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Yasuharu Takanashi - FAIRY TAIL Main Theme

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Topic Starter
Papysh
This beatmap was submitted using in-game submission on 31 października 2013 at 07:28:57

Artist: Yasuharu Takanashi
Title: FAIRY TAIL Main Theme
Source: Fairy Tail
Tags: Lucy Heartfilia Natsu Dragneel Erza Scarlet Gray Fullbuster Wendy Marvell Carla Happy
BPM: 110
Filesize: 5806kb
Play Time: 02:24
Difficulties Available:
  1. Easy (1,37 stars, 119 notes)
  2. Hard (4,85 stars, 402 notes)
  3. Insane (4,9 stars, 548 notes)
  4. Normal (4,24 stars, 246 notes)
Download: Yasuharu Takanashi - FAIRY TAIL Main Theme
Information: Scores/Beatmap Listing
---------------

~
Mapset:
Easy - Done By Me
Normal - Done By Me
Hard - Done By Me
Insane - Done By Me

Modders List
-Raose
-Side Pocket
-Sieg
-10crystalmask01
-gom1502
-happy623
-Irreversible
-TheVileOne
- -Bakari-
-Jonathanlfj
-Natsu
-Marcin
-RikiH_
-ts8zs
-rEdo
-TaMul
-Moway
-sheela901
-leon1341414
-LKs
-Atema
-ZLOdeuka-
- - Melody
-DX5536
-Yoeri
-Kenterz9
-rezoons
-UnitedWeSin 28/10/2013
-UnitedWeSin 29/10/2013
-Dkun 31/10/2013
-
edgeiaisha

Papysh wrote:

This beatmap was submitted using in-game submission on 9 lipca 2013 at 23:56:38

Artist: Yasuharu Takanashi
Title: Fairy Tail Main Theme
Source: Fairy Tail
BPM: 220
Filesize: 6196kb
Play Time: 02:20
Difficulties Available:
  1. Easy (1,56 stars, 122 notes)
  2. Normal (4,56 stars, 20 notes)
Download: Yasuharu Takanashi - Fairy Tail Main Theme
Information: Scores/Beatmap Listing
---------------
Use this space to tell the world about your map. It helps to include a list of changes as your map is modded!
~ No!
What did you mean by "~ No!" ?
You don't need any mods? :?
Topic Starter
Papysh

edgeiaisha wrote:

Papysh wrote:

This beatmap was submitted using in-game submission on 9 lipca 2013 at 23:56:38

Artist: Yasuharu Takanashi
Title: Fairy Tail Main Theme
Source: Fairy Tail
BPM: 220
Filesize: 6196kb
Play Time: 02:20
Difficulties Available:
  1. Easy (1,56 stars, 122 notes)
  2. Normal (4,56 stars, 20 notes)
Download: Yasuharu Takanashi - Fairy Tail Main Theme
Information: Scores/Beatmap Listing
---------------
Use this space to tell the world about your map. It helps to include a list of changes as your map is modded!
~ No!
What did you mean by "~ No!" ?
You don't need any mods? :?
I didnt even finished mapset heh :P
edgeiaisha
Just tell you :)
For your EASY DIFF, you can just use "1" slider tick rate
Coz' it feels weird when I play CTB mode :o
Topic Starter
Papysh
I changed bpm its fine now
wendao
Oh.. why halved BPM? ;w;
Topic Starter
Papysh
I halved it because it was probably wrong
Ayesha Altugle
Can I have a collab diff with you?
Topic Starter
Papysh
Sorry, i used to map whole mapset on my own : p
Irreversible
take my star dawg
Topic Starter
Papysh

Irreversible wrote:

take my star dawg
K
Topic Starter
Papysh
Mapset is finished, but not hitsounded yet
I need any mods that can help my map
Thanks~
Raose
By your request~

General

Your audio bitrate is 320 kbps, that's too big ): Please reduce to 192 kbps or so
Your hitsounds are soft, consider increasing them by 10%-20%, and try a custom soft-hitclap? D:
Artist: 高梨 康治

Insane

HP +1 for difficulty progression (Hard's HP is also 6)
00:16:345 (2) - the pause sounds awkward to me, what about moving this to 00:16:482 and add a circle at 00:16:345?
00:20:982 (3,4,5,6,7) - make these into better looking pentagon?
00:27:936 (6) - stack the tail better on 00:26:845 (1)
00:29:300 (2) - the whistle sound here sounds a bit out of place here, remove it... actually imo the whistles don't really fit in this kind of song at all ):
00:31:618 (2,3,4) - maybe try this rhythm? sounds better to me
00:54:800 (5,6) - add claps
00:57:391 (1) - might look better to move this down a bit so it doesn't look so close to 9:
01:00:664 (5) - remove clap, sounds a bit weird D:
01:02:845 (5) - ^, try a clap every other white tick instead of every tick, starting from 00:57:391 ish to idk when
01:08:164 (9,1,2,3,4) - arrange in better looking pentagon?
01:24:118 (4) - i think it'd look better to make this the same shape as (2)
01:35:573 (5,6) - make these two shapes similar :P
01:46:209 (4) - i suggest removing the repeat and just having a 1/4 slider and a circle after because the beat at 01:46:482 is quite strong, it deserves its own note
01:47:573 (1) - uhh i think you should just make this a normal curve
02:16:073 (1,1,1) - add finishes and/or claps to the end, for all diffs

Hard

00:55:754 (4,5,6) - why not replace these with a 1/2 slider? right now this pattern is even harder than insane here :P
00:59:027 (1) - remove NC, doesn't fit your combo pattern o3o
01:26:845 (3,4) - rearranging the curves provides better flow and wavier cursor movement imo:
02:03:391 (3,4) - how about this rhythm instead?
02:08:300 (5,6) - add claps to heads isntead of tails

Normal

Your combo placements aren't consistent :( In the beginning, you have an NC every 2 white ticks, but later on, you switch to having an NC every 1 white tick, please make it consistent, example:
00:42:391 (1) - remove NC and put it here 00:44:300 (4) isntead
00:44:300 (4,5,6) - I think this rhythm will better fit the background music (violin?)


Easy

same comment about combo placements as in normal
also please make sure you check AiMod for spacing inconsistencies, make sure to keep your spacing constant. Usually your distance snap is set to 1.2x but sometimes it changes to 1.3x or 1.5x like in 01:34:482 (1,2,3,4)
00:53:573 (1) - might be too soon after a spinner for beginners
01:29:573 (6,7) - stack these better

yeaaa not much to say here, gj and gL :D
Topic Starter
Papysh

Raose wrote:

By your request~

General

Your audio bitrate is 320 kbps, that's too big ): Please reduce to 192 kbps or so
Your hitsounds are soft, consider increasing them by 10%-20%, and try a custom soft-hitclap? D:
Artist: 高梨 康治

Insane

HP +1 for difficulty progression (Hard's HP is also 6) Fixed
00:16:345 (2) - the pause sounds awkward to me, what about moving this to 00:16:482 and add a circle at 00:16:345? I like that pause o3o
00:20:982 (3,4,5,6,7) - make these into better looking pentagon? Fixed
00:27:936 (6) - stack the tail better on 00:26:845 (1) It was accidently moved due to hitsounding XD ~Fixed
00:29:300 (2) - the whistle sound here sounds a bit out of place here, remove it... actually imo the whistles don't really fit in this kind of song at all ): I didnt removed them, but i kidna fixed them
00:31:618 (2,3,4) - maybe try this rhythm? sounds better to me
I will leave it as it was, i like that
00:54:800 (5,6) - add claps fixed
00:57:391 (1) - might look better to move this down a bit so it doesn't look so close to 9:
Fixed that
01:00:664 (5) - remove clap, sounds a bit weird D: Fixed
01:02:845 (5) - ^, try a clap every other white tick instead of every tick, starting from 00:57:391 ish to idk when I will leave like it is
01:08:164 (9,1,2,3,4) - arrange in better looking pentagon? Fixed
01:24:118 (4) - i think it'd look better to make this the same shape as (2) I will leave it like it was
01:35:573 (5,6) - make these two shapes similar :P Fixed
01:46:209 (4) - i suggest removing the repeat and just having a 1/4 slider and a circle after because the beat at 01:46:482 is quite strong, it deserves its own note Fixed
01:47:573 (1) - uhh i think you should just make this a normal curve Fixed
02:16:073 (1,1,1) - add finishes and/or claps to the end, for all diffs I totally forge about that ;-; Fixed

Hard

00:55:754 (4,5,6) - why not replace these with a 1/2 slider? right now this pattern is even harder than insane here :Pfixed
00:59:027 (1) - remove NC, doesn't fit your combo pattern o3o Fixed, i did that accidently
01:26:845 (3,4) - rearranging the curves provides better flow and wavier cursor movement imo:
fixed
02:03:391 (3,4) - how about this rhythm instead?No
02:08:300 (5,6) - add claps to heads isntead of tails

Normal

Your combo placements aren't consistent :( In the beginning, you have an NC every 2 white ticks, but later on, you switch to having an NC every 1 white tick, please make it consistent, example:
00:42:391 (1) - remove NC and put it here 00:44:300 (4) isnteadwill try
00:44:300 (4,5,6) - I think this rhythm will better fit the background music (violin?)
no

Easy

same comment about combo placements as in normal
also please make sure you check AiMod for spacing inconsistencies, make sure to keep your spacing constant. Usually your distance snap is set to 1.2x but sometimes it changes to 1.3x or 1.5x like in 01:34:482 (1,2,3,4) fak
00:53:573 (1) - might be too soon after a spinner for beginnersi moved spinner a bit
01:29:573 (6,7) - stack these betterfixed

yeaaa not much to say here, gj and gL :D
Thanks for your modding!
Lust
huehue mod4mod yo pretty new at this so yolo

Easy

SPOILER
mmmm some spcacing issues from what i can see, not many though

  1. 00:24:118 (4) - might want to move it a little closer to the slider
  2. 00:24:664 (1,1) - might want to pause a bit after the spinner
  3. 01:35:573 (3,4) - too far from the previous object
  4. 01:36:664 (5,6) - too close, move it around a bit
  5. 01:37:754 (6,7) - move this further away
  6. 01:38:845 (7,8) - move this further away
  7. 00:46:482 (3) - object is off screen
  8. 01:59:027 (1) - object is off screen a lil bit
  9. 02:13:209 (2) - slider end off screen a lil bit
  10. 02:16:073 (1,1,1) - these spinners are all waaaay too close together for an easy difficulty, give the player some time to get his aim back for the next one and then the next one. you can probably make two of them longer instead of using three and use some ingenious note setup

Normal

SPOILER
nothing too effy except for some cosmetic things

  1. 00:57:391 (1) - slider start a smudge off screen
  2. 00:22:482 (1,2,3) - some of the slider overlays to notes can be hard to read for newer players like this one
  3. 00:48:118 (4) - off screen
  4. 00:51:936 (1,2,3,4) - might be confusing

Hard

SPOILER
  1. 00:08:845 (3,4,5,6,1) - a little awkward
  2. 00:17:027 (4,5,6,7,8) - weird curve, little difficult on the cursor
  3. check dat aimod out man

    I'll finish when I get back from dinner.

I'll get to insane later in a bit ^^
Topic Starter
Papysh

Side Pocket wrote:

huehue mod4mod yo pretty new at this so yolo Dont yolo here ;-;

Easy

SPOILER
mmmm some spcacing issues from what i can see, not many though

  1. 00:24:118 (4) - might want to move it a little closer to the slider Yeah, also moved that kinda down
  2. 00:24:664 (1,1) - might want to pause a bit after the spinner It's k i will let newbies die at this moment >:D
  3. 01:35:573 (3,4) - too far from the previous object I was all time forgetting about that XD
  4. 01:36:664 (5,6) - too close, move it around a bit
  5. 01:37:754 (6,7) - move this further away All of those were Remapped due to changing previous notes
  6. 01:38:845 (7,8) - move this further away ^
  7. 00:46:482 (3) - object is off screen I will leave that XD
  8. 01:59:027 (1) - object is off screen a lil bit Im leaving that
  9. 02:13:209 (2) - slider end off screen a lil bit Same here
  10. 02:16:073 (1,1,1) - these spinners are all waaaay too close together for an easy difficulty, give the player some time to get his aim back for the next one and then the next one. you can probably make two of them longer instead of using three and use some ingenious note setup Actually it sounds good and player can spin non stop and its better :V

Normal

SPOILER
nothing too effy except for some cosmetic things

  1. 00:57:391 (1) - slider start a smudge off screen Im not going to replace this o3o
  2. 00:22:482 (1,2,3) - some of the slider overlays to notes can be hard to read for newer players like this one Well i know, but i just moved that cirlce you sugested me for an 1 grid XD
  3. 00:48:118 (4) - off screen Im keeping that :V
  4. 00:51:936 (1,2,3,4) - might be confusing But i still love this ;-;

Hard

SPOILER
  1. 00:08:845 (3,4,5,6,1) - a little awkward Not that much i can even pass it
  2. 00:17:027 (4,5,6,7,8) - weird curve, little difficult on the cursor Fixed it by moving 1 cirlce
  3. check dat aimod out man

    I'll finish when I get back from dinner.

I'll get to insane later in a bit ^^
Thanks for the modding
Sieg
Hello

General:
BG size 1228x767 is unrankable, more information here - http://osu.ppy.sh/wiki/Ranking_Criteria
MP3 bitrate 320kpbs also unrankable, you can maximum use 192kbps
You need approachcircle.png and reversearrow.png
Also you have no tags atm
You have skin that means you have to set sliderdorder in [Colours] section of your diffs osu files
Another one problem i can see - hitsounds, they done well but too quiet to hear
If you need help in fixing this general things contact me.

Easy:
Combos seems to big for easy, consider to make NC every 2 big white ticks
00:33:391 (5,6) - looks too close, try http://puu.sh/3V5j9.jpg and adjust 00:37:754 (2) - http://puu.sh/3V5k6.jpg
good easy

Normal:
00:04:482 (7,1) - ntoggle off http://puu.sh/3V5nY.jpg and fix blanket here
00:38:845 (3,4) - those little changes in spacing noticeable on play, not a big deal but fix this if you care
really good normal

Hard:
alright, that's pretty fine too

Insane:
00:13:073 (7) - consider to remove such notes (I mean 1\4 next to slider stacked on slider) this will help to recover a little and vary rhythm to be not just all the way 1\4
00:14:164 (2) - 00:19:073 (5) - 00:20:164 (9) - 00:22:345 (10) -
chosen DS makes this diff damn hard and somehow unbalanced because SV is much faster on this diff and difference between your ball in slider (so cursor too) that moves always as DS 1 and circle streams is 40%. I mean you must move cursor by 40% faster on circle streams than in slider. :\ Nothing so bad about this but well, you other diffs is much better. orz

Good Luck!
Topic Starter
Papysh
Thanks will update it later, i have no time atm
10crystalmask01
Hi! :D Random mod:

[General]
  1. Audio bit rate needs to be between 128 ~192 kbps
[Easy]
00:15:936 (3) - New combo
00:20:300 (2) - The tail looks weird O_O
00:22:482 - You could use 00:18:118 (1) here too, like this:
00:24:118 (4) - Remove this if you agree to my previous suggestion.
00:39:936 (4,1) - Swap combos! :D
01:13:754 (4) - Avoid using overlaps in easy mode.
01:21:936 (3) - NC
01:30:118 (3) - Overlap. Re-position this slider please.
01:42:118 (2) - ^
01:47:573 (4) - NC

[Normal]
  1. 00:00:664 - 00:26:573 Try to increase the spacing abit on all the objects in this time period, they look realyl crowded :S
00:02:845 (4) - NC
00:07:482 (5) - ^
00:24:664 (6) - ^
00:42:391 (5) - ^
00:49:482 - ^
00:50:028 (1) - Remove NC

[Hard]
01:13:754 (6) - NC

Okay, wtf this map is seriously really good! O_O
Hope this helps!
Topic Starter
Papysh
Thanks for modding~
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