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Rhythm Incarnate
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I found I'm Using the "Step-Too-Far" Tech... will say when it get ranked :3
To peoples who are in a pinch or so. You can freely request my help. I just like to hear peoples thankfulness.
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Beatmap Appreciation Team
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I'm not sure if this technique has been nominated before, but at least I should try nominating it:

Jump Pauses (I can't find any better name orz)

Description : Basically notes which separated much (~1/1 or more) on the timeline, and placed after a jump. They are placed so closely (or even stacked) so they gave a "pausing" effect. Could also be continued again with another jump.

Examples :

Ikareru Kin no Shishi - G59 ~ Hyper
n2.jpg

DJ YOSHITAKA - ALBIDA ~ Manten
n3.jpg

Rex - Heart of Witch ~ InoStyle
n1.jpg


From what I see this is much used accompanying a dominant bass sound (:


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Rhythm Incarnate
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Antijumps? Looks like it to me.
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You can PM me for a mod/recheck, but I'm lazy. :D Modding Status: Queue only. Changed on 30 April 2013
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Rhythm Incarnate
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Yeah, flow killing ugly anti jumps.
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Rhythm Incarnate
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GladiOol wrote:
Yeah, flow killing ugly anti jumps.

EVERYTHING SHOULD BE 1.0X SPACED I HATE JUMPS I HATE ANTIJUMPS I HATE SPACING CHANGES


Anti-jumps are great when used not-shittily.
Elite Mapper
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Shiirn wrote:
Anti-jumps are great when used not-shittily.


Same thing applies to everything.
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Rhythm Incarnate
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Well it is a technique after all even though it's really an two-edged sword kind of skill
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Rhythm Incarnate
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GladiOol wrote:
Yeah, flow killing ugly anti jumps.


Quote:
EVERYTHING SHOULD BE 1.0X SPACED I HATE JUMPS I HATE ANTIJUMPS I HATE SPACING CHANGES


well, depend on how you use antijumps they can be used even in easies difficulty and be easy to read...
To peoples who are in a pinch or so. You can freely request my help. I just like to hear peoples thankfulness.
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Rhythm Incarnate
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o/
I'm going to nominate one :3 (Yea I'm pretty bored :<)
Optional Name by me: Circular jumps formation or Circular formation (or something like that).

peppy hate this one hehe
00:41:449 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8)
Kana Asumi - SOMEONE ELSE (TV Size)
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00:22:259 (1,2,3,4,5,6,7,1)
DEKABANCHO - Mirai e Go (TV Size)
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Name and images explain all so~
NOT TAKING REQ. FOR SBs and SKINs, I'm at my limit with homeworks and stuff.
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Rhythm Incarnate
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I think this could count too.

DIGI-SEQ-BAND2000 - Somehow You Found Me [Expert] by VitaminB6
01:09:753 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -
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Rhythm Incarnate
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Larto's The Sharpest Lives map has Step-Too-Fars.
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Beatmap Appreciation Team
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Astom:
They look like Back and Forth Beats arranged in a circular motion.

Also guys, sorry for not updating this for a long time. I'll get on it soon.
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Combo Commander
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Rukarioman wrote:
I think this could count too.

DIGI-SEQ-BAND2000 - Somehow You Found Me [Expert] by VitaminB6
01:09:753 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -
collapsed text
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Look interesting <3
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osu! Alumni
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Shiirn wrote:
EVERYTHING SHOULD BE 1.0X SPACED I HATE JUMPS I HATE ANTIJUMPS I HATE SPACING CHANGES


Never :3

Btw, did anyone check the Curl Sliders nomination? xD
Krisomlikesdisneychannel - Formspring - Pending Beatmaps - Modding Queue

And check my Evanescence Project!

Also meet Charlie Parra! Check out his videos, this guy is amazing :V
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osu! Alumni
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After seeing the "Drain Section" I'm nominating the Recovery Section (aka new combo spam :P)

Basically it's the usage of many new combos in a certain section of the map, preferably right before the chorus or the repeat of the chorus. It works best with higher HP drain rates and is supposed to "heal" the player right before the more challenging part is starting. Also there can be more of them e.g. to recover after a hard section.

There are many maps with new combo "spam" but I don't know if the mappers had the recovery-technique in mind, so I will post 2 of my own maps where I intentionally used this:

Map #1: HTT - NO, Thank You! (TV Size)
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Map #2: Rina Satou - Keikenchi Joushouchuu (TV Size)
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In both examples I used the new combo section right before the chorus repeats. I think "NO, Thank YOU!" is the better example since the HP drain can be pretty harsh if you don't have a good accuracy (~95% or higher).
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