guess i am too late but.. forgive me TAT Busying with my graduation ceremony
[General]
Nice try of CTB specific mapset. If this is possible, I think maybe I will also get a try on it
diff spread is a little bad imo, but overall, the flow and the jump used in each diff is good.
Firstly I want to throw something rubbish.. Just my opinion
What should an easy CTB map be?I remembered the 1st few days I play, some of my friends suggest me do not to play Easy and Normal, just jump to H. if H is too hard, then change map.
It is really boring to play Easy, or even Normal with no mod, although we have no experience in CTB.
CTB is very different to other Music Games. It doesn't need to "beat", just need to follow the music and "catch". The difficulties is only the speed of the note and the way to jump. The density of the note have very small effect on the difficulty of the map, if we don't place any of the jumps there.
CTB specific the diff spread need to correspond with the real CTB difficulty. So I think in CTB specific map, we don't need to place such blanks in order to lower the difficulty. We can make full use of 1/2 notes to create our own style~~
and, what is the usage of [timing]? I guess you forget to delete it when finish testing
[CUP]
00:39:754 (1,2,3,4) - these 4 really strange.. suggestion: 1/2 note before 2,3,4 and next 1.
00:45:516 - note?
00:47:701 - to 01:02:006 - too blank..
I think it is way too easy comparing with the normal diff below(Salad?).
Not to say you need to make jumps, but some part of the map feels blank, although it is an easy diff.
I will attach a modified "easy" diff of me, for a reference.
http://puu.sh/2Ta6C.rarBut since we dont have an idea of how an easy CTB diff should be, this is all my suggestion.
[Salad]
way too difficult for a normal. likely to be a hard for me.
00:12:337 (4,5) - not familar with this jump
00:18:297 (5) - stick to 3
00:24:257 (6) - ctrl+G
00:27:039 (4,5) - higher this jump a bit
00:30:614 (6) - ^
00:57:635 (4) - ctrl+G
01:05:980 (2,3) - lower this jump a bit
01:23:860 (5,1,2) - i know it's insist but I still feel a bit weird
01:29:423 (6) - ctrl+G
01:35:781 (6) - ^
01:39:953 - note
01:41:576 - ^
01:42:138 (6) - ^
01:46:349 - ^
01:47:909 - ^
01:48:495 (6) - ^
01:52:692 - ^
01:55:251 (5,6,7,8) - arrange it better, seems they huddled badly.
01:58:827 - spinner ends here
01:59:622 (1,2,3) - suggestion
02:06:178 - note
02:06:973 - note
02:08:562 - note
02:07:172 (1,2,3,4,1) - suggestion
[Platter]
way too hard for a Hard diff imo. likely to be an insane for me
00:29:820 (1,2) - normal this jump
00:31:807 (3,4) - hyperdash this jump
01:01:211 (3,4,5,6) - normal these jump
01:05:185 (1,2,3,4) - ctrl+H and slightly lower the jump
01:08:761 (2) - dont see the need of this note..but I dont have further ideas to modify it
01:08:960 (3,4) - higher this jump
01:10:748 (2) - slightly lower this jump
01:12:933 (1) - can make a circle slider? and ctrl+H the following 3 and 4 then lower the jump
01:24:854 (3,4) - normal this jump
01:55:251 (2,3,4,5,6,7,8,9) - personally dont like this kind of pattern,
02:01:807 (6,7,8,9,10) - move it right a bit
[Rain]
way too hard to be an Insane. likely to be an expert for me.
00:33:198 (6,1) - dont like this hyperdash
00:43:529 (5,6) - higher this jump. this dont fit the flow.
00:45:417 (7) - 2 grid left
00:45:715 (9) - 2 grid right
01:01:608 (5,6) - normal this jump
01:20:482 (5,6,7) - ??? really strange pattern
01:27:237 (2,1) - normal this jump
01:40:051 (12,1) - better not to create hyperdash like this..
01:52:470 (9,10,11,12,1) - think twice when you put this
02:05:582 (1,2,3,1,2,3) - ^
02:08:264 - I think add a note here and create a jump stream better.(use a different pattern from Platter)
That's all,
Sorry but I cannot give any of the suggestions about hitsound.. really bad at it