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Ichigo - Kuoria [Osu|Taiko]

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Topic Starter
bigfrog
This beatmap was submitted using in-game submission on 2013年10月19日 at 上午 11:29:53

Artist: Ichigo
Title: Kuoria
Source: Touhou
Tags: IOSYS Flandre Scarlet void OnosakiHito
BPM: 170
Filesize: 6730kb
Play Time: 03:27
Difficulties Available:
  1. Easy (1.85 stars, 208 notes)
  2. Hard (4.86 stars, 401 notes)
  3. Lunatic (5 stars, 590 notes)
  4. Normal (3.48 stars, 282 notes)
  5. Ono's Taiko Muzukashii (4.74 stars, 760 notes)
  6. Ono's Taiko Oni (4.89 stars, 1073 notes)
Download: Ichigo - Kuoria
Information: Scores/Beatmap Listing
---------------
Enjoy~!

Easy - done
Normal - done
Hard - done(remap once time)
Lunatic=Insane - done(remap once time)
Ono's Taiko Muzukashii & Oni - done by OnosakiHito

Hope everyone like this beatmap :>
thanks OnosakiHito for Taiko GD~!!
first rank map >w</

smallbeans
Hello.
NO kudosu thanks

Please remove "smallbeans" from tags if this name have no reasons in this map.
You can cancel letterbox because your bg is already have black frame.

Cheer up.
Topic Starter
bigfrog

smallbeans wrote:

Hello.
NO kudosu thanks

Please remove "smallbeans" from tags if this name have no reasons in this map.
You can cancel letterbox because your bg is already have black frame.

Cheer up.
sorry,i forgot
fixed
RandF
That's a nice song!
So, I'd like to mod simply.

[General]
Tags is set only Insane-diff. For ranked, All diffs must have same tags.
I suggest to add below sentences for tags
"IOSYS"
"Flandre Scarlet"
(I don't know "smallbeans". Is it necesarry ?)
soft-hitclap and soft-hitwhistle sound same. I think you should choose different sound-file. (And, soft-hitclap2 is unnecessary for this map, isn't it?)

[Easy]
distance-spacing should be constant value for easy-diff.
02:25:369- 02:35:252- 02:36:664- I think these Inherited-Points are needless
(the same goes for other diffs)

[Normal]
For nomal-diff, distance-spacing should be constant value as possible, too.
how about integrating distance-spacing to 1.00x?
I found some mismatched-stacks for example 01:01:722 (2) -
Shift-key and Alt-key is useful for correct stack

[Hard, Insane]
It might be as well to change different distance-spacing from normal and easy
You can change the setting of distance-spacing by use of Alt-key + mouse-scroll


I'm little experience about modding. So, please ignore if you think my mod is strange.

~good luck~
Topic Starter
bigfrog

RandomEffect wrote:

That's a nice song!
So, I'd like to mod simply.

[General]
Tags is set only Insane-diff. For ranked, All diffs must have same tags.
I suggest to add below sentences for tags ok
"IOSYS"
"Flandre Scarlet"
(I don't know "smallbeans". Is it necesarry ?) just friend :P
soft-hitclap and soft-hitwhistle sound same. I think you should choose different sound-file. (And, soft-hitclap2 is unnecessary for this map, isn't it?) yes it's my fault :P

[Easy]
distance-spacing should be constant value for easy-diff.
02:25:369- 02:35:252- 02:36:664- I think these Inherited-Points are needless
(the same goes for other diffs)

[Normal]
For nomal-diff, distance-spacing should be constant value as possible, too.
how about integrating distance-spacing to 1.00x?
I found some mismatched-stacks for example 01:01:722 (2) -
Shift-key and Alt-key is useful for correct stack
i used 0.80 both Easy and Normal
because i think 1.00 is too far to beginner... :?


[Hard, Insane]
It might be as well to change different distance-spacing from normal and easy
You can change the setting of distance-spacing by use of Alt-key + mouse-scrol

and i use 1.00 for Hard.Insane
for all difficulties,i'll fix them when i have free time

I'm little experience about modding. So, please ignore if you think my mod is strange.

thanks very much! it's helpful! :)

~good luck~
Umi
hi hi o/ here from random pending, i found this song really good, so i came :3

Easy

- 00:04:899 (2,3,1) - what about this ? https://osu.ppy.sh/ss/758940
- 00:09:840 (1,2) - Not parallel replace
- 00:13:369 (2,3) - align them
- 00:23:958 - add note, or start the slider here, could be better :)
- 00:27:487 (2,3) - same as 00:04:899 (2,3) - https://osu.ppy.sh/ss/758950
- 00:40:193 (2,1) - avoid to stack in easy/normal diff, except in certain cases as i recommended u 00:04:899 (2,3,1) -
- 00:51:840 (3) - don't tuch the slider with the circle, replace it :3
- 00:54:311 (2) - move to 160,156
- 01:16:193 (2,3) - align ?
- 01:21:840 (3) - make a curve to fit with end of 01:23:252 (1) -
- 01:50:781 (4) - move to 160,204
- 02:28:193 (1,3) - align
- 02:28:899 (2,4) - ^
- 02:32:428 (2) - could be better to use the same shape as 02:31:017 (1) -
- 02:49:369 (2,3) - it's not the same shape, remake it

Normal

- 00:08:781 (5,6) - align
- 00:09:840 (1,2) - stack better (you're using grid size: tiny ? if no, use it push G)
- 00:11:252 (3,4) - ^
- 00:14:781 (4,5) - ^
- 00:33:487 (2,1) - don't stack
- 00:35:252 (1,2) http://osu.ppy.sh/ss/758972
- 00:38:075 (2) - the spacing o.o replace it
- 00:43:369 (4) - stack on the end of 00:42:311 (2) -
- 00:46:899 (1,2,3) - what about this ? http://osu.ppy.sh/ss/758977
- 00:48:311 (3,1) - and so stack them
- 00:55:722 (2) - move to 192,152
- 01:00:664 (1,2) - stack better >3<
- 01:04:899 (1,2) - move to 200,256
- 01:18:311 (3,5) - stack better
- 01:40:193 (1,2,3) - this ? http://osu.ppy.sh/ss/758989
- 01:56:781 (1,3) - align
- 01:57:134 (2,4) - ^
- 01:58:369 (2) - delete this note
- 02:38:781 (5) - move to 268,160
- 02:41:958 (1,2) - stack better
- 02:43:369 (3,4) - ^
- 02:44:781 (1,2,3) - http://osu.ppy.sh/ss/758998
- 03:04:193 (3,1) - stack better :D (how many times i said this xD, sorry >3<)

Hard

well same as the others difficulty, stack better your notes ^^
- 00:09:840 (1,2,3) - http://osu.ppy.sh/ss/759006 ?
- 00:12:311 (4) - Ctrl + g
- 00:18:664 (2) - ^
- 00:20:958 (4) - delete this note
- 01:07:899 (2,3) - align
- 01:47:517 - what about add note here for a little stream ? :3
- 02:49:369 (1) - remove NC
well It still need some work but you did a really good job here, i like thos diff :3

[notice]

Insane

I'm not yet good to mod insane,so just 3-4 suggestion :3
- 00:04:899 (3) - delete one reverse
- 00:06:311 (5) - ^
- 00:27:311 (2) - stack with the start of slider and not with the end
- 00:27:487 (3,4) - ^
- 00:56:428 (3) - stop the reverse at 00:56:958 -
- 00:57:134 - add a new slider reverse and stop it at 00:57:664 - it's funny :3
- 01:11:958 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29) - My fingers !! >3< ( but good x) )
- 01:58:369 (1,2,3,4) - yeah i love it !

I really enjoyed play this diff !! :3 now wait others mod to make her better that she already is.

that's all, I hope it will help u (if you don't understand something pm me in game) :D and she will get ranked later :3
Topic Starter
bigfrog

-Umi- wrote:

hi hi o/ here from random pending, i found this song really good, so i came :3
very welcome ><
and my english is not good,maybe i can't realy understand your meaning... :?


Easy

- 00:04:899 (2,3,1) - what about this ? https://osu.ppy.sh/ss/758940 ok
- 00:09:840 (1,2) - Not parallel replace fixed
- 00:13:369 (2,3) - align them fixed
- 00:23:958 - add note, or start the slider here, could be better :) same feeling :)
- 00:27:487 (2,3) - same as 00:04:899 (2,3) - https://osu.ppy.sh/ss/758950 ok
- 00:40:193 (2,1) - avoid to stack in easy/normal diff, except in certain cases as i recommended u 00:04:899 (2,3,1) - understand ;)
- 00:51:840 (3) - don't tuch the slider with the circle, replace it :3 ok :3
- 00:54:311 (2) - move to 160,156 ok
- 01:16:193 (2,3) - align ? ok
- 01:21:840 (3) - make a curve to fit with end of 01:23:252 (1) - ok
- 01:50:781 (4) - move to 160,204 ok
- 02:28:193 (1,3) - align ok
- 02:28:899 (2,4) - ^ ok
- 02:32:428 (2) - could be better to use the same shape as 02:31:017 (1) - ok
- 02:49:369 (2,3) - it's not the same shape, remake it fixed!

Normal

- 00:08:781 (5,6) - align ok
- 00:09:840 (1,2) - stack better (you're using grid size: tiny ? if no, use it push G) ok,fixed :3
- 00:11:252 (3,4) - ^ fixed
- 00:14:781 (4,5) - ^ fixed
- 00:33:487 (2,1) - don't stack ok
- 00:35:252 (1,2) http://osu.ppy.sh/ss/758972 good idea,fixed ;)
- 00:38:075 (2) - the spacing o.o replace it o.o i see,fixed
- 00:43:369 (4) - stack on the end of 00:42:311 (2) - ok
- 00:46:899 (1,2,3) - what about this ? http://osu.ppy.sh/ss/758977 ok
- 00:48:311 (3,1) - and so stack them ok
- 00:55:722 (2) - move to 192,152 fixed><
- 01:00:664 (1,2) - stack better >3< you are right >3< fixed!
- 01:04:899 (1,2) - move to 200,256 sorry but the distance is error :?:
- 01:18:311 (3,5) - stack better ok
- 01:40:193 (1,2,3) - this ? http://osu.ppy.sh/ss/758989 yes :3
- 01:56:781 (1,3) - align fixed
- 01:57:134 (2,4) - ^ ^
- 01:58:369 (2) - delete this note no>< feel strange,sorry
- 02:38:781 (5) - move to 268,160 good idea>w<
- 02:41:958 (1,2) - stack better ok
- 02:43:369 (3,4) - ^ ^
- 02:44:781 (1,2,3) - http://osu.ppy.sh/ss/758998 ok
- 03:04:193 (3,1) - stack better :D fixed><(how many times i said this xD, sorry >3<)
don't said sorry>< it's only my fault i wasn't notice :P


Hard

well same as the others difficulty, stack better your notes ^^ ok^^
- 00:09:840 (1,2,3) - http://osu.ppy.sh/ss/759006 ? ok
- 00:12:311 (4) - Ctrl + g ok
- 00:18:664 (2) - ^ ^
- 00:20:958 (4) - delete this note ok
- 01:07:899 (2,3) - align fixed
- 01:47:517 - what about add note here for a little stream ? :3 good idea :3
- 02:49:369 (1) - remove NC fixed :P
well It still need some work but you did a really good job here, i like thos diff :3 :3

[notice]

Insane

I'm not yet good to mod insane,so just 3-4 suggestion :3 stiil thank :oops:
- 00:04:899 (3) - delete one reverse ok
- 00:06:311 (5) - ^ ^
- 00:27:311 (2) - stack with the start of slider and not with the end ok>_>
- 00:27:487 (3,4) - ^ ^
- 00:56:428 (3) - stop the reverse at 00:56:958 -
- 00:57:134 - add a new slider reverse and stop it at 00:57:664 - it's funny :3 yeah >< why didn't i thnk this idea :P
- 01:11:958 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29) - My fingers !! >3< ( but good x) )
haha :3
- 01:58:369 (1,2,3,4) - yeah i love it ! me too :D

I really enjoyed play this diff !! :3 now wait others mod to make her better that she already is.
it's the 1st diff in this song i done,so i'm happy you like it :)

that's all, I hope it will help u (if you don't understand something pm me in game) :D and she will get ranked later :3
thank>< your mod is very helpfull,and let me find many mistake :P
xChippy
Hihi from Oyatsu's modding M4M queue :3
I'm modding in his stead since his connection is acting weird :3

General
How about adding Lead-In seconds :3
Untick Letterbox since you don't have a SB

Easy
First of all i dont know what you're following here ><
00:04:899 (2,3) - Stack them
00:08:428 (2) - Spacing
00:14:781 (4) - Let it end at the stanza
00:16:899 (1) - Make it a repeat slider instead
00:18:311 (2) - Remove the repeat here and just make it one long slider
00:19:722 (3) - ^
00:29:605 (1) - Spacing looks like a trap to me :3
01:17:605 (1) - Clap on slider's end
01:20:428 (1) - Add clap
Lack of hitsounds imo
Normal
00:10:546 (2) - Stack it
00:11:958 (4) - ^
00:15:487 (5) - ^
00:26:075 (2) - ^
00:31:722 (4) - ^
00:39:487 (2) - ^
00:46:899 (1,2) - Make this blanket more pretty
00:49:722 (2) - Add note
00:53:605 (2) - Stack it
00:58:546 (2) - ^
00:59:958 (4) - ^
01:19:369 (5) - ^
01:20:075 (6) - Add note
01:22:899 (4) - ^
01:26:075 (5) - Stack it
01:29:958 (6) - Add note
01:31:017 (2) - Stack it
01:31:369 (3) - Add note
Yaah, if you want to stack notes do it properly ><
Hard
Heres just mostly again the stacking and the hitsounds >< but the way you stack ><
Topic Starter
bigfrog

xChippy wrote:

Hihi from Oyatsu's modding M4M queue :3
I'm modding in his stead since his connection is acting weird :3

General
How about adding Lead-In seconds :3 i lead in one second,but i'm not sure if it'll be better to play...
Untick Letterbox since you don't have a SB

Easy
First of all i dont know what you're following here ><
00:04:899 (2,3) - Stack them ok
00:08:428 (2) - Spacing fixed
00:14:781 (4) - Let it end at the stanza ok
00:16:899 (1) - Make it a repeat slider instead good idea:3 fixed
00:18:311 (2) - Remove the repeat here and just make it one long slider ok
00:19:722 (3) - ^ ^
00:29:605 (1) - Spacing looks like a trap to me :3 realy? i used ctrl+g :3
01:17:605 (1) - Clap on slider's end fixed
01:20:428 (1) - Add clap ok
Lack of hitsounds imo
Normal
00:10:546 (2) - Stack it ok
00:11:958 (4) - ^ ^
00:15:487 (5) - ^ ^
00:26:075 (2) - ^ ^
00:31:722 (4) - ^ ^
00:39:487 (2) - ^ ^
00:46:899 (1,2) - Make this blanket more pretty ok
00:49:722 (2) - Add note ok
00:53:605 (2) - Stack it ok
00:58:546 (2) - ^ ^
00:59:958 (4) - ^ ^
01:19:369 (5) - ^ ^
01:20:075 (6) - Add note no>< i don't know where can add a note pretty :?
01:22:899 (4) - ^ either
01:26:075 (5) - Stack it ok
01:29:958 (6) - Add note no,sorry
01:31:017 (2) - Stack it ok
01:31:369 (3) - Add note no,sorry ;w;
Yaah, if you want to stack notes do it properly >< ok thanks><
Hard
Heres just mostly again the stacking and the hitsounds >< but the way you stack >< wiil be fixed :3
thanks your mod very much :)
smallbeans
OK,I come.
Don't ask me why I come because I don't know why I come. (?)

red : unrankable
blue : may be unrankable, please fix it.
black : just suggestion.

[General]
Tag is not the same between the diffs.
For example, in the Hard you put "IOSYS" "Flandre Scarlet", but in Insane you put nothing.
Lead in time is not the same between the diffs.
For example, in the Hard you set 1 second, but in Normal you set 0 second.

[Easy]
00:07:017 (1,2) these two notes have the different distance around 1.00x .
01:50:781 (4,1) ^
02:11:252 ~ 02:20:958 why don't make the map just like other diff?
02:41:252 (2) move to x:256 y:116

[Normal]
I am afraid not Normal can stack notes under the sliders, try to move the notes.
for example, like 00:10:546 / 00:11:958, and many.

01:04:906 (1) move this note to other position to get the similar distance. like x:180 y:256.
01:07:546 (1,2,3,4) let (1,2)'s distance and (3,4)'s distance the same?
for example, move (4) to x:488 y:128
01:20:428 (1,2) these two notes have the different distance around 1.00x .
01:56:781 (1) move to x:192 y:108, just as the same position as 01:55:369 (4).

[Hard]
00:11:252 (1) move to x:472 y:180
01:08:605 (4) maybe use the slider to bring out the vocal in 01:08:781?
01:47:428 (3) this small stream is ok. but the note (3) which is under the slider makes me confuse.
02:39:134 (1) this note is weird. why the long white line is on the bottom of the slider?

[Insane]
01:07:722 (1,2,3,4) I think that the head of slider place on the vocal will be better.
for example, like the part 01:58:369 ~ 01:59:605 or 02:52:017 ~ 02:53:252
01:11:958 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29) NC on 17. maybe let the stream not so straight?
01:27:664 (2) move to x:140 y:140 because (6) is not stack well.
01:28:546 (6) move to x:188 y:216 to have the same position as 01:28:017 (4).
01:36:134 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) maybe let the stream not so straight?
02:13:017 remove NC.
02:13:899 (1) I think this position is belong last part, and 02:14:075 is the real new part.
02:14:781 remove NC.
03:01:369 (1) move to x:308 y:212, and the same as (2).

If you have any problem about the mod, you can ask me.
Maybe use green color to reply the mod in order not to have the same color.
jonathanlfj
m4m~
nice song :D

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
the bg file size is too large for its quality, here is a smaller sized one (with better image quality actually)
remember to change the line: 0,0,"Picture.PNG",0,0 to 0,0,"Picture.jpg",0,0 in the .osu files
unify your audio lead-in (suggested 1000ms, change in .osu file)

you can probably use more soft whistles, e.g. every time the guitar switch strings
^ to finishes, i recommend to place them when there are finish sounds in the music (e.g. 00:23:958, 00:46:546, 00:35:252, 00:57:840, etc.)
Recommended kiai time setup
00:46:546 - start
00:57:752 - end
00:57:840 - start
01:09:134 - end
01:37:369 - start
01:48:575 - end
01:48:664 - start
02:02:781 - end
02:36:664 - start
02:57:840 - end

[Easy]
00:04:899 (2) - stack perfectly on end of 00:05:605 (3) (or the reverse)
00:23:958 (1) - too soon after spinner for Easy; you should shorten the spinner to end at 00:23:252
00:34:546 (4) - add clap
00:35:252 (5) - NC here instead of 00:35:958 (1)
01:09:134 (4) - drag the break to start here (you can activate dragging by hovering over the line that separates the darker gray area with the lighter gray area). Applies to all diffs except Insane
01:43:369 (1,2) - add clap
01:45:840 (4) - NC
01:48:664 (2) - NC here instead of 01:48:311 (1)
02:44:428 (1,2,3,4) - this rhythm might be a little difficult for newbie players, how bout just use the regular rhythm here:
[Normal]
00:14:428 (3) - avoid the partial overlap with 00:12:664 (1)
00:50:075 (1) - no NC
00:52:546 (6) - start NC here instead of 00:52:899 (1), and tbh i would say avoid the overlap here
00:56:428 (3) - put a blanket around 00:57:487 (4) looks and flows better
01:55:369 (4) - lower by 1 grid to overlap 01:56:781; adjust 01:55:722 (5) accordingly
02:12:664 (3) - this slider feels more comfortable if u start it at 02:12:487
02:15:487 (4) - like above, start this at 02:15:311
02:44:075 (4) - move to x:108 y:124, stack leniency was broken here
03:03:487 (2,3,1) - 1 grid down

[Hard]
00:11:252 (1,2,3,4) - this is very hard to read with AR7 due to the tight spacing, consider revising this pattern (e.g. shift the second slider left). Also 00:11:252 (1) should go 1 grid down
00:49:369 (7) - NC here instead of 00:49:546 (1)
00:50:605 - add a note here (maybe stack on 00:50:781 (1))
01:05:075 (5,6) - blanket these two looks better
01:40:193 (1,2) - avoid the overlap of the slider body here
01:47:428 (3,4,5) - don't stack 01:47:428 (3) on the end of 01:46:899 (2), again very hard to read properly with AR7
01:58:369 (3) - NC
02:14:958 (2) - stack the end properly with the end of 02:14:428 (1)
02:28:899 (2) - this may be deemed unrankable since the repeat is blocked by 02:28:193 (1) until moment before having to hit the slider, so its better to move this somewhere else
02:30:134 - add note (stack on 02:30:311 (4))
03:04:017 - add a note here too, place it between 03:03:487 (1) and 03:04:193 (2)
overall the diff looks fine, but while playing some of the stacks were quite confusing, maybe you should do more testplaying on this diff and seek opinions from different players

[Insane]
00:07:017 (1,2,3,4) - fix stacking here, 00:07:017 (1) is a grid lower than the rest
00:17:428 (3) - dont put it under a slider in such an awkward position, try placing it here: 00:30:311 (3) - now this one is actually unrankable; the repeat is completely hidden until you need to hit the slider; reposition this or get rid of the repeat and use a note for 00:30:664
01:08:781 (4) - alot more fun if you stack it on 01:09:134 (1) instead
01:13:017 (13) - NC
01:14:075 (25) - NC, and the stream should stop here; the drums imply 1/2 rhythm here (delete 01:14:164 (26) and 01:14:340 (28))
01:28:546 (6) - 1 grid left
01:41:605 (1,2,3,4) - this jump plays a little weird, how bout like this: 02:12:487 (1,2,1) - The way you NCed this gives a bad implication of the way the spacing works here. An ideal NC pattern: 02:14:428 (2,3,4) - these are in 1/3 snap
02:47:428 - add note
02:58:722 - ^
03:01:369 (1,2) - 1 grid up, 1 grid right
This diff has some weird overlaps too, but the higher AR makes them relatively easier to read. still suggest you to get more test playing and player opinions on this

Thats all, pretty nice mapset, good luck in ranking~
Topic Starter
bigfrog

smallbeans wrote:

OK,I come.
Don't ask me why I come because I don't know why I come. (?)

red : unrankable
blue : may be unrankable, please fix it.
black : just suggestion.

[General]
Tag is not the same between the diffs.
For example, in the Hard you put "IOSYS" "Flandre Scarlet", but in Insane you put nothing. fixed
Lead in time is not the same between the diffs.
For example, in the Hard you set 1 second, but in Normal you set 0 second. fixed

[Easy]
00:07:017 (1,2) these two notes have the different distance around 1.00x . ok
01:50:781 (4,1) ^ ^
02:11:252 ~ 02:20:958 why don't make the map just like other diff?
sorry,this is Easy,so i think it's not necessary
02:41:252 (2) move to x:256 y:116 fixed

[Normal]
I am afraid not Normal can stack notes under the sliders, try to move the notes.
for example, like 00:10:546 / 00:11:958, and many. i will refer your opinion ;)

01:04:906 (1) move this note to other position to get the similar distance. like x:180 y:256. ok
01:07:546 (1,2,3,4) let (1,2)'s distance and (3,4)'s distance the same? good idea :3 ,fixed
for example, move (4) to x:488 y:128
01:20:428 (1,2) these two notes have the different distance around 1.00x .
01:56:781 (1) move to x:192 y:108, just as the same position as 01:55:369 (4). ok

[Hard]
00:11:252 (1) move to x:472 y:180 ok
01:08:605 (4) maybe use the slider to bring out the vocal in 01:08:781? beat only to 01:08:645,sorry
01:47:428 (3) this small stream is ok. but the note (3) which is under the slider makes me confuse.
i think it's ok,sorry
02:39:134 (1) this note is weird. why the long white line is on the bottom of the slider?
because the beat is on the white line ;w;

[Insane]
01:07:722 (1,2,3,4) I think that the head of slider place on the vocal will be better.
for example, like the part 01:58:369 ~ 01:59:605 or 02:52:017 ~ 02:53:252
i think the same would be monotonous :?
01:11:958 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29) NC on 17. maybe let the stream not so straight? 1.think no NC looks better 2.no
01:27:664 (2) move to x:140 y:140 because (6) is not stack well.
i move 01:28:546(6) to x:188 y:216 and tail move to x:144 y:136
01:28:546 (6) move to x:188 y:216 to have the same position as 01:28:017 (4).
01:36:134 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) maybe let the stream not so straight? no,sorry
02:13:017 remove NC. there is no NC :?:
02:13:899 (1) I think this position is belong last part, and 02:14:075 is the real new part. not same feeling :(
02:14:781 remove NC. ok
03:01:369 (1) move to x:308 y:212, and the same as (2). fixed

If you have any problem about the mod, you can ask me.
Maybe use green color to reply the mod in order not to have the same color.
feel very sorry to refuse yor opinions :o ,but stll thanks for your mod,good luck!
OMG! thanks your star>_<!!
Topic Starter
bigfrog

jonathanlfj wrote:

m4m~
nice song :D
yeah :D

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
the bg file size is too large for its quality, here is a smaller sized one (with better image quality actually)
remember to change the line: 0,0,"Picture.PNG",0,0 to 0,0,"Picture.jpg",0,0 in the .osu files
very thanks><,fixed
unify your audio lead-in (suggested 1000ms, change in .osu file) ok o.<

you can probably use more soft whistles, e.g. every time the guitar switch strings
^ to finishes, i recommend to place them when there are finish sounds in the music (e.g. 00:23:958, 00:46:546, 00:35:252, 00:57:840, etc.) will try :3
Recommended kiai time setup
00:46:546 - start
00:57:752 - end
00:57:840 - start
01:09:134 - end
01:37:369 - start
01:48:575 - end
01:48:664 - start
02:02:781 - end
02:36:664 - start
02:57:840 - end

fixed :)

[Easy]
00:04:899 (2) - stack perfectly on end of 00:05:605 (3) (or the reverse) ok,fixed
00:23:958 (1) - too soon after spinner for Easy; you should shorten the spinner to end at 00:23:252 ok
00:34:546 (4) - add clap ok
00:35:252 (5) - NC here instead of 00:35:958 (1) no,sorry
01:09:134 (4) - drag the break to start here (you can activate dragging by hovering over the line that separates the darker gray area with the lighter gray area). Applies to all diffs except Insane understand ;) ,will fixed~
01:43:369 (1,2) - add clap ok
01:45:840 (4) - NC ok
01:48:664 (2) - NC here instead of 01:48:311 (1) good idea o.<,fixed
02:44:428 (1,2,3,4) - this rhythm might be a little difficult for newbie players, how bout just use the regular rhythm here: you are right>_>,fixed

[Normal]
00:14:428 (3) - avoid the partial overlap with 00:12:664 (1) ok
00:50:075 (1) - no NC ok
00:52:546 (6) - start NC here instead of 00:52:899 (1), and tbh i would say avoid the overlap here ok and fixed
00:56:428 (3) - put a blanket around 00:57:487 (4) looks and flows better yes :3 fixed
01:55:369 (4) - lower by 1 grid to overlap 01:56:781; adjust 01:55:722 (5) accordingly ok~
02:12:664 (3) - this slider feels more comfortable if u start it at 02:12:487 ok and stretched to 002:13:017 o.<
02:15:487 (4) - like above, start this at 02:15:311 ok and stretched to 02:15:840
02:44:075 (4) - move to x:108 y:124, stack leniency was broken here fixed
03:03:487 (2,3,1) - 1 grid down ok :P

[Hard]
00:11:252 (1,2,3,4) - this is very hard to read with AR7 due to the tight spacing, consider revising this pattern (e.g. shift the second slider left). ok,same as 00:05:605(1,2,3,4) Also 00:11:252 (1) should go 1 grid down ok
00:49:369 (7) - NC here instead of 00:49:546 (1) ok
00:50:605 - add a note here (maybe stack on 00:50:781 (1)) take your opinion and NC ;)
01:05:075 (5,6) - blanket these two looks better not realy understand :?
01:40:193 (1,2) - avoid the overlap of the slider body here ok
01:47:428 (3,4,5) - don't stack 01:47:428 (3) on the end of 01:46:899 (2), again very hard to read properly with AR7
maybe you are right :P fixed
01:58:369 (3) - NC ok
02:14:958 (2) - stack the end properly with the end of 02:14:428 (1) ok
02:28:899 (2) - this may be deemed unrankable since the repeat is blocked by 02:28:193 (1) until moment before having to hit the slider, so its better to move this somewhere else fixed!
02:30:134 - add note (stack on 02:30:311 (4)) yeah,ok
03:04:017 - add a note here too, place it between 03:03:487 (1) and 03:04:193 (2) ok
overall the diff looks fine, but while playing some of the stacks were quite confusing, maybe you should do more testplaying on this diff and seek opinions from different players will do :)

[Insane]
00:07:017 (1,2,3,4) - fix stacking here, 00:07:017 (1) is a grid lower than the rest i see,fixed
00:17:428 (3) - dont put it under a slider in such an awkward position, try placing it here: change

00:30:311 (3) - now this one is actually unrankable; the repeat is completely hidden until you need to hit the slider; reposition this or get rid of the repeat and use a note for 00:30:664 my fault ;w; ,fixed!
01:08:781 (4) - alot more fun if you stack it on 01:09:134 (1) instead not realy understand :?
01:13:017 (13) - NC ok
01:14:075 (25) - NC, and the stream should stop here; the drums imply 1/2 rhythm here (delete 01:14:164 (26) and 01:14:340 (28))
ok and change something
01:28:546 (6) - 1 grid left ok
01:41:605 (1,2,3,4) - this jump plays a little weird, how bout like this: same feeling,fixed!
02:12:487 (1,2,1) - The way you NCed this gives a bad implication of the way the spacing works here. An ideal NC pattern: ok~
02:14:428 (2,3,4) - these are in 1/3 snap ok
02:47:428 - add note ok
02:58:722 - ^ ^
03:01:369 (1,2) - 1 grid up, 1 grid right fixed!
This diff has some weird overlaps too, but the higher AR makes them relatively easier to read. still suggest you to get more test playing and player opinions on this will do o.<

Thats all, pretty nice mapset, good luck in ranking~
thanks for your SB&mod very much ><!!
Cobra
Hi, M4M (I'm kind of late, sorry)

General
You could probably add more hitsounds, there are a lot of oppurtunities for soft finishes and soft whistles!
The BG has big black bars, try finding one that fills the whole screen. It's difficult, but eventually you will find a good one.
Easy
00:04:899 (2,3) - 2 isnt exactly stacked on the end of (3).
00:08:428 (2) - too big of a jump for easy
00:14:781 (4) - should end at 00:15:487
00:32:428 (1,2,3,4) - if you didnt use ctrl+shift+d for this, you should
01:43:017 - add note?
01:51:487 (1) - too big of a jump
02:36:664 (1,3) - these dont stack ends perfectly
Normal

I'm not sure what's up with all the incorrect stacking. I hope you didn't do it on purpose. If you need any help on how to stack easier just ask me. Now, I will point out all the incorrectly stacked notes.

00:10:546 (2) - not stacked correctly
00:11:958 (4) - ^
00:24:664 (2) - ^
00:30:311 (2) - ^
00:39:487 (2) - ^
00:40:899 (2) - ^
00:53:605 (3) - ^
00:58:546 (2) - ^
00:59:958 (4) - ^
01:01:722 (2) - ^
01:19:369 (5) - ^
01:26:075 (5) - ^
01:31:017 (2) - ^
01:38:075 (2) - ^
01:39:487 (2) - ^
01:49:369 (2) - ^
01:50:781 (4) - ^
01:52:899 (3) - ^
02:39:487 (1) - ^
02:42:664 (2) - ^
02:44:075 (4) - ^
03:04:899 (1) - ^

Hard and Insane look good. Nice map. Good luck!
Topic Starter
bigfrog

Cobra wrote:

Hi, M4M (I'm kind of late, sorry)
don't mind :)

General
You could probably add more hitsounds, there are a lot of oppurtunities for soft finishes and soft whistles!
will try
The BG has big black bars, try finding one that fills the whole screen. It's difficult, but eventually you will find a good one.
sorry,this is the most primitive pictures.. :?
Easy
00:04:899 (2,3) - 2 isnt exactly stacked on the end of (3). ok
00:08:428 (2) - too big of a jump for easy fixed
00:14:781 (4) - should end at 00:15:487 i see,fixed
00:32:428 (1,2,3,4) - if you didnt use ctrl+shift+d for this, you should ok~
01:43:017 - add note? no,sorry
01:51:487 (1) - too big of a jump fixed
02:36:664 (1,3) - these dont stack ends perfectly ok
Normal

I'm not sure what's up with all the incorrect stacking. I hope you didn't do it on purpose. If you need any help on how to stack easier just ask me. Now, I will point out all the incorrectly stacked notes.

00:10:546 (2) - not stacked correctly
00:11:958 (4) - ^
00:24:664 (2) - ^
00:30:311 (2) - ^
00:39:487 (2) - ^
00:40:899 (2) - ^
00:53:605 (3) - ^
00:58:546 (2) - ^
00:59:958 (4) - ^
01:01:722 (2) - ^
01:19:369 (5) - ^
01:26:075 (5) - ^
01:31:017 (2) - ^
01:38:075 (2) - ^
01:39:487 (2) - ^
01:49:369 (2) - ^
01:50:781 (4) - ^
01:52:899 (3) - ^
02:39:487 (1) - ^
02:42:664 (2) - ^
02:44:075 (4) - ^
03:04:899 (1) - ^
all fixed expect 03:04:899(1) move to 03:03:487(2) end

Hard and Insane look good. Nice map. Good luck!
thanks very much! good luck to you too :)
Xinely
[General]
rename "Insane" become "Lunatic", because touhou song

[Easy]
add more hitsound please.. seems boring
00:05:605 (3) - x:209 y:289 for perfect stack with 00:04:899 (2) -
00:19:722 (3) - x:444 y:236 for branket
01:07:546 (2) - x:148 y:176
01:09:134 - add note?
01:30:311 (4) - NC for consistency
01:41:605 (3) - x:320 y:40 for avoid little overlap.. it's better imo
01:43:369 (1) - x:28 y:188 for better flow
01:59:781 (1) - finish?
02:32:428 (2) - x:200 y:280 for avoid little overlap
02:39:487 (5,1) - swap NC for consistency
02:59:958 (2) - x:188 y:136 for better flow
03:04:899 (3) - finish

[Normal]
00:07:017 (1) - for better flow
00:18:311 (1) - 1 grid up for perfect stack
00:19:722 (1) - ^
00:24:664 (2) - don't stack it, make confused for newbie
00:26:075 (2) - ^
00:30:311 (2,4) - ^
00:39:487 (2,2) - ^
00:43:722 (1) - finish
00:50:781 (5,6) - don't stack
00:53:605 (3) - ^
so many stack Q_Q

[Hard]
00:06:664 (4) - make confuse
00:09:487 (4) - same as above
00:31:722 (2) - spacing issue (0,51x)
00:35:781 (2) - ^ (1,06x)
00:43:369 (3) - ^ (0,51x)
00:44:075 (1) - finish
00:47:605 (2) - spacing (0,50x)
still problem with confuse stack Q_Q

sorry can't mod insane
GL
Topic Starter
bigfrog

Xinely wrote:

[General]
rename "Insane" become "Lunatic", because touhou song
ok~

[Easy]
add more hitsound please.. seems boring
00:05:605 (3) - x:209 y:289 for perfect stack with 00:04:899 (2) -
only can find x:208y:288 :? but perfect stack done!
00:19:722 (3) - x:444 y:236 for branket ok
01:07:546 (2) - x:148 y:176 no :(
01:09:134 - add note? done><
01:30:311 (4) - NC for consistency ok
01:41:605 (3) - x:320 y:40 for avoid little overlap.. it's better imo think it's ok><
01:43:369 (1) - x:28 y:188 for better flow ok
01:59:781 (1) - finish? yeah,you are right and done ;)
02:32:428 (2) - x:200 y:280 for avoid little overlap no,sorry
02:39:487 (5,1) - swap NC for consistency done
02:59:958 (2) - x:188 y:136 for better flow ok
03:04:899 (3) - finish ok

[Normal]
00:07:017 (1) - for better flow ok~
00:18:311 (1) - 1 grid up for perfect stack ok
00:19:722 (1) - ^ ok
00:24:664 (2) - don't stack it, make confused for newbie
00:26:075 (2) - ^
00:30:311 (2,4) - ^
00:39:487 (2,2) - ^
00:43:722 (1) - finish
00:50:781 (5,6) - don't stack
00:53:605 (3) - ^
so many stack Q_Q

think stack is ok in the normal >< sorry for refuse your stack mod

[Hard]
00:06:664 (4) - make confuse express :P
00:09:487 (4) - same as above ^
00:31:722 (2) - spacing issue (0,51x) it's okay i think
00:35:781 (2) - ^ (1,06x) ok
00:43:369 (3) - ^ (0,51x) ok~
00:44:075 (1) - finish done!
00:47:605 (2) - spacing (0,50x) oh,done
still problem with confuse stack Q_Q

sorry can't mod insane
GL
still thank! and good luck to you too~
Setsurei


[General]
Audio leadin Easy & Normal is different from Hard & Lunatic

some suggestions

[Easy]
00:02:075 (2) - add whistle
00:03:487 (4) - ^
00:05:605 (3) - add whistle on slider's tail
00:07:017 (1) - ^
00:21:134 (1) - add finish
00:23:958 (1) - add finish on slider's head
00:30:311 (2) - add whistle
00:31:722 (4) - ^
00:47:958 (2) - ^
00:59:252 (2) - ^
01:00:664 (4) - ^
01:03:487 (1) - add clap on slider's reverse
01:09:134 (4) - move to suit the distance snap
01:38:781 (2) - add whistle
01:40:193 (1) - ^
01:44:428 (3) - move to suit the distance snap
02:26:075 (2) - add whistle
02:27:487 (4) - ^
02:37:369 (2) - ^

[Normal]
hit sounds follow Easy
00:57:487 (4) - x 304 y 252 (perfect blanket)
02:28:899 (2) - curve fix blanket with this 02:28:193 (1) -
02:29:605 (3) - curve
02:30:664 (4) - stack to 02:29:605 (3) - head
180,304,148899,2,0,P|200:256|252:232,1,110
340,236,149605,2,0,P|312:292|252:324,2,110
340,236,150664,1,0,0:0:0:0:
02:31:017 (1) - if you change ^, fix this distance snap.. x 292 y 160

[Hard]
hit sounds follow Easy
first time play this map, confused with the stacks lol I must play this over and over to get SH (Hidden S)
00:27:664 (3,4,5) - prefer curves rather than linear - it confuse people and think that 00:28:017 (4,5) - is 1 slider
01:25:193 (1,2,3) - diagonal sliders (for more variations?)

[Lunatic]
hit sounds follow Easy
whoa, I managed to get a clean hit streams on all of those long streams in 1 play O.O
it means the placement and timing is already perfect..
00:17:075 (2) - x 300 y 128
00:17:428 (3) - stack if you move ^
00:23:252 (2,3,4) - curve
01:11:958 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13) - better S shaped rather than V, too pointy
44,76,71958,5,0,0:0:0:0:
32,89,72046,1,0,0:0:0:0:
25,106,72134,1,0,0:0:0:0:
23,124,72222,1,0,0:0:0:0:
27,141,72310,1,0,0:0:0:0:
35,157,72399,1,0,0:0:0:0:
49,168,72487,1,0,0:0:0:0:
66,173,72575,1,0,0:0:0:0:
84,172,72663,1,0,0:0:0:0:
102,167,72752,1,0,0:0:0:0:
118,161,72840,1,0,0:0:0:0:
134,152,72928,1,0,0:0:0:0:
150,144,73016,5,0,0:0:0:0:
166,135,73105,1,0,0:0:0:0:
182,127,73193,1,0,0:0:0:0:
198,120,73281,1,0,0:0:0:0:
216,115,73369,1,0,0:0:0:0:
234,114,73458,1,0,0:0:0:0:
251,118,73546,1,0,0:0:0:0:
266,127,73634,1,0,0:0:0:0:
277,141,73722,1,0,0:0:0:0:
284,158,73810,1,0,0:0:0:0:
286,176,73899,1,0,0:0:0:0:
282,194,73987,1,0,0:0:0:0:
273,209,74075,1,0,0:0:0:0:
01:14:252 (1,2) - fix the hit circles of this if you change ^

nice map and good luck for ranked!

* btw this map drain more than 1:59 - my rules is: 1-3 diffs mod, however I'm in a good mood I'm modding them all
next time when asking for request please read the rules carefully
Topic Starter
bigfrog

Setsurei wrote:



[General]
Audio leadin Easy & Normal is different from Hard & Lunatic

ok fixed

some suggestions

[Easy]
00:02:075 (2) - add whistle
00:03:487 (4) - ^
00:05:605 (3) - add whistle on slider's tail
00:07:017 (1) - ^
00:21:134 (1) - add finish
00:23:958 (1) - add finish on slider's head
00:30:311 (2) - add whistle
00:31:722 (4) - ^
00:47:958 (2) - ^
00:59:252 (2) - ^
01:00:664 (4) - ^
01:03:487 (1) - add clap on slider's reverse
01:09:134 (4) - move to suit the distance snap
01:38:781 (2) - add whistle
01:40:193 (1) - ^
01:44:428 (3) - move to suit the distance snap
02:26:075 (2) - add whistle
02:27:487 (4) - ^
02:37:369 (2) - ^

fixed all :3

[Normal]
hit sounds follow Easy ok
00:57:487 (4) - x 304 y 252 (perfect blanket) move to x308 y252
02:28:899 (2) - curve fix blanket with this 02:28:193 (1) - fixed
02:29:605 (3) - curve ok
02:30:664 (4) - stack to 02:29:605 (3) - head ok
180,304,148899,2,0,P|200:256|252:232,1,110
340,236,149605,2,0,P|312:292|252:324,2,110
340,236,150664,1,0,0:0:0:0:
02:31:017 (1) - if you change ^, fix this distance snap.. x 292 y 160
i change but i think it's not must be move,i move to others place but it's same as your meaning

[Hard]
hit sounds follow Easy
first time play this map, confused with the stacks lol I must play this over and over to get SH (Hidden S)
so many peple tell me about this problem,so i remap 00:01:370 to 00:20:781,it's maybe better then before now
00:27:664 (3,4,5) - prefer curves rather than linear - it confuse people and think that 00:28:017 (4,5) - is 1 slider
ok,i replace
01:25:193 (1,2,3) - diagonal sliders (for more variations?) yeah,good idea

[Lunatic]
hit sounds follow Easy
whoa, I managed to get a clean hit streams on all of those long streams in 1 play O.O
it means the placement and timing is already perfect..
00:17:075 (2) - x 300 y 128 moved
00:17:428 (3) - stack if you move ^ ^
00:23:252 (2,3,4) - curve ok
01:11:958 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13) - better S shaped rather than V, too pointy
44,76,71958,5,0,0:0:0:0:
32,89,72046,1,0,0:0:0:0:
25,106,72134,1,0,0:0:0:0:
23,124,72222,1,0,0:0:0:0:
27,141,72310,1,0,0:0:0:0:
35,157,72399,1,0,0:0:0:0:
49,168,72487,1,0,0:0:0:0:
66,173,72575,1,0,0:0:0:0:
84,172,72663,1,0,0:0:0:0:
102,167,72752,1,0,0:0:0:0:
118,161,72840,1,0,0:0:0:0:
134,152,72928,1,0,0:0:0:0:
150,144,73016,5,0,0:0:0:0:
166,135,73105,1,0,0:0:0:0:
182,127,73193,1,0,0:0:0:0:
198,120,73281,1,0,0:0:0:0:
216,115,73369,1,0,0:0:0:0:
234,114,73458,1,0,0:0:0:0:
251,118,73546,1,0,0:0:0:0:
266,127,73634,1,0,0:0:0:0:
277,141,73722,1,0,0:0:0:0:
284,158,73810,1,0,0:0:0:0:
286,176,73899,1,0,0:0:0:0:
282,194,73987,1,0,0:0:0:0:
273,209,74075,1,0,0:0:0:0:
01:14:252 (1,2) - fix the hit circles of this if you change ^ fixed~

nice map and good luck for ranked! thanks very much~ good luck to you too!

* btw this map drain more than 1:59 - my rules is: 1-3 diffs mod, however I'm in a good mood I'm modding them all
next time when asking for request please read the rules carefully
i read the rules but i forgot...feel very sorry :(
i will be carefully on next time
Smoothie
Heya~

M4M from my queue.

[General]
Add "void" to the tags since he/she is the arranger .
Add "96" to the tags since he/she wrote the lyrics.

[Lunatic]
00:04:899 (3) - Add a whistle on the slider start so it is consistent with your previous whistles.
00:05:958 (3) - Remove whistle for consitency.
00:06:311 (5) - Whistle on the slider start~
00:07:017 (1) - Remove whistle one the slider end.
00:07:722 (3) - Add whistle on the start.
00:09:134 (3) - Whistle on the start~
00:10:546 (1) - Whistle~
00:11:781 (1) - Whistle on the slider end
00:13:369 (5) - Whistle on start.
00:14:605 (2) - Whistle on the slider end.
00:16:193 - 00:20:428 - Just keep adding the whistles to the rhythm like i suggested above.
00:20:428 (1,2,3,4) - Make these horizontally to 00:19:722 (1,2,3,4)? http://puu.sh/3gdTM.jpg
00:35:075 (5) - Add a finish on the slider end?
00:35:075 (5,6) - Mh... how about this? Imo it plays better. http://puu.sh/3ge16.jpg
00:43:458 (2) - Remove this note?
00:43:722 (1,3,7,11,13,15) - Add clap?
01:01:369 (1,2) - Swap these two on the timeline for a better flow~
01:02:781 (5,6) - Add clap?
01:03:134 (1,3) - ^
01:07:193 (3,4,5) - ^
01:03:487 (5) - Add a clap on the start?
01:07:193 (3,4,5,6) - Claps~
01:09:134 (1) - Add finish?
01:11:958 (1,7,1,7) - ^
01:14:075 (13,1,2,3) - Sampleset: Drum?
01:14:781 (4) - Finish on the start?
01:30:664 (2) - Clap on the start~
01:31:369 (2) - ^
01:34:546 (1,3,7,9,11,13,15) - Add claps~
01:53:605 (3,4,1,3) - ^
01:59:781 (1) - Add finish?
02:53:428 (1) - Move the spinner to 02:53:605 and add a note with a finish here: 02:53:428. Don't forget to adjust the length of the spinner if you change it.

Sorry, mainly hitsound modding on this diff ._.

[Hard]
00:23:958 (1) - Add a finish?
00:23:958 (1) - Remove these? I think it plays better that way.
00:38:428 (1) - Remove NC. If you removed that add a NC here: 00:39:487 (6) and add a NC 00:40:546 (1)
01:07:017 (3) - Add a clap?
01:09:134 (5) - Add a note with a finish?
01:25:899 (3) - Finish on the slider end?
01:34:546 (1) - finish~
01:41:605 (1) - Remove NC
01:49:369 (4,1) - I'm not sure about that spacing.
01:58:369 (1) - Add clap?
01:59:781 (1) - Finish~
02:12:487 (1) - Remove NC
02:15:664 (4,1) - Same as i mentioned above. I'm not sure about this spacing.
02:19:369 (4) - Finish on the end
02:20:781 (3) - ^
02:26:781 (1) - Remove NC
02:53:428 (1) - Same as i suggested on Lunatic. :3

[Normal]
00:53:958 - You should add a note here. It plays a bit weird without having on there.
00:58:899 ^
01:09:134 - Same as i suggested on Hard~
01:20:075 | 01:21:487 Not having a note on the downbeat is a bit weird. Consider adding a notes there.
01:29:958 | 01:31:369 ^
01:49:722 (3) - ^
01:57:840 (4,1,2) - How about deleting these and add a silder that starts from 01:57:840 and ends at 01:58:369?
01:59:781 (1) - Finish~

[Easy]
00:04:899 (2) - I think you forgot a whistle here.
00:09:134 (3) - ^
00:52:899 (1) - Clap on the start?
00:54:311 (2) - Add clap~
02:58:546 (1) - Finish on the slider end?


Well, thats all
I think you missed a few claps and whistles on your Hard, Normal and Easy diff. I haven't pointed every single one out. I'm sure you'll notice the missing ones by yourself. :)

Good luck!
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