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Rita - Hajimari no Toki [CatchTheBeat]

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Topic Starter
Deif
This beatmap was submitted using in-game submission on martes, 21 de mayo de 2013 at 16:36:25

Artist: Rita
Title: Hajimari no Toki
Source: OniMari
Tags: 130cm
BPM: 151
Filesize: 5436kb
Play Time: 02:08
Difficulties Available:
  1. Cup (2,34 stars, 142 notes)
  2. Platter (4,99 stars, 378 notes)
  3. Rain (5 stars, 545 notes)
  4. Salad (4,35 stars, 214 notes)
Download: Rita - Hajimari no Toki
Information: Scores/Beatmap Listing
---------------
6th beatmap, and 1st CTB-only mapset.

Taken from the original project between Serval, Drafura, Shiro and I; and aiming to make it the 1st ranked CTB mapset ever. It has been a really long way since the rules were created, and hopefully this will become the result of all that effort.

Cup
Salad
Platter
Rain
Topic Starter
Deif
Changelog:
  1. May 03: Submitted to WIP.
  2. May 06: Moved to Pending! Mod by Lally.
  3. May 08: Mod by Kin.
  4. May 11: Mod by eldnl.
  5. May 15: Mod by ZHSteven, Kurai.
  6. May 16: BUBBLED!
  7. May 18: Mod by Weez. BUBBLED!
  8. May 20: Mod by Shiro.
  9. May 21: Mod by urs4chan.
  10. May 22: RANKED!
Special thanks:
  1. To all the people who made this mapset possible, actively or those players who spent hours crafting the current rules, discussing the best options for this game mode.
  2. To all the modders and testers!
Some info:
  1. In all the difficulties there are N-hitsounds added in S-Timing Sections, but somehow they take the S-Finish when testing the map. That happens only with sliders =(
Lally
Hi Deifu o3o/

[General]
  1. Your BG is 1024x576 wich is not a rankable size try to find a 1024x768 size
  2. i don't really understand why is ''130 cm'' in the tags o3o
  3. 00:03:993 - this first spinner of following better the music should start here : 00:03:794 -
  4. ofc remove''Timing''diff when you think is no more neded
Timing:
  1. offset seems a bit late to me try with: 4766
[Cup]
  1. 00:58:827 (3) - i think this should be placed like x: 112 or x: 96 for giving a bit movingment to this part witch is very quit
  2. 01:53:662 (2) - i think this slider should be more interesting if it will be placed like :
    because i found it a bit borring to stay still in the same place of the end of the song wich should be the most interesting part of the song imo
[Salad]
  1. 01:36:574 (1) - Unsnapped circle.
  2. 01:44:920 (4,5) - this 2 sliders will moreenjoyable if the spacing wouldbe much bigger since you used in the most part of the map large spacing and i think something in the way would be more interesting:
  3. 02:00:019 (2) - placing this stacked with 02:00:814 (4) - or 02:01:410 (5) - would be not so a bad ideaa
[Platter]
  1. 00:45:117 (4) - Unsnapped circle.
  2. 00:52:074 (4) - Unsnapped circle.
  3. 01:50:084 (4) - Unsnapped circle.
  4. 01:13:926 (5) - This note is too close to the next one 01:13:927 (6) - is kinda a bug
  5. 00:38:860 (4,5,6,7,8) - i really dislike this pattern somehow, because the 2 sliders are somehow really difficult to catch restpect all the prev similar patterns, why dont you try to doing something like :
  6. 00:45:317 (5,6,7,8,9) - ;_; i dunno if it's mebut this pattern is meh, i dunno even what to suggesthere but try to change it a bit because the movementbetween 00:45:516 (6,7) - is kinda stange and i think innapropriate to a platter
[Rain]
Well i'm not a expert modder i tested this diff more times and for me look very fine but i think some jumps like : 01:25:648 (1,2) - are abit to big imo, i know you wanted a big effecthere but i think this is too much reducing it abit will make it more enjoyable to play :V
  1. 00:07:172 - whistle at slider start
  2. 00:39:953 - following your prev patter here should be a clap
  3. 01:22:668 - and 01:24:258 - add a finish

owo''needed some hours but still a noob mod hope it can help in a way :3 have a star o3o/° poke me when you're totaly done with hitsounds will givea look to they too
Topic Starter
Deif
SPOILER

Lally wrote:

Hi Deifu o3o/ \oCo

[General]
  1. Your BG is 1024x576 wich is not a rankable size try to find a 1024x768 size (My last mapset had a 16:9 BG, and it's completely rankable)
  2. i don't really understand why is ''130 cm'' in the tags o3o (Ask NatsumeRin, since I took that tag from his map ^^")
  3. 00:03:993 - this first spinner of following better the music should start here : 00:03:794 - (Changed)
  4. ofc remove''Timing''diff when you think is no more neded
Timing:
  1. offset seems a bit late to me try with: 4766 (Took MP3+offset from the ranked version, so I guess it's quite accurate already)
[Cup]
  1. 00:58:827 (3) - i think this should be placed like x: 112 or x: 96 for giving a bit movingment to this part witch is very quit (It's a very quiet part of the song, so I'll keep it as it is by now. It has a mirrored pattern before too)
  2. 01:53:662 (2) - i think this slider should be more interesting if it will be placed like :
    because i found it a bit borring to stay still in the same place of the end of the song wich should be the most interesting part of the song imo (Nice idea)
[Salad]
  1. 01:36:574 (1) - Unsnapped circle. (Yeah!)
  2. 01:44:920 (4,5) - this 2 sliders will moreenjoyable if the spacing wouldbe much bigger since you used in the most part of the map large spacing and i think something in the way would be more interesting: (Looks nice)
  3. 02:00:019 (2) - placing this stacked with 02:00:814 (4) - or 02:01:410 (5) - would be not so a bad ideaa (Stacked with (5))
[Platter]
  1. 00:45:117 (4) - Unsnapped circle. (Yeah!)
  2. 00:52:074 (4) - Unsnapped circle. (Yeah!)
  3. 01:50:084 (4) - Unsnapped circle. (Yeah!)
  4. 01:13:926 (5) - This note is too close to the next one 01:13:927 (6) - is kinda a bug (Baka me)
  5. 00:38:860 (4,5,6,7,8) - i really dislike this pattern somehow, because the 2 sliders are somehow really difficult to catch restpect all the prev similar patterns, why dont you try to doing something like : (Reduced the distance between those 2 sliders)
  6. 00:45:317 (5,6,7,8,9) - ;_; i dunno if it's mebut this pattern is meh, i dunno even what to suggesthere but try to change it a bit because the movementbetween 00:45:516 (6,7) - is kinda stange and i think innapropriate to a platter (Completely agreed, changed)
[Rain]
Well i'm not a expert modder i tested this diff more times and for me look very fine but i think some jumps like : 01:25:648 (1,2) - are abit to big imo, i know you wanted a big effecthere but i think this is too much reducing it abit will make it more enjoyable to play :V (Gotta keep that jump by now. At least it's HDashed huehue)
  1. 00:07:172 - whistle at slider start (Okay!)
  2. 00:39:953 - following your prev patter here should be a clap (Already added with the update ^^)
  3. 01:22:668 - and 01:24:258 - add a finish (Disagreed, a Finish there would be too noisy, and doesn't really fit)

owo''needed some hours but still a noob mod hope it can help in a way :3 have a star o3o/° poke me when you're totaly done with hitsounds will givea look to they too

Thank you very much for your mod, Lally :3
Kin
Hi ~

General :

PLS map the diff timing huehuehuehuenziefebznqspivbnrpij

Platter :

00:25:251 (2) - move it to x160 ? yeah that make a symetry, and when it's x172, I tried without dash, it's catchable.
01:38:761 (3,4,5) - I think it's better if you add dash for catch 3 and 5
02:07:172 (1,2,3,4) - it's just me but I prefer a pattern like this http://puu.sh/2OMwK.jpg (dash for catch 4, Hyper dash gor catch 7 and 10)

Sorry for short and poor mod, but it's all I can say/find <_<

go go rank \o
good luck ~
Topic Starter
Deif
Not applied the last suggestion, as it looks already nice as it is. The rest is done.

Thanks for your mod!
MountainBrother
star first,

I need to find a fair bit of time to take a look at it..



edit:
quick go through it, I get some of the rough point
1. cup and salad(easy, normal?) , I think increase the density of the note would be better, since ctb not same as other MG, this would not increase the difficult of the map efficiently if you do not place it too jump.
I think there is a huge difficult gap between your salad! and platter!.

2.platter?(hard?), I think better not use hyperdash as a pattern. I mean, use hyperdash only when you want to place a long big jump, not use it as a pattern. (eg. 01:32:603 (4,5,6,7,1,2,3,4) - I think it is not a pattern suitable with a "Hard diff")


3.rain(insane?), I think it is an "expert" diff... nothing to say.. maybe you need to map a real insane? I don't know..
but overall, good diff if it is "expert" lol


just this. please give me some time to have a full mod.

do not kd this post, thanks
Topic Starter
Deif
I don't think increasing the density of notes in Cup and Salad would make a big difference. As other game modes, the easiest difficulties shall have less amount of notes (otherwise, I'd have no idea of which is the better rhythm to use with such less difference of notes between diffs).

Regarding Platter, it's nice to introduce HDashes in it. I thought they weren't so complicated, but I'm open for suggestions to reduce the number of them orz

Rain is a Rain... It could've been mapped much more complicated :P
eldnl
[General]

Background should be 1024x768!

[Cup]

I see what MB means with the density of the notes, because it gets a bit boring, you should know that this is not like standard, taiko or mania, streams doesn't affect anything (besides difficulty star), but they are not hard to play even in easy diffs. I will tell you what you can change for this!

00:20:682 - Follow the rhythm properly here, you know, even adding the 1/2 note. It feels tons of times better! remember that this is a rhythm game!
00:39:754 (1,2,3,4) - Use 1/2 slider instead of these notes, I mean this.
00:49:291 - Here fits perfect the density of notes, because it is a calm part and feels good ~
01:21:278 - Add a note here, right between (1,2)
01:22:867 - ^ Same as above, right between (6,7)
01:59:423 - This break is not necessary, and it is not on the other difficulties, strongly suggest to add some notes here.

[Salad]

This difficulty fits perfectly! fun and challenging on his level, but I have something to suggest.
00:31:807 (1,2) The distance here looks, at the first time, too big, I suggest to reduce it a little.
02:03:397 (3,4) ^ Same as above, reduce the distance between them, strongly suggest to do this here.

[Platter]

I have nothing against this difficultie, I fced on my first play but seems challenging! the only problem I had here is this is only possible with HD for me, because my hands are not that fast for DT and HR seems too hard (well everyone can do it with enough plays tho).
Anyways it is just my opinion, do something if you think that I'm right.
In the other hand, since OD doesn't affect anything on ctb, we can use this to make the difficulty spread fits, because there is no reasons to put it with the AR ...

[Rain]

Fun Fun Fun! I practically have nothing to say here, there wasn't any jump that bother me, good for a spin challenging, and is not that easy to fc. Love it.
I guess some people can help you in hitsounds, I'm too lazy for this = ='

That's all, awesome map!
Topic Starter
Deif
Modified everything you mentioned in Cup and Salad, but I already ranked some stuff with a 16:9 BG image =(

Thanks for your mod!
ZHSteven
guess i am too late but.. forgive me TAT Busying with my graduation ceremony



[General]
Nice try of CTB specific mapset. If this is possible, I think maybe I will also get a try on it :)

diff spread is a little bad imo, but overall, the flow and the jump used in each diff is good.


Firstly I want to throw something rubbish.. Just my opinion
What should an easy CTB map be?
I remembered the 1st few days I play, some of my friends suggest me do not to play Easy and Normal, just jump to H. if H is too hard, then change map.
It is really boring to play Easy, or even Normal with no mod, although we have no experience in CTB.

CTB is very different to other Music Games. It doesn't need to "beat", just need to follow the music and "catch". The difficulties is only the speed of the note and the way to jump. The density of the note have very small effect on the difficulty of the map, if we don't place any of the jumps there.

CTB specific the diff spread need to correspond with the real CTB difficulty. So I think in CTB specific map, we don't need to place such blanks in order to lower the difficulty. We can make full use of 1/2 notes to create our own style~~ :)

and, what is the usage of [timing]? I guess you forget to delete it when finish testing 8-)

[CUP]

00:39:754 (1,2,3,4) - these 4 really strange.. suggestion: 1/2 note before 2,3,4 and next 1.
00:45:516 - note?
00:47:701 - to 01:02:006 - too blank..

I think it is way too easy comparing with the normal diff below(Salad?).
Not to say you need to make jumps, but some part of the map feels blank, although it is an easy diff.
I will attach a modified "easy" diff of me, for a reference.
http://puu.sh/2Ta6C.rar
But since we dont have an idea of how an easy CTB diff should be, this is all my suggestion.


[Salad]
way too difficult for a normal. likely to be a hard for me.

00:12:337 (4,5) - not familar with this jump
00:18:297 (5) - stick to 3
00:24:257 (6) - ctrl+G
00:27:039 (4,5) - higher this jump a bit
00:30:614 (6) - ^
00:57:635 (4) - ctrl+G
01:05:980 (2,3) - lower this jump a bit
01:23:860 (5,1,2) - i know it's insist but I still feel a bit weird
01:29:423 (6) - ctrl+G
01:35:781 (6) - ^
01:39:953 - note
01:41:576 - ^
01:42:138 (6) - ^
01:46:349 - ^
01:47:909 - ^
01:48:495 (6) - ^
01:52:692 - ^
01:55:251 (5,6,7,8) - arrange it better, seems they huddled badly.
01:58:827 - spinner ends here
01:59:622 (1,2,3) - suggestion

02:06:178 - note
02:06:973 - note
02:08:562 - note
02:07:172 (1,2,3,4,1) - suggestion

[Platter]
way too hard for a Hard diff imo. likely to be an insane for me

00:29:820 (1,2) - normal this jump
00:31:807 (3,4) - hyperdash this jump
01:01:211 (3,4,5,6) - normal these jump
01:05:185 (1,2,3,4) - ctrl+H and slightly lower the jump
01:08:761 (2) - dont see the need of this note..but I dont have further ideas to modify it
01:08:960 (3,4) - higher this jump
01:10:748 (2) - slightly lower this jump
01:12:933 (1) - can make a circle slider? and ctrl+H the following 3 and 4 then lower the jump
01:24:854 (3,4) - normal this jump
01:55:251 (2,3,4,5,6,7,8,9) - personally dont like this kind of pattern,
02:01:807 (6,7,8,9,10) - move it right a bit

[Rain]
way too hard to be an Insane. likely to be an expert for me.

00:33:198 (6,1) - dont like this hyperdash
00:43:529 (5,6) - higher this jump. this dont fit the flow.
00:45:417 (7) - 2 grid left
00:45:715 (9) - 2 grid right
01:01:608 (5,6) - normal this jump
01:20:482 (5,6,7) - ??? really strange pattern
01:27:237 (2,1) - normal this jump
01:40:051 (12,1) - better not to create hyperdash like this..
01:52:470 (9,10,11,12,1) - think twice when you put this
02:05:582 (1,2,3,1,2,3) - ^
02:08:264 - I think add a note here and create a jump stream better.(use a different pattern from Platter)


That's all,
Sorry but I cannot give any of the suggestions about hitsound.. really bad at it
Kurai
[General]
  1. You should use "ハジマリノトキ" for the title, and use Hajimari no Toki in the romanized title field (the artist name doesn't change).
  2. You may want to remove that [Timing] diff, eh.
[Cup]
  1. 00:52:470 (3,4,5) - In my opinion, you should increase the spacing between those notes. Not a lot of course, just a little bit (like move (4) 1 grid right and (5) two grid right with medium grid size). It would look better than keeping the same spacing as in between 00:49:291 (1,2,3) as the rhythm is getting a little faster here.
  2. 00:58:827 (1,2,3) - Same thing for this pattern.
  3. 01:00:814 - I really think you should add a note there. The drum here is really loudy, and is the main thing we hear there. It will surprise the player if you don't map it since s/he would expect to have something here. I understand that 01:01:211 (4,5) are here to follow the vocals, but 00:55:648 (1,2,1,2,3) are mainly here to follow the instruments, if you suddenly start following the vocals, it breaks the pattern.
    Adding a note or not won't actually affect the difficulty of the pattern since the spacing is already pretty small.
  4. 01:19:887 (4,1) - I find this jump unexpected because it is not justified by the music. This pattern requires the player to use the dash to get it (well maybe not always, but I tried 4 times and never got it without dashing o3o). I'm fine with having this kind of jumps in an easy, but in my opinion it should only be used when the music calls for it so that the player instinctively dash to get it. If the music doesn't, the player won't notice any difference with other patterns and will probably not instinctively dash to get the fruit.
    tl;dr "jumps" should only be used to emphasize an epic moment in the music.
  5. 01:25:450 (3,4,5) - That's actually what I would call an epic moment, and in my opinion, this pattern is not epic enough!
    It would be so much better this way :
  6. 01:55:648 (3) - I would move this circle some grids to the right, to emphasize the coming back of the fast rhythm.
  7. I expected a very boring difficulty here, but I'm quite surprised that it isn't. It's probably due to the fact that, unlike other game modes, even if you use some "complex" rhythm (1/2 patterns), it won't really increase the difficulty. It's more a matter of spacing in CtB. Good job anyway! :3
[Salad]
  1. 01:15:317 (2) - I'd move this slider 3 grids to the right. No real reason, it just feels better to me.
  2. 01:16:311 (3) - The whistle at the beginning of this slider doesn't fit the music at all, and I highly recommend you to remove it.
That's the only things I have to say here, all are obviously suggestions (except the things in [General]), the mapset is already pretty fine as it is.
I would not see any problem with bubbling this. Call me back once you have finished fixing it.

ZHSteven wrote:

diff spread is a little bad imo, but overall, the flow and the jump used in each diff is good.
I think the spread is actualy pretty good here, cup can be played by anyone, Salad is already for people who have already some little experience in this gamemode but still it is easy to clear, and platter and rain do their job pretty nicely !
MountainBrother

Kurai wrote:

I think the spread is actualy pretty good here, cup can be played by anyone, Salad is already for people who have already some little experience in this gamemode but still it is easy to clear, and platter and rain do their job pretty nicely !
I think What he means is easy is a little boring for a specific diff, and other diff is too difficult comparing with this easy.
I think in a normal, it is ok to put some jumps, but here I think the big jump is too much, there is a huge diff gap between normal and easy.
But just an opinion, need to find more new comers to test. 8-)

Sorry May I ask something off topic?
If this ctb specific diff is ok for ranking, do we need some spicific people to check this kind of mapset because most of the BATs do not have enough CTB experince?
Topic Starter
Deif
SPOILER

ZHSteven wrote:

guess i am too late but.. forgive me TAT Busying with my graduation ceremony



[General]
Nice try of CTB specific mapset. If this is possible, I think maybe I will also get a try on it :)

diff spread is a little bad imo, but overall, the flow and the jump used in each diff is good.


Firstly I want to throw something rubbish.. Just my opinion
What should an easy CTB map be?
I remembered the 1st few days I play, some of my friends suggest me do not to play Easy and Normal, just jump to H. if H is too hard, then change map.
It is really boring to play Easy, or even Normal with no mod, although we have no experience in CTB.

CTB is very different to other Music Games. It doesn't need to "beat", just need to follow the music and "catch". The difficulties is only the speed of the note and the way to jump. The density of the note have very small effect on the difficulty of the map, if we don't place any of the jumps there.

CTB specific the diff spread need to correspond with the real CTB difficulty. So I think in CTB specific map, we don't need to place such blanks in order to lower the difficulty. We can make full use of 1/2 notes to create our own style~~ :)

and, what is the usage of [timing]? I guess you forget to delete it when finish testing 8-)

[CUP]

00:39:754 (1,2,3,4) - these 4 really strange.. suggestion: 1/2 note before 2,3,4 and next 1. (Added)
00:45:516 - note? (Looks nice as it is, there's no need to add unnecesary notes)
00:47:701 - to 01:02:006 - too blank.. (Comprehensible, as it's a calm part of the melody)

I think it is way too easy comparing with the normal diff below(Salad?).
Not to say you need to make jumps, but some part of the map feels blank, although it is an easy diff.
I will attach a modified "easy" diff of me, for a reference.
http://puu.sh/2Ta6C.rar
But since we dont have an idea of how an easy CTB diff should be, this is all my suggestion.


[Salad]
way too difficult for a normal. likely to be a hard for me.

00:12:337 (4,5) - not familar with this jump (Reduced)
00:18:297 (5) - stick to 3 (Sure)
00:24:257 (6) - ctrl+G (Nah... I don't want the difficulty to be much more increased. Same for all the Ctrl-G suggestions)
00:27:039 (4,5) - higher this jump a bit (Done)
00:30:614 (6) - ^ (Same as the previous Ctrl-G)
00:57:635 (4) - ctrl+G
01:05:980 (2,3) - lower this jump a bit (Done)
01:23:860 (5,1,2) - i know it's insist but I still feel a bit weird (I don't know what else can I put there)
01:29:423 (6) - ctrl+G
01:35:781 (6) - ^
01:39:953 - note (I wasn't planning to add notes in those points...)
01:41:576 - ^
01:42:138 (6) - ^
01:46:349 - ^
01:47:909 - ^
01:48:495 (6) - ^
01:52:692 - ^
01:55:251 (5,6,7,8) - arrange it better, seems they huddled badly. (I hope they look better now)
01:58:827 - spinner ends here (Followed your suggestion of the spinner + pattern below)
01:59:622 (1,2,3) - suggestion

02:06:178 - note (Nor here...)
02:06:973 - note
02:08:562 - note (That note would be too close to the spinner imo, and not so necessary either)
02:07:172 (1,2,3,4,1) - suggestion (Arranged those notes in a different way)

[Platter]
way too hard for a Hard diff imo. likely to be an insane for me

00:29:820 (1,2) - normal this jump (Done)
00:31:807 (3,4) - hyperdash this jump (Inverted HDash sequence)
01:01:211 (3,4,5,6) - normal these jump (Reduced the distance there)
01:05:185 (1,2,3,4) - ctrl+H and slightly lower the jump (Modified)
01:08:761 (2) - dont see the need of this note..but I dont have further ideas to modify it (Just to follow the lyrics there, and to create a Dash effect)
01:08:960 (3,4) - higher this jump (Done)
01:10:748 (2) - slightly lower this jump (Moved (1,2) 1 tick closer to each other)
01:12:933 (1) - can make a circle slider? and ctrl+H the following 3 and 4 then lower the jump (Done)
01:24:854 (3,4) - normal this jump (Ctrl-G'd (4))
01:55:251 (2,3,4,5,6,7,8,9) - personally dont like this kind of pattern,
02:01:807 (6,7,8,9,10) - move it right a bit (Nope. (5,6) are following the same distance as (1,2))

[Rain]
way too hard to be an Insane. likely to be an expert for me.

00:33:198 (6,1) - dont like this hyperdash (It's completeley the same as one HDash before)
00:43:529 (5,6) - higher this jump. this dont fit the flow. (Done)
00:45:417 (7) - 2 grid left (1 grid was enough)
00:45:715 (9) - 2 grid right (^)
01:01:608 (5,6) - normal this jump (Nah, right now it's quite nice to play)
01:20:482 (5,6,7) - ??? really strange pattern (Same. I thought it was funny to introduce that HDash with the background percussion)
01:27:237 (2,1) - normal this jump (Disagreed. That double HDash fits with the beginning of the kiai time)
01:40:051 (12,1) - better not to create hyperdash like this.. (Removed HDash)
01:52:470 (9,10,11,12,1) - think twice when you put this (Pretty much intentionally made. Is it so difficult?)
02:05:582 (1,2,3,1,2,3) - ^ (It's not THAT difficult)
02:08:264 - I think add a note here and create a jump stream better.(use a different pattern from Platter) (Tried to put that note there, but that double HDash... Ugh. Players already have to care to catch those "inverted" triplets properly)


That's all,
Sorry but I cannot give any of the suggestions about hitsound.. really bad at it

Thank you very much, Steven. I still have to apply Kurai's suggestions.

SPOILER
[quote="Kurai"][General]
  1. You should use "ハジマリノトキ" for the title, and use Hajimari no Toki in the romanized title field (the artist name doesn't change).
  2. You may want to remove that [Timing] diff, eh.
[Cup]
  1. 00:52:470 (3,4,5) - In my opinion, you should increase the spacing between those notes. Not a lot of course, just a little bit (like move (4) 1 grid right and (5) two grid right with medium grid size). It would look better than keeping the same spacing as in between 00:49:291 (1,2,3) as the rhythm is getting a little faster here. (Done)
  2. 00:58:827 (1,2,3) - Same thing for this pattern. (Done)
  3. 01:00:814 - I really think you should add a note there. The drum here is really loudy, and is the main thing we hear there. It will surprise the player if you don't map it since s/he would expect to have something here. I understand that 01:01:211 (4,5) are here to follow the vocals, but 00:55:648 (1,2,1,2,3) are mainly here to follow the instruments, if you suddenly start following the vocals, it breaks the pattern.
    Adding a note or not won't actually affect the difficulty of the pattern since the spacing is already pretty small. (Okay)
  4. 01:19:887 (4,1) - I find this jump unexpected because it is not justified by the music. This pattern requires the player to use the dash to get it (well maybe not always, but I tried 4 times and never got it without dashing o3o). I'm fine with having this kind of jumps in an easy, but in my opinion it should only be used when the music calls for it so that the player instinctively dash to get it. If the music doesn't, the player won't notice any difference with other patterns and will probably not instinctively dash to get the fruit.
    tl;dr "jumps" should only be used to emphasize an epic moment in the music. (Reduced the distance)
  5. 01:25:450 (3,4,5) - That's actually what I would call an epic moment, and in my opinion, this pattern is not epic enough!
    It would be so much better this way : (Changed it, but not that "epic")
  6. 01:55:648 (3) - I would move this circle some grids to the right, to emphasize the coming back of the fast rhythm. (Mirrored with the ending of the previous slider)
  7. I expected a very boring difficulty here, but I'm quite surprised that it isn't. It's probably due to the fact that, unlike other game modes, even if you use some "complex" rhythm (1/2 patterns), it won't really increase the difficulty. It's more a matter of spacing in CtB. Good job anyway! :3 (ty :3)
[Salad]
  1. 01:15:317 (2) - I'd move this slider 3 grids to the right. No real reason, it just feels better to me. (Both suggestions applied, and also in the mirrored patterns a few seconds later)
  2. 01:16:311 (3) - The whistle at the beginning of this slider doesn't fit the music at all, and I highly recommend you to remove it.
That's the only things I have to say here, all are obviously suggestions (except the things in [General]), the mapset is already pretty fine as it is.
I would not see any problem with bubbling this. Call me back once you have finished fixing it.

Yay! Thanks Kurai! I bet Shiro called you to take a look ^^"
Sey
It was a pleasure to help you. :oops:
Still good luck.
Kurai
I'm bubbling this mapset, and then making CtB mapsets officially rankable (I have edited the wiki).
Good job and good luck with the ranking.
Kurokami
OwO Congrats for the bubble. :3
Lally
omg omg omg \o3o/ gogogogo Deifu
Topic Starter
Deif
Oh wow, that was quick. Thank you, Kurai ^^
Andrea
Another epic goal for the osu! history, good luck.
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