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IKU - Rimless ~Fuchinashi no Sekai~ (TV Size)

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Topic Starter
those
This beatmap was submitted using in-game submission on July-20-13 at 1:12:22 PM

Artist: IKU
Title: Rimless ~Fuchinashi no Sekai~ (TV Size)
Source: Toaru Majutsu no Index
Tags: to aru majutsu no index ending railgun LunarSakuya jonathanlfj
BPM: 80
Filesize: 13714kb
Play Time: 01:20
Difficulties Available:
  1. Easy (1.29 stars, 63 notes)
  2. Insane (5 stars, 243 notes)
  3. jonathanlfj's Hard (4.69 stars, 154 notes)
  4. Sakuya's Normal (2.73 stars, 85 notes)
Download: IKU - Rimless ~Fuchinashi no Sekai~ (TV Size)
Download: IKU - Rimless ~Fuchinashi no Sekai~ (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Normal by LunarSakuya-sama
Hard by jonathanlfj-sama

ねえ、聞こえる?
Alarido
From SLOW BPM FREE MODDING QUEUE

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
* No General issues to point.

[Hard]
00:40:955 (1,2) - Sounds better as one slider. Just delete the note (1), move the slider to its place (on timeline) and extend it to 00:41:330 . It will fit better the voice of the bloded syllable in sashidashita~

And that's it ^^

♥ Loved the song, although it's TV size -- it would be the Full Version one (: but find a good-quality AMV is not so easy as we think ._.

I wathced the anime (less the 9th episode because my co-worker forgot it), but I love the Index kindness and cuteness ♥ she would be the perfect girl for the Little Prince of Saint-Exupéry ♥

Att.

And GO RANK ^^

P.S.: Don't hesitate on call me for a guest diff ♥ if you want one from me, of course
DakeDekaane
Hi o/
Saw this in #modreqs

Just some small suggestions, the map is fine for me as it is now.

[Hard]
00:11:067 (2) - I think this is a bit far from the previous and next circles, maybe move it closer?
00:11:817 (5) - How about setting the Normal sampleset for this one?
00:58:392 (2) - I'd remove this, I felt a bit weird this circle, and I couldn't find a sound that matches with this in the song, I think the small 1/2 gap would sound better.

That'd be all from my part, it's a very nice song with a nice map :3
If you're still looking for a GD I made an Easy, I could give it to you if you want of course.
Konei
lovely song, star for that.
Also, Hard doesn't really seems like a Hard to me since jumps are kinda huge.
If you want an easier Hard, I can do it xD huehue. Just saying.
AnreFM
Hello those! from #modreq ^^
Okay here goes, hope this helps :)


  • [easy]
  1. 00:10:880 (4) - Finish at the slider end heard really strange. I'd suggest volume down it to some extent, 50% or lower maybe? It is fit with the background music, I think it's just too loud for the current song :v
  2. 00:22:880 (4) - NC here
  3. 01:00:455 (4) - I don't think the slider really fit for the song here, I suggest to change it to just a circle orz
  4. 01:03:455 (2,3,4) - Umm why stack? doesnt really fit with the song, and maybe a bit confusing for beginners (these three is the only one that stacks). Also you can make small pattern with these circles instead :v

  • [Insane]
  1. Can't say much here, the hitsound really is something, I can't find anything to mod for maybe except this :
  2. 00:39:755 (1,2,1,2,1) - I'd suggest to make the spacing higher for better anti-jump. I think the current one is too close and can be make better with more space^^
Okay I think that's all! Hope that helps :D
Sorry if it doesn't though :o and Good Luck with this map~
Topic Starter
those

AnreFM wrote:

00:39:755 (1,2,1,2,1)
What's the spacing you recommend for this? Right now I have them set at 3 pixels apart; it may as well be a stack but with the way the stacking works it doesn't help a lot to tell the bpm change.
LunarSakuya
UNF
osu file format v12

[General]
AudioFilename: r.MP3
AudioLeadIn: 2000
PreviewTime: 39755
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Rimless ~Fuchinashi no Sekai~ (TV Size)
TitleUnicode:Rimless 〜フチナシノセカイ〜 (TV Size)
Artist:IKU
ArtistUnicode:IKU
Creator:those
Version:Sakuya's Normal
Source:Toaru Majutsu no Index
Tags:ending railgun
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Index.avi"
0,0,"bg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

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79853,1000,4,2,1,45,1,8
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[Colours]
Combo1 : 255,128,255
Combo2 : 128,255,255
Combo3 : 255,255,128

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Seph
this on hard

00:04:317 (3,4) -

nsfw!1! change!1 no kd
-Ryuujii-

Seph wrote:

this on hard

00:04:317 (3,4) -

nsfw!1! change!1 no kd
yeah...
Ultimate
Hey man ^^,

For some reason I'm unable to get SS on the Insane diff.
I'll probably lack some accuracy skills, but when OD is 7 it's easy to SS.
Best i could do with OD 8:

[Insane]

the first 2 notes kinda bug me. There is no sound and no rhythm, yet you make me press 2 notes without letting me know when or how fast to press.
If you wanna go by player friendly I suggest you make the first 2 notes a slider or give a countdown or something xD.
It's really hard to always 300 the first 2 notes, especially when multiplaying or hidden mod.

^ just a suggestion
Topic Starter
those
I just removed them entirely for the sake of playability.
MMzz
[Hard]
01:03:455 (4) - I can hear what you are mapping to here, or maybe I'm not. (The synth noise?) Anyways, the drums really overpower it and would be more ideal to map to, instead of this weird slider that won't make sense to the people not paying super attention to the music. Just making this a normal 1/2 kickback slider then stacking a note on top of 5 will work wonders. Don't forget to hitsound it too.
01:07:767 (4,5,1) - How come you decided to use the triplet here but not in any of the other sections it is present? For the sake of consistency you should try adding it in a few other places, except for the ones at the very beginning that would be silly.

[Normal]
00:40:955 (1) - I get really lost on this slider, it feels like I have to guess when the next beat is happening. Mainly because the downbeat presence is lacking, between the long slider and that shift in music. I feel like a slider tick, or shortening the slider and adding a note would be much more comfortable. http://osu.ppy.sh/ss/862025 Sorry I make ugly sliders. :?

Everything else is pretty cool.
jonathanlfj

MMzz wrote:

[Hard]
01:03:455 (4) - I can hear what you are mapping to here, or maybe I'm not. (The synth noise?) Anyways, the drums really overpower it and would be more ideal to map to, instead of this weird slider that won't make sense to the people not paying super attention to the music. Just making this a normal 1/2 kickback slider then stacking a note on top of 5 will work wonders. Don't forget to hitsound it too.
changed to 1/2 with a pause at 01:04:017
01:07:767 (4,5,1) - How come you decided to use the triplet here but not in any of the other sections it is present? For the sake of consistency you should try adding it in a few other places, except for the ones at the very beginning that would be silly.
added 00:06:286 (7) and 01:13:861 (7)
Thanks for modding~
http://puu.sh/3AX3r.zip
LunarSakuya

MMzz wrote:

[Normal]
00:40:955 (1) - I get really lost on this slider, it feels like I have to guess when the next beat is happening. Mainly because the downbeat presence is lacking, between the long slider and that shift in music. I feel like a slider tick, or shortening the slider and adding a note would be much more comfortable. http://osu.ppy.sh/ss/862025 Sorry I make ugly sliders. :? Sure, fixed here and a similar part
Thanks MM <3

SPOILER
osu file format v12

[General]
AudioFilename: r.MP3
AudioLeadIn: 2000
PreviewTime: 39755
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Rimless ~Fuchinashi no Sekai~ (TV Size)
TitleUnicode:Rimless 〜フチナシノセカイ〜 (TV Size)
Artist:IKU
ArtistUnicode:IKU
Creator:those
Version:Sakuya's Normal
Source:Toaru Majutsu no Index
Tags:ending railgun
BeatmapID:269148
BeatmapSetID:99918

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Index.avi"
0,0,"bg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

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Combo2 : 128,255,255
Combo3 : 255,255,128

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210,174,25880,2,0,P|190:134|150:98,2,100,0|0|8,0:0|0:0|0:0,0:0:0:0:
302,174,27005,1,0,0:0:0:0:
302,174,27192,2,0,P|346:102|402:62,1,150,2|0,0:0|0:0,0:0:0:0:
440,144,28130,2,0,P|436:200|440:256,1,100,8|0,0:0|0:0,0:0:0:0:
500,312,28880,2,0,P|440:336|340:256,1,200,0|8,0:0|0:0,0:0:0:0:
256,232,30005,1,0,0:0:0:0:
170,261,30380,6,0,P|72:336|12:312,1,200,4|8,0:0|0:0,0:0:0:0:
60,236,31505,1,0,0:0:0:0:
124,176,31880,2,0,P|172:164|220:176,2,100,0|0|8,0:0|0:0|0:0,0:0:0:0:
300,216,33380,6,0,P|348:236|404:232,1,100,4|0,0:0|0:0,0:0:0:0:
364,148,34130,2,0,P|268:128|208:200,1,200,8|0,0:0|0:0,0:0:0:0:
156,272,35255,2,0,L|60:304,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
244,280,36380,6,0,P|340:300|400:228,1,200,0|8,0:0|0:0,0:0:0:0:
428,144,37505,1,0,0:0:0:0:
368,76,37880,2,0,P|296:76|160:60,1,200
256,328,40955,6,0,P|204:312|176:272,1,100,4|0,0:0|0:0,0:0:0:0:
176,232,41517,1,0,0:0:0:0:
264,236,41892,2,0,P|292:180|296:128,1,100
292,100,42455,2,0,L|196:44,2,100,0|0|8,0:0|0:0|0:0,0:0:0:0:
380,76,43580,1,0,0:0:0:0:
452,128,43955,6,0,P|464:192|364:276,1,200,0|8,0:0|0:0,0:0:0:0:
328,272,44892,2,0,L|208:236,1,100
180,316,45642,2,0,P|144:260|180:168,1,150,0|4,0:0|0:0,0:0:0:0:
68,32,46955,6,0,P|104:60|160:80,1,100,4|0,0:0|0:0,0:0:0:0:
200,84,47517,1,0,0:0:0:0:
288,76,47892,2,0,P|352:72|400:80,1,100
420,108,48455,2,0,L|460:204,2,100,0|0|8,0:0|0:0|0:0,0:0:0:0:
348,272,49955,6,0,P|256:304|160:268,1,200,0|8,0:0|0:0,0:0:0:0:
156,228,50892,2,0,P|148:172|136:124,1,100
48,112,51642,2,0,P|88:44|160:32,1,150,0|4,0:0|0:0,0:0:0:0:
316,108,52955,6,0,B|352:128|392:112|432:96|468:116,2,150,4|0|4,0:0|0:0|0:0,0:0:0:0:
52,48,55205,1,2,0:0:0:0:
148,144,55767,1,0,0:0:0:0:
148,144,55955,6,0,B|112:164|72:148|32:132|-4:152,1,150,4|0,0:0|0:0,0:0:0:0:
44,228,56892,2,0,P|80:268|188:276,1,150,0|4,0:0|0:0,0:0:0:0:
348,320,58205,6,0,P|376:268|380:228,1,100,8|8,0:0|0:0,0:0:0:0:
292,244,58955,1,4,0:0:0:0:
168,112,59705,2,0,P|116:120|64:96,1,100,8|0,0:0|0:0,0:0:0:0:
128,32,60455,1,2,0:0:0:0:
304,68,61205,2,0,L|304:120,2,50,8|0|0,0:0|0:0|0:0,0:0:0:0:
392,52,61955,6,0,P|428:100|360:216,1,200,4|8,0:0|0:0,0:0:0:0:
288,248,63080,2,0,P|232:256|184:252,1,100,0|2,0:0|0:0,0:0:0:0:
104,284,63830,2,0,P|100:236|124:188,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
188,252,64955,6,0,P|224:184|148:92,1,200,4|8,0:0|0:0,0:0:0:0:
136,180,66080,2,0,L|32:180,2,100
224,172,67205,2,0,P|276:168|332:152,2,100,8|0|4,0:0|0:0|0:0,0:0:0:0:
372,72,68705,6,0,P|408:116|416:164,1,100,8|0,0:0|0:0,0:0:0:0:
492,204,69455,2,0,P|452:236|396:244,1,100
316,228,70205,1,8,0:0:0:0:
256,160,70580,1,0,0:0:0:0:
196,228,70955,6,0,P|132:268|40:260,2,150,2|0|0,0:0|0:0|0:0,0:0:0:0:
164,144,72455,2,0,P|91:143|27:183,2,150,2|0|0,0:0|0:0|0:0,0:0:0:0:
248,176,73955,6,0,P|324:196|420:132,1,200,2|8,0:0|0:0,0:0:0:0:
388,48,75080,1,0,0:0:0:0:
325,113,75455,2,0,P|304:72|304:20,2,100,0|0|8,0:0|0:0|0:0,0:0:0:0:
200,244,76955,6,0,P|168:184|40:164,1,200,2|8,0:0|0:0,0:0:0:0:
60,328,78505,6,0,P|112:340|160:332,1,100,2|0,0:0|0:0,0:0:0:0:
244,320,79308,6,0,P|296:300|352:304,1,100,8|0,0:0|0:0,0:0:0:0:
400,192,80353,5,4,0:0:0:0:
256,192,80567,12,2,83781,0:0:0:0:
eniyan
hi

I think that this beatmap is completed mostly.
Although a little of my modding cannot be found ...

[Insane]

00:38:536 (7) - I propose that the timing which strikes this circle should be delayed from 00:38:536 to 00:38:630.
00:50:705 (3) - I propose putting this circle on the straight line which connects 2 and 4 carefully.

this is very nice song. :)
Damnae
Hi, trying to mod insane because I liked it!


00:10:505 (5,6,1,2,3) - The way it's stacked made me wonder whether there was a jump or not until it was too late. Even knowing about it, it feels too large compared to the rest of the map. Move 2 and 6 like this https://osu.ppy.sh/ss/865948 ?

00:31:505 (1) - Move it around here ? https://osu.ppy.sh/ss/865917 (it reduce the spacing a bit and feels more curvy between 5 and 2).

00:38:442 (6,7) - I kept trying to hit this as if it was 1/4 (http://osu.ppy.sh/ss/865923). I was expecting the hitsounds on 4 and 5 to repeat on 6 7 with the same rhythm (I mean normal on 6 and soft clap on 7).

00:45:267 (1,2,3,4,5,6) - The circles on slider ends looks a bit weird since it's the only place it's used in the map. But it's ok I guess.

00:52:767 (1) - Move it a bit to the right ? http://osu.ppy.sh/ss/865932 (same reason as 00:31:505 (1) - )

00:59:705 (6,7) - It looks like a jump to me from 6 to 7. Add a circle here http://osu.ppy.sh/ss/865936 or move 7 closer https://osu.ppy.sh/ss/865977 ?


Nothing to say about the other diffs.
waxman
Insane

00:10:880 (1,2,3) - 00:11:630 (4,5,6,7) - I think I want you to change note's color
00:38:442 (6,7) - bad timing u can chabge note no.7 to 00:38:630 (7)
00:39:755 (1,2,1,2,1,2) - I want you to change same color like 00:39:755 (1,2,3,4,5,6)


I hope this map is ranked :D and give me kudosu ♥
Nemis
All the difficulties are just awesome ;w; I love those's style

Suggestion
High suggestion/must fix

[General]
I'd add "To Aru" as tags 'cause this anime is called "To Aru Majustsu no Index", it would help people finding this map
I'd use 40955 as preview time

[Insane]
Use OD7, 8 is exaggerated in my honest opinion with a pattern like 00:39:755 (1,2,1,2,1,2,1) - this where the BPM changes so much

00:02:067 (2) - Move this beat under 00:01:505 (4) - 's end
00:06:380 (3) - Add a finish on its head and then set additions:soft, it fits the music here
00:08:067 (2) - Move this beat under 00:07:505 (6) - 's end as I said before for 00:02:067 (2) -
00:11:630 (4) - Add a new combo here
00:24:005 (5,1) - Improve this stack, if you play the map you'll see them not stacked as in this screen:
00:24:567 (1) - Add a new combo here
00:31:692 (2) - Remove the reverse, add a note 00:32:067 (3) - here and then move it on 00:32:255 (4) - 's head
00:34:505 (3) - Remove this new combo and then add a new one 00:35:630 (7) - here or 00:35:442 (6) - here
00:35:442 (4) - Move this note on 00:35:630 (5) - 's head
00:38:442 (1) - Add a new combo here
00:39:755 (1,2,1,2,1,2) - I'd change these beats with sliders
00:45:455 (2) - Move this note at x:46 y:102 to make a triangle with 00:45:455 (2,3,4) - there three elements
00:58:392 (2,3) - Reverse these beats' positions
01:01:955 (5) - Add a new combo here
01:09:642 (2) - Move this note under 01:09:080 (6) - 's end
01:13:955 (3) - As I said 00:06:380 (3) - here I'd add finish on its head and then I'd set additions:soft
01:18:933 (2,3,4) - Add new combos to emphasize the BPM changes as you did 00:39:755 (1,2,1,2,1,2,1) - here
01:19:308 (3,4) - As 00:24:005 (5,1) - here if you play the map you'll see them as in this screen:

[jonathanlfj's Hard]
00:06:380 (1) - Add a finish and then set additions: soft, it fits the music here
00:25:880 (4) - Add a new combo here
00:49:955 (1,2) - Improve this blanket a little bit
01:13:955 (1) - As I said before add a finish and then set additions: soft
01:17:905 (3,4,5,6,7) - Add new combos to emphasize the BPM changes as you did 00:39:755 (1,1,1) - here

[Sakuya's Normal]
Use OD4 to balance the difficulty with the others
Add "LunarSakuya jonathanlfj" as tags
Use the same audio lead-in of the other difficulties

00:01:505 (2,3) - Fix this blanket a little bit and then fix 00:00:380 (1,3) - this one too. I'd suggest a triangle at left:
00:06:380 (1,2,3) - Improve this triangle a little bit
00:06:380 (1) - Add a finish on its head and then set additions:soft, it fits the music here
00:18:380 (1,2,3) - Improve this triangle too
00:23:255 (4) - Curve this slider a little more to fix 00:22:880 (3,4) - this blanket
00:24:380 (1) - Improve the second part on this slider (the curve), I'd curve it more
01:03:830 (3) - Overlap its reverse on 01:06:080 (2) - 's head
01:13:955 (1) - Add a finish and then set additions: soft, it fits the music here

[Easy]
00:00:380 (1) - Add a finish on its head and then set additions:soft, it fits the music here
00:06:380 (1) - Same as above
01:13:955 (1) - Same as above
01:17:705 (4,5) - Add new combos to amphasize the BPM changes
Topic Starter
those
Still debating moving to OD7.
Suggestions like • 00:02:067 (2) - Move this beat under 00:01:505 (4) - 's end will turn this map into a completely different style, but I will keep that in mind for future maps if I map similar songs :P Thanks for the mod!
jonathanlfj
applied everything to my diff
i hope no one book me for combo spamming the bpm change sections ><
http://puu.sh/3DRP4.zip

EDIT: After some discussion I decided to add NC only on 01:18:505 (1) since too many NCs make the section look too confusing, and one is enough to indicate the slow down (the one b4 the kiai was another trick since it involved sv changes as well)
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