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Rhodanthe* - Jumping!! (TV Size)

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Topic Starter
Little
This beatmap was submitted using in-game submission on August-09-13 at 10:33:31 PM

Artist: Rhodanthe*
Title: Jumping!! (TV Size)
Source: Kin-iro Mosaic
Tags: zero__wind opening op studio gokumi kinmoza kiniro oomiya shinobu alice cartelet inokuma youko komichi aya kujou karen karasuma sakura isami nishi asuka tanaka manami taneda risa touyama nao uchiyama yumi cs16
BPM: 175
Filesize: 15967kb
Play Time: 01:24
Difficulties Available:
  1. Easy (3.04 stars, 96 notes)
  2. Hard (4.97 stars, 245 notes)
  3. Normal (4.47 stars, 155 notes)
  4. Zero's Insane (5 stars, 306 notes)
Download: Rhodanthe* - Jumping!! (TV Size)
Download: Rhodanthe* - Jumping!! (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
This is the opening from Kin-iro Mosaic. My first map >w<
re-dl as of 07/08/13.. sorry ><

Easy - Done - by CloudSplash16
Normal - Done - by CloudSplash16
Hard - Done - by CloudSplash16
Zero's Insane - Done - by Zero__wind

Thanks to Zero__wind for Insane difficulty.
Modding is appreciated.
Special thanks to:
Zero__wind
Frostmourne
_Asagi_
Wolf
xChippy
mintong89
watashino
Xivaxi
toloveruu
CDFA
Alarido
Dark_Ai
Tsusuko
fanzhen0019
bigfrog
BeatofIke
Underflow
o0ohitomio0o
Sana
-Umi-
alacat
emmy
rezoons
Konei
Nemis
XinCrin
Tari
Unsfamiliar
Losertic
ts8zs
Fycho
Sweet Vanilla
happy623
litoluna
Cah-m
psynaphivsikz
The approach rate feels too slow on the hard diff try setting it to 8 (9 or 10 work too if u wanna make it harder). it flows a lot better and it's easier to tell the timing of notes. other than that great map :)
Noge
I'm not a pro mapper, but I did check your timing (it took me many time :s):

I think it is already quite good but it sounds a bit off (the actual timing is "too early", I noticed it at 00:59:949 and 00:38:021). I have been testing at 00:03:758 and the times I pointed before, I think that BPM is 175,13 and Offset is 0.018. I feel this is really accurate. It is not a huge diference but I think that a perfect timing makes a beatmap a lot better :).

Good luck! I may come back and mod this when I got some free time, I was going to do a short mod but checking the timing took me too much time :(. I hope it helps!

sorry for my bad english :P
Asagi
Hello CloudSplash16 >w</

due to #modreqs, im gonna mod your map ;)
and i love the song, Kawaii >w<

Hard
-Change your Approach rate 7 into 8
-00:11:979 (1) - remove the spinner and change into circle, its more suited on the count (3,2,1 JUMP!! yay \o/)
-00:37:865 - add 1 circle here
-00:56:722 (1) - remove
-01:22:436 (2) - resnap

Normal
-00:11:979 (1) - here again XD , remove spinner then replace with circles
-01:21:922 (3) to 01:23:122 (8) - change it like this
There's no problem in the easy difficult :)

I hope this help you ;)

Good Luck on this Map :)
Topic Starter
Little

_Asagi_ wrote:

Hello CloudSplash16 >w</

due to #modreqs, im gonna mod your map ;)
and i love the song, Kawaii >w<

Hard
-Change your Approach rate 7 into 8 Changed
-00:11:979 (1) - remove the spinner and change into circle, its more suited on the count (3,2,1 JUMP!! yay \o/) I still feel that the spinner is more suitable here, so I'm gonna keep it a spinner for now, might change my mind later though
-00:37:865 - add 1 circle here Added
-00:56:722 (1) - remove I intentionally put this circle here for the effect of "jump!", and I think it fits in
-01:22:436 (2) - resnap changed :P

Normal
-00:11:979 (1) - here again XD , remove spinner then replace with circles Same as above
-01:21:922 (3) to 01:23:122 (8) - change it like this Changed, but without note on at 8. I don't know if I like having so many circles
There's no problem in the easy difficult :)

I hope this help you ;)

Good Luck on this Map :)
Thanks for modding :)
787B
Hello there.
Mod requested from my Modding Queue.

General

  • Looks pretty good!

Easy

Suggesting AR 2 to match with HP and OD
Just a reminder, make sure to check previous and next objects spacing when making changes.
  1. 00:01:007 (1,2,1) - Pretty good idea for flow, but the second slider could have its end at the spot of the first one, making things a bit more clearer to see and better to play. You basically just need to move up 00:02:036 (2,1) - (minding the 1,3x spacing). Also grid level 4 is recommended to do this kind of things (View>Grid Level>4).
  2. 00:05:122 (1,1) - You could have made a blanket here, so it won't look something a bit random in terms of placement. Also, I feel uncomfortable about the position of 00:07:865 (1) - since its end touches 00:06:493 (1) - , so make sure they are very clear from each other, even if the object has already been passed (played).
  3. 00:10:608 (1) - Ctrl+g here works better in my opinion, since it improves flow, plus, you can also make a blanket between them.
  4. 00:26:722 (4,1) - I'd prefer if they weren't stacked. It kinda ruins the flow in my opinion, you can try making a polygon here moving the hitcircle only.
  5. 00:33:922 (3) - Just move the final node a bit down so it won't touch with 00:32:550 (1) - .
  6. 00:51:750 (1,2) - This is totally not recommended in an easy. I know you did it to follow the vocals, but this is incredibly hard to hit for new players who would play it, so you should change the patterns a bit, it won't be a problem in my opinion.
  7. 00:54:493 (1) - You could replace this long slider for a spin. I think it totally matches with the song in my opinion, considering the begin of the kiai. I would place one starting at 00:54:493 - to 00:56:379 - . Give it a try and see if you agree.
  8. 01:04:093 (1,2,1) - Better move their placement for a better flow, doesn't play smooth the way it is to me. You basically need to move 01:05:122 (2) - a bit to the right, and of course fix next objects spacing when doing this.
  9. 01:23:293 (1,2) - Would be nice if 01:23:979 (2) - was placed on the same spot as 01:22:265 (3) - is, makes things more nice to play. I also think you should do a blanket with 01:24:665 (1) - (you'll have to move this anyways if you make changes at those previous sliders).

Normal

Suggesting AR 3 to match with HP and OD
Feels slightly a bit more harder than the usual Normals I'm used to mod. I actually liked the diff in general, it's pretty fun to play, though there are a few points you need to take a look.
  1. 00:03:408 (4) - Hmm, better not hide circles like this, feels kinda unnecessary to me and bad to play, especially in the very beginning of the song. Try just placing it on the right or the left of the slider, minding the spacing of course. The same applies to 00:08:893 (3) - ,00:11:636 (3) - , 00:30:322 (2) - , 00:41:979 (3) - , 00:47:465 (3) -, 00:50:893 (4) -, 00:52:950 (3) - , 00:59:636 (4) - , 01:02:379 (4) - and 01:25:693 (3) -
  2. 00:13:693 (1,2) - Seems weird to play because changing from white to red tick. You could replace the circle at 00:13:693 (1) - for a slider though, and it works much better to me. The same applies here for 01:20:893 (3) - . Give it a try, see if you agree.
  3. 00:19:179 (3) - I quite don't like the break after here. Feels so much random to me, since in Easy the break goes in 00:13:350 - to 00:24:322 - . You could have mapped the entire section then, but the diff would be without a break, making things inconsistent. What's your thoughts about it?
  4. 00:30:665 (3,4) - Feels quite an excessive stack to me. I'd replace them for a simple slider, plays better in my opinion. The same here applies for 00:47:808 (1,2) - , 00:53:293 (1,2) - and 01:09:579 (1,2,3) - .
  5. 00:32:550 (1,2,3,1) - Better not make considerable changes on the spacing, better stick with one at sections like this, in this case, I recommend you to move them around 0.5x.
  6. 00:53:636 (3,1,2) - This section in general is disorganized. I'm not comfortable with the jump at 00:53:636 (3,1) - , and the way they are overlapping is kinda bad. I understand the point of "pushing" more here, since the kiai is about to run, though you really should make things at least more better to see.

Hard

  1. 00:11:636 (5,1) - Feels like something's missing between them. Consider replacing the circle for a slider, from 00:11:636 (5) - to 00:11:808 - .
  2. 00:18:150 (3) - Consider reducing this slider to 00:18:493 - . In my opinion, you should really do this because of the emphasis on the vocals "-HAI", this feels better when playing also.
  3. 00:45:750 (1,2) - Suggesting another pattern here because it doesn't really match with the song this two circles, mostly because of the vocals. I think you could also give here a better emphasis at that. Try the pattern below and see if it fits for your style. You can also increase the spacing between those circles if you don't want to make changes, a jump here is fine to me.
  4. 01:18:836 (3,4,5,6) - I could easily accept this at an Insane diff, though this is kinda harsh on an Hard. But well, it's actually an issue, I'd prefer if you haven't used the white tick. Though this is just me.
  5. 01:21:408 - Consider adding a circle somewhere for consistency.
Pretty nice job!
Keep that up, and most important, don't give up.
If you have any doubts, feel free to approach me ingame or send me a pm.
Good luck!
Topic Starter
Little
Hi Wolf,

Thanks For Modding! :)

I applied almost all of your suggestions, some with slight modification, for example 00:03:408 - , i decided to just extend the slider, and other slightly different modifications in other places.

I'm not sure what I will do about the issue with the break in Normal diff; I need to think about it. I will either start break at same time as Easy, or map the entire section.

Thank you for taking the time to mod my map! :)
xChippy
Hi~
from my queue :3

[General]
It's a bit lacking on hitsounds >< such as whistles finishes and claps..


[Hard]
00:46:265 00:54:493 Decrease the sound here to around 60%
Hitsound suggestion for the part above:
00:46:265 (1) - Whistle at end
00:47:465 (1) - Whistle at head and end
00:48:665 (4) - Clap at head
00:49:008 (1) - Whistle at head
00:49:522 (2) - ^
00:50:208 (1) - Whistle at head and end
00:50:893 (3) - Whistle
00:51:408 (5) - add clap
00:51:750 (1) - add whistle head and tail
00:52:950 (1) - add whistle at head
00:53:636 (3) - add whistle
00:54:150 (5) - add clap
[]
01:26:036 (1) - Add finish
00:11:636 (5) - I recommend to space it out this may confuse players thinking it as a 1/3 note
00:27:579 (2) - stack it perfectly
00:48:150 (2) - ^
00:50:722 (2,3) - ^
01:06:836 (1,2) - Move them so they won't touch each other

[Normal]
Take note of the hitsound suggestion above
00:19:436 The break starting here doesn't really fit.. imo you should just map it
00:19:179 (1) - NC
00:55:179 (2) - err this should be one the white tick
00:53:293 (4) - remove this NC to be consistent with your other combo's with the same sound.

[Easy]
This is the easiest difficulty in the mapset I highly recommend to use consistent spacing.
Take note of the hitsound suggestion in hard
Well... there is alot of spacing issues here I recommend you to revise all the spacing and make it all consistent example at the start you firstly use 1.3 than you go to 1.2 and sometimes it suddenly takes a dramatic change example ---> 00:09:922 (2) - here it's 1.6

well good luck~
Topic Starter
Little

xChippy wrote:

Hi~
from my queue :3

[General]
It's a bit lacking on hitsounds >< such as whistles finishes and claps.. <- I'm a beginner at mapping, not very good with those, sorry :|


[Hard]
00:46:265 00:54:493 Decrease the sound here to around 60% Changed
Hitsound suggestion for the part above: -All Added-
00:46:265 (1) - Whistle at end
00:47:465 (1) - Whistle at head and end
00:48:665 (4) - Clap at head
00:49:008 (1) - Whistle at head
00:49:522 (2) - ^
00:50:208 (1) - Whistle at head and end
00:50:893 (3) - Whistle
00:51:408 (5) - add clap
00:51:750 (1) - add whistle head and tail
00:52:950 (1) - add whistle at head
00:53:636 (3) - add whistle
00:54:150 (5) - add clap
[]
01:26:036 (1) - Add finish
00:11:636 (5) - I recommend to space it out this may confuse players thinking it as a 1/3 note Ok, Changed
00:27:579 (2) - stack it perfectly Sorry, I'm not quite sure what you mean here?
00:48:150 (2) - ^
00:50:722 (2,3) - ^
01:06:836 (1,2) - Move them so they won't touch each other Ok, Changed

[Normal]
Take note of the hitsound suggestion above Changed
00:19:436 The break starting here doesn't really fit.. imo you should just map it Ok, mapped section.
00:19:179 (1) - NC Ok
00:55:179 (2) - err this should be one the white tick Oops o//o don't know how that happened, fixed
00:53:293 (4) - remove this NC to be consistent with your other combo's with the same sound. Changed

[Easy]
This is the easiest difficulty in the mapset I highly recommend to use consistent spacing.
Take note of the hitsound suggestion in hard Changed
Well... there is alot of spacing issues here I recommend you to revise all the spacing and make it all consistent example at the start you firstly use 1.3 than you go to 1.2 and sometimes it suddenly takes a dramatic change example ---> 00:09:922 (2) - here it's 1.6
Yea... I'm kind of a beginner to mapping, so I didn't really know much about spacing or pay much attention to it when I mapped this (I'm still discovering how to effectively use beatmap editor! :P) I went back and distance snapped most to 1.3, middle section to 1.5 (to prevent overlapping) I hope this fixes things...?

well good luck~ Thanks >.<
Thanks For Modding! :)
Thanks for your suggestions, they were very helpful.
mintong89
hi from my Queue

Black: feel free to ignore
Blue: might consider
Red: Unrankable issue

[Hard]

00:01:007 (1) - i think first note should be finish but not clap, please fix it.
00:04:093 (2) - clap at start note too
00:13:350 (1) - finish and i think use curve shaped-slider is better at here

[Normal]
general i think this normal is too hard...consider make SV low a bit.

00:01:007 (1) - (head) +finish
00:02:893 (3) - i think end of slider need to add clap too
01:20:893 (1) - (head) +finish

hmm just this
GL~
Topic Starter
Little

mintong89 wrote:

hi from my Queue

Black: feel free to ignore
Blue: might consider
Red: Unrankable issue

[Hard]

00:01:007 (1) - i think first note should be finish but not clap, please fix it. Fixed
00:04:093 (2) - clap at start note too Added
00:13:350 (1) - finish and i think use curve shaped-slider is better at here Added finish, I kept non-curved slider here because I think it matches the musical style better

[Normal]
general i think this normal is too hard...consider make SV low a bit. Lowered SV from 1.3 to 1.1, had to move things around a lot

00:01:007 (1) - (head) +finish Fixed
00:02:893 (3) - i think end of slider need to add clap too Fixed
01:20:893 (1) - (head) +finish Added
hmm just this
GL~ Thanks! :)
Thanks For Modding! :)
watashino_old
From Tsumeshino's Freezing Queue!

I will just mention what I suggest to do unless I find some unrankable issue

General

video size is 854*480. I don't remember the recommend size but obviously different to this. I don't know whether is it acceptable or not.
Easy

00:05:122 (1) - will it be more better?
00:09:922 (2) - I think this will be more better
00:10:608 (1) - slider end can be moved down by 2 ticks.
00:46:265 (1,2,1,2,1,2,3) - different spacing here. I think you should fix it
Normal

After test once of the map, I notice that most notes and slider are mainly distributed near the center of the map. Consider to put some of them at other position.

00:05:636 (3,2) - I think they can be stack more better
00:07:865 (1,2,3,1,2,3,4,1,2,3) - if you aims to make a hard map, you can ignore the distance spacing rule. but this is normal map. so please fix it~
00:17:465 (1) - suggest to make the slider like this:
00:33:750 (1,2,3,4,1) - too difficult. if you want to keep it, suggest change the difficulty name to hard. and easy change to normal, hard change to insane.
01:01:865 (3) - I think the slider is not good-looking
01:04:093 (1) - I will make this slider like following

About the hitsound, nothing can say because it is awesome!!! 8-)
Hard

Okay, this difficulty should be called insane~

I like AR9~~I think this difficulty is suitable for AR9~~let's try :)

00:20:208 (1) - how about this?
00:23:979 (4) - this slider fit the rhythm, but the location is really bad because have a little bit overlapping with 00:24:322 (1) - , and the direction is different to the flow of 00:23:465 (3) - . Suggest move to other place.
00:24:322 (1,2) - how about make them to be blanket?
00:25:008 (3) - suggest move the end of slider to X:296, Y:288
00:38:036 (1) - this blanket can move more better.
00:40:779 (1) - umm...I really don't like this slider. I think this slider has a little bit strange
00:44:722 (1) - suggest to make this slider like this:
01:08:208 (1,2) - you use similar pattern with previous slider 01:06:836 (1,2) - , will you consider change it?
Nice map, nice hitsound. Hope this map can be ranked :)
Topic Starter
Little

watashino wrote:

From Tsumeshino's Freezing Queue!

I will just mention what I suggest to do unless I find some unrankable issue

General

video size is 854*480. I don't remember the recommend size but obviously different to this. I don't know whether is it acceptable or not.
I'm not sure what the recommended size is, I'll go look it up later. I have original video in 720p, so I can resize if necessaryEdit: this is the correct size according to: http://osu.ppy.sh/wiki/Ranking_Criteria#Video

Easy

00:05:122 (1) - will it be more better? Yes, this is much better :)
00:09:922 (2) - I think this will be more better Ok, changed
00:10:608 (1) - slider end can be moved down by 2 ticks. Ok
00:46:265 (1,2,1,2,1,2,3) - different spacing here. I think you should fix it I changed the spacing here to prevent slider ends from overlapping with circles. SV here is at 0.75x, so if I were to continue with 1.3 spacing, it would look messy
Normal

After test once of the map, I notice that most notes and slider are mainly distributed near the center of the map. Consider to put some of them at other position. I recently decreased SV, and just condensed everything. I'll probably fix this later.

00:05:636 (3,2) - I think they can be stack more better Fixed
00:07:865 (1,2,3,1,2,3,4,1,2,3) - if you aims to make a hard map, you can ignore the distance spacing rule. but this is normal map. so please fix it~ Fixed
00:17:465 (1) - suggest to make the slider like this: No, I don't like how that looks
00:33:750 (1,2,3,4,1) - too difficult. if you want to keep it, suggest change the difficulty name to hard. and easy change to normal, hard change to insane. I took out one of the circles tried to make it more coherent and easier to see
01:01:865 (3) - I think the slider is not good-looking Changed to curved slider
01:04:093 (1) - I will make this slider like following I don't really like how that looks, but changed (slightly modified)

About the hitsound, nothing can say because it is awesome!!! 8-)
Hard

Okay, this difficulty should be called insane~ Really? I feel like this is suitable for hard.

I like AR9~~I think this difficulty is suitable for AR9~~let's try :) No.

00:20:208 (1) - how about this? I prefer corner here to match music and musical style
00:23:979 (4) - this slider fit the rhythm, but the location is really bad because have a little bit overlapping with 00:24:322 (1) - , and the direction is different to the flow of 00:23:465 (3) - . Suggest move to other place. I moved 00:24:322 (1) - to align with 00:23:379 (2) - , to look cleaner, readjusted following sliders
00:24:322 (1,2) - how about make them to be blanket? Ok
00:25:008 (3) - suggest move the end of slider to X:296, Y:288
00:38:036 (1) - this blanket can move more better. Fixed
00:40:779 (1) - umm...I really don't like this slider. I think this slider has a little bit strange I think this slider is fine
00:44:722 (1) - suggest to make this slider like this: No.
01:08:208 (1,2) - you use similar pattern with previous slider 01:06:836 (1,2) - , will you consider change it? Hmm.. not sure what to do about this, changed curved direction to make it at least slightly, different, might change pattern if i think of something more suitable
Nice map, nice hitsound. Hope this map can be ranked :) Thanks :)
Thanks For Modding! :)
Xivaxi
From my queue~

Hard
00:04:950 (5,1) - Swap these two on the timeline, the repeat slider should come after the second hitcircle
00:06:665 (1) - Make this a hitcircle -> slider instead of a repeat slider
00:14:722 (1) - This should be a repeat slider and 00:15:065 (2) - This should not, instead delete 00:15:579 (3), and bump the second slider back 1/2 and increase its length 1/2
00:16:779 (3) - This feels empty...add a hitcircle here maybe?
00:17:465 (1) - Make this a 1/2 repeat and 00:17:979 (2,3) - Swap these two on the timeline
00:20:208 (1,2) - Swap these two on the timeline
00:23:379 (2) - This little triple doesn't seem to fit~
00:34:950 (3,4,1) - This would feel nice as a short stream by adding notes 00:35:036 (4) - Here and 00:35:208 (6) - Here
01:10:608 (6) - This slider might feel better as just just a circle - it keeps more in line with the repeated rests in the music and map

Normal
Approach Rate: up to 5 or 6
Drain: +1 or +2
OD: +1 or +2
Use distance snap on normal/easy, everything should be snapped equally (stacked notes are fine too) - I'd suggest something around 1.2-1.5 or ~0.6-0.8 depending on whether you want clean/spaced out notes, or compact/overlapped notes. You might want to play around a bit
00:35:122 (4) - Add note
00:40:265 (3) - Add note - this set of notes here otherwise is very slow and hard to read, adding a little variation makes it easier to keep time on it
00:55:008 (2) - Add note
01:04:608 (2,3) - Give a full 1/4 between these notes (end the long slider on the red tick)
01:22:950 (4) - Make this a full beat slider to bridge the gap to the next slider starting on the red tick (I think this is called polarities or something, This note ends on a white where the next note begins on a red - making it extremely difficult/annoying to read and time)

Easy
00:02:036 (2) - Clap
00:03:408 (2) - ^
00:25:350 (2,3) - Swap these two on the timeline
Everything else in this diff seems fine, I really like 00:46:265 (1) , 00:49:008 (1) these long sliders

Cute song~ I liked the map
Topic Starter
Little

Xivaxi wrote:

From my queue~

Hard
00:04:950 (5,1) - Swap these two on the timeline, the repeat slider should come after the second hitcircle Moved repeat slider to 00:05:122 (1) - , decided to delete the other circle
00:06:665 (1) - Make this a hitcircle -> slider instead of a repeat slider Changed
00:14:722 (1) - This should be a repeat slider and 00:15:065 (2) - This should not, instead delete 00:15:579 (3), and bump the second slider back 1/2 and increase its length 1/2 I like this the way it is, to emphasize syncopated note at reverse arrow
00:779 (3) - This feels empty...add a hitcircle here maybe? No.
00:17:465 (1) - Make this a 1/2 repeat and 00:17:979 (2,3) - Swap these two on the timeline I prefer not to follow the instrumental rhythm so strictly, it doesn't feel right that way. Did not do 1/2 repeat, but swapped 00:17:979 (2,3) -
00:20:208 (1,2) - Swap these two on the timeline No.
00:23:379 (2) - This little triple doesn't seem to fit~ It matches the rhythm in the instrumentals
00:34:950 (3,4,1) - This would feel nice as a short stream by adding notes 00:35:036 (4) - Here and 00:35:208 (6) - Here
01:10:608 (6) - This slider might feel better as just just a circle - it keeps more in line with the repeated rests in the music and map Prefer not to have streams; Doesn't fit the style of the song imo

Normal
Approach Rate: up to 5 or 6 Changed to 5
Drain: +1 or +2 Makes it too hard for "Normal" Did not change
OD: +1 or +2 Makes it too hard for "Normal" Did not change
Use distance snap on normal/easy, everything should be snapped equally (stacked notes are fine too) - I'd suggest something around 1.2-1.5 or ~0.6-0.8 depending on whether you want clean/spaced out notes, or compact/overlapped notes. You might want to play around a bit Snapped all to 0.9
00:35:122 (4) - Add note Added (i removed this before because it was too cluttered)
00:40:265 (3) - Add note - this set of notes here otherwise is very slow and hard to read, adding a little variation makes it easier to keep time on it I think this is fine as it is
00:55:008 (2) - Add note I think this is fine as it is
01:04:608 (2,3) - Give a full 1/4 between these notes (end the long slider on the red tick) ?
01:22:950 (4) - Make this a full beat slider to bridge the gap to the next slider starting on the red tick (I think this is called polarities or something, This note ends on a white where the next note begins on a red - making it extremely difficult/annoying to read and time) Fixed

Easy
00:02:036 (2) - Clap Fixed
00:03:408 (2) - ^ Fixed
00:25:350 (2,3) - Swap these two on the timeline Changed
Everything else in this diff seems fine, I really like 00:46:265 (1) , 00:49:008 (1) these long sliders Thanks ><

Cute song~ I liked the map Thanks :)
Thanks For Modding! :)
ts8zs
May I make an insane:?
Topic Starter
Little

ts8zs wrote:

May I make an insane:?
Sorry, I'm not accepting Guest Diffs ><
walao
From my queue.
Sorry for the small mod x(

~ General ~
Fun map and well mapped :3

~ Hard ~
00:05:636 (2) - Could be blanketed better.
00:08:036 (2) - Try to stack with 00:06:665 (1).
00:29:122 (3) - Try to stack with 00:27:750 (3).
00:47:979 (3, 1) - Also could be blanketed better.
01:00:665 (3, 4, 5) - Try to stack with 00:59:636 (4).

~ Normal ~
Nothing here. Normal mapped well :)

~ Easy ~
Nothing here either. Mapped well :P
Topic Starter
Little

toloveruu wrote:

From my queue.
Sorry for the small mod x(

~ General ~
Fun map and well mapped :3

~ Hard ~
00:05:636 (2) - Could be blanketed better. I intended for it to be this way
00:08:036 (2) - Try to stack with 00:06:665 (1). Stacked
00:29:122 (3) - Try to stack with 00:27:750 (3). Stacked
00:47:979 (3, 1) - Also could be blanketed better. Don't want blanket here
01:00:665 (3, 4, 5) - Try to stack with 00:59:636 (4). Stacked, I might rework this entire section later; it's kinda disorganized, i'll probably try to stack more things

~ Normal ~
Nothing here. Normal mapped well :)

~ Easy ~
Nothing here either. Mapped well :P
Thanks For Modding! :)
okamiratsu
Hi from my queue

[Normal]
01:04:608(2) end slider at 01:04:950 its kind of bad to have a blue tick in a normal because it may throw off newbies

the other diffs are very well done and I'll throw a star in there too.

Great Work.
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