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Hanatan - Jishou Mushoku

posted
Total Posts
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Topic Starter
DingGGu
This beatmap was submitted using in-game submission on 2013년 8월 21일 수요일 at 오후 6:46:40

Artist: Hanatan
Title: Jishou Mushoku
Tags: utaite vocaloid hatsune miku yurica flower cordelia nekobolo Self Inflicted Achromatic nicovideo w_h_i_t_e
BPM: 120
Filesize: 8769kb
Play Time: 03:20
Difficulties Available:
  1. Easy (0.88 stars, 128 notes)
  2. Hard (4.76 stars, 327 notes)
  3. W h i t e's Normal (3.33 stars, 223 notes)
Download: Hanatan - Jishou Mushoku
Information: Scores/Beatmap Listing
---------------
Osu! By DingGGu & W h i t e
-Easy: Done.
-Normal: Done.
-Hard: Done.
StoryBoard By DingGGu: Done.
Beige
Normal
osu file format v12

[General]
AudioFilename: sia.mp3
AudioLeadIn: 0
PreviewTime: 56776
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 24609,56776,104776,120776
DistanceSpacing: 1
BeatDivisor: 3
GridSize: 4

[Metadata]
Title:Jishou Mushoku
TitleUnicode:自傷無色
Artist:Hanatan
ArtistUnicode:花たん
Creator:DingGGu
Version:W h i t e's Normal
Source:
Tags:utaite vocaloid hatsune miku yurica flower cordelia nekobolo Self Inflicted Achromatic nicovideo
BeatmapID:274152
BeatmapSetID:104017

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,88975,99336
2,152975,159336
2,164976,167336
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
8776,500,4,1,1,60,1,0
56776,-100,4,1,1,60,0,1
72526,-100,4,1,1,60,0,0
72776,-100,4,1,1,60,0,1
88776,-100,4,1,1,60,0,0
120776,-100,4,1,1,60,0,1
136526,-100,4,1,1,60,0,0
136776,-100,4,1,1,60,0,1
152776,-100,4,1,1,60,0,0
164776,-100,4,1,1,40,0,0
184776,-100,4,1,1,60,0,1
200776,-100,4,1,1,60,0,0


[Colours]
Combo1 : 255,0,128
Combo2 : 0,191,244
Combo3 : 0,128,255
Combo4 : 255,255,128
Combo5 : 255,255,0
Combo6 : 0,255,0
Combo7 : 0,204,0
Combo8 : 255,0,255

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356,328,196776,102,0,P|400:288|408:220,1,120,4|0,0:0|0:0,0:0:0:0:
404,152,197609,2,0,L|396:112,1,40,0|8,0:0|0:0,0:0:0:0:
304,36,198276,1,0,0:0:0:0:
284,156,198776,5,0,0:0:0:0:
191,79,199276,1,0,0:0:0:0:
164,196,199776,2,0,B|137:186|106:200|106:200|74:214|48:204,2,120,8|0|4,0:0|0:0|0:0,0:0:0:0:
MerryGate
Hi~
Although I'm still busy, I have a little time for modding.
Maybe I'm busy until after about half a month.

[General]
-This mp3 has 256kbps, reduce to 192kbps.
-You should add "approachcircle.png" and "reversearrow.png", furthermore set SliderBorder.

Rule wrote:

When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).
SliderBorder is add to bottom of [Colours] in osu file.
Generally it is 255,255,255, but you can change to other color.
-Add "w_h_i_t_e" or "white" to the Tags.


[Hard]
I like 1/3 beatmap.

If I were you, I would more use stacked double.(Like 00:24:609 (1,2) - )
Though such as 00:32:275 (1,2,3) - are beautiful, it was a little annoy.(It has a difficulty similar to Utatabigarasu[Karen])

00:12:776 (1,2) - Use symmetry.
00:26:109 - , 00:26:609 - I want add circle, it was fun pattern. Although I say, this diff is Hard. I'll left to you.
00:28:609 (2,3) - How about stack this? If you change pattern, need adjustment spacing.
00:32:275 (1,2) - Ctrl+G. I think it is more better flow.
00:56:276 - I highly recommend that you use small sound on this point.
00:57:776 (3,4) - I like following pattern. It match the rhythm with the music.
01:06:776 (1,2,3,4) - How about this pattern?

01:09:776 (4) - When first play, I felt like starting from the end of the slider.
So, If you reverse(Ctral+G) 01:09:776 (4) - and 01:10:276 (5) - , it would be more better flow.
01:11:609 (2,3) - Hmm...I dont like this pattern. If you dont have a special meaning, stack this.
01:14:276 (4) - Ctrl+G then stack to 01:14:276 (4) - then Ctrl+G.
01:14:276 (4,1) - They have bigger spacing than other. If possible, reduce it. Or change to circle as 00:57:776 (3,4) -.
01:27:776 (4) - Since I want to place a circle 01:28:776 - , I recommend one of the following.


01:47:609 (6,1) - stack or move to x:248 y:332. then adjustment spacing of 01:46:776 (5,6) - .
02:00:776 (1,2,3,4) - Same as 00:57:776 (3,4) -
02:06:776 (1,2) - I think this jump isnt necessary.
76,200,126776,6,0,L|176:256,1,106.666666666667
184,324,127276,2,0,P|226:295|242:244,1,106.666666666667,8|0,0:0|0:0,0:0:0:0:
198,184,127776,2,0,P|250:172|298:196,1,106.666666666667,8|0,0:0|0:0,0:0:0:0:
352,240,128275,1,0,0:0:0:0:
02:31:776 (4) - Same as 01:27:776 (4) -
03:03:276 (2,1,2,3,4,1) - I was able to play this (with DT), it may be hard for players.(In particular 03:04:276 (4,1) - )

I have ignored many inconsistencies, maybe I think it would be acceptable for fun.


[W h i t e's Normal]
AR,OD+1(or HP+1). For difficulty spread.
01:27:776 (3) - Same as Hard.
01:40:776 (1,1) - I think too close for Normal players. Suppiner end point to 01:43:77 - ?
02:31:776 (3) - Same as Hard.
03:19:776 (3) - ^


[Easy]
01:25:776 (2) - like this?



Always nice mapset.
Good luck~!
Topic Starter
DingGGu

MerryGate wrote:

Hi~
Although I'm still busy, I have a little time for modding.
Maybe I'm busy until after about half a month. Wow~! Thank you~

[General]
-This mp3 has 256kbps, reduce to 192kbps. will be change
-You should add "approachcircle.png" and "reversearrow.png", furthermore set SliderBorder.

Rule wrote:

When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).
SliderBorder is add to bottom of [Colours] in osu file.
Generally it is 255,255,255, but you can change to other color.Thank you. this is nice information for me
-Add "w_h_i_t_e" or "white" to the Tags.add


[Hard]
I like 1/3 beatmap.

If I were you, I would more use stacked double.(Like 00:24:609 (1,2) - ) i love too. i will be consider
Though such as 00:32:275 (1,2,3) - are beautiful, it was a little annoy.(It has a difficulty similar to Utatabigarasu[Karen])

00:12:776 (1,2) - Use symmetry.changed
00:26:109 - , 00:26:609 - I want add circle, it was fun pattern. Although I say, this diff is Hard. I'll left to you. changed
00:28:609 (2,3) - How about stack this? If you change pattern, need adjustment spacing.
00:32:275 (1,2) - Ctrl+G. I think it is more better flow. changed
00:56:276 - I highly recommend that you use small sound on this point. changed
00:57:776 (3,4) - I like following pattern. It match the rhythm with the music.
01:06:776 (1,2,3,4) - How about this pattern?

01:09:776 (4) - When first play, I felt like starting from the end of the slider.
So, If you reverse(Ctral+G) 01:09:776 (4) - and 01:10:276 (5) - , it would be more better flow.
01:11:609 (2,3) - Hmm...I dont like this pattern. If you dont have a special meaning, stack this.
01:14:276 (4) - Ctrl+G then stack to 01:14:276 (4) - then Ctrl+G. changed
01:14:276 (4,1) - They have bigger spacing than other. If possible, reduce it. Or change to circle as 00:57:776 (3,4) -.
01:27:776 (4) - Since I want to place a circle 01:28:776 - , I recommend one of the following.


01:47:609 (6,1) - stack or move to x:248 y:332. then adjustment spacing of 01:46:776 (5,6) - .
02:00:776 (1,2,3,4) - Same as 00:57:776 (3,4) -
02:06:776 (1,2) - I think this jump isnt necessary. changed
76,200,126776,6,0,L|176:256,1,106.666666666667
184,324,127276,2,0,P|226:295|242:244,1,106.666666666667,8|0,0:0|0:0,0:0:0:0:
198,184,127776,2,0,P|250:172|298:196,1,106.666666666667,8|0,0:0|0:0,0:0:0:0:
352,240,128275,1,0,0:0:0:0:
02:31:776 (4) - Same as 01:27:776 (4) - not changed
03:03:276 (2,1,2,3,4,1) - I was able to play this (with DT), it may be hard for players.(In particular 03:04:276 (4,1) - ) i have made this on purpose

I have ignored many inconsistencies, maybe I think it would be acceptable for fun. LOL


[W h i t e's Normal]
AR,OD+1(or HP+1). For difficulty spread.
01:27:776 (3) - Same as Hard.
01:40:776 (1,1) - I think too close for Normal players. Suppiner end point to 01:43:77 - ?
02:31:776 (3) - Same as Hard.
03:19:776 (3) - ^


[Easy]
01:25:776 (2) - like this?



Always nice mapset.
Good luck~!
eikkaleyd
nice, I love Hanatan, too
Losertic
Hello!

From M4M.

translate Korean.

Modding

General

  1. 스킨 크기가 이상하다는 에러? 잘 모르겠네요.. 128x128사이즈 확인.

Easy

  1. AiMod 관련.
    1. snapped 에러 없애기.

W h i t e's Normal

  1. 굿 퀄리티

Hard

  1. 00:32:275 (6) - NC 풀고, 00:32:609 (1) - 에다가 NC.
  2. 01:00:776 (1,2,3,4) - 슬라이더 모양을 좀 이렇게 하시는건 어떤가요? http://osu.ppy.sh/ss/907274 http://osu.ppy.sh/ss/907276 근데 이 난이도에는 슬라이더 끝부분에 노트 겹쳐서 놓는게 없네요. 무시해도 될듯... 근데 1,2 슬라이더 모양은 바꿔주시면?..
  3. 01:08:609 (4) - NC. 01:08:776 (1) - 는 NC 풀기.
  4. 02:14:776 (6) - NC, 02:15:776 (1) - NC 제거.
  5. 02:26:276 (4) - (136,292)로 이동.



솔직히 말해서 3개 난이도 다 굿퀄리티임. 하드도 진짜 그나마 그나마 진짜 트집잡는 느낌임

스킨도ㅓ 좋고 스토리 보드도 좋아요. 8-)

S.T.A.R
AyuShu
Oh my goodness, this is such a pretty map , so so so pretty :)
Topic Starter
DingGGu

Losertic wrote:

Hello!

From M4M.

translate Korean.

Modding

General

  1. 스킨 크기가 이상하다는 에러? 잘 모르겠네요.. 128x128사이즈 확인.

Easy

  1. AiMod 관련.
    1. snapped 에러 없애기.

W h i t e's Normal

  1. 굿 퀄리티

Hard

  1. 00:32:275 (6) - NC 풀고, 00:32:609 (1) - 에다가 NC.
  2. 01:00:776 (1,2,3,4) - 슬라이더 모양을 좀 이렇게 하시는건 어떤가요? http://osu.ppy.sh/ss/907274 http://osu.ppy.sh/ss/907276 근데 이 난이도에는 슬라이더 끝부분에 노트 겹쳐서 놓는게 없네요. 무시해도 될듯... 근데 1,2 슬라이더 모양은 바꿔주시면?..
  3. 01:08:609 (4) - NC. 01:08:776 (1) - 는 NC 풀기.
  4. 02:14:776 (6) - NC, 02:15:776 (1) - NC 제거.
  5. 02:26:276 (4) - (136,292)로 이동.



솔직히 말해서 3개 난이도 다 굿퀄리티임. 하드도 진짜 그나마 그나마 진짜 트집잡는 느낌임

스킨도ㅓ 좋고 스토리 보드도 좋아요. 8-)

S.T.A.R
Update
Sonnyc
Easy:

01:08:776 (1) - 음?
01:16:776 (1) - ^
01:24:776 (1) - ^
쩝. 콤보 섞이신듯 하니 자체 점검 부탁합니다. 이외는 괜찮

W h i t e's Normal:

00:39:276 (4) - 음,, 다음 슬라랑 겹쳐서 뭔가 어색한 느낌이 나니까 (348,220)에 놓는게 어때요?
02:02:276 (3) - 1칸 아래.
02:44:776 (4) - 이지 처럼 뉴콤하는게 어때요?

Hard:

00:55:776 (5) - 끝에를 5% 소프트로 바꿔주세요. 완벽한 음소거를 위해서,,
01:15:276 (2) - ctrl+G가 흐름에 더 나을거 같네요.
01:47:609 (6) - (248,336)에 놓아주세요.
02:19:776 (3) - 이거도 ctrl+G가 나을듯요
02:54:776 (5) - 지워주세요. 박자가 있는건 사실이지만, 지우는 편이 가사를 훨씬 잘 살려요
03:10:776 (4) - 1칸 왼쪽?
03:19:776 (4) - 뉴콤?

개인적인 의견이지만 붉은 계열의 스토리보딩은 눈부셨던,, 굳맵.
Topic Starter
DingGGu

Sonnyc wrote:

Easy:

01:08:776 (1) - 음?
01:16:776 (1) - ^
01:24:776 (1) - ^
쩝. 콤보 섞이신듯 하니 자체 점검 부탁합니다. 이외는 괜찮

W h i t e's Normal:

00:39:276 (4) - 음,, 다음 슬라랑 겹쳐서 뭔가 어색한 느낌이 나니까 (348,220)에 놓는게 어때요?
02:02:276 (3) - 1칸 아래.
02:44:776 (4) - 이지 처럼 뉴콤하는게 어때요?

Hard:

00:55:776 (5) - 끝에를 5% 소프트로 바꿔주세요. 완벽한 음소거를 위해서,,
01:15:276 (2) - ctrl+G가 흐름에 더 나을거 같네요.
01:47:609 (6) - (248,336)에 놓아주세요.
02:19:776 (3) - 이거도 ctrl+G가 나을듯요
02:54:776 (5) - 지워주세요. 박자가 있는건 사실이지만, 지우는 편이 가사를 훨씬 잘 살려요
03:10:776 (4) - 1칸 왼쪽?
03:19:776 (4) - 뉴콤?

개인적인 의견이지만 붉은 계열의 스토리보딩은 눈부셨던,, 굳맵.
모딩 감사합니다~ 적용 완료.
GugUCorn
[General]

  1. http://puu.sh/3WFnJ.wav 곡에서 띵띵거리는 소리가 있던데 이거 넣는 것은 어때요? 휘슬로 해서

[Easy]

  1. 00:10:776 (2) - 3번째 슬라이드 포인트 (280,312)으로 이동
  2. 01:04:775 (4) - 뉴콤보
  3. 01:40:776 (1) - 클랩
  4. 03:00:776 (1) - 끝에 클랩이 빠져있네요

[Normal]

  1. 00:16:776 (1) - 첫 부분 피니쉬
  2. 00:50:776 (3) - 두 번째 슬라이드 포인트를 (332,40)
  3. 01:04:775 (1) - 첫 부분 피니쉬?
  4. 01:40:776 (1) - 클랩
  5. 02:09:775 (2) - 곡선으로 만드는 것은 어때요?
  6. 02:31:776 (3) - 빨간 슬라이드 포인트를 슬라이드틱에 가깝게
  7. 02:55:776 (3) - 1그리드 오른쪽으로
[Hard]

  1. 03:07:776 (4) - 마지막 것을 (304,112)으로
  2. 03:16:276 (5) - ↑마찬가지
짧은 모딩이라 죄송해요 ^^
SB에 맞춰서 노트 색깔 바뀌는게 제일 맘에 드네요
I GIVE YOU STAR!GO RANK!
Topic Starter
DingGGu

TaMul wrote:

[General]

  1. http://puu.sh/3WFnJ.wav 곡에서 띵띵거리는 소리가 있던데 이거 넣는 것은 어때요? 휘슬로 해서
띵띵이 뭔지 모르겠어요.. 시간을 알려주세요.

[Easy]

  1. 00:10:776 (2) - 3번째 슬라이드 포인트 (280,312)으로 이동
  2. 01:04:775 (4) - 뉴콤보
  3. 01:40:776 (1) - 클랩
  4. 03:00:776 (1) - 끝에 클랩이 빠져있네요

[Normal]

  1. 00:16:776 (1) - 첫 부분 피니쉬
  2. 00:50:776 (3) - 두 번째 슬라이드 포인트를 (332,40)
  3. 01:04:775 (1) - 첫 부분 피니쉬?
  4. 01:40:776 (1) - 클랩
  5. 02:09:775 (2) - 곡선으로 만드는 것은 어때요?
  6. 02:31:776 (3) - 빨간 슬라이드 포인트를 슬라이드틱에 가깝게
  7. 02:55:776 (3) - 1그리드 오른쪽으로
[Hard]

  1. 03:07:776 (4) - 마지막 것을 (304,112)으로
  2. 03:16:276 (5) - ↑마찬가지
짧은 모딩이라 죄송해요 ^^
SB에 맞춰서 노트 색깔 바뀌는게 제일 맘에 드네요
I GIVE YOU STAR!GO RANK!
Update
GugUCorn
00:28:776,00:30:276,00:30:776,00:31:776 - 이런 부분에서 띵거리는 소리가 들려요 ^^

너무 소리가 작아서 저 힛사 넣기엔 좀 그러려나?^^;
Topic Starter
DingGGu

TaMul wrote:

00:28:776,00:30:276,00:30:776,00:31:776 - 이런 부분에서 띵거리는 소리가 들려요 ^^

너무 소리가 작아서 저 힛사 넣기엔 좀 그러려나?^^;
전.. 처음 들어봤네요;;

게다가 맞지않는 힛사운드 같아서 패스!
ax_pokl
From ax_pokl's Modding Queue
M4M Chindren's Song Remix.




[General]
Song setup-->Design-->Display epilepsy warning.
Kiai time too long.
Change the png file: click here
copy following link to download the files:
http://ys-d.ys168.com/2.0/330992656/f39 ... circle.png
http://ys-d.ys168.com/2.0/330992655/mbR ... earrow.png
The colors can be a little more contrastable.

[Easy]
No problem.

[W h i t e's Normal]
00:59:776 (3) - change the red point to white point.
00:59:776 (3) - (spilt it to a slider and a circle to fit the music?)
01:02:276 (2) - change it to slider to fit the music?
01:18:276 (3) - (same. the rest of the music same.)
02:40:776 (1,2,3,1,2,3,1) - (I think the background color is gray.)

[Hard]
00:17:776 (2,3) - the distance can be a bit more far.
00:42:776 (5) - new combo?
00:43:776 (1) - cancel nc?
00:44:776 (3) - nc?

Good map, good luck.
Topic Starter
DingGGu

ax_pokl wrote:

From ax_pokl's Modding Queue
M4M Chindren's Song Remix.




[General]
Song setup-->Design-->Display epilepsy warning.
Kiai time too long.
Change the png file: click here
copy following link to download the files:
http://ys-d.ys168.com/2.0/330992656/f39 ... circle.png
http://ys-d.ys168.com/2.0/330992655/mbR ... earrow.png
The colors can be a little more contrastable.

[Easy]
No problem.

[W h i t e's Normal]
00:59:776 (3) - change the red point to white point.
00:59:776 (3) - (spilt it to a slider and a circle to fit the music?)
01:02:276 (2) - change it to slider to fit the music?
01:18:276 (3) - (same. the rest of the music same.)
02:40:776 (1,2,3,1,2,3,1) - (I think the background color is gray.)

[Hard]
00:17:776 (2,3) - the distance can be a bit more far.
00:42:776 (5) - new combo?
00:43:776 (1) - cancel nc?
00:44:776 (3) - nc?

Good map, good luck.
Updated little part
Dive
SPOILER
하드
00:08:776 (1) - 슬라이더틱이 정가운데로 오는게 더 이쁜곡선이 되는듯

00:12:776 (2) - 이런식으로 곡선으로 하는게 더이쁜듯


00:14:776 (1) - 여기도


01:24:276 (4) - 긴 직선슬라이더가 너무 밋밋한데 안에 슬라이더틱 넣어서 떨리게하는거 어떰

02:40:776 (1) - 흠





다바꿔봤는데 이쁘지않음? 이쁘다


424,156,160776,38,0,P|476:168|504:216,1,106.666666666667,4|0,0:0|0:0,0:0:0:0:
432,236,161276,2,0,P|380:228|344:184,1,106.666666666667
356,112,161776,2,0,P|332:80|296:68,2,53.3333333333333,8|0|0,0:0|0:0|0:0,0:0:0:0:
276,144,162276,2,0,L|268:208,2,53.3333333333333
244,68,162776,6,0,P|208:96|200:168,1,106.666666666667,0|0,0:0|0:0,0:0:0:0:
144,224,163276,2,0,P|176:236|196:236,2,53.3333333333333
112,152,163776,2,0,P|80:140|60:140,2,53.3333333333333,8|0|0,0:0|0:0|0:0,0:0:0:0:
68,220,164276,2,0,P|60:136|-4:104,1,160,0|4,0:0|0:0,0:0:0:0:


03:09:776 (2) - 여기도좀 밋밋한듯;;

더할게없음 ㅅㄱ;;

nice map 頑張れ
Topic Starter
DingGGu

Dive wrote:

SPOILER
하드
00:08:776 (1) - 슬라이더틱이 정가운데로 오는게 더 이쁜곡선이 되는듯

00:12:776 (2) - 이런식으로 곡선으로 하는게 더이쁜듯


00:14:776 (1) - 여기도


01:24:276 (4) - 긴 직선슬라이더가 너무 밋밋한데 안에 슬라이더틱 넣어서 떨리게하는거 어떰

02:40:776 (1) - 흠





다바꿔봤는데 이쁘지않음? 이쁘다

03:09:776 (2) - 여기도좀 밋밋한듯;;

더할게없음 ㅅㄱ;;

nice map 頑張れ
update
Nymph
mark so I won't forget to mod it

[General]
you may want to enable epilepsy warning since some of the storyboard did feel a little hurt to eyes(especially the pink background..)


[Easy]
check the aimod and said a unsnapped object had been discovered, so just click the resnap all notes.


mapset is fine, somehow I dislike this kind of hitsounds because I don't think they fit the music very much... of course just my personal feelings.
Topic Starter
DingGGu

Nymph wrote:

mark so I won't forget to mod it

[General]
you may want to enable epilepsy warning since some of the storyboard did feel a little hurt to eyes(especially the pink background..)


[Easy]
check the aimod and said a unsnapped object had been discovered, so just click the resnap all notes.


mapset is fine, somehow I dislike this kind of hitsounds because I don't think they fit the music very much... of course just my personal feelings.
updated. thank you for mod
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