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Sushi971 - Techno Blocks

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Topic Starter
Sushi
This beatmap was submitted using in-game submission on jeudi 23 avril 2009 at 20:56:06

Artist: Sushi971
Title: Techno Blocks
Source: Tetris
BPM: 149
Filesize: 5348kb
Play Time: 03:19
Difficulties Available:
  1. Hard (4,55 stars, 352 notes)
  2. Insane (4,89 stars, 426 notes)
  3. Normal (3,19 stars, 154 notes)
Download: Sushi971 - Techno Blocks
Information: Scores/Beatmap Listing
---------------
Techno Blocks, Own made Tetris Based Music.

Yeah, i'm the artist >_>

Enjoy :)
Starrodkirby86
Ain't a lot to say. Most of this is Nazi-ing.

[Hard]:
00:23:14 (1) - 1 to the left on Grid Level 3.
00:29:58 (1,2) - 2 to the right on Grid Level 3.
00:55:96 (2) - 1 to the left on Grid level 3.
01:27:77 (3) - To me, that little right in with the shape there looks really ugly.
02:43:68 (9) - 1 to the right on Grid Level 3.
02:54:55 (2) - Same as above~

Finish it up, sir. It's a great map, though maybe some people will raise eyebrows seeing your name as the artist. But that's okay. Get the storyboard done as well!
Topic Starter
Sushi
Everything fixed :D

Going to add hitsounds soon
Jarby
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Sushi
Fixed and added hitsounds
SteRRuM
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Sushi
This map has been deleted on the request of its creator. It is no longer available.
Ekaru
Storyboard's good. Apparently when I fail I have sucky Tetris skills. :(

Map's fine. I feel it's too long, but eh. And...

...Why are the stone heads from Rhythm Heaven singing in the background? <_<; Star for the sake of the stone heads!
Takuma
FUN.
Normal:
  1. 02:02:40 (1) - Eh, you might want to make this jump a little less hard considering this is an easy difficulty.
Hard:
  1. 01:42:57 (7) - 1 level 3 grid up
Insane:
  1. 00:09:45 (6) - 1 level 3 grid down, then 1 level 3 grid left
  2. 00:42:47 (1) - 3 level 3 grid up, 1 level 3 grid left
Map was flawless, but I posted some things that could make it look better.
This post is a suggestion.
whymeman
Hmm.....

Interesting storyboard. I can never get it to work like that even if I wanted to. :cry:

Great job and star for effort. :)
blissfulyoshi
Easy:
00:48:311 (1) shift 1 notch up on the lvl 3 grid
01:43:076 (1) I find it a little hard to do the same movement as 01:41:062 (3,4) in half the time.

Hard:
01:31:801 (1,2) shift 1 notch to the right on lvl 3 grid
02:02:405 (1,2) shift 2 notches up on the lvl 3 grid

Insane:
00:25:156 (1,3) line up the 1 with the end of 4 and make a larger jump
00:33:210 (5-7) hard to read, new combo color?

Storyboarding
the yellow squares do not have a well-defined border, so I would advise darkening the edges more
the red L has a very uneven border this one needs a more even darker border.
I am not sure if you want to do this, when you erase a row, some of the blocks have thier border cut off, so you might want to create separate sprites for after they cleared.
All of the storyboarding works so far so good work.

Nice map overall. Here's a star.
Topic Starter
Sushi
Fixed, except for the hard to read combo. I didn't modify this yet because new combo colour looks... weird. i'll wait for this one.

For the storyboard, i'll correct the graphics when all the storyboard will be scripted
Jeffro
Very nice. This map is PERFECT :)

Starred!
0_o
Normal
Honestly, I kind of like this better with all linear sliders, fits the tetris theme better imo.. just throwing that out there. It's your map, not mine :P
01:36:63 (1,2,3) and so on - This pattern tripped me up at the beginning, maybe a little too challenging for normal..

Hard
00:22:53 (5,1) - Looks a bit sloppy with 5 partially covering 1.
01:48:81 (6,7,8) - mm, this doesn't go too well with the music imo..
02:50:12 (3,4,5,6) - Doesn't flow very well
03:19:01 (6,7,8) - Same as before
Also I don't think kiai time really works in this kind of song. The mood is fairly linear throughout, and it just kind of feels like the kiai time is in there for the sake of using kiai time.

Insane
Besides some confusing clusters (it is Insane i suppose..), nothing really popped out at me

Great job, nice to see some original work :)

Download: TDGJJYS - Diao Zone (sherrie__fay) [Snowy's Hentai].osu
Topic Starter
Sushi
Fixed some things,

The hard normal pattern is... hard but, i don't know yet how to change it (maybe deleting the third stacked circle?)

0_o wrote:

01:48:81 (6,7,8) - mm, this doesn't go too well with the music imo..
Err, Listen to the ... how to say.. "boom"
Shinxyn
Normal-
00:26:56 (3) - I think it lacks a clap at end
00:51:53 (1) - would you be so kind as to align start and end? (turn off grid snap to do so)
00:57:97 (x) - redo the break
01:26:56 (3) - I don't like how the claps just randomly start
01:36:63 (1,2,3) - same as what 0_o said, since its not really easy to point how it matches the audio, this isn't suitable for
01:42:87 (6) - GAH finish!? whistle instead please!
01:49:31 (6) - ^
01:55:55 (5) - ^
02:02:00 (5) - ^
02:03:21 (2) - turn off the slider whistle

Hard-
00:54:75 (1) - stick with hitsounds like the ones before this slider, not finish.
00:57:97 (x) - redo the break
01:55:55 (6) - kill finish~!
02:02:00 (6) - ^
02:03:21 (2) - kill slider whistle?
02:28:57 (2) - lonely clap? remove or follow up
02:39:45 (4,5,6) - either remove finish or remove the last clap
02:45:49 (2,3) - ^
02:58:78 (1) - remove finish, the finishes after this point don't work well with quiet audio, imo

Insane-

00:11:26 (1,2,3) - bad finishes~ if you wanna keep, remove the finish from 3's end
00:51:53 (1) - aim for "perfect" square? (no grid snap~)
00:54:75 (1) - same as hard
01:27:77 (3) - aim for perfection? though might not work well on this slider..
02:03:21 (3) - same as normal and hard
02:29:78 (7) - curve slider so end and next beat align? nah.. your choice
02:32:20 (2) - align? still your choice..

For all- WHISTLE SPAM </3 (ahh my poor ears)!!!!! Finish should be a finisher, but its loud, so don't so so often; the audio is quiet enough for whistle to stand out!
And redo all breaks

Still, very nice map and I look forward to last bit of storyboarding!~
Topic Starter
Sushi
That was a Nazi post =D

I didn't aim for square perfection, it's quite hard >.>

Everything else is fixed
vytalibus
[Normal]
01:55:55 (5) - A bit of a surprise to have a slider like this. Reconsider?
02:02:00 (5) - ^

Storyboard is pretty nice. If you want some suggestions though, don't make the block movements too fast. Make it look like the game, with its blocky animations.

I would've bubbled, but even after Larto's check, I'm still not sure about timing. Seems to be off on some parts, but I can't really tell.
Skyripper
*am trying to guess music editor*

cakewalk? garageband? fruity loops?! Finale? Guitar Pro?!?!! *dies and gives up*

Tell me this. In whatever program you made it in, did you use 149 BPM for the entire song? If so, the timing issues they describe must be offset related and can be easily fixed from there. I notice a little lateness at the beginning that progressively gets early until the end.

[Normal]
01:52:33 (2) - nudge a bit down (nazi)

[Hard]
I think a nice balancing factor for this difficulty would be to take the slider tick down to .5. I say this because it will cut down on some 2x slider breaks.
01:24:55 (2) - This one especially is just really hard to predict.
This is, of course, completely up to you.
03:19:72 (9) - that finish doesn't fit very well. maybe try a whistle? or nothing

[Insane] same thing about slider tick rate
00:22:13 (4) - slight nudge right (to match spacing)
00:33:21 (5) - new combo imo (for readability)
00:34:82 (1) - ^
00:41:26 (3) - ^
01:13:47 (3,4,5) - spacing... uniformity my friend!
01:18:31 (3,4,5) - ^

no really big problems or anything! and you did a really nice job on the song (cover)
awp
timing timing timing aaaaa

Offset: 6436 is what I got.

This is impressive stuff. The storyboard is fun (though the bubbles that pop up look a little amateur) and the maps are well laid out. I went over them roughly (sans-nazi) and nothing jumped out at me. Good job~
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