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DragonForce - Heroes of Our Time

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Topic Starter
Jenny
This beatmap was submitted using in-game submission on Montag, 13. Januar 2014 at 20:59:38

Artist: DragonForce
Title: Heroes of Our Time
Tags: Dragon Force Ultra Beatdown beatmap project discography speed power metal marathon
BPM: 200
Filesize: 10791kb
Play Time: 07:10
Difficulties Available:
  1. Legend (4,82 stars, 2141 notes)
Download: DragonForce - Heroes of Our Time
Information: Scores/Beatmap Listing
---------------
Pending (May 3rd 16:54 GMT+1)
~221m, 3384 combo
Inactivity revive count: 5
Ulysses
Yeahhhhhhhhhhhh it's Jenny!
raphaelgoulart

:(
Topic Starter
Jenny
BSS is bugged right now.

Puush link for the current version: http://puu.sh/2K4U0.osz


UPDATE, May 3rd: Finished
rgcesar
Great job on the beatmap lol
The only things that bother me are that
00:03:530 (4,5,6) - the 00:03:605 (5) doesn't exist in the song, I'd suggest you to remove it.
01:51:380 (2) - you could remove this note and make a break there
02:33:380 - could add a break here
02:34:551 - could add a break here as well
02:38:171 - ^
02:39:286 - ^
03:20:180 (1) - you could remove this note and make a break there
03:52:655 - could add a break here
03:53:866 - could add a break here as well
03:58:580 - ^
You could add more spacing between the ending of the spinners and the following beats IMO
All of these are suggestions, you don't need to follow them if you disagree, after all I'm not an experienced modder...yet.
Also, once occured a glitch where I could add the breaks here but the beatmap owner couldn't.
By the way, I'm looking forward to seeing this approved :D I love this song and the beatmap's great as well!
Topic Starter
Jenny
I don't want to put breaks in this map.
Mostly because it feels better this way, as the song never really has a big big time of nothingness and also a bit because I don't like breaktimes myself.
For the first suggestion, yes they don't exist in the song itself, however, they feel like a fitting addition to play; that's my opinion though o3o
CeilingPanda
cheesiest
irc mod
16:50 Jenny: http://puu.sh/m3eY
16:50 cheesiest: ;~;
16:50 cheesiest: creative
16:51 Jenny: hence why you ought to
16:54 cheesiest: ok i suppose
16:54 Jenny: ? :<
16:55 Jenny: !!!
16:55 *cheesiest is editing [http://osu.ppy.sh/b/261863 flashygoodness - Indignant Divinity [Insane]]
16:55 cheesiest: i mean
16:55 cheesiest: /np it
16:55 cheesiest: :3c
16:55 *Jenny is listening to [http://osu.ppy.sh/b/245960 DragonForce - Heroes of Our Time]
16:55 Jenny: s:
16:55 cheesiest: is that like
16:55 cheesiest: 9 minutes
16:55 Jenny: 7:02
16:55 cheesiest: kk :-)
16:55 Jenny: 666 sliders
16:58 cheesiest: dling
16:58 cheesiest: irc mod
16:59 Jenny: i doubt that'll be too possible
16:59 Jenny: as my net will get cut
16:59 Jenny: because of my mom's rooter timelock
16:59 cheesiest: :?
16:59 cheesiest: :/
17:00 Jenny: ;_;
17:00 Jenny: you could just put things on a textwall like you would tell me IRC ;_;
17:00 cheesiest: 1 min in
17:00 cheesiest: and ihave no problems so far
17:00 cheesiest: and yes i could and will
17:02 cheesiest: 02:03:980 (1,2,3,4,5,6,7) - gr8 job btw
17:02 cheesiest: fits nicely
17:02 cheesiest: not many would pick that up
17:05 cheesiest: u there?
17:05 Jenny: yes
17:05 Jenny: no idea how long my net will last though
17:06 cheesiest: 04:41:780 (4,5,8,9) - i found this alarming
17:06 cheesiest: ;~;
17:06 cheesiest: 04:42:465 (12,13,16,1) - and these 2
17:06 *Jenny is watching [http://osu.ppy.sh/b/156424 xi - Ascension to Heaven [Jenny's Taiko]] <Taiko>
17:06 Jenny: .-.
17:06 Jenny: will check asap
17:07 cheesiest: btw ur almost rank 1337 in osu mode
17:07 cheesiest: but you're rank 1336 ;~:
17:07 Jenny: i know
17:08 Jenny: people keep bringing that up
17:08 Jenny: like i cared about pp or ranks .-.
17:08 cheesiest: just a cool rank number :-)
17:08 Jenny: s:
17:08 cheesiest: not really cool but like the number has status
17:08 Jenny: o3o
17:08 Jenny: http://puu.sh/LHew
17:09 cheesiest: ur siggy :3c
17:09 Jenny: by alarming you mean
17:09 Jenny: ?
17:10 cheesiest: by alarming i mean that i noticed it and it could be a bad thing
17:10 cheesiest: perhaps just like
17:10 cheesiest: put NCs or something
17:10 Jenny: did that
17:11 Jenny: i like to put 1/4 circlejumps when there is a reason to (pairs of sounds, in this case pairs of 4)
17:11 cheesiest: nc again i guess? @this point: 05:06:551 (5,9,13) -
17:11 cheesiest: sometimes i do that if the bpm is like slower ;~;
17:11 cheesiest: lol
17:12 cheesiest: just remember
17:12 cheesiest: if vivacissimo in Lucifer's map can get ranked
17:12 cheesiest: so can anything else
17:12 Jenny: nope
17:12 Jenny: you need to have people suck your stick
17:12 Jenny: the point here is, it makes sense!!
17:12 Jenny: but it's on the beat so it's bad!!
17:13 cheesiest: +10 rankability points
17:13 Jenny: #BATlogic
17:13 cheesiest: -11 rankability points
17:13 cheesiest: i like the parts where
17:13 cheesiest: they have guitar whailing
17:13 cheesiest: and its like
17:13 cheesiest: fits w/ spinner
17:13 Jenny: 05:58:665 (1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2,3,4,1) - what you think about this
17:14 cheesiest: i just saw that part
17:14 cheesiest: it seems okay
17:15 cheesiest: 06:40:965 (5) - nc?
17:15 cheesiest: and nc here too? 06:41:565 (5) -
17:16 cheesiest: i love the ending
17:17 cheesiest: although the kiais are kinda eh?!?!! idk
17:17 Jenny: btw
17:17 cheesiest: but they fit
17:17 cheesiest: and that is a nice touch
17:17 cheesiest: mhmm?
17:17 Jenny: what do you mean? o3o
17:17 Jenny: eh?!?!!
17:17 cheesiest: they lag me
17:17 cheesiest: because my comp is lol
17:17 cheesiest: and i think some bats
17:17 Jenny: .-.
17:17 cheesiest: will be like
17:18 cheesiest: "nuked"
17:18 Jenny: why
17:18 cheesiest: the nature of the bat
17:18 cheesiest: but umm iguess this is all
17:18 Jenny: that bat BAT
17:18 cheesiest: batty BATs
17:19 Jenny: hurrrrr
17:19 cheesiest: good luck on your map
17:19 cheesiest: :-)
Topic Starter
Jenny
thanks for your comments you two .-.

fartownik
I'VE MODDED THIS MAP

LOG
http://puu.sh/3h5Tr.txt
Ulysses
so bub now?
Irreversible
ich kann mich daran erinnern wie son lied von DragonForce mich damals als 'newb' zerrissen hat :c (ich hoff es ist ok wenn ich auf deutsch modde)?

anyway

[Legend]

00:18:530 (2,3,4) - Das scheint mir irgendwie ein wenig verwirrend, die map ist ziemlich schnell und das du da dann plötzlich diesen 1/4 jump machst, der auch nach einem 1/4 slider kommt, naja bin ich nicht so ein fan von. 00:18:530 (2) - Ich fände es ganz lustig, wenn du den auf.. x: 260 y: 168 platzieren würdest, weil dann muss man auch noch kurz stehen bleiben beim Anfang vom Stream.. verstehst du? xD Ist trotzdem noch fies, aber meiner meinung nach machbarer. Oder den Stream von hier aus beginnen: 00:18:380 (4) - .. Naja, wie du willst eben. Aber bitte ändern :P (wenn du den stream da anfängst wäre es gestackt noch cool, aber der jump wäre dann viel grösser, vllt einfach das allgemeine DS zwischen 00:17:180 (1,2,3,4,5,1,2,3,4,5,1,2,3) - erhöhen .. alter wtf hab ich gerade für nen text geschrieben.

00:49:580 (1) - move den bisschen nach oben, 00:49:280 (7) - den ebenfalls, dann hast du ein schöneres blanket zwischen 00:48:980 (6,7) - .
00:52:280 (5,6,7) - auch hier (riesentext) ich find das einfach komisch. ><

01:12:380 (1,1,1,1) - Mach den Abstandzwischen allen gleich gross (01:12:980 (1) - müsste ein wenig nach unten und 01:13:280 (1) - müsste ein wenig nachgerückt werden)

01:30:980 (1) - nicht wegen dem lied.. aber wegen dem pattern, NC
01:39:230 (5,6) - reason für den jump? 01:39:230 (5) - move to x: 316 y: 28, dann siehts immerhin einheitlich aus
01:55:580 (3,4,5,6) - probier mal Ctrl + G auf 4 und 5 ^^; wäre noch ein cooles pattern~
02:56:780 (1) - ein wenig nach rechts rücken, sieht für mich so angeklebt aus an der 6 ><
03:47:630 (2) - würd ich ein wenig mehr links platzieren, es ist so nahe an der 3 und so weit weg von der 1, .. 03:48:530 (2,3) - vergiss nicht dsa dann wieder zu stacken~
04:10:837 (3) - ich LIEBE solche .. nennen wir es abgebrochenen slider. aber hier finde ich es ein wenig fehl am platze - ja es passt zu der musik, trotzdem ist das so ziemlich der einzige ort wo du das benutzt. deshalb: 04:10:837 (3) - delete und extende den slider auf den red tick~
04:12:722 (1) - mh, der rote punkt mach mir ein wenig sorgen, ich seh da so ne abgehackte stelle im slider, wäre schön wenn er voll rund wär xD
04:15:465 (1) - same
04:42:894 (1,2,3,4,5,6) - das ist cool o.o
04:48:037 (1) - ehhh.. der jump ist dann auch wieder ein wenig zu heavy, consider changing it with 04:48:209 (2) - somehow xD
04:59:951 (8) - (der stream gemeint) an sich ne gute idee mit dem DS erhöhen, sieht aber dann doch ein wenig schräg aus (gemeint: 05:00:294 (12) - ab hier)
05:22:322 (3,1,2) - versuch ne schöne linie mit dem slider hinzukriegen, sieht abgehackt aus


eh.. ja xD krasse map ^^
THAT'S WHAT I CALL AN APPROVAL MAP

Topic Starter
Jenny
Thorough IRC discussion, some fixes and improvements around the suggested points - thanks for your mod (hurrr, german)~
Lucyii
TELL ME WHY IT ISN'T APPROVED YET
quiz-chan_DELETED
Hi~ you begged for a mod, you get a mod. First time modding a map for approval. Wooooo~
After my mod, I can give you my own conclusion and rating, shown as notes. Because stars are too mainstream.

[General]
No breaktime? Pain in the arse.
Definitely check AIMod, it says something about unsnapped objects.

[Legend]
Some parts are overma-- this is an approval map, what am I talking about.

00:23:180 (1,1,1,1) - New combo spam? Try to reduce the number of NCs where possible. They slightly and indirectly influence the HP Drain, you know.
00:29:180 (1,2,3,4,1,2,3,4) - Haha, nice idea.
01:02:480 (1,1,1,1,1) - Again, same thing about NCs.
01:12:380 (1,1,1,1) - Again? lol, I dunno about these. Maybe, you should use them every second slider only.
02:37:880 - I think you could make some streams here, maybe with a softer sampleset, because it feels so empty here. Besides, the drumset is audible really well and it's going crazy.
03:56:780 (4) - A new combo here surely wouldn't hurt, would it?
04:53:865 (1,1,1,1) - Could you erase one or two NCs? They don't fit since nothing in the song has changed so far.
05:41:865 - Make NCs here also every second slider, I'd suggest.
06:54:695 - lolwat

♫♫♫♫♫♫♫♫♫♪ 9.7
Most of the time, the flow is really awesome, but I don't really like the usage of new combos here. Anyway, quite fun to look at. *since I can't play it*

Anyway, good luck with this!!
Topic Starter
Jenny

Quiz-chan wrote:

Hi~ you begged for a mod, you get a mod. First time modding a map for approval. Wooooo~
After my mod, I can give you my own conclusion and rating, shown as notes. Because stars are too mainstream.

[General]
No breaktime? Pain in the arse.
Definitely check AIMod, it says something about unsnapped objects.

[Legend]
Some parts are overma-- this is an approval map, what am I talking about.

00:23:180 (1,1,1,1) - New combo spam? Try to reduce the number of NCs where possible. They slightly and indirectly influence the HP Drain, you know. - did do
00:29:180 (1,2,3,4,1,2,3,4) - Haha, nice idea.
01:02:480 (1,1,1,1,1) - Again, same thing about NCs. - did do
01:12:380 (1,1,1,1) - Again? lol, I dunno about these. Maybe, you should use them every second slider only. - did do
02:37:880 - I think you could make some streams here, maybe with a softer sampleset, because it feels so empty here. Besides, the drumset is audible really well and it's going crazy. - no, i'm focussing on the dominant layer (guitar beats); the drum-tripplets in the background may be audible, but mapping them would give away the intensity and focus on the guitar, which is what i am trying to emphasize here - one may say "just put big jumps lol", but that's not what this map is meant to do. in this case, i prefer sticking to few but strong notes
03:56:780 (4) - A new combo here surely wouldn't hurt, would it? - yes it would s: - all the sliders in this combo start on the very similar strong and echoing guitar beats so i'd either put one combo for all or a new combo for each of them to be correct; keeping them as-are because the current buildup puts more focus on them building a whole, to put it like this
04:53:865 (1,1,1,1) - Could you erase one or two NCs? They don't fit since nothing in the song has changed so far. - did do (btw i still need Charles to check timing on that part)
05:41:865 - Make NCs here also every second slider, I'd suggest. - same as with 03:56:780, will keep, sorry
06:54:695 - lolwat

♫♫♫♫♫♫♫♫♫♪ 9.7
Most of the time, the flow is really awesome, but I don't really like the usage of new combos here. Anyway, quite fun to look at. *since I can't play it*

Anyway, good luck with this!!
hue o:
*thanks for your mod*
thelewa


05:30:894 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - is a fucking atrocity and unfairly hard considering how easy rest of this map is (it breaks the difficulty curve)

otherwise okay map and this was not a modpost just a rant post because I missed at that stream
JAKACHAN


Slow part scared me ;w;
Mystyk
Hi there! Sorry for being so late :< I was kind of busy, but now I have free time, so here's my mod! :3

Legend:

00:05:180 (1) - I don't really like this anti-jump, quite confusing, I think you should place it differently
00:10:730 (2,4) - I don't know how well this flows, since you lead (4) in the opposite direction of the stream, so I think you should try similar pattern to this 00:15:380 (1,2,3,4) -
so I would suggest to do it like this:
http://osu.ppy.sh/ss/851669
02:22:430 (4) - I was expecting this to come differently (so as if it was ctrl+G'd), but that might be just me, since I can't play it properly :<
03:30:680 (5,6) and 03:30:980 (8,9) - .....etc. why did you leave bigger space? it is confusing a bit since they are placed in the same way on the timeline :P I can hear the other melody, but while playing it might be better to have the same distance, and 03:31:880 (5,6) - this one has even bigger space compared to the previous ones :<
03:43:580 (1,2) - I don't really like these repeats, there are too many, it would be more fun to play it with more hit circles or more small sliders, this would fit better imo: http://puu.sh/3wmgL.jpg (you even did it in a similar way here: 03:45:980 (1,2,3,4,5,6) - )
03:46:280 (3,4) - I don't understand the distance change, or do you change it everytime the melody changes? so maybe put (4) a little closer to (3)
03:48:980 (5,6) - same as mentioned above, well either do the same distance for all of these and make them kind of jumpy, or equal distance? because sometimes small sometimes big spacing is a bit weird in my opinion, I'm sure you could find a cool pattern, something like this http://puu.sh/3wmtN.jpg (just in a nicer way of course, since my example doesn't really look nice)
04:59:351 (1,2,3,4) - such small spacing now (though I guess you tried to make it increasing), but in that case I think you should use only 2 or 3 hit circles that are close to each other, so that it won't look weird
05:19:922 (1) - why not make this an 1/1 slider? the melody sounds long, and you made long sliders afterwards too
05:23:008 (3) - I think you should put this here - 05:22:837 (2) - because the longer melody starts at this point (try listening it with 25%), just an example: http://osu.ppy.sh/ss/851760
05:35:865 (4,5) - again these repeat sliders, too many repeats, which might be boring, you could try to follow the lyrics more at this part, look at the timeline:
http://osu.ppy.sh/ss/851779
06:40:965 (5,6,7,8) - why are they suddenly so close? it's a bit weird imo, try doing the same distance
06:48:770 (5) - put (5) closer to (1)? you already emphasize the big beat with new combo and finish sound, there is no need to use different distance in my opinion
06:55:825 (1,1,1,1,1,1) - I would try to place these differently :P it's a bit boring to always click at almost the same point

I don't really understand that long kiai time at the end, the fountains are okay, but having a long kiai part is unnecessary imo, because you won't see pulsing beats (or just very rarely), because of the spinner usage

Well that's all, I'm sorry, this is probably not a useful mod, but I can't play such hard maps, so modding them is quite hard :< moreover the map seems fine for me, just a bit many repeat sliders, I hope they don't break the flow :P but anyway, nice map, good luck!
Topic Starter
Jenny
00:05:180 - it's meant to be close and giving a feeling of completion (-> triangle), which can not be done if I either space it further away or closer by
00:10:730 - the guitar is getting very in the foreground here (more than before), so I tried to put a pattern that both contributes to the structure and puts emphasis on this change; i think the change in direction does well for that
02:22:430 - these are each pairs of 2 sliders forming and ellipse .-.
03:31:880 - this one has the same effective distance as the other patterns, as players will not move along to the top of the slider but switch to the next part of the patterning from the slider's start, which results in an effective 1.7x spacing as the rest does have it (as this goes along with a change in direction, i think this is fine because it compliments the structure better)
03:43:580 - the music here is pretty calm and backgroundish, so i put reverse sliders to both emphasize the beats but also give the player a more at-ease feeling after the guitar heavy parts
03:46:280 - the DS change here is to make it more clear that a new musical pattern is appearing, therefore putting a little more stress on its start
03:48:980 - the emphasis here lies on 3 and 7, both being placed at a higher distance while keeping the overall pattern and idea of not getting too stretched (also, the first two beats of each of these musical patterns (every 4 objects) are significantly stronger than the last one, hence why the spacing)
04:59:351 - i think putting it in pairs of 4 makes it more noticable and as for what I hear, the rising guitar goes along with the drumbeats (-> 1/1)
05:19:0922 - this is a 1/2 slider to put more emphasis on the initial drumbeats for this section; if i put a 1/1, the drumbeat (AND the whistle hitsound, which i mostly use to put stress on beats that therefore should be clicked) would be a passive sound in the map because the player would release a key rather than click it - this is rhythmically wrong to me
05:23:008 - as you notice, in this combo (the blue one) i go for drumbeats as the whole guitar stops for the time being, therefore why I did not put a long slider and leave the rest empty; also, 1/2 sliders starting on red ticks are mostly a very bad idea and do not suit the rhythm of a song (in this case, eitherhow, i believe)
05:35:865 - same reason as before; i do not think putting circles would go well with the synth (if that is what it is called? i suck at instruments) in the background, which it is put on, as I mostly only put lots of circles for drumbeats and guitars in this map - i think this gives it more harmony overall
06:40:985 - these beats are feeling very close to each other/compressed in the song to me, hence why I put them as such
06:48:770 - new combo and finish sound are not "enough" for a big beat when it really is big; put everything that supports it, not just two of three things
06:55:825 - the vocals are a continuing (long chorus-)string, therefore it makes sense to return to the same spot on every new stressful beat (-> new start on vocal emphasis)

For the KIAI: The song's atmosphere features it, so I will put it - that's something I'm very convinced of s:

Sorry for denying your mod but I hope I made my decisions understandable with this response.
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