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Tsubaki - Kyun Kyun Tamaran Inaba-tan.

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Topic Starter
Leorda
This beatmap was submitted using in-game submission on Monday, August 05, 2013 at 9:39:52 PM

Artist: Tsubaki
Title: Kyun Kyun Tamaran Inaba-tan.
Source: Touhou
Tags: starry presto halozy sumijun kaguya houraisan flight of the bamboo cutter lunatic princess
BPM: 180
Filesize: 16884kb
Play Time: 04:00
Difficulties Available:
  1. Hard (4.83 stars, 365 notes)
  2. Lunatic (4.97 stars, 627 notes)
  3. Normal (2.73 stars, 202 notes)
Download: Tsubaki - Kyun Kyun Tamaran Inaba-tan.
Information: Scores/Beatmap Listing
---------------

月光り、狂い幸せ。。。

My 2nd SB PV.... Hope you like it~

~ Mapset ~
Normal : 100%
Hard : 100%
Lunatic : 100%
SB : 100%

~ Special Thanks ~
Halozy!!!
1) Yuuhei (Mod)
2) MineC24 (Mod)
3) BCI (Mod)
4) ts8zs (Mod)
5) CDFA (Mod)
6) Kecco (Mod)
7) Quiz-chan (Mod)
8) LunarSakuya (Mod)
9) Nyquill (Mod)
BrujoAzul
Mod o3o

General
  1. I think that you must add an Easy diff
  2. 00:22:174 - Shouldn't you start mapping here?
  3. Very well done SB o3o

Normal
  1. Number of notes in the combos are a bit weird. Since it's a normal, make combos of around 6~7 notes
  2. 00:43:840 - I don't like that slider
  3. 00:49:174 (1,2,3,4) - Make this a perfect square?
  4. 01:35:507 (1,2,3) - I don't really like how those sliders touch each other
  5. 02:44:840 - Wrong distance snap?
  6. 03:14:174 (1,2,3,4,5) - Make this a perfect square
  7. 03:58:174 (1,2,3,4,1) - Same here

Hard
  1. Make longer combos
  2. Too much difficulty difference between normal and hard, consider renaming normal as easy and making a new normal
  3. 00:52:840 - Put the start of this note in X:56; Y:120
  4. 01:02:174 (1,2,3,4) - I don't like this
  5. 02:11:507 (1,1,1) - Remove NC

Lunatic
  1. 01:24:841 (1,2,3,4) - Remove these
  2. 01:36:841 (1,2,3,4) - Same here
  3. 01:48:508 (3,4,5,6,7) - I don't really like the form of this stream
  4. 02:11:508 (1,2,3) - Move 1 far away from 2
  5. 02:52:841 (1,2,3,4) - Remove these
  6. 03:04:841 (1,2,3,4) - Same
  7. 03:16:508 (3,4,5,6,7) - Change this stream
  8. 04:00:509 (3,4,5,6,7) - Same
Satellite
kyun kyun♪

Title

× きゅんきゅんたまらんいなばたん
○ きゅんきゅんたまらんいなばたん

correct
きゅんきゅんたまらんいなばたん。

and C77 tag plz :3

I think PreviewTime: 87090 try this.

and~ check AIMOD ;w;



correct




correct
ぼやぼや



correct ""

どうってことないぞ


""

good luck leo~~ o.o/
Topic Starter
Leorda

BrujoAzul wrote:

Mod o3o

General
  1. I think that you must add an Easy diff // I don't think so, I think the diff spread is balanced
  2. 00:22:174 - Shouldn't you start mapping here? //no, it's an intro here
  3. Very well done SB o3o

Normal
  1. Number of notes in the combos are a bit weird. Since it's a normal, make combos of around 6~7 notes
  2. 00:43:840 - I don't like that slider // Please explain why
  3. 00:49:174 (1,2,3,4) - Make this a perfect square? // No
  4. 01:35:507 (1,2,3) - I don't really like how those sliders touch each other // I follow the vocal/rhythm... and this is how the DS works
  5. 02:44:840 - Wrong distance snap? // No
  6. 03:14:174 (1,2,3,4,5) - Make this a perfect square // No
  7. 03:58:174 (1,2,3,4,1) - Same here // No

Hard
  1. Make longer combos
  2. Too much difficulty difference between normal and hard, consider renaming normal as easy and making a new normal
  3. 00:52:840 - Put the start of this note in X:56; Y:120 // No
  4. 01:02:174 (1,2,3,4) - I don't like this // Why, please explain
  5. 02:11:507 (1,1,1) - Remove NC

Lunatic
  1. 01:24:841 (1,2,3,4) - Remove these
  2. 01:36:841 (1,2,3,4) - Same here
  3. 01:48:508 (3,4,5,6,7) - I don't really like the form of this stream
  4. 02:11:508 (1,2,3) - Move 1 far away from 2
  5. 02:52:841 (1,2,3,4) - Remove these
  6. 03:04:841 (1,2,3,4) - Same
  7. 03:16:508 (3,4,5,6,7) - Change this stream
  8. 04:00:509 (3,4,5,6,7) - Same
// No changes for this diff due to lack of explaination
No changes, sorry

Satellite wrote:

kyun kyun♪

Title

× きゅんきゅんたまらんいなばたん
○ きゅんきゅんたまらんいなばたん

correct
きゅんきゅんたまらんいなばたん。
// This is intentional

and C77 tag plz :3 // I don't think it's necessary

I think PreviewTime: 87090 try this.

and~ check AIMOD ;w;



correct




correct
ぼやぼや



correct ""

どうってことないぞ
// Well, it's from a font, and you can see the the different between "ど" and "と"


""
// Well, it's from a font, and you can see the the different between "ど" and "と"

good luck leo~~ o.o/
thx~
MineC24
Halo~ :D

M4M~

Normal
OD - 1 (OD 5 -> hard to Beginners)

00:56:507 (3) - stack by 00:54:507 (1)
00:57:840 (2) - x:432 y:48 and 00:58:174 (3) - x:336 y:64 (http://osu.ppy.sh/ss/824600 <- more improve the cross sliders)
01:02:174 (1,2,3,4) - more improve Square notes..
01:27:507 (1) - x:336 y:196 (because more blanket by 01:27:840 (2) and 01:28:840 (3)), (I used Grid level 4)
01:32:174 (5,1) - more improve Blanket
02:56:507 (3) - move around ( <- this pattern looks bad..)
03:13:174 (2) - x:312 y:52 (because more blanket by 03:11:507 (1) -> )
03:16:840 (5) - imo, NC here

Hard
00:45:174 (2) - x:144 y:72 and 00:45:340 (3) - x:208 y:32
01:10:174 (1) - imo, more curve :D
01:29:340 (8) - how about this beat snapping? ->
02:12:174 (3) - x:200 y:292 (because make Triangle pattern :D )
02:23:840 (3,4) - imo, remove these and make slider plz?
03:04:007 - imo, add note here?
03:41:674 (3,4,5) - these pattern -> make confused...

Lunatic
HP Drain - 1 (HP Drain 8 -> Veeeery Hard...)

00:58:174 (1,2,3,4) - how about this? -> http://osu.ppy.sh/ss/824638 (add jump pattern :D )
01:24:840 (1,2,3,4) - LOL SO NICE 8-)
01:48:507 (3,4,5,6,7) - use Create Polygon circles plz?
02:13:174 (2,3) - make rotate slider pattern plz? (ex : 00:55:507 (5,6,7))
02:18:507 (2,3) - ^
02:27:507 (1,3) - umm.. re-make these pattern?

I like Lunatic diff pattern :D

GL :)
Topic Starter
Leorda
fix only few, thx MineC24
BCI

kaguya 8Q__

[General]
  1. according to two ranked versions, right title is Kyun Kyun Tamaran Inaba-tan! but according to the wiki and vgmdb.net right title is Kyun Kyun Tamaran Inaba-tan. dafug it doesn't make too much difference, but still I think you should re-search
  2. in tags, to should be deleted and added of instead, because original title is Flight of the Bamboo Cutter :<
  3. imperishable night th08 in tags? you know what it means
  4. how about make preview point at 01:27:174 - ? current one feels a bit wrong
  5. AiBAT said this, check it pls (also remove psd file from SB folder)
  6. 01:04:840 - from this section (@all diffs): try to put some drumwhistles, for example 01:05:507 - and 01:06:840 - and so on (hope you get the pattern) there's something-like-drum sound, so why not o3o
  7. if you do^, then 02:32:840 - same here
[Normal]
  1. OD-1? it'll be perfect cuz you have OD 6 and 8 in Hard and Lunatic~ consistency etc. o3o
  2. 00:56:507 (3) - how about stacking it with previous (1) - just move (2) 1 grid left then stack (3) using DS
  3. 01:04:840 (1) - finish at the beginning?
  4. 01:26:507 (1) - useless NC, you'd better to remove it since there're no any reasons to put it (listen carefully to the vocal)
  5. 01:35:174 (4) - again I think you should stack this with previous (2) (by moving (3) 1 grid down then adjusting next objects with DS)
  6. 01:50:174 - snap break to here pls
  7. 02:32:840 (1) - finish at the beginning?
  8. 02:54:507 (1) - same as 01:26:507
  9. 03:07:507 (4) - pls don't use such sliders in Normal diff ;_; try this http://puu.sh/3vzgD.jpg
  10. 03:16:840 (5) - NC? you did so at 01:48:840 (1) -
  11. 03:48:840 (1) - again ;_; try http://puu.sh/3vzjN.jpg
[Hard]
  1. 01:02:174 (1,2,3,4) - hnnng it's not as epic as you'd want to :< I recommend you to remap this pattern with normal DS
    screen+code

    code also has two adjusted objects for the sake of consistent DS
    288,156,62007,1,0,0:0:0:0:
    216,184,62174,6,0,L|128:184,2,70
    80,256,62840,2,0,L|150:256,2,70,0|0|0,0:0|0:0|0:0,0:0:0:0:
    208,336,63507,2,0,L|120:336,2,70,0|0|0,0:0|0:0|0:0,0:0:0:0:
    216,184,64174,2,0,L|56:184,1,140,0|0,0:0|0:0,0:0:0:0:
    160,264,64840,6,0,P|208:280|312:176,2,210.000008010865
  2. 01:04:840 (1) - finish at the beginning?
  3. 02:32:840 (1) - ^
  4. 03:41:674 (3,4,5) - it's just confusing as hell, move it using DS (don't forget to rearrange next notes)
[Lunatic]
  1. 01:04:840 (1) - finish? :<
  2. 01:24:840 (1,2,3,4) - no, just no. these sliderends is just noizy and it's almost impossible to play because of HP and OD 8, please change it to circles
  3. 01:36:840 (1,2,3,4) - again no it just doesn't fit :<
  4. 02:32:840 (1) - finish?
  5. 02:52:840 (1,2,3,4) - hnng same as before
  6. 03:04:840 (1,2,3,4) - ^
uguu just this, good luck on the map o3o/
Topic Starter
Leorda

BCI wrote:


kaguya 8Q__

[General]
  1. according to two ranked versions, right title is Kyun Kyun Tamaran Inaba-tan! but according to the wiki and vgmdb.net right title is Kyun Kyun Tamaran Inaba-tan. dafug it doesn't make too much difference, but still I think you should re-search // Hmm... maybe the current one is fine
  2. in tags, to should be deleted and added of instead, because original title is Flight of the Bamboo Cutter :<
  3. imperishable night th08 in tags? you know what it means
  4. how about make preview point at 01:27:174 - ? current one feels a bit wrong
  5. AiBAT said this, check it pls (also remove psd file from SB folder)
  6. 01:04:840 - from this section (@all diffs): try to put some drumwhistles, for example 01:05:507 - and 01:06:840 - and so on (hope you get the pattern) there's something-like-drum sound, so why not o3o // umm.... no thx.... hard to explain orz
  7. if you do^, then 02:32:840 - same here // ^
[Normal]
  1. OD-1? it'll be perfect cuz you have OD 6 and 8 in Hard and Lunatic~ consistency etc. o3o
  2. 00:56:507 (3) - how about stacking it with previous (1) - just move (2) 1 grid left then stack (3) using DS // no, I don't like having stacks
  3. 01:04:840 (1) - finish at the beginning? // that's sounds too loud for the current part
  4. 01:26:507 (1) - useless NC, you'd better to remove it since there're no any reasons to put it (listen carefully to the vocal)
  5. 01:35:174 (4) - again I think you should stack this with previous (2) (by moving (3) 1 grid down then adjusting next objects with DS) // no, I don't like having stacks
  6. 01:50:174 - snap break to here pls // no
  7. 02:32:840 (1) - finish at the beginning? // that's sounds too loud for the current part
  8. 02:54:507 (1) - same as 01:26:507
  9. 03:07:507 (4) - pls don't use such sliders in Normal diff ;_; try this http://puu.sh/3vzgD.jpg // no
  10. 03:16:840 (5) - NC? you did so at 01:48:840 (1) -
  11. 03:48:840 (1) - again ;_; try http://puu.sh/3vzjN.jpg // ^
[Hard]
  1. 01:02:174 (1,2,3,4) - hnnng it's not as epic as you'd want to :< I recommend you to remap this pattern with normal DS // I use the current pattern because I follow vocal and use pauses pattern....
    screen+code

    code also has two adjusted objects for the sake of consistent DS
    288,156,62007,1,0,0:0:0:0:
    216,184,62174,6,0,L|128:184,2,70
    80,256,62840,2,0,L|150:256,2,70,0|0|0,0:0|0:0|0:0,0:0:0:0:
    208,336,63507,2,0,L|120:336,2,70,0|0|0,0:0|0:0|0:0,0:0:0:0:
    216,184,64174,2,0,L|56:184,1,140,0|0,0:0|0:0,0:0:0:0:
    160,264,64840,6,0,P|208:280|312:176,2,210.000008010865
  2. 01:04:840 (1) - finish at the beginning? // that's sounds too loud for the current part
  3. 02:32:840 (1) - ^ // ^
  4. 03:41:674 (3,4,5) - it's just confusing as hell, move it using DS (don't forget to rearrange next notes)
[Lunatic]
  1. 01:04:840 (1) - finish? :< // that's sounds too loud for the current part
  2. 01:24:840 (1,2,3,4) - no, just no. these sliderends is just noizy and it's almost impossible to play because of HP and OD 8, please change it to circles // I want that pattern for more challenging for players
  3. 01:36:840 (1,2,3,4) - again no it just doesn't fit :< // ^
  4. 02:32:840 (1) - finish? // that's sounds too loud for the current part
  5. 02:52:840 (1,2,3,4) - hnng same as before // I want that pattern for more challenging for players
  6. 03:04:840 (1,2,3,4) - ^ // ^
thx for mod
uguu just this, good luck on the map o3o/
ts8zs
Random mod
...Think about use another finishsample……I think normal's finish is a good choice
Lun
01:02:174 (1,2,3,1,2,3,1,2,3) - Exchange 2&3
01:08:674 (1) - Move right one small gird
02:28:174 (3) - Move down two small gird
02:28:674 (4) - Move down one small gird
02:47:007 (6) - Move second point left one small gird
Hard
01:06:840 (3) - http://osu.ppy.sh/ss/856958
01:12:174 (3) - http://osu.ppy.sh/ss/856960
02:29:507 (5) - http://osu.ppy.sh/ss/856965
02:30:840 - note
02:31:507 - note
Normal
00:43:840 (2) - http://osu.ppy.sh/ss/856974
00:46:840 (2) - http://osu.ppy.sh/ss/856978
Storyboard kawari:3
Topic Starter
Leorda
fix 2 things on Hard diff, thx ts8zs
Shohei Ohtani
mod4mod! I'm so sorry that it took this long to get to ;AAAA;

Overall:
100% Hitsound volume seems like a little much
01:04:840 - For this section, add hitnormals where the snare drum hits are, as well as other sections like this.

Storyboard:
Very nicely done.
00:35:507 - It's a nice effect and I like it, but you're trying to do 2 effects in 1 shot here, having the pull effect and the dancing words effect (Idunno what to call them :P). With having both, it actually looks like a mistake (Like you intended to do the dancing words thing but you accidentally moved clear across the screen before it fixed)

Insane:
00:45:174 (2,3) - Possibly just copy-paste (1) and rotate it rather than making 3 separate sliders, so the curves are all the same.
00:52:840 (1,2) - Consider making most of this soft hitsounds or something? Right now, they sound a bit loud and out of place, especially without special hitsounding or anything.
01:04:174 (1) - Add a clap or something at the end of this? Right now it sounds out of place just ending on a regular note
01:04:840 (1) - Add finish here? (Possibly lower the volume if it's too loud)
01:08:674 (1) - Adjust the blanket on this (I usually don't mind blankets, but it's causing a slight overlap. Moving it up a few grids northeast should fix it)
01:19:340 (1) - Maybe adjust this spacing so there isn't any overlap?
01:26:840 (4) - Add softwhistle?
02:20:674 (4) - Spacing error? (If not, then fix it, the slight jump just looks wrong)
02:39:174 (6) - I know it's nazi, but adjust this so the endpoint is stacked with (4) of the same combo
02:54:840 (4) - softwhistle?
03:44:840 (1,1,1,2) - It seems kind of random to have this in the middle of the musical phrase. I know it's to follow the new impact points, but it's weird having done the rhythm so many times and then it just kinda stops here to follow a background thing

Hard:
02:30:507 (1,2,3) - The rhythm here, I'm hearing as Ddd, but it's mapped as ddD. It may make more sense to have the notes on the beginning of each triple rather than the end. It be helpful also since the storyboard follows the Ddd pattern
03:44:840 (1,2,1,2) - Same as insane

Normal:
01:35:174 (4) - Stack this with (2).
04:00:840 - Add a spinner here or something? If the OD is low enough, the length shouldn't be too much of a problem to match with the other diffs

Cool mapset. Sorry it took me so long to get to! ;A;.

Biggest comment I can say is to add hitsounds to the softer parts, since otherwise it sounds really boring and all.

Kudosu stars since I took so long.
Topic Starter
Leorda
Fixed something from your mod~

thx CDFA~
Kecco
[General]
-From 02:11:507 to 02:22:174 : I'd add some whistles here.
-03:42:174 Make a tiny section of kiai here? Just for the initial kiai bursts.

[Lunatic]
00:47:674 (2) - Why don't you move it at the left of 00:48:007 (4) - ? (x:304 ; y:240) Makes it more readable and fun.
00:56:840 (1) - While testing it I really felt there was gonna be a jump there. So, I'd suggest CTRL + G.
00:58:174 (1,2,3,4,5) - Why didn't you make the jumps like here 00:47:507 (1,2,3,4,5) - ? I'd suggest something like this01:04:007 - I highly suggest you to add a note here. If you do it, stack it on the begin of this slider 01:04:174 (1) - . Or maybe elsewhere, your call.
01:08:340 (6) - With this slider you're slightly breaking the flow you were using in the seconds before [Like these 01:05:507 (5,6) - 01:06:840 (5,6) - ] What I mean is that you were using 2 sliders for that part of the song, but with 01:08:340 (6) - you're not using 2 sliders anymore because the rhythm changes and you want to follow it - I understand it, but I'd suggest you to use 2 notes instead of 01:08:340 (6) - this slider)
01:13:674 (6) - ^
01:19:007 (6) - ^
01:24:840 (1,2,3,4) - Why using 1/8? Maybe slider velocity got broken? Fix them or explain.
01:36:840 (1,2,3,4) - ^
SPOILER
Btw if you're using 1/8, I really find them inappropriate.. Hard to read and play.
02:11:507 (1,2) - Fix the distance please.
02:26:507 (2) - (CTRL+H) + (CTRL+J) + (CTRL+G) ?
02:32:007 - I highly suggest you to add a note here. [Just like the 01:04:007 (?) - suggestion I wrote up]
02:36:340 (6) - Same suggestions of 01:08:340 (6) - I wrote up.
02:41:674 (6) - ^
02:47:007 (6) - ^
02:52:840 (1,2,3,4) - 1/8?
03:04:840 (1,2,3,4) - ^
03:41:674 (4) - Please remove this slider and place two hitcircles instead. If you do it, make some jumps with the 03:41:507 (3,4,5,6) - notes. Something like this. Or maybe you can make a pattern on your own.
03:48:840 (3) - I'd place a hitcircle here instead of the spinner, and then move the spinner on the following blue tick.

[Hard]

01:37:507 - I'd add a note here.

[Normal]
Topic Starter
Leorda
Fixed some things at Lunatic diff.... and I also fix the preview time

I don't add tiny section of kiai, because it's useless for this song. And I also, don't add whistles because I don't see any benefits for adding them
quiz-chan_DELETED
Hii~

[General]
Around ~65 seconds of this song are unmapped.... but you are using SB, so I believe it is okay.

I think you should turn on epilepsy warning. I am not sure about this, but I think, 01:02:174 - this can be considered as a strobing effect.

00:43:507 - The hitsounds here are quite loud, I can hardly hear the singer and since this is Normal sampleset, maybe reduce volume by 5-10%?

01:04:840 - For this section, you could actually use a quiet snare drum sound, since there is an audible snare in the background.

[Normal]
00:43:840 (2) - This might be considered nazi, but this slider looks soo... squeezed. I think it would be better to set the last node on x:200 y:88. Actually, anything is ok unless it doesn't look too squeezed.
02:11:507 - It doesn't really look good how some of the objects are touching each other in this section, so I'd suggest to change spacing to 1,1x.
02:27:840 (2,3,4,5) - This looks cluttered, mostly because of the narrow arcs. I'd suggest to "relax" the sliders, so the pattern feels more calm.
03:00:840 (1) - Move last node one grid down (grid lvl. 3), so it blankets (4) from the previous combo better?
03:07:507 (4,5) - This is hard to hit for newer players; since (4) has two repeats instead of one, this might trick them or if that doesn't, (5) will because it starts on a red tick and I am very sure of the fact new players will have trouble with this.
04:02:174 - Why not setting this inherited section to 04:00:840 ?
nazi blanket stuff
00:44:840 (4) - This doesn't perfectly blanket (1).
01:27:840 (2) - This doesn't either.
01:32:174 (5) - And neither does this.
03:40:840 (3) - This doesn't blanket well, either.
03:43:507 (4) - This, either. Move last node one grid (grid lvl. 3) to the right.

The pace in this diff changes really often, it sometimes is a slow Normal and sometimes a too fast Easy. Otherwise it plays quite well.

[Hard]
01:02:174 (1,2,3,4) - This plays boring this way. Why not trying something like this? (don't mind the timeline)
03:04:840 (4,5) - I dislike these sliders because their starts and ends overlap each other. Could you make them more straight?
03:41:840 (4,5,1) - Spacing inconsistency.
03:46:174 (2) - Maybe place somewhere else and add a new combo? Then it would make sense compared to 03:47:507 (1,2) - (time-based, of course).
nazi stuff
01:38:174 (1) - Move this one grid up (grid lvl. 3) to make a triangle with 01:38:340 (2,3) - these?
03:01:174 (3) - Move the middle node two grids to the right (grid lvl. 3) to make this blanket perfect.
03:06:507 (3) - Move the middle node one grid left and one up (both grid lvl. 3).
03:08:840 (1) - Move the middle node two grids up (grid lvl. 3).
03:09:507 (3) - Please make this blanket perfect. The middle node is unsnapped, so I can't tell precisely.

Hehe, this diff was much better than Normal. Nice work.

[Lunatic]
01:02:174 (1,2,3,1,2,3,1,2,3) - Haha, nice idea.
01:04:174 (1) - Please make start and end not overlap each other.
01:19:007 (6,1) - This blanket looks forced and not really good either. You should consider re-arranging this slider placement.
01:48:507 (3,4,5,6,7) - Not a really good idea. This can be hard to hit, even for the better players. What about a straightforward stream?
02:19:507 (1,2,3,4,1,2,3,4) - Either erase the new combo on the second (1) or add a NC in Hard too.
02:27:507 (1,2,3) - This looks more like a blanketing failure. I recommend either blanketing perfectly or leaving the blankets out.
02:32:174 (1) - Same as second point.
03:05:507 (5,6,7,8,9,10,11,12,1) - :!: After (10), the stream looks just horrible. Can you do something about it?
03:16:507 (3,4,5,6,7) - Straightforward stream, please.
04:00:507 (3,4,5,6,7) - ^

Whew. This diff has some really cluttered parts, but it is also full of good ideas, so thumbs up to this!

Good luck to you!!
Topic Starter
Leorda
thx for mod Quiz-chan~

Well, I don't know about snare at background, if someone say this, I'll add~
LunarSakuya
now i can thank u for bubbling my first map

General
- Disable countdown in Lunatic like the other diffs

- Artist should be Tsubaki ~pyon (then put "halozy" in tags)

- Why is the beginning not mapped?? I highly suggest map it out until 00:22:174 - ...no reason for players to skip a good part of the SB too =v=


Normal
01:06:840 (2,4) - Whistles would sound nice imo; if you apply, do it for the rest of the downbeats in this slow part in all diffs
02:36:174 (2,4) - ^
03:03:007 (4) - hm I think it'd fit better with the vocals if you move this forward 1 red tick http://osu.ppy.sh/ss/901722
nice :)

Hard
03:48:840 (1) - End the spinner at 03:49:840 - it's okay with the vocals and therefore gives a good opportunity to give players some breathing space
03:50:340 (1) - NC

Lunatic
00:53:674 (5) - try splitting this slider like http://osu.ppy.sh/ss/901786 , if you hear the bgm closely, there's silence where the slider body was and that's kinda weird to follow
01:26:840 (4) - NC, to stay separate from the triangle combos
01:50:424 - i see why you pulled the break to here but sounds more natural if you move it back with the spinner end imo since the chanting keeps going and the gap in the break makes it "start" awkwardly
02:54:840 (4) - NC
03:05:507 (5) - NC, like 01:37:507 (1) -
03:42:174 (1) - Looks nicer if you use a mirror of 03:41:674 (4) -
03:50:340 (1) - NC

clean map & awesome SB! <3
feel free to call me back when ur ready (maybe one more mod too if theres time?)
Topic Starter
Leorda

LunarSakuya wrote:

now i can thank u for bubbling my first map

General
- Disable countdown in Lunatic like the other diffs

- Artist should be Tsubaki ~pyon (then put "halozy" in tags) // I'll keep Halozy in artist....

- Why is the beginning not mapped?? I highly suggest map it out until 00:22:174 - ...no reason for players to skip a good part of the SB too =v= // Because it's intro, that's why I'm unmapped


Normal
01:06:840 (2,4) - Whistles would sound nice imo; if you apply, do it for the rest of the downbeats in this slow part in all diffs
02:36:174 (2,4) - ^
03:03:007 (4) - hm I think it'd fit better with the vocals if you move this forward 1 red tick http://osu.ppy.sh/ss/901722
nice :)

Hard
03:48:840 (1) - End the spinner at 03:49:840 - it's okay with the vocals and therefore gives a good opportunity to give players some breathing space
03:50:340 (1) - NC

Lunatic
00:53:674 (5) - try splitting this slider like http://osu.ppy.sh/ss/901786 , if you hear the bgm closely, there's silence where the slider body was and that's kinda weird to follow
01:26:840 (4) - NC, to stay separate from the triangle combos
01:50:424 - i see why you pulled the break to here but sounds more natural if you move it back with the spinner end imo since the chanting keeps going and the gap in the break makes it "start" awkwardly // I don't understand what you mean
02:54:840 (4) - NC
03:05:507 (5) - NC, like 01:37:507 (1) -
03:42:174 (1) - Looks nicer if you use a mirror of 03:41:674 (4) -
03:50:340 (1) - NC

clean map & awesome SB! <3
feel free to call me back when ur ready (maybe one more mod too if theres time?)
thx
dkun
Why exactly isn't Tsubaki the artist? Isn't she the singer?
LunarSakuya
so i talked with some ppl, 2/3 bats agreed it should be Tsubaki orz

One reason, the performer should be considered more as the official artist than the publisher http://vgmdb.net/album/17019 Kinda agreeing since VGMbd is a pretty reliable source too

so uhhh
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