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![]() osu! Alumni 4,035 posts ![]() |
mm201 wrote: Lybydose wrote: to elaborate, good players can predict when a spinner is coming because there are no more notes It's possible to make a spinner so short that you see the notes after before the spinner appears. James did this on one map. This is most definitely not sightreadable. However this happened because the map has both a low approach rate and ninja spinners. Anyway my main point of supporting Auto+1000 spinners is for having 2/1 spinners in some maps that have no other choice ( http://osu.ppy.sh/s/14234 ). Obviously this kind of spinners should call for a little delay before the next hit-object, but i don't feel comfortable enough to set a specific rule for it and I'd say to go with a guideline. (ノ; ̄Д ̄) =3
Take me back to 2009... |
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