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fripSide - a little christmas time

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Total Posts
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Topic Starter
Darksonic
This beatmap was submitted using in-game submission on domingo, 23 de diciembre de 2012 at 5:08:30

Artist: fripSide
Title: a little christmas time
Source: Meri☆Chri ~Juunenburi no White Christmas~
Tags: verdisphena star stream ending nao xmas whirlpool
BPM: 100
Filesize: 11536kb
Play Time: 04:04
Difficulties Available:
  1. Easy (0,98 stars, 179 notes)
  2. Hard (4,59 stars, 473 notes)
  3. Star's Time (4,36 stars, 346 notes)
  4. Verdi's Normal (2,72 stars, 244 notes)
Download: fripSide - a little christmas time
Information: Scores/Beatmap Listing
---------------


Sing for you, everyday, everynight yeah!

This song is the ending of Meri☆Chri ~Juunenburi no White Christmas~ (Original Title: メリ☆クリ ~10年ぶりのホワイトクリスマス~), beautiful Christmas song.

Special credits to Sekai-nyan for let me know this song <3~

Skin is from http://osu.ppy.sh/s/41888 <- this map.

Verdi's Normal by Verdisphena.
Star's Time by Star Stream.

I hope you enjoy it, and Merry Christmas! <3~

Lyrics:

SPOILER
We’ve longed for this day filled with children’s smiling faces
Winter Holy Night & Silent night
shine on the lovers coming and going
the world is wrapped up in a white light in the sinking window

sing for you Everyday Everynight yeah !
Dance with you be with you I wanna feel your warmth
loving so tight anywhere anytime yeah !
“Can you feel?” a little christmas tonight

Everybody is a wishing you a tender night
Only tonight is made to make you smile

May the innocent town keep this up tonight

sing for you Everyday Everynight yeah !
Dance with you be with you I wanna feel your warmth
loving so tight anywhere anytime yeah !
“Can you feel?”! a little christmas tonight

It’s okay if time stops to pray for those unanswered prayers
I promise you that my face will still be smiling a year from now

Everybody is dreaming on day & night
Even if we are only good friends tonight
I want to continue singing like this in a loud voice

sing for you Everyday Everynight yeah !
Dance with you be with you a little christmas time
I feel you anywhere anytime yeah !
”Can you feel?”! so happy christmas night

sing for you Everyday Everynight yeah !
Dance with you be with you a little christmas time
I feel you anywhere anytime yeah !
”Can you feel?”! so happy christmas night

Sing for you Everyday Everynight yeah !
Dance with you be with you a little christmas time
I feel you anywhere anytime yeah !
Please hug me & kiss me So White Christmas Night

Sing for you Everyday Everynight yeah !
Dance with you be with you a little christmas time
I feel you anywhere anytime yeah !
Please hug me & kiss me So White Christmas Night

~~~~~~~~~~~~~~~~~~~~

kono hi wo machi kogareta kodomotachi no afureru egao to
Winter Holy Night & Silent night
yukikau koibitotachi wo terasu
shizumi mado ni shiroi hikari ima sekai wo tsutsumi konde yuku

sing for you Everyday Everynight yeah !
Dance with you be with you I wanna feel your warmth
loving so tight anywhere anytime yeah !
“Can you feel?” a little christmas tonight

Everybody is a wishing you a tender night
kon’ya dake wa egao de isasete

mujaki na machi kon’na yoru ga zutto tsuzuite kuretara ii na

sing for you Everyday Everynight yeah !
Dance with you be with you I wanna feel your warmth
loving so tight anywhere anytime yeah !
“Can you feel?”! a little christmas tonight

jikan dake ga todomareba ii nante kanawanu negai wo inoru yori
ichinengo no kyou mo kawaranu egao de iru koto kimi ni chikau

Everybody is dreaming on day & night
kon’ya dake wa suteki na nakama to
koe wo agete zutto kono mama takaraka ni utai tsuzukete itai

sing for you Everyday Everynight yeah !
Dance with you be with you a little christmas time
I feel you anywhere anytime yeah !
”Can you feel?”! so happy christmas night

sing for you Everyday Everynight yeah !
Dance with you be with you a little christmas time
I feel you anywhere anytime yeah !
”Can you feel?”! so happy christmas night

Sing for you Everyday Everynight yeah !
Dance with you be with you a little christmas time
I feel you anywhere anytime yeah !
Please hug me & kiss me So White Christmas Night

Sing for you Everyday Everynight yeah !
Dance with you be with you a little christmas time
I feel you anywhere anytime yeah !
Please hug me & kiss me So White Christmas Night
cirno-_old
Easy
SPOILER
00:12:481 (1) - Slider not perfect bezier like (3) is. Not sure if intentional.
00:19:081 - Add circle?
Otherwise, I think this is good. Might want to add some finish (like I noted in insane)

Verdi's Normal
SPOILER
01:04:081 (6) - Personally, I'd make this are like this http://i.imgur.com/8gO4T.png It just sounds better when the slider ends at 01:05:281 instead.
01:09:181 (4) - Remove reverse slider part.
01:10:081 (5) - delete
01:10:381 (1) - move the start position to 01:09:781 and stretch it to 01:12:481 where it ended to begin with. Sounds better
04:01:081 (2,4) - Sliders end offbeat?
04:04:981 (5) - move 2/4 to left ( 04:04:681 )



Hard
SPOILER
This might be real easy for a hard, but I think it's wonderfully made. I don't find anything wrong with spacing, or much at all. Just finish stuff that you could possibly ignore.

00:31:681 (7) - Add finish
00:41:131 (1) - Finish on first hit
00:43:681 (5) - ^
00:46:081 (1) - ^
00:48:481 (1) - ^
00:49:681 (3) - ^
00:49:681 (3) - ^
00:50:881 (5) - Finish
00:55:681 (9) - ^
01:00:481 (1) - ^

Actually there are quite a few ways to add more finish in this. It might be personal preference that you wouldn't, but if you want to add finish, I'd go through it again. I think claps and whistle is done great tho :)
Topic Starter
Darksonic

cirno- wrote:

Easy
SPOILER
00:12:481 (1) - Slider not perfect bezier like (3) is. Not sure if intentional. Yeah it is intentional.
00:19:081 - Add circle? Ok.
Otherwise, I think this is good. Might want to add some finish (like I noted in insane)

Hard
SPOILER
This might be real easy for a hard, but I think it's wonderfully made. I don't find anything wrong with spacing, or much at all. Just finish stuff that you could possibly ignore.

00:31:681 (7) - Add finish Nah, sounds a bit loud.
00:41:131 (1) - Finish on first hit I have to change the rhythm if I want to add a Finish that can fit, but the rhythm is ok imo so no changes.
00:43:681 (5) - ^ Sounds loud and doesn't fit for a Piano sound.
00:46:081 (1) - ^ ^
00:48:481 (1) - ^ ^
00:49:681 (3) - ^ ^
00:49:681 (3) - ^ ^
00:50:881 (5) - Finish There is a Finish here.
00:55:681 (9) - ^ Ok.
01:00:481 (1) - ^ ^

Actually there are quite a few ways to add more finish in this. It might be personal preference that you wouldn't, but if you want to add finish, I'd go through it again. I think claps and whistle is done great tho :) Added more Finishes, thanks.
Thank you for modding!
Star Stream
From my queue~

[General]
  1. Inconsistency in Tags
[Easy]
  1. 00:39:481 (3) - stack perfectly
  2. 01:34:681 (1) - looks not so good, don't overlap plz
  3. 02:46:081 (1,2) - for the bell sounds, use 5% for them?
  4. 03:37:081 (1) - too hard to read for beginners..
  5. 03:41:881 (1) - don't overlap

[Normal]
  1. 02:34:081 (1) - shorten it to 02:35:881 - to offer enough break for next note
  2. 02:46:081 (1,2,3,4) - for the bell sounds, use 5% for them?
  3. 03:55:981 - i guess it should be 1.0x?
[Hard]
  1. 00:41:131 (1) - a bit weird, add a circle at 00:41:131 - and start this slider from 00:41:281 - with finish
  2. 02:38:581 (2) - 8 grid down would be better to play
  3. 02:46:081 (1,1,1,1) - for the bell sounds, use 5% for them?
  4. 03:01:981 (7) - ctrl+g would be better to play

Really Good map and song! Take Star's Star
69653863

From our queue \( ^_^)/

Red mods means must be fixed. Mods with question marks are only suggestion.

[General]
  1. Ah, umm... just a little cosmetic thingy here, why don't you try using black-colored slider border? It'll fit with the hitcircle sprite which have black border. Just add SliderBorder : 10,10,10 below the colors section on each .osu and it'll ready .w.)b
[Easy]
  1. I detect so many unspaced notes here, please check them out and fix them
  2. 00:02:881 (1) - Muted start is not a good idea. Add soft finish or soft whistle on it please
  3. 00:22:681 - Please add note here .~. feels awkward without it
  4. 00:34:081 (2,3) - Unstack please, breaks flow here ><
  5. 01:08:281 (3,4) - Not a good blanket here. Try move (4) somewhere else to the left if you don't actually blanketing this.
  6. 02:46:081 (1,2) - The sliderslide sounds disturbing here, so...
  7. 03:01:081 (3,4) - Not a nice slider bow here. If you want to make a slider bow, make sure the first slider is blanketing the second slider's start perfectly, and then make the second slider straight but parallel with the first slider.
  8. 03:31:681 (4,1) - Check blanket
  9. 03:34:681 (3,4) - ^
  10. 03:44:281 (3) - Confusing shape. Try a simpler curve instead.
  11. 04:05:281 - 04:08:881 - Spinner here please wwww
Nice diff, Darksonic :3

[Verdi's Normal]
  1. 00:45:181 (4,1) - Overlap orz
  2. 01:04:081 (6) - Remove hitnormal from start and move it to the end instead
  3. 01:06:481 (2) - Remove hitnormal?
  4. 03:23:881 (3,1) - Try this instead http://puu.sh/1tFXv
  5. 03:56:281 (2,4,2,4) - LOL bug Check slider velocity lol please lol
I love the way you utilize Drum sampleset here :3 good job Verdisphena!

[Hard]
  1. 00:57:181 (3) - Move this exactly behind 00:55:681 (9) - ?
  2. 01:43:681 (4,5) - Blanket plz.
  3. 02:21:781 (1,2) - Try to make more curved bow please.
  4. 03:04:381 (4,5) - blanket plz
  5. 03:19:681 (6) - NC?
  6. 03:44:281 (5,6,7,8,9,10,11) - Not a nice flow here >< try circular placements
  7. 03:48:781 (6) - NC
  8. 04:05:281 - Spinner plz.
Already a very nice map, good job Darksonic!

I wish you all merry christmas \:D/

Good luck Darksonic .w.)b
Topic Starter
Darksonic

Star Stream wrote:

[Easy]
  1. 00:39:481 (3) - stack perfectly Fixed.
  2. 01:34:681 (1) - looks not so good, don't overlap plz Hmm I will think about what to do here, for now I'll keep it.
  3. 02:46:081 (1,2) - for the bell sounds, use 5% for them? No, because the whistles there almost wouldn't sound.
  4. 03:37:081 (1) - too hard to read for beginners.. It's ok imo.
  5. 03:41:881 (1) - don't overlap Same answer as before.
[Hard]
  1. 00:41:131 (1) - a bit weird, add a circle at 00:41:131 - and start this slider from 00:41:281 - with finish Ok.
  2. 02:38:581 (2) - 8 grid down would be better to play It would break spacing consistency, so I prefer to keep it.
  3. 02:46:081 (1,1,1,1) - for the bell sounds, use 5% for them? Same answer as before.
  4. 03:01:981 (7) - ctrl+g would be better to play Well spacing seems a bit weird, but ok.

inverness wrote:

[General]
  1. Ah, umm... just a little cosmetic thingy here, why don't you try using black-colored slider border? It'll fit with the hitcircle sprite which have black border. Just add SliderBorder : 10,10,10 below the colors section on each .osu and it'll ready .w.)b Nice idea, I will use it ^^
[Easy]
  1. I detect so many unspaced notes here, please check them out and fix them Where?
  2. 00:02:881 (1) - Muted start is not a good idea. Add soft finish or soft whistle on it please Added Whistle.
  3. 00:22:681 - Please add note here .~. feels awkward without it It would be hard to hit this note after the spinner for beginners.
  4. 00:34:081 (2,3) - Unstack please, breaks flow here >< Ok.
  5. 01:08:281 (3,4) - Not a good blanket here. Try move (4) somewhere else to the left if you don't actually blanketing this. Moved a bit for better blanket.
  6. 02:46:081 (1,2) - The sliderslide sounds disturbing here, so... Hmm I don't hear it o.o
  7. 03:01:081 (3,4) - Not a nice slider bow here. If you want to make a slider bow, make sure the first slider is blanketing the second slider's start perfectly, and then make the second slider straight but parallel with the first slider. Hmm these blankets seems good enough for me.
  8. 03:31:681 (4,1) - Check blanket Improved it.
  9. 03:34:681 (3,4) - ^ ^
  10. 03:44:281 (3) - Confusing shape. Try a simpler curve instead. Nah it's not confusing.
  11. 04:05:281 - 04:08:881 - Spinner here please wwww I don't like how it seems a spinner here.
[Hard]
  1. 00:57:181 (3) - Move this exactly behind 00:55:681 (9) - ? Ok.
  2. 01:43:681 (4,5) - Blanket plz. Blanket is good here.
  3. 02:21:781 (1,2) - Try to make more curved bow please. Not necessary.
  4. 03:04:381 (4,5) - blanket plz I didn't try to make a blanket here.
  5. 03:19:681 (6) - NC? No, I had another combo with 11 beats before too.
  6. 03:44:281 (5,6,7,8,9,10,11) - Not a nice flow here >< try circular placements Hmm will check this later.
  7. 03:48:781 (6) - NC No.
  8. 04:05:281 - Spinner plz. Same answer as before.
Thank you both a lot for modding :3
Verdisphena

cirno- wrote:

Verdi's Normal
SPOILER
01:04:081 (6) - Personally, I'd make this are like this http://i.imgur.com/8gO4T.png It just sounds better when the slider ends at 01:05:281 instead. No thanks, I prefer how it is
01:09:181 (4) - Remove reverse slider part. No, I like how it sounds
01:10:081 (5) - delete No >=
01:10:381 (1) - move the start position to 01:09:781 and stretch it to 01:12:481 where it ended to begin with. Sounds better No thank. Again, I prefer how it is
04:01:081 (2,4) - Sliders end offbeat? fixed o:
04:04:981 (5) - move 2/4 to left ( 04:04:681 ) No...

Star Stream wrote:

[Normal]
  1. 02:34:081 (1) - shorten it to 02:35:881 - to offer enough break for next note okay
  2. 02:46:081 (1,2,3,4) - for the bell sounds, use 5% for them? I did this in my way
  3. 03:55:981 - i guess it should be 1.0x? No o:

inverness wrote:

[Verdi's Normal]
  1. 00:45:181 (4,1) - Overlap orz It looks good <:
  2. 01:04:081 (6) - Remove hitnormal from start and move it to the end instead okay
  3. 01:06:481 (2) - Remove hitnormal? no p:
  4. 03:23:881 (3,1) - Try this instead http://puu.sh/1tFXv No thanks
  5. 03:56:281 (2,4,2,4) - LOL bug Check slider velocity lol please lol I didn't see a bug here...
I love the way you utilize Drum sampleset here :3 good job Verdisphena! <3
Aqui tienes brunop http://puu.sh/1tYnj
Saten
Hello~

[General]
  1. The reverse-arrow is kinda hard to notice compared to the default one. At least more effort than usual.
  2. Add a muted sliderslides to to all levels (C1, C2, C3, C4)
[Hard]
00:03:481 (2) - whistle on start
00:07:681 (1) - ^
00:08:881 (2) - ^
00:40:981 (5,6,1) - NC on (5) instead. I find it better if these stick together
01:05:581 (2,3) - this plays kinda weird. There is a beat on 01:05:881 -
01:38:581 (5,6,1) - NC on (5) instead
02:03:181 (2,3) - same as before, it kinda plays weird
02:48:781 (2) - NC? because the other patterns start the same way.
02:51:781 (1) - Why NC here? it goes against your usual NC pattern. you should either stick with either one of the pattern everywhere. I personally would go with the latter one instead of making the majority of the combos higher than 11 for example. I mean NC on similar patterns such as 03:00:781 (5) - and so on. This applies on the previous parts as well
02:51:181 (5,1) - NC should be on (6) instead
03:01:381 (6) - is it just me or does this beat feel kinda weird? Too early or something (Easier notable with 25% playback)
03:03:181 (2,3) - plays weird imo
03:22:381 (2,3) - ^ it's just my opinion, remember

[Verde]
CS-1 (CS 3) Easy is using 2 which makes 4 to 2 a very big jump imo
00:02:881 (1) - why clap in the beginning? it's weird
00:04:981 (3) - 1 grid left
00:12:481 (1) - finish on start
00:54:481 (6) - !? you should rotate it 25°. it's on the edge of being outside the playscreen. Normally you can't put anything there because it's to close the edge, but sliders ignores this restriction (at least 33% of the follow-circle is outside which is just weird D:)
01:38:281 (5) - remove finish on start. It sounds better imo
02:14:881 (5) - finish on end
02:34:081 (1) - can you silence this spinner a bit? also add whistle
02:36:481 (1) - finish on start
02:46:081 (1,2,3,4) - I don't think those bump/drum sounds fit here. Something more whistle-like fits better imo
03:45:481 (7) - this banana feels out of place. the angle it curves to makes it weird. This is much better imo (of course, you have to fix the spacing on the next object) 03:55:981 - change this to custom. the slider-slide is bugging me lol

[Easy]
00:05:281 (2) - whistle on start
00:12:481 (1) - finish on start
00:56:281 (1) - feels better if you reverse this (Ctrl+G)
00:58:081 (2) - ^
02:25:081 (2,3,1) - This looks weird, but I guess it can't be helped
02:47:281 (2,1) - these are not stacked properly. you probably wanna fix this too since it's symmetry 02:51:481 (3) -


That's all I guess~
Good luck. Merry Christmas!
Topic Starter
Darksonic

Saten wrote:

[General]
  1. The reverse-arrow is kinda hard to notice compared to the default one. At least more effort than usual. By seeing an object in the tail of a slider it's pretty obvious that it has a repeat xD.
  2. Add a muted sliderslides to to all levels (C1, C2, C3, C4) It's this really necessary o.o? because I can't hear some slider sound in the maps.
[Hard]
00:03:481 (2) - whistle on start I thought it could be like a Whistle abuse to add 3 whistles in a row in 1/2 but well, ok.
00:07:681 (1) - ^ ^
00:08:881 (2) - ^ ^
00:40:981 (5,6,1) - NC on (5) instead. I find it better if these stick together Fits better if NC is on the note with Finish in this case imo.
01:05:581 (2,3) - this plays kinda weird. There is a beat on 01:05:881 - I know, but I tried something different here, I think there is no problem if there is not a note with a Clap here since there are a lot before xD, anyways if another person point it I will try to change.
01:38:581 (5,6,1) - NC on (5) instead Same answer as 00:40:981.
02:03:181 (2,3) - same as before, it kinda plays weird Same answer as 01:05:581.
02:48:781 (2) - NC? because the other patterns start the same way. Ok.
02:51:781 (1) - Why NC here? it goes against your usual NC pattern. you should either stick with either one of the pattern everywhere. I personally would go with the latter one instead of making the majority of the combos higher than 11 for example. I mean NC on similar patterns such as 03:00:781 (5) - and so on. This applies on the previous parts as well Yeah, my mistake, removed.
02:51:181 (5,1) - NC should be on (6) instead Nah, removed instead.
03:01:381 (6) - is it just me or does this beat feel kinda weird? Too early or something (Easier notable with 25% playback) It's like the voice starts before the music here, but it's not a problem at all.
03:03:181 (2,3) - plays weird imo Same as before.
03:22:381 (2,3) - ^ it's just my opinion, remember ^

[Easy]
00:05:281 (2) - whistle on start Ok.
00:12:481 (1) - finish on start Orz, missed this one, added.
00:56:281 (1) - feels better if you reverse this (Ctrl+G) Sure.
00:58:081 (2) - ^ ^
02:25:081 (2,3,1) - This looks weird, but I guess it can't be helped It's ok imo o.o
02:47:281 (2,1) - these are not stacked properly. you probably wanna fix this too since it's symmetry 02:51:481 (3) - Well my intention here was not to stack these notes, but well, seems better if I do, so it's done now.
Thank you so much!
Verdisphena

Saten wrote:

[Verde]
CS-1 (CS 3) Easy is using 2 which makes 4 to 2 a very big jump imo Not a big differense imo, Will keep the CS4
00:02:881 (1) - why clap in the beginning? it's weird lol this wasn't here before
00:04:981 (3) - 1 grid left sure
00:12:481 (1) - finish on start okay :>
00:54:481 (6) - !? you should rotate it 25°. it's on the edge of being outside the playscreen. Normally you can't put anything there because it's to close the edge, but sliders ignores this restriction (at least 33% of the follow-circle is outside which is just weird D:) This isn't a big problem too, will skip this
01:38:281 (5) - remove finish on start. It sounds better imo sure
02:14:881 (5) - finish on end okay
02:34:081 (1) - can you silence this spinner a bit? also add whistle sure
02:36:481 (1) - finish on start : d
02:46:081 (1,2,3,4) - I don't think those bump/drum sounds fit here. Something more whistle-like fits better imo S:C2 clap should work
03:45:481 (7) - this banana feels out of place. the angle it curves to makes it weird. This is much better imo (of course, you have to fix the spacing on the next object) I prefer how it is
03:55:981 - change this to custom. the slider-slide is bugging me lol sure :D
Thanks Saten :)
http://puu.sh/1vrbR
Sure
[General]
  1. Fix the source : MERI*CHRI ~Juunenburi no White Christmas~
  2. 03:07:681 - How about start kiai time once more from this time?
  3. The end of third kiai time : End kiai at here 03:46:081, not at next red line.

[Hard]
00:10:081 (3) - Maybe NC
02:58:381 (1,3) - Make curve more to encircle 02:59:281 (2) ?
03:28:081 (2) - The position x:320 / y:292 might make flow better
03:46:081 (11) - Remove finish? There is no cymbal in the song. Or you had better add finish at this time in Easy diff.


[Verdi's Normal]
  1. Fix the tag verdipshena to verdisphena
  2. HP Drain : 4
    5 is little harsh in this diff, HP recovers very slowly.
02:27:481 - Delete this usless timing point
02:36:481 (1) - Start position isn't so good due to "spinner-osu.png". http://osu.ppy.sh/ss/511898 Move this to somewhere please.
02:46:081 (1,2,3,4) - It seems your intention is showing the bells in the song as they are, however I can't hear their hitsounds, because the volume is too low. Too low volume doesn't give good feeling when you click the notes, please volume up at least to 50%.
02:52:081 (6) - Set Normal-sampleset to the tail.


[Easy]
That huge circle www. Circle size 3?
00:05:281 (2) - Flip horizontally. It seems spacing is wrong.
02:02:881 (1) - Encircle 02:02:281 (4) perfectly



Adorable song and map <3
Topic Starter
Darksonic

ykcarrot wrote:

[General]
  1. Fix the source : MERI*CHRI ~Juunenburi no White Christmas~ Actually is Meri☆chri without caps, it's done now, thanks for pointing it.
  2. 03:07:681 - How about start kiai time once more from this time? Yeah, seems good.
  3. The end of third kiai time : End kiai at here 03:46:081, not at next red line. Ok.

[Hard]
00:10:081 (3) - Maybe NC Ok.
02:58:381 (1,3) - Make curve more to encircle 02:59:281 (2) ? Ok.
03:28:081 (2) - The position x:320 / y:292 might make flow better Moved it around there.
03:46:081 (11) - Remove finish? There is no cymbal in the song. Or you had better add finish at this time in Easy diff. Added in Easy diff.

[Easy]
That huge circle www. Circle size 3? No, since it's a diff with less than 1 star rating I guess that huge circle is ok :P
00:05:281 (2) - Flip horizontally. It seems spacing is wrong. My mistake, fixed.
02:02:881 (1) - Encircle 02:02:281 (4) perfectly Fixed.
Thank you so much Moecarrot for mod and star <3
Sure

Darksonic wrote:

ykcarrot wrote:

[General]
  1. Fix the source : MERI*CHRI ~Juunenburi no White Christmas~ Actually is Meri☆chri without caps, it's done now, thanks for pointing it.
I don't know where you checked the source, they are capitals in official web site.
Oh well, this is not a major issue, I don't care it so much.
But there still remains incorrect romanization of Japanese. Check it again please.
Verdisphena

ykcarrot wrote:

[Verdi's Normal]
  1. Fix the tag verdipshena to verdisphena 3:
  2. HP Drain : 4 ok
    5 is little harsh in this diff, HP recovers very slowly.
02:27:481 - Delete this usless timing point okay
02:36:481 (1) - Start position isn't so good due to "spinner-osu.png". http://osu.ppy.sh/ss/511898 Move this to somewhere please. sure
02:46:081 (1,2,3,4) - It seems your intention is showing the bells in the song as they are, however I can't hear their hitsounds, because the volume is too low. Too low volume doesn't give good feeling when you click the notes, please volume up at least to 50%. 50% is too noisy for me, 40 is fine I guess
02:52:081 (6) - Set Normal-sampleset to the tail. no thanks



Adorable song and map <3
http://puu.sh/1wV5U
Kuria
yo

all of this is just suggestion, feel free to look at them or not^^

General
  1. there's no additional sliderborder custom on star's time diff, while the other have it (SliderBorder: 10,10,10), consider adding it too
  2. i see that the splah on star stream diff on 02:46:081 (1,1,1,1) - is quite attractive, consider adding them onthe other diff too? :)
Easy
  1. 00:43:681 (2,3) - imo i think the flow direction wil be good if you reverse the direction on 00:44:281 (3) - and move it up a bit, something like this
    if you agree, then you need to fix the latter pattern too.
  2. 00:58:081 (2) - not really necessary, but i feel the direction is better from 00:56:281 (1,2,3) - if you put this slider symmetrical from the previous slider
  3. 01:02:881 (3,4) - doesnt seem straight enough imo, better if you move the (4) to the left a bit.
    if you agree, then you need to move the stacked notes on 01:07:681 (2) - too.
    293,151,64681,1,10,0:0:0
    300,55,65281,6,0,P|364:83|380:183,2,180,0|0|8,0:0|0:0|0:0,0:0:0
    292,150,67681,1,2,0:0:0
    198,172,68281,2,0,P|138:196|118:243,1,120,10|2,0:0|0:0,0:0:0
    210,268,69481,1,10,0:0:0
  4. 01:49:081 (1,2,3) - make them like [ur=http://puu.sh/1xelAl]this[/url]? better flow and looks imo :D
  5. 02:08:281 (1,2) - not really like the sharp angle here, i think its better if you put the notes on the left side, and make it blanked with the (1) slider :), something like this.
    and then, you can try fix the latter pattern http://puu.sh/1xeqW to make this kind of pattern :D
  6. 02:25:081 (2,1) - move the (1) slider to right a bit, this partial overlap isn't looks nice imo
  7. 02:31:681 (4,1) - better flow by moving the (1) to the right a bit :)
  8. 02:47:281 (2,1) - doesn't seems perfedtly stacked :D
i think this is good as easy, just some sharp angle like here and there that im not really like with XP

Verdi's Normal
  1. raise the circlesize and lowered the AR by 1? since the SV is quite high, i think this setting is a bit hard for a normal level, even if the bpm is low :3
  2. 00:28:681 (2) - imo the flow is better if you just copy paste and reverse the direction from 00:27:481 (1) - slider, like [ur=http://puu.sh/1xeFWl]this[/url] :)
  3. 02:14:881 (5,2) - stack these 2? seems better imo
  4. 02:40:381 (5,1) - i think it will be better if you change the (2) slider into like this, better flow from 02:38:881 (4,5,1) - :)
  5. 02:44:881 (3) - move this up, i think its better if you make the pattern straight from 02:43:681 (1,2,3) -
Star's Time
  1. 00:30:481 (2) - is this a bit too up from the screen? its almost touch the scorebar xD
  2. 00:48:481 (1) - a bit hard to read imo, because the startpoint is still covered on the 00:47:281 (3) - sliderbody
  3. 02:21:781 (1,3) - doesnt seems stacked perfectly on the 02:23:281 (3) - endpoint, better to fix them :)
Hard
  1. 00:46:981 (2,1) - why not stacked this two? i think its looks better if you do it and it doesnt affect on the gameplay much :D
  2. 00:53:581 (5) - new combo
  3. 01:03:181 (8) - same as above :D
  4. 01:51:181 (5) - ^
  5. 02:00:781 (7) - ^
  6. 01:58:681 (2) - move this to the upper side instead, imo the flow is better if you place it on the upper spot
  7. 02:14:881 (1,2) - doesn't seems blanked well, better if you move the (1) endpoint right a bit or rotate the (2) slider cclockwise a bit :) (i prefer the first choice though)
  8. 03:19:981 (7) - new combo here
  9. 03:29:581 (5) - same here with above :D
    seems youre do the same combo pattern on the next similar pattern after this, up to you if you wanna change it or not, i prefer if you make the new combo for each new stanza though, like 03:31:981 (1,2,3,4,5,1,2,3,4,5,6) - :D
well just that i think >_<
gl for the rank bruno and merry christmas :D
Topic Starter
Darksonic

Kuria wrote:

General
  1. there's no additional sliderborder custom on star's time diff, while the other have it (SliderBorder: 10,10,10), consider adding it too Yeah, forgot it.
  2. i see that the splah on star stream diff on 02:46:081 (1,1,1,1) - is quite attractive, consider adding them onthe other diff too? :) Ok.
Easy
  1. 00:43:681 (2,3) - imo i think the flow direction wil be good if you reverse the direction on 00:44:281 (3) - and move it up a bit, something like this This pattern flows nice for me, I prefer to keep it.
    if you agree, then you need to fix the latter pattern too.
  2. 00:58:081 (2) - not really necessary, but i feel the direction is better from 00:56:281 (1,2,3) - if you put this slider symmetrical from the previous slider Nah since there is a slider like it in the same place some seconds ago.
  3. 01:02:881 (3,4) - doesnt seem straight enough imo, better if you move the (4) to the left a bit. Ok.
    if you agree, then you need to move the stacked notes on 01:07:681 (2) - too.
    293,151,64681,1,10,0:0:0
    300,55,65281,6,0,P|364:83|380:183,2,180,0|0|8,0:0|0:0|0:0,0:0:0
    292,150,67681,1,2,0:0:0
    198,172,68281,2,0,P|138:196|118:243,1,120,10|2,0:0|0:0,0:0:0
    210,268,69481,1,10,0:0:0
  4. 01:49:081 (1,2,3) - make them like [ur=http://puu.sh/1xelAl]this[/url]? better flow and looks imo :D Ok.
  5. 02:08:281 (1,2) - not really like the sharp angle here, i think its better if you put the notes on the left side, and make it blanked with the (1) slider :), something like this. Nah, I prefer the way I did.
    and then, you can try fix the latter pattern http://puu.sh/1xeqW to make this kind of pattern :D
  6. 02:25:081 (2,1) - move the (1) slider to right a bit, this partial overlap isn't looks nice imo Moved it in a different way.
  7. 02:31:681 (4,1) - better flow by moving the (1) to the right a bit :) Ok.
  8. 02:47:281 (2,1) - doesn't seems perfedtly stacked :D It is o.o
i think this is good as easy, just some sharp angle like here and there that im not really like with XP

Hard
  1. 00:46:981 (2,1) - why not stacked this two? i think its looks better if you do it and it doesnt affect on the gameplay much :D Ok.
  2. 00:53:581 (5) - new combo Why?, there is no problem on having a combo with 9 beats o.o
  3. 01:03:181 (8) - same as above :D ^ 12 lol, and fits good too so no changes.
  4. 01:51:181 (5) - ^ ^
  5. 02:00:781 (7) - ^ ^
  6. 01:58:681 (2) - move this to the upper side instead, imo the flow is better if you place it on the upper spot Not sure what you mean with this but moved it a bit xD.
  7. 02:14:881 (1,2) - doesn't seems blanked well, better if you move the (1) endpoint right a bit or rotate the (2) slider cclockwise a bit :) (i prefer the first choice though) Fixed blanket.
  8. 03:19:981 (7) - new combo here Same answer as before.
  9. 03:29:581 (5) - same here with above :D ^
    seems youre do the same combo pattern on the next similar pattern after this, up to you if you wanna change it or not, i prefer if you make the new combo for each new stanza though, like 03:31:981 (1,2,3,4,5,1,2,3,4,5,6) - :D Probably if another mod points this I will change it.
Thanks :3
LKs
hi

been sticking with a hard drive error, sry for the delay

[general]

tags need to be unified

[nc]

00:23:281 (1) - needs nc

[Hard]

tick rate for sliders like this? http://puu.sh/1xkVF

00:18:331 (3) - how about move it to x299y300? in this way the motion of cursor could be better(flow/curve)
00:36:481 (8) - nv here instead? (long white tick)
00:38:881 (5) - ^
hmm seems you intended to avoid nv on long white tick
00:48:181 (6) - move to x74x178, also, better curve
01:05:581 (2,3) - why circle+3/4 slider?
02:03:181 (2,3) - ^ although it's playable
03:03:181 (2,3) - hmm i'd admit this plays better than the above but it still works as circle+circle+1/1slider
03:22:381 (2,3) - ^
02:55:981 (1,2,3,4,5,6,7,8) - i've to say this circular arc doesn't seem beautiful.
03:44:281 (5,6,7,8,9,10,11) - ^. while doing patterns like this i think our final goal is to make it looks like an arc cut off from a regular circle/oval
03:53:581 (1,2,3,4,5) - ^

[Star's Time]

00:49:681 (3) - that's why i sorta dislike the new slider. it was pgestromised to make prettier sliders but atcually it doesn't. this blanket is ugly
01:47:281 (3,4) - i'd suggest put claps onto reverse point and the end of (3) and the beginning of (4)

[normal]

03:07:381 (1) - spacing
03:17:281 (1) - ^

[easy]

00:07:681 (1,2,3) - i'm sure this is my personla preference but i really can't say it has a nice looking
02:18:481 (2,4) - 4 failed on doing a blanket and it's way close the (3) [url]puu.sh/1xllP[/url]
Topic Starter
Darksonic

LKs wrote:

[general]

tags need to be unified Done.

[nc]

00:23:281 (1) - needs nc Ok.

[Hard]

tick rate for sliders like this? http://puu.sh/1xkVF

00:18:331 (3) - how about move it to x299y300? in this way the motion of cursor could be better(flow/curve) Nah, flows better like I did imo.
00:36:481 (8) - nv here instead? (long white tick) No, because I prefer to follow vocal instead music.
00:38:881 (5) - ^
hmm seems you intended to avoid nv on long white tick ^
00:48:181 (6) - move to x74x178, also, better curve Ok.
01:05:581 (2,3) - why circle+3/4 slider? Following vocal.
02:03:181 (2,3) - ^ although it's playable ^
03:03:181 (2,3) - hmm i'd admit this plays better than the above but it still works as circle+circle+1/1slider ^
03:22:381 (2,3) - ^
02:55:981 (1,2,3,4,5,6,7,8) - i've to say this circular arc doesn't seem beautiful. I like it D:
03:44:281 (5,6,7,8,9,10,11) - ^. while doing patterns like this i think our final goal is to make it looks like an arc cut off from a regular circle/oval What's wrong with it?, I like this kind of patterns.
03:53:581 (1,2,3,4,5) - ^ What's wrong with it?, I like this kind of patterns.

[easy]

00:07:681 (1,2,3) - i'm sure this is my personla preference but i really can't say it has a nice looking Why not? it's a symmetric pattern, 1, and 3 are the same slider, I just copied 1 and reduced it. I like it.
02:18:481 (2,4) - 4 failed on doing a blanket and it's way close the (3) [url]puu.sh/1xllP[/url] Fixed it a bit.
Thanks :3
Verdisphena

Kuria wrote:

Verdi's Normal
  1. raise the circlesize and lowered the AR by 1? since the SV is quite high, i think this setting is a bit hard for a normal level, even if the bpm is low :3 I just lowered the AR
  2. 00:28:681 (2) - imo the flow is better if you just copy paste and reverse the direction from 00:27:481 (1) - slider, like [ur=http://puu.sh/1xeFWl]this[/url] :) Uhm no thanks, I don't like that pattern...
  3. 02:14:881 (5,2) - stack these 2? seems better imo sure
  4. 02:40:381 (5,1) - i think it will be better if you change the (2) slider into like this, better flow from 02:38:881 (4,5,1) - :) Same as 00:28:681 (2) -
  5. 02:44:881 (3) - move this up, i think its better if you make the pattern straight from 02:43:681 (1,2,3) - o: sure
@LKs Done

http://puu.sh/1ymNq
Topic Starter
Darksonic
All updated.
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