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This beatmap was submitted using in-game submission on 31 марта 2015 г. at 19:53:51

Artist: EastNewSound
Title: Sadistic Paranoia
Source: 東方Project
Tags: Touhou 東方地霊殿 Chireiden Subterranean Animism Satori Maiden ~ 3rd eye Satori Komeiji Tsubaki Kokucho Split Theory c79 ZUN Vass_Bass Reiji-RJ Rotten yellow
BPM: 148
Filesize: 10755kb
Play Time: 04:20
Difficulties Available:

Download: EastNewSound - Sadistic Paranoia
Information: Scores/Beatmap Listing
---------------
Devoted to you don't know whom.
Credits
- TicClick vs Rotten yellow: Easy, Normal
- Reiji-RJ vs Vass_Bass: Hard
- TicClick vs TicClick: Insane

- Background edit: Reiji-RJ
- Storyboard: Leorda + my own tweaks
Extra stuff
Click here for alternative background (edit by Mantis)
Last edited by TicClick on , edited 8 times in total.
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testplay & suggestions
17:30 TicClick: привет. Бездельничаешь?
17:31 h3k1ru: типо того ага
17:31 TicClick: хотелось бы, чтобы ты сыграл одну мою дифку ради теста
17:32 h3k1ru: давай
17:32 *TicClick is listening to [http://osu.ppy.sh/b/267657 EastNewSound - Sadistic Paranoia]
17:33 h3k1ru: оки через минуту начну играть
17:40 h3k1ru: вот я кривой XD
17:40 TicClick: нормально
17:41 h3k1ru: там в начале четные стримы?
17:41 TicClick: не помню уже
17:41 TicClick: по-моему, нет, нормальные, нечетные
17:42 h3k1ru: четные
17:43 h3k1ru: 00:21:488 (3) -
17:43 TicClick: а, да
17:43 TicClick: ну там мало
17:44 h3k1ru: при игре не заметил
17:45 h3k1ru: чтобы прям чтото в глаза бросилось
17:45 h3k1ru: такого нет
17:45 h3k1ru: ну кроме четных стримов XD
17:45 TicClick: так они под музыку же
17:45 h3k1ru: но если песня зовет то чо пусть будут
17:45 h3k1ru: да
17:46 h3k1ru: 00:20:474 (8) -
17:47 h3k1ru: тут опять четное получается и не понятно
17:47 h3k1ru: почему на етом месте нота
17:47 h3k1ru: если можно уже слайдер начать по музыке
17:47 TicClick: ну там дальше такой звук
17:47 TicClick: я на нем решил начать
17:48 h3k1ru: да на (9) ты решил звук зацепить
17:48 h3k1ru: но хз
17:48 TicClick: да и подготовить к четным
17:48 TicClick: типа
17:48 TicClick: наверное
17:49 h3k1ru: http://puu.sh/3BTaV.jpg
17:49 h3k1ru: накуренно но в музыку лучше вписывается
17:50 TicClick: пожалуй, да
17:52 h3k1ru: 00:40:136 (2) -
17:52 h3k1ru: курсор вверх хотелось
17:52 h3k1ru: тоесть ее повыше куданибудь
17:53 h3k1ru: не пониже
17:53 TicClick: http://puu.sh/3BTiY.jpg
17:53 TicClick: сюда только если
17:53 h3k1ru: ближе к (5)
17:53 h3k1ru: да типо того
17:53 h3k1ru: да
17:54 h3k1ru: http://puu.sh/3BTlW.jpg
17:54 h3k1ru: на место (4)
17:54 h3k1ru: если назад отмотать
17:54 h3k1ru: где нота (4) была
17:54 TicClick: пойдет
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General


  • 01:06:284 - 01:17:433 - Kiai here would be incredible. When I played it, I swear I thought that was the Kiai, you should consider it. This part is really really really really nice.



Vass-RJ's Hard





General: Amazing diff as well!






Insane





General: Amazing, Tic... amazing.



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Rhythm Incarnate
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Also, I am shooting a star! Really good map and song, it was a short mod tho, not with enough time, sorry ;w;
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Yuii-
Yuii- wrote:

General


  • 01:06:284 - 01:17:433 - Kiai here would be incredible. When I played it, I swear I thought that was the Kiai, you should consider it. This part is really really really really nice. — I still don't feel it ddeserves full kiai, leading and trailing fountains are sufficient for me


Insane




Thank you for your effort and attention, but I have to see Vass and Reiji's changes.
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M4M whee


Easy Collab

  • 00:25:744 (3,4) - using 1/2 beats on Easy diff isn't recommended, maybe changing them like this would be better
  • 00:39:933 (5) - same as above, what about changing it to a note?

    seems like you prefer following the song lol, alright then i'm going to skip 1/2 beats
  • 02:33:852 (1,2) - are the sliders without clap intended? then what about adding it? feels really nice
  • 03:48:852 (2,3) - it would be better if this rhythm was reversed. most of parts fit with the vocal nicely while this part doesn't
    like this
    Image
  • 03:53:311 (1) - same opinion as Normal, this isn't really necessary
  • 04:19:257 (1) - ^


Normal Collab

  • 00:12:365 (4) - why don't you set the slider head's sampleset as soft or auto? oh and adding finish would be nice as well
  • 01:03:041 (1) - dividing it into a 1/1 slider and a note feels better
  • 01:26:960 (2) - same opinion as above, current one feels a bit weird
  • 01:29:798 (2,3,4) - since this doesn't have nice flow but it has larger distance compared with other objects, what about stacking them with 01:28:176 (3) - this slider's tail? you also have to adjust distance among 01:30:203 (4,1,2) - these
  • 02:15:203 (2,3) - reversing this rhythm by using ctrl g fits with the vocal better
  • 02:39:325 (7) - well ignoring the awesome vocal sound isn't really good idea. try changing the rhythm like this
  • 03:53:311 (1) - what about removing NC? it doesn't really necessary. it seems like you added NC to emphasize this part but i'm not sure if this deserves to have it while breaking consistency. i know that you already used some kind of this NC pattern but most of them are placed nicely and they are quite reasoanble
  • 04:19:257 (1) - ^

    to be honest, i don't enjoy some kind of 00:39:528 (5,6,7,1) - this pattern on low diffs, they are just random and unpredictable. maybe that's just because of the difference of standard of low diffs. let's see how they work. i also found some hitsounds errors which may be caued because it's collab (they are quite annoying), for example like 02:17:028 (6,7) - this, what about arranging those mispalced hitsounds so that this diff could have consistency


Vass-RJ's Hard

  • tick rate 2 fits this song best
  • 00:50:069 (3) - try removing whistle on slier's tail, it doesn't fit with the song well
  • 00:52:907 (4) - consider removing clap on slider's head since it's quite out of place imo
  • 00:50:069 (3) - perhaps you forgot to add clap on this slider's tail?
  • 02:26:961 (9) - this slider's head neads clap according to your hitsound pattern
  • 02:49:258 (1) - is there special reason that you add NC here? well it seems unnecessary
  • 03:34:865 - i think suddenly emptying this section isn't really good idea, feels quite weird. what about adding some objects?
    examples
    Image

    imghttp://osu.ppy.sh/ss/2683363[/img[
  • 03:40:947 (1,2) - how about reversing NC to fit with the song well


Insane

  • Tick rate 2 fits this song best higarven
  • 00:01:420 (1) - what about using 5 notes stream instead of a note? i think more notes are needed due to the song. after adding more notes, consider changing last 4 notes' (00:01:521 (2,3,4,5) - ) sampleset to soft to fit with the song
    example
    Image
  • 01:18:852 (1) - according to the song, it would be nice if the finish on this note is moved to next note
  • 01:26:554 (3,4,5,6) - i think current pattern feels a bit uncomfortable? for play. well this may because of difference of preference about using jump pattern, but i think using more neat square or different pattern seems a bit better. or just reducing distance between 01:27:162 (6,7) - these would be nice as well
    examples
    Image
    Image
    Image
    etc.
  • 01:32:027 (5) - since there isn't proper sound for placing a note here, how about removing this note and changing the pattern a bit?
    examplessss
    Image
    Image
  • 01:44:595 (5) - try adding NC for consistency and as indicator
  • 01:56:554 (5) - ^
  • 01:51:487 (14) - remove clap for consistency? or add it on 01:48:243 (7) - here or 01:49:865 - here etc. i prefer latter one lol
  • 02:20:473 (17) - maybe you forgot to add whistle on slider's head
  • 02:23:716 (1) - missed whsitle? also, consider removing its NC, it isn't really necessary and to keep consistency with next part 02:33:446 (16) -
  • 02:28:582 (4) - using 1/2 slider seems better than 1/4 slider with a repeat because of the vocal sound
    like this
    Image
  • 02:36:487 (3) - actually i expected different placement on this note. it's just my feeling (can't explain exactly lol) but i think this note should be stacked with 02:35:473 (1) - this according to the song. this feels a bit better
  • 02:42:771 (7) - hmmmmmmmmmmmmmmmmmmmmm i think giving jump distance feels a bit better than current one due to the vocal sound. for better flow, try adjusting this slider a bit. using 3/4 slider by following the sound (i don't know the instrument's name exactly lol) would be nice. oh and since you didn't use large distance suddenly, you'd better adjust distance between 02:42:771 (7,1) - these as well for better playing.
    exmaple
    Image
  • 02:46:622 (7) - whistle is really nice to hear
  • 02:49:054 (5) - ^
  • 03:23:311 (8) - is this slider's head intended to have soft sampleset? if it is, what about changing it to Auto? this feels better imo
  • 03:41:554 (5,6) - same opinion as 01:18:852 (1) -
  • 03:56:960 (1) - i think reversing this by using ctrl g has better flow with both previous and next slider
  • 04:00:608 (1) - this NC seems unnecessary, what about removing it?

fsdafsad i'll finish my mod by tomorrow asdf good luck!
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Это снова я. У тебя в папке два бг, или у меня так перекачалось? Все ожидаемо круто, как всегда, мои советы могут выглядеть слишком категоричными, а все потому что я не хочу писать в каждом предложении "мне кажется наверное чуть-чуть может быть я бы сделал ящитаю может быть вот так...".

Insane
Предложения и улучшения.

Vass-RJ's Hard
Короткореверсы на красном и 3/4.
  • 00:05:981 (5) - Читается странно с первого раза. По-моему лучше убрать.
  • 00:16:015 (7) - Тут звук на 00:16:217 - проигнорирован, укоротить его до 1/2?
  • 00:20:271 (4,5) - Плоховато читается.
  • 00:25:440 (4,5) - И это сложновато, хотя мне нравится.
  • 01:03:650 (3,4) - И оффбиты надо заранее знать. Может разстакнуть?
  • 01:07:096 (3) - Тут слог на красном тике, я бы убрал 3/4.
  • 02:16:015 (4,5) - Как-то тоже тут такой паттерн по-моему лишний, не знаю, 3/4 + нота everywhere.

Нормал и изик ̶м̶о̶д̶д̶и̶т̶ь̶ ̶у̶ж̶е̶ ̶л̶е̶н̶ь̶ выглядят хорошо, я плохо в них нахожу что-то.

-----------------------------------------------------------------
Я не знаю, куда ↓это↓ вставить, но для отдельного поста мало, поэтому вставлю сюда цитатой. — Тик
Quote:
* Seikatu is editing [http://osu.ppy.sh/b/542442 EastNewSound - Sadistic Paranoia [Vass-RJ's Hard]]
<Seikatu> 00:26:758 (3) - вот этот думал можно укоротить и сделать трипл (или как это называется)
<Seikatu> 04:03:853 (8,9,1) - эти при игре выглядят не так как должны почему-то
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HelloSCV
HelloSCV wrote:

Easy Collab
  • 00:25:744 (3,4) - using 1/2 beats on Easy diff isn't recommended, maybe changing them like this would be better — yes!
  • 00:39:933 (5) - same as above, what about changing it to a note? — unfortunately no, I want to keep it because of double hit
  • 02:33:852 (1,2) - are the sliders without clap intended? then what about adding it? feels really nice — tried to emphasize the pause in vocals by not following 2-4 pattern, but oh well
  • 03:48:852 (2,3) - it would be better if this rhythm was reversed. most of parts fit with the vocal nicely while this part doesn't — yes
  • 03:53:311 (1) - same opinion as Normal, this isn't really necessary — see my reply below
  • 04:19:257 (1) - ^ — ^


Normal Collab
  • 00:12:365 (4) - why don't you set the slider head's sampleset as soft or auto? oh and adding finish would be nice as well — changed to auto with no finish because it will stand out
  • 01:03:041 (1) - dividing it into a 1/1 slider and a note feels better — okay
  • 01:26:960 (2) - same opinion as above, current one feels a bit weird — done
  • 01:29:798 (2,3,4) - since this doesn't have nice flow but it has larger distance compared with other objects, what about stacking them with 01:28:176 (3) - this slider's tail? you also have to adjust distance among 01:30:203 (4,1,2) - these — changed that part somehow
  • 02:15:203 (2,3) - reversing this rhythm by using ctrl g fits with the vocal better fixed
  • 02:39:325 (7) - well ignoring the awesome vocal sound isn't really good idea. try changing the rhythm like this — fixed
  • 03:53:311 (1) - what about removing NC? it doesn't really necessary. it seems like you added NC to emphasize this part but i'm not sure if this deserves to have it while breaking consistency. i know that you already used some kind of this NC pattern but most of them are placed nicely and they are quite reasoanble — I think that every part like this, except these in the middle of kiai sections, deserves that emphasis, even though it breaks the consistency
  • 04:19:257 (1) - ^ — ^

    to be honest, i don't enjoy some kind of 00:39:528 (5,6,7,1) - this pattern on low diffs, they are just random and unpredictable. maybe that's just because of the difference of standard of low diffs. let's see how they work. — uh, I don't know. To me, they're well predictable, because they follow the beat, and the pattern of slider+ note + slider when the middle note stands on 1/2, is fairly easy to catch. Different sliders length is a different story, though, but again, I tried to make these parts easy to follow by a player and add short 1/1 pauses in between
    i also found some hitsounds errors which may be caued because it's collab (they are quite annoying), for example like 02:17:028 (6,7) - this, what about arranging those mispalced hitsounds so that this diff could have consistency — what do you mean by misplaced? Both clap and two whistles around are well in place, at least to me and my ears. Also, all hitsounds (except Vass-RJ's) were copied off Insane where I tried to be as consistent as possible and I think I arranged these high whistle-like sounds good enough even without flooding the map with whistles


Insane
  • Tick rate 2 fits this song best higarvenI was about to agree, but then I saw things like http://puu.sh/fsYtN/adf63f16ea.jpg or http://puu.sh/fsYxt/39d61be4f0.jpg and reverted the change immediately. Sorry! Anyway, slider ticks aren't loud at all, so that's not gonna be a big loss
  • 00:01:420 (1) - what about using 5 notes stream instead of a note? i think more notes are needed due to the song. after adding more notes, consider changing last 4 notes' (00:01:521 (2,3,4,5) - ) sampleset to soft to fit with the song — please, no! I want to keep the pause to emphasize the first note by leaving a few beats around unmapped, I don't have to map them all
  • 01:18:852 (1) - according to the song, it would be nice if the finish on this note is moved to next note — yes!
  • 01:26:554 (3,4,5,6) - i think current pattern feels a bit uncomfortable? for play. well this may because of difference of preference about using jump pattern, but i think using more neat square or different pattern seems a bit better. or just reducing distance between 01:27:162 (6,7) - these would be nice as well — I don't like the movement on these examples at all, sorry. 3 could work if it didn't have such a sloppy ending
  • 01:32:027 (5) - since there isn't proper sound for placing a note here, how about removing this note and changing the pattern a bit? — you know what, you saved me. I couldn't get what EXACTLY is wrong with this part, and now it's all clear to me. I used my own pattern, though
  • 01:44:595 (5) - try adding NC for consistency and as indicator — it was there, but I removed it for consistency lol
  • 01:56:554 (5) - ^ — ^
  • 01:51:487 (14) - remove clap for consistency? or add it on 01:48:243 (7) - here or 01:49:865 - here etc. i prefer latter one lol — well, the music has it, but it';s really inconsistent. changed to soft whistle
  • 02:20:473 (17) - maybe you forgot to add whistle on slider's head — I am sure you want to say "Tail! Oh, where's the tail whistle, for the love of all the offbeat hitsounds and their Lord!" I can only agree to you. Just kidding, I don't always favor downbeat whistles, because downbeats are strong enough, and it's often the offbeat that needs to be arranged in order to accompany the music in a nice manner
  • 02:23:716 (1) - missed whsitle? also, consider removing its NC, it isn't really necessary and to keep consistency with next part 02:33:446 (16) - — but consistency is 00:39:933 (1) -, and 00:52:906 (1) - , and other patterns!
  • 02:28:582 (4) - using 1/2 slider seems better than 1/4 slider with a repeat because of the vocal sound — yes
  • 02:36:487 (3) - actually i expected different placement on this note. it's just my feeling (can't explain exactly lol) but i think this note should be stacked with 02:35:473 (1) - this according to the song. this feels a bit better — I see
  • 02:42:771 (7) - hmmmmmmmmmmmmmmmmmmmmm i think giving jump distance feels a bit better than current one due to the vocal sound. for better flow, try adjusting this slider a bit. using 3/4 slider by following the sound (i don't know the instrument's name exactly lol) would be nice. oh and since you didn't use large distance suddenly, you'd better adjust distance between 02:42:771 (7,1) - these as well for better playing. — reversed. I don't think I need to tweak the spacing, though. As for the instrument, I think it's a synthesizer of some sort
  • 02:46:622 (7) - whistle is really nice to hear
  • 02:49:054 (5) - ^ yes and yes
  • 03:23:311 (8) - is this slider's head intended to have soft sampleset? if it is, what about changing it to Auto? this feels better imo — changed. It was soft because I swapped it with the stream's beginning recently, and it had a finish before
  • 03:41:554 (5,6) - same opinion as 01:18:852 (1) - — fixed
  • 03:56:960 (1) - i think reversing this by using ctrl g has better flow with both previous and next slider — yes, I did the change rapidly and left the rest untouched
  • 04:00:608 (1) - this NC seems unnecessary, what about removing it? — fixed
Thank you very much, I guess I'll self-mod it when I have time.

tomhet65
tomhet65 wrote:
Это снова я. У тебя в папке два бг, или у меня так перекачалось? — а у меня один! Все ожидаемо круто, как всегда, мои советы могут выглядеть слишком категоричными, а все потому что я не хочу писать в каждом предложении "мне кажется наверное чуть-чуть может быть я бы сделал ящитаю может быть вот так...". — не вижу ничего плохого

Insane
  • 00:16:825 (10,11) - Ящитаю тут удачнее было бы http://puu.sh/fsCpd/48b7ab5640.jpgтак и было. наверное, надо вернуть обратно
  • 00:39:730 (9,1,2) - А попробуй так http://puu.sh/fsCDr/f8032a2f42.jpg или еще как-то там сделать что-то с такими спейсингами. да! Это оно
  • 00:44:392 (4) - Что нибудь такое может? http://puu.sh/fsCO3/9157df6090.jpg Что-то меня там смутило, но как сделать лучше сам не знаю, в общем. — зато я знаю, слайдер 5 с картинки надо реверснуть
  • 00:48:041 (7,8,9,10) - Как будто ноты не хватает. — придётся вернуть её обратно на место
  • 01:02:635 (18,19,1) - Чуть больше сделать разницу джампа тут http://puu.sh/fsD87/a76504c215.jpgда
  • 01:08:108 (6,7) - Стак мешает фану. — сдвинул вверх
  • 01:11:960 (8) - Совсем жмется к хп-бару. — чуть опустил
  • 01:11:554 (7) - Слегка выпрямить для красоты, чтоб как 01:11:149 (6) - ? — да
  • 01:15:608 (10,11,1) - Джамп побольше сделать? Понимаю, музыка идет ровно но вроде и как-то веселее. — попробовал
  • 01:46:014 (3,4) - Может в разные стороны сделать? http://puu.sh/fsDS5/a9fee9cd9a.jpg Хотя злоупотребление уже наверное, но там всегда так, потому когда не так это и заметно. — наоборот, очень удачно
  • 02:19:662 (14,15,16,17) - Как-то оно сжато выглядит, растянуть бы по Y. И стак межту слайдерами чуть-чуть ровнее расположить.— исправил. У меня на этот паттерн зуб с самого момента его создания. в самых первых вариациях там спейсинг был ещё меньше, на уровне 1.1
  • 02:20:473 (17) - Аж 17 в комбе, может разбить? — нет! Пока нет
  • 04:03:852 (4) - Плохо на него курсор заходит, я сделал вот так, поприятнее http://puu.sh/fsF9r/1a87bcd6f1.jpgда, а всё потому, что он ниже, чем нота. Ниже, значит, надо выгнуть так, как ты предложил, выше — так, как я сделал. Исправлено
  • Всё — (почти) всё!

Спасибо!
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Rhythm Incarnate
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Hello! From my queue

General

  • "2 years ago" You can see that a little bit :P
  • Combos are getting very high at certain places, consider using NCs a bit more
  • I'm sorry for the wall of text ;_; but I'd like to suggest everything that bothers me or that could be a little bit improved in my eyes.

Insane

  • What are those 2 last inherited points doing there? :P

00:03:852 (9) - Stack
00:03:649 (8,9) - You could make them on a straight line, it will look better
00:12:669 (6) - The start of the stream is quite confusing because it starts on a blue tick. You could make this clearer by using a different combo color, or stacking 00:12:669 (6,7) - . The combo is getting high here anyway
00:16:216 (8) - I don't really see a reason for this circle to be stacked
00:24:933 (3,4) - Wouldn't it sound better if the slider and the circle were swapped? Both the slider end of 00:25:135 (4) - and start of 00:25:439 (5) - could be tapped this way
00:27:264 - It feels kinda wrong to ignore the triple bass drum sound here, maybe you should make this a triple
00:28:987 (5) - Move up for a blanket
00:41:149 (3,4) - Same as 00:24:933 (3,4) - . This way you would be mapping better to the vocals (like here 00:42:365 (6,7) - )
00:48:446 (11) - NC maybe? Combo is getting pretty long
00:55:136 (6) - 2 Circles would sound better
01:01:825 (13) - Again about the NC
01:05:676 (3,4) - Maybe it's better to increase the distance because of the big gap
01:07:095 (3) - Stack is off with both the circle (6) and the slider (1)
01:11:149 (6,7,8) - You can try something like
this
Image

01:18:446 (8) - Consider making this 2 circles because of the strong finishe in the music
01:26:554 (3,4,5,6) - I think this shape is a bit weird, don't you as well? :P
01:44:189 (3,4) - Consider making a triple here or here 01:44:392 (4,1) -
01:44:595 (1) - Same about the bass in the background. Up to you
01:52:095 (2) - Idk about the curvepoint outside the grid, the slider is going pretty far
01:53:716 (7) - I don't think this return slider fits, you kinda ignore the vocals because of the slider-end, which would rather be something tappable
02:12:568 (7) - Make this a blanket maybe?
02:13:379 (9) - Try a slider like this
collapsed text
Image

For a better flow. There are more places like these, though this one stood out to me :P
02:17:230 (9,10) - It would make more sense if the jump took place between (10) and the downbeat
02:19:257 (12) - NC?
02:28:987 (5) - You could make 2 circles here for the vocals, and make a jump to 02:29:392 (6) - to emphasize the sound in the BG
02:32:230 (12) - NC?
02:42:770 (7) - Why is there a random finish?
03:29:798 (4) - Blanket?
03:33:852 (1,2) - Hmmm, idk. The way this is placed kinda feels awkward coming from the jump from 03:33:446 (5) - . Consider moving 03:34:054 (2) - a little more to the left
03:40:743 (2,3,4) - Don't really see a reason for a different DS here
03:41:149 (4) - Maybe 2 circles instead, to emphasize the finish which is now a slider end
04:05:271 (3) - This offbeat slider doesn't really fit and ignores the vocals :(

Vass-RJ's Hard

  • I like it
  • Same about green lines

00:12:771 (1) - Why not let this slider align with the circles? Very minor, but what's less minor is that it feels weird to let it end on the white tick, instead of letting it end 1 tick earlier and adding a circle. It will feel a lot better
00:16:015 (7) - Blanket?
00:26:758 (3) - You kinda ignore the triple bass sound in the BG. Maybe you could let the slider end 1 tick earlier and add a circle
00:51:690 (1) - Blanket?
01:01:015 (4,5) - I think this is very confusing in a hard. You might want to reposition these
01:04:055 (4,1) - This is confusing as well. The stack leniency does not allow you to see the rhythms very well by spacing them, and it might be hard for a hard player to know when to click (they will have to focus on the approach circles instead, which kinda ruins the point of playing to the music)
01:07:095 (3) - Maybe a regular 1/2 slider would fit better to represent the vocal
01:10:744 (4) - Improve this blanket
01:11:960 (1) - It kinda feels wrong to make a slider end on the downbeat here
01:17:636 (1) - You could make a blanket
01:23:312 (2) - Same as 01:11:960 (1) -
01:44:596 (10) - You could map the downbeat by doing the same as here 00:26:758 (3,1) - (and with the triple if you followed my suggestion about the)
01:55:339 (2,3) - Kind of a weird rhythm. The 1/1 slider doesn't really fit and causes you to use an offbeat slider
01:57:974 (2) - This circle is a bit confusing for hard players. Maybe move it so the four circles make a diamond shape
02:16:015 (4) - 1/2 slider (for the vocals)
02:17:028 (7) - By ignoring the downbeat and making a stack here, this is going to cause a lot of players to break here. I suggest repositioning it if you want to keep the gap, or map the downbeat
02:18:853 (4,5) - Same about how it might confuse players
02:30:204 (8) - Make this one parallel with 02:29:596 (7) - (it's a bit, but noticeably off atm)
02:32:231 (6) - Improve blanket?
02:34:663 (5) - This is also confusing and hard to read
03:18:447 (5,6,7,8) - If this is supposed to be a square, I suggest improving it a little :p
03:41:555 (4,5) - Consider moving this so it's a regular triangle. Current spacing might be confusing to read
03:57:974 (3) - You could make this a blanket
04:19:663 (6,1) - I don't think this overlap looks that great. Consider moving the square a bit
04:20:880 (6) - NC?

Normal Collab

  • Check AI mod. There are 2 objects of which the spacing is a little off
  • Idk about the stacks you made. They might be a bit confusing in a Normal, at least the way you used them
  • Same about green lines

00:10:338 (3) - 1 tick shorter?
00:19:663 (5) - It's better for this circle to be here 00:19:460 - , because you will map the sound in the BG like this. If you change this or if you don't, stacks might be a bit confusing in a normal and I would say no.
00:34:663 (2,3) - You shouldn't stack circles, and especially not 1/1
00:50:068 (1,2) - A bit empty between this?
01:51:690 (1) - Same about 1/1 stack
01:52:906 (3,4) - ^
02:13:379 - I think you should map the vocals
02:28:987 (4) - I think a 1/2 slider would work out better because of the voice
02:40:947 (3) - I don't see why the slider is placed here (on the timeline). It doesn't really sound good and 2 circles followed by a slider would make more sense
02:42:771 (6) - You have the same weird finish here as in the insane
03:09:528 (1) - Just space it
03:15:609 (3) - ^
03:31:217 - Add a circle
03:44:595 ) Add a 1/2 slider and remove the circle? I think it would fit better
04:13:176 (4) - Space

Easy Collab

  • Stacks in an easy is dangerous I think
  • Again unnecessary inherited point

01:01:419 (3,5) - The overlap looks a bit ugly to me :P
01:03:852 - You might want to add something here, as it won't be easy to hit it on the red tick (polarity)
01:27:771 (5,6) - Swap the rhythms? The slider would rather start on the 3rd beat than the 2nd
01:43:582 (3) - Wouldn't this be better?
collapsed text
Image

01:46:825 (4) - Improve the blanket
01:52:095 (2) - Again a slider starting on the second beat. Swap it again so the vocals will be mapped properly
01:56:960 (4) - here as well. They are basically the same as offbeat sliders
02:11:960 (2) - Improve the blanket
02:31:419 (2,4) - Overlap doesn't look that great
02:34:865 (2) - Same as the previous suggestion about it.
02:40:338 (1,2,3,4) - Grid snap causes these to look a bit bad
02:48:852 (4) - Slider on 2nd beat

It's probably old, I think it needs some work but since you're a QAT I suppose you know what you're doing lol
Good luck!
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A Mystery wrote:
Hello! From my queue

General

  • "2 years ago" You can see that a little bit :Pdid you mean "a lot"?
  • Combos are getting very high at certain places, consider using NCs a bit more — this is intentional, but I'll see if I'm going to split them in the future
  • I'm sorry for the wall of text ;_; but I'd like to suggest everything that bothers me or that could be a little bit improved in my eyes. — I understand, and I'll only comment on these I did -not- fix. I'm trying to find some time to self-mod it, but every time it turns out I don't really have any free minutes

Insane
  • 00:03:852 (9) - Stack — I prefer to keep them unstacked for more clear reading due to 00:04:460 (11,1)
  • 00:12:669 (6) - The start of the stream is quite confusing because it starts on a blue tick. You could make this clearer by using a different combo color, or stacking 00:12:669 (6,7) - . The combo is getting high here anyway — I carefully prepare a player to the stream using 00:12:365 (4,5). See, the stream and the double have half a beat in between, so that it plays more intuitively
  • 00:27:264 - It feels kinda wrong to ignore the triple bass drum sound here, maybe you should make this a triple — sorry, no, gotta keep it this way to have 00:26:757 (1) - and emphasize 00:27:365 (1)
  • 00:28:987 (5) - Move up for a blanket — useless
  • 00:48:446 (11) - NC maybe? Combo is getting pretty long — explained in the beginning of my post
  • 01:01:825 (13) - Again about the NC — nah
  • 01:05:676 (3,4) - Maybe it's better to increase the distance because of the big gap — I don't feel like doing this
  • 01:07:095 (3) - Stack is off with both the circle (6) and the slider (1) — fixed, but does 1px matter anything? That's right: NO
  • 01:11:149 (6,7,8) - You can try something like — this looks exactly the way I want it to be
  • 01:26:554 (3,4,5,6) - I think this shape is a bit weird, don't you as well? :Pnah-uh
  • 01:44:595 (1) - Same about the bass in the background. Up to you - declined it already
  • 01:52:095 (2) - Idk about the curvepoint outside the grid, the slider is going pretty far — "pretty far" starts from a circle being fully outside, and that's still acceptable because it doesn't leave the play area even on 4:3 resolutions
  • 02:12:568 (7) - Make this a blanket maybe? — there are many nice tactics out there, other than blanketing everything
  • 02:19:257 (12) - NC? — see above
  • 02:32:230 (12) - NC? — see above
  • 02:42:770 (7) - Why is there a random finish? — to fit vocals? Haven't decided yet
  • 03:29:798 (4) - Blanket? — no
  • 03:33:852 (1,2) - Hmmm, idk. The way this is placed kinda feels awkward coming from the jump from 03:33:446 (5) - . Consider moving 03:34:054 (2) - a little more to the left — doesn't feel awkward to me

Normal Collab
Idk about the stacks you made. They might be a bit confusing in a Normal, at least the way you used them — will check them later, but honestly they're all pretty readable and follow the beat, so there shouldn't be any confusion.. or so I think

Easy Collab
  • 01:03:852 - You might want to add something here, as it won't be easy to hit it on the red tick (polarity) — barely possible without missing a beat or adding a dull note which is mapped to nothing
  • 01:43:582 (3) - Wouldn't this be better? — keeping Easy clean from 1/4
  • 01:46:825 (4) - Improve the blanket — why do you think it's supposed to be a blanket
  • 02:34:865 (2) - Same as the previous suggestion about it— same as the previous reply about it


Thank you. Honestly speaking, it has so many mistakes I should've fixed before asking for mods, that it makes me feel uneasy. I think I'm done and it's tidy enough.
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thanks everyone for your mods
http://puu.sh/g4Xzm/f52219d2be.osu здесь все, включая моды для частей рейджи
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Привет!
У ENS вообще бывают треки медленнее 140 и быстрее 150 бпм?
Как относишься к отключению каунтдауна (всё равно не работает) и леттербоксинга (некрасиво режет цветочки и летающие волосы Сатори на брейках)?
А ещё хорошо бы чуть-чуть прибавить звук, процентов так на 10, ибо при 100/100 хиты на 30-40% частях слышно плохо, может получиться так же, как и в прошлый раз. А 30% части на киаях — вообще несерьёзно.
И ещё хочу предложить свапнуть 2 и 3 комбоцвета, чтобы при игре разница была намного заметнее, а не просто «чуть светлее, но тот же цвет».

Изи
00:39:933 (5,1) - стоит ли делать такие кикслайдеры с 1/2 гапом со следующим объектом в изе? спутать новичка может сильно
00:50:068 (1,2) - может, как-нибудь подвинуть двойку, чтобы её голова была ближе к хвосту единички? а то мало ли, спутать может такое положение, и игрок попытается нажать по хвосту двойки
01:18:852 (5,1) - опять сложные кикслайдеры
01:22:906 (2,3,4) - ну тут уже очевидное несоответствие дс
02:19:663 (4,5) - я буду тыкать на каждый
02:26:555 (5,1) - не совсем понял +0.1 дс здесь, другие новые комбо так не выделялись
02:41:555 (3,4) - ну некрасивое касание же
Назвали изей, а в итоге получился нормал. Сплошной 1/1 ритм, эти кикслайдеры, места с синглом по 5 нот подряд, как по мне — можно было бы сделать всё полегче. Ну и так, думаю, пойдёт. Но на упрощении кикслайдеров хочется настоять.
А ещё не нравится отсутствие спиннеров.

Нормал
00:16:419 (5,1) - хоть и пропадает слайдер быстро, но всё же я заметил при игре этот небольшой оверлап, может, избавиться от него?
03:28:784 - как-то этот нормалхит ну вообще не звучит, выделяется из-за того, что в музыке нет ничего, замени его на софт?

Хард
Не слишком ли сильный прыжок с АР5 на АР8? Как насчёт 7.5 тут? Тем более на инсейне всего лишь на половинку выше, разницы почти нет, а разница в сложности карты есть.
01:15:204 (2) - этот репит может быть плохо видно на 4:3 экранах, ибо он будет оверлапать со скорбордом, лучше бы подвинуть его куда-нибудь
02:49:258 (1,2) - такими стаками обычно указывают на 1/2 гап, 1/4 может быть внезапным, да и вообще плохо читается, лучше всё же кастом стак сделать, проще будет читаться
03:18:447 (5,6,7,8) - может, лучше на слайдеры заменить, чтобы сочеталось со следующей такой же частью?
04:19:258 (4) - нк? под ускорение ритма чтобы было

Инсейн
А почему не лунатик?
00:33:852 (1) - новая партия начинается, почему бы под неё не подвинуть этот слайдер подальше от пятёрки?
01:25:744 (1) - то же самое, шестёрка даже до конца не доведётся, и расстояние между ней и единичкой окажется совсем мизерным для такого момента
01:32:332 - а почему бы не добавить такой же спиннер в изю с нормалом? а то лёгкие диффы без спиннеров выглядят как-то грустно, даже хоть это и четырёхминутный трек, на котором будет мало соревнования
02:42:365 (2,3) - как-то 3.02х дс не сильно подходит под такой спокойный момент, тебе так не кажется? тем более в 02:44:798 (3,1) - подобном моменте ты такого делать не стал
03:37:095 (1) - может, лучше под вокал здесь слайдер поставить? заканчивающийся триплетом

Пожалуйста, прибавь громкость (а если мне не доверяешь, посоветуйся с каким-нибудь катом, ибо мне говорили, что, если сомневаешься в чем-то, то, скорее всего, проблема имеет место быть) и, желательно, придумай что-нибудь насчёт кикслайдеров в изе, и я пузырёк дам.
Last edited by Kyubey on , edited 1 time in total.
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Kyubey wrote:

Хард
Не слишком ли сильный прыжок с АР5 на АР8? Как насчёт 7.5 тут? Тем более на инсейне всего лишь на половинку выше, разницы почти нет, а разница в сложности карты есть. Сделала, вроде нормально играется, но Тикки говорит, что немного медленно :S
01:15:204 (2) - этот репит может быть плохо видно на 4:3 экранах, ибо он будет оверлапать со скорбордом, лучше бы подвинуть его куда-нибудь Подвинула просто
02:49:258 (1,2) - такими стаками обычно указывают на 1/2 гап, 1/4 может быть внезапным, да и вообще плохо читается, лучше всё же кастом стак сделать, проще будет читаться Пофиксила
03:18:447 (5,6,7,8) - может, лучше на слайдеры заменить, чтобы сочеталось со следующей такой же частью? тут нет :3
04:19:258 (4) - нк? под ускорение ритма чтобы было дад!


Спасибо, Кюбейка!
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