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3L, mariapolo - WARNING! [Osu|Taiko]

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Total Posts
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Topic Starter
LunarSakuya
This beatmap was submitted using in-game submission on Sunday, April 06, 2014 at 4:50:38 PM

Artist: 3L, mariapolo
Title: WARNING!
Source: Touhou
Tags: reiuji utsuho sun worship of gnosis nuclear fusion dj command njk record meiikyuu eurobeat flash onosakihito subterranean animism
BPM: 164
Filesize: 7919kb
Play Time: 03:24
Difficulties Available:
  1. Lunatic (5 stars, 616 notes)
  2. meiikyuu's Hard (4.95 stars, 405 notes)
  3. Normal (2.96 stars, 191 notes)
  4. Ono's Taiko Muzukashii (4.77 stars, 813 notes)
  5. Ono's Taiko Oni (4.89 stars, 1191 notes)
Download: 3L, mariapolo - WARNING!
Information: Scores/Beatmap Listing
---------------




Satellite
waaaaaaaaaaaaaaaarning!
Hamiko-nyan
good luck with ur map
Topic Starter
LunarSakuya
Thank you! :lol:

and thxs for star satellite :D
jonathanlfj
i played and got nuked to dust
Topic Starter
LunarSakuya
I'm glad to hear, jonny
10nya

/runs

gl :)
Topic Starter
LunarSakuya
Hahaha yess!! (=´∀`)人(´∀`=)
scanter
warning ! warning !
OnosakiHito
This Nuclear Fusion project seems to be authentic. So many projects got graveyard, so I can just hope yours will get ranked.
Do you want my Taikos for this? I finished them already long time ago(mapped nearly every well known NF arrangement).
Topic Starter
LunarSakuya

OnosakiHito wrote:

This Nuclear Fusion project seems to be authentic. So many projects got graveyard, so I can just hope yours will get ranked.
Do you want my Taikos for this? I finished them already long time ago(mapped nearly every well known NF arrangement).
loll sure why not
Thanks a lot then! 8-)
and i hope you don't mind that the mp3 is cut :P
OnosakiHito
Sweet! 8-)
I finished the Oni so far, Muzukashii is coming pretty soon. The old Taikos were not as great as I thought before.
Oni 8*~9*

Also, I hope you don't mind that I mapped up to the first kiai. Just tell me if I should expand.
Download: http://puu.sh/3k5io.zip

Have a star for now as well.
Topic Starter
LunarSakuya
Wooot

No pressure, but I guess it'd be cool if all diffs could end at the same time. Then again, I'm not exactly clear on taiko rules so idk if it's necessary

Thanks again 8-)
hokelvin
good map
jonathanlfj

Black is suggestion
Blue is highly recommended
Red is nukable

[General]
----------->>>)}=============\
------->>>>>)]======================\
>>>>>>>>)}-------------------☢---------------------|========)> ( ͡° ͜ʖ ͡°)
------->>>>>)]======================/
----------->>>)}=============/
for the taiko diffs set audio leadin to 1500ms?

00:01:195 - start your red line here, this gives more leeway for volume adjustment on taiko diffs and you can tone down that loud spinner at the beginning of Lunatic


[Normal]
wasnt expecting such a fast sv, w/e cause #YOLO
00:29:000 (4) - NC here combo is too long
00:38:513 (1) - move this to 00:38:695 feels better since the next slider is in 3/4 repeat
00:59:732 (3) - add a finish on end? its in the music
01:12:537 (4) - no clap/finish?
01:41:988 - should add a note here, since a similar rhythm plays at 01:39:061 and u used a slider there
02:09:976 (3) - finish on end similar to 00:59:732 (3)
02:24:061 (2) - curve this slider so 02:25:708 (3) get a proper blanket
02:34:488 (4) - like 01:12:537 (4)
03:03:939 - like 01:41:988
03:20:220 (3) - much more cool if you can center this to have an epic finish

[meiikyuu's Hard]
lots of unsnapped stuff in this >< (read the end of the mod for this diff)
00:12:903 (1) - add finish on this? i can hear a finish in the music
00:18:756 (1) - ^ on start
00:59:366 (5) - don't overlap this with 00:58:635 (3)
01:15:647 (3,1) - place it like this? flows smoother imo: 01:42:080 - add a note here to form a triplet?
01:48:025 (2) - looks really awkwardly placed, maybe stack on the end of 01:47:476 (1) or make a linear/curved flow with it
02:09:610 (3) - forgot clap on start
02:31:927 (1) - maybe add a clap or finish on the end to correspond with the music
02:51:317 (6) - personally feel that ctrl+g on this flows better, but i see thats your style so up to you
03:09:976 (1) - all the unsnapped stuff starts here, i think you need a green line to restore sv here to 1.0x

[Lunatic]
please name it "Lunartic" for obvious reasons ☢
00:34:671 (7) - that bad blanket irks me
00:54:793 (6) - how bout a stack on 00:53:513 (3)?
01:11:622 (2,3) - maybe ctrl+g, i dunno why but i really like that kind of flow
01:29:000 (7,10) - make these two the same shaped sliders? would look more appealing to play imo
02:10:708 (8) - put a NC on there to get rid of gigantic combo numbers
02:18:208 (4) - curve this a bit more to get a good blanket on 02:18:756 (6)
02:26:439 (2) - stack on 02:24:610 (6)? gets rid of the partial stack with 02:25:708 (8)
02:34:122 (1,2,3,4) - omg combo breaker right here, try ctrl+g on 02:34:305 (2) and 02:34:671 (4) to get a zig-zag flow in there
02:39:244 (7) - curve this the other way, makes flow onto 02:39:793 (8) better 02:50:586 (6) - WHAT IS THIS UNFINISHED STUFF WIP PLZ K THNKX

well thats all for now, sendai dash~ ☢
Topic Starter
LunarSakuya

jonathanlfj wrote:

my ovaries ^

Black is suggestion
Blue is highly recommended
Red is nukable

[General]
----------->>>)}=============\
------->>>>>)]======================\
>>>>>>>>)}-------------------☢---------------------|========)> ( ͡° ͜ʖ ͡°)
------->>>>>)]======================/
----------->>>)}=============/
for the taiko diffs set audio leadin to 1500ms? uhhh Ono help me

00:01:195 - start your red line here, this gives more leeway for volume adjustment on taiko diffs and you can tone down that loud spinner at the beginning of Lunatic
Fixed

[Normal]
wasnt expecting such a fast sv, w/e cause #YOLO hence WARNING
00:29:000 (4) - NC here combo is too long Fixed
00:38:513 (1) - move this to 00:38:695 feels better since the next slider is in 3/4 repeat Fixed
00:59:732 (3) - add a finish on end? its in the music Fixed
01:12:537 (4) - no clap/finish? yeah some transition thing
01:41:988 - should add a note here, since a similar rhythm plays at 01:39:061 and u used a slider there idk the bgm is different here & i see it as another issue in transition
02:09:976 (3) - finish on end similar to 00:59:732 (3) Fixed
02:24:061 (2) - curve this slider so 02:25:708 (3) get a proper blanket you and your blankets
02:34:488 (4) - like 01:12:537 (4) m
03:03:939 - like 01:41:988 m, ok its a good thing to think about though..GAHhh
03:20:220 (3) - much more cool if you can center this to have an epic finish yeah i guess but keeping it here has no problem too imo =v= kinda tried to blanket (1) and stuff yea

[meiikyuu's Hard]
lots of unsnapped stuff in this >< (read the end of the mod for this diff)
00:12:903 (1) - add finish on this? i can hear a finish in the music Fixed
00:18:756 (1) - ^ on start Fixed
00:59:366 (5) - don't overlap this with 00:58:635 (3) Fixed
01:15:647 (3,1) - place it like this? flows smoother imo:Fixed 01:42:080 - add a note here to form a triplet? Fixed
01:48:025 (2) - looks really awkwardly placed, maybe stack on the end of 01:47:476 (1) or make a linear/curved flow with it i think she liked it
02:09:610 (3) - forgot clap on start Fixed
02:31:927 (1) - maybe add a clap or finish on the end to correspond with the music i'll think about it
02:51:317 (6) - personally feel that ctrl+g on this flows better, but i see thats your style so up to you idk fixed
03:09:976 (1) - all the unsnapped stuff starts here, i think you need a green line to restore sv here to 1.0x i got confused with that one note so i'm just not gonna touch it anymore & ok i will resnap everything eventually

[Lunatic]
please name it "Lunartic" for obvious reasons ☢ pls
00:34:671 (7) - that bad blanket irks me one grid down, one grid left
00:54:793 (6) - how bout a stack on 00:53:513 (3)? Fixed
01:11:622 (2,3) - maybe ctrl+g, i dunno why but i really like that kind of flow uhhhhhhhhhhhhhhhhhh ok
01:29:000 (7,10) - make these two the same shaped sliders? would look more appealing to play imo changed shape of 1st slider but that still looks wierd so i'm gonna change again later
02:10:708 (8) - put a NC on there to get rid of gigantic combo numbers Fixed
02:18:208 (4) - curve this a bit more to get a good blanket on 02:18:756 (6) mrmrmm
02:26:439 (2) - stack on 02:24:610 (6)? gets rid of the partial stack with 02:25:708 (8) it's ok
02:34:122 (1,2,3,4) - omg combo breaker right here, try ctrl+g on 02:34:305 (2) and 02:34:671 (4) to get a zig-zag flow in there so i kinda like it lol to match the "down" lyrics
02:39:244 (7) - curve this the other way, makes flow onto 02:39:793 (8) betterFixed 02:50:586 (6) - WHAT IS THIS UNFINISHED STUFF WIP PLZ K THNKX FixedFixedFixed?

well thats all for now, sendai dash~ ☢ good night
Hinsvar
So, uh, hi there...

Let's mod this.

*wears a hazmat suit before modding*

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. I saw an unused .osb file~ Remove it if you wish; not really a must, though, I suppose, since it's only 197 bytes.
>Normal
  1. 00:32:658 - Remove the whistle here? The sound of the instrument here has a lower pitch compared to 00:31:926 and 00:33:025 (2) (which already uses whistles), so I don't think this one needs to be emphasized by a whistle too. It's just... awkward.
  2. 00:34:488 (4) - ^
  3. 00:39:243 - Use Normal for sampleset and Soft for addition (and keep the whistle)? The instrument in this spot sounds the same as 00:39:792 and 00:40:341, so why not?
  4. 00:40:707 - ^
  5. 00:44:549 (1) - If you don't mind making this spot a little harder, split this into a 1/1 slider followed by a circle 1/2 beats after it, then add a finish at the end of the new slider? This is to follow the music at 00:44:914, which has a loud cymbal (?) sound, and skipping it doesn't seem to work well.
  6. 01:08:512 (3,4) - What about this? Currently, the vocal at 01:09:060 and 01:09:792 is not mapped, while I think they're supposed to be mapped too, so yeah...
  7. 01:37:598 (3) - Remove the whistle on this slider's body to emphasize the vocals that got mapped by the slider's head and tail?
  8. 01:39:976 (2) - ^
  9. 01:46:560 - Add a whistle (so it'll be whistle + finish)? Follows the music here more accurately, IMO.
  10. 02:05:219 - Uh, missing a clap?
  11. 02:07:049 (2) - Move the last anchor point (the one on the tail) to (464,48) and the second-to-last (the previous) one to (412,84) to make a blanket pattern with 02:08:513 (1)?
  12. 02:30:464 (3,4) - Same as 01:08:512 (3,4).
  13. 02:46:561 (1) - Move the second node to (136,256) to follow 02:45:830 (3)'s curve better?
  14. 02:59:549 (3) - Same as 01:37:598 (3).
  15. 03:01:927 (2) - ^
  16. 03:15:097 - Add a whistle here and remove the one at 03:15:463? Can't really explain why, it just feels more correct to me...
  17. 03:17:659 (4) - Similar to the case above.
>meiikyuu's Hard
  • oh hi
  1. It seems the combo pattern here is inconsistent. It can be an NC every stanza and then every two stanzas. Make them consistent please...
  2. 00:24:518 - The instrument here clearly "demands" to be mapped, so why not add a circle here?
  3. 01:11:804 - Add a clap here for hitsound consistency? (Although I do realize that it's inconsistent at some spots already lol)
  4. 01:12:536 - ^
  5. 01:23:146 - Add a finish here? There are clearly some sort of heavy sounds from an instrument here, you know...
  6. 01:37:414 - There is nothing that can be emphasized by a whistle here, so replace it with a clap instead? Sounds far better too, for me.
  7. 01:39:975 - Whistle to emphasize the vocal? Sakuya had it in her diffs anyway, so why not here too?
  8. 01:40:524 - ^ (And remove the finish since there's nothing in the song that resembles the finish's sound.)
  9. 01:41:073 - ^
  10. 01:48:025 (2) - Move to (312,272) to avoid the partial overlap and also to increase the spacing so it will fit with how the song goes better?
  11. 02:24:244 (2) - Try this? Not sure how to explain it, it just feels better...
  12. 02:56:804 - Also add a finish here for obvious reason (try to listen to the music carefully)?
  13. 02:59:000 (3) - Remove the whistle on the body to emphasize the vocals on the slider's head and tail?
  14. 03:00:647 (4) - ^
  15. 03:02:475 - And add a whistle here to emphasize the vocal again?
  16. 03:08:237 - Add a circle here to follow the instrument? It feels like something is missing because this spot is unmapped... Also, it can help to emphasize, that this is the end of a pattern, better than before.
  17. 03:08:420 - ^
  18. 03:20:037 (4) - Remove this and make a 1/2 slider from 03:19:853 - 03:20:036? Pretty minor though I think; I just don't like how 03:19:853 is skipped, but yeah, whatever you want~
>Lunatic
  1. 00:17:293 (6,1) - Combine them into a 1/2 slider that repeats once? The flow here with them combined is better than the one you currently have, in my opinion.
  2. 00:30:464 (1,2) - I feel uncomfortable here because the pitch of the instrument at 00:30:737 is louder than 00:30:829, yet it's unmapped while the later is. Maybe move (2) backwards by 1/4 beats and add a repeat? This will break the pattern here though, but I think the rhythm becomes far less confusing and thus more readable, so try it first?
  3. 00:36:683 (2,3) - Move backwards by 1/4 beats and Ctrl+G for the rhythm? Same reason as the one above.
  4. 01:38:877 - Remove the whistle? I can't feel/find anything that is being emphasized by the whistle itself...
  5. 01:39:976 (3,4,5) - Make the hitsound similar to 01:37:049 (1,2,3) because the music there is pretty much the same too?
  6. 01:42:537 (2,3,4) - Try this? This one is following the vocal nicely, and I think it should be the thing to follow in this spot. Also if you did this, rearrange some objects here...
  7. 02:34:122 (1,2,3,4,1,2) - I don't really like how these objects flow... Try these patterns maybe? Yeah, those 1/4 jumps might be a bit overboard, so do anything you wish. The point is: The flow here is weird.
  8. 02:59:000 (1,2,3) - Remove the whistles on their body so the vocal on the heads can be more emphasized (and to ensure consistency with the previous similar parts in the song)? Also remove the whistle at the end of (3) because it follows nothing in the song?
  9. 03:01:927 (3,4,5,6) - Add whistles on their heads to (again) emphasize the vocal and to ensure consistency of the hitsounds in this diff?
Well, that's it I guess?

Good luck on the way 8-)
Topic Starter
LunarSakuya

Hinsvar wrote:

So, uh, hi there...

Let's mod this.

*wears a hazmat suit before modding*

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. I saw an unused .osb file~ Remove it if you wish; not really a must, though, I suppose, since it's only 197 bytes. sure
>Normal
  1. 00:32:658 - Remove the whistle here? The sound of the instrument here has a lower pitch compared to 00:31:926 and 00:33:025 (2) (which already uses whistles), so I don't think this one needs to be emphasized by a whistle too. It's just... awkward. lowered volume
  2. 00:34:488 (4) - ^ ^
  3. 00:39:243 - Use Normal for sampleset and Soft for addition (and keep the whistle)? The instrument in this spot sounds the same as 00:39:792 and 00:40:341, so why not? Fixed
  4. 00:40:707 - ^ Fixed
  5. 00:44:549 (1) - If you don't mind making this spot a little harder, split this into a 1/1 slider followed by a circle 1/2 beats after it, then add a finish at the end of the new slider? This is to follow the music at 00:44:914, which has a loud cymbal (?) sound, and skipping it doesn't seem to work well. hmm kept this for now, the slider tail covers it enough i guess
  6. 01:08:512 (3,4) - What about this? Currently, the vocal at 01:09:060 and 01:09:792 is not mapped, while I think they're supposed to be mapped too, so yeah... kept this, the reverse emphasized a really subtle spot imo
  7. 01:37:598 (3) - Remove the whistle on this slider's body to emphasize the vocals that got mapped by the slider's head and tail? it'll be fine, it's supposed to follow the hazard sirens
  8. 01:39:976 (2) - ^
  9. 01:46:560 - Add a whistle (so it'll be whistle + finish)? Follows the music here more accurately, IMO. Fixed in a slightly different way
  10. 02:05:219 - Uh, missing a clap? oops Fixed
  11. 02:07:049 (2) - Move the last anchor point (the one on the tail) to (464,48) and the second-to-last (the previous) one to (412,84) to make a blanket pattern with 02:08:513 (1)? Fixed
  12. 02:30:464 (3,4) - Same as 01:08:512 (3,4). kept it
  13. 02:46:561 (1) - Move the second node to (136,256) to follow 02:45:830 (3)'s curve better? Fixed
  14. 02:59:549 (3) - Same as 01:37:598 (3). no change
  15. 03:01:927 (2) - ^ ^
  16. 03:15:097 - Add a whistle here and remove the one at 03:15:463? Can't really explain why, it just feels more correct to me... Fixed
  17. 03:17:659 (4) - Similar to the case above. Fixed
>Lunatic
  1. 00:17:293 (6,1) - Combine them into a 1/2 slider that repeats once? The flow here with them combined is better than the one you currently have, in my opinion. i'd like the single note to emphasize that cymbal there
  2. 00:30:464 (1,2) - I feel uncomfortable here because the pitch of the instrument at 00:30:737 is louder than 00:30:829, yet it's unmapped while the later is. Maybe move (2) backwards by 1/4 beats and add a repeat? This will break the pattern here though, but I think the rhythm becomes far less confusing and thus more readable, so try it first? I feel like 00:30:737 is the softer part though..
  3. 00:36:683 (2,3) - Move backwards by 1/4 beats and Ctrl+G for the rhythm? Same reason as the one above. added a 1/4 slider..a bit funny for now
  4. 01:38:877 - Remove the whistle? I can't feel/find anything that is being emphasized by the whistle itself... Fixed
  5. 01:39:976 (3,4,5) - Make the hitsound similar to 01:37:049 (1,2,3) because the music there is pretty much the same too? Fixed
  6. 01:42:537 (2,3,4) - Try this? This one is following the vocal nicely, and I think it should be the thing to follow in this spot. Also if you did this, rearrange some objects here... yea it's a nice idea but I kinda wanted the map to "keep going"? the repeat makes a sort of pause imo
  7. 02:34:122 (1,2,3,4,1,2) - I don't really like how these objects flow... Try these patterns maybe? Yeah, those 1/4 jumps might be a bit overboard, so do anything you wish. The point is: The flow here is weird. Fixed
  8. 02:59:000 (1,2,3) - Remove the whistles on their body so the vocal on the heads can be more emphasized (and to ensure consistency with the previous similar parts in the song)? Also remove the whistle at the end of (3) because it follows nothing in the song? Fixed
  9. 03:01:927 (3,4,5,6) - Add whistles on their heads to (again) emphasize the vocal and to ensure consistency of the hitsounds in this diff? Fixed
Well, that's it I guess?

Good luck on the way 8-)
thanks so much!! :D
Quilt
あぶない!!! WARNING!!WARNING!!!!!!
Topic Starter
LunarSakuya
あああああああああああああああああああああああ
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