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Masato Nakamura - Eggman's Theme [Osu|Taiko]

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Topic Starter
Pereira006
This beatmap was submitted using in-game submission on domingo, 20 de Janeiro de 2013 at 20:32:10

Artist: Masato Nakamura
Title: Eggman's Theme
Source: Sonic the Hedgehog 2
Tags: r_e_d tails team sega genesis mega drive collection kokatsu Dr. Robotnik
BPM: 133
Filesize: 1101kb
Play Time: 00:36
Difficulties Available:
  1. Easy (2,26 stars, 45 notes)
  2. Insane (5 stars, 143 notes)
  3. Koka's Taiko Futsuu (4,45 stars, 109 notes)
  4. Koka's Taiko Oni (4,94 stars, 239 notes)
  5. Normal (3,23 stars, 60 notes)
  6. R e d's Hard (4,83 stars, 86 notes)
Download: Masato Nakamura - Eggman's Theme
Information: Scores/Beatmap Listing
---------------
More sonic but not sonic is EGGMAN ! :)

Easy -> by me finish
Normal -> By me finish
Hard ->By R e D finish thank you !
Insane ->By me
Taiko -> By Kokatsu thank you !

EDIT : UPDATE CTB DIFF -> by qwertykool Thank you !

I cannot find better bg sorry only this because is simple and nice and dark to very nice play

~Ready to mod~

Enjoy MY MAP AND HOPE LIKE IT :)
KingKrishna
http://rocketdock.com/images/screenshots/eggman.jpg


EASY
00:08:713(1) push to x 120 ?

NORMAL
00:11:644(3) push to x 44
00:30:558(1) push y 328?

Hard
didnt see any thing in hard

INSANE
00:07:489(1,3) make there x the same ?
00:11:465(1,3) ^
00:35:678 this last pattern is just kinda wierd looking..
Kokatsu
Taikodiffs finished!

Taiko Oni and Taiko Futsuu.

Please add "kokatsu" to all tags (my diffs already include that).

http://puu.sh/1GQ1B
Topic Starter
Pereira006

mebins wrote:

http://rocketdock.com/images/screenshots/eggman.jpg i don't like this bg sorry


EASY
00:08:713(1) push to x 120 ? I don't get it

NORMAL
00:11:644(3) push to x 44 same before
00:30:558(1) push y 328? same before

Hard
didnt see any thing in hard

INSANE
00:07:489(1,3) make there x the same ? same before
00:11:465(1,3) ^ same before
00:35:678 this last pattern is just kinda wierd looking. fix, i did make good flow.
thank mod !

and taiko new update, pls mod taiko orz
Konei
From my Queue :3


[General]

  1. All fine ~

[Easy]

  1. 00:01:618 (3) - If I'm right that you are using the whistle pattern first and forth white tick, then you will want to add a whistle to this note to keep the consistency.
  2. 00:03:874 (1) - Same as above - and if you are not following this whistle pattern, I suggest you to add a whistle pattern going after this pattern for this part to have the higher tones in music emphasized by a whistle sound. Improves sound and expression of the map alot in my honest opinion.
  3. Well yeah, nothing to say, just this hitsound thing for the first part - easy and flawless ~

[Normal]

  1. Da hell? This settings xD They are much too easy! This song is very short and for a Normal all of your difficulty settings should have increasing. HD and OD at least + 1 and + 1 on AR for a neater look on playfield :3
  2. 00:13:347 (2) - Angle looks a bit unwell cause of circle placement. Having the angle of the Slider another way should just work better.
  3. 00:18:310 (1) - Err, I highly assume you wanted to stack this with the previous 1, as current overlap looks really ugly.
  4. Yeah, also everything's fine :3 Nothing much to say.

[Hard]

  1. 00:17:182 (4) - Well, while listening to the sound this note meets I just thought that it would be nicer flowing when stacked with 5. I think this is mainly because it doesn't feel too right to have the mouse on the same place on such a soft beat.
  2. 00:22:821 (4) - I do know it would need some rearrangement; but using CTRL + G flows smoother here as it has a much better transition to 1 and doesn't go against 3 kinda.
  3. To say this; I really like this diff! It has a perfect spread with Normal and is not too hard like some hard difficultys are used to be. Really good work on this :3

[Insane]

  1. 00:10:415 (7) - Ehh, spacing is weird. Moving this just a bit back would fix spacing and look a bit more pleasing imo.
  2. 00:17:633 (7) - It's just, really, err, would you mind to make this shape a bit smoother? :< My personal opinion is that it is a bit too curvy at the moment
  3. Also flawless - although flow with some of these big circle pattern bothered me a bit. Anyways not a big deal as I gull combo'd it on second try o3o.


Well, that's it :3

Good luck ~
bomber34
osu! needs more Sonic
saw this on #modreqs

[Insane]
  1. 00:00:716 (3,4) - I am no fan of this stack. It has a way better flow if you put (4) on coordinates X: 256 Y: 140
  2. 00:04:325 (3,4) - ^
  3. 00:13:686 (5) - this note is meh because you follow not the drum in that combo and suddenly you do, remove this and put a new combo on 00:14:024 (7) -
  4. 00:20:114 (1,2,3,4,5) - I actually would prefer something like an increasing spacing from note to note because of the crescendo in the music like (1,2) have 1.0x DS , (2,3) have 1.2x DS (3,4) have 1.4x DS and so on
  5. 00:21:016 (5) - place this straight away from (4) like you did with the others. Would also fix the small spacing error between (5,6)
    OR/ AND
  6. 00:21:242 (6) - new combo. You change spacing out of the sudden and a new combo fits there better anyway
  7. 00:27:558 (2,3,4,5) - make this pattern smoother please :(
  8. 00:28:460 (6) - new combo
[R e d's Hard]
  1. 00:15:603 (2,3) - flow is weird/bad but idk ._.
  2. 00:23:723 (1,3) - this two straight sliders are not so nice. I recommend curvy ones
  3. 00:35:001 (2) - flow between (1,2) is better if you place (2) more to the right. Maybe start it from the same position 00:33:197 (2) - is
[Normal]
  1. 00:27:332 (1,2) - that would be better if the ending of slider one was straight towards (2)
[Easy]
  1. Flawless in my opinion
really nice mapset :>
Not sure about the short KIAI flashes though
Topic Starter
Pereira006

Konei wrote:

From my Queue :3


[General]

  1. All fine ~

[Easy]

  1. 00:01:618 (3) - If I'm right that you are using the whistle pattern first and forth white tick, then you will want to add a whistle to this note to keep the consistency.yeah correct, missing and fixed
  2. 00:03:874 (1) - Same as above - and if you are not following this whistle pattern, I suggest you to add a whistle pattern going after this pattern for this part to have the higher tones in music emphasized by a whistle sound. Improves sound and expression of the map alot in my honest opinion.
    no, but added whistle at 00:05:227 (3) is keep it consistency
  3. Well yeah, nothing to say, just this hitsound thing for the first part - easy and flawless ~

[Normal]

  1. Da hell? This settings xD They are much too easy! This song is very short and for a Normal all of your difficulty settings should have increasing. HD and OD at least + 1 and + 1 on AR for a neater look on playfield :3
    okay D:
  2. 00:13:347 (2) - Angle looks a bit unwell cause of circle placement. Having the angle of the Slider another way should just work better.
    fix
  3. 00:18:310 (1) - Err, I highly assume you wanted to stack this with the previous 1, as current overlap looks really ugly.
    ups i didn't saw this, fixed
  4. Yeah, also everything's fine :3 Nothing much to say.

[Insane]

  1. 00:10:415 (7) - Ehh, spacing is weird. Moving this just a bit back would fix spacing and look a bit more pleasing imo.
    fix spacing
  2. 00:17:633 (7) - It's just, really, err, would you mind to make this shape a bit smoother? :< My personal opinion is that it is a bit too curvy at the moment
    fix
  3. Also flawless - although flow with some of these big circle pattern bothered me a bit. Anyways not a big deal as I gull combo'd it on second try o3o.
Well, that's it :3

Good luck ~
Thank !!

bomber34 wrote:

osu! needs more Sonic
saw this on #modreqs

[Insane]
  1. 00:00:716 (3,4) - I am no fan of this stack. It has a way better flow if you put (4) on coordinates X: 256 Y: 140
    sorry, keep it because this song is very fit with this stack notes in my imo
  2. 00:04:325 (3,4) - ^ No
  3. 00:13:686 (5) - this note is meh because you follow not the drum in that combo and suddenly you do, remove this and put a new combo on 00:14:024 (7) there drums, but you right, fix and no new combo
  4. 00:20:114 (1,2,3,4,5) - I actually would prefer something like an increasing spacing from note to note because of the crescendo in the music like (1,2) have 1.0x DS , (2,3) have 1.2x DS (3,4) have 1.4x DS and so on
    i don't see this is very different, all (1,2,3,4,5) spacing is 1.5x because this song like increassing UP so i put 1.5x that fit lot imo
  5. 00:21:016 (5) - place this straight away from (4) like you did with the others. Would also fix the small spacing error between (5,6)
    ups, fixed
    OR/ AND
  6. 00:21:242 (6) - new combo. You change spacing out of the sudden and a new combo fits there better anyway keep it, I fix the spacing is 1.5x and the music is like continue so i don't feel this need new combo,
  7. 00:27:558 (2,3,4,5) - make this pattern smoother please :( No :(, i test play this part is good flow imo
  8. 00:28:460 (6) - new combo no same before i explain
[Normal]
  1. 00:27:332 (1,2) - that would be better if the ending of slider one was straight towards (2)
    fix

    [Easy]
    1. Flawless in my opinion
really nice mapset :>
Not sure about the short KIAI flashes though
kiai stay, let's see another people opinion
Thank !!!
Konei
Yeah, looked at it again and everything seems flawless :3

Btw, you missed to give me kd?

Starred anyways ~
Topic Starter
Pereira006

Konei wrote:

Yeah, looked at it again and everything seems flawless :3

Btw, you missed to give me kd?

Starred anyways ~
haha i need fix first then update then kudosu XD, sorry later give kudosu lol

Anyway UPDATE now wait r e d see this mods

EDIT: Insane fix more spacing only,
also thank star orz

EDIT2: RED UPDATE
R e d

Konei wrote:

From my Queue :3





[Hard]

  1. 00:17:182 (4) - Well, while listening to the sound this note meets I just thought that it would be nicer flowing when stacked with 5. I think this is mainly because it doesn't feel too right to have the mouse on the same place on such a soft beat. No because its the same music note (same sound) so i stacked.. also i dont feel it, stacked with 5..
  2. 00:22:821 (4) - I do know it would need some rearrangement; but using CTRL + G flows smoother here as it has a much better transition to 1 and doesn't go against 3 kinda. yup, fix, its perfect symetric now!
  3. To say this; I really like this diff! It has a perfect spread with Normal and is not too hard like some hard difficultys are used to be. Really good work on this :3
Thank you very much!!
btw im 17# in your ranked map xD


Well, that's it :3

Good luck ~
[R e d's Hard]
00:15:603 (2,3) - flow is weird/bad but idk ._.nop
00:23:723 (1,3) - this two straight sliders are not so nice. I recommend curvy ones done, fix
00:35:001 (2) - flow between (1,2) is better if you place (2) more to the right. Maybe start it from the same position done fix
00:33:197 (2) - is ?????
Thank you!
DaxMasterix
Taiko Mod at Request~

Koka's Taiko Futsuu:
  1. HP -1
  2. 00:06:355 (1) - d
  3. 00:21:919 (3) - d
  4. 00:23:723 (2,3,1,2) - Change this to ''d k d k'' (?
  5. 00:25:528 (2) - d
  6. 00:31:618 (2) - k
Koka's Taiko Oni:
  1. HP & OD to 5 :I
  2. 00:03:422 (2) - k
  3. 00:03:648 (1) - d
  4. 00:06:242 (2) - k
  5. 00:06:355 (1) - d
  6. 00:12:219 (2,3,1,1,1,1,1) - I think is much better change this Patter to ''kkddkkd'' :33
  7. 00:13:122 (2) - d
  8. 00:13:234 (1) - Erase this note
  9. 00:14:024 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11) - I really Dislike this part.. Try change it.. like the next suggestions :33
  10. 00:14:024 (1) - k
  11. 00:14:475 (5) - k
  12. 00:14:926 (8) - k
  13. 00:15:377 (11) - k
  14. 00:15:828 (14,15,1,2,3,4,5) - You can change this to ''kkddkkd'' or ''kdddkdd''
  15. 00:16:731 (6,7) - d
  16. 00:17:182 (9,10) - d
  17. 00:20:565 (3,4) - d
  18. 00:26:655 (2,3,4,1,1,1,1) - yeah.. Change this to ''kkddkkd'' plss
  19. 00:27:670 (1) - Erase this
  20. 00:27:783 (1) - k
  21. 00:28:009 (2,1,1) - ''kdk''
  22. 00:28:460 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11) - Ok retry.. I dislike this part.. So.. I think you can make a better pattern for this.. I don't will put any Suggestion about this notes because is a copy-paste.. So.. If you make my last changes in the last part like this.. You can readd these changes here.. Inverted obviously..
  23. 00:35:001 (3,4) - d
OKAY- That is all.. Good luck with all! :)
Sushi
Sonic 2 <3

Nothing really wrong on the map, there was just a single thing that bothers me :

[Insane]
00:09:964 (4,5,6) - and 00:17:182 (4,5,6) -
These triples feel "alone". As they are alone, and isolated, you don't really know on what they are based. by listening several times, you could identify it as being mapped on the backgroud snare drums during the song, so you could :
1- Use a pattern similar to 00:24:400 (4,5,6,7,8,9) -
and
2- Use your Custom hitsound on the first two notes of the triples (at a lower level so it is not like the other ones like 00:21:242 (6,7,8,9,10,1) - )

That really is a minor thing, but that's the only thing that could be improved, in my opinion :3
qwertykool
Sonic 2 was my intro to video games :3

Made this,
this is an insane CtB diff, hope ya like! : D

Link:http://puu.sh/1IeIR

Also, please PM me to tell me if you accept this.

Side note: Since this is a CtB map, please only judge it based on its ingame self, not the editor, as it looks very cluttered! xD
Kokatsu

DaxMasterix wrote:

Taiko Mod at Request~

Koka's Taiko Futsuu:
  1. 00:21:919 (3) - d The higher pitch from these notes (compared to b4) suggest a k k k pattern.
  2. 00:25:528 (2) - d ^
  3. 00:31:618 (2) - k Sounds wrong for me.
Koka's Taiko Oni:
  1. HP & OD to 5 :I Give me a valid reason to do so.
  2. 00:03:422 (2) - k
  3. 00:03:648 (1) - d I really don't like the way it turns out. (that d k d k d k)
  4. 00:06:242 (2) - k Is there a reason? I only see a reason for a don here, and that's because it amphesizes the contrast to the following kat, which represents the contrast in the music's pitch.
  5. 00:06:355 (1) - d ^explained it.
  6. 00:12:219 (2,3,1,1,1,1,1) - I think is much better change this Patter to ''kkddkkd'' :33 That would be the same pattern as b4, I also need the kdkdk-ending to lead into the next patterngroup.
  7. 00:13:122 (2) - d
  8. 00:13:234 (1) - Erase this note I prefer my current pattern.
  9. 00:14:024 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11) - I really Dislike this part.. Try change it.. like the next suggestions :33 I need more opinions on that. Feels fine for me.
  10. 00:26:655 (2,3,4,1,1,1,1) - yeah.. Change this to ''kkddkkd'' plss As above.
  11. 00:27:670 (1) - Erase this ^
  12. 00:27:783 (1) - k ^
  13. 00:28:009 (2,1,1) - ''kdk'' ^
  14. 00:28:460 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11) - Ok retry.. I dislike this part.. So.. I think you can make a better pattern for this.. I don't will put any Suggestion about this notes because is a copy-paste.. So.. If you make my last changes in the last part like this.. You can readd these changes here.. Inverted obviously.. As above.
Took everything else, thanks.

Concerning your mods: try to put related notes into one timestamp, it's really annoying to deny your suggestions, because they are stupid, and realize that there are more notes that should be changed in the context of the suggestion (it's really misleading, for example when I look at that part of your mod:
00:13:122 (2) - d ;; it makes absolutely no sense at all until you read more.)

There you go: http://puu.sh/1IfAl
Topic Starter
Pereira006

Sushi wrote:

Sonic 2 <3

Nothing really wrong on the map, there was just a single thing that bothers me :

[Insane]
00:09:964 (4,5,6) - and 00:17:182 (4,5,6) -
These triples feel "alone". As they are alone, and isolated, you don't really know on what they are based. by listening several times, you could identify it as being mapped on the backgroud snare drums during the song, so you could :
1- Use a pattern similar to 00:24:400 (4,5,6,7,8,9) -
and
2- Use your Custom hitsound on the first two notes of the triples (at a lower level so it is not like the other ones like 00:21:242 (6,7,8,9,10,1) - )

That really is a minor thing, but that's the only thing that could be improved, in my opinion :3
fixed everthing, fix pattern simple, and add custom hitsound but no white tick is not sense with custom hitsound.

Thank mod !

qwertykool wrote:

Sonic 2 was my intro to video games :3

Made this,
this is an insane CtB diff, hope ya like! : D

Link:http://puu.sh/1IeIR

Also, please PM me to tell me if you accept this.

Side note: Since this is a CtB map, please only judge it based on its ingame self, not the editor, as it looks very cluttered! xD
I m so sorry i wouldn't accepted CTB diff, sorry !

but i will add in first post if somoene wanna plat diff, Thank

anyway UPDATE !
qwertykool
Alright, thanks for the mention, I understand that you don't accept CtB diffs. :D
Stefan
Dem Eggman..
meiikyuu

follow whatever you like :)

Easy
  1. 00:09:738 (2) - this will look nicer if you move the middle point of the slider to x:56 y:288 . the curve will be more smooth
  2. 00:16:956 (2) - if you follow the above suggestion, you can make it curve nicer here too
  3. 00:35:001 (2) - lol fixed this too. you use the code and see for yourself:
    408,184,35001,2,0,P|456:196|488:240,2,100,2|0|8,0:0|0:0|0:0,0:0:0
Normal
looks good

R e d's Hard
  1. 00:19:212 (3,4) - move these notes to x:260 y:212 . (so that you can form a nice triangle shape with 00:18:310 (1,2) - )
  2. 00:21:242 (1) - i don't think NC is necessary here
Insane
  1. 00:12:896 (1,2,3,4,5) - lol maybe you can make a more fancy arrangement with these...idk it's just a thought
clean diff.

good job ~ there's really not much else imo . best of luck <3
Topic Starter
Pereira006

meiikyuu wrote:


follow whatever you like :)

Easy
  1. 00:09:738 (2) - this will look nicer if you move the middle point of the slider to x:56 y:288 . the curve will be more smooth
  2. 00:16:956 (2) - if you follow the above suggestion, you can make it curve nicer here too
  3. 00:35:001 (2) - lol fixed this too. you use the code and see for yourself:
    408,184,35001,2,0,P|456:196|488:240,2,100,2|0|8,0:0|0:0|0:0,0:0:0
Normal
looks good

Insane
  1. 00:12:896 (1,2,3,4,5) - lol maybe you can make a more fancy arrangement with these...idk it's just a thought
clean diff.

good job ~ there's really not much else imo . best of luck <3
Everthing fixed, thank ! also add preview time

UPDATe
R e d

meiikyuu wrote:


follow whatever you like :)

Easy

R e d's Hard
  1. 00:19:212 (3,4) - move these notes to x:260 y:212 . (so that you can form a nice triangle shape with 00:18:310 (1,2) - ) i dont like it, ;o i think circles in center fits better
  2. 00:21:242 (1) - i don't think NC is necessary here it stop follow melody and start drums, it is necessary a NC
Thanks mod C:

good job ~ there's really not much else imo . best of luck <3
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