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Shimokawa Mikuni - Kimi ni Fuku Kaze (TV Size)

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Topic Starter
pimp
This beatmap was submitted using in-game submission on segunda-feira, 1 de julho de 2013 at 20:46:19

Artist: Shimokawa Mikuni
Title: Kimi ni Fuku Kaze (TV Size)
Source: Full Metal Panic? Fumoffu
Tags: sagara sousuke chidori kaname tessa teletha testarossa fmp gatoh shouji mecha azu-nyan14
BPM: 120
Filesize: 8782kb
Play Time: 00:58
Difficulties Available:
  1. Azu's Easy (2,07 stars, 63 notes)
  2. Fumoffu (4,78 stars, 142 notes)
  3. Normal (3,9 stars, 86 notes)
Download: Shimokawa Mikuni - Kimi ni Fuku Kaze (TV Size)
Download: Shimokawa Mikuni - Kimi ni Fuku Kaze (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
my 4th beatmap x3

Azu's Easy by _Azusa_ | Normal and Fumoffu (Hard) by me

ending theme song of Full Metal Panic? Fumoffu .... the 2nd season of Full Metal Panic

have fun
Topic Starter
pimp
changelog

05/04/2013 - added aonkub555 and Wolf's mod
05/10/2013 - added -Bakari- and Alarido's mod
05/11/2013 - added Irreversible's mod
05/13/2013 - added hoLysoup's mod
05/18/2013 - added Konei's mod
05/24/2013 - added mancusojuanmattos's mod
06/18/2013 - added kanpakyin's mod and gave icon
06/25/2013 - kanpakyin gave icon 8-)
06/30/2013 - added dkun's mod
07/01/2013 - dkun ranked the mapset
aonkub555
Hi PimpG :)
Sorry if me write wrong my eng very bad :)
background picture i think you should use size 1024x768

Azu's Easy
00:45:780 (4) slider see ugly. should convert to this http://osu.ppy.sh/ss/737947


00:05:780 (2) move circle to x 140 y 56 for good overlap
00:18:030 (3) move circle to x 144 y 88 for good overlap
00:20:030 (6) -^
00:46:030 (4) - ^
00:47:271 (2) i sugest move reverse to 00:47:030 for follow vocal
00:56:780 (4) move circle to x 232 y 112 for good overlap

Fumoffu

00:06:780 (3) move circle to x 367 y 301 for good overlap
00:08:280 add note plz
00:37:780 (2) move circle to x 146 y 31 for good overlap

That all. It hope useful
Topic Starter
pimp

aonkub555 wrote:

Hi PimpG :) ( hi 8-) )
Sorry if me write wrong my eng very bad :) (its fine, almost all of us are not american or british, so we are all stil learning, i am too :) )
background picture i think you should use size 1024x768 (the current 1366x768 is for widescreen purposes, but it works well for 4:3 too, its fine according to the ranking criteria rules. )

Azu's Easy
00:45:780 (4) slider see ugly. should convert to this http://osu.ppy.sh/ss/737947 (i'll tell azu-nyan14 to check it when she gets online)

Normal

00:05:780 (2) move circle to x 140 y 56 for good overlap (its a simple manual stack, but okay it will work too)
00:18:030 (3) move circle to x 144 y 88 for good overlap (i need to keep the manual stack here, stacking would probably ruin the symmetry while playing)
00:20:030 (6) - ^ (same as above)
00:46:030 (4) - ^ (same as above)
00:47:271 (2) i sugest move reverse to 00:47:030 for follow vocal (that makes sense, but i think the stream would be a bit difficult for normal, i will consider if more people sugest it)
00:56:780 (4) move circle to x 232 y 112 for good overlap (it will be the same while playing but i will keep the current because i like how it looks in the editor)

Fumoffu

00:06:780 (3) move circle to x 367 y 301 for good overlap (same as before)
00:08:280 add note plz (i wanted a smal gap between the combos, also pace is calm in that part, better keeping it empty)
00:37:780 (2) move circle to x 146 y 31 for good overlap (same as before)

That all. It hope useful (thank you a lot for moding my map :))

about my manual stacks... they are all intentional, i made them because some stacks ruins the map structure while playing, an exemple is this map.... it's using common stacks, some of them are messed up. look how they look in the editor and ingame. thats why i'm making manual stacks
787B
Olá.
Peguei do #modreqs, mas esse mod é o mínimo que eu posso fazer pelo que você já me ajudou ;) .

General

  • Acho que seria interessante trabalhar com drum hitsounds de 00:00:280 - até 00:00:780 -.
    Fora isso, parece tudo em ordem.

Azu's Easy


  1. 00:21:280 (1) - Meio nazi, mas o spacing disso pro objeto anterior é 1,04x, então seria melhor se isso estivesse em torno de 1,00x.
  2. 00:25:280 (1,2,3) - Hmm, dava pra ter feito algo mais "limpo". A pattern é boa, mas dava pra ter utilizado o grid de uma maneira melhor. Por exemplo não colocar objetos perto dos "fadings". Como acontece em 00:23:280 (1) - com o 00:25:280 (1) - e em 00:25:280 (1) - com 00:27:280 (3) -. Mas enfim, eu sou meio detalhista nesse aspecto, mas não é algo bem sério e necessário de arrumar, então fica por sua conta.

    Fora isso, tá bem limpo a diff, bom trabalho.

Normal

  1. 00:22:530 (5) - Acho que dava pra botar esse slider um pouco mais embaixo pra deixar o grid mais limpo. Isso é claro no meu ponto de vista.

  2. 00:27:530 (1,2,3) - Ficou meio forçado esse stack, seria melhor se fosse só de dois circles e trabalhar com uma pattern melhor em termos de flow.
  3. 00:31:280 (1,2,3) - Na minha opinião seria melhor deixar pra trabalhar com esse spacing somente no kiai, fica meio inconsistente com suas patterns, já que você só trabalhou com 1,00x e 0,80x, (tirando os stacks de 0,09x) e específicamente com 0,90x pra trabalhar com simetria em 00:17:280 (2,3,4,5,6) -.
  4. 00:43:280 (3) - Seria bem legal um new combo aqui por causa do kiai.

Fumoffu

  • Só uma coisinha bem nazi aqui:
  1. 00:43:280 (3) - Mesma coisa que no Normal, acho que seria legal um new combo aqui por causa do kiai, sem contar que ia ficar bem consistente, já que no Easy tem um new combo. Ou você pode conversar a respeito com a Azu pra ser retirado o NC do Easy, mas eu específicamente acho que é bem melhor
    trabalhar com mudanças de combo no kiai.
O mapset tá perfeito, isso vai ser rankeado bem rápido ao meu ponto de vista :).
Obrigado por tudo e boa sorte!
Topic Starter
pimp

Wolf wrote:

Olá.
Peguei do #modreqs, mas esse mod é o mínimo que eu posso fazer pelo que você já me ajudou ;) . (valew :) to sempre ajudando quem merece 8-) )

General

  • Acho que seria interessante trabalhar com drum hitsounds de 00:00:280 - até 00:00:780 -. (beleza, adicionei na minha normal)
    Fora isso, parece tudo em ordem. (fico feliz :D)

Azu's Easy


  1. 00:21:280 (1) - Meio nazi, mas o spacing disso pro objeto anterior é 1,04x, então seria melhor se isso estivesse em torno de 1,00x. (um grande derp da minha parte... nao acredito q esqueci de checar o spacing na gd :? , depois vou checar com a azu-nyan14 )
  2. 00:25:280 (1,2,3) - Hmm, dava pra ter feito algo mais "limpo". A pattern é boa, mas dava pra ter utilizado o grid de uma maneira melhor. Por exemplo não colocar objetos perto dos "fadings". Como acontece em 00:23:280 (1) - com o 00:25:280 (1) - e em 00:25:280 (1) - com 00:27:280 (3) -. Mas enfim, eu sou meio detalhista nesse aspecto, mas não é algo bem sério e necessário de arrumar, então fica por sua conta.

    Fora isso, tá bem limpo a diff, bom trabalho.

Normal

  1. 00:22:530 (5) - Acho que dava pra botar esse slider um pouco mais embaixo pra deixar o grid mais limpo. Isso é claro no meu ponto de vista.
    (eu prefiro o atual, pois acho legal o (5) meio que fazendo blanket com o (3). e eu costumava errar nesse tipo de posicionamento que voce sugeriu quando eu era iniciante. pois, o slider end tao proximo do circle me fazia pensar que o slider end era o começo. com hidden era pior ainda :( )
  2. 00:27:530 (1,2,3) - Ficou meio forçado esse stack, seria melhor se fosse só de dois circles e trabalhar com uma pattern melhor em termos de flow. (eu acho que segue bem a guitarra assim. mas se mais alguem mensionar eu mudo a pattern)
  3. 00:31:280 (1,2,3) - Na minha opinião seria melhor deixar pra trabalhar com esse spacing somente no kiai, fica meio inconsistente com suas patterns, já que você só trabalhou com 1,00x e 0,80x, (tirando os stacks de 0,09x) e específicamente com 0,90x pra trabalhar com simetria em 00:17:280 (2,3,4,5,6) -. (eu usei o ds de acordo com o pace da musica, essa parte era a parte dificil entre varias outras mais faceis. se mais pessoas comentarem eu mudo)
  4. 00:43:280 (3) - Seria bem legal um new combo aqui por causa do kiai.(feito, apesar de que tenho duvidas sobre começar o kiai nesse ponto "vazio" . se eu mudar o kiai de lugar eu vou tirar esse nc tambem)

Fumoffu

  • Só uma coisinha bem nazi aqui:
  1. 00:43:280 (3) - Mesma coisa que no Normal, acho que seria legal um new combo aqui por causa do kiai, sem contar que ia ficar bem consistente, já que no Easy tem um new combo. Ou você pode conversar a respeito com a Azu pra ser retirado o NC do Easy, mas eu específicamente acho que é bem melhor
    trabalhar com mudanças de combo no kiai. (feito, mas o mesmo que disse na normal ^^)
O mapset tá perfeito, isso vai ser rankeado bem rápido ao meu ponto de vista :) (muito obrigado, eu espero que os bat's tambem pensem assim :) ).
Obrigado por tudo e boa sorte!
( \o/ )
_Azusa_
Made a small irc mod before the map submit, my suggestions were to delete a spinner at 00:24:530, and a suggestion on adding the kiai in 00:43:280.

aonkub555 wrote:

Hi PimpG :)
Sorry if me write wrong my eng very bad :)
background picture i think you should use size 1024x768

Azu's Easy
00:45:780 (4) slider see ugly. should convert to this http://osu.ppy.sh/ss/737947 Flow goes well with the next pattern so i will not change this.

Wolf wrote:

Olá.

Azu's Easy


  1. 00:21:280 (1) - Meio nazi, mas o spacing disso pro objeto anterior é 1,04x, então seria melhor se isso estivesse em torno de 1,00x. Ok
  2. 00:25:280 (1,2,3) - Hmm, dava pra ter feito algo mais "limpo". A pattern é boa, mas dava pra ter utilizado o grid de uma maneira melhor. Por exemplo não colocar objetos perto dos "fadings". Como acontece em 00:23:280 (1) - com o 00:25:280 (1) - e em 00:25:280 (1) - com 00:27:280 (3) -. Mas enfim, eu sou meio detalhista nesse aspecto, mas não é algo bem sério e necessário de arrumar, então fica por sua conta. É como eu disse pro pimpG agora, eu até tentei fixar, mas não ficou do jeito que eu queria ficou meio random, por isso eu decidi deixar do jeito que está.

    Fora isso, tá bem limpo a diff, bom trabalho. Valeu ^^

And my changes here:
http://puu.sh/2N2zX.osu
Topic Starter
pimp
updated!!

edit:
azu-nyan14 parece que seu update tinha o titulo original quebrado, provavelmente vc nao tem pacote de lingua japonesa instalada no pc ou algo assim....
pode atualizar ai q eu só adicionei o titulo original e artista original de novo.

edit2: changed title text color thanks to Gonzvlo
riffy
Hey!~

[General]
  1. I'd recommend you to keep combo colours consistent. I know that it is rankable here.. but keeping them consistent is always better
  2. Fray combo colour isn't recommended. Why? Try to play any nap in multiplayer, you'll get exactly the same gray combo colour. It is confusing for new players :< Try some cute colours like <see the spoilerbox below ♥>
    colours

    [Colours]
    Combo1 : 84,171,92
    Combo2 : 226,56,61
    Combo3 : 107,170,233
    Combo4 : 255,255,128
  3. You should edit "creator's word" a bit. Just tell us, that Fumoffu is a [Hard] diff. So, we will know how to understand your diff spread.
[Azu's Easy]
  1. 00:01:280 (1,2) - nazi - you can improve flow here a bit, to make sliders look prettier. Just change (2)'s placement a bit
  2. 00:23:280 (1,1) - nazi - it looks a bit messy, in the editor. Try to change your pattern here a bit? You can move (1) a bit left and stack 00:25:280 (1) and 00:27:280 (3). You don't have to do it, anyway. you'll get something like this
  3. 00:48:780 (2,4) - sliders can be re-arranged for better flow. 1 and 2
  4. To make this diff even easier and more enjoyable, try to remove 00:57:780 (1,2) - and finish spinner at 00:59:030 - something like "final spinner"

    Awesome diff! Nice rhythm, cute flow.
[Normal]
  1. 00:02:280 (2) - and so on, all hitsounds should be hearable. So, make it a bit louder! By the way, you can change (2)'s shape a bit, to make awesome flow and cute blanket slider. example
    Same thing for: 00:07:280 (4) - 00:10:530 (4) - 00:14:530 (5) - 00:18:530 (4) - 00:22:530 (5) - 00:38:030 (2) -
  2. 00:22:530 (5) - slider's tail is oo close to (4), so players might mistakenly click it. If it is possible, move it somewhere else for better flow.
  3. 00:57:280 (1) - Try to place here a clap hitsound? Or whistle+finish? I feel like something loud should be here!
[Fumoffu]
  1. 00:14:280 (5) - this diff is still a [Hard] diff, and x2,8 jumps here make it too too hard! Try to reduce jump distance here, try to keep DS on jumps under x2.5
  2. 00:51:280 (1) - It'd be a PERFECT place to place a kiai fountain. Try it and apply for all diffs, if you like it!
~~~~~~~~~~~~~~~~~~~~~~~~~~
Star! ~

Good luck!
Topic Starter
pimp

-Bakari- wrote:

Hey!~ (Hi 8-) )

[General]
  1. I'd recommend you to keep combo colours consistent. I know that it is rankable here.. but keeping them consistent is always better (i dont know what happened, i swear i fixed that before :? )
  2. Fray combo colour isn't recommended. Why? Try to play any nap in multiplayer, you'll get exactly the same gray combo colour. It is confusing for new players :< Try some cute colours like <see the spoilerbox below ♥> (i will pass this time but i'll keep that in mind to my next beatmaps, nice sugestion)
    colours

    [Colours]
    Combo1 : 84,171,92
    Combo2 : 226,56,61
    Combo3 : 107,170,233
    Combo4 : 255,255,128
  3. You should edit "creator's word" a bit. Just tell us, that Fumoffu is a [Hard] diff. So, we will know how to understand your diff spread (fixed)
[Azu's Easy]
azu-nyan14 told me to fix stuff for her since she will not be able to get online for now
  1. 00:01:280 (1,2) - nazi - you can improve flow here a bit, to make sliders look prettier. Just change (2)'s placement a bit (fixed)
  2. 00:23:280 (1,1) - nazi - it looks a bit messy, in the editor. Try to change your pattern here a bit? You can move (1) a bit left and stack 00:25:280 (1) and 00:27:280 (3). You don't have to do it, anyway. you'll get something like this (i agree, but this change would require more changes to keep the ds consistent, i'll check this with her later)
  3. 00:48:780 (2,4) - sliders can be re-arranged for better flow. 1 and 2 (i think the current is fine)
  4. To make this diff even easier and more enjoyable, try to remove 00:57:780 (1,2) - and finish spinner at 00:59:030 - something like "final spinner" (i agree with that but i cant make a change that big on her diff, it would be like remapping it my way, lets wait untill she come back)

    Awesome diff! Nice rhythm, cute flow.
[Normal]
  1. 00:02:280 (2) - and so on, all hitsounds should be hearable. So, make it a bit louder! (i will probably make the soft-hitnormal2.wav a bit louder instead of increasing volume)
    By the way, you can change (2)'s shape a bit, to make awesome flow and cute blanket slider. example
    Same thing for: 00:07:280 (4) - 00:10:530 (4) - 00:14:530 (5) - 00:18:530 (4) - 00:22:530 (5) - 00:38:030 (2) - (i think small sliders are better as simple shapes in most cases)
  2. 00:22:530 (5) - slider's tail is too close to (4), so players might mistakenly click it. If it is possible, move it somewhere else for better flow. (i tried but i only made it worse with 5 overlapping the next combo, its fine as it its imo)
  3. 00:57:280 (1) - Try to place here a clap hitsound? Or whistle+finish? I feel like something loud should be here! (indeed, i forgot to add one, i'll add finish as i did in fumoffu)
[Fumoffu]
  1. 00:14:280 (5) - this diff is still a [Hard] diff, and x2,8 jumps here make it too too hard! Try to reduce jump distance here, try to keep DS on jumps under x2.5 (its fine since its slow bpm)
  2. 00:51:280 (1) - It'd be a PERFECT place to place a kiai fountain. Try it and apply for all diffs, if you like it!(nice, i'll add to my diffs, azu-nyan14 will decide about her diff)
~~~~~~~~~~~~~~~~~~~~~~~~~~
Star! ~

Good luck!
thank you a lor for mod and star, it was very helpful !! :)
Alarido
M4M From My Queue (:
Thank you for helpful mod!


Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
* → Just comments, not mods
♥ → Greetings
Naked Lines → Mods
[Azu's Easy]
♥ Nice diff ^^
00:07:780 (2,3) - Move them together by 2 grid up and 1 grid right, for a nicer pattern.
00:15:780 (2) - Move to x:256 y:296 then move the last dot (tail) to x:336 y:232, and...
00:16:780 (3) - ...Move to x:416 y:176 to better pattern too (:

[Normal]
♥ PERFECT ^^

[Fumoffu]
00:18:530 (1) - Just move the last dot (tail) by 2 grid down for better blanket.

My mod seems not so helpful, and your map is so perfect... it could be BUBBLED right now imo ♥

I can't bubble, but... a star I can do

GOOD LUCK for rank your 5th song (your own 4th mapset) (:

Att.
Topic Starter
pimp

Alarido wrote:

M4M From My Queue (:
Thank you for helpful mod!
(anytime :P )

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
* → Just comments, not mods
♥ → Greetings
Naked Lines → Mods
[Azu's Easy]
azu-nyan14 told me to fix stuff for her since she will not be able to get online for now
♥ Nice diff ^^
00:07:780 (2,3) - Move them together by 2 grid up and 1 grid right, for a nicer pattern.
00:15:780 (2) - Move to x:256 y:296 then move the last dot (tail) to x:336 y:232, and...
00:16:780 (3) - ...Move to x:416 y:176 to better pattern too (:
(all fixed :) )

[Normal]
♥ PERFECT ^^ (agree lol)

[Fumoffu]
00:18:530 (1) - Just move the last dot (tail) by 2 grid down for better blanket. (it would not make sense as blanket, i wanted to aim the next slider start)

My mod seems not so helpful, and your map is so perfect... it could be BUBBLED right now imo ♥

I can't bubble, but... a star I can do

GOOD LUCK for rank your 5th song (your own 4th mapset) (:

Att.
thank you alot for mod and star :)
lets mod4mod again if possible, e em portugues, esquecemos totalemte disso lol
Irreversible
Hey there, summoned via m4m

whoosh here i am now!

[General]

hm, can't find anything wrong o.o

[Azu's Easy]

00:45:780 (4) - this one looks a bit crumpy o.o i would make it straight or something
00:47:280 (1) - i prefer ctrl + h (of course same placing) but it gets a better flow with 2

[Normal]

Nice sliders!

Eh.. i don't know why you sometimes lowered the hitsounds that much, it's just very weird to listen to.
00:03:530 (2) - If you used distance snap 1.0x , you used the wrong distance snap here.
00:13:280 (3) - I know what you're trying to get at - still, i prefer adding a circle 00:13:030 - , but that's maybe just me because i like mapping to the lyrics.
(Beginners often told me that they are really confused by that kind of mapping)
00:18:030 (3) - Is it on purpose that this isn't really nicely stacked?
00:51:280 (1) - personally, i would add a louder finish here,

looks really naisu

[Fomufsouffuosf]

Weird diff name.. i prefer hard. xD

00:00:280 (1) - Could you please map this spinner? The background is really cool, a spinner would be wasted place.
00:19:030 (2) - move this a bit to the top? so it fits better with 1.
00:23:030 (2) - maybe increase the distance snap a bit here, looks better in my eyes
00:37:780 (2) - ..no? o: xDD no really, it looks weird xD
00:41:030 (8) - finish?
00:56:280 (2) - why don't you extend this slider a bit? it fits pretty well with the slider before, of course you have to delete 3.

that small mod, but it's really nice, love it QQ star <3
Topic Starter
pimp

Irreversible wrote:

Hey there, summoned via m4m

whoosh here i am now!

[General]

hm, can't find anything wrong o.o (excellent 8-) )

[Azu's Easy]
azu-nyan14 told me to fix stuff for her since she will not be able to get online for now
00:45:780 (4) - this one looks a bit crumpy o.o i would make it straight or something (disagree, lets wait until azu-nyan14 check this)
00:47:280 (1) - i prefer ctrl + h (of course same placing) but it gets a better flow with 2 (changed)

[Normal]

Nice sliders! ( :) )

Eh.. i don't know why you sometimes lowered the hitsounds that much, it's just very weird to listen to. ( normal sample is way louder than soft sample, i needed to reduce volume to make them fit)
00:03:530 (2) - If you used distance snap 1.0x , you used the wrong distance snap here. (0.99x. is good enough, some maps get ranked with 0.97x and 1.03x differences)
00:13:280 (3) - I know what you're trying to get at - still, i prefer adding a circle 00:13:030 - , but that's maybe just me because i like mapping to the lyrics.
(Beginners often told me that they are really confused by that kind of mapping) (the rhythm is creative and newbie friendly imo)
00:18:030 (3) - Is it on purpose that this isn't really nicely stacked? (yes its intentional, see the last lines of the reply to aonkub555 for more information)
00:51:280 (1) - personally, i would add a louder finish here, (volume increased by 5%)

looks really naisu

[Fomuffu]

Weird diff name.. i prefer hard. xD (it's great to be different )

00:00:280 (1) - Could you please map this spinner? The background is really cool, a spinner would be wasted place. (it would be a bit challenging as stream and it would be inconsistent to this relaxing song... but i may consider if more people complain)
00:19:030 (2) - move this a bit to the top? so it fits better with 1. (do you mean blanket?, its not what i wanted to be)
00:23:030 (2) - maybe increase the distance snap a bit here, looks better in my eyes (no because its symmetry based)
00:37:780 (2) - ..no? o: xDD no really, it looks weird xD (do you mean the manual stack? its fine)
00:41:030 (8) - finish? (maybe, i will consider if more people sugest)
00:56:280 (2) - why don't you extend this slider a bit? it fits pretty well with the slider before, of course you have to delete 3. (unfitting imo)

that small mod, but it's really nice, love it QQ star <3
thank you alot for mod and star :)
_Azusa_

-Bakari- wrote:

[Azu's Easy]
  1. 00:01:280 (1,2) - nazi - you can improve flow here a bit, to make sliders look prettier. Just change (2)'s placement a bit
  2. 00:23:280 (1,1) - nazi - it looks a bit messy, in the editor. Try to change your pattern here a bit? You can move (1) a bit left and stack 00:25:280 (1) and 00:27:280 (3). You don't have to do it, anyway. you'll get something like this Well about this, i tried but this is hardly noticeable when playing so i'm keeping.
  3. 00:48:780 (2,4) - sliders can be re-arranged for better flow. 1 and 2 Ok
  4. To make this diff even easier and more enjoyable, try to remove 00:57:780 (1,2) - and finish spinner at 00:59:030 - something like "final spinner" I think this doesn't works good here so i'm keeping.

    Awesome diff! Nice rhythm, cute flow. *-------* thanks!

Irreversible wrote:

[Azu's Easy]

00:45:780 (4) - this one looks a bit crumpy o.o i would make it straight or something I like how flow works here and i think if i make straight will ruin that flow.
00:47:280 (1) - i prefer ctrl + h (of course same placing) but it gets a better flow with 2

Alarido wrote:

[notice][Azu's Easy]
♥ Nice diff ^^
00:07:780 (2,3) - Move them together by 2 grid up and 1 grid right, for a nicer pattern.
00:15:780 (2) - Move to x:256 y:296 then move the last dot (tail) to x:336 y:232, and...
00:16:780 (3) - ...Move to x:416 y:176 to better pattern too (:
All fixed.
hoLysoup
hi~

[Fumoffu]
00:06:780 (3) - stack this properly under the slider?
00:43:280 (1) - remove this NC, you don't need one here. I understand it's for the downbeat of the chorus but you have another NC right after and the rhythm is clear, so it's kind of redundant
00:47:280 (5) - well I don't think this slider fits the song very well. you should try something like this: https://osu.ppy.sh/ss/753450
when the slider is broken into 2 small sliders it plays better and matches the song well.
00:53:280 (1) - ^ same thing over here
00:55:280 (1) - ^ same here, this is just what I think though of course

[Normal]
00:31:280 (1,2,3) - should probably still use the same spacing because it may be confusing
00:43:280 (1) - don't need to NC here

[Easy]
nice diff!

that's all
I think this mapset is nice and relaxing
Topic Starter
pimp

hoLysoup wrote:

hi~

[Fumoffu]
00:06:780 (3) - stack this properly under the slider? (its intentional, see the last lines of my reply to aonkub555 for more information)
00:43:280 (1) - remove this NC, you don't need one here. I understand it's for the downbeat of the chorus but you have another NC right after and the rhythm is clear, so it's kind of redundant (fixed)
00:47:280 (5) - well I don't think this slider fits the song very well. you should try something like this: https://osu.ppy.sh/ss/753450 (it fits the background sounds perfectly, ofc your pattern works, but its just usual half beat sliders)
when the slider is broken into 2 small sliders it plays better and matches the song well.
00:53:280 (1) - ^ same thing over here (this one fits all including vocal)
00:55:280 (1) - ^ same here, this is just what I think though of course (fits the background sounds perfectly)

[Normal]
00:31:280 (1,2,3) - should probably still use the same spacing because it may be confusing (i think it fits the guitar and the louder vocals well)
00:43:280 (1) - don't need to NC here (fixed)

[Easy]
nice diff!

that's all
I think this mapset is nice and relaxing ( thank you 8-) )
thank you so much for mod :)
Irreversible
PLS TAKE ANOTHER STAR I LOVE THIS SONG SO MUCH -wants to cry-
Topic Starter
pimp
its a nice song indeed :)

thank you a lot for star !!!

edit: if you downloaded before 05/14/2013 please redownload

added three comboburst images
Konei
Editing this with mod post to not to forget ehehe.
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