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ELISA - Soba ni Iru yo (TV Size)

posted
Total Posts
80
Topic Starter
xChippy
This beatmap was submitted using in-game submission on 2013年7月19日 at 2:13:19

Artist: ELISA
Title: Soba ni Iru yo (TV Size)
Source: Kakumeiki Valvrave
Tags: The Liberator ending 革命機ヴァルヴレイヴ Sunrise jonathanlfj Oyatsu
BPM: 140.45
Filesize: 15141kb
Play Time: 01:26
Difficulties Available:
  1. Insane (4.98 stars, 270 notes)
  2. jonathanlfj's Hard (4.74 stars, 182 notes)
  3. Normal (3.23 stars, 106 notes)
  4. Oyatsu's Easy (1.8 stars, 82 notes)
Download: ELISA - Soba ni Iru yo (TV Size)
Download: ELISA - Soba ni Iru yo (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Second ranked map ^^
Kakumeiki Valvrave ending song~
Enjoy~~
Easy 100% by Oyatsu
Normal 100% by Me
Hard 100% by jonathanlfj
Insane 100% by me
Took the mp3 from eveless's map =w=
Thanks jonathanlfj for the BG and video ^^
Modders
popner Timing check~
OEvil
Xinely
-GN
Oyatsu
Tari
Raose
ushiromiya _maria
pieguy1372
Sweet Vanilla
happy623
scanter
Alarido
xXCrystalMoonAnimeXx
okamiratsu
Bakari
baldrace
P A N
Tsusuko
Nemis
ztrot Bubble
kanpakyin Rank
Oyatsu
Ok, Complete my diff. Hope you enjoy! Good luck, Must will be 2nd ranked of you. ^^
SPOILER
osu file format v12

[General]
AudioFilename: ELISA - Suba ni Iru yo TV Size.mp3
AudioLeadIn: 1511
PreviewTime: 51095
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Soba ni Iru yo (TV Size)
TitleUnicode:そばにいるよ (TV Size)
Artist:ELISA
ArtistUnicode:ELISA
Creator:xChippy
Version:Oyatsu's Easy
Source:Kakumeiki Valvrave
Tags:Valvrave The Liberator ending 革命機ヴァルヴレイヴ Sunrise
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.800000005960464
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,500,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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EDIT: Sorry I change loud of hitsound slidertick. So, plz update
SPOILER
osu file format v12

[General]
AudioFilename: ELISA - Suba ni Iru yo TV Size.mp3
AudioLeadIn: 1500
PreviewTime: 51095
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Soba ni Iru yo (TV Size)
TitleUnicode:そばにいるよ (TV Size)
Artist:ELISA
ArtistUnicode:ELISA
Creator:xChippy
Version:Oyatsu's Easy
Source:Kakumeiki Valvrave
Tags:Valvrave The Liberator ending 革命機ヴァルヴレイヴ Sunrise
BeatmapID:271197
BeatmapSetID:102681

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.800000005960464
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,500,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Topic Starter
xChippy
Updated~
Wating for jonathanflj than.. To Pending ^^ ~
popner
[Timing]

BPM: 140.445
offset: 903
Topic Starter
xChippy

popner wrote:

[Timing]

BPM: 140.445
offset: 903
Fixed thanks for check popner~ >w<
Oyatsu
Thanks for checking bpm and offset, popner-san. Fixed! :)

SPOILER
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AudioLeadIn: 1500
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TitleUnicode:そばにいるよ (TV Size)
Artist:ELISA
ArtistUnicode:ELISA
Creator:xChippy
Version:Oyatsu's Easy
Source:Kakumeiki Valvrave
Tags:Valvrave The Liberator ending 革命機ヴァルヴレイヴ Sunrise
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Topic Starter
xChippy
Okay~ Gogo ready for mods :3
OEvil
Hi~
Sorry if my mod sucks but i had to do a quick mod orz

[Oyatsu's Easy]
Edits
- 00:15:428 (1,2,3) - Make them like this: http://puu.sh/3wrPl.jpg

[Insane]
Edits
- 00:52:809 (4,5) - http://puu.sh/3wsiO.jpg
- 01:13:529 (2) - Consider adding a NC here, since this note follows a spinner.
- 01:26:025 (14) - NC (no more than 14 combo) Or add it here 01:25:491 (1) - Better XD
Topic Starter
xChippy

OEvil wrote:

Hi~
Sorry if my mod sucks but i had to do a quick mod orz


[Insane]
Edits
- 00:52:809 (4,5) - http://puu.sh/3wsiO.jpg I don't really like that stack o-o
- 01:13:529 (2) - Consider adding a NC here, since this note follows a spinner.
- 01:26:025 (14) - NC (no more than 14 combo) Or add it here 01:25:491 (1) - Better XD
Added the NC's
Thanks for the mod~
-GN
Hi, I saw your M4M queue and decided I'd take you up on it. So here:
Mostly suggestions because it's a quality mapset.

[Insane]
00:04:320 (1,2,1,2) - why isn't this a square like 00:00:903 (1,2,3,4) ?
00:15:001 (1,2) - reduce spacing by half, or so? it plays nicer to me
00:17:137 (4,5) - same as above
00:20:554 (5,6) - increase spacing a bit? the patterns before the slider-circle-slider thing and after this slider are both jumps, so it'd be consistent, and anti-jumps are no fun.
00:32:516 (3) - reverse this slider? :P it makes that combo a little more interesting. you do something similar a couple other spots as well.
00:56:013 (3) - this stack is a bit weird to play, why not make it a small jump by putting it on x:24 y:208 or something?
00:57:081 (8) - same as above, but x:264 y:240
01:00:072 (4) - same as above, but x:352 y:148
01:04:771 (2) - curve this slightly and change the stream after a bit?
01:13:529 (1,2,1,2) - i think you should space these a bit

[jonathanjfl's Hard]
great diff! still a couple suggestions though
00:00:903 (1,2,3,4) - flip horizontally, it flows better to me because you keep the counterclockwise momentum with 00:02:611 (1,2,3)
00:17:137 (4,1) - the way you blanket some sliders with bezier curves looks weird to me. consider changing them to normal curves instead :?
01:03:062 (2) - this would be cooler if it was the same slider as (1), but reversed and placed at x:388 y:300 like this:
01:22:500 (4,1) - this stack overlaps a bit with (3), consider spacing them a bit more or move (1)

[Normal]
Tick rate 2 like Oyatsu's Easy?
00:39:779 (2) - blanket this around (1) and move the circle to fit, like this?
00:39:779

(in the picture, (2) is 1/4 longer than it needs to be, sorry about that)
01:01:353 (2,3) - remove (3) and make the slider repeat? it plays a little weird because the circle is on the red tick
01:14:810 (2) - point it the other direction?

[Oyatsu's Easy]
woah naziblanket mod
00:17:137 (3,1) - blanket is inaccurate, put the middle slider point further down or something
00:26:963 (2,3) - ^ except left
00:29:953 (2,1) - ^ except up
00:33:371 (3,1) - ^ except diagonally down right
00:40:633 (4,5) - ^ except down
00:45:333 (1) - this is mostly correct, but move it to x:373 y:247 instead
00:53:877 (3) - wrong, move middle slider point down
00:58:149 (5) - move to x:263 y:45
00:59:858 (2) - middle slider point to x:126 y:86 and end slider point to x:148 y:40

-------------------
After this point, check every blanket in the map. when you get these right, it'll be a very nice looking easy map, but as it stands they look a bit off. D:
Xinely
Ohai ~
from M4M in game


2 times use my banner /o/



  • General
  1. as i mention in my other mod (ofc in ur map), soft-hitclap1 soft-sliderslide not give any effect, just remove


  • Easy
  1. 00:00:903 (1) - finish instead clap
  2. 00:02:184 (3) - i just want notice don't skip stanza please when stanza have vocal/high vocal. just make like http://puu.sh/3wJKZ.jpg
  3. 00:04:320 (1) - whistle instead finish
  4. 00:12:010 (2) - swap whistle to head. also 00:11:156 (1) - remove whistle in tail
  5. 00:27:817 (3) - wow this again. don't skip stanza as i mention above, try http://puu.sh/3wJUu.jpg
  6. 00:29:953 (2) - change finish with clap
  7. 00:37:643 (4) - change finish with whistle
  8. 00:44:478 (3) - no need finish imo
  9. 00:48:323 (4) - 180,264 for better flow
  10. 00:58:149 (5) - 1 grid right for more branket
  11. 00:59:858 (2) - yeah this rhythm weird to be honest. when "koko" in 01:00:712 - and you skip it


  • Normal
  1. AR+1 please, different AR in Normal and Hard too much far if you use AR 3
  2. 00:00:903 (1) - you can try finish in head
  3. 00:09:447 (1) - remove NC for consistency
  4. 00:26:749 (1) - i find nazi. 128,168 to make diagonal together?
  5. 00:38:497 (1) - make it more branket? http://puu.sh/3wKo7.jpg
  6. 00:44:905 (4) - nazi again 168,308 for diagonal again
  7. 01:13:102 - 01:15:665 - clap in here, i think it's weird.. try use clap custom hitsound
  8. 01:25:491 (1) - whistle tail?
    i just wonder why you not use custom hitsound lol


  • Hard
  1. 00:12:864 (5) - how nazi, NC for consistency
  2. 00:22:690 (3) - ctrl+G? it's can make nice jump
  3. 00:12:864 (5) - in tail, change clap with finish?
  4. 00:41:061 (2) - ctrl+G? it's more fit when next slider in stanza lol
    can't catch anymore, nice as usual jonathan ;)


  • Insane
  1. yeah bpm 140. AR 9 not fit here, just use AR8
  2. 00:10:728 (3) - ctrl+G in here, don't make Death jump when song still relax like this. you will kill all player :>
    well, i can't mod insane orz so i will end in here

Well, nice song.. Good Luck ~
Oyatsu
OEvil
- 00:15:428 (1,2,3) - Make them like this: http://puu.sh/3wrPl.jpg :arrow: Nice!
-GN
Unchange, sorry alot
Xinely

  • Easy
  1. 00:00:903 (1) - finish instead clap :arrow: fixed
  2. 00:02:184 (3) - i just want notice don't skip stanza please when stanza have vocal/high vocal. just make like http://puu.sh/3wJKZ.jpg :arrow: oh. I didn't hear vocal
  3. 00:04:320 (1) - whistle instead finish :arrow: fixed
  4. 00:12:010 (2) - swap whistle to head. also 00:11:156 (1) - remove whistle in tail :arrow: fixed
  5. 00:27:817 (3) - wow this again. don't skip stanza as i mention above, try http://puu.sh/3wJUu.jpg :arrow: ok
  6. 00:29:953 (2) - change finish with clap :arrow: I don't understand this
  7. 00:37:643 (4) - change finish with whistle :arrow: I think finish is enough
  8. 00:44:478 (3) - no need finish imo :arrow: Change into whistle
  9. 00:48:323 (4) - 180,264 for better flow :arrow: fixed
  10. 00:58:149 (5) - 1 grid right for more branket :arrow: ^
  11. 00:59:858 (2) - yeah this rhythm weird to be honest. when "koko" in 01:00:712 - and you skip it :arrow: fixed
Almost fixed. THanks for useful mod, Xinely :D

Update
osu file format v12

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PreviewTime: 51095
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BeatDivisor: 4
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[Metadata]
Title:Soba ni Iru yo (TV Size)
TitleUnicode:そばにいるよ (TV Size)
Artist:ELISA
ArtistUnicode:ELISA
Creator:xChippy
Version:Oyatsu's Easy
Source:Kakumeiki Valvrave
Tags:The Liberator ending 革命機ヴァルヴレイヴ Sunrise jonathanlfj Oyatsu
BeatmapID:271197
BeatmapSetID:102681

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[HitObjects]
132,72,903,2,0,P|108:104|104:152,1,80.0000005960464,4|2,0:0|0:0,0:0:0:0:
44,208,1757,2,0,P|124:228|184:172,1,160.000001192093,0|2,0:0|0:0,0:0:0:0:
260,144,3039,1,2,0:0:0:0:
220,64,3466,1,2,0:0:0:0:
396,76,4320,5,2,0:0:0:0:
368,160,4747,2,0,P|332:184|316:224,1,80.0000005960464,0|2,0:0|0:0,0:0:0:0:
400,240,5602,2,0,P|424:276|464:292,2,80.0000005960464,0|2|2,0:0|0:0|0:0,0:0:0:0:
340,304,6883,1,2,0:0:0:0:
172,252,7738,5,4,0:0:0:0:
112,184,8165,2,0,P|84:100|124:36,1,160.000001192093,0|0,0:0|0:0,0:0:0:0:
172,112,9447,1,2,0:0:0:0:
224,40,9874,2,0,P|256:98|228:182,1,160.000001192093,0|0,0:0|0:0,0:0:0:0:
240,268,11156,6,0,P|248:312|284:336,1,80.0000005960464,2|0,0:0|0:0,0:0:0:0:
328,264,12010,2,0,P|380:256|404:224,1,80.0000005960464,2|2,0:0|0:0,0:0:0:0:
256,192,12864,12,4,14573,0:0:0:0:
200,184,15428,6,0,P|212:140|244:108,2,80.0000005960464,8|0|0,0:0|0:0|0:0,0:0:0:0:
140,248,16709,1,0,0:0:0:0:
220,288,17137,2,0,P|292:320|372:276,1,160.000001192093,8|4,0:0|0:0,0:0:0:0:
292,236,18418,5,8,0:0:0:0:
356,176,18845,2,0,P|368:132|400:100,2,80.0000005960464,0|8|0,0:0|0:0|0:0,0:0:0:0:
444,176,20127,1,8,0:0:0:0:
316,56,20982,1,8,0:0:0:0:
236,92,21409,6,0,B|200:120|200:160|200:160|164:184|160:232,2,160.000001192093
256,192,23331,12,4,24826,0:0:0:0:
296,228,25681,6,0,P|340:236|380:224,2,80.0000005960464,0|2|0,0:0|0:0|0:0,0:0:0:0:
216,260,26963,1,2,0:0:0:0:
168,332,27390,2,0,P|132:252|164:188,1,160.000001192093,2|2,0:0|0:0,0:0:0:0:
112,116,28671,5,2,0:0:0:0:
176,56,29099,1,0,0:0:0:0:
332,132,29953,2,0,P|384:112|476:168,2,160.000001192093,0|12|2,0:0|0:0|0:0,0:0:0:0:
392,196,32089,5,0,0:0:0:0:
336,264,32516,1,2,0:0:0:0:
160,272,33371,2,0,P|80:256|40:184,2,160.000001192093,2|2|2,0:0|0:0|0:0,0:0:0:0:
132,188,35507,6,0,L|188:116,1,80.0000005960464,0|2,0:0|0:0,0:0:0:0:
256,168,36361,2,0,L|324:100,1,80.0000005960464,0|2,0:0|0:0,0:0:0:0:
384,164,37216,1,0,0:0:0:0:
420,244,37643,1,4,0:0:0:0:
260,316,38497,5,4,0:0:0:0:
200,252,38925,2,0,P|156:244|120:252,2,80.0000005960464,0|8|0,0:0|0:0|0:0,0:0:0:0:
244,176,40206,1,2,0:0:0:0:
160,152,40633,2,0,P|116:155|68:139,1,80.0000005960464,0|10,0:0|0:0,0:0:0:0:
128,72,41488,1,2,0:0:0:0:
216,84,41915,6,0,B|280:60|312:104|384:80,2,160.000001192093,2|8|2,0:0|0:0|0:0,0:0:0:0:
256,164,44051,1,2,0:0:0:0:
196,228,44478,1,10,0:0:0:0:
372,248,45333,6,0,P|360:304|336:328,2,80.0000005960464,4|2|8,0:0|0:0|0:0,0:0:0:0:
428,180,46614,2,0,P|344:164|292:212,1,160.000001192093,2|2,0:0|0:0,0:0:0:0:
212,180,47896,1,12,0:0:0:0:
180,264,48323,1,2,0:0:0:0:
256,192,48750,12,6,50459,0:0:0:0:
128,60,52168,6,0,P|104:148|132:216,1,160.000001192093,4|0,0:0|0:0,0:0:0:0:
212,188,53450,1,8,0:0:0:0:
184,272,53877,2,0,P|128:292|64:268,2,120.00000089407,0|0|8,0:0|0:0|0:0,0:0:0:0:
264,304,55586,5,4,0:0:0:0:
348,272,56013,1,8,0:0:0:0:
364,184,56440,2,0,L|420:104,2,80.0000005960464,0|8|0,0:0|0:0|0:0,0:0:0:0:
292,132,57722,1,8,0:0:0:0:
268,48,58149,2,0,P|208:116|224:188,1,160.000001192093,0|4,0:0|0:0,0:0:0:0:
160,248,59431,5,8,0:0:0:0:
124,168,59858,2,0,P|124:88|168:16,2,160.000001192093,0|0|0,0:0|0:0|0:0,0:0:0:0:
160,248,61994,2,0,P|192:236|244:244,1,80.0000005960464,8|4,0:0|0:0,0:0:0:0:
304,184,62848,6,0,P|366:161|388:100,2,120.00000089407,8|0|0,0:0|0:0|0:0,0:0:0:0:
304,96,64557,1,8,0:0:0:0:
220,124,64985,2,0,P|144:144|80:100,1,160.000001192093,0|4,0:0|0:0,0:0:0:0:
160,64,66266,6,0,L|120:228,1,160.000001192093,8|8,0:0|0:0,0:0:0:0:
148,304,67548,1,0,0:0:0:0:
212,244,67975,2,0,P|224:200|256:164,2,80.0000005960464,8|0|8,0:0|0:0|0:0,0:0:0:0:
300,244,69257,2,0,P|344:232|380:200,1,80.0000005960464,0|8,0:0|0:0,0:0:0:0:
308,152,70111,5,0,0:0:0:0:
240,96,70538,2,0,P|320:68|400:140,1,200.000001490116,8|4,0:0|0:0,0:0:0:0:
436,220,72034,1,8,0:0:0:0:
364,268,72461,2,0,P|304:324|260:324,1,120.00000089407,4|8,0:0|0:0,0:0:0:0:
280,240,73529,5,4,0:0:0:0:
208,188,73956,2,0,L|116:172,1,80.0000005960464,8|0,0:0|0:0,0:0:0:0:
176,100,74810,2,0,L|104:56,2,80.0000005960464,8|8|8,0:0|0:0|0:0,0:0:0:0:
256,192,76092,12,2,77801,0:0:0:0:
184,136,78655,6,0,P|252:112|336:144,1,160.000001192093,2|10,0:0|0:0,0:0:0:0:
344,316,80364,1,2,0:0:0:0:
188,236,81219,2,0,P|120:208|92:120,2,160.000001192093,2|2|4,0:0|0:0|0:0,0:0:0:0:
256,192,83141,12,4,84636,0:0:0:0:
224,152,85491,6,0,P|260:140|312:148,1,80.0000005960464,8|2,0:0|0:0,0:0:0:0:
256,192,86345,12,0,88054,0:0:0:0:
jonathanlfj

-GN wrote:

[jonathanjfl's Hard]
great diff! still a couple suggestions though
00:00:903 (1,2,3,4) - flip horizontally, it flows better to me because you keep the counterclockwise momentum with 00:02:611 (1,2,3) i kust made it spin the other way
00:17:137 (4,1) - the way you blanket some sliders with bezier curves looks weird to me. consider changing them to normal curves instead :? its for sake of variety, ive done too many proper blankets in my life orz
01:03:062 (2) - this would be cooler if it was the same slider as (1), but reversed and placed at x:388 y:300 like this: true
01:22:500 (4,1) - this stack overlaps a bit with (3), consider spacing them a bit more or move (1) did manual stacking
Thanks for the mod~

Xinely wrote:

Hard
[*]00:12:864 (5) - how nazi, NC for consistency lol ok
[*]00:22:690 (3) - ctrl+G? it's can make nice jump sure i guess
[*]00:12:864 (5) - in tail, change clap with finish? i think you meant 00:38:070 (4)? yeah that was a mistake fixed xD
[*]00:41:061 (2) - ctrl+G? it's more fit when next slider in stanza lol i would like a linear flow here actually, also this is to rebound the flow on 00:40:206 (1) since there is a repeat
can't catch anymore, nice as usual jonathan ;)
Thanks for the mod~ (wow i said it twice)
http://puu.sh/3wNOX.zip
Topic Starter
xChippy

Xinely wrote:

Ohai ~
from M4M in game


2 times use my banner /o/



  • General
  1. as i mention in my other mod (ofc in ur map), soft-hitclap1 soft-sliderslide not give any effect, just remove




  • Normal
  1. AR+1 please, different AR in Normal and Hard too much far if you use AR 3
  2. 00:00:903 (1) - you can try finish in head
  3. 00:09:447 (1) - remove NC for consistency
  4. 00:26:749 (1) - i find nazi. 128,168 to make diagonal together?
  5. 00:38:497 (1) - make it more branket? http://puu.sh/3wKo7.jpg
  6. 00:44:905 (4) - nazi again 168,308 for diagonal again
  7. 01:13:102 - 01:15:665 - clap in here, i think it's weird.. try use clap custom hitsound
  8. 01:25:491 (1) - whistle tail?
    i just wonder why you not use custom hitsound lol
    fixed all


  • Insane
  1. yeah bpm 140. AR 9 not fit here, just use AR8
  2. 00:10:728 (3) - ctrl+G in here, don't make Death jump when song still relax like this. you will kill all player :> Let me kill them =w=Fixed lol~
    well, i can't mod insane orz so i will end in here

Well, nice song.. Good Luck ~
Thanks for the mod Xinely >w<, and as for the hitsounds in normal I don't think it's needed since it's following vocal with whistles

-GN wrote:

[Insane]
00:04:320 (1,2,1,2) - why isn't this a square like 00:00:903 (1,2,3,4) ?First one is a square second triangle next one square o-o
00:15:001 (1,2) - reduce spacing by half, or so? it plays nicer to me imo is fine, so I'll keep it for now like this
00:17:137 (4,5) - same as above ^
00:20:554 (5,6) - increase spacing a bit? the patterns before the slider-circle-slider thing and after this slider are both jumps, so it'd be consistent, and anti-jumps are no fun. fixed
00:32:516 (3) - reverse this slider? :P it makes that combo a little more interesting. you do something similar a couple other spots as well. fixed
00:56:013 (3) - this stack is a bit weird to play, why not make it a small jump by putting it on x:24 y:208 or something? I prefer to keep it 1.00x here ><
00:57:081 (8) - same as above, but x:264 y:240
01:00:072 (4) - same as above, but x:352 y:148
01:04:771 (2) - curve this slightly and change the stream after a bit? Only changed the stream
01:13:529 (1,2,1,2) - i think you should space these a bit I'll consider
Thanks for the mod :3
Oyatsu
Hi, as Oyatsu request lol xD
[Oyatsu's Easy]
Really Nice diff. I can't say anything
[Normal]
Plz more careful in hitsound : from 00:00:903 - to 00:06:883, I suggest you add hitsound (whistle), In kiai time, only use whistle Why don't clap. Kiai time is higher and famous in a song. 01:17:801 - 01:22:927 - Add whistle as rhythm. Hitsound is so simple. You are baka xD

AR+4, HP+3 as rule of Normal diff.
00:06:883 - Add whistle
00:16:282 (1,2,3) - this rhythm is difficult for poor player. Play with 1/3 rhythm. Try:
00:39:779 (2,1) - Repeat them. Circle before, slider after
00:45:333 (1) - Add finish at begin
00:47:042 (1) - Try end at 00:47:682 - . Add a slider start at 00:47:896 - and end at 00:48:323 -
01:25:491 (1) - Use normal slider is nice!. It isn't quite nice with me ><
00:02:184 (2,3,2,3) - It you are making opposite. Let try see how is place of them?
00:26:749 (1) - Vocal still appear. It isn't diffirent. Remove NC,plz
00:29:953 (1) - Remove NC
00:31:235 (3,1) - NC at (3) will be sensible
00:36:788 (1) - Remove NC. Not anything diffirent with previous NC. Why NC here?
~Big problem~
More careful in hitsound (whistle). Hitsound is so simple as I said. You honestly need make a sure way

[jona's Hard]
00:01:330 (2,4) - Try to add whistle as 00:03:039 (2,3) -
00:11:796 - Add note. Vocal doesn't disappear
00:28:885 (2) - Add whistle at begin
00:30:807 (3) - Finish instead of clap

I'm bad at Isane diff. so I'm sorry I won't mod or maybe I will give you some advice in-game. Bye~ Good luck with you, Oyatsu, jona ^^
Topic Starter
xChippy

Oyatsu wrote:

Hi, as Oyatsu request lol xD

[Normal]
Plz more careful in hitsound : from 00:00:903 - to 00:06:883, I suggest you add hitsound (whistle), In kiai time, only use whistle Why don't clap. Kiai time is higher and famous in a song. 01:17:801 - 01:22:927 - Add whistle as rhythm. Hitsound is so simple. You are baka xD

AR+4, HP+3 as rule of Normal diff.
00:06:883 - Add whistle
00:16:282 (1,2,3) - this rhythm is difficult for poor player. Play with 1/3 rhythm. Try:
00:39:779 (2,1) - Repeat them. Circle before, slider after
00:45:333 (1) - Add finish at begin
00:47:042 (1) - Try end at 00:47:682 - . Add a slider start at 00:47:896 - and end at 00:48:323 -
01:25:491 (1) - Use normal slider is nice!. It isn't quite nice with me ><
00:02:184 (2,3,2,3) - It you are making opposite. Let try see how is place of them?
00:26:749 (1) - Vocal still appear. It isn't diffirent. Remove NC,plz
00:29:953 (1) - Remove NC
00:31:235 (3,1) - NC at (3) will be sensible
00:36:788 (1) - Remove NC. Not anything diffirent with previous NC. Why NC here?
~Big problem~
More careful in hitsound (whistle). Hitsound is so simple as I said. You honestly need make a sure way
orz me too lazy to put hitsound =w= okay fixed =w=, fixed all except 00:16:282 (1,2,3) - this rhythm is difficult for poor player. Play with 1/3 rhythm. Try:
Thanks for mod Oyatsu =w=
Tari
Mod for my request :O

General
[General]

  1. BPM is not exactly correct I think(?), You need to change from 140.445 -> 140.5 orz I'm baka

    Make sure you resnap all notes and any necessary lines if you do this,( Click time tab above and find "Resnap all notes"

  2. Combo color 2 and 3 look oddly similar, for some people it might be hard to tell them apart, and there are different colors to fit if you want dark colors. Anyways, I think you should replace combo color 3 with this dark blue color, it looks wonders to me. Two ways you can do this really, (Do to all diffs)

    How to apply #1 : Go to .osu and find the [Colors] section and find Combo3 line and replace it all with this :

    Combo3 : 128,0,128

    How to apply #2: Go to Song Setup: "Colours" and click on "Combo 3" and replace the 6 numbers so it looks like this

    Hue:140  Red:0
    Sat:240 Green:64
    Lum:60 Blue:128
  3. Audio lead-in needs to be increased to 2 , I think its a bit too short, I think 3 seconds is enough to suffice though.

Oyatsu's Easy
[Oyatsu's Easy]
  1. AR+1 (Only do if Chippy doesn't want to decrease AR in his/her diff)
  2. 00:15:428 (1) - This slider can be changed to something else, nothing wrong with it on how it is, but Its already used later in the map, try something else, possibly this I guess : http://puu.sh/3xSQG.jpg
  3. 00:21:409 (1) - Bleh, usually It would feel much,much better if you add whistles to those strong beats for example, the one in this slider end, or you can add drum finish, but its your choice, I think those ends really need to have hitsounds because they sound so loud
  4. 00:29:099 (2) - Whistle sounds better here, then in previous note, maybe remove whistle from previous and add it here? and ORZ the whistle sound should be added to strong beats like 00:26:535 - , 00:29:099 (2) -
  5. 00:45:333 (1,2,3,4) - Sorry, I don't like how this section looks, the pattern is fine, but it looks mixed in with other notes, so it kinda looks messy try this design : http://puu.sh/3xTiX.jpg http://puu.sh/3xTju.jpg
  6. 00:56:440 (3) - Add whistle to slider end, to put emphasis on the beat there.
  7. 01:02:848 (1) - ^
  8. 01:07:548 (2) - ^ Just to circle.
  9. 01:09:257 (4) - ^ to Slider start
  10. 01:13:956 (2) - ^ to end
  11. 01:07:975 (3) - Try to reposition to something like this : the slider makes overlap to above notes, and looks crowded again. Here an example you can try : http://puu.sh/3xTrx.jpg
  12. 01:18:655 (1,2,3) - Make this a symmetrical pattern? There already enough blanketing in this diff orz http://puu.sh/3xTyQ.jpg
  13. 01:25:491 (1) - Be consistent with Chippy's diff and use finish instead of clap

Normal
[Normal]

  1. 00:02:184 (2,3,4) - Don't make it linear, its not correct with the upcoming part. try this : http://puu.sh/3xUaH.jpg , its more better flow with next combo
  2. 00:03:039 (4) - I think you miss whistle at slider end? Its not consistent with next combo
  3. 00:18:845 (1) - These kind of long sliders don't really belong in Normal orz, try to break it down into more notes, you miss alot of beats here, so I think its a good idea to break rhythm down, Maybe try this : http://puu.sh/3xVcR.jpg
  4. 00:35:080 (4,5,6) - Make symmetrical would be better, to make more cleaner map: here how it should look like : http://puu.sh/3xV8c.jpg
  5. 00:39:779 (1,2) - Orz, I don't think this follows well, either replace with one of these two things would be better for Normal :
  6. 00:41:061 (4) - There is something called sampleset in the left top screen : http://puu.sh/3xVpt.jpg . that being said, change sampleset of end to "Drum" it sound much better to me, Same for here 00:40:206 - and 00:47:042 (1) -
  7. 00:47:042 (1) - Move down more so the slider end stack with 00:44:478 (3) - position, whatever, here the code : "Find 172,148 in .osu file and put in"
    172,148,47042,6,0,P|216:200|248:268,1,135,0|0,3:0|0:0,0:0:0:0:
  8. 00:58:363 (2,3) - Replace hitsounds here, with finish , sounds better and more consistent

Johnny's Hard
[Johnny's Hard]

  1. 00:19:273 (6) - Eww, weird slider , It doesn't look nice with previous QAQ, maybe try different shape T_T
  2. 00:37:643 (3) - Ahhh, the slider end feels kinda weird, I think only the two vocal hits are needed to emphasize here "like "to" and "cah", but Its fine if you want to keep
  3. 00:46:614 (4) - Orz why no slider jump here QAQ, what I mean is this http://puu.sh/3xXtS.jpg
  4. 00:33:798 (2) - NOOO, There needs to be a slider instead of that reverse, The vocals need to be clicked on QAQ , what I mean is this : http://puu.sh/3xXBw.jpg
  5. 01:13:956 (5) - CURVE THESE, I see them too much, wait I just suggested you do one of those orz
  6. 01:24:636 (1,2) - These sliders need to be reverse sliders, like 01:25:491 (3) - , this part is streamy
    Good Job asdizxc

Insane
[Insane]

  1. 00:04:320 (6) - Err, New combo needs to be here I believe, remove the other nc around here
  2. 00:28:885 (2,3) - , Eh try to stack 2 with 3 , usually stack notes that don't really have any emphatic beat. Here what you can do http://puu.sh/3xYmL.jpg Feels much better
  3. 00:34:225 (3) - Orz, you can add more jumps here, it feels alot better anyways, try this I guess http://puu.sh/3xYqy.jpg , This part is perfect for jumps IMO
  4. 00:35:080 (1) - Increase spacing, or possible try this pattern I suppose, http://puu.sh/3xYvG.jpg , It fits better to me again
  5. 00:53:236 (5) - Move this to the right more, its already touching the previous notes and makes the pentagon shape look overall, please fix spacing of next note if you change this http://puu.sh/3xYBA.jpg
  6. 00:57:295 (1,2) - Move both notes to the right more, so they are centered to the grid properly
  7. 01:02:208 - I think your missing note, you added it here 01:03:916 (4) - , but not here, and please I think its bad if you don't make this note jump to the next orz it plays bad
  8. 01:07:548 (1,2,3) - Try something else, this looks copy-pasted, maybe flip it vertically like this http://puu.sh/3xYM0.jpg
  9. 01:08:189 (4,5,6) - Same for this, it looks copy-pasted too try to do something else like this http://puu.sh/3xYPy.jpg
  10. 01:14:383 (1) - New combo isn't needed this is all part of 1 pattern, so patterns should have same combo
  11. 01:15:131 (5) - New pattern here, and start of stream so new combo fits here.
Raose
heyyy, trying for M4M :D hope you find these helpful

[Insane]

00:04:320 (6) - NC makes more sense here because of the words and rhythm change
00:21:622 (2) - stack this on the tail of 00:20:554 (5)?
00:23:118 - finish on the end of the spinner
00:42:663 (3) - even listening at 25% i cannot here this note following anything in the music
00:45:333 (1) - remove finish from the tail
00:53:236 (5) - move to the right more, it's touching previous notes D:
01:02:208 - add a note here to better match vocals?
01:15:985 (11) - move this note to somewhere around x:196 y:332 so that the stream will look more circular
01:24:636 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - make symmetrical

[Jonathanlasdkf's Hard]

00:22:263 (2) - remove clap from head? sounds off from your current pattern
00:47:042 (1) - how about extending this slider to 00:47:469 to better match vocals and hit that beat in the background?
00:52:809 (2) - clap on the tail sounds weird
01:22:500 (4,1) - is this incomplete stacking intentional?

[Normal]

00:35:080 (4) - add NC here?
00:39:779 (1,2) - the rhythm sounds weird here, try this?
00:43:197 (2) - also sounds a bit odd, maybe add a circle at 00:43:197, and move slider to 00:43:624 and shorten by 1/1?
00:57:295 (1,2,3) - make symmetrical?

[Oyatsu's Easy]

00:35:961 (2) - make parallel to previous slider?
01:04:557 (2) - move to x:300 y:96 for better blanketing, and adjust next few notes for distance
01:10:111 (1) - can you somehow adjust this so it's not overlapped by 01:07:975 (3)?

yaayyy goodluckk
Topic Starter
xChippy

Tari wrote:

Mod for my request :O

General
[General]

  1. BPM is not exactly correct, You need to change from 140.445 -> 140.5

    Make sure you resnap all notes and any necessary lines if you do this,( Click time tab above and find "Resnap all notes"

  2. Combo color 2 and 3 look oddly similar, for some people it might be hard to tell them apart, and there are different colors to fit if you want dark colors. Anyways, I think you should replace combo color 3 with this dark blue color, it looks wonders to me. Two ways you can do this really, (Do to all diffs)

    How to apply #1 : Go to .osu and find the [Colors] section and find Combo3 line and replace it all with this :

    Combo3 : 128,0,128

    How to apply #2: Go to Song Setup: "Colours" and click on "Combo 3" and replace the 6 numbers so it looks like this

    Hue:140  Red:0
    Sat:240 Green:64
    Lum:60 Blue:128
  3. Audio lead-in needs to be increased to 2 , I think its a bit too short, I think 3 seconds is enough to suffice though.

Normal
[Normal]

  1. 00:02:184 (2,3,4) - Don't make it linear, its not correct with the upcoming part. try this : http://puu.sh/3xUaH.jpg , its more better flow with next combo
  2. 00:03:039 (4) - I think you miss whistle at slider end? Its not consistent with next combo
  3. 00:18:845 (1) - These kind of long sliders don't really belong in Normal orz, try to break it down into more notes, you miss alot of beats here, so I think its a good idea to break rhythm down, Maybe try this : http://puu.sh/3xVcR.jpg
  4. 00:35:080 (4,5,6) - Make symmetrical would be better, to make more cleaner map: here how it should look like : http://puu.sh/3xV8c.jpg
  5. 00:39:779 (1,2) - Orz, I don't think this follows well, either replace with one of these two things would be better for Normal :
  6. 00:41:061 (4) - There is something called sampleset in the left top screen : http://puu.sh/3xVpt.jpg . that being said, change sampleset of end to "Drum" it sound much better to me, Same for here 00:40:206 - and 00:47:042 (1) -
  7. 00:47:042 (1) - Move down more so the slider end stack with 00:44:478 (3) - position, whatever, here the code : "Find 172,148 in .osu file and put in"
    172,148,47042,6,0,P|216:200|248:268,1,135,0|0,3:0|0:0,0:0:0:0:
  8. 00:58:363 (2,3) - Replace hitsounds here, with finish , sounds better and more consistent

Insane
[Insane]

  1. 00:04:320 (6) - Err, New combo needs to be here I believe, remove the other nc around here
  2. 00:28:885 (2,3) - , Eh try to stack 2 with 3 , usually stack notes that don't really have any emphatic beat. Here what you can do http://puu.sh/3xYmL.jpg Feels much better
  3. 00:34:225 (3) - Orz, you can add more jumps here, it feels alot better anyways, try this I guess http://puu.sh/3xYqy.jpg , This part is perfect for jumps IMO
  4. 00:35:080 (1) - Increase spacing, or possible try this pattern I suppose, http://puu.sh/3xYvG.jpg , It fits better to me again
  5. 00:53:236 (5) - Move this to the right more, its already touching the previous notes and makes the pentagon shape look overall, please fix spacing of next note if you change this http://puu.sh/3xYBA.jpg
  6. 00:57:295 (1,2) - Move both notes to the right more, so they are centered to the grid properly
  7. 01:02:208 - I think your missing note, you added it here 01:03:916 (4) - , but not here, and please I think its bad if you don't make this note jump to the next orz it plays bad
  8. 01:07:548 (1,2,3) - Try something else, this looks copy-pasted, maybe flip it vertically like this http://puu.sh/3xYM0.jpg
  9. 01:08:189 (4,5,6) - Same for this, it looks copy-pasted too try to do something else like this http://puu.sh/3xYPy.jpg
  10. 01:14:383 (1) - New combo isn't needed this is all part of 1 pattern, so patterns should have same combo
  11. 01:15:131 (5) - New pattern here, and start of stream so new combo fits here.
Okay well... fixed all =w=, Thank you very much for your mod Tari >w<
Topic Starter
xChippy

Raose wrote:

heyyy, trying for M4M :D hope you find these helpful

[Insane]

00:04:320 (6) - NC makes more sense here because of the words and rhythm change
00:21:622 (2) - stack this on the tail of 00:20:554 (5)?
00:23:118 - finish on the end of the spinner
00:42:663 (3) - even listening at 25% i cannot here this note following anything in the music
00:45:333 (1) - remove finish from the tail
00:53:236 (5) - move to the right more, it's touching previous notes D:
01:02:208 - add a note here to better match vocals?
01:15:985 (11) - move this note to somewhere around x:196 y:332 so that the stream will look more circular
01:24:636 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - make symmetrical

[Normal]

00:35:080 (4) - add NC here?
00:39:779 (1,2) - the rhythm sounds weird here, try this?
00:43:197 (2) - also sounds a bit odd, maybe add a circle at 00:43:197, and move slider to 00:43:624 and shorten by 1/1?
00:57:295 (1,2,3) - make symmetrical?

yaayyy goodluckk
Some we're fixed in previous mod but for the rest fixed everything~! :3
Thanks for the mod Raose~ =w=
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