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Evanescence - Taking Over Me

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Total Posts
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Topic Starter
Zero__wind
This beatmap was submitted using in-game submission on 2013年6月29日 at 1:47:02

Artist: Evanescence
Title: Taking Over Me
Tags: Fallen Amy Lee Gothic Evil_Twilight
BPM: 90.09
Filesize: 5937kb
Play Time: 03:36
Difficulties Available:
  1. Easy (2.6 stars, 191 notes)
  2. G's Normal (4.26 stars, 318 notes)
  3. Hard (4.72 stars, 372 notes)
Download: Evanescence - Taking Over Me
Information: Scores/Beatmap Listing
---------------
from beatmap project Evanescence albums
G's Normal by Evil_Twilight
nothing more to say but I love this band
Hope you'd enjoy
modders and friends whom I wannna say thanks to
edit: 19th MAY. thanks for P o M u T a
edit: 21st MAY. thanks to Jemmmmy and Tsusuko
edit: 26th MAY. thanks to Loli Cjj, P A N and CrystilonZ
edit: 27th MAY. thanks to CDFA and yurunneram
edit: 6th JUN. thanks to Quiz-chan
edit: 9th JUN. thanks to rezoons
edit: 17th JUN. thanks to Teara
changed bg and skin file
edit: 19th JUN. thanks to Lucy_Heartfilia,Alarido and Sweet Vanilla
edit: 29th JUN. thanks for Teara's Recheck !
29th JUN. thanks ofr MMzz's rank !
P o M u T a
hi. from queue


  • [General]
  1. Inconsistency in Kiai Times:
    - [Hard] : Kiai #1: Starts on 00:53:755, ends on 01:15:067 Kiai #2: Starts on 01:45:703, ends on 02:07:015 Kiai #3: Starts on 02:49:639, ends on 03:10:951
    - [Normal] : Kiai #1: Starts on 00:53:755, ends on 01:15:067 Kiai #2: Starts on 01:45:703, ends on 02:09:679 Kiai #3: Starts on 02:49:639, ends on 03:10:951

  • [Hard]
  1. 00:11:131 (1) - Power part. Add finish.
  2. 00:33:109 (1) - Add clap slider head. you should add some hitsound please.
  3. 00:34:441 (4) - ^
  4. 00:35:107 (6) - ^ slider end.
  5. 00:37:105 (5) - ^ slider head.
  6. 00:38:437 (1) - ^
  7. 00:39:769 (4) - ^
  8. 00:41:101 (3) - ^
  9. 00:53:755 (1,2) - harder rhythm. so, change slider better. (1) start (2) end slider.
  10. 01:16:732 (2) - Add NC please. so, SV changed. people confuse play.
  11. 01:45:703 (1) - umm, i think little far DS.
  12. 01:55:360 (1,2,3,4,5,6,7) - beautiful, but, bit harder. you reduce difficult?
  13. 02:21:833 (4,6) - overlaps. not good.
  14. 02:49:639 - umm volume bit small. i suggestion +10 volume?
  15. 03:10:285 (3,4,5,6,1) - DS unity better.

  • [Normal]
  1. 00:11:131 (1) - Power part. Add finish.
  2. 00:21:121 (4) - you try reverse slider?
  3. 00:33:109 (1) - same as Hard diff (All clap suggestion)
  4. 02:49:639 - umm volume bit small. i suggestion +10 volume?
Nice work!
OEvil
[Hey, From My OEvil's Modding/Timing/M4M Queues ]
Sorry My Mod Sucks

[Hard]
Breaks
02:28:527 - The break here is 18697 ms long, which is longer than the recommended 15000 ms.

Edits:
00:11:131 (1) - Add a whistle.
00:11:464 (2) - Add a whistle on the start, add a whistle on the entire slider.
00:12:130 (3) - Add a whistle.
00:12:296 (4) - Add a whistle on the start, add a whistle on the end, add a whistle on the entire slider.
00:12:796 (5) - Add a whistle on the entire slider.
00:13:462 (6) - Add a whistle.
00:13:795 (1) - Add a whistle.
00:14:128 (2) - Add a whistle on the entire slider.
00:14:794 (3) - Add a whistle.
00:14:960 (4) - Add a whistle on the start, add a whistle on the end, add a whistle on the entire slider.
00:15:460 (5) - Add a whistle on the entire slider.
00:16:459 (2) - Add a whistle.
00:16:792 (3) - Add a whistle on the entire slider.
00:17:458 (4) - Add a whistle.
00:17:624 (5) - Add a whistle.
00:17:957 (6) - Add a whistle.
00:18:123 (7) - Add a whistle.
00:18:457 (8) - Add a whistle on the entire slider.
00:19:123 (1) - Add a whistle on the start, add a whistle on the end, add a whistle on the entire slider.
00:19:789 (2) - Add a whistle.
00:20:122 (3) - Add a whistle on the start, add a whistle on the end, add a whistle on the entire slider.
00:20:621 (4) - Add a whistle on the start, add a whistle on the end, add a whistle on the entire slider.
00:21:121 (1) - Add a whistle.
00:21:287 (2) - Add a whistle.
00:21:454 (3) - Add a whistle.
00:21:620 (4) - Add a whistle.
00:21:786 (5) - Add a whistle.
00:43:099 (1) - Add a whistle on the entire slider.
00:43:765 (2) - Add a whistle.
00:44:098 (3) - Add a whistle.
00:44:264 (4) - Add a whistle on the start, add a whistle on the end, add a whistle on the entire slider.
00:44:764 (5) - Add a whistle on the entire slider.
00:45:763 (1) - Add a whistle on the start, add a whistle on the end, add a whistle on the entire slider.
00:46:429 (2) - Add a whistle.
00:46:762 (3) - Add a whistle.
00:46:928 (4) - Add a whistle on the start, add a whistle on the end, add a whistle on the entire slider.
00:47:428 (5) - Add a whistle on the entire slider.
00:48:427 (1) - Add a whistle on the start, add a whistle on the end, add a whistle on the entire slider.
00:49:093 (2) - Add a whistle on the entire slider.
00:49:592 (3) - Add a whistle on the start, add a whistle on the end, add a whistle on the entire slider.
00:50:092 (4) - Add a whistle on the entire slider.
00:51:091 (1) - Add a whistle on the entire slider.
00:52:090 (2) - Add a whistle on the start, add a whistle on the end, add a whistle on the entire slider.
00:52:423 (1) - Add a whistle on the start, add a whistle on the end, add a whistle on the entire slider.

[Normal]
Breaks
02:28:527 - The break here is 19792 ms long, which is longer than the recommended 15000 ms.

Edits:
00:12:463 (3) - Add a whistle on the entire slider.
00:15:127 (3) - Add a whistle on the entire slider.
00:16:459 (1) - Add a whistle on the entire slider.
00:20:122 (3) - Add a whistle on the start, add a whistle on the end, add a whistle on the entire slider.
00:44:098 (2) - Add a whistle on the start, add a whistle on the end, add a whistle on the entire slider.
00:45:763 (1) - Add a whistle on the entire slider.
01:19:063 (1) - Add a whistle on the entire slider.
01:24:391 (1) - Add a whistle on the entire slider.
01:35:047 (1) - Add a whistle on the entire slider.
01:37:711 (1) - Add a whistle on the entire slider.
01:39:709 (3) - Add a whistle on the entire slider.
Topic Starter
Zero__wind

P o M u T a wrote:

SPOILER
hi. from queue


  • [General]
  1. Inconsistency in Kiai Times:
    - [Hard] : Kiai #1: Starts on 00:53:755, ends on 01:15:067 Kiai #2: Starts on 01:45:703, ends on 02:07:015 Kiai #3: Starts on 02:49:639, ends on 03:10:951
    - [Normal] : Kiai #1: Starts on 00:53:755, ends on 01:15:067 Kiai #2: Starts on 01:45:703, ends on 02:09:679 Kiai #3: Starts on 02:49:639, ends on 03:10:951 yeah you really got the point =.= I don't how I did this. fixed

  • [Hard]
  1. 00:11:131 (1) - Power part. Add finish. k
  2. 00:33:109 (1) - Add clap slider head. you should add some hitsound please. k
  3. 00:34:441 (4) - ^ k
  4. 00:35:107 (6) - ^ slider end. k
  5. 00:37:105 (5) - ^ slider head. k
  6. 00:38:437 (1) - ^ k
  7. 00:39:769 (4) - ^ k
  8. 00:41:101 (3) - ^ k
  9. 00:53:755 (1,2) - harder rhythm. so, change slider better. (1) start (2) end slider. will consider, not changing it for now
  10. 01:16:732 (2) - Add NC please. so, SV changed. people confuse play. k
  11. 01:45:703 (1) - umm, i think little far DS. shortened
  12. 01:55:360 (1,2,3,4,5,6,7) - beautiful, but, bit harder. you reduce difficult? oops but sorry that I already made them easier=.= They used to be even harder omg
  13. 02:21:833 (4,6) - overlaps. not good. hope they're fine now
  14. 02:49:639 - umm volume bit small. i suggestion +10 volume? not changing for now, because I think too loud hitsound volume will overwhelm the vocal
  15. 03:10:285 (3,4,5,6,1) - DS unity better. They're already very accurately arranged 0.8~1.0~1.2~1.4~1.6

  • [Normal]
  1. 00:11:131 (1) - Power part. Add finish. k
  2. 00:21:121 (4) - you try reverse slider? no, I prefer to actually hit the bead
  3. 00:33:109 (1) - same as Hard diff (All clap suggestion) k
  4. 02:49:639 - umm volume bit small. i suggestion +10 volume? no =.=

Nice work!
Thx for your mod~
Jemmmmy
hard
00:48:427 (1,2) - 1用2的滑条翻转180
01:14:234 (8) - 换成折返滑条
02:24:997 (7) - 调换头尾,旋转180° 放回原来位置 或者 与02:23:998 (3) - 沿X轴对称
03:02:293 (3) - 用03:01:627 (2) - 旋转-45,再换头来做滑条,起始位置不变
03:02:792 (4) - 移动到284,272

normal
00:49:759 - 加circle
01:23:059 - 也是增加circle
03:00:295 (1) - 最后的描点移动到376,312
03:01:294 (2) - 移动到432,336
03:01:960 (3) - 移动到420,118



哎感觉都是憋出来的mod
creampuff
Mod request.

[General]
  1. Nothing to note

[Normal]
  1. Couldn't find anything

[Hard]
  1. 00:16:126 - 00:16:459 (1,2) Placement here's not very good. The contrast of the slider and the circle doesn't flow well. How about you make the slider curved so it makes a blanket around the circle?
  2. 00:52:423 (1) An interesting slider you have here, but I don't think the weird pattern on the tail is necessary.
  3. 02:21:833 - 02:22:166 (4,5,6) Not really digging the pattern here. Try something like this instead;

Short mod, sorry. I really love the hitsounds.
Good luck~
Topic Starter
Zero__wind

Jemmmmy wrote:

SPOILER
hard
00:48:427 (1,2) - 1用2的滑条翻转180 没理解=。=
01:14:234 (8) - 换成折返滑条 那里什么音都没有 暂时没改
02:24:997 (7) - 调换头尾,旋转180° 放回原来位置 或者 与02:23:998 (3) - 沿X轴对称 更喜欢现在这样
03:02:293 (3) - 用03:01:627 (2) - 旋转-45,再换头来做滑条,起始位置不变 0.0 没什么必要 可能我没太看懂
03:02:792 (4) - 移动到284,272

normal
00:49:759 - 加circle no,这个地方没有拍子 有拍子的是它前面和后面的蓝线 但是出于难度考虑又不能加在蓝线 所以我认为空过去是很好的
01:23:059 - 也是增加circle ^
03:00:295 (1) - 最后的描点移动到376,312 k
03:01:294 (2) - 移动到432,336 ^
03:01:960 (3) - 移动到420,118 你把ds当什么了=。=



哎感觉都是憋出来的mod
Thx for your mod~

Tsusuko wrote:

SPOILER
Mod request.

[General]
  1. Nothing to note

[Normal]
  1. Couldn't find anything

[Hard]
  1. 00:16:126 - 00:16:459 (1,2) Placement here's not very good. The contrast of the slider and the circle doesn't flow well. How about you make the slider curved so it makes a blanket around the circle? fine, considering about how to change
  2. 00:52:423 (1) An interesting slider you have here, but I don't think the weird pattern on the tail is necessary. =.= keep ie for now
  3. 02:21:833 - 02:22:166 (4,5,6) Not really digging the pattern here. Try something like this instead;[spoilerbox]
k

Short mod, sorry. I really love the hitsounds. :3
Good luck~[/spoilerbox]
Thx for your mod~
Saturnalize
Since you're using black color for circle overlay, why don't you do it for sliderboder?

=Normal=
1. 00:17:458 (2) - Maybe create a better curve, or maybe create catmull slider!
2. 00:21:787 (5) - Avoid stack since you're using black border, which is quite unseen.
3. 00:50:092 (3) - ctrl+g for a better flow, maybe?
4. 01:23:392 (3) - I prefer ctrl+g, but if you do this you must remake the next note. This is the example, I found that this has better flow http://puu.sh/2ZjAq.jpg
5. 03:32:263 (1) - Create a better curve. . .
6. 03:34:927 (4) - Because you're putting lower sv multiplier so the spacing are changed, too. However, this looks ugly because there's no such overlap in your map. Use 1.4x spacing so the spacing looks same.

=Hard=
1. 02:10:345 (3) - This is quite shocking, also the spacing is too big for hard.
2. 02:28:327 (6) - Avoid stack since you're using black border, which is quite unseen.
3. 03:08:953 (3) - J-shaped slider isn't always bad. Take a look http://puu.sh/2ZjU9.jpg
4. 03:10:951 (1) - Ugly curve, fix it.
5. 03:35:426 (1) - The tick is quite unseen. Change the color to white.

Remember that most of my mod is suggestion.
Good luck.
P A N
m4m from your queue :/

[Normal]

00:21:787 (5) - I not recommend to place it stack with tail for in easiest diff :/
02:13:009 (1) - maybe try this?

[hard]

00:16:126 (1) - curve this?
02:54:634 (1) - curve this way looks better
03:08:953 (3) - move to 28|72

good luck ><
CrystilonZ
Hi from Queue

General
Preview time seems a bit weird, how about change it to 01:42:206 ?
Combo colour 4 is ALMOST pale white, how about change this?

Normal
00:21:787 (5) - avoid stacking circle at the end of slider @ easiest diff
03:25:270 (2) - This slider is weird
WARNING ! Sucks English !!
03:00:295 (1) - Lift tail of this slider upward
03:01:294 (2) - At the end of ^ (no stacking)
03:01:960 (3) - flip horizontally and lift the tail up
for a better flow

Hard
02:05:683 (6) - make it parallel with 02:05:350 (5)
03:10:285 (3,4,5,6) - mistake or on purpose ?

That should be all
GL
Topic Starter
Zero__wind
Fixed almost all the slider shape mentioned
moved the stacking note out
changed the white combo color a little grey
Thx for your mods~
updated
Shohei Ohtani
Holy shit this band makes other songs.

Overall:
I'd be careful about having just two diffs. I've seen some maps have issues because they only have two diffs. It's not unrankable, but just be aware of that.

Hard:
00:42:766 (3,4) - Consider adding some hitsounds here. The spacing would fit so much better if there was a sort of snaresample here or something.
00:57:418 (1) - Awkward. You could make a pretty sweet slider here in regular speed
01:07:075 (1) - ^
01:08:074 (1) - ^
01:15:067 (1) - This is a part where slow sliders fit. Good job.
01:19:063 (1) - Add finish
01:49:366 (1) - awkward
01:56:359 (7) - NC
01:59:023 (1) - awk
02:00:022 (1) - ^
03:02:959 (1) - ^
03:03:958 (1) - ^

Normal:
00:52:423 (3) - Odd looking slider. The curves make it look really weird.
01:03:745 (3) - If it's possible, can you avoid overlap with (2)'s slidertrack?

Cool stuff :3
yurunneram
Nomal
00:39:103 (2) - This may seem stupid but shift to x164 y292
Not bad actually :3 Pretty acceptable

Hard
I love this diff! :D It's really fun!~ I'd say good job ^^ Star~
00:21:121 (1,2,3,4,5) - Something else besides a straight line would be better (perhaps)

Gomen if not much~ Really good job!

You have been modded out by Yurun Ceroia Neram~
Topic Starter
Zero__wind
fixed some slider shape, added hitsounds
the slowing-down-sliders are somehow what I'm trying to perform in this map so I'm gonna keep them.
Also at kiai time, I only add NC on the sliders which changes velocity, so I'm not gonna bother with my NC pattern

Thx for your mods~
updated
quiz-chan_DELETED
From my queue~ hey there
You can decide if you give KD or not.

[General]
Everything's just in order.

[Normal]
Objectively, this map is looks very promising. Nevertheless, I might want to point out that DR3 and OD3 are too low for a Normal diff.
Consider raising both by at least +1.

[Hard]
00:12:296 (4,5) - This jump feels uncomfortable to play... well, at least, for me.
00:14:960 (4,5) - So does this one. I dunno, it has some weird unsettled flow...
00:20:621 (4,1) - ...whereas this anti-jump feels just sluggish and unnecessary.
00:52:423 (1) - This shape is just random, huh? You could at least erase the last red node.
01:01:747 (2) - One more node after the red node, please.

Wow, I loved this diff flow-based. Nothing more to say about it. Nice job!

Good luck!
Topic Starter
Zero__wind

Quiz-chan wrote:

From my queue~ hey there
You can decide if you give KD or not.

[General]
Everything's just in order.

[Normal]
Objectively, this map is looks very promising. Nevertheless, I might want to point out that DR3 and OD3 are too low for a Normal diff.
Consider raising both by at least +1.
[Hard]
00:12:296 (4,5) - This jump feels uncomfortable to play... well, at least, for me. sorry but it's not even a jump =.=
00:14:960 (4,5) - So does this one. I dunno, it has some weird unsettled flow...
00:20:621 (4,1) - ...whereas this anti-jump feels just sluggish and unnecessary. hmm, will consider, though I don't think the current spacing mislead players
00:52:423 (1) - This shape is just random, huh? You could at least erase the last red node. hmm, somehow I just want it to be twisted because it's slow =.=
01:01:747 (2) - One more node after the red node, please. sorry but for what ? I think the current shape is fine

Wow, I loved this diff flow-based. Nothing more to say about it. Nice job!

Good luck!
Thx for your time and appreciation anyway !
quiz-chan_DELETED

Zero__wind wrote:

sorry but it's not even a jump =.=
Of course it is. Even on 1,2x spacing, it's spaced too far away.

Nevertheless, you needa get this ranked! No star for you, cuz I got none ;(
rezoons
Hi :),

M4M

[Normal]
  1. 00:40:435 (1) - I don't think this spinner is really necessary. I think you can map this part.
  2. 00:43:765 (1,3) - If you wanted something really symettrical, well, They havn't the same abscissa.
  3. 00:49:759 - Add a note?
  4. 00:52:423 (3) - It's shape is really...... weird.
  5. 00:57:418 (2) - Move it to x=192 y=60 to avoid the overlapping.
  6. 01:19:063 (1) - For a better blanket move the second point to x=72 y=120 and the last one to x=56 y=92.
  7. 01:23:059 - Add a note?
  8. 01:47:701 (3) - Seems better if you move it to x=452 y=16.
  9. 02:18:670 - Add a note?
[Hard]
  1. 00:21:121 (1,2,3,4,5) - Straight lines like this aren't really liked by players so maybe something more in zigzag?
  2. 00:55:087 (5) - CTRL+G feels better when playing.
  3. 01:22:726 (3) - Move it to x=212 y=172? For the symmetry with the two following sliders.
  4. 02:07:681 (2,3) - They are a little bit high because they touch the life bar and the accuracy.
  5. 03:20:275 (3,4,5,6) - 4 and 6 have the same abscissa but not 3 and 5.
Your mapset is really good. I havn't really find anything. Take my star ^^
Topic Starter
Zero__wind

rezoons wrote:

Hi :),

M4M

[Normal]
  1. 00:40:435 (1) - I don't think this spinner is really necessary. I think you can map this part. nope, the lowest diff needs more long spinners, and this is a good point to place
  2. 00:43:765 (1,3) - If you wanted something really symettrical, well, They havn't the same abscissa. =.= not really
  3. 00:49:759 - Add a note? no, there's no beat at here, but on the both blue ticks, so I'd prefer leave it blank
  4. 00:52:423 (3) - It's shape is really...... weird. =.=
  5. 00:57:418 (2) - Move it to x=192 y=60 to avoid the overlapping. k
  6. 01:19:063 (1) - For a better blanket move the second point to x=72 y=120 and the last one to x=56 y=92. nice
  7. 01:23:059 - Add a note? nope, as mentioned above
  8. 01:47:701 (3) - Seems better if you move it to x=452 y=16. (456,16)instead
  9. 02:18:670 - Add a note? k
[Hard]
  1. 00:21:121 (1,2,3,4,5) - Straight lines like this aren't really liked by players so maybe something more in zigzag? will consider, not changing for now
  2. 00:55:087 (5) - CTRL+G feels better when playing. nice point
  3. 01:22:726 (3) - Move it to x=212 y=172? For the symmetry with the two following sliders. but it's too far away, make it symmetrical while closer
  4. 02:07:681 (2,3) - They are a little bit high because they touch the life bar and the accuracy. moved down
  5. 03:20:275 (3,4,5,6) - 4 and 6 have the same abscissa but not 3 and 5. fixed
Your mapset is really good. I havn't really find anything. Take my star ^^
Thx for your mod~
HybriDefiance
I'm a bit of an osu n00b and here are some very general comments for Normal.
First, I love this song!

1) Not sure if it's just my monitor, but I find the dark purple sliders hard to see because the colour blends with the background image. Same applies to a few of the blue sliders if they pass over a blue part of the background.
2) There were a few sliders which simply felt... muddy. I'd have a reflex to hit it, except I have to wait half a second before I press the button otherwise I'd miss it.
2a) It feels like the map sometimes follows the instruments and sometimes the vocalist, switching between the two frequently which keeps me on edge as I play. The timing felt especially odd with some of the sliders.

EDIT: Played G's Normal, it feels a bit more natural than Normal
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