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Saitama Saisyu Heiki - Horned Enigma

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Topic Starter
Tshemmp
This beatmap was submitted using in-game submission on Sonntag, 30. Oktober 2016 at 10:22:33

Artist: Saitama Saisyu Heiki
Title: Horned Enigma
Source: イリスのアトリエ エターナルマナ
Tags: S.S.H. SSH Atelier Iris: Eternal Mana Arranged Tracks DECEITFUL WINGS 平松俊紀 Hiramatsu Toshinori Daisuke Achiwa Ken Nakagawa GUST PS2 Playstation2 phaZ
BPM: 180,05
Filesize: 7479kb
Play Time: 04:59
Difficulties Available:
  1. Insane (5,09 stars, 1206 notes)
Download: Saitama Saisyu Heiki - Horned Enigma
Information: Scores/Beatmap Listing
---------------
Found this track by browsing random puush links. It rocks! Thank you anonymous user! :D

Featuring awesome phaZ-hitsounding™.

Mapped: February 2013
Revive #1: November 2015
Revive #2: July 2016

Thanks to IamKwaN for additional metadata help.

Getting this ranked would have been literally impossible without phaZ, he did more than 90% of the work, so huge props to him.
Papysh
I see a little problem with notes in this area 02:57:827 (2,3,4,5) -
I dont know if its just me or song problem but i think the notes here should be placed on the ,,whites'' too
Topic Starter
Tshemmp

Papysh wrote:

I see a little problem with notes in this area 02:57:827 (2,3,4,5) -
I dont know if its just me or song problem but i think the notes here should be placed on the ,,whites'' too
Haha, I was thinking about this, too. :) There are basically two ways you can map this part: either you follow the deep guitar or you follow the high guitar. I did the latter. It also makes it more interesting imo.
phaZ
mod >c|:3
[Darchrow]
versteh nicht wann du clap setzt wann nicht. :S ich denke du solltes es immer auf 2|4 und auf betonungen haben aber macnhmal fehlt es auf 2|4
00:00:210 (1,2) - 1.: auf beide sampleset=soft
00.00.210 (1,2) - 2.: auf beide ss=soft, additions=normal
00.00.210 (1,2) - 3.: auf (1) ss=soft+additions=normal und auf (2) ss=soft; oder umgekehrt
00:00:876 bis 00:01:376 - von 30% bis 50% (damit der herausstritt). wenn du männlich genug bist, addest du auf den letzten kiai-fountain
00:01:542 - wieder normal 40% (damit schon der slider-tick leiser ist)
00:03:542 bis 00:04:042 - volume von 30/35% auf 40/45/50% und danach wieder 40%
00:03:542 bis 00:04:042 - ^.... oder du machst das nur auf jeden 2. (lässt also ^ weg).... oder garnicht
00:06:208 bis 00:06:708 - ...
(00:01:876 (2) - auf den head whistle)
(00:02:542 (4) - ^)
(00:03:209 (6) - ^ + (auf den body))
(00:03:709 (8,9) - whistle)
|
--> gemschmackssache, vergleiche es einfach mit "ohne"
00:11:206 (6) - finish auf head
00:11:540 (7,8) - finish
00:22:703 (1) - ab jetzt whistles setzen (hier auf den body)
00:23:203 (2) - whistle
00:23:536 (4) - alles whistle
00:24:036 (6) - head+body whislte
00:24:536 (7) und 00:24:786 (9) - whislte
00:24:869 (10) - head whislte
00:25:203 (11) - whislte
00:25:369 (1) - auf head whistle+finish, auf tail whistle
00:27:369 (8) - whistle
00:27:535 (10) - alles whistle oder head+tail whistle
00:27:868 (11) - whistle
00:28:035 (1) - head+body whistle
00:28:868 (4) - auf ganzen slider whistle außer auf den head (auf den kommt ss=normal drauf). füg ne "soft"-section bei 00:28:868 und bei 00:28:868 (4) - wieder ne "normal"-section
00:29:368 (5) - head+body whistle
00:29:868 (6) - whistle
00:30:035 (7,8) - head+body whistles
00:30:701 (1) - ^..........................|(finish auf tail)
00:31:867 (6) - whistle................ ...|(soft-finish/whistle)
00:32:034 (7) - head+body whistle.....|(finish auf head)
00:32:867 (3,5) - soft-finishes..
- frag mich wenn du nicht weiß wie du weiter die whistles setzen sollst. das wird hier jetzt zu lang und anstrengend

00:44:531 - adde den normal-clap auch für soft-clap. hier jetzt ne "soft1"-section einfügen, dann auf (2) eine soft-whistle und ss=normal
00:44:864 (3) - ss=normal + eine soft-whistle
00:45:197 (4) - wie (2)
00:45:364 (5,6,7) - bis dahin so weiter hitsounden. danach wieder "normal"-section
00:46:697 (1) - finish auf head
00:47:530 (3) - auf tail soft-finish
00:48:196 (5) - den finish vllt zu nem soft-finish machen?
00:49:862 (2) - für den slider wieder ne "soft1-"section machen
00:51:195 (6,7,9) - ^
00:52:528 (2,4) - ^
00:54:195 (1,2,3) - soft-finishes (auf (2) muss nicht unbedingt einer hin)
00:53:695 bis 00:54:028 - auf jeden cirlce ne section um leiser zu werden (in minus zwei/drei/vier oder fünfer-schritten (-1 ist nicht spürbar))
00:54:361 - 50%
00:54:528 - 55%
00:54:694 - 60%
(01:04:858 (1,2,3) - soft-finishes (auf (2) muss nicht sein). bei 00:54:195 (1,2,3) hattest du auch keine claps)
01:15:355 (7) - jeden zweiten teil mit ss=drum+finish machen
(01:16:022 (8) - circle weg, slider stattdessen hin und dann bis 01:16:522 ein stream. das ist so werkwürdig wenn du vorher)
(auf die drum ein repeat-"stream" machst und dann wo man in der melodie einen hört keinen machst)
(01:27:185 (3) - den normal1-clap auf für drum-clap machen. auch den sliderhead ein drum-finish noch extra)
(01:27:852 (5,7) - ^)
(01:29:851 (2,4,6,9) - ^)
(01:32:517 (2,4,6,9) - ^)
02:29:835 (8) - "soft1"-section für den einen circle machen. auf (8) dann ss=normal+soft-finish/clap
02:31:168 - "soft1"-sections.. blah weist schon :D, wie das gehitsounded werden könnte
02:34:167 (3) - soft-finish auf tail
02:34:833 (5) - soft-finish auf head
02:40:832 (1,2,3) - soft-finishes (auf (2) muss nicht unbedingt einer sein)
(02:51:495 (1,2,3) - statt claps soft-finishes... hatte ich auch schonmal)
03:00:493 (2,3) - die sind nicht perfekt gestackt, beide strg+g,bisschen rumbewegen, strg+g
03:03:159 - "soft1"-sections... halt auch ss=normal und der geanze kram
03:08:491 - ^ bis 03:10:657
03:13:323 - hier ist merkwürdigerweise schon auf dem roten tick dien die "soft1"-section nötig. die dann geht bis 03:15:988
03:19:154 - soft1-sections bis 03:21:320
03:24:486 - ^ bis 03:26:652
03:24:819 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - sind die so cool zu spielen :D? oder einfach nur dan damit du sie auch mal verwendet hast :b
03:29:818 - soft1-sections bis 03:31:817
03:35:150 - ^ bis 03:37:316
03:40:482 - ^ bis 03:42:648
03:42:814 (1) - soft-finish auf dem head
...
[]
because you hitsound-noob :(
das, was in klammern steht ist erklärung bzw. was optionales
wenn dir die hitsounds nicht gefallen sollte es ja nicht zu schwer sein, wieder "normale" hitsounds zu machen oder mach n back-up :DD

EDIT
du könntest auch stattdessen soft-whistles benutzen, klingt auch sehr nice
01:03:525 (4) - auch wenn der zur musik gut passt, nervt mich der zweite stack extrem. ich würd ihn zwischen 3 und 5 setzten (sieht aber nicht so schön aus)oder mit (5) stacken. musst du aber nicht verändern

perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map perfect map
phaZ
-
Topic Starter
Tshemmp
ded map

wenn du Lust hast kannst du mir die Map mit deinen geänderten Hitsounds direkt geben, ich vertrau dir da blind ^^
Narcissu
  • phaZ ask me mod O.O

    if you want rank the map …… you need a mp3 <= 192 and map here 04:23:470 - , your map drain time need it XD

    [Insane]
  1. 01:21:354 - add a note ? spinner here → 01:21:520 -
  2. 01:36:183 (5) - rare now lol
  3. 02:02:009 (4,5,6) - have 8 bass sound obviously, 1/3 is mistake …… it's should be 1/5 if my experiment is right ↓↓↓ , you need add a 144.04 BPM timing point here like this → https://osu.ppy.sh/s/296952 10:10:267 -

  4. 02:07:424 - add a note follow bass ?
  5. 03:25:904 (11) - unsnap

    good rhythm , good luck :D
Topic Starter
Tshemmp
SPOILER

Narcissu wrote:

  • phaZ ask me mod O.O

    if you want rank the map …… you need a mp3 <= 192 done and map here 04:23:470 - done , your map drain time need it XD

    [Insane]
  1. 01:21:354 - add a note ? spinner here → 01:21:520 - done
  2. 01:36:183 (5) - rare now lol this map is nearly 3 years old :D
  3. 02:02:009 (4,5,6) - have 8 bass sound obviously, 1/3 is mistake …… it's should be 1/5 if my experiment is right ↓↓↓ , you need add a 144.04 BPM timing point here like this → https://osu.ppy.sh/s/296952 10:10:267 - wow, thank you


  4. 02:07:424 - add a note follow bass ? nice
  5. 03:25:904 (11) - unsnap fixed

    good rhythm , good luck :D
Thank you very much.
Strategas
Hi, here because of PHASZSASA

[Ancient]

00:01:376- you should add another timeline here cuz all of your main beats are on wrong beats
00:07:208 (2,3,4,5,6) - if you're going for an even patern here move the 00:08:207 (5) - closer to 00:07:541 (3) - while maintaining the same distance to 00:08:541 (6) -
00:22:537 (3,1) - not a very nice angle to play also for consisntency should be more like 00:11:706 (8,9,1) -
00:22:703 (1,2) - in this part spacing gets smaller even though you increase the volume hm.
00:45:030- imo you should map this
00:56:527 (7,8) - if you're always making linear paterns just make them even otherwise it's not fun at all
01:00:693 (3,4,5) - this is strange you mapped the weak beats and ignored the strong ones
01:11:356 (3,4,5) -
Well, I notice you don't really use sharp angles in this map and more linear circular stuff, but it's not very good thing to do imo. It can work, but it's usually on easier diffs. 01:04:858 (1,2,3,1) - This would be REALLY better if you used these as sharp angled jumps.
01:15:355 (7) - nah 01:15:688- this shouldn't be ignored
01:21:020 (4) - nc
01:31:184 (6,7,8,9,1) - meh
01:55:511 (7,8,9,1) - yeah
01:59:510 (2,3,4,5,6,7,8,9) - use slider, those are continuous sounds and would eliminate polarity
02:51:995 (1) - this doesn't make sense to have so close when you jumped to a beat that wasn't as strong
03:16:155 (1,2,3,4,5,6) - try silencing slider ends, doesn't sound very good atm
04:07:474 (4,5,6) - just pointing out what you should not do, if you wanted a jump to 6, change the angle
04:12:389 (2,3,4,5,6,7) - you follow the guitar then suddenly stop lel
04:23:303 (3) - just saying but there is soft samplesets too which are good in situations like this

So generally you need to use sharp angles more, use better stream patterning and maybe a little work on hitsounding and you will have a good map. Things I mentioned kinda repeats in the whole map so if you get the idea you should remake the map with more today standards if you are to rank this.But for now I just advise you to keep practicing more. ATM this map looks like something very old style. Good luck and have fun mapping!
Topic Starter
Tshemmp
SPOILER

Strategas wrote:

Hi, here because of PHASZSASA

[Ancient]

00:01:376- you should add another timeline here cuz all of your main beats are on wrong beats really suuure? it feels so awkward D:
00:07:208 (2,3,4,5,6) - if you're going for an even patern here move the 00:08:207 (5) - closer to 00:07:541 (3) - while maintaining the same distance to 00:08:541 (6) - but I don't want it to be closer to (3), right now (5,6) are placed exactly like (2,3) and I don't see why I should change that
00:22:537 (3,1) - not a very nice angle to play also for consisntency should be more like 00:11:706 (8,9,1) - changed
00:22:703 (1,2) - in this part spacing gets smaller even though you increase the volume hm. volume change removed
00:45:030- imo you should map this I really like this small break
00:56:527 (7,8) - if you're always making linear paterns just make them even otherwise it's not fun at all curve fits nicely with the movement imo
01:00:693 (3,4,5) - this is strange you mapped the weak beats and ignored the strong ones since I have so much focus on the "prime instrument" (for example all these sliders like 01:00:026 (1) - are mapped according to it) it makes kinda sense to continue mapping here with the "prime instrument" im mind, i.e. mapping exactly on these beats
01:11:356 (3,4,5) - ^
Well, I notice you don't really use sharp angles in this map and more linear circular stuff, but it's not very good thing to do imo. It can work, but it's usually on easier diffs. 01:04:858 (1,2,3,1) - This would be REALLY better if you used these as sharp angled jumps. I agree
01:15:355 (7) - nah 01:15:688- this shouldn't be ignored fixed
01:21:020 (4) - nc hm ok
01:31:184 (6,7,8,9,1) - meh lol come on :D it's not even close to extreme
01:55:511 (7,8,9,1) - yeah man I kinda liked this from being different from every 2015 map with this exact same sharp pattern style, dunno, changed
01:59:510 (2,3,4,5,6,7,8,9) - use slider, those are continuous sounds and would eliminate polarity this rhythm is way more fun to play with circles imo
02:51:995 (1) - this doesn't make sense to have so close when you jumped to a beat that wasn't as strong I don't quite get what you are trying to say, increase spacing before this slider?
03:16:155 (1,2,3,4,5,6) - try silencing slider ends, doesn't sound very good atm it is supposed to sound that way, doesn't fit the music if I silence it
04:07:474 (4,5,6) - just pointing out what you should not do, if you wanted a jump to 6, change the angle changed?
04:12:389 (2,3,4,5,6,7) - you follow the guitar then suddenly stop lel right, changed, not sure if I should continue to 04:16:804 - or if I can stop at 04:13:639 - tho, hm...
04:23:303 (3) - just saying but there is soft samplesets too which are good in situations like this phaZ just did some new hitsounding for me, I 100% trust him there

So generally you need to use sharp angles more that's highly subjective imo D:, use better stream patterning and maybe a little work on hitsounding phaZ just did some new hitsounding for me, I 100% trust him there and you will have a good map. Things I mentioned kinda repeats in the whole map so if you get the idea you should remake the map with more today standards if you are to rank this.But for now I just advise you to keep practicing more. ATM this map looks like something very old style it's 3 year old afterall lol. Good luck and have fun mapping!
Thank you very much.
Poggo
hi~~ :)

• 00:22:203 - this 3 notes looks a bit strange. Remove nc here or make it more jumpy for nc
• 00:24:703 and 00:35:366 - this triples looks very bad. I think need more distance between notes I mean between 7 and 8 notes. It will more readable for play as here 00:37:866 - looks good
• 00:42:364 - this notes looks boooring make this http://puu.sh/lJ572.jpg
• 00:43:364 - this need more jumpy too or remove nc
• 00:48:696 - same ^
• 01:38:516 - put note 4 x200 y336 jump feets better here
• 01:50:596 - add note here. If u make 1 tripple here 01:48:429 then make it here too
• 01:53:261 - add note/ tripple feets better
• 01:55:927 - same ^
• 03:02:658 - I think will better put slider 1 on x304 y 200 for better jump between notes
• And the same identical problems on all map

Hitsounds are good~ About patterns... I think u can make it more interesting that now >.< Boring identical patterns ;w; I wrote only what I really don't like and I hope U'll make i better :3 Good luck
Topic Starter
Tshemmp
SPOILER

Poggo wrote:

hi~~ :)

• 00:22:203 - this 3 notes looks a bit strange. Remove nc here or make it more jumpy for nc meh, I like it
• 00:24:703 and 00:35:366 - this triples looks very bad. I think need more distance between notes I mean between 7 and 8 notes. It will more readable for play as here 00:37:866 - looks good ok done
• 00:42:364 - this notes looks boooring make this http://puu.sh/lJ572.jpg I like both versions! but ok, changed
• 00:43:364 - this need more jumpy too or remove nc nah
• 00:48:696 - same ^ same ^
• 01:38:516 - put note 4 x200 y336 jump feets better here okay
• 01:50:596 - add note here. If u make 1 tripple here 01:48:429 then make it here too no, I have a triplet at 01:48:429 - because of the drums, but the music is different at 01:50:596 -
• 01:53:261 - add note/ tripple feets better not in the music
• 01:55:927 - same ^ same ^
• 03:02:658 - I think will better put slider 1 on x304 y 200 for better jump between notes done
• And the same identical problems on all map

Hitsounds are good~ About patterns... I think u can make it more interesting that now >.< Boring identical patterns ;w; I wrote only what I really don't like and I hope U'll make i better :3 Good luck
Thank you very much.
Poggo
oh god Tshemmp my moe <3 I trought I mod Phaz' map D: He asked e about it ._. /me hugs
Topic Starter
Tshemmp
Haha it's okay :D :3
Krimek
phaZ called me, how is it going? o/
These are more or less rythmical problems that you should better fix. Can't tell you much about placement since I suck at judging it.
Towards the end there is less explaining since most of all are the same problems.
[Insane]
  1. 00:22:370 (2,3) - Should be a tripple.
  2. 00:24:786 (9) - It's placed too late. It should be at 00:24:758 - , 1/6 after (8). I'd suggest you to remove (9) or replace (8) with a 1/6 short slider.
  3. 00:27:452 (9) - Why tripple? There is no sound on it.
  4. 00:27:785 - Place circle?
  5. 00:43:447 (2) - No sound, remove it.
  6. 00:43:614 - Now this is where you place a circle.
  7. 00:45:030 - It's pretty quiet, but I wouldn't ignore that sound so please add a circle.
  8. 00:45:447 - Add circle?
  9. 00:46:197 (9) - It should already end on the red tick imo so you don't ignore that sound and you can make 00:46:530 - clickable.
  10. 00:49:113 - Add circle. The drums are 5 hits, not just a tripple.
  11. 00:50:362 (3) - This slider does not feel right to me. I wouldn't ignore the drum on 00:50:529 - either.
  12. 00:53:528 - Why you ignore the drums on the big white tick and so on? The stream should be obviously 9 circles long.
  13. 01:15:605 - Missing circle.
  14. 01:00:026 (1,2,3,4) - I know it's on purpose that you did not map the guitar, but I would suggest you to add circles there. It's the most essential part of the song (hope I said ir right lol), would be kinda lame if it stays like this.. I could imagine a jumpy pattern for this. Same with 01:11:356 (3,4,5,6) - and so on.
  15. 01:14:855 - and 01:15:189 - Please don't ignore it. So loud drums, you can't unhear it.
  16. 01:16:022 (12) - How about a long slider? Would work out pretty good imo.
  17. 01:53:095 - Add circle?
  18. 01:59:760 (3) - should be placed on 01:59:787 - and 02:00:426 (6) - should be placed on 02:00:454 - (1/6 tact).
  19. 02:01:093 - There is no sound on it. Place it 1/4 later so it makes sense. Also I would suggest you to space it more since otherwise you will missread the circle.
  20. 02:07:757 (5) - should be placed on 02:07:785 - and 02:08:424 (8) - should be placed on 02:08:451 - (1/6 tact again).
  21. 02:14:089 (9) - Can't hear anything there. Please remove the circle.
  22. 02:14:422 - Add circle.
  23. 02:19:753 - ^
  24. 02:30:085 (2) - Remove circle.
  25. 02:30:251 - Add circle.
  26. 02:32:083 - ^
  27. 02:35:749 - ^
  28. 02:40:164 - Same as 00:53:528 -
  29. 03:06:658 (5,6) - This flows realy bad imo. Maybe do something like this?
  30. 03:07:657 (8) - I would space it since it's a loud sound.
  31. 03:07:991 (1) - The slider should actually end already on the big white tick since the stream already starts there. Also add a circle on 03:08:240 - than.
  32. 03:11:906 - I would add a circle and connect the next slider with the stream.
  33. 03:18:654 (1,2) - Switch NCs.
  34. 03:20:820 (14) - Why is this so spaced? Also maybe rotate it 180° so it flows to the direction of 03:21:154 (15) - ?
  35. 03:59:143 (2,3,4,5,6) - The pattern kinda takes the movement away... Something like 03:48:479 (2,3,4,5) - works out way better imo.
  36. 04:06:224 - Add circle.
  37. 04:06:391 - ^
  38. 04:07:058 (2) - Can't hear any sound on it. Pleace remove.
  39. 04:08:391 (7) - ^
  40. 04:11:723 (8) - ^
  41. 04:11:972 (1) - The upcoming stream should already start here.
  42. 04:20:804 (3) - Strg + G, otherways it plays awkward.
  43. 04:34:633 (6,7) - Nice sliders. But I think a stream would be way better :p
  44. 04:56:876 - Add circle
  45. 04:57:043 - ^
  46. 04:59:792 (3,4) - There is actually nothing that supports these circles. Remove it pls.
That's probably it. I know that you sometimes prefered to map the main melody instead of the drums (streams). But sometimes you did and sometimes you didn't. I'd suggest you to stay consistant through the map.
Hope it was helpful!
Stjpa
M4M with phuzzy


• 00:16:872 (7,8,9) - Du hast bisher immer exakt das gleiche gemappt mit gleichem DS etc, aber hier hast du aus welchem Grund auch immer einen viel höheren DS trotz gleichem Sound verwendet. Und danach gehts halt wieder mit 1,5x weiter.
• 00:48:529 (6,1,2,3,4,5) - Solche DS Changes spielen sich imo sehr weird, wenns weiterhin in die selbe Richtung geht.
• 01:00:693 (3,4,5) - Map eher Slider auf den weißen Ticks. Hört sich auf diese Weise extrem komisch an, da die Gitarre doch schon ziemlich dominant ist.
• 01:11:356 (3,4,5) - ^
• 01:16:022 (11) - NC evtl. schon hier?
• 01:33:850 (6,1) - Die berühren sich.
• 01:34:183 (7,8,9) - Haben ebenfalls größeres Spacing verglichen zu dem Rest.
• 01:38:682 (5) - NC wäre hier auch schon machbar, weil hier der Sound etwas lauter wird.
• 01:41:348 (5) - ^
• 01:44:014 (5) - ^ usw, will jetzt nicht alles unnötig rausholen, da du eh weißt was ich meine.
• 01:49:346 (6) - Hab zwar die Vermutung, dass dieser Slider mit Absicht den gleichen Shape hat wie (4), aber ich denke es würde einfach viel besser aussehen, wenn hier der Shape stärker wäre.
• 01:53:345 (1,2) - Blanket ist etwas unsauber.
• 01:55:511 (7,8,9) - Warum eskaliert hier der DS so stark? Hört sich imo genauso an wie alles andere davor.
• 02:00:010 (4,7) - Evtl NC damit man den Polarity Change besser merkt?
• 02:05:091 (3) - Bin mir sicher, dass er eigtl. auf den White Tick sollte.
• 02:05:341 (4,5,6,7,8,9,10,11,12,13) - Würde mir wünschen, wenn die "Bögen" etwas stärker wären, damit es besser zur Musik passt.
• 02:06:090 (13,1) - Overlap intended?
• 02:08:007 (6) - NC wegen Polarity Change?
• 02:27:669 (8,2,3) - Minor Thing: Man sieht den Overlap zwar nicht, aber der fällt etwas auf. Lass (3) wenn dann einfach genauso wenig an den Slider dran wie (2), oder andersrum. Falls das denn überhaupt irgendwie möglich ist. Wäre halt auf diese Weise ein nettes Rechteck. D:
• 02:32:001 (5) - Würde hier persönlich nen NC verwenden. Sound ist anders, sudden DS Change bla.
• 02:37:499 (4,5,6,7) - Evtl ein Zick-Zack in die linke Richtung und so positionieren, dass man nen starken Richtungswechsel auf die Circles danach hat? Dann wirken die Jumps weniger weird bzw sind nicht ganz so weird zu moven. Hab mich vermutlich beschissen ausgedrückt, soz. D:
• 02:45:164 (4,7) - Stack? (8) kannst du ja etwas weiter nach links verschieben, damit es noch mit dem Slider passt vom Platz her. Außer du willst die 2 unbedingt übereinander haben. <.<
• 02:47:163 (2,3,4,5) - Wie oben auch schon, wäre einfach viel besser irgendwas mit Slidern auf den White Ticks zu machen.
• 02:54:661 (1,3) - (1) passt irgendwie so gar nicht in die Map, und berührt sich außerdem auch mit (3).
• 02:57:827 (2,3,4,5) - bla
• 03:13:073 (4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - Sollte imo genau andersrum sein. Die Musik ist am Anfang more intense, demnach sollte da das Spacing größer sein.
• 03:18:654 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Sehr unschön mit so hohen Combos, wäre nicht schlecht wenn du dir da irgendwas einfallen lässt. D:
• 03:38:982 (6,7,8,9,10,11,12,13,14,15,16,17) - Etwas Movement hier wäre sehr nice, den Platz dafür hast du eigentlich auch.
• 03:41:981 (6,7) - Blanket ist nicht ganz sauber.
• 03:46:647 (6) - NC?
• 03:51:145 (2,3,4,5) - Wie am Anfang auch schon.
• 04:01:809 (2,3,4,5) - ^

Also imo solltest du dir die ganzen NCs noch anschauen und überlegen, wo du mehr einbauen könntest, besonders am Ende, weil die ziemlich oft über 10 gehen was mMn sehr schlecht aussieht. Just my opinion though.
Topic Starter
Tshemmp
Krimek

Krimek wrote:

phaZ called me, how is it going? o/
These are more or less rythmical problems that you should better fix. Can't tell you much about placement since I suck at judging it.
Towards the end there is less explaining since most of all are the same problems.
[Insane]
  1. 00:22:370 (2,3) - Should be a tripple. I am not following the drums there but the "main instrument" (don't know the name lol)
  2. 00:24:786 (9) - It's placed too late. It should be at 00:24:758 - , 1/6 after (8). I'd suggest you to remove (9) or replace (8) with a 1/6 short slider. uuhh suuure?? if anything it's 1/8, right, and that plays so bad
  3. 00:27:452 (9) - Why tripple? There is no sound on it. okay
  4. 00:27:785 - Place circle? no
  5. 00:43:447 (2) - No sound, remove it. okay
  6. 00:43:614 - Now this is where you place a circle. uh okay
  7. 00:45:030 - It's pretty quiet, but I wouldn't ignore that sound so please add a circle. no I like a much more now
  8. 00:45:447 - Add circle? okay
  9. 00:46:197 (9) - It should already end on the red tick imo so you don't ignore that sound and you can make 00:46:530 - clickable. okay
  10. 00:49:113 - Add circle. The drums are 5 hits, not just a tripple. well okay
  11. 00:50:362 (3) - This slider does not feel right to me. I wouldn't ignore the drum on 00:50:529 - either. nah
  12. 00:53:528 - Why you ignore the drums on the big white tick and so on? The stream should be obviously 9 circles long. okay
  13. 01:15:605 - Missing circle. ..no, the drum the triplet is mapped to doesn't play there
  14. 01:00:026 (1,2,3,4) - I know it's on purpose that you did not map the guitar, but I would suggest you to add circles there. It's the most essential part of the song (hope I said ir right lol), would be kinda lame if it stays like this.. I could imagine a jumpy pattern for this. Same with 01:11:356 (3,4,5,6) - and so on. mmhh changed
  15. 01:14:855 - and 01:15:189 - Please don't ignore it. So loud drums, you can't unhear it. apperantly my headset has a very weak bass
  16. 01:16:022 (12) - How about a long slider? Would work out pretty good imo. well okay
  17. 01:53:095 - Add circle? okay
  18. 01:59:760 (3) - should be placed on 01:59:787 - and 02:00:426 (6) - should be placed on 02:00:454 - (1/6 tact). right
  19. 02:01:093 - There is no sound on it. Place it 1/4 later so it makes sense. Also I would suggest you to space it more since otherwise you will missread the circle. mh okay
  20. 02:07:757 (5) - should be placed on 02:07:785 - and 02:08:424 (8) - should be placed on 02:08:451 - (1/6 tact again). yes
  21. 02:14:089 (9) - Can't hear anything there. Please remove the circle. done
  22. 02:14:422 - Add circle. no
  23. 02:19:753 - ^ mh okay
  24. 02:30:085 (2) - Remove circle. okay
  25. 02:30:251 - Add circle. oookay
  26. 02:32:083 - ^ okay
  27. 02:35:749 - ^ okay
  28. 02:40:164 - Same as 00:53:528 - okay
  29. 03:06:658 (5,6) - This flows realy bad imo. Maybe do something like this? nah, I like the current movement
  30. 03:07:657 (8) - I would space it since it's a loud sound. nah
  31. 03:07:991 (1) - The slider should actually end already on the big white tick since the stream already starts there. Also add a circle on 03:08:240 - than. yeah
  32. 03:11:906 - I would add a circle and connect the next slider with the stream. the break fits imo
  33. 03:18:654 (1,2) - Switch NCs. why
  34. 03:20:820 (14) - Why is this so spaced? Also maybe rotate it 180° so it flows to the direction of 03:21:154 (15) - ? everything intended
  35. 03:59:143 (2,3,4,5,6) - The pattern kinda takes the movement away... Something like 03:48:479 (2,3,4,5) - works out way better imo. I want some variety, not always everything the same
  36. 04:06:224 - Add circle. no
  37. 04:06:391 - ^ no
  38. 04:07:058 (2) - Can't hear any sound on it. Pleace remove. guitar vibrato
  39. 04:08:391 (7) - ^ ^
  40. 04:11:723 (8) - ^ ^
  41. 04:11:972 (1) - The upcoming stream should already start here. yeah but the stream is just a short intermezzo, still following mainly the main instrument, that's why I also already end the stream 04:13:639 (11) -
  42. 04:20:804 (3) - Strg + G, otherways it plays awkward. no no no no it's perfect zigzag mirror movement now
  43. 04:34:633 (6,7) - Nice sliders. But I think a stream would be way better :p nah
  44. 04:56:876 - Add circle okay
  45. 04:57:043 - ^ okay
  46. 04:59:792 (3,4) - There is actually nothing that supports these circles. Remove it pls. okay
That's probably it. I know that you sometimes prefered to map the main melody instead of the drums (streams). But sometimes you did and sometimes you didn't. I'd suggest you to stay consistant through the map.
Hope it was helpful!
Man, I feel like I am destroying everything I liked about my map, but I can't deny you because you use logic.
Thank you very much.

Stjpa

Stjpa wrote:

M4M with phuzzy


• 00:16:872 (7,8,9) - Du hast bisher immer exakt das gleiche gemappt mit gleichem DS etc, aber hier hast du aus welchem Grund auch immer einen viel höheren DS trotz gleichem Sound verwendet. Und danach gehts halt wieder mit 1,5x weiter. weil es sonst nicht vom Placement her gepasst hätte/hässlich aussehen würde, hab's geändert aber naja
• 00:48:529 (6,1,2,3,4,5) - Solche DS Changes spielen sich imo sehr weird, wenns weiterhin in die selbe Richtung geht. seh kein Problem
• 01:00:693 (3,4,5) - Map eher Slider auf den weißen Ticks. Hört sich auf diese Weise extrem komisch an, da die Gitarre doch schon ziemlich dominant ist. find das andere Instrument noch dominanter
• 01:11:356 (3,4,5) - ^ ^
• 01:16:022 (11) - NC evtl. schon hier? okay
• 01:33:850 (6,1) - Die berühren sich. hm okay
• 01:34:183 (7,8,9) - Haben ebenfalls größeres Spacing verglichen zu dem Rest. geändert
• 01:38:682 (5) - NC wäre hier auch schon machbar, weil hier der Sound etwas lauter wird. ich mach NC eigentlich nur alle 2 Takte
• 01:41:348 (5) - ^ ^
• 01:44:014 (5) - ^ usw, will jetzt nicht alles unnötig rausholen, da du eh weißt was ich meine. ^ jo
• 01:49:346 (6) - Hab zwar die Vermutung, dass dieser Slider mit Absicht den gleichen Shape hat wie (4), aber ich denke es würde einfach viel besser aussehen, wenn hier der Shape stärker wäre. okay
• 01:53:345 (1,2) - Blanket ist etwas unsauber. fixed?
• 01:55:511 (7,8,9) - Warum eskaliert hier der DS so stark? Hört sich imo genauso an wie alles andere davor. weil jemand wollte, dass ich da scharfe Jumps einbaue statt das Lineare was ich davor hatte, und das ist wohl aus Versehen dabei rausgekommen
• 02:00:010 (4,7) - Evtl NC damit man den Polarity Change besser merkt? auf (4) und (7)? würde mich ehrlich gesagt mehr verwirren als mir helfen
• 02:05:091 (3) - Bin mir sicher, dass er eigtl. auf den White Tick sollte. ne ist schon richtig so
• 02:05:341 (4,5,6,7,8,9,10,11,12,13) - Würde mir wünschen, wenn die "Bögen" etwas stärker wären, damit es besser zur Musik passt. okay
• 02:06:090 (13,1) - Overlap intended? der war mir vollkommen egal lol, passt ins Pattern rein und ist eigentlich genug Zeit dazwischen
• 02:08:007 (6) - NC wegen Polarity Change? ne
• 02:27:669 (8,2,3) - Minor Thing: Man sieht den Overlap zwar nicht, aber der fällt etwas auf. Lass (3) wenn dann einfach genauso wenig an den Slider dran wie (2), oder andersrum. Falls das denn überhaupt irgendwie möglich ist. Wäre halt auf diese Weise ein nettes Rechteck. D: und dadurch würde ich mein sichtbares folgende Pattern kaputt machen :c
• 02:32:001 (5) - Würde hier persönlich nen NC verwenden. Sound ist anders, sudden DS Change bla. disagree
• 02:37:499 (4,5,6,7) - Evtl ein Zick-Zack in die linke Richtung und so positionieren, dass man nen starken Richtungswechsel auf die Circles danach hat? Dann wirken die Jumps weniger weird bzw sind nicht ganz so weird zu moven. Hab mich vermutlich beschissen ausgedrückt, soz. D: verstanden
• 02:45:164 (4,7) - Stack? (8) kannst du ja etwas weiter nach links verschieben, damit es noch mit dem Slider passt vom Platz her. Außer du willst die 2 unbedingt übereinander haben. <.< okay
• 02:47:163 (2,3,4,5) - Wie oben auch schon, wäre einfach viel besser irgendwas mit Slidern auf den White Ticks zu machen. nah
• 02:54:661 (1,3) - (1) passt irgendwie so gar nicht in die Map, und berührt sich außerdem auch mit (3). finde das ist so ein schöner Übergang in die nächsten Slider; das Berührungsproblem hab ich aber gefixed? maybe idk
• 02:57:827 (2,3,4,5) - bla blub
• 03:13:073 (4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - Sollte imo genau andersrum sein. Die Musik ist am Anfang more intense, demnach sollte da das Spacing größer sein. die waren eigentlich als Einleitung gedacht, deswegen enger
• 03:18:654 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Sehr unschön mit so hohen Combos, wäre nicht schlecht wenn du dir da irgendwas einfallen lässt. D: seit wann hat man was gegen hohe Combos :O
• 03:38:982 (6,7,8,9,10,11,12,13,14,15,16,17) - Etwas Movement hier wäre sehr nice, den Platz dafür hast du eigentlich auch. okay
• 03:41:981 (6,7) - Blanket ist nicht ganz sauber. ein wahrer deutscher Nazi wie er leibt und lebt :^) (kA ob's jetzt merklich besser ist)
• 03:46:647 (6) - NC? eh
• 03:51:145 (2,3,4,5) - Wie am Anfang auch schon. jah
• 04:01:809 (2,3,4,5) - ^ ^

Also imo solltest du dir die ganzen NCs noch anschauen und überlegen, wo du mehr einbauen könntest, besonders am Ende, weil die ziemlich oft über 10 gehen was mMn sehr schlecht aussieht. Just my opinion though. die Meinung teile ich nicht
Vielen Dank.
Myxo
As requested by phaZ~

  1. 00:50:862 (4,5,6,7,8,9,10,1) - I'm not really a fan of the spacing in this pattern. You have been using 1.5x spacing for intense transitions before, which is not the case here 00:51:529 (8,9,10,1) - . The instrument is rather intense for the whole pattern though, which is why I would use 1.5x spacing for all the circles. Maybe you could make these 00:51:529 (8,9) - stacked to follow the pitch. What would you think about something like this? https://osu.ppy.sh/ss/4143991
  2. 01:11:357 (3,4,5,6) - The jumps seem quite big here compared to the rest of the section and the positions of the sliders seem quite random to me. I can't come up with a suggestion though, maybe you still think of a better pattern.
  3. 01:15:355 - This beat needs some kind of hitsound-emphasis, a finish or atleast a whistle I'd say.
  4. 01:16:022 - I would recommend to increase the hitsound volume for this beat, as it's currently covered by the music.
  5. 01:37:266 (10) - Kinda overmapped circle, I would suggest to delete it as you left these out properly later in the map.
  6. 01:59:510 to 02:02:842 - Those red Timing points are completely unnecessary. Your rhythm is oriented on the guitar and the guitar's timing fluncuates, BUT the rhythm would play and sound a lot better when it's simplified to the rhythm of the drums. You will see below what I mean, but for that, delete those Timing points.
Snapping suggestions
  1. 01:59:510 (2,3,4,5,6,7,8) - You can snap them to 1/4 like so: https://osu.ppy.sh/ss/4144140 I would recommend you to place NCs on 02:00:176 - 02:00:843 - to make the rhythms more readable, because the New Combos will tell the player to read after Approach Circles to not confuse the 1/2-gaps with 3/4-gaps.
  2. 02:01:343 (1,2,3,4,5,6,7) - The best simplification here would be a combination of 1/4 and 1/3-snap: https://osu.ppy.sh/ss/4144159
  3. 02:02:842 (8,9,10) - You can snap these on 1/4: https://osu.ppy.sh/ss/4144166
  4. 02:07:507 (4,5,6,7,8,9,10) - This can also be snapped to simple 1/4. https://osu.ppy.sh/ss/4144344 02:08:174 - I would add a New Combo here for the same reason as above - It makes the rhythm change more readable. 02:08:424 - I have suggested a double here because the instrument is (approximately) on the blue tick but the white tick has the strong cymbal sound. In case you use the suggested rhythm, be careful that the spacings make sense and are readable.
  5. These suggestions will help the section to be more readable and playable, they will also sound better when playing. Be careful with the hitsounding and check for unsnapped objects!
  1. 02:32:834 (8) - Ctrl+G for a slightly better flow?
  2. 02:47:996 (5,6) - Quite a huge jump out of nowhere. I would atleast move (5) a bit closer, like this? https://osu.ppy.sh/ss/4144396
  3. 03:16:405 (2,3,4,5,6) - This was very confusing to play. The rhythm itself doesn't make sense, I think you were trying to follow the high-pitched guitar but it is actually on the red ticks. The hitsounding is what really made this confusing to play though, because the slidertails (not clickable) provide much more hitsound feedback to the player than the clickable sliderheads. I would highly recommend you to change the rhythm here and have the hitsounds on the sliderheads instead!
  4. 04:22:637 (1,2) - Try to keep the hitsound volume higher for these objects.
  5. 04:25:303 (2,3,4,5,6,7,8,9) - Great pattern!
  6. 04:27:968 - I feel like this whole section needs higher hitsound volume.
  7. 04:59:460 (1,2) - Hmm, in my opinion there should be a jump between these circles to create a nice finish. Maybe you could arrange it like this? https://osu.ppy.sh/ss/4144503
Overall I love this map! It's great that your style didn't change since 2012, such a nice throwback map. The only things that really need work is that one pattern and the section with the timing issues. The rest is just suggestions. Good luck!
You can call me after a few more mods!
Topic Starter
Tshemmp
SPOILER

Desperate-kun wrote:

As requested by phaZ~

  1. 00:50:862 (4,5,6,7,8,9,10,1) - I'm not really a fan of the spacing in this pattern. You have been using 1.5x spacing for intense transitions before, which is not the case here 00:51:529 (8,9,10,1) - . The instrument is rather intense for the whole pattern though, which is why I would use 1.5x spacing for all the circles. Maybe you could make these 00:51:529 (8,9) - stacked to follow the pitch. What would you think about something like this? https://osu.ppy.sh/ss/4143991 oaky, but I did it slightly different
  2. 01:11:357 (3,4,5,6) - The jumps seem quite big here compared to the rest of the section and the positions of the sliders seem quite random to me. I can't come up with a suggestion though, maybe you still think of a better pattern. changed
  3. 01:15:355 - This beat needs some kind of hitsound-emphasis, a finish or atleast a whistle I'd say. simply forgot, done
  4. 01:16:022 - I would recommend to increase the hitsound volume for this beat, as it's currently covered by the music.
  5. 01:37:266 (10) - Kinda overmapped circle, I would suggest to delete it as you left these out properly later in the map. okay
  6. 01:59:510 to 02:02:842 - Those red Timing points are completely unnecessary. Your rhythm is oriented on the guitar and the guitar's timing fluncuates, BUT the rhythm would play and sound a lot better when it's simplified to the rhythm of the drums. You will see below what I mean, but for that, delete those Timing points. yeah
Snapping suggestions
  1. 01:59:510 (2,3,4,5,6,7,8) - You can snap them to 1/4 like so: https://osu.ppy.sh/ss/4144140 I had it like this before, don't know what really happened lol I would recommend you to place NCs on 02:00:176 - 02:00:843 - to make the rhythms more readable, because the New Combos will tell the player to read after Approach Circles to not confuse the 1/2-gaps with 3/4-gaps. done
  2. 02:01:343 (1,2,3,4,5,6,7) - The best simplification here would be a combination of 1/4 and 1/3-snap: https://osu.ppy.sh/ss/4144159 okay
  3. 02:02:842 (8,9,10) - You can snap these on 1/4: https://osu.ppy.sh/ss/4144166 done
  4. 02:07:507 (4,5,6,7,8,9,10) - This can also be snapped to simple 1/4. https://osu.ppy.sh/ss/4144344 02:08:174 - done I would add a New Combo here for the same reason as above - It makes the rhythm change more readable. done 02:08:424 - I have suggested a double here because the instrument is (approximately) on the blue tick but the white tick has the strong cymbal sound. In case you use the suggested rhythm, be careful that the spacings make sense and are readable. naahh, doubles don't fit the style
  5. These suggestions will help the section to be more readable and playable, they will also sound better when playing. Be careful with the hitsounding and check for unsnapped objects!
  1. 02:32:834 (8) - Ctrl+G for a slightly better flow? okay
  2. 02:47:996 (5,6) - Quite a huge jump out of nowhere. I would atleast move (5) a bit closer, like this? https://osu.ppy.sh/ss/4144396 changed
  3. 03:16:405 (2,3,4,5,6) - This was very confusing to play. The rhythm itself doesn't make sense, I think you were trying to follow the high-pitched guitar but it is actually on the red ticks. The hitsounding is what really made this confusing to play though, because the slidertails (not clickable) provide much more hitsound feedback to the player than the clickable sliderheads. I would highly recommend you to change the rhythm here and have the hitsounds on the sliderheads instead! true, changed
  4. 04:22:637 (1,2) - Try to keep the hitsound volume higher for these objects. done
  5. 04:25:303 (2,3,4,5,6,7,8,9) - Great pattern! thanks
  6. 04:27:968 - I feel like this whole section needs higher hitsound volume. changed
  7. 04:59:460 (1,2) - Hmm, in my opinion there should be a jump between these circles to create a nice finish. Maybe you could arrange it like this? https://osu.ppy.sh/ss/4144503 changed
Overall I love this map! It's great that your style didn't change since 2012 well I mapped it 95% in February 2013 so that should be expected :D, such a nice throwback map. The only things that really need work is that one pattern and the section with the timing issues. The rest is just suggestions. Good luck!
You can call me after a few more mods!
Thank you very much.
Come[Back]Home
Insane

00:04:542 (2,3,4,5,6) Das würde um einiges besser aussehen wenn sie sich nicht berühren würden, oder wenn die Overlaps immer gleich sind, was sie hier aber nicht sind. Sieht nicht toll aus
00:18:538 (4,5) Ein Tick mehr Distanz würde hier echt nice aussehen, ansonsten sieht es so zerquetscht aus
00:45:364 (5,6,7) Ein Stack hier würde sich angenehmer spielen, so triplets nach 1/1 objects spielen sich immer etwas weird, daher lieber nen Stack.
01:08:524 (2,3,4,5) Würde das so nicht besser aussehen?
01:36:183 (5) Der Slider sieht ziemlich random und blöd aus imo
01:59:510 Ab hieran währe doch sowas viel geiler (playtechnisch her)
02:32:834 (8,1) Das sieht nicht wirklich schön aus, und spielerisch macht sowas auch nicht wirklich Spaß, ich würde es woanders platzieren mit ctrl+j oder so
03:01:159 Ab hieran währe doch so ein Pattern cool
03:05:325 (1) Der Slider endet falsch, wahrscheinlich aber nicht absichtlich
03:08:241 Es gibt viel schönere Streams als den, der sieht einfach nur random platziert aus. Mal nur als Beispiel
03:16:322 (2,3,4,5,6) Hier würden sich 1/2 slider viel besser spielen, 3/4 fühlt sich ziemlich erzwungen hier an
03:26:819 (1,2,3,4,5,6) ^
03:30:484 Bist du dir sicher den Drum hier zu ignorieren?
04:01:976 (3,4,5,6) Das würde schön aussehen ohne die (6) unter der (4)
04:05:725 (4,5,6,7,8,1) Ein bisschen Bewegung in dem Stream würde echt nice sein, er sieht einfach nur so herzlos platziert aus. Mach ihn mal etwas kurvig, denn sieht es schon besser aus, und spielt sich auch nice.
04:44:464 (2,3,4,5,6) Wie die sich berühren sieht in keinster Weise gut aus
04:55:461 (3,5) ^

Achja, deaktiviere Widescreen Support und Letterboxing.

So, viel Glück mit deiner Map :3
Hoffe der Mod hilft etwas~
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