forum

koutaq - Tabetai Hito ga Iru

posted
Total Posts
158
Topic Starter
RandF
This beatmap was submitted using in-game submission on 2014年11月10日 at 20:39:34

Artist: koutaq
Title: Tabetai Hito ga Iru
Source: Touhou
Tags: rumia youmayakou Sensitive Heart SCARLET DESTINY 妖魔夜行 zun
BPM: 130
Filesize: 4193kb
Play Time: 01:30
Difficulties Available:
  1. Hard (2.81 stars, 155 notes)
  2. Lunatic (3.49 stars, 238 notes)
  3. Normal (1.73 stars, 92 notes)
Download: koutaq - Tabetai Hito ga Iru
Information: Scores/Beatmap Listing
---------------
~ instrumental map ~
「あなたは食べてもいい人類?」

~Special Thanks for Skinning~
Natsu no Koucha -san (夏の紅茶さん)
razy -san (らじーさん)
kousa -san (こうささん)
Willjoy
hi from #modreqs
[Easy]
1) 00:09:323 (1,2) - Use distance spacing - 1.4x
2) 00:16:702 (1,2) - ^
3) 00:20:392 (1,2) - ^
4) 00:24:081 (1,2) - ^
5) 00:25:926 (3,4) - ^
6) 00:25:926 (3) - delete this note
7) 00:39:761 (2,3) - Use distance spacing - 1.4x
8) 00:43:451 (2,3) - ^
9) 00:45:757 (1,2) - ^
10) 01:09:738 (3,4,5) - stream in easy? it's imposible
11) 01:23:113 (1,2,3,4) - jump in easy? fix this
[Normal]
1) 00:49:907 (1) - remove combo
2) 00:51:291 (2) - new combo
[Ex]
all map is nice )

~~ Good luck ~~
Topic Starter
RandF

vlad969632 wrote:

hi from #modreqs
[Easy]
1) 00:09:323 (1,2) - Use distance spacing - 1.4x
no, sorry
at Easy-diff, I want to uniform DS as soon as possible
2) 00:16:702 (1,2) - ^
3) 00:20:392 (1,2) - ^
4) 00:24:081 (1,2) - ^
5) 00:25:926 (3,4) - ^
6) 00:25:926 (3) - delete this note
??
it is slider, isn't it?
7) 00:39:761 (2,3) - Use distance spacing - 1.4x
8) 00:43:451 (2,3) - ^
9) 00:45:757 (1,2) - ^
10) 01:09:738 (3,4,5) - stream in easy? it's imposible
Hold, Let me think...
it's not so hard, I think.....
11) 01:23:113 (1,2,3,4) - jump in easy? fix this
Hold
a little boring if DS is 1.2x at this part :o
[Normal]
1) 00:49:907 (1) - remove combo
2) 00:51:291 (2) - new combo
no, sorry
I intend to unform to 00:57:286 (1,2,3) -
[Ex]
all map is nice ) thx~ :)

~~ Good luck ~~
Thank you for modding!
red sentences are my reply
Azure
Hello, from popner and Azure's modding

beautiful song

[General]
Your Normal is too hard
Your map diffs should be "Insane / Hard / Normal" or "Hard / Normal" or "Hard / Normal / Easy"
So, you have some choices to choose:

1. change your Normal as Hard (CS have to -1 and fix some DS) and change your Easy as Normal (make it little harder, 3~3.5 stars)
2. delete your Easy and make your EX diffs easier (CS-1 and fix some DS)
3. make your EX diffs and Normal easier

And I think your skin is unrankable...but keep it now until your map need bubble, BATs will tell you :?

send me form-pm when you decide and ready to mod ;)
Topic Starter
RandF

Azure wrote:

Hello, from popner and Azure's modding

beautiful song

[General]
Your Normal is too hard
Your map diffs should be "Insane / Hard / Normal" or "Hard / Normal" or "Hard / Normal / Easy"
So, you have some choices to choose:

1. change your Normal as Hard (CS have to -1 and fix some DS) and change your Easy as Normal (make it little harder, 3~3.5 stars)
2. delete your Easy and make your EX diffs easier (CS-1 and fix some DS)
3. make your EX diffs and Normal easier
I'll choose 1.
I'll remap easy and normal diff to incorporate your suggestion
And I think your skin is unrankable...but keep it now until your map need bubble, BATs will tell you :?
Oh, it's so sad...
I make oneself available for fix of skinning :(
send me form-pm when you decide and ready to mod ;)
Thank you for General-mod!
I wrote my reply by use of red
When I finish remapping, I will send you PM :D
AnreFM
Hey there RandomEffect :) M4M? :3

  • GENERAL
    00:31:460 - How about an extra kiai starburst here? It fits well with the song since the downbeat is really clear from the song part behind it :)
    00:46:218 - I really think kiai should start here. Besides it is the stanza(big white tick), the current one is too suddenly for the song imo
    01:34:181 - End the fading sound here and crop mp3 from this part. Too long blank lol
  • Normal
    00:31:460 (1) - Adjust the curve on this turn so that it will make the encircling on 00:32:844 (2) - looks better if the turn is cleaner
    00:48:985 (6) - Make the curve cleaner and make it encircle the 00:49:907 (1) - better
    00:57:286 (1) - Make the turn more visible and avoid overlaps with the lines. Might be confusing for beginners
    01:06:510 (3) - Repeat -1? May be confusing for beginners to see the kick
    01:10:661 (6) - NC. Avoid long combos on easy
  • Hard
    00:09:323 (1,3) - Make the turn cleaner for better looks
    00:13:013 (5) - Stack with 00:11:168 (3) - looked better
    00:13:013 (5) - NC for different rhythm and avoid long combos on normal(6-7)
    00:26:272 (7) - NC
    01:08:816 (3,4,5) - Uhh unstacked triplet is a bit hard, this one is actually fit more for insane :o try stacking this
    01:10:660 (3,4,5) - ^
  • EX
    00:42:413 (9) - I don't think this note really necessary, nothing here
    01:00:053 (9) - better if you NC at this point to avoid long combos on the stream and looked better too
yeah actually you've fixed your biggest issue of diffs on your remap. It was your difficulty name, It is the right decision to change it :)
all good already, just make the sliders more cleaner and it should be fine~
Good Luck :D
Azure
come back as your PM :D

[General]
well... I think your rythm is OK,so try to make more variations on the arrangement

[Normal]
  1. CS-1, AR-1
[Hard]
  1. 00:11:168 (3) ctrl+G
  2. 00:16:702 (1) ^
  3. 00:28:463 (2) move to x52, y228
  4. 01:08:816 (3,4,5) change to this http://puu.sh/3F17E.jpg will be better, because this is in a Hard diff
  5. 01:10:660 (3,4,5) ^
[Ex]
  1. 00:03:789 (2,3) change slider's order on here
  2. 00:14:858 NC
  3. 00:16:587 (9,1) DS
  4. 00:26:848 (4,5,6) closer will be better here
try to find more mods and good luck !
Topic Starter
RandF

AnreFM wrote:

Hey there RandomEffect :) M4M? :3

  • GENERAL
    00:31:460 - How about an extra kiai starburst here? It fits well with the song since the downbeat is really clear from the song part behind it :)
    KEEP
    because Kiai-Time become too long
    00:46:218 - I really think kiai should start here. Besides it is the stanza(big white tick), the current one is too suddenly for the song imo
    You're right, fix!
    01:34:181 - End the fading sound here and crop mp3 from this part. Too long blank lol OK, I'll try to change
  • Normal
    00:31:460 (1) - Adjust the curve on this turn so that it will make the encircling on 00:32:844 (2) - looks better if the turn is cleaner Fix
    00:48:985 (6) - Make the curve cleaner and make it encircle the 00:49:907 (1) - better Fix
    00:57:286 (1) - Make the turn more visible and avoid overlaps with the lines. Might be confusing for beginners Fix
    01:06:510 (3) - Repeat -1? May be confusing for beginners to see the kick Fix
    01:10:661 (6) - NC. Avoid long combos on easy
    Fix
  • Hard
    00:09:323 (1,3) - Make the turn cleaner for better looks Fix
    00:13:013 (5) - Stack with 00:11:168 (3) - looked better Nice Idea!
    00:13:013 (5) - NC for different rhythm and avoid long combos on normal(6-7) KEEP
    00:26:272 (7) - NC fix
    01:08:816 (3,4,5) - Uhh unstacked triplet is a bit hard, this one is actually fit more for insane :o try stacking this
    01:10:660 (3,4,5) - ^
    Take Azure's suggestion
  • EX
    00:42:413 (9) - I don't think this note really necessary, nothing here
    nope
    it fit main melody. After spinner become a little hard, but for Insane-diff it's no problem, I think
    01:00:053 (9) - better if you NC at this point to avoid long combos on the stream and looked better too
    That's so fine!!!
    it looks so good, thanks~
yeah actually you've fixed your biggest issue of diffs on your remap. It was your difficulty name, It is the right decision to change it :)
all good already, just make the sliders more cleaner and it should be fine~
Good Luck :D
Thank you for modding!
I wrote my reply by use of red
Topic Starter
RandF

Azure wrote:

come back as your PM :D

[General]
well... I think your rythm is OK,so try to make more variations on the arrangement
OK, I'll try!

[Normal]
  1. CS-1, AR-1 All Change
[Hard]
  1. 00:11:168 (3) ctrl+G OK
  2. 00:16:702 (1) ^ ^
  3. 00:28:463 (2) move to x52, y228 avoiding stack is OK, but let me think the place
  4. 01:08:816 (3,4,5) change to this http://puu.sh/3F17E.jpg will be better, because this is in a Hard diff
  5. 01:10:660 (3,4,5) ^
    OK, fix
[Ex]
  1. 00:03:789 (2,3) change slider's order on here
    KEEP
    I want to keep their symmetrical formation
  2. 00:14:858 NC fix
  3. 00:16:587 (9,1) DS fix
  4. 00:26:848 (4,5,6) closer will be better here fix
try to find more mods and good luck !
Thank you for re-modding :)
it is a great help to me!
I wrote my reply by use of red
sjoy
Hi :) From M4M
Easy:
how about ar4?
00:36:442 (2) - it's diffcult set the note on blue line for this diff.try to combine with 00:36:788 (3) - to slide
01:00:539 (3,4) - don't stack them
01:00:539 (3,4,1,2,3) - I think they are the same color and 01:02:844 (4,5,6) - are another color
Hard:
00:22:145 (4,5) - chang it to slider?
00:31:484 (1) - add finish
01:00:539 (4) - move to 388,216?
EX:
00:16:726 (1) - try to close with the 00:16:265 (2,3,4,5) -
00:38:748 (10) - I think this note can be deleted
00:43:821 (1) - the note isn't on 00:43:936 so try to move more far
01:11:146 (5) - don't stack with 01:10:914 (4) -

That's all
Good Luck :)
Topic Starter
RandF

sjoy wrote:

Hi :) From M4M
Easy:
how about ar4? OK, change
00:36:442 (2) - it's diffcult set the note on blue line for this diff.try to combine with 00:36:788 (3) - to slide fix
01:00:539 (3,4) - don't stack them fix
01:00:539 (3,4,1,2,3) - I think they are the same color and 01:02:844 (4,5,6) - are another color fix
Hard:
00:22:145 (4,5) - chang it to slider? fix
00:31:484 (1) - add finish fix
01:00:539 (4) - move to 388,216? avoid stack by moving 01:00:308 (3) -
EX:
00:16:726 (1) - try to close with the 00:16:265 (2,3,4,5) - fix
00:38:748 (10) - I think this note can be deleted no, sorry
00:43:821 (1) - the note isn't on 00:43:936 so try to move more far
nope
No problem according to DS
01:11:146 (5) - don't stack with 01:10:914 (4) -
fix
That was hard to see :?

That's all
Good Luck :)
Thank you for M4M request :)
I wrote my reply by use of green
Losertic
Hello!

From M4M.

Modding

General

  1. uh, "maybe" the rankable is easy-normal-hard-insane.. consecutive difficult. where is normal?...
    .............You know understand? (poor english;)

Easy

  1. 00:41:630 (4,5) - maybe........ it's too hard for beginner?.. i don't know. two choice. or skip
    1.move slider, ex) 01:02:844 (1,2)
    2.remove slider, 00:41:630 00:42:091 add note.
  2. 01:25:904 (4) - move y-68.

Hard

  1. 00:22:145 (4) - remove. and 00:22:260 - add note.
  2. 01:00:769 - add note.
  3. 01:13:913 (4,5) - overlap.
  4. 01:15:758 ~ 01:22:675 - http://osu.ppy.sh/ss/892017 how about you? http://osu.ppy.sh/s/98234 << It looks like your map. found it.

Ex

  1. 00:14:420 (4) -maybe move (256,292)? it's too far
  2. nice stream. it's pretty.
  3. 01:15:758 ~ 01:22:675 - i said. ↑

Good Luck ;)
Topic Starter
RandF

Losertic wrote:

Hello!

From M4M.

Modding

General

  1. uh, "maybe" the rankable is easy-normal-hard-insane.. consecutive difficult. where is normal?...
    .............You know understand? (poor english;)
    No problem, I think
    According to Ranking Criteria, 4 kinds of mapset don't necessarily need for ranked

Easy

  1. 00:41:630 (4,5) - maybe........ it's too hard for beginner?.. i don't know. two choice. or skip
    1.move slider, ex) 01:02:844 (1,2)
    2.remove slider, 00:41:630 00:42:091 add note.
    OK, I choose suggestion-1.
  2. 01:25:904 (4) - move y-68. fix

Hard

  1. 00:22:145 (4) - remove. and 00:22:260 - add note. fix
  2. 01:00:769 - add note. no, sorry
  3. 01:13:913 (4,5) - overlap. remap in order to avoid overlap
  4. 01:15:758 ~ 01:22:675 - http://osu.ppy.sh/ss/892017 how about you? http://osu.ppy.sh/s/98234 << It looks like your map. found it.
    KEEP
    I think it is better to be notthng in this part

Ex

  1. 00:14:420 (4) -maybe move (256,292)? it's too far fix
  2. nice stream. it's pretty. thanks~
  3. 01:15:758 ~ 01:22:675 - i said. ↑KEEP

Good Luck ;)
Thank you for modding.
I wrote my reply by use of red
10crystalmask01
Ello! xD Random mod:

[Easy]
01:07:456 (4,5,1) - I can picture the slider at 01:04:689 (1) being used here as well, jsut to give a small relief for new players. Having a lot of hit circles in a row can be pressuring imo. Still looks good as it is though.

[Hard]
00:12:575 - NC
00:18:571 - ^
00:22:260 - ^
00:41:630 - ^

[Insane]
00:29:639 - NC
00:41:630 - ^
01:30:054 (1,2,3,4,5) - Try to arrange these hit circles more neatly

These are just small suggestions. Nice story board, looking forward to seeing this map ranked ~! :)
Hope this helps!
Topic Starter
RandF

10crystalmask01 wrote:

Ello! xD Random mod:

[Easy]
01:07:456 (4,5,1) - I can picture the slider at 01:04:689 (1) being used here as well, jsut to give a small relief for new players. Having a lot of hit circles in a row can be pressuring imo. Still looks good as it is though.
KEEP
I understand your suggestion. but at this part, the slider like 01:07:456 (4,5,1) - isn't suitable, I think

[Hard]
00:12:575 - NC fix
00:18:571 - ^ fix
00:22:260 - ^ fix
00:41:630 - ^ nope

[Insane]
00:29:639 - NC fix
00:41:630 - ^ nope
01:30:054 (1,2,3,4,5) - Try to arrange these hit circles more neatly Remap!

These are just small suggestions. Nice story board, looking forward to seeing this map ranked ~! :) Thanks~
Hope this helps!
Thank you for modding!
I wrote my reply by use of green
Unsfamiliar
Hi m4m \o/

General
  1. In my opinion, utilising a more percussion clap hitsound during kiai time would suit very nicely.

Ex
  1. 00:16:265 (2,3,4,5,1) - This would look and play better if it was a nicer curve. Maybe bring (5) down a little.
  2. 00:18:571 (2) - Add a whistle or a clap from the drum sample set here.
  3. 00:23:067 - Add note?
  4. 00:30:562 (6) - Also add a clap on this with the finish to accentuate this note even more. A large bass custom hitsound would be nice.
  5. 01:30:516 (5) - Add clap.

Hard
  1. Same comments about hitsounds
  2. 00:34:021 - Add note.
  3. 00:51:084 - ^

Easy
  1. Nice :)

That's! Sorry for the short mod... There's really nothing much I say to help you improve, it's already such a nice mapset :) . The hitsounds are just personal preference, so consider them only if you want to. Thanks again for you mod. Good luck!
Rizia
Form queue

[Ex]
00:38:402 (9,10,1) - http://puu.sh/43Y9O.jpg
00:42:322 (8,9,1) - http://puu.sh/43YbI.jpg

[Hard]
00:29:409 (1) - start at 00:29:639 - & end at 00:31:023 -

[Easy]
Nice but i think this can be a Normal
Topic Starter
RandF

Unsfamiliar wrote:

Hi m4m \o/

General
  1. In my opinion, utilising a more percussion clap hitsound during kiai time would suit very nicely. OK, I'll consider

Ex
  1. 00:16:265 (2,3,4,5,1) - This would look and play better if it was a nicer curve. Maybe bring (5) down a little. fix
  2. 00:18:571 (2) - Add a whistle or a clap from the drum sample set here. add whistle
  3. 00:23:067 - Add note? You're right! I forgot...
  4. 00:30:562 (6) - Also add a clap on this with the finish to accentuate this note even more. A large bass custom hitsound would be nice. nope
  5. 01:30:516 (5) - Add clap. nope

Hard
  1. Same comments about hitsounds
  2. 00:34:021 - Add note. nope
  3. 00:51:084 - ^ fix

Easy
  1. Nice :)

That's! Sorry for the short mod... There's really nothing much I say to help you improve, it's already such a nice mapset :) . The hitsounds are just personal preference, so consider them only if you want to. Thanks again for you mod. Good luck!
Thanks for M4M! it's a great help to me!
Thank you for modding!
I wrote my reply by use of red
Topic Starter
RandF

Kawaiwkyik wrote:

Form queue

[Ex]
00:38:402 (9,10,1) - http://puu.sh/43Y9O.jpg fix
00:42:322 (8,9,1) - http://puu.sh/43YbI.jpg kEEP

[Hard]
00:29:409 (1) - start at 00:29:639 - & end at 00:31:023 - fix

[Easy]
Nice but i think this can be a Normal rename~
Thank you for modding!
I wrote my reply by use of red
Mei
Hi,this is a new modder to try to give some suggestions. If yo have some commands with my mods plz point it out so that I can also learn from it as well ._.

let's start (。・∀・)ノ゙

Ex
00:23:067 (7,8) - I prefer a short slide for this but not teo single notes
00:26:065 (2) - this note I think should be a little ouside from the tail of slide, which is like this
00:30:100 (3,4,5,6) - I think this should be move downward a littltebit like
00:34:943 (8,9) - I think the normal way is to move this two on the head of 00:35:173 (1) - ,but if this is ur style just ignore
00:59:155 (1,2,3,4,5,6,7,8,1) - ...i am not quite sure this should be in same color,cuz 01:00:077 (1,2) - is a jump and it should be in a new combo
01:30:054 (1,2,3,4,5) - strange shape, why not make it a pentagon?

hard
00:27:795 (1,2,3) - just a suggestio ,change to this
no more problem ;w; just good

normal
01:07:456 (4,5) - how about change to a slide like 01:06:534 (3) -
this one is also perfect

very soft song, and kawai skin (。・ω・。)
show more
Please sign in to reply.

New reply