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![]() Rhythm Incarnate 3,708 posts |
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I'm not sure if this technique has been nominated before, but at least I should try nominating it:
Jump Pauses (I can't find any better name orz) Description : Basically notes which separated much (~1/1 or more) on the timeline, and placed after a jump. They are placed so closely (or even stacked) so they gave a "pausing" effect. Could also be continued again with another jump. Examples : Ikareru Kin no Shishi - G59 ~ Hyper (click to toggle) n2.jpg DJ YOSHITAKA - ALBIDA ~ Manten (click to toggle) n3.jpg Rex - Heart of Witch ~ InoStyle (click to toggle) n1.jpg From what I see this is much used accompanying a dominant bass sound (: You do not have the required permissions to view the files attached to this post. ~ osu! Indonesia on Facebook | Twitter | YouTube ~ ----------------------------------------------- ~♥~ ------------------------------------------------ ![]() Maya-kira is mine ~ *faints* Hakeru Prismriver wrote: Sub-Forum Bahasa Indonesia = Sub-Forum Drama |
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Antijumps? Looks like it to me.
Ranked Maps
Pending/WIP Melt Mod my maps? You can PM me for a mod/recheck, but I'm lazy. Modding Status: Queue only. Changed on 30 April 2013 |
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Elite Mapper 1,200 posts |
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o/
I'm going to nominate one :3 (Yea I'm pretty bored :<) Optional Name by me: Circular jumps formation or Circular formation (or something like that). peppy hate this one hehe 00:41:449 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) Kana Asumi - SOMEONE ELSE (TV Size) SPOILER (click to toggle) 00:22:259 (1,2,3,4,5,6,7,1) DEKABANCHO - Mirai e Go (TV Size) SPOILER (click to toggle) Name and images explain all so~ NOT TAKING REQ. FOR SBs and SKINs, I'm at my limit with homeworks and stuff.
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Shiirn wrote: EVERYTHING SHOULD BE 1.0X SPACED I HATE JUMPS I HATE ANTIJUMPS I HATE SPACING CHANGES Never :3 Btw, did anyone check the Curl Sliders nomination? xD Krisomlikesdisneychannel - Formspring - Pending Beatmaps - Modding Queue
And check my Evanescence Project! Also meet Charlie Parra! Check out his videos, this guy is amazing :V |
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After seeing the "Drain Section" I'm nominating the Recovery Section (aka new combo spam
)Basically it's the usage of many new combos in a certain section of the map, preferably right before the chorus or the repeat of the chorus. It works best with higher HP drain rates and is supposed to "heal" the player right before the more challenging part is starting. Also there can be more of them e.g. to recover after a hard section. There are many maps with new combo "spam" but I don't know if the mappers had the recovery-technique in mind, so I will post 2 of my own maps where I intentionally used this: Map #1: HTT - NO, Thank You! (TV Size) Map #2: Rina Satou - Keikenchi Joushouchuu (TV Size) In both examples I used the new combo section right before the chorus repeats. I think "NO, Thank YOU!" is the better example since the HP drain can be pretty harsh if you don't have a good accuracy (~95% or higher). |
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