BPM and offset seem fine
Normal-
00:20:96 (2,3) - space it equally (turn off grid snap to do so)
00:22:20 (2) - distance snap please
00:25:51 (2) - ^
00:29:65 (5,6,7) - space without grid snap
00:35:03 (2,3) - highlight both and align 2 with 5 (and 3 will end up in middle)
00:35:86 (4,5,6,7) - align 4 with 3, and move a distance snap (without grid snap)
00:42:06 (3) - under fading 1
00:49:93 (1,2) - have these as the soft audio like the parts after it
00:55:93 (4,5,6,7,8) - make this look nicer? (equalize both sides)
01:05:65 (2,3) - move a tick to the right
01:09:58 (5) - move a tick down
01:18:06 (3) - move a tick left (then fix distance for parts after that)
01:20:13 (2) - up a tick?
01:20:96 (3) - this seems to go too high for edit mode, but its okay in game play... still, fix it, I guess
01:31:72 (3) - up+right ticks
01:39:17 (x) - I find the Kiai effect here really weak. (Then there's kiai checked for the rest of volume changes after this..)
01:44:96 (1) - start 1/2 later (on 01:45:17)
01:56:13 (3,4) - distance snap without grid snap
02:04:61 (3) - Gah, the claps were sudden and annoying
Hard-
00:23:44 (3) - move lower right (to match the 3 on other side) then fix new spacing for next notes
00:28:41 (1) - tick to right
01:06:27 (3) - as you did before, make this new combo, too?
01:07:30 (1,2) - sudden claps??
01:26:55 (1) - up a tick
01:31:10 (3) - doesn't sound appealling as a slider
01:35:44 (2) - distance snap this without grid snap and then move the 01:36:68 (1,2,3) "perfectly" into the middle of 1 and 2
02:01:72 (3) - new combo?
02:02:75 (1,2) - fix the claps?
02:18:89 (1,1,1,1,1) - 10 seconds of spinners, ew
02:23:86 (1) - if your ganna keep spinners... shorten this one by 1/2
02:25:10 (1) - after that ^, move this back 1/2, then redo break
02:38:13 (1,1,1,1,1,1,1,1,1,1,1) - okay, NO, don't get that lazy here!
02:44:75 (1) - timing wise, shorten this a whole beat (1/1)
02:48:06 (1) - ^
02:54:68 (1) - shorten by 1/4
03:09:58 (1) - this really needs to be respaced, even if its a jump (its off partially off the game)
02:58:41 (x) - the kiai seems really random and weak
03:15:06 (x) - this part is just volume change, right? remove kiai (though it doesn't show up anyways)
03:23:44 (4,5) - remove these two and place note on 03:23:65 instead
Lots of the soft audio sections are really dull without hitsounds, and spinner were too overused!
Insane-
00:17:65 (1,2) - up right a tick (align with end of slider)
00:27:58 (6) - up a tick
00:29:44 (5) - align with the 2
00:34:61 (1) - this clap seems lonely
00:43:51 (3,4) - might have to move a tick to right if you wanna make it look mirrored from 1,2 (ignoring distance snap)
00:44:13 (5,6,7,8) - place in "center" of the 2 and 3
01:28:61 (3,4) - I'd say move this up two ticks
01:38:55 (1,2,3,4,5,6,7,8) - same with 43:xxx part?
02:58:20 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7) - move all back 1/2 (and add note to 03:02:75 again?)
03:04:82 (1,2,3,4,5,6) - back 1/2
03:12:89 (1,2,3,4,5) - I know your trying to mirror the part, but please distance snap instead
03:18:06 (1,2,3,4,5,6) - back 1/2
03:23:65 (6) - I find removing this sounds better
Please increase Overall diff by 3 ticks OR overall diff by 2 ticks and hp drain by 1 tick. (Neither will make the points over 10mil)
Skyripper-
00:44:75 (3,4,5,6,7) - new combo around here somehow please.
00:51:37 (5,6,7,8,9,10,11,12,13,14,15,16) - ^
01:30:89 (4,5) - maybe curve the slider a bit so 5 can be placed as a square with 1,2,3?
01:40:20 (4,5,6,7,8,9,10,11,12,13) - new combo somehow please.
Nothing wrong, except maybe longish combos imo, but overall, this is all fine.
Takuma-
You said you didn't update this yet, so I just downloaded updated version from the post he placed.
00:55:72 (4) - if this is to match the bgm, then nvm, but if its to vocal, then shorten 3 by 1/2 and move this back 1/2.
01:00:27 (4) - a bit farther
01:06:27 (1) - up a tick
01:25:72 (6) - distance snap this?
01:27:99 (5) - new combo?
01:49:10 (4) - up a tick
01:51:17 (4) - same for 00:55:72?
01:55:72 (4) - a bit farther (same as 01:00:27)
02:01:72 (1) - down a tick
02:11:03 (6) - up a tick
Nothing major, just lacks quite a bit of hitsounds imo.
Timing wise, nothing critical, so I just went nuts on spacing~
The audio is kinda quiet though.
To star or not to star....
-Stars-