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Shano x 40mP - Natsukoi Hanabi

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Topic Starter
alacat
This beatmap was submitted using in-game submission on 2013年7月11日 at 23:29:34

Artist: Shano x 40mP
Title: Natsukoi Hanabi
Tags: Rare xxheroxx chano 40meterp summer festival fireworks
BPM: 158
Filesize: 3206kb
Play Time: 01:31
Difficulties Available:
  1. Easy (1.94 stars, 72 notes)
  2. Insane (5 stars, 242 notes)
  3. Rare's Hard (4.88 stars, 216 notes)
  4. xxheroxx's Normal (3.85 stars, 120 notes)
Download: Shano x 40mP - Natsukoi Hanabi
Information: Scores/Beatmap Listing
---------------
For summer.
Rare
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
scanter

Rare wrote:

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb
Kodora

scanter wrote:

bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb
cccccccccccccccccccccccccccccccccccc

best tags forever
Rare
dekita

http://puu.sh/3qKL3

使ってほしい(切実
Topic Starter
alacat
Rare(神)san arigatouuuuuuu!!
Garven
syano <3
Topic Starter
alacat
Garven chan mo arigatouuu <3
Andrea
~xxheroxx's Normal~
  1. 00:29:208 (1) - This new combo doesn't seem necessary, I'd remove it.
  2. 00:41:360 (1) - Same as above.
  3. 01:15:917 (5) - I'd add a new combo here, otherwise it will be too long compared to the others.
~Rare's Hard~
  1. Increase HP Drain by 1 tick to balance with the difficulty settings.
  1. 00:24:272 (6) - CTRL+G on this slider would be much better.
  2. 00:48:006 (6,1) - These two sliders could be stacked much better together.
  3. 01:07:943 (1,2) - New combo should actually start on (2), since the jump and the music change begins there.
  4. 01:14:018 (1,2,3) - Same as above, new combo should go on (3).
  5. 01:28:449 (1,2,3,4,1,2,3) - This pattern feels way too hard and confusing for this kind of difficulty, re-arrange it.
~Insane~
  1. Increase HP Drain by 1 tick to balance with the difficulty settings.
  1. 00:48:955 (1) - This slider shape is really weird if you ask me, I'd suggest to change it.
  2. 01:14:398 (6,1) - This kind of stack might be confusing to players during playing, stack it normally instead.
Awesome map, well done.
Zero__wind
Well let's m4m
I love this song~ (once planned to map it)

General
short ver. or cut ver. in title ? I know this is not the full size. But sorry I don't know the complicated rules about this point, so I'm just reminding
00:51:993 - for this part, hmm, I suggest to raise the volume of your soft-hitclap2.wav file to a certani extent. The current clap sound is a bit too low

Insane
00:13:639 (4) - (220,100) ? to form blancket with #6 and apply better flow ?
00:18:196 (10) - whistle instead of clap
00:19:715 (5,6,7) - not so fond of the flow here, maybe like this (same shape with 9)
00:25:221 (2) - drum clap may fit better, or you may use both finish and clap
00:26:740 (7) - soft finish here fits better imo
00:35:094 (5,6) - a little bit too close after a jump. maybe move 00:35:284 (6,7,8) - together to (136,164)
00:38:132 (4) - finish on head may sound nice
00:51:044 (6) - also here
01:10:221 (1) - finish on head is preferred, after checking the Easy, I confirmed
01:16:297 (1) - ^
01:14:588 (1) - intended to not stack accurately ? just reminding, it's ok to do so
01:18:955 (4) - drum finish for this point ?
01:20:094 (4,5,1) - #5 is too close to #4 wwhile far from #1, this ruins the smooth flow, you know, considering the sliders' leniency, moving from a slider's end to a circle is much easier than moving from a circle to a slider. So I'll suggest to place 01:20:474 (5) - to (288,56) or somewhere around
01:23:512 (4) - similar idea for this one, moving to (352,132) or so

Hard
HP6
generally for this diff, maybe use more soft-hitwhistle1 or drum finish at downbeats like 00:32:816 (6) -
00:20:094 (5) - missed clap at end
00:21:613 (1) - maybe finish on head
00:23:892 (4,5) - CTRL+G ? or maybe change 00:23:512 (2,3,4,5) - 's order to2453 ?
00:24:272 (6) - I think clap at reverse point is also needed
00:25:981 (4) - may add finish on head
00:54:272 (3,1) - maybe stack them, well the current is ok
00:56:930 (2) - a bit too high above, move 00:56:550 (1,2) - together down one grid ?
01:03:196 (4) - a drum clap or soft clap at end ?
01:03:765 (5,6) - CTRL+G ?
01:07:373 (2,4) - CTRL+G may be nice ?
01:10:221 (1) - finish ?
01:14:018 (1) - this combo set is much longer ? add NC on 01:16:297 (7) - or move the NC from 01:14:018 (1) - to 01:14:588 (3) - ?
01:18:386 (3) - a finish may sound nice ?

Normal
00:17:056 (5) - maybe a drum finish at end ?
00:26:740 (3) - drum clap instead of finish at end ?
00:38:132 (3) - a finish on head may be fine, adding it or not, I don't feel like a clap here
00:38:132 (3) - clap instead of whistle at end, and replace 00:38:892 (4) - 's clap with a finish or simply remove the hitsound
00:48:955 (1) - whistle instead of clap on head ?
00:50:284 (3) - whistle or finish on head instead of clap. you should know that the clap was at 00:50:094 -
01:07:183 (1) - well, jump in Normal ?
01:11:550 (5) - whistle instead of clap for its end, the clap was on the white tick
01:18:386 (2) - whistle, finish instead of clap
01:23:132 (3) - a bit too high above, considering th HP bar
01:24:462 (6) - well jump again =.=

Easy
HP2
00:30:158 (2) - maybe finish at end ?
nothing else critical found

Good luck
Weez
[Insane]
01:00:348 (5) - hit ctrl+g to to reverse this slider so it matches the same flow direction as 00:58:829 (3,4) and so on.
01:17:816 (1) - Add a finish at the head here and 01:18:386 (3) - add finishes at both the head and tail.

[Rare's Hard]
00:45:348 (7,1) - This kind of spacing is really hard to get since the first slider ruins the flow. Strongly suggest you do the same beat placement as before like so: http://puu.sh/3v86s.jpg
01:17:816 (1,3,4) - Add finishes to each of them please.
01:25:791 (2) - ctrl+g here fits much much better.
01:28:449 (1,2,3,4,1,2,3) - This pattern is beyond confusing...please re-arrang it to something else.

[xxheroxx's Hard]
00:25:981 (2) - Finish here
00:29:208 (1) - Really no point of having a new combo here...
00:30:727 (1,2) - I would really stay away for stacking slider like this on the easier diffs...
00:42:879 (1,2) - Same as above
00:41:360 (1) - Same as before, no point of this...
01:17:816 (1) - Finish on the head here aswell as here 01:18:386 (2) - and the head of here too 01:18:765 (3) -

[Easy]
01:04:145 (1) - Would be better with a finish
01:10:221 (1) - Remove the finish here and copy the same hit pattern you did on the other diffs, that works better here.
01:13:259 (1) - Same as above
01:16:297 (1) - Same as above
01:22:373 (1) - Same as above
01:17:816 (2) - Add a finish to both the head and the tail aswell as add a finish the the head of 01:18:765 (3) -

Thats all, nice map :3
10crystalmask01
Normal mod:
Extend slider's end at 00:23:702 to 00:24:272. That way, players won't be caught off guard by the change of flow.
Slider at 01:05:474 is too far from the previous one. Also ,try flipping it like this:


Hard mode:
Please move slider at 00:45:917 away from the previous one, if there's going to be a pause in between them.

Hope this helps~! :D
Diasios
Rare
edit: sry guys, i was overlooked that your nice mods.

Andrea

Andrea wrote:

~Rare's Hard~
  1. Increase HP Drain by 1 tick to balance with the difficulty settings.i don't want to same HP Drain to Insane
  1. 00:24:272 (6) - CTRL+G on this slider would be much better. fixed
  2. 00:48:006 (6,1) - These two sliders could be stacked much better together. i don't like such stack very much.
  3. 01:07:943 (1,2) - New combo should actually start on (2), since the jump and the music change begins there. fixed
  4. 01:14:018 (1,2,3) - Same as above, new combo should go on (3). fixed
  5. 01:28:449 (1,2,3,4,1,2,3) - This pattern feels way too hard and confusing for this kind of difficulty, re-arrange it. it is my favrite placement :(

Zero__wind

Zero__wind wrote:

Hard
HP6 same as reply to Andrea.
generally for this diff, maybe use more soft-hitwhistle1 or drum finish at downbeats like 00:32:816 (6) - i won't fix it.
00:20:094 (5) - missed clap at end oops fixed it.
00:21:613 (1) - maybe finish on head no
00:23:892 (4,5) - CTRL+G ? or maybe change 00:23:512 (2,3,4,5) - 's order to2453 ? ^
00:24:272 (6) - I think clap at reverse point is also needed fixed
00:25:981 (4) - may add finish on head no
00:54:272 (3,1) - maybe stack them, well the current is ok i won't fix it
00:56:930 (2) - a bit too high above, move 00:56:550 (1,2) - together down one grid ? no
01:03:196 (4) - a drum clap or soft clap at end ? maybe i'll fix it if anybody else says so...
01:03:765 (5,6) - CTRL+G ? no
01:07:373 (2,4) - CTRL+G may be nice ? ^
01:10:221 (1) - finish ? no
01:14:018 (1) - this combo set is much longer ? add NC on 01:16:297 (7) - or move the NC from 01:14:018 (1) - to 01:14:588 (3) - ? fixed
01:18:386 (3) - a finish may sound nice ? no

Weez

Weez wrote:

[Rare's Hard]
00:45:348 (7,1) - This kind of spacing is really hard to get since the first slider ruins the flow. Strongly suggest you do the same beat placement as before like so: http://puu.sh/3v86s.jpg fixed
01:17:816 (1,3,4) - Add finishes to each of them please. i won't fix it because i can't hear drum's finish well.
01:25:791 (2) - ctrl+g here fits much much better. i want keep my current pattern. i like it.
01:28:449 (1,2,3,4,1,2,3) - This pattern is beyond confusing...please re-arrang it to something else. ^

10crystalmask01

10crystalmask01 wrote:

Hard mode:
Please move slider at 00:45:917 away from the previous one, if there's going to be a pause in between them. i won't fix it because it doesn't matter i think.

Flower

Flower wrote:

[Rare's Hard]
00:23:892 (4,5,6) - not flowing good. try this: fixed
00:32:626 (5,6) - blanket better fixed
00:35:094 (6,7,8) - ^ ^
00:59:018 (4,6) - ^ ^
01:02:816 (3,4) - the jump flows bad imo. reduce spacing i don't think so.
01:31:107 (4) - slightly increase spacing did spacing 1.20x
thanks for nice modding guys!!
http://puu.sh/3vIEK.osu
Topic Starter
alacat
Andrea , Zero__wind , Weez , 10crystalmask01

fix some drum sounds and stack parts :3

Thank you for modding :D

@hero

Thank you so much about your queue ;_; <3


update ! :)
Flower
Let's do a short mod cause the mapset is so good. Here we go~

[Insane]
00:13:069 (3) - try deleting the second node and curve more on the last but one node. like this:
00:39:651 - adding a note sounds better, but up to you.
00:48:765 (8) - the spacing and overlap makes me never seeing this note. consider manual stack.
01:06:613 (4,3) - stack better with ctrl+G
01:13:069 (1,2) - exchange NC?
01:14:208 (5,6) - feel better flow if ctrl+G

[Rare's Hard]
00:23:892 (4,5,6) - not flowing good. try this:
00:32:626 (5,6) - blanket better
00:35:094 (6,7,8) - ^
00:59:018 (4,6) - ^
01:02:816 (3,4) - the jump flows bad imo. reduce spacing
01:31:107 (4) - slightly increase spacing

[xxheroxx's Normal]
00:14:018 (3) - changing to 1/1 rhythm imo. the 3/2 rhythm in the next bar feels good, though.
00:36:803 (1) - blanket better.
59,263,36803,6,0,P|125:300|226:297,1,180,8|2,0:0|0:0,0:0:0:0:
01:12:310 (6) - blanket better. (the code below is a bit off screen, so if you like please try moving other notes)
-4,159,72310,2,0,P|66:109|158:98,1,180,2|8,0:0|0:0,0:0:0:0:

[Easy]
00:22:373 (2) - slightly curve up? nothing important but just keeping the style.
00:36:803 (3,4) - blanket better if you are blanketing.

star ok now sp is enough let's speedrank

Good luck~!
Topic Starter
alacat
Thank you for modding :) and changed artist name ~
Frostmourne
:D
Topic Starter
alacat
frost's surprise D:

Thank you so much :oops:
SapphireGhost
Ah, I am sad that the map is so short.

General
- Offset should be placed at 348ms on all difficulties.

Rare's Hard
00:22:563 (4,1) - Awkward use of 0.5x spacing. I believe 1.2x is better here.
00:48:006 (6,7,1) - It would be nice to have the slider ends line up more neatly.

Easyl
- Personally, I think overlap between 1/1 in an Easy is more difficult to read than spacing the objects further apart, especially if you're going to use 1/2 patterns as well. You've already completed this Easy but keep it in mind for the future.

I suppose that's it. Popping for the offset fix, if you can get a quick rebubble from Frostmourne then it should be all set for ranking.
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