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Hikasa Yoko - Utsukushiki Zankoku na Sekai

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Topic Starter
jonathanlfj
This beatmap was submitted using in-game submission on July-26-13 at 1:53:08 PM

Artist: Hikasa Yoko
Title: Utsukushiki Zankoku na Sekai
Source: Shingeki no Kyojin
Tags: Youko attack on titan production i.g mikasa ackerman ending full version
BPM: 85
Filesize: 9672kb
Play Time: 04:47
Difficulties Available:
  1. Cruel (4.89 stars, 797 notes)
  2. Hard (4.64 stars, 550 notes)
  3. Normal (3.12 stars, 317 notes)
Download: Hikasa Yoko - Utsukushiki Zankoku na Sekai
Information: Scores/Beatmap Listing
---------------

Hikasa Yoko - Utsukushiki Zankoku na Sekai

12th Submitted Map, 10th Ranked! (Still my birthday in my time zone for this xD)
Good song deserves Full Version!

June 8th: Submission to WIP
June 22nd: Added Hard
July 4th: Added Normal, moved to Pending
July 14th: Completed Lyrics SB, please re-download


[Mapset]
Normal - Done
Hard - Done
Cruel (Insane) - Done
Lyrics SB - Done

三爷霸气外漏
LunarSakuya
giant naked dude beautiful ending!!
Alarido
Previous content replaced by true modding, so we'll spare forum server resources!
__________________________________________________________________________________________________

From SLOW BPM FREE MODDING QUEUE

* No General issues to point.

[Cruel]
* Some notes seems overmapped. I'm sure since I heard the song at highest volume (> 200 dB, louder than Airplane turbines), and I did it at 25-50% slowed at editor. And with all hitsounds silenced at 0% (by that switch that player can adjust while playing).

♥ Diff name agrees with the meaning of Zankoku -- as I can remind from ♪ Zankoku na Tenshi no TE-ZE ♫ -- and it's truly equals to Portuguese on spelling.

00:03:651 (1,2,3,4,5) - This star is wrong. Put 00:04:357 (5) at x:276 y:252, so you can arange the other notes as well. Disable Distance Snap here. Some other patterns alike are proposital because they are well done (i.e., nazi-modeled by the owner).

00:40:180 (5) - Overmapped.

01:03:298 (2,3,4) - Majority of players (including the Pro ones) dislike notes at slider feet. (mighty it's not valid for slider-note-slider patterns). Be prepared for the crowd's profanity cursing if you decide keep it (or call the Yusuke Urameshi's Team to defend you ;))

♥ 02:30:475 (1) - This slowing is simply DIVINE.
♥ 04:06:475 (1) - ^
♥ 03:57:651 (6,7,1,2,3,4,5,6,7,8,1,2,3,4,1) - Awesome! And 04:05:063 (1) fits well to the song. In truth, sliders like 04:05:063 (1) are very rare. The last time I found it? So long time ago when I was playing that PSY - GANGNAM STYLE by yeahyeahyeahhh (one of the two first maps I played).

04:39:651 (1,2,3,4,5,6,7,8,1) - Many of the intermediate notes at yellow ticks are overmapped. Some streams alike too.

:idea: 04:45:827 (1,1) - To be more cruel, join these 2 spinners in a one.

Clouds a bit gray, but nothing gravis¹.

Att.

P.S.#1 : Can you try a mod at https://osu.ppy.sh/s/78126 ? (There is a GD here) (if you don't like the song, just skip it)

P.S.#2: Just a sight in a Offline mapset I have ---> http://www.youtube.com/watch?v=36mNzXF23LQ (demo video) ---> some overmapping too :oops:

____________________________________________
¹ gravis. adjective. heavy.
Topic Starter
jonathanlfj
that program looks so op - though im pretty sure the bpm is 85 since i confirmed it with a few BATs xD
will kd you once you edit in the mod

map 7 diffs? kill me now.
Alarido
Updated.


“People have forgotten this truth," the fox said. "But you mustn’t forget it. You become responsible forever for what you’ve tamed. You’re responsible for your rose.”
― Antoine de Saint-Exupéry, The Little Prince
[CSGA]Ar3sgice
good map

hitsounds a little too quiet for kiai
Topic Starter
jonathanlfj

Alarido wrote:

Previous content replaced by true modding, so we'll spare forum server resources!
__________________________________________________________________________________________________

From SLOW BPM FREE MODDING QUEUE

* No General issues to point.

[Cruel]
* Some notes seems overmapped. I'm sure since I heard the song at highest volume (> 200 dB, louder than Airplane turbines), and I did it at 25-50% slowed at editor. And with all hitsounds silenced at 0% (by that switch that player can adjust while playing).

♥ Diff name agrees with the meaning of Zankoku -- as I can remind from ♪ Zankoku na Tenshi no TE-ZE ♫ -- and it's truly equals to Portuguese on spelling.

00:03:651 (1,2,3,4,5) - This star is wrong. Put 00:04:357 (5) at x:276 y:252, so you can arange the other notes as well. Disable Distance Snap here. Some other patterns alike are proposital because they are well done (i.e., nazi-modeled by the owner). did something else here that would play smoother

00:40:180 (5) - Overmapped. there is a vocal there xD

01:03:298 (2,3,4) - Majority of players (including the Pro ones) dislike notes at slider feet. (mighty it's not valid for slider-note-slider patterns). Be prepared for the crowd's profanity cursing if you decide keep it (or call the Yusuke Urameshi's Team to defend you ;)) i will summon mikasa to protect me 8-)

♥ 02:30:475 (1) - This slowing is simply DIVINE. Thanks
♥ 04:06:475 (1) - ^
♥ 03:57:651 (6,7,1,2,3,4,5,6,7,8,1,2,3,4,1) - Awesome! And 04:05:063 (1) fits well to the song. In truth, sliders like 04:05:063 (1) are very rare. The last time I found it? So long time ago when I was playing that PSY - GANGNAM STYLE by yeahyeahyeahhh (one of the two first maps I played). green line spamm ftw

04:39:651 (1,2,3,4,5,6,7,8,1) - Many of the intermediate notes at yellow ticks are overmapped. Some streams alike too. meh there is the crazy guitar and violin in the background that makes the song beautiful yet cruel

:idea: 04:45:827 (1,1) - To be more cruel, join these 2 spinners in a one. i will think about it, its spilt up mainly because of the sound at 04:47:416. But i will rid the gap between them so the player can "spin longer" xD

Clouds a bit gray, but nothing gravis¹.

Att.

P.S.#1 : Can you try a mod at https://osu.ppy.sh/s/78126 ? (There is a GD here) (if you don't like the song, just skip it) will take a look when i can

P.S.#2: Just a sight in a Offline mapset I have ---> http://www.youtube.com/watch?v=36mNzXF23LQ (demo video) ---> some overmapping too :oops:

____________________________________________
¹ gravis. adjective. heavy.
Thanks for modding and star (and fav xD)

[CSGA]Ar3sgice wrote:

good map

hitsounds a little too quiet for kiai
Thanks for the star! raised the volume a bit during the kiai, should be good now :D
YunoFanatic
Your Mod~!


I choose CRUEL~!

Ok lets start~!
00:40:004 - ok add some hitsounds would be perfect i prefer clap or finish
01:11:063 - ok a little bit missplaced notes would be perfect if its just the same as the slider's note
01:17:063 - add inherited points here
02:10:710 - teasers should be great at here some notes that missplaced is great in here ^^
> i like how the speed goes but thi is just an oppinion slow it down a bit and smaller the notes since this is insane
04:47:504 i love howd you do the teasers NOW THATS INTERESTING!

ok this is my mod since there were other helping mod this might be ignored :( but the first kiai time in this diff you should add my mod in that thats the only kiai time in your diff that has no double timings..btw i love your storyboarding! and placing notes i idolized this beatmap! i think yout beatmap is ready to be ranked!
Topic Starter
jonathanlfj

YunoFanatic wrote:

Your Mod~!


I choose CRUEL~!

Ok lets start~!
00:40:004 - ok add some hitsounds would be perfect i prefer clap or finish this part is not really asking for any sounds imo
01:11:063 - ok a little bit missplaced notes would be perfect if its just the same as the slider's note made some tweakings here
01:17:063 - add inherited points here i dont see a point doing that...
02:10:710 - teasers should be great at here some notes that missplaced is great in here ^^ made it look a bit nicer xD
> i like how the speed goes but thi is just an oppinion slow it down a bit and smaller the notes since this is insane i would get bashed on if i use cs5 lol
04:47:504 i love howd you do the teasers NOW THATS INTERESTING! thank you

ok this is my mod since there were other helping mod this might be ignored :( but the first kiai time in this diff you should add my mod in that thats the only kiai time in your diff that has no double timings..btw i love your storyboarding! and placing notes i idolized this beatmap! i think yout beatmap is ready to be ranked! great to hear ^_^
Thanks for the mod~
Shohei Ohtani
Hikasa Yoko is so kawaii.

General:
I'm not sure if people are gonna make you change it to "Yoko" instead of "Youko" since most ranked maps have it like that.

Insane:
00:03:827 (2,3,4,5) - This pattern is a bit weird as I'm not entirely sure what you're trying to make here. Maybe make it more obvious about the shape you're making?
00:21:651 (3) - Add whistle on beginning of slider?
00:36:651 (1) - Add drum hitsounds
00:37:004 (3) - Add drumwhistle
02:09:827 (1) - Add drum hitsounds
02:10:180 (3) - Add drumwhistle
02:25:710 (3,4) - Jump is weird considering the previous notes have the same feel but aren't jumped
02:47:769 (2) - Even out the spacing between (1) and the straight part of (3)? Right now it's closer to (3) than (1)
04:19:533 (2,3,4,5,6) - Maybe make this just a regular star?

Hard:
00:00:828 (1,2,3,4,1,2) - The piano plays in a pattern of triplets, yet these sliders have 2 repeats. It'd be better as 1 repeat sliders
00:06:475 (1,2,3,4) - ^
02:14:945 (3) - Consider making this perfectly symmetrical?

Normal:
Stellar like omg one of the best lowest diffs I've seen.

Very nice job on this :3.
Topic Starter
jonathanlfj

CDFA wrote:

Hikasa Yoko is so kawaii. ikr

General:
I'm not sure if people are gonna make you change it to "Yoko" instead of "Youko" since most ranked maps have it like that. cubes made be do it, and im ready for whatever criticism is to come

Insane:
00:03:827 (2,3,4,5) - This pattern is a bit weird as I'm not entirely sure what you're trying to make here. Maybe make it more obvious about the shape you're making? lol not trying to make a polygon here, but did some adjustments for a better flow
00:21:651 (3) - Add whistle on beginning of slider? sure
00:36:651 (1) - Add drum hitsounds
00:37:004 (3) - Add drumwhistle
02:09:827 (1) - Add drum hitsounds
02:10:180 (3) - Add drumwhistle did all, sounds pretty good~
02:2510 (3,4) - Jump is weird considering the previous notes have the same feel but aren't jumped made some spacing adjustments here and b4
02:4769 (2) - Even out the spacing between (1) and the straight part of (3)? Right now it's closer to (3) than (1) true
04:19:533 (2,3,4,5,6) - Maybe make this just a regular star? ive arranged it like this for a gradual spacing increase effect, a regular star wont be able to show the build up

Hard:
00:00:828 (1,2,3,4,1,2) - The piano plays in a pattern of triplets, yet these sliders have 2 repeats. It'd be better as 1 repeat sliders ur right
00:06:475 (1,2,3,4) - ^
02:14:945 (3) - Consider making this perfectly symmetrical? that would kinda kill the blanket on 02:13:533 (1) and its very hard to adjust that one also ><

Normal:
Stellar like omg one of the best lowest diffs I've seen. lol thanks

Very nice job on this :3.
Thanks for the mod~
Oyatsu
Hi jona ^^. M4M as I requested in-game.
[Normal]
00:10:710 (1) - Add whistle at end will have a nice hitsound
00:33:122 - Try add a note will better
01:14:239 (1) - Finish instead of whistle
01:37:886 - I can hear instrument here. Why empty, add note
02:01:533 (4) - 296/184 to balance with (3). Of course you will must change distance of next note
04:05:063 (1) - you also add clap at repeat, I think finish-clap will more sensible with instrument
04:45:827 (1) - this spin add whistle

[Hard]
Well ,let see 00:41:769 (3) - this is the same as 00:44:592 (3) - .But they are diffirent ??
00:58:533 - you need discrease volumn, it is too loud
01:51:651 (3,4,5) - I don't hear anything hear but it is triple??
02:31:710 - discrease volumn
03:38:063 (6) - NC
04:45:651 (6) - ^

Although I tried alot time but I still can't mod Cruel. Really all diff in this map are too good. I'm sorry for noob mod. Take my star instead of my sorry. I also don't amazing if it isn't useful alitlte anything for you. Sorry again, Anyway Good luck! If I'm a BAT, it bubbled too long ago. ^^ Haha~
Topic Starter
jonathanlfj

Oyatsu wrote:

Hi jona ^^. M4M as I requested in-game.
[Normal]
00:10:710 (1) - Add whistle at end will have a nice hitsound cool
00:33:122 - Try add a note will better i am trying to not use 1/4 continuous notes in this diff for difficulty sake
01:14:239 (1) - Finish instead of whistle i dont hear a finish in the music here
01:37:886 - I can hear instrument here. Why empty, add note true
02:01:533 (4) - 296/184 to balance with (3). Of course you will must change distance of next note alrite
04:05:063 (1) - you also add clap at repeat, I think finish-clap will more sensible with instrument yess
04:45:827 (1) - this spin add whistle opps nice catch

[Hard]
Well ,let see 00:41:769 (3) - this is the same as 00:44:592 (3) - .But they are diffirent ?? the first one was catching the piano while the second one there arent any
00:58:533 - you need discrease volumn, it is too loud this is actually fine, the music introduces a loud clap here. if you take a look at insane this is the starting point of the bridge to kiai
01:51:651 (3,4,5) - I don't hear anything hear but it is triple?? 01:51:827 (4) follows a tap sound of the cymbals in the music
02:31:710 - discrease volumn same as 00:58:533
03:38:063 (6) - NC sure
04:45:651 (6) - ^ ok

Although I tried alot time but I still can't mod Cruel. Really all diff in this map are too good. I'm sorry for noob mod. Take my star instead of my sorry. I also don't amazing if it isn't useful alitlte anything for you. Sorry again, Anyway Good luck! If I'm a BAT, it bubbled too long ago. ^^ Haha~
lol Thanks for the mod~
UnitedWeSin
Kyojin fever! :>

General
  1. Main problem I have is that you use too many soft whistles from the beginning to 00:37:533. I can't appreciate the music because there's a whistle on nearly every white tick, and some in between. The problem is especially apparent in the Normal diff. This is the problem with the hitsound copier. There are less objects in the Normal, so having the same amount of hitsounds is just too much, especially soft whistles. Can you try to make a pattern that has a couple less of them?

  2. 00:12:298 (1) - I prefer end the spinner at 00:14:239 in Hard and Cruel. The one beat pause feels a lot nicer with the music at that point imo. Also it would make the 00:14:945 (1) in cruel less shocking.

Cruel
  1. 00:04:357 - I remember there being a circle here. It seems a bit weird without it to me, but maybe you removed it through modding. Can you place one at around (80,244). The small spacing from the 4 to the 5 plays nice to me because the piano loses its acceleration on that hit.

  2. 00:20:416 (5) - Honestly it plays weird when it's a jump from the 4, can you place it in normal spacing from the 4? Try at (448,352).

  3. 00:37:004 (3) - This drum whistle stands out too much imo. I like it more as just a drum hit. Besides the drum whistle sound is more suiting at 00:37:180 on the red tick where there is a similar sound in the music, or at 00:36:651 even.

  4. 00:44:416 (4,5) - Can you manually stack? The blanket is being ruined...

  5. 01:13:004 (6,7) - The 4,6 stack is so mean, especially with the rough jump to the 7. Try moving the 4 down and placing the 6 inbetween the two maybe. This plays really nice to me:


  6. 01:21:827 (7,8,1) - I don't like having no movement to the 1. In my experience, the music makes me feel like moving to an object. Can you flip it over the axis and place it at (360,328)?

  7. 02:10:180 (3) - Same idea as 00:37:004 (3).

  8. 02:38:239 (5,6,7,1) - I really don't like that flow. To me it feels better if you blanket the 1 with the 7 like shown, but maybe you could find something even better to do here if you brainstormed a bit.


  9. 02:46:180 (6,7) - To me this jump feels a bit forced. I think you can make it better if you ignore your stack with the 6 and 02:44:945 (2) and create a more comfortable pattern by moving the 6 closer. Just as an example, this played nicer to me:


  10. 02:46:004 (5) - Remove clap? Sounds weird and it's not in other kiais so I figure it might be a mistake.

  11. 02:47:416 (1,2) - These aren't perfectly parallel, does that bother you? o.o

  12. 03:01:886 (2) - Plays more fluid imo if you remove a repeat and add a circle at 03:02:239 which makes the 2 the same as the 03:02:592 (4) and we hit a circle on that strong white beat where the guitar is accented 03:02:239.

  13. 03:37:886 (6,7) - Try making a jump to the 7 instead since it's such an accented hit, and you could kick start the spinner motion. Maybe like (160,184).

  14. 03:52:004 (1,2) - Do you want these two hits to be at 20% volume like the previous spinner? It makes the whistle at 03:52:357 a bit sudden imo.

  15. 04:06:475 (1) - Yawn...

    The last kiai gives me chills. :oops:

Hard
  1. 00:08:592 (5,6) - This part screams two 1/4 sliders imo. The piano breaks out from the repeated melody at 00:08:592 so just another repeating slider feels really awkward.


  2. 00:24:827 (4) - Well me being myself, I'm going to tell you not to do that...I can never read them, maybe it's the AR. I feel that 4 1/8 sliders would be more readable, or even better, like this:

    With the 7 and 1 stacked of course.

  3. 00:36:827 (5) - Same as Cruel, the drum whistle sticks out too much.

  4. 02:46:004 (5) - Remove clap from head?

  5. 02:56:239 (2,4) - Try reverse direction on each of these to make the phrase a little more entertaining. Maybe if you did, you could place the 02:57:298 (5) differently to retain the jump. Either that or try some spacing variations.

  6. 03:01:886 (2,3) - Are you sure these 1/6 sliders with different numbers of repeats are ok for this Hard diff? Try replacing the 2 with a 1/2 slider. Maybe try to make it more simple.

  7. 03:52:004 (1,2) - Same as insane, do you really want these at 20% volume?

  8. 03:53:769 (6,7) - Kind of a mean stack considering the 6 ends on a blue tick. You could just as easily place the 7 somewhere above the 6 and it might play nicer for a lot of people. Although if you change anything, make sure that the 03:56:592 (4,5) stack feels ok.

    Dem blankets. 8-) 8-) 8-) 8-)

Normal
  1. 00:36:651 (4) - Drum whistle on the head seems nice. This could tie into similar sections in the other diff where I mentioned the whistle. =_=

  2. 00:47:945 (2) - Maybe replace this with a 1/4 slider with one repeat at 00:48:122 since the bass hit at 00:47:945 is pretty subtle.

  3. 02:09:827 (4) - Whistle on head?

  4. 02:21:122 (3) - Same as 00:47:945 (2).

  5. 02:46:004 (3) - Remove clap from head.

  6. 03:17:592 (3,1) - I feel like a newer player would struggle to read the rhythm here since the 1 looks really close to the 3. Try moving the 1 further down to make it more obvious.

  7. 04:09:298 (1,2,3) - Make the spacing change more apparent. Make the space between the 1 and 2 sliders the same as the spacing between the 2 and the 3.

  8. 04:45:827 (1,1) - Make it one spinner. Beginner's thoughts: "Oh what!? I thought I was done spinning 'cause the damn spinner circle reached the middle. Why am I still spinning!??!?!?!?"
[/list]

Way fun. :) Ignore everything here if you want. ^^
Topic Starter
jonathanlfj

UnitedWeSin wrote:

Kyojin fever! :>

General
  1. Main problem I have is that you use too many soft whistles from the beginning to 00:37:533. I can't appreciate the music because there's a whistle on nearly every white tick, and some in between. The problem is especially apparent in the Normal diff. This is the problem with the hitsound copier. There are less objects in the Normal, so having the same amount of hitsounds is just too much, especially soft whistles. Can you try to make a pattern that has a couple less of them? i just got murked with using the copier >< sorry i will fix it

  2. 00:12:298 (1) - I prefer end the spinner at 00:14:239 in Hard and Cruel. The one beat pause feels a lot nicer with the music at that point imo. Also it would make the 00:14:945 (1) in cruel less shocking. good idea

Cruel
  1. 00:04:357 - I remember there being a circle here. It seems a bit weird without it to me, but maybe you removed it through modding. Can you place one at around (80,244). The small spacing from the 4 to the 5 plays nice to me because the piano loses its acceleration on that hit. yeah it was gone but WELCOME BACK

  2. 00:20:416 (5) - Honestly it plays weird when it's a jump from the 4, can you place it in normal spacing from the 4? Try at (448,352). i actually like this jump because the vocals here rings a bell for me, and using a large spacing keeps a good acceleration to reach 00:20:592 (1) with a change of direction

  3. 00:37:004 (3) - This drum whistle stands out too much imo. I like it more as just a drum hit. Besides the drum whistle sound is more suiting at 00:37:180 on the red tick where there is a similar sound in the music, or at 00:36:651 even. kkk

  4. 00:44:416 (4,5) - Can you manually stack? The blanket is being ruined... removed the stack instead

  5. 01:13:004 (6,7) - The 4,6 stack is so mean, especially with the rough jump to the 7. Try moving the 4 down and placing the 6 inbetween the two maybe. This plays really nice to me: ok


  6. 01:21:827 (7,8,1) - I don't like having no movement to the 1. In my experience, the music makes me feel like moving to an object. Can you flip it over the axis and place it at (360,328)? 180 degrees rotation ftw

  7. 02:10:180 (3) - Same idea as 00:37:004 (3). gotcha

  8. 02:38:239 (5,6,7,1) - I really don't like that flow. To me it feels better if you blanket the 1 with the 7 like shown, but maybe you could find something even better to do here if you brainstormed a bit. check out the new flow~


  9. 02:46:180 (6,7) - To me this jump feels a bit forced. I think you can make it better if you ignore your stack with the 6 and 02:44:945 (2) and create a more comfortable pattern by moving the 6 closer. Just as an example, this played nicer to me: i found a good alternative for a win-win situation


  10. 02:46:004 (5) - Remove clap? Sounds weird and it's not in other kiais so I figure it might be a mistake. actually this is the only awkward beat in all of 3 kiais - a random clap in the music on a tick before where its supposed to be. Since im hitsounding strictly to the music i would like to keep this

  11. 02:47:416 (1,2) - These aren't perfectly parallel, does that bother you? o.o ffffffffffffffffff

  12. 03:01:886 (2) - Plays more fluid imo if you remove a repeat and add a circle at 03:02:239 which makes the 2 the same as the 03:02:592 (4) and we hit a circle on that strong white beat where the guitar is accented 03:02:239. let me consider this, because i cant think of a good place to put that circle and stacking is NUUUUU for this map

  13. 03:37:886 (6,7) - Try making a jump to the 7 instead since it's such an accented hit, and you could kick start the spinner motion. Maybe like (160,184). yeah did that, placed on the y-axis

  14. 03:52:004 (1,2) - Do you want these two hits to be at 20% volume like the previous spinner? It makes the whistle at 03:52:357 a bit sudden imo. why r u so good at catching my laziness?

  15. 04:06:475 (1) - Yawn... pleaseeeee the slowdown is golden

    The last kiai gives me chills. :oops: me too~

Hard
  1. 00:08:592 (5,6) - This part screams two 1/4 sliders imo. The piano breaks out from the repeated melody at 00:08:592 so just another repeating slider feels really awkward. yes sir


  2. 00:24:827 (4) - Well me being myself, I'm going to tell you not to do that...I can never read them, maybe it's the AR. I feel that 4 1/8 sliders would be more readable, or even better, like this: well i decided to use this except the last slider has 2 repeats

    With the 7 and 1 stacked of course.

  3. 00:36:827 (5) - Same as Cruel, the drum whistle sticks out too much. kk

  4. 02:46:004 (5) - Remove clap from head? explained b4

  5. 02:56:239 (2,4) - Try reverse direction on each of these to make the phrase a little more entertaining. Maybe if you did, you could place the 02:57:298 (5) differently to retain the jump. Either that or try some spacing variations. let me play around a bit

  6. 03:01:886 (2,3) - Are you sure these 1/6 sliders with different numbers of repeats are ok for this Hard diff? Try replacing the 2 with a 1/2 slider. Maybe try to make it more simple. actually i think its fine, im pretty good at reading AR7 and these play pretty simple on my end; might pose challenges for dt but alternating would solve the problem

  7. 03:52:004 (1,2) - Same as insane, do you really want these at 20% volume? derp

  8. 03:53:769 (6,7) - Kind of a mean stack considering the 6 ends on a blue tick. You could just as easily place the 7 somewhere above the 6 and it might play nicer for a lot of people. Although if you change anything, make sure that the 03:56:592 (4,5) stack feels ok. alrite got rid of it

    Dem blankets. 8-) 8-) 8-) 8-) blankets <3 <3 <3

Normal
  1. 00:36:651 (4) - Drum whistle on the head seems nice. This could tie into similar sections in the other diff where I mentioned the whistle. =_= kk

  2. 00:47:945 (2) - Maybe replace this with a 1/4 slider with one repeat at 00:48:122 since the bass hit at 00:47:945 is pretty subtle. i kinda feel a slider with 1 repeat sounds weird here (2 repeats would be troll), plus i used the kink in the sliders to represent the beats so i think its good

  3. 02:09:827 (4) - Whistle on head? yes

  4. 02:21:122 (3) - Same as 00:47:945 (2). same as above

  5. 02:46:004 (3) - Remove clap from head. explained b4

  6. 03:17:592 (3,1) - I feel like a newer player would struggle to read the rhythm here since the 1 looks really close to the 3. Try moving the 1 further down to make it more obvious. yeah true

  7. 04:09:298 (1,2,3) - Make the spacing change more apparent. Make the space between the 1 and 2 sliders the same as the spacing between the 2 and the 3. i thought they are already the same but made some minor tweaks here

  8. 04:45:827 (1,1) - Make it one spinner. Beginner's thoughts: "Oh what!? I thought I was done spinning 'cause the damn spinner circle reached the middle. Why am I still spinning!??!?!?!?" yeah after so many complaints im changing this
[/list]

Way fun. :) Ignore everything here if you want. ^^
Cooooooooooool gg ty for mod \o/
xChippy
yo~ Jonathan :3
Heres my nooby mod =w=

[General]
Isn't the artist Hikasa Yoko.
IMO those whistle in the beginning sound really loud maybe begin the build up a little lower o-o?
Well I guess nazi mod time =w=

[Normal]
01:38:945 (3) - err.. add normal sample set at the end
02:46:004 (3) - Remove this clap, at the other kia times you don't have a clap here (same music), so make it consistent :3?
03:56:239 (2) - add whistle to be consistent with your previous combo o-o it also fits =w=?
04:45:827 (1) - add whistle you have it at the other difficulties =w=
That's all I could find here =w= no matter how many times I tried lol =w=

[Hard]
00:10:004 (2,1) - super nazi =w= move (2) 1 grid up so the blanket is perfect https://osu.ppy.sh/ss/864266 (3) 00:10:180 (3) - coordinates will be 292|263 and 00:10:357 (4) - will be 221|263
00:25:886 (6,1) - Move the last anchor point a little to the left to improve this blanket
00:37:180 (6,1) - Improve this blanket by moving the second anchor point
02:55:886 (1,2,3,4) - To descend evenly 02:56:592 (3) - Y should be at 264 and 02:56:945 (4) - Y should be at 280
02:46:004 (5) - same as Normal

[Cruel]
00:43:886 (3,4,5) - move (4,5) a few grids away, since atm it looks kinda awkward while playing
01:04:004 (5,6,7,1,2,3,4) - The shape looks weird to me o-o, ---> https://osu.ppy.sh/ss/864351. Maybe use polygon for the structure?
04:23:063 (10,1) - move last point of (1) a little bit and you have a very nice blanket~ :3

That's all I could find =w=, sorry for the bad mod ><
(╯°□°)╯︵
Topic Starter
jonathanlfj

xChippy wrote:

yo~ Jonathan :3
Heres my nooby mod =w=

[General]
Isn't the artist Hikasa Yoko. let me discuss this with lolcubes...
IMO those whistle in the beginning sound really loud maybe begin the build up a little lower o-o? true say
Well I guess nazi mod time =w=

[Normal]
01:38:945 (3) - err.. add normal sample set at the end how bout the drum clap?
02:46:004 (3) - Remove this clap, at the other kia times you don't have a clap here (same music), so make it consistent :3? this is one of those parts where to music derped, so i had to follow it and place a clap here ><
03:56:239 (2) - add whistle to be consistent with your previous combo o-o it also fits =w=? sure
04:45:827 (1) - add whistle you have it at the other difficulties =w= i have changed this to only one spinner so yeah xD
That's all I could find here =w= no matter how many times I tried lol =w=

[Hard]
00:10:004 (2,1) - super nazi =w= move (2) 1 grid up so the blanket is perfect https://osu.ppy.sh/ss/864266 (3) 00:10:180 (3) - coordinates will be 292|263 and 00:10:357 (4) - will be 221|263 moved the slider 1 grid down instead, fixed up the triangle
00:25:886 (6,1) - Move the last anchor point a little to the left to improve this blanket ok
00:37:180 (6,1) - Improve this blanket by moving the second anchor point yep
02:55:886 (1,2,3,4) - To descend evenly 02:56:592 (3) - Y should be at 264 and 02:56:945 (4) - Y should be at 280 i ended up doing something else here
02:46:004 (5) - same as Normal explained b4

[Cruel]
00:43:886 (3,4,5) - move (4,5) a few grids away, since atm it looks kinda awkward while playing rid the stack here
01:04:004 (5,6,7,1,2,3,4) - The shape looks weird to me o-o, ---> https://osu.ppy.sh/ss/864351. Maybe use polygon for the structure? this was intentional since i made basically all the jumps "messy" in this diff
04:23:063 (10,1) - move last point of (1) a little bit and you have a very nice blanket~ :3 done

That's all I could find =w=, sorry for the bad mod ><
(╯°□°)╯︵
its cool the mod caught some places for perfection, thanks alot~
Leper
What you gonna do now? ;D
Topic Starter
jonathanlfj

Dat Leper wrote:

What you gonna do now? ;D
say thank you? xD
happy623
Support o/
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