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Neon Trees - Animal

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Topic Starter
mancuso_JM_
This beatmap was submitted using in-game submission on domingo, 05 de mayo de 2013 at 19:15:28

Artist: Neon Trees
Title: Animal
Tags: MystykAMV alternative new wave Habits Mystyk
BPM: 148
Filesize: 19643kb
Play Time: 03:24
Difficulties Available:
  1. Hard (4,83 stars, 414 notes)
  2. Mystyk's Easy (2,33 stars, 192 notes)
  3. Normal (3,5 stars, 253 notes)
Download: Neon Trees - Animal
Download: Neon Trees - Animal (no video)
Information: Scores/Beatmap Listing
---------------
Time for a new map! :3, I really like this song.
I don't have that much words to add here xD.

Special thanks to:
narakucrimson: For letting me use his Skin, from darck360 map.
Mystyk: For her Easy diff :D
ezek: For the video! :3

Mapset:
Easy: 100% by Mystyk.
Normal: 100%
Hard: 100%
Loooctav
First :3
Te puedo hacer los Taikos ? :3
Star~
happy30
Testplay ~ no kudosu please


  • [General]
  1. The "Neon Trees" text in the BG is cut off on widescreen resolutions
  1. The beat placement and rhythm is very solid. Although I think it would have been better if you mapped more to the kick drum. (or how they are called)
    for example here: 00:02:980 - and here: 00:03:183 - and the same drums here: 00:03:791 - , 00:04:602 - and 00:04:805 -
    You currently have a normal hitnormal hitsound on every 2nd and 4th white tick, but I think that hitsound fits more on these drums in the song. Kinda how you did it at this part: 02:22:034 (2) - with the claps.
  2. 02:13:115 - This part sounds a bit odd because of the drum hitsounds which you didn't use anywhere else in the diff.
  1. I would give the same hitsound suggestions here as for [Normal]. I like how you used the soft-claps here.
  2. 02:37:845 (1,2) - hmm, I like the other rhythms more in the other kiai to be honest. these 3/4 sliders don't really fit here somehow

    Nice map. won't require much modding to get it ranked from what I've seen 8-)
It looks a bit too much like a mod sorry q_q
Topic Starter
mancuso_JM_
Oh.. Thanks for the Testplay Happy.
I'll see what I can do with the hitsounds, anyways I think it is ok because I have a lot of hitsounds in the objects, so I think that some empty place don't hurt, anyways I'll consider that in the near future.
Thanks again :3
XinCrin
Oh , great song and mapset . .

Star :3
Cloudchaser
o/ Hola!
La gran mayoría de lo que te voy a decir son sugerencias, eres libre de ignorar :3

General
me encantó el skin y los sliders de todas las dificultades ;_; ¿me lo podrías pasar?

Easy
  1. 00:30:142 (1) - move this circle at x:312 y:268, more symmetrical.
  2. 00:39:467 - add a circle?
Normal
  1. 01:42:710 (1,2) - Es un poco enredado esta parte para un jugador novato ¿por qué no poner algo más simple?
  2. 02:47:575 (3) - este slider se vería mejor así http://puu.sh/2l8Rw just sayin'
Hard
  1. 00:11:899 (1) - Está muy abajo este slider, sería mejor que subieras unos cuantos grids
  2. 03:11:899 (1) - No me gusta este circle tan oculto, usa distance 1,2 o 1,0x o3o
buena suerte ;w;/
Lally
ohai o3o/ in-game req :3

[General]
Missing Skin Files
  1. spinner-clear.png
  2. spinner-spin.png
  3. spinner-osu.png
[Easy]
Spacing:
i took only in consideration spacing issues from 0.04
  1. 00:18:791 (2,3) - this 2 objeks are to close to eachother
  2. 00:30:142 (1) - is to close to the prev slider i'll suggest to stack it with 00:28:521 (2)
  3. 00:49:197 (4) - to close to the next slider
  4. 01:18:386 (4,5) - a bit away
  5. 01:32:169 (2,3) - same here^
  6. 01:36:224 (3) - to close to prev slider
  7. 01:55:683 (1,2) - a bit far away
  8. 02:19:197 (4) - a bit close to prev circle
  9. 02:26:494 (1,2) - a bit close
  10. 02:36:629 (2,3) - same ^
  11. 02:50:818 (2,3) - a bit far away
  12. 02:55:683 (5) - a bit close to the next slider
  13. 02:57:305 (5) - relook spacing for this slider
  14. 03:07:440 (4) - a bit close to the next circle
  15. 03:20:007 (1) - a bit away :X
Placement:
  1. 01:57:305 (3) - i'll suggest to add a reversearrow to this slider since the vocal not totaly stop where you finished it
Hitsounds:
most of them are only suggestions
  1. 00:09:467 (2) - add a whistle at slider start
  2. 00:10:278 (3) - add a whistle at slider end
  3. 00:22:034 (4) - add a whistle at reverse arrow
  4. 00:23:251 (1) - add a whistle at slider end
  5. 00:43:115 - add a whistle for this spinner
    uhm don't wanna to continue to mention the whistles i think you should add more of them in the kiai time specialy just give a look again :V
  6. 02:13:115 (1) - add normal sampleset here and a whistle at slider end of 02:13:521 (2) -
[Normal]
Spasing:
i took only in consideration spacing issues from 0.04
  1. 01:17:169 (2,3) - are a bit far
  2. 03:02:778 (5) - a bit to far
Placement:
  1. 02:55:683 - this slider is not simmetrical :X (move it 1 grind right btw)
Hitsound:
most of them are only suggestions
  1. 00:42:913 - add a whistle for this spinner
  2. 00:26:494 - add a whistle on slider end
  3. 00:49:197 (5) - add a whistle
    same about easy with more whistles in the kiai time :V
[Hard]

Placement:
  1. 01:56:494 - this slider feels very strange during playing since is to near to the HP drain
  2. 03:11:899 (1) - i'll suggest to move this sicle and not to 1/2 atack it with the prev slider
  3. 02:29:129 (1,2,3) - personally i don't see a reason to incese spacing here
Hitsound:
most of them are only suggestions
  1. 00:42:913 - add a whistle to this sppinner
    even if in hard diff you used more whistle i think you should relook if you could may add some more in kiai time :V
Topic Starter
mancuso_JM_
-Cloudchaser-

-Cloudchaser wrote:

o/ Hola! Hola! :3
La gran mayoría de lo que te voy a decir son sugerencias, eres libre de ignorar :3

General
me encantó el skin y los sliders de todas las dificultades ;_; ¿me lo podrías pasar? Haha, El skin es de narakucrimson, habla con el xD.

Normal
  1. 01:42:710 (1,2) - Es un poco enredado esta parte para un jugador novato ¿por qué no poner algo más simple? Creo que es algo facil de leer en general, principalmente por el Stack y que los Sliders no siguen una misma direccion. De todos modos lo tomare en consideracion si alguien mas lo menciona.
  2. 02:47:575 (3) - este slider se vería mejor así http://puu.sh/2l8Rw just sayin' Pero actualmente el Spacing es coherente, y el ritmo tambien, asi que prefiero dejarlo como esta.
Hard
  1. 00:11:899 (1) - Está muy abajo este slider, sería mejor que subieras unos cuantos grids Pero fluye bien, y esta dentro de la pantalla. Sigue un fluido constante a la hora de jugar el map, asi que lo dejo como esta.
  2. 03:11:899 (1) - No me gusta este circle tan oculto, usa distance 1,2 o 1,0x o3o Si aumento mas el Spacing, esto seria algo dificil de leer, principalmente para una Hard. Sumando, que cuando uso patrones en 1/4 siempre son patrones comprimidos, por eso prefiero dejarlo como esta.
buena suerte ;w;/
Gracias por el mod, Cloud, pero no realice ningun cambio. Igual se aprecia la rapidez en que respondiste a mi request (y que me dejaste cambiar el map :3). Esperare a que Mystyk haga cambios para darte un kudos.

Lally

Lally wrote:

ohai o3o/ in-game req :3 That was kinda fast xD. Hi!

[General]
Missing Skin Files
  1. spinner-clear.png
  2. spinner-spin.png
  3. spinner-osu.png Ohh.. This is true, I'll add them as soon as I can.
[Normal]
Spasing:
i took only in consideration spacing issues from 0.04
  1. 01:17:169 (2,3) - are a bit far 0.05 doesn't hurt that much, I'll leave that for symetry especially.
  2. 03:02:778 (5) - a bit to far Meh.. Fixed.
Placement:
  1. 02:55:683 - this slider is not simmetrical :X (move it 1 grind right btw) Oh.. haha. Fixed.
Hitsound:
most of them are only suggestions
  1. 00:42:913 - add a whistle for this spinner Sounds nice. Added.
  2. 00:26:494 - add a whistle on slider end Done.
  3. 00:49:197 (5) - add a whistle No, I prefer to follow the Vocal with the Whistles here.
    same about easy with more whistles in the kiai time :V Really?! I used a lot of Whistles in the Kiai, I don't want to overuse them. I think that it is enough in this diff.
[Hard]

Placement:
  1. 01:56:494 - this slider feels very strange during playing since is to near to the HP drain Hmm.. Plays good to me, sincerely.
  2. 03:11:899 (1) - i'll suggest to move this sicle and not to 1/2 atack it with the prev slider
  3. 02:29:129 (1,2,3) - personally i don't see a reason to incese spacing here When appear this 'sound' In general I increase the spacing between the difficulties. (e.g: 00:14:332 (1,2,3,4,1) -00:29:129 (1,2,3) - etc. So, for consistency, I'll leave it as it is.
Hitsound:
most of them are only suggestions
  1. 00:42:913 - add a whistle to this sppinner Added.
    even if in hard diff you used more whistle i think you should relook if you could may add some more in kiai time :V Again, I don't want overusing them, I try to follow the Vocals in general to place my Whistles.
Thanks for this mod Lally. Updated my diffs.!! (Waiting for Mystyk's reply)
Mystyk

-Cloudchaser wrote:

Easy
  1. 00:30:142 (1) - move this circle at x:312 y:268, more symmetrical. - fine, because the next mod also mentioned it :/ but tbh it won't be more symmetrical by moving it there
  2. 00:39:467 - add a circle? - okay

Lally wrote:

[Easy]
Spacing:
i took only in consideration spacing issues from 0.04 - umm I think 0.04 is still acceptable and doesn't make too much difference
  1. 00:18:791 (2,3) - this 2 objeks are to close to eachother - you were right about this, changed
  2. 00:30:142 (1) - is to close to the prev slider i'll suggest to stack it with 00:28:521 (2) - okay, though I don't think it was that close
  3. 00:49:197 (4) - to close to the next slider - it's not too close and I want it there for the symmetry too, if I changed it, it would either ruin symmetry or distance would be too big
  4. 01:18:386 (4,5) - a bit away - no, it's okay, and the end of the sliders are also stacked, I don't want to change this
  5. 01:32:169 (2,3) - same here^ - it's alright like this, doesn't make too much difference, the distance is not 0.1 big <<
  6. 01:36:224 (3) - to close to prev slider - true, I changed this
  7. 01:55:683 (1,2) - a bit far away - fine, changed it
  8. 02:19:197 (4) - a bit close to prev circle - okay
  9. 02:26:494 (1,2) - a bit close - okay
  10. 02:36:629 (2,3) - same ^ - okay
  11. 02:50:818 (2,3) - a bit far away - okay
  12. 02:55:683 (5) - a bit close to the next slider - alright, changed
  13. 02:57:305 (5) - relook spacing for this slider - I don't want to change this, I want to keep it both for symmetry and blanket, and 0.05 0.06 is acceptable imo
  14. 03:07:440 (4) - a bit close to the next circle - fine, changed
  15. 03:20:007 (1) - a bit away :X - okay, changed
Placement:
  1. 01:57:305 (3) - i'll suggest to add a reversearrow to this slider since the vocal not totaly stop where you finished it - okay
Hitsounds:
most of them are only suggestions
  1. 00:09:467 (2) - add a whistle at slider start
  2. 00:10:278 (3) - add a whistle at slider end
  3. 00:22:034 (4) - add a whistle at reverse arrow
  4. 00:23:251 (1) - add a whistle at slider end
  5. 00:43:115 - add a whistle for this spinner
    uhm don't wanna to continue to mention the whistles i think you should add more of them in the kiai time specialy just give a look again :V
  6. 02:13:115 (1) - add normal sampleset here and a whistle at slider end of 02:13:521 (2) - I don't think normal sampleset fits there, so I won't add it (I tried it though) but i added whistle at the end of the slider
    I added the other hitsounds you mentioned, and added more whistle in chorus parts.
Thanks for the mod!
http://puu.sh/2lmHI

Edit:
Please, next time remind me that we got mod cause I might forget to check this thread >.< thanks!
Leorda
What's up?

[General]
* Blue combo color is blended with BG, consider to make it darker


[MystykAMV's Easy]
* AR +1?

00:30:142 (1) - Better to stack 00:28:521 (2) for make it pretty, lol (nazi)
01:47:575 (4) - Move to X:124 and Y:92? (nazi)
02:23:251 (3) - New combo


[Normal]
00:03:386 (2) - Make a same shape slider of 00:02:170 (1) and flip it for better pattern
00:42:913 (1) - End at 00:44:332? End at 00:44:737 is doesn't following the vocal
00:49:602 (6,1) - Swap new combo?
01:23:251 (1) - Remove new combo for following vocal?
01:41:088 (5) - Add whistle. You probably forgot
01:51:224 (6,1) - Swap new combo?
02:22:034 (2) - Why clap at repeating slider? It doesn't follow the snare drum
03:06:224 (1) - Remove whistle at sliderbody, it useless


[Hard]
00:26:494 (1,1,2,3) - Make a blanket combo like this https://osu.ppy.sh/ss/665285
01:26:899 (5) - Flip this slider to make a better flow
01:49:197 (1) - Remove new combo
01:51:224 (3) - New combo
01:52:440 (1) - Remove new combo
02:16:258 (2) - Use 0.10x distance spacing to fix this, because the spacing isn't equal with next object


Good luck~
Topic Starter
mancuso_JM_

Leorda wrote:

What's up? Hi man ^_^

[General]
* Blue combo color is blended with BG, consider to make it darker Oh.. I got it. Fixed.

[Normal]
00:03:386 (2) - Make a same shape slider of 00:02:170 (1) and flip it for better pattern For a better blanket, I prefer to keep that.
00:42:913 (1) - End at 00:44:332? End at 00:44:737 is doesn't following the vocal I'll keep that for know, but I'll take it in consideration if somebody else mention that
00:49:602 (6,1) - Swap new combo? In this case I followed the Stanza's change to put the Combo, in addition I think that it follows better the vocal. So, I prefer to leave it as it is.
01:23:251 (1) - Remove new combo for following vocal? Oh.. makes sense. Removed.
01:41:088 (5) - Add whistle. You probably forgot Done.
01:51:224 (6,1) - Swap new combo? Agree with this one.
02:22:034 (2) - Why clap at repeating slider? It doesn't follow the snare drum But it follows the music properly, I added this 1/2 Slider to follow the double-clap, I use it sometimes.
03:06:224 (1) - Remove whistle at sliderbody, it useless I like how it follows the Vocal, and the long section in the instrumental, so no.


[Hard]
00:26:494 (1,1,2,3) - Make a blanket combo like this https://osu.ppy.sh/ss/665285 This looks much better. Fixed :3
01:26:899 (5) - Flip this slider to make a better flow Nah.. Flows fine as it is imo.
01:49:197 (1) - Remove new combo
01:51:224 (3) - New combo
01:52:440 (1) - Remove new combo Nice suggestion, fixed the comboing
02:16:258 (2) - Use 0.10x distance spacing to fix this, because the spacing isn't equal with next object Oh.. true. Fixed.


Good luck~
Thanks a lot, Leo. You replied me fast :D

MystykAMV wrote:

Thanks for the mod!
http://puu.sh/2lmHI

Edit:
Please, next time remind me that we got mod cause I might forget to check this thread >.< thanks!
Oh.. Sorry Mystyk u.u. Updated this version, still waiting for Mystyk's diff with Leo's mod applied. (Btw, update your diff before to make changes, I made your Sky blue colour darker in your diff too.)
And.. Updated!!
Gonzvlo

mancusojuanmattos wrote:

Leorda wrote:

What's up? Hi man ^_^

[General]
* Blue combo color is blended with BG, consider to make it darker Oh.. I got it. Fixed.


Darken it a bit more D:
GladiOol
dont kudosu. its a terrible mod (well, it's more that i wanted to note down what bugged me while test playing it, the inconsistency in combo placement) and i want to keep -1 kudosu /o/

[Hard]
  1. Your new combo placement is pretty inconsistent through out the map. I modded the new combo placement later on to be consistent with how you did it in the beginning. But you should take at a look at things like these: 00:50:818 (1) - You have a NC here. 01:00:548 (1) - Same here, and then you don't have one here. 01:42:710 (4) - Which is quite odd. 02:41:088 (1) - Then you did continue the old pattern here, just to ignore it here 03:16:764 (3) - again.
00:33:791 (1) - Remove new combo.
00:34:805 (9) - Then add new combo here.
00:58:115 (1) - Remove new combo.
00:59:129 (8) - Then add new combo here. Then it'll follow the same new combo pattern as before 00:48:994 (6,1,2,3,4,1)
01:15:142 (1) - Remove new combo. (You didn't add one here 00:20:007 (5) or here 00:32:778 (6) either.)
01:16:967 (8) - Then add new combo here.

01:42:710 (4) - Add new combo. (Consistency reasons.)
01:44:332 (1) - Then remove new combo here.
01:45:345 (4) - Add new combo. I also think a 1/1 slider would sound better here.
01:52:440 (3) - Add new combo.

02:37:845 (1) - Remove new combo.
02:42:710 (1) - ^
02:43:724 (5) - Add new combo.
02:44:332 (1) - Remove new combo.
02:47:575 (1) - ^
02:49:399 (10) - Add new combo.
02:52:440 (1) - Remove new combo.
03:00:548 (6) - Add new combo.
03:00:953 (1) - Remove new combo.

03:16:764 (3) - Add new combo.
03:18:386 (1) - Remove new combo.
riffy
I've expected to see another funny video with creepy guys :<
As requested

[General]
  1. You can add more tags! For eexample, try to characterise genre of this song with some more tags like: alternative and maybe new wave
  2. According to Aibat you have missed skin elements (spinner-clear.png / spinner-spin.png / spinner-osu.png ) just make sure that you don't need them! :)
  3. you can use custom slider-tick.wav to keep your hitsounds more consistent! For example (00:26:899 - Hard)
[Hard]
  1. AR7 is okay, but since this diff is the hardest dff here, it's okay to use AR8, I guess. If you agree, don't forget to reduce other settings as well
  2. I agree with Gladi's suggestions about comboing. Try to check them, I'm pretty sure you should fix them.
  3. 00:40:278 (2,3,4,5,6,7) - I'd replace them with 1/2 sliders, they will fit with that slide-sound in the background music. I'm pretty sure it will create better flow and rhythm.
  4. 00:44:332 - try to silince this spinner till 00:44:332 - where that spin-sound appears.
  5. 02:59:129 - I have expected a slowdown (x1.0) here, because this part is NOT kiai, and it doesn't feels as fast as kiai parts. :<
  6. 00:25:683 (7,8,1) - nazi - why don't you make a perfect triangle here? I'm pretty sure it'll improve your flow a bit. example.jpg
  7. 03:08:251 - I feel like this circle is missed.It confused me during testplay a lot. :<
  8. 03:11:291 (2) - last kiai is the most memorable part of the map, let's make it even more awesome! How about my pattern? same rhythm, easier to read, but a bit harder to click it.
[Normal]
  1. Do not use slowdown for this diff, please! You slowdown only 4 objects, it's quite confusing. Try toreduse distance snap, instead. It will give exactly the same effect here, I think.
  2. 00:14:332 (3,1) - overlap with hitburst - it's ok here, but it looks a bit confusing and messy. I'd recommend you to avoid it, if it is possible.
  3. 02:17:169 - how about a circle here? his diff is not the easiest one, so it's ok to have a circle here! what's more it totally fits here!
  4. 02:30:548 (3) - I feel like you should use here same pattern as you did it with 02:28:926 (3,4,1) - rhythm sounds similar, so, using same pattern would be a good idea, I think!
[Easy]
  1. HP Drain and OD should be reduced by one tick. It is too hard for an [Easy] diff with 2/1 rhythm. It is too much stress for beginners.
  2. 00:33:386 (5) - this kind of flow is kinda stressful for beginners. In fact, beginner just click on the closest object they see. That's why you shouldn't place slider's tail TOO close to previous hitcircle.
    What 'm talking about
    Correct flow which is hard to read for beginners because slider's tail is closer.
    Wrong flow, beginners will click slider tail because it's closer.
    That's why this kind of flow is not okay for [Easy] diffs!
  3. 00:45:953 (1) - nazi - this circle is overlapped with spinner-osu.png it is confusing for beginners, so, try to place it somewhere else!
    Note: Easy diff should be playable for people who see osu! for the first time, that's why it's important to make ALL patterns easy to read and understand.
  4. 01:00:548 - I don't really like the way how vocals start/stop in the middle of your sliders. For example here. It may confuse beginners.
    Examples:
    •01:01:359 (3,4) - if you re-arrange this pattern to follow vocals, (this way) it will be MUCH easier to play.
    •01:27:305 (3,4) - same as above. alternative pattern (01:28:115 - "NOOOOOW" starts here, I think)
    Vocals are loudest part of the song here. So, it'll be much easier to understand and play! As for missed hitsound, you can use custom-slidertick if you want to. :)
    •02:41:899 (3,4) - here, you use pattern that I want you to use! And it sounds MUCH better. Now do the same with other similar patterns, please.
  5. 01:18:386 (4,5) - as we know, [Easy] diff should be easy to read and understand. This pattern is quite confusing, because (5)'s end is covered by (4)'s tail.
    Note: it becomes ultra-confusing for beginners iif you disable that snaking-sliders feature. :<
  6. 02:13:115 (1,2) - (1) is overlapped with spinner's hitburst, it may confuse beginners. and by the way, I've expected second long slider to make cute cross with (2). But since you don't do it, try to use blanket slider instead?
    I guess we need an alternative pattern, aren't we?
    Note:it quite fits with your style, so this slider won't look weird or random
  7. 02:29:737 (1,2) - this combo feels short and inconsistent towards other combos.
    Note: Well.. I didn't like your comboing here, to be honest. I guess, for an [Easy] diff you should follow something simplier and more consistent. For example NC every 2nd downbeat. It will give you consistent combos. Remember, comboing is important part of the map, too!

    Just get some more mods and this diff will be ready for MATs, I think.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Good luck!

P.S.
I don't want to change this, I want to keep it both for symmetry and blanket, and 0.05 0.06 is acceptable imo
Personally, I think it isn't. But you should ask some MATs, I guess.
Andrea
~MystykAMV's Easy~
  1. Settings are kinda too high for the easiest difficulty of the mapset, please reduce HP and OD by 1 tick at least.
  1. 00:14:534 (3) - I'd suggest you to add a new combo here due to the new stanza and music change.
  2. 01:28:521 (4) - Add a new combo here, otherwise it would be too long. Also, I think it would fit a lot to have one here.
  3. 02:56:088 (4) - Same as above for the same reason, please do it.
~Normal~
  1. 00:07:845 (4,5,6) - I'd prefer if you stack these notes normally, otherwise they could confused beginners.
  2. 00:22:034 (3,4,5) - Same here, since you used this kind of stack only twice please make them consistent like the rest of the difficulty.
  3. 00:42:710 (1) - I don't think you need this new combo here, just remove it.
  4. 00:49:602 (6,1) - New combo should go on (6) and not on (1), please adjust that.
  5. 01:05:413 (1,2) - New combo should go on (2), not on (1), music changes there, same as above.
  6. 02:00:548 (1) - Like I said above, I personally disagree with having single combos, they just don't fit imo.
  7. 02:59:332 (1) - This slider would look and flow much better if it was curve and not with the red point on it.
~Hard~
  1. 00:15:548 (2) - Why don't you stack this note under 00:14:332 (1)? It would look much better to me.
  2. 00:25:683 (7,8,1) - Inconsistent spacing, please make sure to fix it, try this way perhaps? Looks and plays much better.
  3. 01:03:791 (1,2,3,4) - Spacing is not completely consistent, please make sure to fix it.
  4. 01:51:224 (1,2,3) - I don't like how these notes are spaced together, make them like this for a better flow.
  5. 02:55:683 (1) - I suggest you to remove this new combo, since you haven't added it on the other parts like this one, do it for consistency.
Awesome map like always ;)
Mystyk
OMG something got f*cked up and now my diff....I think you haven't updated anything (I even downloaded it again and checked it for myself) -.-" i had 2 Animal maps so I'm not sure...maybe I sent the wrong one? but it didn't show changes :/ so I'm just redoing it -.-" I'll edit this post later, it's really frustrating...

Edit: http://puu.sh/2m5zy - the changes has been done! now gimme some time to answer the mods : <

Leorda wrote:

[MystykAMV's Easy]
* AR +1? - I would rather not do that on Easy

00:30:142 (1) - Better to stack 00:28:521 (2) for make it pretty, lol (nazi) - changed
01:47:575 (4) - Move to X:124 and Y:92? (nazi) - okay
02:23:251 (3) - New combo - I don't want to change this, because it's not really necessary and "toniiiiight" still belongs to the previous things he sang.

-Bakari- wrote:

[Easy]
  1. HP Drain and OD should be reduced by one tick. It is too hard for an [Easy] diff with 2/1 rhythm. It is too much stress for beginners. - okay
  2. 00:33:386 (5) - this kind of flow is kinda stressful for beginners. In fact, beginner just click on the closest object they see. That's why you shouldn't place slider's tail TOO close to previous hitcircle. - okay
    What 'm talking about
    Correct flow which is hard to read for beginners because slider's tail is closer.
    Wrong flow, beginners will click slider tail because it's closer.
    That's why this kind of flow is not okay for [Easy] diffs!
  3. 00:45:953 (1) - nazi - this circle is overlapped with spinner-osu.png it is confusing for beginners, so, try to place it somewhere else!
    Note: Easy diff should be playable for people who see osu! for the first time, that's why it's important to make ALL patterns easy to read and understand. - okay, I put it a little bit up
  4. 01:00:548 - I don't really like the way how vocals start/stop in the middle of your sliders. For example here. It may confuse beginners. - okay, I changed it, it killed symmetry though : < but after you mentioned it started disturbing me a bit too >.<
    Examples:
    •01:01:359 (3,4) - if you re-arrange this pattern to follow vocals, (this way) it will be MUCH easier to play. - okay
    •01:27:305 (3,4) - same as above. alternative pattern (01:28:115 - "NOOOOOW" starts here, I think) - okay
    Vocals are loudest part of the song here. So, it'll be much easier to understand and play! As for missed hitsound, you can use custom-slidertick if you want to. :)
    •02:41:899 (3,4) - here, you use pattern that I want you to use! And it sounds MUCH better. Now do the same with other similar patterns, please. - yay!
  5. 01:18:386 (4,5) - as we know, [Easy] diff should be easy to read and understand. This pattern is quite confusing, because (5)'s end is covered by (4)'s tail.- this might be true, however (4) already disappears by the time (5) comes, so the end of (5) can be seen, but I'll consider changing if someone else or MAT/BAT will point it out.
    Note: it becomes ultra-confusing for beginners iif you disable that snaking-sliders feature. :<
  6. 02:13:115 (1,2) - (1) is overlapped with spinner's hitburst, it may confuse beginners. - sorry, but I don't know what you are talking about, because the spinner was BEFORE the break and the spinners' hitburst is in the middle anyway, and I placed (1) on the top!
    and by the way, I've expected second long slider to make cute cross with (2). But since you don't do it, try to use blanket slider instead? - I don't want to change this, I already used a lot of blankets, I want to vary the shapes a bit, so that it won't get so boring.
    I guess we need an alternative pattern, aren't we?
    Note:it quite fits with your style, so this slider won't look weird or random
  7. 02:29:737 (1,2) - this combo feels short and inconsistent towards other combos. - It fits the melody, and afterwards he starts singing (reason why to end the combo).
    Note: Well.. I didn't like your comboing here, to be honest. I guess, for an [Easy] diff you should follow something simplier and more consistent. For example NC every 2nd downbeat. It will give you consistent combos. Remember, comboing is important part of the map, too! - Comboing might be important, but it is better to follow lyrics and melody than making random NCs.

    Just get some more mods and this diff will be ready for MATs, I think. - Thanks! :3
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Good luck!

P.S.
I don't want to change this, I want to keep it both for symmetry and blanket, and 0.05 0.06 is acceptable imo
Personally, I think it isn't. But you should ask some MATs, I guess. - I already asked it while I was mapping, to make sure!

Andrea wrote:

~MystykAMV's Easy~
  1. Settings are kinda too high for the easiest difficulty of the mapset, please reduce HP and OD by 1 tick at least. okay
  1. 00:14:534 (3) - I'd suggest you to add a new combo here due to the new stanza and music change. - okay
  2. 01:28:521 (4) - Add a new combo here, otherwise it would be too long. Also, I think it would fit a lot to have one here. - okay
  3. 02:56:088 (4) - Same as above for the same reason, please do it. - okay
Thanks for the mods everyone!
Aleks719

Bakari wrote:

Personally, I think it isn't. But you should ask some MATs, I guess.
you are wrong, Bakari.
pointing out things like "there was 1.0x spacing, but here we have 1.05x" is hilarious.
Discussion is over.
Topic Starter
mancuso_JM_
GladiOol
In general those combos that you mentioned were consistent between them, anyways I fixed most of them but I kept some because in general I followed the stanza changes to add Combos, and those that I kept were really consistent between them (as I said before). Thanks for the combo mod. Btw, your mod is better than this for example: p/1897108#p1897108 (I don't know if that deserves a kudos either), so I'll give it one anyways :P.

Bakari

-Bakari- wrote:

I've expected to see another funny video with creepy guys :< I'll add it maybe xD.
As requested

[General]
  1. You can add more tags! For eexample, try to characterise genre of this song with some more tags like: alternative and maybe new wave Oh.. Added.
  2. According to Aibat you have missed skin elements (spinner-clear.png / spinner-spin.png / spinner-osu.png ) just make sure that you don't need them! :) Yes, I know. Naraku will give me these 3 Skin elements the next week.
  3. you can use custom slider-tick.wav to keep your hitsounds more consistent! For example (00:26:899 - Hard) I think Customs Slider Ticks are not necessaries in this map, I'll leave them as it is.
[Hard]
  1. AR7 is okay, but since this diff is the hardest dff here, it's okay to use AR8, I guess. If you agree, don't forget to reduce other settings as well Oh.. fits fine :3. Increased
  2. I agree with Gladi's suggestions about comboing. Try to check them, I'm pretty sure you should fix them.
  3. 00:40:278 (2,3,4,5,6,7) - I'd replace them with 1/2 sliders, they will fit with that slide-sound in the background music. I'm pretty sure it will create better flow and rhythm. This is a slow section, I don't want to overuse 1/2, some 1/1 doesn't hurt anyways.
  4. 00:44:332 - try to silince this spinner till 00:44:332 - where that spin-sound appears. Not Silenced, but reduced the volume.
  5. 02:59:129 - I have expected a slowdown (x1.0) here, because this part is NOT kiai, and it doesn't feels as fast as kiai parts. :< But since the 3rd kiai, appears more elements in the music such as second voice and stuffs, so the 1,15 fits properly here.
  6. 00:25:683 (7,8,1) - nazi - why don't you make a perfect triangle here? I'm pretty sure it'll improve your flow a bit. example.jpg
  7. 03:08:251 - I feel like this circle is missed.It confused me during testplay a lot. :< Added.
  8. 03:11:291 (2) - last kiai is the most memorable part of the map, let's make it even more awesome! How about my pattern? same rhythm, easier to read, but a bit harder to click it. I don't like it, I think that a player can enjoy a bit more my pattern, the highest emotion start in the kiai start, and this is represented with the note.
[Normal]
  1. Do not use slowdown for this diff, please! You slowdown only 4 objects, it's quite confusing. Try toreduse distance snap, instead. It will give exactly the same effect here, I think. I forget to delete the Green Line sincerely, I didn't want the Slowdown xD. Anyways your idea is good, so reduced the spacing and removed the green line.
  2. 00:14:332 (3,1) - overlap with hitburst - it's ok here, but it looks a bit confusing and messy. I'd recommend you to avoid it, if it is possible. With the new Skin this is not a problem, When you click (4) then (1) is really readable.
  3. 02:17:169 - how about a circle here? his diff is not the easiest one, so it's ok to have a circle here! what's more it totally fits here! Hmm.. It is a Normal, but.. Ok. Added.
  4. 02:30:548 (3) - I feel like you should use here same pattern as you did it with 02:28:926 (3,4,1) - rhythm sounds similar, so, using same pattern would be a good idea, I think! Nah.. the 1/1 fits properly with the music, and the usage if 1/2 it is needed just in 02:28:926
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Good luck!

P.S.
I don't want to change this, I want to keep it both for symmetry and blanket, and 0.05 0.06 is acceptable imo
Personally, I think it isn't. But you should ask some MATs, I guess. Hi, I'm MAT! xD. Well, Aleks said that discussion is over, so I'll not argue that :P
Thanks for your mod baka! :D

Andrea

Andrea wrote:

~Normal~
  1. 00:07:845 (4,5,6) - I'd prefer if you stack these notes normally, otherwise they could confused beginners. Meh.. It is exactly the same during the gameplay, but ok.
  2. 00:22:034 (3,4,5) - Same here, since you used this kind of stack only twice please make them consistent like the rest of the difficulty. ^
  3. 00:42:710 (1) - I don't think you need this new combo here, just remove it. I'll leave it, in this case when a single combo is before of a Break, Spinner or the end of the map it fits in general.
  4. 00:49:602 (6,1) - New combo should go on (6) and not on (1), please adjust that.
  5. 01:05:413 (1,2) - New combo should go on (2), not on (1), music changes there, same as above. Somebody mentioned me that before. Done.
  6. 02:00:548 (1) - Like I said above, I personally disagree with having single combos, they just don't fit imo. Same.
  7. 02:59:332 (1) - This slider would look and flow much better if it was curve and not with the red point on it. But the blanket with the previous long Slider is better, and the flow it doesn't look affected in my opinion.
~Hard~
  1. 00:15:548 (2) - Why don't you stack this note under 00:14:332 (1)? It would look much better to me. To keep the spacing, btw this doesn't affect the gameplay (especially with the New Skin)
  2. 00:25:683 (7,8,1) - Inconsistent spacing, please make sure to fix it, try this way perhaps? Looks and plays much better. Oh.. That's true, I forget to do that when I fix the Slider in Leorda's mod. Fixed now.
  3. 01:03:791 (1,2,3,4) - Spacing is not completely consistent, please make sure to fix it. Consistent now :3.
  4. 01:51:224 (1,2,3) - I don't like how these notes are spaced together, make them like this for a better flow. I think that in your way, this pattern flow worse than mine.
  5. 02:55:683 (1) - I suggest you to remove this new combo, since you haven't added it on the other parts like this one, do it for consistency. I think that a single combo in this looooooooooong slider fits better.
Awesome map like always ;)
Thanks Andrea :3

@Gonz: Ok, I made it darker (again xD), I think that it is better now.

And.. Updated!!
DakeDekaane
<Claiming this post as a future mod post>
Edit: nvm, modding right now

Sorry for not replying you the PM, it's a bad habit I have, but I'm here.

I really like the maps you do for this type of songs, nice job.
Ok, here I go.

[General]
Maybe make the blue color a bit less dark, it doesn't fit with the other two colors being as it is now, only a bit. Maybe this, it doesn't blend with the BG if you are worried about it, also this will make it more visible when the objects are over the members.
Combo2 : 0,67,100
[MystykAMV's Easy]
00:14:534 (1) - This can be a bit confusing, you are going in 1/1 the previous part, so the player may misshit this as it would be in a white tick, even if the spacing is correct. You can: either delete 00:13:926 (2) to give a time to the player somehow notice the object is in a red tick; or add a circle in 00:14:332, this would make it more difficult to play, but it will be easy readable.

A nice Easy, neat flow and patterns, I almost managed to FC in first try, only by that I pointed out and a random miss.
[Normal]
00:01:561 (1) - I'm not really sure about keeping this, I felt weird while playing, but maybe it's just me :p
00:26:494 (1) - Maybe make the arcs more circular, like this?
01:25:278 (2) - I didn't like how this played, I know you are following vocals here but for some reason the "every" in the lyrics shouts for something, you can do either of these two suggestions, it may harm your actual patterns, but it will sound better while playing imo.

This is quite more simple but still sounds good for drums.
01:53:251 (4,5,6) - I think this would fit more for vocals, as I think you are following here.

01:56:494 (4,5,6) - How about a 3/4 slider with one repeat instead this? You know, vocals x3
03:23:251 (2) - Replacing this for something like 01:58:926 (3,4,5) would be awesome in the end of the diff.

As Easy, a nice diff, only pointed that things bothered me for vocals.
[Hard]
I'd suggest reduce the AR to 7, keep consistency with the other diffs (3,5), also you have few jumps to justify AR8, try and keep what you think it's better.
00:01:561 (1,2,3) - As in Normal, I don't think this is good to begin.
00:14:332 (1,2,3,4,1) - I know you can make this pentagon more perfect.
00:15:548 (2) - Stack with 00:14:332 (1), looks better imo
00:29:534 (3,1) - I think you should keep the spacing from the jumps for these, the return to 1.0x didn't feel good for me here.
01:24:669 (3,1) - ^
02:29:534 (3,1) - ^ You did it here :p

I loved, as simply as that.

I think that's all, no weird stuff or bad things, nice mapset mancu, as expected from your maps :3
Take a star and good luck o/
Zare
well why not

[General]
  1. The offset seems wrong to me, I'm no professional timer or something, but something between 2160 and 2165 feels better to me. I would ask someone who is actually good at this though.
[MystykAMV's Easy]
I changed the offset while modding this diff, i hope I fixed all the timestamps after realizing that, but they should all link to the right object i think
  1. OD+1
  2. So much symmetry
  3. 00:16:764 (1,2,3) - urgh flow. ctrl & g (2) or something, then make (3) blanket (2)'s end. Also, why no note at 00:18:376 - ?
  4. 00:21:629 - add a note
  5. 00:22:034 (4) - curve to the right?
  6. 00:23:251 (1) - vocals want a reverse arrow for this
  7. 00:30:142 (1,2,3,4,5) - I don't get want you wanted to do here, add some notes and slider and bring variety in this
  8. 00:36:224 (2) - this has to be a slider
  9. 00:37:034 - you should add one here then, too
  10. 00:37:845 - same here
  11. 00:38:251 (5) - and this doesn't fit here, you could shorten it by 1/1 and make it reversed
  12. 00:39:872 (1) - stack it's end on (5)'s beginning
  13. 00:42:710 - circle here, no slider end
  14. 00:46:359 (2) - doesn't affect gameplay that much, but could you rotate this by about 20 degrees clockwise for better flow?
  15. 00:53:656 (5) - totally doesn't fit.. i understand this is here because of the lyrics, but rhytmically it makes no real sense, such slider art would fit better at 00:52:440 - or similar. Also, atm it's not symmetrical, just saying
  16. 01:06:629 (1) - pretty much the same here, except this isn't even art
  17. 01:14:332 (3,4) - I feel like this would flow better (symmetrically ofc):
  18. 01:17:980 (3,4,5) - I really dislike this flow-wise...Let's see. This would mean rearranging some stuff ofc
  19. 01:21:629 (1) - a slider here? Placing random circles so you can keep the symmetry is not the way to go (imo)
  20. 01:36:224 (3) - ^
  21. 01:37:034 - there should be a object starting here, a circle or a slider start, w/e
  22. 01:37:845 - don't use slider end's for kiai transitions =/
  23. 01:47:575 (4,1) - this looks weird, make (1)'s first half blanket (4) correctly
  24. 02:13:115 (1,2) - This is where I would have used symmetry, since the slider now looks a bit random
  25. 02:32:169 - you need something here
  26. 02:34:602 - ^
  27. 02:56:088 (1,2,3) - 1.06 is kinda high spacing, lower (2)
  28. 02:58:926 - a sliderend seems to weak for this , use a circle instead
  29. 03:08:251 (2,3,4) - again, rhythmically this doesn't fit. get rid of the symmetry mapping here
  30. 03:10:683 (4,2) - aesthetics: these are too close to each other
  31. 03:24:872 - you might want a circle here too

    Hitsounds:
  32. 00:16:774 (1) - finish on start
  33. 00:43:125 (1) - finish
  34. 01:11:909 (1) - finish
  35. etc.
[Normal]
  1. AR -1
  2. I would reduce the spacing of 1/2 notes to 0.6 ~ 0.8
  3. 00:02:170 (1,2) - (2) makes no sense, because it's on the wrong tick. Add a circle where (2) is and let the slider start 1/1 later
  4. 00:05:413 (1) - too sharp curve imo
  5. 00:07:845 (4,5,6) - no stack here pls =/
  6. 00:09:467 (2) - remove reverse arrow, add something on the downbeat
  7. 00:11:494 (5,1) - this lacks flow how about a slider like that:
  8. 00:15:142 (1) - don't stack this on the previous (3), it's hard to read
  9. 00:15:953 (3) - this HAS to be a reversed 1/2 slider
  10. 00:16:764 (1,2) - this is again bad flow, try to shape the slider differently
  11. 00:26:494 (1) - too long, don't you wanna map the beats at 00:29:129 - ?
  12. 00:30:548 (2) -
  13. 00:39:467 (1) - meh, don't ignore these sounds at 00:39:872 -
  14. 00:42:710 (1) - remove NC?
  15. 01:00:548 (2,3,4) - bad flow for the sake of symmetry? This makes me sad
  16. 01:08:656 - a circle here?
  17. 01:21:629 (1,2,3) - make this a more round flow
  18. 01:24:264 (5,6,1) - whoa whoa, this feels sudden, and the stack might be hard to read
  19. 01:26:899 (3,4) - doesn't fit the vocals, which are on the blue tick, but keep this if you don't wanna confuse players
  20. 01:39:467 (4) - curve down instead? also, get rid of the reverse arrow and map on the white tick
  21. 01:44:332 (3) - dislike this shape because of the round thing which looks like a blanket but isn't one
  22. 01:47:169 (5) - 1/2 slider here because of vocals
  23. 01:53:251 (4,5,6) - (5) seems out of place
  24. 01:56:494 (4,5,6) - ^
  25. 02:13:115 (1,2,3,4) - same as in Easy, this can be symmetrical because it's so short
  26. 02:22:034 (2) - why exactly this slider here?
  27. 02:24:467 (2,3) - bad flow
  28. 02:50:818 (1,2) - reusing patterns ;_; At least shape them differently, or mirror them
  29. 02:54:872 (2) - move up and rotate ccw to get better flow

    Nothing wrong with hitsounds
[Hard]

  1. This diff seems a little bit too hard to fit in this diffspread, you're going from an constant 1/1 rhythm to constant 1/2 here and even add jumps and triplets. Consider making this diff either easier, or harder, so you can rename it to Insane and map another Hard.
  2. AR at least -1, AR8 is what Insane maps of this BPM should have, not Hards
  3. despite that, this is probably the best diff of the mapset.
  4. 00:07:642 - leaving this out only so you can keep the pattern... A pattern has to fit the song, not the song has to fit a pattern.
  5. 00:13:521 (3) - get this symmetrical
  6. 00:14:940 (4,1,2) - nice usage of NC here, making the weird spacing be totally readable
  7. 00:26:494 (1,1,3) - better blankets here
  8. 00:48:386 (5,1) - too close
  9. 01:08:656 - I still want a circle here :<
  10. 01:16:764 - leaving this unmapped because..?
  11. 01:35:413 (3) - bow to the other side?
  12. 01:37:744 - D:
  13. 02:16:258 (2,3,4,5,6,1) - raise the spacing
  14. 02:28:724 (5,6,1,2,3) - this time it IS confusing despite the NC
  15. I don't have the motivation to resort to nazi modding, so that's it for this diff. Well done.

    Again, hitsounds seem fine, fitting patterns and stuff.
Good luck.
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