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Yuuki Aoi - Gyutto Shite Hoshiinda

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Topic Starter
Zero__wind
This beatmap was submitted using in-game submission on 2014年9月5日 at 14:32:18

Artist: Yuuki Aoi
Title: Gyutto Shite Hoshiinda
Source: A-Channel
Tags: Fycho A Channel Ichii Tooru insert song 03 Aチャンネル 2
BPM: 136
Filesize: 4170kb
Play Time: 03:48
Difficulties Available:
  1. Collab (3.67 stars, 664 notes)
  2. Easy (1.45 stars, 255 notes)
  3. Hard (3.3 stars, 559 notes)
  4. Normal (2.25 stars, 330 notes)
Download: Yuuki Aoi - Gyutto Shite Hoshiinda
Information: Scores/Beatmap Listing
---------------
Redownload after 3rd SEP. for additional diff~
It's the 3rd insert song of moe A Channel
I made this because after watching the whole Anime,
I fell in love with Tooru [a character in the Anime] and her CV Yuuki Aoi
And special thanks to my mapping teacher moe Athena Tennos~
Check out other A Channel maps made by me and Fycho ↓
Yuuki Aoi, Matayoshi Ai & Saitou Momoko - Taisetsu na Basho
Fukuhara Kaori & Yuuki Aoi - Tomodachi
Fukuhara Kaori, Yuuki Aoi, Uchiyama Yumi & Kotobuki Minako - Harukaze no Kagaku


Collab with Fycho
good old time
Changed Title 16th DEC. thanks to Curisu
Redownload after 17th DEC. because the title changed
edit: 16th DEC. thanks to qkenan
edit: 11th JAN. 2013 thanks to cirno-
eidt: 20th JAN. thanks to Dark Fang
Sorry and thanks for the modders above
I have to say goodbye to my old awkward map and now it's reboot time~
reboot
edit: 9th OCT. 2013 Sayonara, my old map&memory
edit: 20th MAR. 2014 this should never die again
edit: 1st MAY. pending now, need mods OAQ
edit: 9th MAY. cut mp3, plz redl
edit: 24th MAY. thanks to [CSGA]Ar3sgice, ZZHBOY, Yoshino-Sakura, lgdry15, Melt and Flask
edit: 22nd JUL. added name card for collab diff
edit: 27th AUG. thanks to Lanturn
blah
edit: 3rd SEP. added additional diff *blah*
edit: 4th SEP. thanks to Loneight, Fycho, Sharlo, Shiro and Garven
edit: 5th SEP. thanks to Lanturn and jonathanlfj
Athena Tennos
沙发!~
Topic Starter
Zero__wind

Athena Tennos wrote:

沙发!~
师傅=。=我的ins diff到底可不可以有嘛T^T

some irc mod from Athena Tennos
SPOILER
15:02 Zero__wind: 师傅=。=我的图到底合格不=。=
15:04 Athena Tennos: !@¥#……&*&(*……%¥#
15:04 Athena Tennos: 好久没打图。。。一下打上瘾了。。。
15:04 Athena Tennos: 等我把这个FC掉!~!
15:05 Zero__wind: Osu!
15:06 Athena Tennos: 。。。。。。。。。。。。
15:14 Athena Tennos: 给我link把
15:18 Zero__wind: link?
15:19 Zero__wind: http://puu.sh/1zojS
15:19 Zero__wind: 马萨卡 0.0
15:23 Athena Tennos: 准确来说不合格~
15:23 Zero__wind: Q^Q
15:23 Athena Tennos: 第一。。。不整洁。。。这个我觉得你应该看得出来。。。orz
15:23 Zero__wind: 嗯 接着讲
15:23 Athena Tennos: 但是蛮多梗不错。。
15:24 Athena Tennos: 这个很好~
15:24 Athena Tennos: 话说你是搬别的图的梗把。。。~
15:24 Zero__wind: 不一定吧=。=
15:24 Zero__wind: 比如说呢
15:24 Athena Tennos: >_>有些梗我也可以学习学习>_>
15:25 Zero__wind: 0.0
15:25 Athena Tennos: 没。。我只是说有些梗我觉得很好。。。
15:25 Zero__wind: 过奖了……
15:25 Athena Tennos: 不像新人想得到的。。orz
15:25 Zero__wind: =。=我只是在作图方面是新人嘛……
15:25 Athena Tennos: 然后。。00:43:597 (6) -
15:25 Zero__wind: 在打图方面虽然是个渣渣但不能算新人嘛……
15:25 Athena Tennos: 像这种节奏方面的。。。
15:25 Athena Tennos: >_>
15:25 Athena Tennos: PC居然比我多。。不科学。
15:26 Zero__wind: 这个6怎么了=。=
15:26 Athena Tennos: 吃了你。。。
15:26 Zero__wind: 0.0
15:26 Zero__wind: 啊啊啊啊
15:26 Athena Tennos: 结尾。。
15:26 Zero__wind: 不要啊……快跑
15:26 Athena Tennos: >_>
15:26 Athena Tennos: 00:47:788 (5) - 这个不是很漂亮。
15:26 Athena Tennos: 想着如何可以和前后的物件结合~
15:27 Zero__wind: 好吧 或许是不太漂亮0.0 不过我觉得有结合的说……
15:27 Zero__wind: 要不然我也不会整出这么一个奇奇怪怪的东西=。=
15:28 Athena Tennos: 结合也有结合的好和不好的说法~
15:28 Zero__wind: 是!
15:28 Athena Tennos: 那个5红点之后就是一个奇葩的急转弯~
15:29 Athena Tennos: 可以做的更圆滑点~
15:29 Athena Tennos: 让人看的舒服。
15:29 Athena Tennos: 正好结合下面的1
15:29 Zero__wind: 因为想给底下留出地儿来……
15:29 Zero__wind: 就是这个目的=。=
15:29 Zero__wind: 嗯 我想办法把它弄好看点
15:29 Athena Tennos: 嗯。
15:30 Athena Tennos: 还有很多间距问题也蛮大的。
15:30 Zero__wind: 我来想一想我作图的时的心路历程=。=
15:30 Athena Tennos: 不过整体不错。。
15:30 Zero__wind: 各种想不出来……
15:30 Athena Tennos: 00:20:214 (4,2) -
15:30 Athena Tennos: 想这两个
15:30 Zero__wind: 不要最后来个整体不错嘛=。=我希望整体不怎么样
15:30 Zero__wind: 重叠了不好看?
15:30 Athena Tennos: 。。
15:31 Zero__wind: 4往上 弧度大一点?
15:31 Athena Tennos: 嗯
15:32 Athena Tennos: 拉好给我个pic
15:32 Zero__wind: 好
15:35 Zero__wind: http://puu.sh/1zGMk
15:35 Zero__wind: 把note的位置对应微调了一下
15:35 Athena Tennos: 嗯
15:35 Zero__wind: 不然拉不对位置了
15:35 Athena Tennos: 就是这样。
15:36 Athena Tennos: 所有的都像这样结合的完美就差不多合格了。
15:36 Zero__wind: 差点忘了调整00:22:641 (5) - ……
15:36 Athena Tennos: =w=
15:36 Zero__wind: 哦……
15:36 Athena Tennos: 去大修把>_>
15:36 Athena Tennos: 所有的都修漂亮。
15:37 Zero__wind: 0.0 Osu!
15:37 Athena Tennos: 0.0?~
15:37 Zero__wind: 我看看有哪个梗是自己想的=。=
15:38 Zero__wind: 一上来就学了JPY大大 最近刚摸过他的图 00:14:920 (1,2,3) -
15:38 Athena Tennos: 嘛~把梗能结合好也是好的。
15:38 Zero__wind: 这个也是学的
15:38 Athena Tennos: 能把梗运用到自己的图上就代表你学到了。
15:38 Zero__wind: 忘记在一个什么instrumental的图了
15:38 Athena Tennos: ~
15:38 Zero__wind: 不过形状不太一样
15:38 Athena Tennos: =w=
15:39 Zero__wind: 这种东西完全是被妖精帝国那个图洗脑了
15:39 Athena Tennos: ~~
15:39 Zero__wind: 不记得叫什么 就是时间特长 有个曲奇都没FC的chaos难度的那个 撒旦做的
15:40 Athena Tennos: 嗯~知道那图~
15:40 Zero__wind: 这个学的POKIE的一张图
15:40 Zero__wind: 01:03:891 (3,4,5,6,7,8) -
15:40 Athena Tennos: 嘛~
15:40 Zero__wind: 忘记一边摆三角 另一边摆直线
15:40 Athena Tennos: ~
15:41 Zero__wind: 01:14:479 (3,4,5,6,1,2,3,4) -
15:41 Zero__wind: 这个学的早苗大五角星
15:41 Athena Tennos: =w=
15:41 Zero__wind: 这个01:18:008 (2,3,4,5,6,7) - ……
15:41 Zero__wind: 大概是自己想的=。=
15:42 Zero__wind: 我不太记得在哪里见过 也可能以前见过 总之有一点似曾相识的感觉
15:42 Athena Tennos: 蛮不错的~
15:42 Zero__wind: 我摆出来的时候我也觉得蛮不错的^_^
15:42 Zero__wind: 嘿嘿
15:42 Athena Tennos: 但是要注意角度和统一。
15:42 Zero__wind: 嗯 这个一会儿就去修正
15:44 Zero__wind: 02:02:347 (4,5,1,2,3,4) - 这个我记得学的是你1220的Hard collab
15:44 Athena Tennos: 。。。。orz
15:44 Zero__wind: 只是印象中=。= 我不记得你那个图里是不是确有此物
15:45 Zero__wind: 不过我记得当时开HD打那个图好像被这个类似的梗黑了 印象比较深刻
15:46 Zero__wind: 这种的跳我就是开着DS摆完了再CTRL+G的
15:46 Athena Tennos: 。。。~
15:46 Athena Tennos: 不科学。。。
15:47 Zero__wind: 什么意思=。=
15:47 Zero__wind: 02:56:832 (2,3,4,5,6) - 这个大概是自己想的
15:47 Zero__wind: 总之就是一个滑条一个点 一个滑条一个点
15:47 Athena Tennos: orz
15:47 Zero__wind: 摆着摆着就发现可以这么摆
15:47 Athena Tennos: 结合节奏~
15:48 Zero__wind: 嗯
15:48 Zero__wind: 03:05:214 (3,1,2,3,4) - 这个地方学的RIN大大
15:48 Zero__wind: 在她一个WIP里面有
15:48 Athena Tennos: 目害~!
15:48 Zero__wind: =。=
15:48 Zero__wind: 开HD会很哈皮的
15:49 Zero__wind: 我CTRL+SHIFT+D弄了几个方块儿
15:49 Zero__wind: 然后开始转
15:49 Zero__wind: 后面的方块儿的第二个和第三个点和前面的第三和第四个点重合
15:49 Athena Tennos: ~~~~~
15:49 Zero__wind: 转啊转啊……转得我自己都快躺了
15:49 Athena Tennos: bka了~
15:50 Athena Tennos: baka了·
15:50 Zero__wind: =。=
15:50 Zero__wind: 这种东西完全是学的ztrot
15:50 Zero__wind: 03:14:479 (1,1,1,1,1,1,1,1) -
15:50 Athena Tennos: 跳针西奈!#¥@#¥%……
15:51 Zero__wind: 他的散点图每次把一部分的都选中以后 就会发现摆得满满当当的 巨规则 还不重合
15:51 Zero__wind: 但是方向很诡异……
15:51 Athena Tennos: ....orz
15:51 Zero__wind: 可能是打La Di Da打多了被洗脑了……
15:52 Zero__wind: 我都快能认得出ztrot的图了
15:52 Zero__wind: 哦 还有那个how do you do也是
15:52 Athena Tennos: 奇葩图都是条真的!~
15:52 Athena Tennos: orz
15:52 Zero__wind: 条真?
15:52 Athena Tennos: 跳针。
15:53 Athena Tennos: 快点成长把~来帮我做loop~>_>
15:53 Zero__wind: 跳针?为什么这么称呼呢=。=
15:53 Athena Tennos: 飒。。。
15:54 Zero__wind: 03:21:538 (1,2,1,2) - 这种对称滑条也是妖精帝国的那个ins里面挖的=。=
15:54 Zero__wind: 打那个图打到吐
15:54 Athena Tennos: orz
15:54 Zero__wind: 然后摆完它们4个发现再给每个滑条的尾巴摆个note好了
15:54 Zero__wind: 嗯嗯
15:55 Zero__wind: 这种东西学的cRyo酱 不过总感觉没学到位
15:55 Zero__wind: 03:25:067 (3,4,5,6) -
15:56 Athena Tennos: ~~~
15:56 Athena Tennos: 对了。。。
15:56 Zero__wind: 03:32:126 (3,4,5,6,7,8) - 这个和前面有个地方差不多
15:56 Athena Tennos: 你可以看看sco的爱杀loop
15:56 Athena Tennos: 很有学习价值。
15:56 Zero__wind: 心里想着 最后一段KIAI要和前面都不一样 不能一样 不能一样
15:56 Zero__wind: 然后就奋力地改啊
15:57 Athena Tennos: 都是现在华人比较有实力的mapper做的。
15:57 Athena Tennos: >_>
15:57 Zero__wind: 爱杀是哪个……
15:57 Athena Tennos: 、np
15:57 *Athena Tennos is listening to [http://osu.ppy.sh/b/160168 Yasuna to Sonya - Futari no Kimochi no Honto no Himitsu]
15:58 Athena Tennos: 很有学习价值。
15:58 Zero__wind: 最后这个奇葩的东西我完全是脑汁绞尽不知道该摆什么了……
15:58 Zero__wind: 03:44:479 (6) -
15:58 Zero__wind: 我摆了前面4个滑条 想着 中间可以弄点儿什么呢
15:58 Zero__wind: 结果发现怎么样都想不出来……
15:58 Athena Tennos: >_>
15:59 Zero__wind: 戳
15:59 Zero__wind: 居然是死基友之歌
15:59 Athena Tennos: ~
15:59 Zero__wind: 这真是适合做loop的洗脑歌=。=
15:59 Athena Tennos: 做的很好。。
15:59 Zero__wind: 妮姆芙酱的那个死基友之歌我也蛮喜欢
15:59 Athena Tennos: 连SB都是loop的。
16:00 Zero__wind: 又被管制了=。=
16:00 Zero__wind: failed
16:00 Athena Tennos: orz
16:00 Zero__wind: 过会儿再下
16:01 Zero__wind: 呃 那个map 居然还有膜姐
16:01 Athena Tennos: ~
16:01 Zero__wind: 话说把LKS放在雪梦酱后面会反差很大的=。=
16:02 Zero__wind: 一个那么善良一个那么鬼畜=。=
16:02 Athena Tennos: ...orz
16:02 Zero__wind: 好 开始修=。=
16:03 Zero__wind: 弧度一致还真是很难呢Q^Q
16:03 Athena Tennos: 只能耐心修orz
16:04 Zero__wind: Osu!
16:05 Zero__wind: 这张图在14号就能传上去
16:05 Athena Tennos: ~~~。。。。
16:05 Zero__wind: 我怎么觉得你这一行标点符号的心路历程很复杂=。=
16:05 Athena Tennos: ................
16:06 Athena Tennos: 修多了。。下次做的时候就会慢慢注意了。。
16:06 Athena Tennos: 在做的时候就要注意。orz
16:06 Athena Tennos: 不然回头修累死人。orz
16:06 Zero__wind: 做的时候有注意的嘛……
16:06 Zero__wind: demo……
16:07 Zero__wind: 00:18:229 (1) -
16:07 Zero__wind: 这个东西拉不好
16:07 Zero__wind: 可不可以变成直的
16:08 Zero__wind: 部分物件分布如图
16:09 Zero__wind: http://puu.sh/1zH6u
16:09 Athena Tennos: 没包好~
16:09 Zero__wind: 嗯 感觉好像改成这种直接的要多了
16:09 Athena Tennos: 嗯
16:09 Zero__wind: 谁包谁
16:09 Athena Tennos: 3包1
16:09 Zero__wind: 马萨卡
16:09 Athena Tennos: 1的结尾。
16:10 Athena Tennos: 很明显歪了。roz
16:10 Zero__wind: 不对啊…噢~了改
16:10 Zero__wind: 刚才会错意了
16:10 Athena Tennos: 0.0
16:14 Zero__wind: 好 改好了第一段
16:14 Zero__wind: 嘿嘿(>.<)
16:14 Athena Tennos: =W=
16:23 Zero__wind: 01:00:361 (3,4) - 它们 不一定要和前面的滑条那么弯吧=。= 我觉得太弯了会很乖
16:23 Zero__wind: 怪
16:23 Zero__wind: 不过我保证它们两个两个一对儿的都是copy出来的
16:24 Athena Tennos: 0.0
16:24 Athena Tennos: 给屠~
16:24 Athena Tennos: 图~
16:24 Zero__wind: 嗯
16:25 Zero__wind: http://puu.sh/1zHgD
16:25 Zero__wind: 没有前面的大部分滑条那么弯
16:26 Athena Tennos: 嗯
16:26 Athena Tennos: 这个看不出虾米,。
16:58 Zero__wind: finishi!
17:00 Athena Tennos: ...
17:00 Athena Tennos: 好快..orz
17:00 Zero__wind: 哦 或许我应该说 mission accomplished!
17:00 Zero__wind: 哪里快了……拉拉滑条而已
17:01 Zero__wind: 拉了快一小时
17:02 Athena Tennos: ....
17:02 Athena Tennos: 我会说我以前为了修个滑条花了6小时么。orz
17:03 Zero__wind: 师傅和我层次不一样 精雕细琢=。=
17:03 Athena Tennos: 瞎了。。
17:03 Zero__wind: 实话实说
17:03 Athena Tennos: 我会说改完后。。第二天重新看的时候。。直接删了么。。。
17:03 Zero__wind: http://puu.sh/1zHBk
17:04 Zero__wind: =。=就是对自己要求太高了嘛
17:04 Zero__wind: 我比不了哎
17:04 Athena Tennos: 把diff里面的中文字删掉。。~
17:04 Zero__wind: 中文?
17:04 Zero__wind: 开玩笑呢吧……
17:05 Zero__wind: 怎么可能会有中文
17:05 Athena Tennos: TitleUnicode:銇庛倕銇c仺銇椼仸娆层仐銇勩倱銇�
17:05 Zero__wind: 0.0
17:05 Zero__wind: 这你妹
17:05 Athena Tennos: 把英文用英文输入发打。。。
17:05 Zero__wind: 是啊
17:05 Athena Tennos: 编码。。。
17:05 Zero__wind: 真的是嘛……
17:05 Athena Tennos: 唔。。。
17:06 Athena Tennos: link
17:06 Athena Tennos: np我一下
17:06 Zero__wind: 哦我知道了
17:06 Zero__wind: 好坑
17:06 Zero__wind: http://puu.sh/1zHDq
17:06 Zero__wind: 日文可以么
17:07 Athena Tennos: 额
17:07 Athena Tennos: 不是。。
17:07 Zero__wind: ???
17:07 Athena Tennos: 就用英文。。。
17:07 Zero__wind: 不是这里的问题么
17:07 Athena Tennos: map的名字是虾米0.0
17:07 Zero__wind: title啊
17:07 Athena Tennos: 队也。orz
17:07 Athena Tennos: 我囧了。
17:07 Zero__wind: 不是有么……
17:08 Zero__wind: gyutto shite hoshiinda
17:08 Athena Tennos: 00:22:861 (6,7) -
17:08 Athena Tennos: 还没包好~
17:08 Athena Tennos: 00:40:729 (1,2) -
17:09 Athena Tennos: 00:47:788 (5,1) - 感觉还是不是太好~再试试~?
17:09 Athena Tennos: 00:49:111 (1,2) - 中间空出缝隙。
17:09 Athena Tennos: 便于读图
17:09 Zero__wind: OK
17:09 Zero__wind: 我觉得已经没挨着了
17:10 Athena Tennos: 01:10:067 (1,2,3) -
17:10 Athena Tennos: 堆成
17:10 Zero__wind: 当时再挪一点儿也不会掉肉的了
17:10 Athena Tennos: 对称。
17:10 Athena Tennos: ~
17:10 Athena Tennos: 01:11:170 (4,5) - 5包住4
17:10 Athena Tennos: 01:22:420 (4,5,6) - 堆成。
17:10 Athena Tennos: 对称。
17:11 Athena Tennos: 01:21:538 (2,3) - ^
17:11 Zero__wind: 看得脖子酸0.0
17:11 Athena Tennos: 01:24:185 (7,8,9) - 120°旋转.
17:12 Athena Tennos: 01:40:288 (3,4,5) - 中间缝隙大一点.至少0.5cm
17:12 Athena Tennos: 01:43:597 (4,5,6) - 包好~对其~
17:12 Athena Tennos: 01:46:905 (3,4) - 3包住4
17:12 Athena Tennos: 01:49:552 (3,4) - 4把3包的平滑点。
17:13 Athena Tennos: 01:50:435 (5,6) - 6的弧度大一点半包住 5
17:14 Athena Tennos: 01:53:082 (3,4) - 这个包的很好。。前面的缝隙太小或者没包好。。包的不好看什么的都来参照这个。。
17:14 Athena Tennos: 记住slider的头和尾是和被包住的note距离想等。
17:14 Athena Tennos: 01:54:847 (6,1,2) - 左右堆成。
17:14 Athena Tennos: 对称。
17:14 Zero__wind: 搜噶
17:15 Athena Tennos: 01:58:376 (7,8) - 没包好~
17:15 Athena Tennos: 01:58:155 (6,8,1) -
17:15 Athena Tennos: 02:00:361 (2,3) - ^
17:15 Athena Tennos: 02:01:464 (3,4) - 4可以包住3的尾巴~
17:16 Athena Tennos: 02:02:788 (5,4) - 4可以包住5的头~
17:16 Athena Tennos: 02:12:715 (5,6) - 对称.
17:17 Athena Tennos: 02:19:553 (6,1,2,1,2) - 可以做的对称.
17:17 Athena Tennos: 02:27:936 (1,2) - 没报好~1的头.
17:17 Athena Tennos: 02:32:127 (2,3,4,5,6) - 对称。。
17:17 Athena Tennos: 02:34:774 (7,8,9) - 120°旋转~
17:18 Athena Tennos: 就这么多了~
17:18 Athena Tennos: 加油改吧~
17:18 Zero__wind: Osu!
17:18 Athena Tennos: 我去补新番睡觉去了~
17:18 Zero__wind: 有个别地方要抱着头驳回!
17:18 Athena Tennos: 0.0
17:18 Athena Tennos: 时间点。
17:19 Zero__wind: 01:46:905 (3,4) - 这个地方太短了包不住的=。=
17:19 Zero__wind: 所我只想让滑条稍微弯一点点
17:19 Athena Tennos: http://puu.sh/1zHJX
17:20 Athena Tennos: 至少看起来要对称。
17:20 Athena Tennos: 一个3角形。
17:20 Athena Tennos: 那个滑条的两个头和note的距离。。明显不同。
17:20 Zero__wind: 01:50:435 (5,6) - 这个6如果包5的话就是大改了0.0 我当初也只是想让5在6的腰的位置=。=
17:21 Zero__wind: 01:58:376 (7,8) - 这个是哪里不合格?我感觉可以=。=
17:21 Zero__wind: 哦
17:22 Athena Tennos: http://puu.sh/1zHL0
17:22 Athena Tennos: 会不会好看点。
17:22 Athena Tennos: http://puu.sh/1zHL8
17:22 Athena Tennos: 看到轨迹了么。
17:22 Zero__wind: 哦 理解了
17:22 Athena Tennos: 还有什么问题么0.0
17:22 Zero__wind: 有
17:23 Athena Tennos: 虾米~
17:23 Zero__wind: 02:02:788 (5,4) - 这个你说4爆竹5的头 打的时候5早就不见了=。=
17:24 Athena Tennos: http://puu.sh/1zHMa
17:24 Athena Tennos: 什么不见了?~
17:24 Athena Tennos: 你的AR低。
17:24 Athena Tennos: 队友残影。
17:24 Athena Tennos: 会有。
17:25 Zero__wind: 是么=。=
17:25 Zero__wind: 好吧……
17:25 Athena Tennos: 而且这样会让别人打着也舒服。
17:25 Zero__wind: 真的好像没看见残影=。=我好怨念啊
17:25 Zero__wind: 02:19:553 (6,1,2,1,2) - 还有这个
17:25 Athena Tennos: 而且也没有理由要保持之前的样子。。
17:26 Zero__wind: 这个我是以原点对称之后旋转的
17:26 Zero__wind: 不对称的话应该只是位置问题不是滑条问题吧
17:26 Athena Tennos: 这个你看这办吧~
17:26 Athena Tennos: 我只是建议~
17:26 Athena Tennos: 我也没试过~
17:26 Athena Tennos: 嗯
17:27 Athena Tennos: 我的意思是中间的那个note
17:27 Zero__wind: 嗯
17:27 Zero__wind: 好的
17:27 Athena Tennos: 和4个sldier对其
17:27 Athena Tennos: 嗯
17:27 Zero__wind: 那就这么着了
17:27 Athena Tennos: ....
17:27 Zero__wind: 晚安噢~
17:27 Athena Tennos: ~
17:28 Zero__wind: 我吃晚饭去了
17:28 Athena Tennos: 嗯
17:29 Athena Tennos: savelog一下吧
17:29 Athena Tennos: 回来慢慢改~
Athena Tennos

Zero__wind wrote:

Athena Tennos wrote:

沙发!~
师傅=。=我的ins diff到底可不可以有嘛T^T shifu你Mei!!~
I diff 你急么。。
我知道你会说不急的对吧。。
不急会拖到你急为止>_>!~
好像急死你~
Curisu
为什么Artist是假名Title是小写没人吐槽这个...?
btw tag写透全名?
Topic Starter
Zero__wind

Curisu wrote:

为什么Artist是假名Title是小写没人吐槽这个...?
btw tag写透全名?
etto=。= 没有经验嘛 Artist应该写啥?因为我看有罗马音的艺人名所以就写假名了啊=。=
还有话说透的姓氏写成罗马音是Yoku么
Curisu
1.直接写汉字啊

2.いちい とおる (From Wikipedia)

no kd plz
qkenan
In red which refers to not matching the rule.Must be fixed
红色表示不符合规则,必须修正


In purple which refers to it deserving to be modified.Hope you seriously consider about them
紫色表示这值得修改,希望你好好想一下


In blue which refers to my optional advice.Feel free to ignore them
蓝色表示纯个人意见,不爽可无视


[General]
Offset:10982
同时调整下Kiai的绿线吧


[Normal]
00:47:157 (4) - NC
01:06:570 (1) - 这个1/2的遮挡,即便是有NC对于Normal也似乎太难了
01:16:276 (5,6) - ^
01:17:598 (1) - 违反DS
01:40:098 (3) - Slider折返点不在线上,建议修改成这样的节奏
02:19:363 (4) - 拉圆润点
02:22:451 (4,5,6) - 略难遮挡梗
03:18:039 (1,2,3) - 指向统一一些会更好看?
03:22:451 (4,5,6) - 略难遮挡梗

[Hard]
00:49:143 (1) - 扭成一团,指向也不好看
01:03:481 (2,3,4,5,6,7) - 变宽大跳梗,很难,建议稍微善良一些 玛德勾起了我在某个东方图的惨痛回忆
01:07:011 (2) - 前面跳得那么狠,那么这个也放开点咯
01:50:687 (6) - 能根据歌词稍微拆分下会更好?
01:56:202 (1,2,3,4) - 不顺畅,别手
02:14:070 (2,3,4,5,6,7) - 这边的跳就好接受一些了
02:17:600 (2) - 同放开
02:18:041 (3,4,5) - 以中心对对齐
03:17:158 (1,2,3,4,5,6,7,8) - 从头到尾都没连打,这边放8个1/4Stack,嘛不是不行,我建议弄个8/4的折返Slider就好
03:44:511 (6) - 这形状……还不如再拉个心形…………

[Other]

Bg你是哪儿弄来的,如果是修剪过的原图的话,建议重新修改,把这位妹子往下面放一点,break时直接就学姐了
想修图可以找我



[Over]
Athena Tennos

qkenan wrote:

break时直接就学姐了
神吐槽!~>_>!我喷了一下。、orz
Topic Starter
Zero__wind
[/color][/color]

qkenan wrote:

In red which refers to not matching the rule.Must be fixed
红色表示不符合规则,必须修正


In purple which refers to it deserving to be modified.Hope you seriously consider about them
紫色表示这值得修改,希望你好好想一下


In blue which refers to my optional advice.Feel free to ignore them
蓝色表示纯个人意见,不爽可无视


[General]
Offset:10982
同时调整下Kiai的绿线吧
这低级失误是闹哪样=。= fixed

[Normal]
00:47:157 (4) - NC fixed
01:06:570 (1) - 这个1/2的遮挡,即便是有NC对于Normal也似乎太难了 已重新排版
01:16:276 (5,6) - ^ 已重新排版
01:17:598 (1) - 违反DS fixed
01:40:098 (3) - Slider折返点不在线上,建议修改成这样的节奏 这不属于unspapped 关系不大 听起来不算违和 毕竟是弱拍
02:19:363 (4) - 拉圆润点 fixed
02:22:451 (4,5,6) - 略难遮挡梗 这个应该还好 不动了
03:18:039 (1,2,3) - 指向统一一些会更好看? 不动 排的时候就是放的角度渐变 如果做成指向一致我就选择用直滑条了
03:22:451 (4,5,6) - 略难遮挡梗 Normal diff这种原地圈应该大丈夫 待定

[Hard]
00:49:143 (1) - 扭成一团,指向也不好看 不动 形状可以和上下两个滑条衔接
01:03:481 (2,3,4,5,6,7) - 变宽大跳梗,很难,建议稍微善良一些 玛德勾起了我在某个东方图的惨痛回忆 最远的2.2x 作为一个整拍的跳应该无违和 不是二分拍跳
01:07:011 (2) - 前面跳得那么狠,那么这个也放开点咯 距离渐变过程 不动
01:50:687 (6) - 能根据歌词稍微拆分下会更好? 大概也不动吧……画个滑条又要包住前一个note累死个人
01:56:202 (1,2,3,4) - 不顺畅,别手 这个果然被吐槽了 已重新排版
02:14:070 (2,3,4,5,6,7) - 这边的跳就好接受一些了
02:17:600 (2) - 同放开
02:18:041 (3,4,5) - 以中心对对齐 fixed 并调整了一系列相关物件
03:17:158 (1,2,3,4,5,6,7,8) - 从头到尾都没连打,这边放8个1/4Stack,嘛不是不行,我建议弄个8/4的折返Slider就好 从逐渐缩进的趋势 中间放reverse我排不了版 这本来就是为了推向高潮的渐变过程 不违和
03:44:511 (6) - 这形状……还不如再拉个心形………… 拉成这样是为了配合前面的4个滑条 demo 已换成心形

[Other]

Bg你是哪儿弄来的,如果是修剪过的原图的话,建议重新修改,把这位妹子往下面放一点,break时直接就学姐了
想修图可以找我
这个BG愁死我了 满大街找不到横版的靠谱儿的 你说的问题我也早就发现了=。=呼


[Over]
Topic Starter
Zero__wind

Athena Tennos wrote:

qkenan wrote:

break时直接就学姐了
神吐槽!~>_>!我喷了一下。、orz
Q^Q 欲哭无泪了啦 师傅还来挤兑我……
cirno-_old
Normal
01:24:658 (4,5) - Kinda hard to read
02:32:599 (3,5) - CTRL+G
03:18:040 (1) - Finish on slider start
03:25:099 (3) - ^
03:32:158 (3) - ^
01:08:776 (6) - Make this more like 03:44:511 (6) - this from Hard

Hard
01:45:173 (6) - Move it to the right on timeline or delete and make slider bigger?
03:10:981 (1) - finish
03:11:864 (1,1,1) - Claps

Short mod. That's all I found. It has wonderful flow :)
Topic Starter
Zero__wind

cirno- wrote:

Normal
01:24:658 (4,5) - Kinda hard to read yeah I admit, will change into a triangle or so if another modder point out this again
02:32:599 (3,5) - CTRL+G fixed
03:18:040 (1) - Finish on slider start fixed
03:25:099 (3) - ^ fixed
03:32:158 (3) - ^ fixed
01:08:776 (6) - Make this more like 03:44:511 (6) - this from Hard copied and changed a series of arrangement

Hard
01:45:173 (6) - Move it to the right on timeline or delete and make slider bigger? nope, I think the gap are fine now
03:10:981 (1) - finish fixed
03:11:864 (1,1,1) - Claps way too loud, didn't change

Short mod. That's all I found. It has wonderful flow :)
thx for your mod~
Dark Fang
HAI

[General]

unify PreviewTime
you must have easy diff least 3.24 star rating
try more mapping your map.you must create at least 80%.

[Normal]

00:15:614 (3) - that distance is too hard or confuse them for Normal players. reduce a little distance pls
00:24:658 (2) - keep distance please. that is inconsistent
00:47:158 (1,2,3,4) - why don't you try use 2 sliders. one of other is long slider.
00:54:658 (5) - add NC or 00:55:099 (6) - NC for combo balance
01:03:923 (3) - slider's arrow covered by 01:03:040 (1) - note's hit effect. respacing or remove repeat pls
01:24:658 (4) - don't overlap with whilom slider. that too hard to read and to make annoying players.
01:40:099 (3) - looks bad. adjust this slider more pretty and increase slider arrow's timing at 01:40:981 -
01:51:349 (5) - adjust slider point for cover round with 01:50:688 (3) - . that's more pretty and good flow for play
02:00:393 (1) - looks bad too. i recommend use only 3 point in slider at this situation
02:06:129 (5) - try move to (280,324) don't work too hard for shape. sometimes that give bad result to you
02:16:276 (6) - same opinion as 01:03:923 (3) -
02:22:452 (4,5,6) - that's too hard to read. try remove 02:23:555 (5) - this circle and respcing 02:23:776 (6) - this slider
03:38:555 (1) - too close to both slider. players can think 'this is 3 hit stream' like this. increase distance please

[Hard]

01:23:334 (6) - don't touch with whilom slider. i recommend respacing to (348,96)
01:45:173 (6) - too strange.. remove this
02:33:923 (6) - same as 01:23:334 (6) - this opnion. move to (164,96)
03:14:952 (1,1,1) - remove NC. that New combos confuse players
03:16:496 (1,1,1) - same as above
03:23:334 (3,4,5,6) - that's good idea. but distance is unstable. adjust that sliders. or give up overlap pattern. if you don't want to give up, I will acclimatize 'that is a random jump pattern' - I respect the style of all mapper. -
03:39:217 (4) - move 3rd point of slider to cover around 03:38:555 (2) -
03:41:643 (9) - that's too far. clearly that jump has no problem. but if this pattern in your map, that so unbalanced.


good map :3
Topic Starter
Zero__wind

Dark Fang wrote:

HAI

[General]

unify PreviewTime fixed
you must have easy diff least 3.24 star rating Now it's fne
try more mapping your map.you must create at least 80%. I asked BAT about it, a long song like mine with 77% is alright

[Normal]

00:15:614 (3) - that distance is too hard or confuse them for Normal players. reduce a little distance pls fixed
00:24:658 (2) - keep distance please. that is inconsistent fixed
00:47:158 (1,2,3,4) - why don't you try use 2 sliders. one of other is long slider. fixed
00:54:658 (5) - add NC or 00:55:099 (6) - NC for combo balance fixed
01:03:923 (3) - slider's arrow covered by 01:03:040 (1) - note's hit effect. respacing or remove repeat pls changed placement
01:24:658 (4) - don't overlap with whilom slider. that too hard to read and to make annoying players. fixed
01:40:099 (3) - looks bad. adjust this slider more pretty and increase slider arrow's timing at 01:40:981 - fixed
01:51:349 (5) - adjust slider point for cover round with 01:50:688 (3) - . that's more pretty and good flow for play fixed
02:00:393 (1) - looks bad too. i recommend use only 3 point in slider at this situation fixed
02:06:129 (5) - try move to (280,324) don't work too hard for shape. sometimes that give bad result to you fixed
02:16:276 (6) - same opinion as 01:03:923 (3) - fixed
02:22:452 (4,5,6) - that's too hard to read. try remove 02:23:555 (5) - this circle and respcing 02:23:776 (6) - this slider fixed
03:38:555 (1) - too close to both slider. players can think 'this is 3 hit stream' like this. increase distance please fixed
did a quite big change of this diff
[Hard]

01:23:334 (6) - don't touch with whilom slider. i recommend respacing to (348,96) fixed
01:45:173 (6) - too strange.. remove this made the previous slider a bit shorter and now it's just an ordinary gap I think
02:33:923 (6) - same as 01:23:334 (6) - this opnion. move to (164,96) fixed
03:14:952 (1,1,1) - remove NC. that New combos confuse players fixed
03:16:496 (1,1,1) - same as above ^
03:23:334 (3,4,5,6) - that's good idea. but distance is unstable. adjust that sliders. or give up overlap pattern. if you don't want to give up, I will acclimatize 'that is a random jump pattern' - I respect the style of all mapper. - Yeah, actually it is random distance, I didn't really consider this, just threw the symmetrical sliders and placed the notes
03:39:217 (4) - move 3rd point of slider to cover around 03:38:555 (2) - fixed
03:41:643 (9) - that's too far. clearly that jump has no problem. but if this pattern in your map, that so unbalanced. Actually I intended to put this note very high above because the vocal at this time is really a high note. I want to fit the map with the song, so...not changing this


good map :3
Thx for your mod~
Snowy Dream
Mod request from Snowy Dream's Queue
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions
[General]
  1. Open song folder, do you need "yuki" diff? If not, please just delete it.
  2. Cut the Mp3 please, you do not map from 03:48:040, so the part after 03:48:040 is not necessary.
[Normal]
  1. 00:15:173 - Since the music has something here, you may put the slider to start here too, if not, it really sounds not so good to my ears.
  2. 00:23:114 - hmm.. I recommend using whistle not finish, because it is single sound, and it does not need such finish here.
  3. 00:48:481 - I guess clap sound effect should be here, or it seems a bit odd to me.
  4. 00:55:540 (6) - Since the beginning of 00:54:658 (4,5) both have clap sound effect, so why the beginning of (6) has not? Clap here will make it more consistent.
  5. 00:56:423 (2) - It is highly recommend not putting here since it confuses many beginners exactly, you'd better put it to such free space or on the beginning of (3).
  6. 01:18:040 (3) - It may confuse some beginners in my view, try overlapping it with (1,2)
  7. 01:24:658 (4,5) - Put them symmetrical about 01:23:334 (3), or just change the arrangement here.
  8. 02:03:923 (1) - Since the a kind of instrument(sound) starts here, why not use a slider with a 1/1 return instead?
  9. 03:03:482 (2) - It is highly recommend not putting here since it confuses many beginners exactly, it is covered behind the previous slider 03:02:158 (4)
  10. 03:35:688 (3,4,5,6,7) - You'd better change the arrangement of this part, (7) is a bit difficult for beginners to find, they may miss it properly. I can not think a way out to put (7) instead, jump is also too difficult for beginners.
[Hard]
  1. 00:15:173 - Since the music has something here, you may put the slider to start here too, if not, it really sounds not so good to my ears.
  2. 00:26:864 (6) - Three points is enough to draw this slider, why you use four points? It is not good to draw this slider like this shape.
  3. 01:45:393 (7) - It is necessary to put a note here instead of empty, since the music is consistent :P
  4. 02:00:393 (2,3) - Arrangement is great, but the timing(rhythm) arrangement is poor, both 02:01:717 and 02:01:937 have vocal, but you only use a slider without returns, try this?
  5. 03:16:276 (1,2,3,4) - Reduce the spacing please, the rhythm speeds up suddenly, but your distance spacing does not change, it confuses ppl easily :<
--------------------------------------------------------------------------------------------------
Great!! ;)
neonat
Just some suggestions

Why is there a 'yuki' difficulty? Is it really needed.
General for Normal & Hard
Slight difference in preview time:
Normal - 55949
Hard - 55981


Hard
01:40:981 (5) - this slider feels out of place in this rhythm, I suggest you change it no sound/music starts out at 01:40:981
01:44:070 (5) - too long, after 01:44:290, it does not follow anything. You may fill that emptiness with other notes/sliders if you want, but a long slider doesn't fit, that slider (5) should end at 01:44:290
01:03:040 (1,2,3) - this melody, when the singer sings those 3 things, could be a seperate combo from what comes after this
For example, 01:03:040 (1,2,3) could be a new combo
03:58:629 - 04:42:746 - continue mapping?
TheVileOne
Another graveyarded map... x.x
General
Preview times are different between difficulties.

Normal
If you're going to use 30% soft, make sure the beat or the hitsounds can keep it playable.

00:15:614 (2,3) - 1.0 spacing.
00:42:084 (1,2) - Argh. I don't like this transition. Hitting it doesn't give any feedback as to what the beat is. The new default skin isn't helping things.There should be a hitsound on 1. 2 is still weird. Personally I want it removed. Replace it with a 1/2th length slider here 00:42:305 - and it plays fine.
01:24:658 (4,5) - Should be centered with the slider or the slider should be centered.
01:37:673 (1) - Not a lot of space after the spinner to hit this. Beginners need more space than this.
01:49:143 (1,2) - Stack better
01:54:658 (2,3) - Not stacking properly. Move to x 260 y 196 to fix.
02:06:570 - Shouldn't there be a whistle here to follow the hitsound pattern?
02:25:099 (3,4,5,6) - I'm not sure about this being in the easiest difficulty. I'm personally fine with it. It's a bit cluttered looking. I don't care with having objects that large being stacked like that, but it's fine. I can't immediately think of a better way to map it.
02:27:967 (1,2,3,4,5,1,2,3,4,5) - The lack of feedback from hitsounds bothers me. I need to concentrate harder to keep beat because there's no rhythm to aid me.
02:31:276 (5) - I suggest deleting and moving next section down more so that it doesn't overlap. (You have a similar gap here 02:27:746 - )
02:49:805 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - Lack of hitsound cues makes this quite boring and more difficult to read. You should not use 30% soft hitsounds and not use any special hitsounds. There's plenty of potential to use all three hitsounds here.
Examples
02:49:805 (1) - finish
02:53:335 (1) - ^
02:56:864 - ^
02:58:629 - ^
(you skip a lot of places for finishes throughout the entire song)
Whistles
02:50:246 (2,4) -
02:51:570 (5) - (end)
02:53:776 (2,4) -
02:55:099 (5) - (repeat)
Just continue this pattern
Other types
02:52:893 - Using drum sampleset to represent this would be good. do the same for the other sounds like this. Clap also works but doesn't sound as good IMO.

Back to gameplay

02:49:805 (1,2) - 0.90 spacing (currently 0.86) (It should look like this pattern 02:53:335 (1,2,3,4) - )
02:56:423 (1,2,3,4,5,1) - Spacing should be more consistent IMO.
03:00:393 (1,2,3,4) - Shape is imperfect.
03:03:482 (2) - This should be perfectly stacked with 4.
03:15:835 (4,1,2) - Should be at least 0.90. 0.86 throws off my aim.
03:16:717 (2) - I really don't like this note. It conflicts with the vocals. Beginners are going to be listening for vocal cues, so it's going to be hard for them to pick up. I'm not sure you should remove it though.
03:21:129 (2,3) - stack properly with the end of 03:19:805 (3) - (testplay to see how off it is)
03:21:570 (3,4) - It would be better if the rounded part of these sliders was less round. The shape definition doesn't match the rest of the song the way it currently is. (I'm starting to lose concentration, so I don't completely trust my judgment in this situation.)
03:40:099 (3,4,5) - Meh looking transition. The red tick note should be removed.
03:44:511 (4) - Angle of this makes the pattern look weird. If you can't make this slider work properly leveled, you should do something else.
03:45:393 (5,6,1) - Don't change spacing like this in the easiest difficulty.

Hard
My concentration wandering partway through. Make sure what I say makes sense and makes your map better before you do it. My opinion is much more critical than the average modder. I only pointed out a small portion of things I didn't agree in your map. There are a lot of on the fence situations that I can't definitely say are mapping errors.

00:24:438 (1,2,3,4,5) - Eh... The initial spacing change stood out to me and your overlap usage doesn't look great. The flow is there, but pattern needed to be sacrificed. I'm not sure you should be changing the spacing from 1.5 except for the sliders. Maybe that part is fine. I would get some opinions on that overlap pattern though.
00:28:629 (3) - This is a recurring theme in your song. This note is the only part of the song where you use a finish even though this pattern keeps repeating. I guess it's fine, I would just prefer that finishes be use for similar patterns as well if they work well enough. That's only my personal outlook though.
00:40:761 (1,2,3) - Spacing change is unnecessary IMO.
00:47:158 (3,4,5) - Clean this pattern up- the blanket is off and the spacing is imperfect.
00:51:349 (5,1,2) - Blankets could be improved, and 1.3 doesn't carry the same flow as 1.5. At least fix the blankets.
01:08:334 (5) - I think this should be the same distance
01:13:629 (1) - Forgot a hitsound?
02:24:218 (1) - ^
01:18:040 (2) - Why isn't there a finish here (and similar sounds to this)?
01:24:217 (7) - New combo.
01:23:334 (6,7) - A bit far IMO. It exceeds the distance that I feel the pace of the map should be moving at.
01:40:761 (4,5) - Starts too close to 2. I suggest rotating so that it's at least a distance snap 1/2th spacing away from 2.
01:46:276 (2,3,4,5,6) - The flow feels slightly forced here, but that's not really an issue. The pattern going from a side blanket into that tent like slider just looks bizarre and was not how I expected it to look. I don't have a better solution though, so that's just a comment. It very well might need to be bizarre like that.
01:47:820 (6,1,2,3,4,5,6) - Use more consistent spacing? Eh the flow here just feels forced as well. there's too much clicking. 01:49:143 (1,2) - plays and sounds better as a single slider. (There's also too many whistles here). 01:50:467 (4) - also seems like an unnecessary note. Highly recommend removing this note.
01:54:879 (6,1) - I don't like the positioning here. Not a great angle IMO. Actually i think it's because 6 should end on the red tick. when I reduce that slider and respace, the gap works perfectly into the song. It looks better too. Optional I guess. I would prefer more consistency both in flow and shape usage here.
02:33:923 (6,7) - Still too far.
02:34:806 (7) - New combo.
02:50:246 (4) - An unusual slider shape- doesn't match the styling of the song as a whole. I suggest fixing this if you're able to.
02:53:996 (3,4) - Doesn't feel right. I don't think 3 should be mapped, nevermind have a large jump right after. It screws up my sense of the beat.
02:58:629 (6,7) - Too large for non-jump sounds IMO. 2.3 seems like the limit for me and even then it doesn't play right. I think this plays better IMO http://puu.sh/2nsXI
03:04:364 - same problem with normal- not enough hitsounds to be readable.
03:21:129 (6) - Forgot a hitsound
03:23:334 (3,4,5,6) - This kind of pattern should not be in a Hard. It's not very readable on the hard level.
Topic Starter
Zero__wind
sorry for the modders and mods above on this page
They are no use for now but I'd say I've still learnt somethiing from your mods
so, a laaaaate thanks for all you guys

now the map was alive again, currently WIP though

师傅我一定要把这张图rank给你看
Irie Miyuki
revive
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