oh wow it's truth!))
cr1m wrote:
But on some maps you will hear randomly volumized hitsounds.
My request appeared to fix it!
Your allowed to blame BAT/QAT/MAT~cr1m wrote:
For your understanding:
beatmap: - https://osu.ppy.sh/b/238938 [insane]
00:51:371 (4) - check stream volume here!
I actually agree with this. But the problem is what about the absurdly loud custom sounds? I guess that can't actually be avoided anyways without harming the map's experience that the mapper hoped to bring the players :/EvilElvis wrote:
i feel like this game has grown to the stupidly buttonmush thing, where nobody cares about mappers' intentions, ideas and even rhythmical part of osu! but about rankings
what is sad tbh
maybe there should be a button like "IGNORE EVERYTHING BUT GIVE ME PP" added, huh?
The road to hell is paved with good intentions. Sometimes the end result of the mapper's intentions is horrible. I don't see why anyone should be forced to play the map exactly the way the map was intended - that's why we can override custom skins, override custom hitsounds, and add mods to songs.EvilElvis wrote:
i feel like this game has grown to the stupidly buttonmush thing, where nobody cares about mappers' intentions, ideas and even rhythmical part of osu! but about rankings?
Went ahead of myself, but yea. However, even newer maps have quite hitsounds.baraatje123 wrote:
(or older maps)
*repeats in a sarcastic tone*Philosofikal wrote:
Yes, all my yes. Considering how many people use custom hitsounds, it sounds terrible most of the time without user hitsound volume control.
If nothing else, take away the ability for beatmappers to adjust the volume of hitsounds per hit. For every intelligent use of hitsound adjustment I've seen, I can give you a hundred stupid ones. Beatmappers clearly have a hard enough time choosing where to put normals, claps, whistles and finishes.
A map would be unrankable anyways if the hitsound volume is below 5%, so just don't play unranked maps if you don't like them.Philosofikal wrote:
The road to hell is paved with good intentions. Sometimes the end result of the mapper's intentions is horrible. I don't see why anyone should be forced to play the map exactly the way the map was intended - that's why we can override custom skins, override custom hitsounds, and add mods to songs.
If the mapper decided to set hitsound volume to 0%, should I just be forced to play the map without sounds at all?
And no one cares anymore apparently, otherwise we would still be forced to complete a map to to dim the background and to be able to play without the skin the mapper designed for the map. Thank peppy this was removed back in 2013 because going through the map folder deleting all the skins was a hassle. Or are you saying that having obnoxiously huge star2.png and hit-300.png files are also part of bringing out the best experiences of a song?ghostshipCrowie wrote:
*repeats in a sarcastic tone*
To beatmappers, creating maps is like artists creating art. You can't just tell an artist to "forget about your ideas! focus on making it easy to interpret," or something like that. Mappers who can get their maps ranked most likely know what they're doing and know how to bring the best experiences out of a song. Your point here is a bit too extreme, don't you think?
Skins are another thing, I don't like them either. Most likely the beatmapper didn't spend ages to make the skin elements, but hitsounding takes time and is an important part of mapping, and of course it would bring out the best experiences of a song. Even if not custom hitsounded, I doubt there are a lot of maps that don't have volume change. I also doubt you would want to play a quiet part of a song with hitsounding at 100% volume.Reyvateil wrote:
And no one cares anymore apparently, otherwise we would still be forced to complete a map to to dim the background and to be able to play without the skin the mapper designed for the map. Thank peppy this was removed back in 2013 because going through the map folder deleting all the skins was a hassle. Or are you saying that having obnoxiously huge star2.png and hit-300.png files are also part of bringing out the best experiences of a song?
Of course you wouldn't know, you only joined 6 months ago.
In fact, this is exactly what I want to do.Crowie wrote:
I doubt there are a lot of maps that don't have volume change. I also doubt you would want to play a quiet part of a song with hitsounding at 100% volume.
(ik I'm responding to a 5 year old post and they won't see this but this is for anyone who cares to read)Seijiro wrote:
As a mapper I spend quite a lot of time for hitsounds because I suck and just thinking people will ignore my ideas feels a bit bad.
I'm not saying this is a bad request, since I can imagine some people just can't play with certain hitsounds, but as mentioned above, hitsounding should be considered during the ranking process and eventual issues should be corrected before the maps actually gets ranked.
i even wonder how it would be possible to do this in the first place...
bro this thread is 8 years ago they added thid feauture with the Hitsound loudness alreadyZelzatter Zero wrote:
The main problem when this is featured is the fact that most mappers used 5% volume to silence hitsounds. Yes, 5%, not 0.
If you guys want the volume to be straight up constant all the time then all the mapper's effort to avoid hitsound cluster would be useless, which would do more harm than good actually.
I'd suggest just treat 5% volume as 0% if it gets implemented or else there's no point bumping this at all.
They want to avoid hitsound volume changes in maps, making the volume constant throughout the map, not the Effects volume equivalent.KonichiwaSensei wrote:
bro this thread is 8 years ago they added thid feauture with the Hitsound loudness already