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The Prodigy - Fire (Sunrise Version)

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Topic Starter
whymeman
This beatmap was submitted using in-game submission on Monday, January 18, 2016 at 9:55:25 PM

Artist: The Prodigy
Title: Fire (Sunrise Version)
Tags: Experience Flames Burning
BPM: 140
Filesize: 7027kb
Play Time: 02:34
Difficulties Available:
  1. Bonfire (1.81 stars, 197 notes)
  2. Hell Fire (4.36 stars, 436 notes)
  3. Incinerator (5.27 stars, 696 notes)
  4. Wild Fire (2.3 stars, 322 notes)
Download: The Prodigy - Fire (Sunrise Version)
Information: Scores/Beatmap Listing
---------------
Going to put more effort into this since things didn't workout too well with Firestarter. In another note, i'll have to make this my last The Prodigy map as i'm not sure how much longer I could keep making something actually worth while. I may try other songs to map, but I can't grantee i'd get them done. Lets just hope there's no bullcrap in the end of this 2 year struggle to finish this once and for all.


Notes:
* 10/2/13 - .mp3 file updated. Reconstructing timing.
10/9/13 - [Hell Fire] Finished.
11/2/13 - [Bonfire] Finished.
* 12/4/13 - Added/swapped backgrounds.

* 1/21/14 - Removed some backgrounds/cleaned up song folder.
4/4/14 -[Incinerator] Finished.
8/15/15 - All difficulties mapped.

8/21/15 - [Incinerator] updated & partially remapped. (Yes, no more double pentagon....)
* = Redownload required.
xHappy-
1st O____O!
Kodora
second? o.o
Topic Starter
whymeman
Alright then.... since i'm a bit too tied up to put a lot of effort into this map at this point, i'll accept difficulties within the "Normal" and "Insane/Extreme" range/ If you want to submit your diff into the map, please PM me about it. I'm also only taking one of each so whichever diff that works out best and finished first i'll take in.
George
glad to see older style maps making a comeback
Topic Starter
whymeman
Back in action and ready to get the show going after 2 years of hard work.
ktgster
Playtest requested!

[Incinerator]

01:12:259 - 01:25:968 - this whole section creates a huge difficulty spike for the whole map (deletion of patterns turns out into 5.14 stars) which creates an imbalance between the difficulty balance and is very detrimental to play. It lacks the song support for the insane spacing and some of the patterns are plain murderous examples being:

01:13:545 (9,10,11,12,1,2,3,4,5) - double octagon is really dumb when this is the only time that its done, remove 01:14:188 (3) as it's just a silent note
01:20:402 (9,10,11) - the sharpness of this pattern is very difficult to play and does not fit well with the general part of this section.

Additionally, some sliders and circles have soft 25% which creates a lack of feedback and could screw the player over without said feedback on hitting sliderstarts including the following:

02:11:289 (5) -
02:11:932 (8) -
02:15:360 (8) -

The rest is consistent.
Topic Starter
whymeman

ktgster wrote:

Playtest requested!

[Incinerator]

01:12:259 - 01:25:968 - this whole section creates a huge difficulty spike for the whole map (deletion of patterns turns out into 5.14 stars) which creates an imbalance between the difficulty balance and is very detrimental to play. It lacks the song support for the insane spacing and some of the patterns are plain murderous examples being:

01:13:545 (9,10,11,12,1,2,3,4,5) - double octagon is really dumb when this is the only time that its done, remove 01:14:188 (3) as it's just a silent note
01:20:402 (9,10,11) - the sharpness of this pattern is very difficult to play and does not fit well with the general part of this section.

Additionally, some sliders and circles have soft 25% which creates a lack of feedback and could screw the player over without said feedback on hitting sliderstarts including the following:

02:11:289 (5) -
02:11:932 (8) -
02:15:360 (8) -

The rest is consistent.
Hmm.... alright then.

02:11:289 (5) -
02:11:932 (8) -
02:15:360 (8) -
I'll convert them to normal hitsounds. I debated over myself with soft or normal many times, but didn't think about the "feedback" part. Thanks for reminding me.

01:12:259 - 01:25:968 - this whole section creates a huge difficulty spike for the whole map (deletion of patterns turns out into 5.14 stars) which creates an imbalance between the difficulty balance and is very detrimental to play. It lacks the song support for the insane spacing and some of the patterns are plain murderous examples being:

01:13:545 (9,10,11,12,1,2,3,4,5) - double octagon is really dumb when this is the only time that its done, remove 01:14:188 (3) as it's just a silent note
01:20:402 (9,10,11) - the sharpness of this pattern is very difficult to play and does not fit well with the general part of this section.


I was trying something different than the usual stack method, but I guess it actually was overkill. I did enough testing to make sure it was passable, but even so, doesn't mean its good. The double speed up is actually experimental to me since its the first time using such a technique in mapping but the insight helps since now I know where to work on. Oh, and 01:14:188 (3) is actually part of a backbeat I was counting so I plan to keep that one. I'll redo the patterns and measurements again.

Done. RIP double pentagon.
Gordon123
hello man ;D
[General]
[Colors]

  • maybe combo5 -
    i think,you have purple color in combo2
[Bonfire]
[Wild Fire]

  • okay : make
    CS = 4
    AR = 6 ok?
    00:23:831 (3) - add clap
    00:40:759 (3) - make a repeat
    01:50:610 (4) - delete,i think it not in rhytm :o
[Hell Fire]

  • man,if you have red point it the end slider - it unrankable lelete it pls !!!!!! for example > 02:17:825 (3) - here! :?
[Incinerator]

  • :o :o :o :o :o :o :o :o :o :o :o :o :o :o
    make (pls) CS = 4.5 owo
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good Luck man ^^ ;)
Topic Starter
whymeman

Gordon123 wrote:

hello man ;D
[General]
[Colors]

  • maybe combo5 -
    i think,you have purple color in combo2 Its supposed to be two different shades of purple, but I guess I can make one into a faded out color. Worst case, i'll just delete it if I can't replace it.
[Bonfire]

  • 00:10:117 (3) - add clap Not sure on that one. It doesn't seem to suit that part of the song which is why I didn't use any hitsounds.
    00:20:617 - make circle Sounds like a good idea, except i'm sure i'd be asked to remove it since its supposed to be "Easy".
    00:34:331 - too ^ Same issue....
    00:58:545 - maybe first kiai time open here owo?
    01:01:545 --- 01:03:259 - maybe you can make it > http://puu.sh/jJ8w3/4f45e56955.png I'll have to pass on that. Not sure how well triples would work on Easy difficulties besides using sliders. Can't make it more complex than it already is.
    01:48:253 (4) - maybe that circle put here 01:48:039 - Again, I can't make it complex.
    02:29:396 --- 02:30:896 - maybe >? http://puu.sh/jJ8Kz/6540f416be.png Not sure how that fits in. Maybe it would work in a Normal or higher difficulty, but forcing things in to fit wouldn't sound good either.
[Wild Fire]

  • okay : make
    CS = 4 Keeping the 4.2.
    AR = 6 ok? Adjusted it down a bit to 6.2 from 6.4
    00:23:831 (3) - add clap Tried it before, it felt off to me....
    00:40:759 (3) - make a repeat Added a hitnote in its place.
    01:50:610 (4) - delete,i think it not in rhytm :o Actually, it is?
[Hell Fire]

  • man,if you have red point it the end slider - it unrankable lelete it pls !!!!!! for example > 02:17:825 (3) - here! :? What the.... Normally, it shouldn't be an issue since its not a hold slider or anything, but i'll fix it. Not sure how that happened....
[Incinerator]

  • :o :o :o :o :o :o :o :o :o :o :o :o :o :o
    make (pls) CS = 4.5 owo Err..... I wouldn't feel right doing that. Its supposed to be the hardest difficulty especially with that max score in mind. If its actually a problem over time, i'll reconsider.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good Luck man ^^ ;)
Garven
Did some IRC modding and stuff. Offset change, unsnapped kiai in the lower two difficulties, spread suggestion, new combo colors, tick rate 2 etc.

After you left, one big thing that stood out in Incinerator was that 01:46:753 (2,3,4) - the flow here doesn't fit at all with the rest of the map. Don't double back on your own combo like that unless you plan on doing it a lot more for these sped-up sections.

Good luck!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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