove spinner and add long slider or add note please. :arrow: Will consider when BAT mods
00:35:669 (2,3,4) Hmm.. this pattern is bad flow... here you change flow. :arrow: you copy false link but I can understand. Fixed
00:54:577 (2,3,4) Here the rhythm you are using is not appropriate, i suggestion this rhythm. :arrow: Keep. Sorry
01:04:913 (8,1) This too 002:224 same. :arrow: It is fine, I think
01:38:947 (3) One more repeat this slider? if you change 01:39:703 this spinner move 01:39:577 here :arrow: Not


[Hard]

You have many used anti-jump, example 00:02:140 (4,1) and 00:04:919 (6,1) and 00:11:720 :arrow:
The parts used are too big distance. also 00:14:93 (4,5) and 00:34:157 (2,3,4,5,6)
If you play the two jumps do you read it?, In my opinion, the jump part of the player is likely to be confused.
This difficulty is not insane, this diff is hard, I hope you understand

00:04:661 (6,1) This jump pattern really big spacing. you decrease this spacing.. it's really big jump. :arrow: fixed
00:11:720 (5,6) This too, why you used this part big jump here? please this jump decrease spacing. :arrow: A jump and a break afterward. Keep
00:14:745 (4,5) ^ :arrow: Some other hard I see it. I keep
00:50:795 (2,4) This stack more improve imo. :arrow: fixed
01:1385 (1,2,3) This does not fit the rhythm because i playing this rhythm can't read, i suggest this rhythm. :arrow: But I can read =w=


[Insane]

00:21:552 (2,3,4) I suggestion this rhythm. :arrow: fixed
01:04:031 (9,10,11) i don't understand this rhythm, this rhythm really is not suitable :arrow: I keep. Sorry ><
it's players only confuse here, i suggestion rhythm.






Good luck.


Edit : OMG.. post bug shit.. if you don't understand part, pm me please.

Thank for modding, Glogu-chan >< :)
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