forum

Naomile - LAST CHRISTMAS

posted
Total Posts
33
Topic Starter
JauiPlaY
This beatmap was submitted using in-game submission on 2012年12月16日 at 18:43:20

Artist: Naomile
Title: LAST CHRISTMAS
Tags: wham pokie flower iroseka sweet home best xmas songs
BPM: 123
Filesize: 6143kb
Play Time: 01:50
Difficulties Available:
  1. Flower (1.59 stars, 87 notes)
  2. Me (4.29 stars, 150 notes)
  3. Pokie (4.89 stars, 310 notes)
Download: Naomile - LAST CHRISTMAS
Information: Scores/Beatmap Listing
---------------
~~~MERRY CHRISTMAS!!~~~

Flower by Flower.
Pokie by Pokie.
Me by me.

I used some skin files from p/7111. Thanks for LuigiHann's skin making!


We wish you a merry Christmas and a happy new year!
24th map.
Pokie
:roll:乃中bug了,先備份一個osz再上傳吧

backup of 帕揪力♂GO
[TimingPoints]
888,487.80487804878,4,2,1,60,1,0
888,-133.333333333333,4,2,2,50,0,0
7717,-133.333333333333,4,2,2,45,0,0
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8692,-133.333333333333,4,2,2,50,0,0
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49912,-100,4,2,2,55,0,0
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51863,-100,4,2,2,55,0,0
52595,-100,4,2,2,45,0,0
52839,-100,4,2,2,55,0,0
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75766,-100,4,2,2,45,0,0
76009,-100,4,2,2,55,0,0
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76741,-100,4,2,2,55,0,0
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78448,-100,4,2,2,65,0,0
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110156,-100,4,2,1,65,0,0
110278,-100,4,2,1,65,0,0
111131,-100,4,2,1,50,0,0
112107,-100,4,2,1,40,0,0
113083,-100,4,2,1,30,0,0
114058,-100,4,2,1,20,0,0
Strawberry
X-mas~
NoeL-CIFER
pokie的insane
00:18:692这个note再摆上去一点怎么样
01:04:790时候的连续4个note可不可以不要放在一起呢,我觉得4个note再分得开一点更顺手一点,再把之后的那个slider拉直向下
其他就没什么要改了已经很完美了
以上只是个人的拙见。。。可以看一下,我不怎么会mod,求指正(鸭子的图好简单啊,忍不住吐槽这个hard :)
sherrie__fay
[General]
  1. 音量超小啊擦
  2. 1分50秒的曲子还break15秒是不是懒到家了
[Pokie]
  1. 00:21:863 (7) - NC 或者去掉00:23:814 (1) - 的NC(话说没看出来NC的意义在哪里
  2. 01:04:790 (2,3,4,5) - 这里本来节奏就轻用静音大丈夫?加点soft-whistle试试?
  3. 01:50:156 (3) - NC?
[Me]
  1. 00:29:668 (2) - 去掉finish 或者在00:14:058 (3) - 的中间加一个fin
  2. 01:41:741 (3) - 太丑啦
  3. 01:45:278 (3) - 它和01:46:253 (1) - 之间微妙的位置关系。。不能往上挪一点嘛
[Flower]
  1. 01:16:741 (5) - 这里不要stack
  2. 01:48:448 (3) - +finish?
给鸭子宋一芬
sherrie__fay
顺便在这回pokie个话
这几天我不在学校没法帮你找字体 至少要明晚才能回去orz
Strawberry
Hi~here
  
[ General]
 
  1. why not add the album's title to Tags. --> "SWEETS HOUSE Best Xmas Songs"
 
[ Flower]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 01:18:448 - how about add a circle here~ it's reasonable since there is a ready of the refrain?
      Clear~
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:02:107 (2) - i'd like to put a whistle on that tail, sounds awkward since you have set a whistle on here 00:06:741 - , so why not
    2. 00:19:424 (3) - how about change the whistle here rather than on the head of 00:20:400 (1) - ,and then add a whistle on that tail? sounds better if there has a whistle before a clap.
    3. 00:23:814 - weird..there is down beat but just no circle with a clap?
    4. 00:26:253 (3) - same as 00:02:107 (2) -, add a whistle on that head?
    5. 00:28:205 (1) - i will prefer a finish on that repeat, sounds better imo.:3
    6. 00:47:717 - ~01:03:327 - umm..whistle on 1&3 part of the bar sounds not very well imo..it will be better if you can set them more flexible rather than just regularly. i'm not mean it's unrankable or something else, but just can make that more attractive beacuse it's more important on a relaxing and slow map like this..once you replace these whistles and you want a check or some suggestions then feel free to call me :3
    7. 01:11:131 (3) - whistle on the repeat? now it sounds a bit empty..
    8. 01:14:058 (2) - if you followed above,then set a whistle here also~
    9. 01:47:229 (2) - why not a soft-finish?
 
[ Me]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:20:887 (2,3) - how about to make the ryhthm like that, now feels a bit unexpected.. --> http://puu.sh/1wFTt
    2. 01:43:327 (2) - move the anchor which on that tail to x:496 y:48 to make it at a line with the tail of 01:42:351 (1) - ?
      =]
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 01:47:717 (3) - whistle here?
      01:48:936 (2) - ^
[ Pokie]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 01:22:351 (5) - lengthen it to make a 3/4 beat~? --> http://puu.sh/1wG2N
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 01:39:424 (4) - add an additions soft whistle on that head?
 
such a amazing diff

  --------------------------------------------------------

Good Luck ~


Notice

  1. Please reply my mod and tell me which you fix which you don't fix , thanks. It is such helpful for me. :3
bossandy
Hi hi~ JPY大帥B
  
[ General]
 
  1. 自己的難度叫做Me也太有藝術氣息了吧 >~<
  2. I checked the BPM and Offset , here is my Timing
    1. BPM : 123
    2. Offset : 877 ( -11ms )
 
[ Flower]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:12:595 (1) - This is only my suggestion , I prefer you remove this slider and than put circles with finishes to followthe background music , the cymbal is obvious here >~<
    2. 00:19:912 (4,1) - The flow is not good between these objects in my opinion , I think you know what I mean
    3. 00:28:205 (1) - Same as 00:12:595 (1) -
    4. 00:32:107 (3) - Put to x:384 y:28 to make a better flow :3
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:28:205 (1) - There is a cymbal 00:29:180 - , So add a finish on arrow , but the sound is not loud , so try to add a green timing section and reduce the volume to fits the music
    2. 01:48:448 (3) - Add finish end
    3. This diff is good , but why don't you use the same hitsounds pattern on 2nd kiai time like first kiai time ? Make them unified is the best way to put hitsounds in my opinion
 
[ Me]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:20:400 (1,2) - I know you can make them prettier , both of sliders' end are overlap , Use your way to solve this issue !
    2. 00:47:961 (2,3) - Overlap issue
    3. 01:36:497 (2) - Hmm... Try this slider's shape , current one is a bit odd for me
    4. Not symmetrical style xD but still awesome as always! Good Job
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:13:327 (2) - You forgot to add a important clap end
    2. 00:14:058 (3) - Add finish on arrow for the cymbal too~
    3. 00:28:936 (1,2) - Same as above two , add finishes on both sliders' end
    4. 01:15:766 (2,1) - Same~
    5. 01:31:375 (2) - Finish needed
    6. 01:46:985 (2) - Finish end
    7. 01:47:961 (4) - Finish start
 
[ Pokie]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:02:595 (3,4,5) - Hmm... Spacing?
    2. 00:46:741 - , 00:47:107 - 00:47:473 - unused green timing sections , remove them?
    3. 01:01:131 (2,3,4) - oh , I don't think this flow is good , I may try something else to make them more fun and make placement prettier , like this ( you don't need to change it because it break your sequence part )
    4. 01:03:327 (1) - What is this shape like? I don't know , This song is about Xmas , so I hope you can change this slider's shape , and the shape which is about Christmas :3
    5. 01:06:009 (3) - Curve this slider a bit to get a better flow
    6. Very Nice Style!!
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 01:36:009 (7) - This should use the same hitsound like 01:20:400 (7) - ?
 
  --------------------------------------------------------
That's it , this song is so good!!! I like it
Hope this song can get ranked before 12/25 xD
Good Luck :3


Notice

  1. Please reply my mod and tell me which you fix which you don't fix , thanks !
    Do not just "quote" my mod and say "Thanks for mod" or something else like this kind of sentence
    If I see you don't do the thing as above , I will add you in my blacklist for 1 month!!
    It means you can't get my mod for 1 month
Pokie
NoeL-CIFER

NoeL-CIFER wrote:

pokie的insane
00:18:692这个note再摆上去一点怎么样  略不理解為啥是2, 不過發現1的間距不太對勁順手改了下
01:04:790时候的连续4个note可不可以不要放在一起呢,我觉得4个note再分得开一点更顺手一点,再把之后的那个slider拉直向下 改的方式有點不一樣 不過改了
其他就没什么要改了已经很完美了 謝謝你=w=
膜姐

sherrie__fay wrote:

[Pokie]
  1. 00:21:863 (7) - NC 或者去掉00:23:814 (1) - 的NC(话说没看出来NC的意义在哪里 其實我也不知道 去了後面的nc
  2. 01:04:790 (2,3,4,5) - 这里本来节奏就轻用静音大丈夫?加点soft-whistle试试? 誒…不是靜音啊! 而且4個note上都有加whistle的
  3. 01:50:156 (3) - NC? Done

sherrie__fay wrote:

顺便在这回pokie个话
这几天我不在学校没法帮你找字体 至少要明晚才能回去orz
這個…沒順道來基片鴨這邊看真沒發現 囧 沒經許可直接修改了sb圖片不好意思 想說原本的字體有點難閱讀就換了
Strawberry

Strawberry wrote:

[ Pokie]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 01:22:351 (5) - lengthen it to make a 3/4 beat~? --> http://puu.sh/1wG2N  Vocal雖然有點曖昧…但確實在紅線停下的, 就不加了=w=
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 01:39:424 (4) - add an additions soft whistle on that head? 保險起見再檢查了一遍, 除了最後一段連打外都沒有nomalhit+softwhistle的情況…覺得會比較礙耳>_< 抱歉
 
such a amazing diff  Thank you <3
bossandy

bossandy wrote:

 
[ Pokie]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:02:595 (3,4,5) - Hmm... Spacing? ?o_o
    2. 00:46:741 - , 00:47:107 - 00:47:473 - unused green timing sections , remove them? /me can't move
    3. 01:01:131 (2,3,4) - oh , I don't think this flow is good , I may try something else to make them more fun and make placement prettier , like this ( you don't need to change it because it break your sequence part ) Flow X Spacing O, fixed on own purpose. Thanks :D
    4. 01:03:327 (1) - What is this shape like? I don't know , This song is about Xmas , so I hope you can change this slider's shape , and the shape which is about Christmas :3 It's...nyan! (jk I'll do that while idea comes.
    5. 01:06:009 (3) - Curve this slider a bit to get a better flow Done
    6. Very Nice Style!! Thank you <3
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 01:36:009 (7) - This should use the same hitsound like 01:20:400 (7) - ? Great pick, done
 
  --------------------------------------------------------

http://puu.sh/1x1j7 略不習慣累積mod… :o
Topic Starter
JauiPlaY
抱歉回得有点晚了 改了一些slider的形状和一些别的小细节...
才发现之前下的音效因为绿线出了BUG全完蛋了 改得我吐血...
最近实在是特别特别的忙...不过还是多谢mod!!

PS: 也帮色卡修改了一些地方
Samah
[Flower]
I think the whistles in this diff should follow the vocals a little closer.
00:52:584 (2,3) - Ewww....
01:48:437 (3) - Nice heart, but I think you should change the shape slightly so that the second tick appears right on the red handle. This way the ball bounces exactly at 01:49:413 - (a red tick). Example (you don't have to use this shape): http://puu.sh/1y45G

[Me]
00:21:730 (3) - This is really weird, starting a slider on a blue tick... o_O
00:59:413 (1,2) - These are almost clipping (kinda).
01:01:608 (1,2) - ^

[Pokie]
Jumps are all over the place in this and really don't flow that well. If they were between combos it would probably be okay, but weird spacing differences mid-combo is hard to predict.
00:04:779 (3,4) - Where did this come from?
00:05:755 (1,2,3,4) - 1,2 gap is huge, 2,3 gap is tiny, 3,4 gap is about right.
00:30:145 (1,2,3,4,1,2,3,4,1,2,3,1,2,3) - A lot of overlapping here; it looks a bit messy.
00:49:657 (1,2,3) - This is the kind of thing I'm talking about. Unless you're actively watching the approach circles, you can't predict that. It'd be a nightmare with hidden.
01:01:364 (4,5,6) - ^
01:05:267 (1,2,3) - ^
01:07:218 (1,2,3) - ^
01:41:364 (1,3) - These would play better if they were stacked perfectly.
01:45:267 (1,2,1) - This plays really well, since they're different combos. Maps tend to flow better if spacing is consistent within each combo. If you want to increase or decrease spacing for an epic section, try making it a new combo too. It will feel much better. :)
Remove timing points @ 00:46:730 and 01:50:267

Nice.
Zero__wind
m4m from JPY's queue ^_^
General
Such a so~~~~~~~~~~ft song~

Flower
Found nothing :?
but maybe the last heart-like slider may be mre decorate?
may increase the slider's velocity to 1.2 or something in order to make the drawing easier ^_^

Me
00:06:730 (1) - maybe make this one more curve-like maybe just adjust the slider's last point about 4 grids left like this: )
00:13:316 (2) - why isn't there a finish hitsound at its end?
00:21:730 (3) - this slider kinda ruined the beat Q^Q maybe make it a little shorter , start at 00:21:852 - and remove the clap at its end
01:41:730 (3) - ^ (I just thouht maybe you also may not change the slider's length just make the sound like the below)
00:23:316 (3) - maybe change its head and mid to drum sampleset and add finish hitsound (remove the clap at the mid) may sounds better? Oh if you change it, then also make the drum's volume a little bit lower
00:26:242 (1) - ^
00:31:120 (2) - ^
01:43:316 (2) - ^
01:45:267 (3) - ^
01:49:169 (3) - ^
01:22:584 (3) - this clap hmm , if you add it by accident then remove it , if not , it is OK
01:31:852 (3) - maybe add a finish hitsound at its end?
maybe add a note 01:50:145 - with finish sound? and the spinner may start later

Pokie
Really GREAT placement Q^Q I just wonder how to make such great one, espcially love this 01:15:023 (1,2,1,2,1,2) - ^_^

00:30:389 (3,4) - maybe it's too curve here move this two notes a little bit right ->
01:26:242 (4) - renove the noraml sampleset at its end?
01:41:364 (1,3) - stack them?

Oh I just don't know more
Star!
Rank it by Christmas~
Curisu
萌我一脸
Yeah 可以用这个求m2m吗麻痹打错m4m the day u went away~

[General]
Tag:Wham!

[扶老二]
...为什么前面有clap后面那kiai没有
建议SC1-clap用响指然后kiai可以用Ndef-hit做clap 好讨厌Sdef-clap

00:12:584 (1) - 难度控制应该没关系不过感觉这里感觉要挪后1/2然后原位+circle
like this 01:30:876 (2)
00:24:291 (1,2,3) - 三角形nazi
00:55:023 (4,5,1) - ^
01:30:633 (1,2) - 重叠

[基片鸭]
00:03:803 (3,4) - 可以缩小点距离 ; 00:04:291 (4,1) - 更小 建议1.2 - 1.0 - 0.8
00:11:120 (2,3,4) - ^
00:27:950 (3,1,2) - clap->fin后同
01:03:316 - 其实不用break..?
01:22:584 (3) - remove clap 响指连用好奇怪
01:26:486 (3) - 这个vol -10

[moemoePo]
00:08:194 - vol 30%差不多了 ; 00:08:437 - 23%
00:16:242 - vol+5 后面维持40%
01:15:998 (2) - vol+5 ; 01:16:730 (2) - +10
01:25:998 - normal-hit , vol-5

You should use Pokie ver. as mp3 of this diff
raririn
[Flower]
00:00:877 (1,2) - 节奏略奇怪 作为最低难度实在是不好、、

00:08:681 (1,2) - 这里同 我觉得实在是没必要把第二个note下在红线上 要么我这的mp3不对要么这个实在不好抓

00:23:803 - BGM里有明显的hit音 加一个note把

00:52:584 (2,3) - 很难看的overlap 建议把2的形状下拉

01:02:340 (4) - 建议这个不拉马桶垫 圆滑一点好 比如这样?


01:09:169 (1) - (nazi)第二个tick往右下一格

01:16:730 (5) - 折返去掉finish?

[Duck]
00:11:120 (2) - 也换成1/2slider?感觉会舒服一点
啥的

00:15:998 (3) - 不Ctrl+G?

00:18:437 (1) - 蓝线结束?

00:21:730 (3) - 头去clap?

01:39:779 (3) - ^

[Pokie]
00:07:706 (1) - (nazi)往右一格

00:25:267 (3) - prev 0.02x

00:58:194 (4) - 间距突然变得好小感觉有点奇怪啊 往左一点?
Pokie
Samah

Samah wrote:

[Pokie]
Jumps are all over the place in this and really don't flow that well. If they were between combos it would probably be okay, but weird spacing differences mid-combo is hard to predict. Because this song is stupid slow. (jk
00:04:779 (3,4) - Where did this come from? Nonsense, did something if it helps.
00:05:755 (1,2,3,4) - 1,2 gap is huge, 2,3 gap is tiny, 3,4 gap is about right. ^
00:30:145 (1,2,3,4,1,2,3,4,1,2,3,1,2,3) - A lot of overlapping here; it looks a bit messy. Pretty fine in gameplay..?
00:49:657 (1,2,3) - This is the kind of thing I'm talking about. Unless you're actively watching the approach circles, you can't predict that. It'd be a nightmare with hidden. O_O huh, on such common pattern?
01:01:364 (4,5,6) - ^
01:05:267 (1,2,3) - ^
01:07:218 (1,2,3) - ^
01:41:364 (1,3) - These would play better if they were stacked perfectly. I don't agree that affect so much but fixed.
01:45:267 (1,2,1) - This plays really well, since they're different combos. Maps tend to flow better if spacing is consistent within each combo. If you want to increase or decrease spacing for an epic section, try making it a new combo too. It will feel much better. :) Can't catch your meaning, anyway thank you.
Remove timing points @ 00:46:730 and 01:50:267 Done

Nice.

Zero__wind

Zero__wind wrote:

m4m from JPY's queue ^_^
Pokie
Really GREAT placement Q^Q I just wonder how to make such great one, espcially love this 01:15:023 (1,2,1,2,1,2) - ^_^
 謝謝=w=

00:30:389 (3,4) - maybe it's too curve here move this two notes a little bit right -> Done
01:26:242 (4) - renove the noraml sampleset at its end? Done
01:41:364 (1,3) - stack them? Done

萌妹

Curisu wrote:

[moemoePo]
00:08:194 - vol 30%差不多了 ; 00:08:437 - 23% 34%, 28% =3=
00:16:242 - vol+5 后面维持40% Done
01:15:998 (2) - vol+5 ; 01:16:730 (2) - +10 60%, 62%
01:25:998 - normal-hit , vol-5 有whistle還是算了

You should use Pokie ver. as mp3 of this diff NO!

raririn

raririn wrote:

[Pokie]
00:07:706 (1) - (nazi)往右一格 往右了反而感覺歪了是錯覺嗎…

00:25:267 (3) - prev 0.02x Done

00:58:194 (4) - 间距突然变得好小感觉有点奇怪啊 往左一点? Done
Thanks to all modders <3
UnitedWeSin
Hello. :3
Modding via M4M with JauiPlaY.
I'll post in your queue after I post this.

[General]

Please rename the bg image to something that isn't just a bunch of numbers. :D

Isn't this a remix of the song by "Wham"? http://www.youtube.com/watch?v=8Uk_Fu8_UaQ
Maybe add "Wham" to tags.
Maybe add "Christmas" to tags?

That spinner makes me dizzy. :)

[Flower]

00:00:877 (1,2) - This rhythm is not working... When I played this I didn't know how to hit these notes. We should try and follow the vocals as best as we can here. I suggest this:

Extend the 1 and shorten the 2 like so. It fits better.
01:18:925 (1,2) - ^

00:16:242 - You should add a circle here next to the 00:16:486 (1) just like you did at 00:12:584 (1,2). It will make syncopation better.

00:23:803 - Consider adding a circle leading to the 00:24:291 (1)? Feels nice with the bass rhythms.

00:52:584 (2,3) - I don't think you should have the sliders overlapping like this in an easy difficulty. You should just move the 00:53:559 (3) so that it blankets the 2 like everywhere else in the beatmap. It will look much neater for a new player.

01:03:316 - Consider silencing this slider end?

01:07:218 (3) - NC
01:09:169 (1) - Remove NC
01:11:120 (3) - NC
01:13:559 (1) - Remove NC
This just makes more sense lyrically. At 01:07:218 (3) there is a new vocal idea starting. 01:09:169 (1) is part of that same idea still so it's strange for it to be a NC. 01:11:120 (3) we have a new vocal verse. 01:13:559 (1) is that same verse.

01:14:535 - This section is sort of strange. I feel like we should be starting the repeating slider at 01:15:267 when those clashes hit. And we could have a NC at 01:15:267. Try this rhythm here:

01:13:559 (4) to 01:18:437 (4)
I think it feels nicer and it leads us into the next verse.


01:18:925 - Rhythm bad again. Do this:

01:18:925 (1) to 01:22:340 (4)

01:34:535 (1) - You should extend this so that it ends at 01:35:998 for better syncopation. It feels really strange that 1 one ends on a red tick and the 2 is one and a half beats later. And it should be blanketing 01:36:486 (2).

[Me]

:o
Maybe name it JauiPlaY? :)

00:21:730 (3) - Why is this starting on the blue tick? That's bad polarity and it feels awful. Just move it to 00:21:608 and make it end at 00:22:096.

00:31:120 (2) - This slider is ok but it's just not following anything in the music and feels awkward to play. I think you shorten it to end at 00:31:608 and add a circle at 00:31:852. That would fit better.

00:47:950 (2,3) - Isn't this unrankable? I thought stacking a circle on a slider track was for insane only.

01:30:633 (1,2,3) - This is confusing IMO. You're following the hits in the background with the 1 and 2, and then the 3 switches back to the vocals suddenly. It's better to stay consistent here. Delete the 3 and add another 1/2 beat slider at 01:32:096 leading into the 01:32:584 (1).

01:36:486 (2) - Does this slider have to curve like this? The repeat arrow is pointed away from the origin. :? It just makes it difficult to tell how long the slider will last.

01:39:779 (3) - On the blue tick again. :O Please don't do this. Either extend the slider like before or delete it and put a circle/slider at 01:39:901 leading into the 01:40:389 (1). It fits and is good polarity and will make your beatmap very fluid to play.
01:41:730 (3) - ^

01:49:169 (3) - I think you should shorten this to end at 01:49:657 and then add a circle at 01:49:901 and at 01:50:145 and move the spinner to 01:50:389. It feels nice to kick start the stream with a circle on that accent at 01:50:145. And Pokie does it. :)

[Pokie]

Pokie <3

The offset is different in this difficulty that the others, I don't know if that matters to you.

00:31:619 (3,1,2,3) - I don't think you should overlap like this. Just move these notes somewhere else.
00:31:619 (3) - I think you should replace the 3 with two circles. It's easier to read and play that way. The small sliders work best in groups of two or four, even numbers. When we just have three here and the rest of the stream in single circles it's really confusing.

00:55:522 (2) - Whistle on end is noisy to me.

01:05:156 - This green line isn't changing anything. Please check to make sure they all have a purpose.

01:21:375 (3,4) - Rhythm is weird here. Please switch the spots of the 3 and the 4. That is, extend the 3 to end at 01:21:741 -, move the 4 to 01:21:863 -, and shorten the 4 to end at 01:22:107. It fits much better.

01:21:375 (3) to 01:22:351 (5)

01:37:229 (3,4) - Here you're using a different pattern than you did at 01:21:375 (3,4). Why? That played great. I suggest using the same pattern here:

01:36:497 (1) to 01:37:961 (4)


Anyways. I think that's all. Great maps. :)
I'll leave star <3.
Scorpiour
Hi there~~ mod for request~~

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  1. Remove "flower" from your tags since it is a diff name of your mapset...
[Flower]
  1. How about to use silent sliderslide sample since it has been included in your map folder already? head better imo
  2. 00:09:657 (2) - move it 1/2 tick prev? the current beat is weird and if you accept, add a note at 00:11:608 - is also necessary i think~
  3. 00:32:096 (3) - stack it to the end of 00:30:633 (2) - ? i suppose a stack here could make better sense than a 1.0x spacing placement. hmm.. perhaps, a NC here also a good idea.
  4. 00:52:584 (2,3) - hmm... an ugly overlap i think... try other placement? eg..
  5. 01:02:340 (4) - add a finish at end? head empty now
  6. 01:16:730 (5) - stack to prev (4)? and also, i'd like to adjust the shape of this slider to make it more curved~
  7. 01:18:925 - from here, i think add some claps to the following kiai time could be a good choice :>
  8. 01:26:730 (1) - add a finish to slider head?
  9. 01:41:852 - highly recommend to add a note here for consistent beat :>
  10. 01:42:340 (1) - add a finish to slider head? if you accept prev one
[Me]
  1. 01:03:316 - remove break here? i suppose it's unnecessary
  2. 01:26:730 (1) - add a finish to slider head?
  3. 01:37:950 (3) - perhaps a 1/2 repeat slider here is better than only a note? like this:
  4. 01:42:340 (1) - same as above, add a finish to head?
[Pokie]
  1. 00:06:497 (2) - move NC to here for vocal?
  2. 00:07:717 (1) - if you accept above, remove NC here also :>
  3. 00:59:424 (1) - how about move to 240:332? i think a jump here is better than stack because of the jumps following
  4. 01:30:156 (3,1,2,3) - the flow here is ... weird a bit.. i may choose another square pattern here but not a sudden reverse direction~
that's all~~ give me a call when you're ready :>
Pokie
UnitedWeSin

UnitedWeSin wrote:

Hello. :3
[Pokie]

Pokie <3 Glad to see you here <3

The offset is different in this difficulty that the others, I don't know if that matters to you. I hate jpy. Thanks for reminding!

00:31:619 (3,1,2,3) - I don't think you should overlap like this. Just move these notes somewhere else.  Done
00:31:619 (3) - I think you should replace the 3 with two circles. It's easier to read and play that way. The small sliders work best in groups of two or four, even numbers. When we just have three here and the rest of the stream in single circles it's really confusing. Not exactly as your suggestion, fixed in another way.

00:55:522 (2) - Whistle on end is noisy to me. Uh, alright :(

01:05:156 - This green line isn't changing anything. Please check to make sure they all have a purpose. Mistake~ :P

01:21:375 (3,4) - Rhythm is weird here. Please switch the spots of the 3 and the 4. That is, extend the 3 to end at 01:21:741 -, move the 4 to 01:21:863 -, and shorten the 4 to end at 01:22:107. It fits much better. Ummm, it supposed to be following vocal.

01:37:229 (3,4) - Here you're using a different pattern than you did at 01:21:375 (3,4). Why? That played great. I suggest using the same pattern here: eh...:< but this pattern is fine to myself.

沒有準的MAT

Scorpiour wrote:

[General]
  1. Remove "flower" from your tags since it is a diff name of your mapset... …? 那我的tags就不用刪掉嗎,同是以ID作難度名的
[Pokie]
  1. 00:06:497 (2) - move NC to here for vocal? 想保留與00:03:072 (5,1) - 的一貫性
  2. 00:07:717 (1) - if you accept above, remove NC here also :> 因為^所以…
  3. 00:59:424 (1) - how about move to 240:332? i think a jump here is better than stack because of the jumps following 位置有點別扭…改成三連了
  4. 01:30:156 (3,1,2,3) - the flow here is ... weird a bit.. i may choose another square pattern here but not a sudden reverse direction~ 但這樣後面的排列不就崩了,嘛…原本這邊沒打算隨flow走才弄成這樣的排列,試著把三連移開了一些

Thanks both of you
http://puu.sh/1zjUI

@jpy: tags決定要加的話幫我加一下
Come[Back]Home
00:53:559 (3) It looks kinda ugly

Me:
00:21:386 (2,4) Maybe this? http://puu.sh/1zmGs
01:39:779 (2,4) ^

Pokie:

Well, i cant find anything weird here


Ok, i love your mapstyle, go and rank it, and sorry for this little mod, im not so good at it.
Topic Starter
JauiPlaY
What I've fixed:
  1. Tags.
  2. Many many tiny issues in the Flower diff. Including remove the stacking on 00:53:559 (3). Now the rhythm should be better and more fluent for an easy tier diff.
  3. Seems you guys really don't like the sliders on 00:21:730 and 01:39:779 in the Me diff. So, as you wish these 2 sliders have been changed.
  4. And many hitsound changing.
Thanks for modding! I'm sorry that I cannot reply on everything you've mentioned. But trust me they have all been read and considered. Some of them are really useful for improving this map.

Also to Scorpiour: I've fixed all the blue things in the diff Flower and Me. I guess Pokie did the same thing in her diff.
And some of those black words are pretty constructive too. However, still I do not change some points like 01:26:730 (1) in the diff Me (to add a finish hitsound), cuz I think if I do so it will be quite noisy. Please understand and respect my choice, thank you very much.

Map uploaded!
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