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ATB with Rea Garvey - Running A Wrong Way

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Total Posts
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Topic Starter
riffy
This beatmap was submitted using in-game submission on 12 июля 2015 г. at 16:41:46

Artist: ATB with Rea Garvey
Title: Running A Wrong Way
Tags: Andre Tanneberger trance Lally Distant Earth
BPM: 128
Filesize: 2084kb
Play Time: 02:03
Difficulties Available:
  1. Hard (2,69 stars, 218 notes)
  2. Lally's Normal (1,57 stars, 129 notes)
Download: ATB with Rea Garvey - Running A Wrong Way
Information: Scores/Beatmap Listing
---------------
You're running the wrong way
Stop trying, trying to be what you're not meant to be...






Yes, it's 2 years old. No, we didn't remap anything.
Lally
first \o3o/
Topic Starter
riffy
Pending!
Andrea
~General~
Easy and Lally's Normal are missing Preview Time, make sure to add it and also make sure it's the same on all the difficulties.Disable the Countdown on all the difficulties since it's not necessary to have it.

~Easy~
  1. 00:04:770 (4) - Missing clap, make sure to add it follow your hitsounds pattern.
  2. 00:12:270 (4) - This slider is almost off-screen, move it up a bit so you will fix the problem.
  3. 00:25:864 (2) - Again a missing clap, add it so you will follow your costant rhythm you've created with your current hitsounds.
  4. 00:44:614 - I'd add the silent section starting from here and not where you did, since it follows with the music change much better.
  5. 01:16:020 (4) - Clap again for the same reasons I've stated above.
  6. 01:16:958 (1) - This clap here sounds pretty bad, I think a whistle would fit much more with the piano you can hear on this part of the song.
  7. 01:42:739 (2) - Missing clap once again, follow your hitsounds pattern please.
  8. 01:44:145 (4) - ^ Add it on this slider end as well.
  9. 01:55:864 (2) - Missing clap once again, follow your hitsounds pattern please.
  10. 01:57:739 (5) - Clap on slider start to follow your hitsounds pattern, again. You're missing too many of them.
  11. 02:00:051 - I'd add the silent section starting from here and not where you did, since it follows with the music change much better.
~Lally's Normal~
I suggest you to reduce the HP Drain and OD by 1 ticks at least, fits much more for a Normal.
  1. 00:33:129 (4) - New combo due to the new stanza, follows with lyrics as well.
  2. 00:36:879 (4) - Same goes here for this pattern because of the same reason I said above.
  3. 00:40:864 (3,4) - I'd try to avoid this stack and make it like this instead, looks much better.
  4. 00:55:864 (2,3,4) - Inconsistent spacing between (2) and (3), make it this way so it will be fixed.
  5. 01:16:254 (1) - Add a whistle to emphasize the piano in this part? It would fit really much.
  6. 01:19:301 - The break should start here like you did in the other difficulties for consistency.
  7. 01:59:145 (1) - Remove this new combo here, it's not needed at all.
  8. 02:00:051 - I'd add the silent section starting from here and not where you did, since it follows with the music change much better.
~Hard~
  1. 00:07:114 (8) - Add a clap at the begin of this slider to follow your actual pattern.
  2. 00:11:801 (2,3,4) - I'm not sure but this might be confusing to read at first sight since it's a stream out of nowhere, try to make it this way instead so it will be easier to read.
  3. 00:14:614 (4) - Again, missing clap, make sure to add them costantly to follow your hitsounds and the music BG.
  4. 00:23:520 (1) - Remove this clap since it doesn't follow anything and sounds really random compared to the rest of your hitsounds.
  5. 00:36:879 (9) - Add a new combo on this slider due to the new stanza and also add a clap on slider repeat for follow the music correctly.
  6. 00:37:582 (1) - You can remove this new combo from here, afterwards.
  7. 00:40:864 (4) - Clap at the begin since it's missing, again.
  8. 00:44:848 (1) - I can't hear this slider at all, I also don't really like it, it doesn't seem to follow the song much, I'd prefer if you remove it and keep this part empty instead, would give a much more nice effect while playing the map.
  9. 00:45:551 (1) - Make this finish louder perhaps? This is the begin of the strong part of the song, so it should be much more hearable.
  10. 00:49:770 (2) - Remove this clap from slider begin, it ruins your actual hitsounds pattern and doesn't fit much.
  11. 00:53:051 (7) - Another main clap is missing here as I can see.
  12. 00:53:520 (1) - Same here on this slider end, you forgot so many of them seems.
  13. 00:57:035 (7) - This slider is almost touching the HP Bar, I'd suggest you to move it down a bit to fix it.
  14. 00:57:504 (1) - Again, important clap is missing on slider end, make sure to add it.
  15. 01:00:317 (2) - Clap should go on slider end, not begin.
  16. 01:01:957 (1) - Add a clap, you already know the reason.
  17. 01:11:332 (1) ~ 01:13:910 (5) - This part is not hitsounded, claps are missing, make sure to add them with your costant rhythm pattern.
  18. 01:12:035 (2) - Try to move this slider down a bit so it won't touch the HP Bar.
  19. 01:16:254 (1) - Add a whistle to emphasize the piano in this part? It would fit really much.
  20. 01:19:301 - The break should start here like you did in the other difficulties for consistency.
  21. 01:34:301 (2) - Another main clap is missing, sorry for being so nitpicky, I just want you to make them perfect. :3
  22. 01:40:395 (5,6,7) - This pattern could be stacked and improved much more, try this way.
  23. 01:47:426 (2) - Clap, once again.
  24. 01:55:629 (7) - This circle is touching the HP Bar, I'd make it this way to avoid the problem.
  25. 01:55:864 (8) - Another important clap is missing on slider begin.
  26. 01:59:145 (1,2,3) - These sliders are almost off-screen on both sides, here's what I can suggest you to make it nicer and also fix the problem.
I hope this can help you, good luck Bakari. <3
Topic Starter
riffy

Andrea wrote:

~Easy~
  1. 00:04:770 (4) - Missing clap, make sure to add it follow your hitsounds pattern.
  2. 00:12:270 (4) - This slider is almost off-screen, move it up a bit so you will fix the problem.
  3. 00:25:864 (2) - Again a missing clap, add it so you will follow your costant rhythm you've created with your current hitsounds.
  4. 00:44:614 - I'd add the silent section starting from here and not where you did, since it follows with the music change much better.
  5. 01:16:020 (4) - Clap again for the same reasons I've stated above.
  6. 01:16:958 (1) - This clap here sounds pretty bad, I think a whistle would fit much more with the piano you can hear on this part of the song.
  7. 01:42:739 (2) - Missintg clap once again, follow your hitsounds pattern please.
  8. 01:44:145 (4) - ^ Add it on this slider end as well.
  9. 01:55:864 (2) - Missintg clap once again, follow your hitsounds pattern please.
  10. 01:57:739 (5) - Clap on slider start to follow your hitsounds pattern, again. You're missing too many of them.
  11. 02:00:051 - I'd add the silent section starting from here and not where you did, since it follows with the music change much better.
~Hard~
  1. 00:36:879 (9) - Add a new combo on this slider due to the new stanza and also add a clap on slider repeat for follow the music correctly. Fixed clap. but keeping NC to follow pattern >3</
  2. 00:37:582 (1) - You can remove this new combo from here, afterwards. I can't do it, obv.
  3. 00:44:848 (1) - I can't hear this slider at all, I also don't really like it, it doesn't seem to follow the song much, I'd prefer if you remove it and keep this part empty instead, would give a much more nice effect while playing the map. fixed volume, but I'd like to keep this slider
  4. 01:34:301 (2) - Another main clap is missing, sorry for being so nitpicky, I just want you to make them perfect. :3 ~ I have a terrible memory, so checking hitsounds for me is A REALLY AWESOME <3
I hope this can help you, good luck Bakari. <3
<3 Will check the rest soon! >3</

not mentioned = Fixed
Lally will fix her diff soon, I guess
Lally
Bakandrea

Andrea wrote:

~Lally's Normal~
I suggest you to reduce the HP Drain and OD by 1 ticks at least, fits much more for a Normal.ok
  1. 00:33:129 (4) - New combo due to the new stanza, follows with lyrics as well.ok =w=
  2. 00:36:879 (4) - Same goes here for this pattern because of the same reason I said above.ok =w=
  3. 00:40:864 (3,4) - I'd try to avoid this stack and make it like this instead, looks much better.i prefer to keep it stacked
  4. 00:55:864 (2,3,4) - Inconsistent spacing between (2) and (3), make it this way so it will be fixed. ups fixed (non c'era bisogno dello spoiler :V)
  5. 01:16:254 (1) - Add a whistle to emphasize the piano in this part? It would fit really much.ok o3o
  6. 01:19:301 - The break should start here like you did in the other difficulties for consistency.ok
  7. 01:59:145 (1) - Remove this new combo here, it's not needed at all.for now i keep it,if someone else will mention it i'll remove it
  8. 02:00:051 - I'd add the silent section starting from here and not where you did, since it follows with the music change much better.no chages here since the music start to be more silent from this point
ty for modding :3
@Baka

/me runs
le fix o3o
osu file format v12

[General]
AudioFilename: i_will_map_it_for_you.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Running A Wrong Way (ft. Rea Garvey)
TitleUnicode:Running A Wrong Way (ft. Rea Garvey)
Artist:ATB
ArtistUnicode:ATB
Creator:-Bakari-
Version:Lally's Normal
Source:
Tags:Andre Tanneberger trance Lally
BeatmapID:229326
BeatmapSetID:82084

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"gg.jpg",1,1
//Break Periods
2,79301,92426
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1958,468.75,4,2,0,45,1,0
46958,-100,4,2,0,55,0,1
78833,-100,4,2,0,65,0,0
79301,-100,4,2,0,45,0,0
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160,80,113989,2,0,P|112:44|36:52,2,140,8|0|8,0:0|1:0|0:0,0:0:0:0:
152,204,115395,6,0,B|164:256|164:256|184:268|208:332,1,140,2|8,0:0|0:0,0:0:0:0:
256,212,116333,1,0,1:0:0:0:
304,329,116801,2,0,B|328:268|348:256|348:256|360:204,1,140,8|2,0:0|0:0,0:0:0:0:
368,140,117504,2,0,P|364:88|348:64,1,70,0|8,0:0|0:0,0:0:0:0:
232,48,118208,2,0,B|164:36|164:36|108:68|80:60,1,140,0|8,1:0|0:0,0:0:0:0:
40,172,119145,6,0,L|12:244,2,70,2|0|8,0:0|0:0|0:0,0:0:0:0:
256,192,120083,12,0,123364,0:0:0:0:
Topic Starter
riffy
Fixed everything for [Easy]@Nyandrea Tsundrea Bakadrea Moedrea Andrea
Updated the mapset! @ Andreally
Myxo
My first mod since months, here we go.

[Lally]

  1. The rhythm in the beginning section (before the vocals start) needs some work. It seems lacking a concept to me: A lot of the 1/2 seems additive (for example 00:11:567 (2) is just added to create higher density I suppose, as I can't hear any important beat there), but then again you are leaving out strong piano sounds like 00:11:098 -, 00:13:911 or 00:12:973 - If you are searching for a way to add more 1/2 to the diff apart from following the drums, why not choose to follow something obvious as the piano? It's not the same every measure and would create a more reasonable but still variative rhythm.
    Similar issues apply to other sections of the map, though not that recognizable when playing.
  2. 00:14:379 (3,4,1) - Looks like it's supposed to be a symmetric pattern while it isn't. Maybe rearrange 00:13:676 (2,3) somehow like this: http://puu.sh/hWE3C/388ca31b95.jpg so the (3) ends at a spot symmetric to 00:16:020 (1) creating this visual: http://puu.sh/hWE5H/04549620e5.jpg
  3. 00:23:754 - I would recommend you to map this beat as it has both strong drums and vocals which you are both following here, in a way.
  4. 00:28:208 (3,4,5) - This looks and plays really nice, lovely :3
  5. 00:40:629 - I really expected an object here as there is a sound you have been following before (eg 00:33:129 - ) so I'd recommend starting a 1/2-slider from here.
  6. 00:44:145 (3) - Rhythm suggestion here, to follow that cool sound in the background, and at the same time creating a nice transition to the upcoming gap in rhythm: http://puu.sh/hWDaE/ada0ff1285.jpg
  7. 00:46:958 (1) - Oh oh oh recovery time after spinner pleeeease :b Just end it 1/1 earlier. (Btw it seems disappointing for me to start a chorus with something like a spinner, but it's personal)
  8. 01:01:958 (1) - ^
  9. 01:04:770 (1) - That stanza ignore (slider ending on the big white tick) should be avoided. It seems far too important due to drums and vocals to be unclickable. Try this rhythm: http://puu.sh/hWDGZ/ef20fb74c5.jpg
  10. 01:12:270 (1) - Same here. What about http://puu.sh/hWDMj/958c8c6379.jpg
  11. 01:36:176 (1,2,3) - That overlap of (1) and (3) is noticable ingame and doesn't look good at all imo, try to move 01:33:833 (1,2,3,1) more downwards and adjust 01:37:583 (2) to fix the problem? Or you can think of a better solution..
  12. No offsense, a lot of the 1/1-stacks honestly seem like they are just used to create symmetric patterns, lacking a bit of relation to the music. For example, 00:53:051 (4,1) - takes away a lot of impact the player has and therefore plays rather poor to me. There are more stacks especially in the choruses where this problem occurs.
  13. Just mentioning, your transitions between sliders are not my taste at all, I would probably have done them all like this http://puu.sh/hWCBz/7a9d393a33.jpg instead of 00:01:958 (1,2) - for example, as they don't really complement each other currently. But it's fine anyway, just a visual aspect.
  14. Please check your NCing for consistency. It's currently alternating between NCs at every measure/pattern or at every second measure/pattern, and I can't really see a system behind it.
This diff needs some rhythm improvement in my opinion, as well as some nazi / small mods to polish it more.

[Hard]

  1. 00:01:957 (1,2,3,4,5,6) - It seems rather random that these sliders all have different curves, and the spacing between slider + circle is always different. The music is basically identical for all, so I'd recommend to use similar patterns here.
  2. 00:05:239 (3,4,5) - From the emphasis of the drums, it would feel better to have the jump between (3) and (4) instead of (4) and (5).
  3. 00:06:879 (7,8,1) - Same as above
  4. There are many spots in your map where there is a big white tick having emphasized vocals + drums on it, yet there is no jump leading to it. It feels weird when playing, as if I have the impact to perform a jump but the map doesn't allow me to.
  5. 00:07:582 (1) - Ouch this sliderslide hs D:
  6. 00:11:801 (2,3) - Ctrl+G would feel better rhythm-wise. First of all, having to click on the white tick and the second blue tick is more intuitive to play than having to click on the white and first blue tick, especially in a Hard diff that had no 1/4 used before. Secondly, 00:12:153 is different from the sounds before and works better as a circle.
  7. 00:43:676 - Missing Clap I suppose
  8. 00:49:770 (2) - A 1/2-slider fits better due to the vocals at the red tick, in my opinion.
  9. 01:00:317 (2) - Could you move it a bit more to the left, to create a better visual? :3 As it would not touch the previous slider then
  10. 01:12:739 (3) - Kinda weird to have this end at the big white tick which makes it lose its emphasis. What about splitting this slider like this? http://puu.sh/hWFav/e2a3cfd78d.jpg
  11. I don't really get the NCing.. It seems you are NCing after vocal phrases, but then this concept gets lost somewhere during the first verse again.. It would be nice if you can look over that and see if everything is intentional as is
This diff needs more polishing through mods, working on minor things like NCing and hitsounding but also a bit on rhythm and jump strucuture.

Man modding is fun, move me back to BN Good luck o3o
Topic Starter
riffy
Thanks, I had a lot of fun applying this. Re-worked combos and re-structured the jumps seem to be working waaay better. Waiting for Lally! :)

Thanks a lot once again!
Myxo
Where is mods
Where is rank
Topic Starter
riffy
Lally please
Lanturn
So I have like 20 mins.. not doing any special metadata or general checks, just a quick scan through. I'll check it all after when you call me back >_>


[Normal]
  1. 00:11:567 (2) - This obviously hits nothing, but I see why you want to change the rhythm slightly. instead of making it a clickable, make it a slider end from (1). This way you'll still get the effect you want.
  2. 00:44:145 (3) - nothing plays on the start of this note. Maybe move it 1/2 forward and remove the reverse? You could also try this rhythm maybe? http://puu.sh/iCGUG.jpg
  3. 00:46:958 (1) - are you really sure you want to use a spinner here? It feels so odd having a spinner start the kiai like this.. I honestly think it would be better mapped with circles/sliders instead, and map it to the basic beat or something.
  4. 00:46:958 (1,1) - (If you skipped the above mod) and 01:01:958 (1,1) - For being the Easiest diffs, I would highly recommend leaving more of a gap. I suggest reducing them by 1/1
  5. 01:35:708 (3,1) - need to be moved to x130 y154 for symmetry and DS. Could you also nudge 01:35:239 (2) - up slightly as well? About x256 y116. Otherwise it's just a bit too close to the sliders.
[Hard]
  1. 00:01:957 (2) - NC please. Because.. lead-in notes. >_>
  2. 00:12:270 (4,5) - personal rhythm opinion -> http://puu.sh/iCHFC.jpg | I feel like the slider should be reduced by 1/2 to catch the one note in the background, while the (5) circle provides the powerful drum hit. Try stacking (5) on (1) or something :P
  3. 00:21:411 (2) - 1/4 slider?
  4. 00:25:629 (2) - Offscreen - Unrankable.
  5. 00:35:473 (1,2) - Symmetry is slightly off on these. not a bit deal though.
  6. 00:48:832 (1) - this one is close. YOu don't have to move it, but I think it'd be great if you could.
  7. 00:54:457 (2) - remove clap? It sounds out of place. A whistle or drum whistle for example would sound slightly more appropriate.
  8. 01:01:957 (1) - are you sure you don't want to end this back at 01:03:833 - where the vocals start fading out? It makes more sense musically, and it's also a stronger beat.
  9. 01:11:098 (4) - Maybe remove? Just so there's at least one 1/1 gap in this section. Having that little bit of extra air can also make your spread feel more professionally balanced.. hahaha.
Rest is good. call me back.

*Edit*
So uh. I just realized this map is in the graveyard. Oops.
Topic Starter
riffy
I'll be taking care of it! Thank you <3
Topic Starter
riffy
I applied almost evrything with a few exceptions. I also tried to balance the spread and make it more.. uhh. natural?
Lanturn
Metadata:
https://youtu.be/Qb70uCI8ON8?t=5m58s
http://puu.sh/iNEdo.jpg

Artist: ATB with Rea Garvey
Title: Running A Wrong Way

Also put Distant Earth in tags because album name.
Lanturn
I see an old .osb file in the folder. Please remove it if you have it.

[Hard]
00:12:973 (3) - very confusing to read. I feel like this is more of a mistake than anything.
01:39:692 (2,3) - this overlap can be fixed to look a little bit cleaner.


That's it. Call me back.
Topic Starter
riffy
Done!
Lanturn
Looks good now. Ready for the next BN.

Good luck!

Bubbled
Xinely
placeholder


  • General
  1. not add soft-sliderslide at least for this map? before the kiai, the music is so calm that i think better to silent the sliderslide
  2. change your creator name :p


  • Lally
  1. at kiai time use 75% volume too? at least for consistent with bakari's diff (when im thinking why kiai only use 55% and 01:18:833 - uses 65% when kiai time definitely sounds louder than a piano)
  2. 00:16:958 (1) - is soft-hitnormal here intentionally? personally i prefer add normal sampleset here because the drum background music sounds loud as previous drums
  3. 00:22:114 (3) - missing clap?
  4. 00:44:145 - whistle?
  5. 00:49:301 (5) - i cant hear cymbal music and only hear clap music here, better to swap finish to clap imo
  6. 00:50:708 (2) - just nazi thing that move this slider to 420,240 can give a bit smoother flow imo
  7. 01:04:770 (1) - i really prefer end this slider to 01:05:239 - because the drum, another that bothering me is normal sampleset on slider's end when the redtick has no loud music
  8. 01:05:708 - if you fix to remove normal sampleset on above, normal sampleset for this time because the drum then
  9. 01:35:708 (3) - fix that 0,96x spacing


  • Bakari
  1. 00:27:973 (2) - this slider is quite bother me because you skips to map drum at stanza which it's strong beat
  2. 01:51:879 (2) - ^ (that drum clap)
  3. 01:35:708 - until end, im quite confuse why every stanza from this time havent normal sampleset again when same music and lyrics from previous part are same with this part. it's a bit feels like inconsistency for me
Topic Starter
riffy
I'm pretty sure I did everything apart from the sliderslide sound as I don't really feel like adding any custom samplesets and I'm quite happy with the sliderslide sound.
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