forum

ONE OK ROCK - The Beginning

posted
Total Posts
161
Topic Starter
Kuria
This beatmap was submitted using in-game submission on Saturday, March 02, 2013 at 1:01:39 AM

Artist: ONE OK ROCK
Title: The Beginning
Tags: envi byakugan249 hakunokaemi fate zero fate/zero rurouni kenshin mad amv
BPM: 182
Filesize: 24328kb
Play Time: 03:03
Difficulties Available:
  1. 249's Easy (2.21 stars, 152 notes)
  2. Haku's Normal+ (4.67 stars, 334 notes)
  3. Hard (4.91 stars, 451 notes)
  4. Insane (4.91 stars, 532 notes)
  5. Normal (3.63 stars, 238 notes)
Download: ONE OK ROCK - The Beginning
Download: ONE OK ROCK - The Beginning (no video)
Information: Scores/Beatmap Listing
---------------
It finally begins..
MADlMV
アンサイズニアl完全感覚DreamerlNO SCARED
to the beginning by kalafina....... wait, WHAT!!??
redownload before 2/10/2013 thx
ps: to enjoy this map, please turn up your speaker volume by 20% lol

personnel
thanks blissfulyoshi for the mp3
thanks also Byakugan249 for the easy diff
thanks HakuNoKaemi for the normal diff and epic circle
and Megurine Luka for the epic spinner \^___^/

yep, my 2nd ONE OK ROCK mapset, The Beginning, of course with a different MAD too
this time, i'll use the theme of Fate/Zero for this song, oh god, yeah! that Fate/Zero!
It's a bit hard to find it before, because there's no such video from youtube back then and i found this one from the nicovid
but well, it so much worth so i'm not really care about it
even the song title is very matched with one of the actual theme song from FZ itself, to the beginning by kalafina, just minus "to" this time lol
just consider that this map is "the beginning" part after out journey "to the beginning" XD

ps:
- FAVORITE THIS BECAUSE OF TOMOYA'S DRUMPLAY lol
- my first time trying to use stacked pattern

enjoy~
[Epicz]
epic map as always, hope to see it ranked someday ヽ(・∀・)ノ
Topic Starter
Kuria
ill try to make it rank next month xD
pimp
general

offset -20

249's easy

00:44:705 (1) - remove this note? i almost got 100 here, confused me a bit after break
00:58:221 - circle here?
01:16:683 - i think its too empty after sppinner, i know its for give more time to newbies recover but..
02:01:518 - there is not hitsounds here until 02:12:068 it fits the slow part and all but no hitsounds is a bit boring for taiko mode
02:01:518 (1) - clap in the slider tail?
02:02:837 (3) - ^
02:04:815 - add note with clap?
02:06:134 (2) - clap?
02:07:452 - curstom slider tick?
02:08:771 - ^
02:09:760 (2) - whistle?
02:11:408 - same as 02:07:452

normal

00:45:694 (1,2,3,4,1,2,3,4,5,1,2,3,1,2) - try to remove some whistles, because it will be a bit repetitive in taiko mode

thats all, good luck
HakuNoKaemi
Partial Skin (HitcircleSet) delivering
http://puu.sh/1Ieg3 +
SliderBorder: 0,0,0
You might want to use some less covering hitburst and Fate/Zero Comboburst


Note: if you want a different font for the numbers, or you want to use yours, I can make their shade red. In my case I reused my Soul Phrase numbers and made the shading red.
Snepif

Kuria wrote:

ill try to make it rank next month xD
if only we all had this attention lmfao
Topic Starter
Kuria

HakuNoKaemi wrote:

Partial Skin (HitcircleSet) delivering

Note: if you want a different font for the numbers, or you want to use yours, I can make their shade red. In my case I reused my Soul Phrase numbers and made the shading red.
no need, this current one is so epic T_Tb, thanks so much haku!!!!!

Snepif wrote:

if only we all had this attention lmfao
before my laziness abandoning anything again lol

ill check the mod later, need to study since tomorrow is exam^^
YTYuyu

pimpG wrote:

general

249's easy

00:44:705 (1) - remove this note? i almost got 100 here, confused me a bit after break yea i thought that. fixed.
00:58:221 - circle here? no because the combo would be inconsistent if i do add a circle here.
01:16:683 - i think its too empty after sppinner, i know its for give more time to newbies recover but.. i did this because i wanna be nice to beginners. i wanna give them plenty of time before they can start again.
02:01:518 - there is not hitsounds here until 02:12:068 it fits the slow part and all but no hitsounds is a bit boring for taiko mode this is standard, not taiko. i did this because i want to fit the mood of the song. adding hitsounds would ruin it during gameplay.
02:01:518 (1) - clap in the slider tail?
02:02:837 (3) - ^
02:04:815 - add note with clap?
02:06:134 (2) - clap?
02:07:452 - curstom slider tick?
02:08:771 - ^
02:09:760 (2) - whistle?
02:11:408 - same as 02:07:452

thats all, good luck
ty for the mod :D.

SPOILER
osu file format v11

[General]
AudioFilename: The Beginning.mp3
AudioLeadIn: 0
PreviewTime: 75016
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 45334,86873
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:The Beginning
TitleUnicode:The Beginning
Artist:ONE OK ROCK
ArtistUnicode:ONE OK ROCK
Creator:Kuria
Version:249's Easy
Source:
Tags:envi byakugan249 fate zero fate/zero mad amv
BeatmapID:205318
BeatmapSetID:71561

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fz.jpg"
Video,0,"thebeg.avi"
//Break Periods
2,24135,43595
2,97982,120078
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo2 : 128,128,255
Combo3 : 192,192,192
Combo4 : 255,128,192
Combo5 : 255,255,128
SliderBorder : 0,0,0

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Topic Starter
Kuria
update
HakuNoKaemi
Can I complement a diff between Normal and Hard ?
since Normal is about 2mil and Hard is about 9mil, and something between them in difficulty is pretty mappable
~77%(100% mapping-10% hitsounds) 4/01/2013
Can I use slidertick 2 and the other hitsound set? (the music does have a costant 1/2 backing)
Topic Starter
Kuria
yeah sure ^_^
hibarirailwayz
via my PM
You shouldn't follow all my opinion; This is your MAP!

[249's Easy]
This is not problem for Rank but, I think, it had better unify Kiai Mode with other diff.
  1. 00:50:309 (1,2,3) - this curve is not beautiful. I suggest this=00:51:958 (2) move x=340,Y=72.(this keep distance)
  2. 02:45:035 ~ you use Normal whistle in this part, but This is not match for this song. I suggest you unify other diff.
  3. 03:02:178 (5) - this is hidden by 03:00:200 (2). so this may be too difficult for easy map.
This diff use little hard rhythm, but I can't find matters more.

[Normal]
  1. 01:55:914 (3,4) - I think this rhythm confuse beginner player, different rhythm from other part such as this=00:36:463 (3,4). I think, using slider is the best!
  2. 02:43:057 (3,4) - this is same contents as previous opinion.
[Hard]
  1. 00:02:837 ~ The first part of this song is quiet, but there are many notes. I think this is loud and not so match for this part.
  2. 00:55:090 (9) - I want one more return because this is more correctly for this sound, but this is not so big matter.
  3. 01:06:134 (8,1) - change NC please. because voice start here=01:06:134
  4. 01:08:771 (7,1) - this is same contents as previous opinion.
  5. 01:11:408 (6,1) - this is same contents as previous opinion.
nice map!

[Insane]
Clear!

sorry for this short mod. Good luck!
YTYuyu

hibarirailwayz wrote:

via my PM
You shouldn't follow all my opinion; This is your MAP!

[249's Easy]
This is not problem for Rank but, I think, it had better unify Kiai Mode with other diff. no kiai times can be different if there's a guest diff in the map.
  1. 00:50:309 (1,2,3) - this curve is not beautiful. I suggest this=00:51:958 (2) move x=340,Y=72.(this keep distance) Fixed it myself.
  2. 02:45:035 ~ you use Normal whistle in this part, but This is not match for this song. I suggest you unify other diff. alright, but i'm gonna use custom whistles, not the claps.
  3. 03:02:178 (5) - this is hidden by 03:00:200 (2). so this may be too difficult for easy map. ahh fixed.
This diff use little hard rhythm, but I can't find matters more.

sorry for this short mod. Good luck!
ty for the mod :D. here is the updated file.
BeatofIke
Map so F***ING EPIC!
Keep up with the ONE OK ROCK mapping! :D
Just one thing to fix:
  • [General]
  1. For all difficulties, you have an unsnapped inherited (green) section at 03:04:144. Please resnap to 03:04:156!
Topic Starter
Kuria

hibarirailwayz wrote:

[Normal]
  1. 01:55:914 (3,4) - I think this rhythm confuse beginner player, different rhythm from other part such as this=00:36:463 (3,4). I think, using slider is the best! sure
  2. 02:43:057 (3,4) - this is same contents as previous opinion. yeah
sorry for this short mod. Good luck!
thanks for everything^^

fix the green line too, thanks ike^^
UnderminE
OH SHIT SABER <3

[Easy]
Excuse me, where is kiai?
00:55:914 (1,3) - not symmetrical and looks kinda ugly because of that
02:12:068 - loud finish
02:14:375 (1) - better shape it like 02:12:727 (2) - this one
02:31:848 (1) - make it symmetrical

[normal]
00:22:617 (3) - how about moving this to x: 108
01:01:848 (2) - move a bit left between them?
01:06:134 (1,2,1,2) - hmm using some kind of whistle ooor clap ooor veeery low-finish would be fun imo
01:16:353 (3,3) - for this kind of sliders, I offer using not-that-loud normal-whistle for slider-slides
01:16:353 (3,3) - wanna stack?
01:50:969 (1,1) - that whistle slider-slide thingie goes for these two too. But really low
02:22:617 - pretty weird kiai start :P
02:33:167 - +5% for this finish to make a BAM effect?

[Hard]
00:11:738 (4,1) - stack
01:15:694 (5,6,7) - you can do a volume-up for this part
01:16:353 (7,2) - stack properly
01:22:617 (3,6) - stack properly
Also same suggestion from Normal diff
01:16:353 (3,3) - for this kind of sliders, I offer using not-that-loud normal-whistle for slider-slides
01:50:969 - starting from this part, in the song there are some kind of finsih-like sounds. Maybe you can point them up with using low-finish or low-soft-whistle.
01:54:101 (4,6) - stack properly
02:43:221 (7) - loud finish
02:56:573 (1,3) - stack properly

[Insane]
00:26:573 (1,1,1) - hm hm low-volumed whistle slider-slide on them?
01:00:035 (2,3) - how about stacking?
01:19:156 (6,2,2) - not sure if stacked properly because of the slider's end-point
01:38:276 (2) - again that whistle-slider suggestion to catch that guitar melody behind
01:50:309 (3,1) - stack properly

Okay I am done, good luck! \:D/
Sonnyc
Easy:

01:11:408 (1) - Add Finish at the end?
02:12:068 (1) - Finish sounds quite loud after soft hitsounds
02:24:925 (2) - (112,212) For distance

Normal:

00:23:276 (4) - A slider velocity change was made, so ending 00:22:617 (3) at (180,328) will be better. Or NC
01:08:771 (1) - Add Finish at the start for consistency?
01:11:408 (1) - ^
02:43:057 (3) - Finish doesn't sound well
02:46:353 (1) - ^

Hard:

00:23:276 (6) - NC Due to the SV change
01:08:771 (7) - NC should start from here
01:11:408 (6) - ^
01:18:661 (6,7) - Why a distance inconsistency?
01:45:694 (1) - Make a better S

Insane:

00:17:837 (2) - Make consistency of spacing
01:01:683 (3) - Instead of this rhythm, I prefer a 1/2 slider and a note

~
HakuNoKaemi
Let's duh >.<

Anyway

http://puu.sh/1KNgt

Overall ~84%
Mapping 100%
Hitsounds ~22%
YTYuyu

UnderminE wrote:

OH SHIT SABER <3

[Easy]
Excuse me, where is kiai? kiai isn't in this diff because i don't find it exciting compared to kiai bursts.
00:55:914 (1,3) - not symmetrical and looks kinda ugly because of that ooh fixed...
02:12:068 - loud finish i don't see any problem with this. it shows that a new pattern is starting and a new pattern is gonna come up.
02:14:375 (1) - better shape it like 02:12:727 (2) - this one hmm...i find the flow awkward during gameplay if i do make this slider like (2).
02:31:848 (1) - make it symmetrical i don't see any problems with this, so i'm keeping it.


Okay I am done, good luck! \:D/

Sonnyc wrote:

Easy:

01:11:408 (1) - Add Finish at the end? no it sounds too loud and it feels unfitting during gameplay.
02:12:068 (1) - Finish sounds quite loud after soft hitsounds same reply as underminE.
02:24:925 (2) - (112,212) For distance it wouldn't be a problem. as long as the spacing is close to 1.00, then it's fine.


~
ty for the mods :D. here you go :)
Topic Starter
Kuria

UnderminE wrote:

OH SHIT SABER <3


[normal]
01:16:353 (3,3) - wanna stack? nah
02:22:617 - pretty weird kiai start :P cant be helped, the beatpattern will be awkward if im not set it like this orz


[Hard]
Also same suggestion from Normal diff
01:16:353 (3,3) - for this kind of sliders, I offer using not-that-loud normal-whistle for slider-slides
i dont think this is quite effective for this part, almost same for each other so im not chaning this >_<

[Insane]
00:26:573 (1,1,1) - hm hm low-volumed whistle slider-slide on them? nah, the difference is kinda unnoticable so ill not add it >_<
01:00:035 (2,3) - how about stacking? no, the angle between 01:00:035 (2,3,1) - is a bit awkward later if i need to stack that 2

Okay I am done, good luck! \:D/
thank yoou
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