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Underoath - Coming Down Is Calming Down

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Dashyy-
reserved for when i become bn so i can bubble
Bonsai
ok nomin-
- Frontier -

Dashyy- wrote:

reserved for when i become bn so i can bubble
Topic Starter
pishifat
reserved for when i become bn so i can bubble
- Frontier -
sorry for late
i don't know about rock much tho

[General]
  1. is it only me that i have soft-hitclap2-old1.wav in the map's folder?
  2. i think enable countdown isn't needed cuz it doesn't appear in gameplay
  3. widescreen
  4. i think you could make the combo colors darker since current combo colors seems too bright and doesn't relevant with the bg.
[Easy]
  1. 00:46:602 (1,2) - in my perspective, you could make these hitobjects to follow the vocals. (like you did on 00:49:129 (1,2) -) i understand that you tried to end the slider at the instrumental sound, (e.g 00:46:602 (1) - ends at 00:47:550 -) but i've tried listening this part multiple times and i noticed that the instrumental sound is just looping consecutively, and the vocals in this part is pretty dominant, so i guess following the vocals would be better.
  2. 01:18:181 to 01:35:865 - i pretty disagree about adding a break between here because it doesn't have any transition to make this part be skipped.
  3. 01:38:392 (1,2,3,4,5,1,2,3) - using only straight sliders might be too boring in my perspective lmao. i'd recommend to make some variety in slider shapes,
    like using irregular slider shapes or something.
[Normal]
  1. 01:35:865 (1,2,3,4,1,2,3,4) - i think using the same pattern might be boring. try to make some variety in this part to make it looks more interesting could be better i guess, e.g make them spread apart like http://osu.ppy.sh/ss/10218150 (don't actually change to the one i sampled :o )
[Hard]
  1. 00:16:760 (1,2) - might try avoiding this overlap because it might be pretty hard for players to read
  2. 00:17:865 (4) - i think this could be reversed because the first slider 00:17:234 (2) - goes to the left side, and the second one 00:17:550 (3) - goes to the right side, so make the third one goes to the left side also!!!!
  3. 00:47:076 (2,3) - cool!
  4. 01:31:129 (2,4) - might avoid overlapping here
  5. 02:43:760 (6,7,1) - because of auto stack, it appears that the slider body 02:43:760 (6) - overlaps the hitcircles 02:43:997 (7,1) -, and it's pretty hard to read here. so might unstack these for players to read easily here.
[Insane]
  1. 02:10:212 - Unsnapped green line
  2. 00:26:076 (3) - i think this should have been added new combo because transition, adding nc could indicate the slider velocity change better.
  3. 00:57:655 (1) - in my perspective, adding 5%volume green line at the slider end will be better, because there is no sound at 00:57:734 -. as same as the rest of your map if you fix this.
  4. 02:53:234 (2,3,4) - maybe these should be straight sliders, since you keep using the straight sliders in the previous sliders. using curve sliders here might be questionable.
[Extra]
  1. 01:15:813 (1,2,3,4) - in my opinion, they feel too exaggerated, because the song isn't really that intense that they have to have such this big jump.
  2. 01:27:655 (5,6) - how you space this further from the others to emphasize dominant sounds is pretty nice idea, but i think adding new combo at 01:27:655 (5) - could give much emphasis.
  3. 02:38:392 to 02:43:760 - since the vocals is mostly audible at the left side, i think you could do some gimmick like how you did before at 01:39:339 to 01:43:444 -. And also for the other parts~

if you wish to push this towards rank, please call me back! >:(
Topic Starter
pishifat
SPOILER

- Frontier - wrote:

sorry for late
i don't know about rock much tho

[General]
  1. is it only me that i have soft-hitclap2-old1.wav in the map's folder? removed
  2. i think enable countdown isn't needed cuz it doesn't appear in gameplay disabled
  3. widescreen irrelevant
  4. i think you could make the combo colors darker since current combo colors seems too bright and doesn't relevant with the bg. dont think colors need to match boring bg :(
[Easy]
  1. 00:46:602 (1,2) - in my perspective, you could make these hitobjects to follow the vocals. (like you did on 00:49:129 (1,2) -) i understand that you tried to end the slider at the instrumental sound, (e.g 00:46:602 (1) - ends at 00:47:550 -) but i've tried listening this part multiple times and i noticed that the instrumental sound is just looping consecutively, and the vocals in this part is pretty dominant, so i guess following the vocals would be better. chanhed
  2. 01:18:181 to 01:35:865 - i pretty disagree about adding a break between here because it doesn't have any transition to make this part be skipped. mapped
  3. 01:38:392 (1,2,3,4,5,1,2,3) - using only straight sliders might be too boring in my perspective lmao. i'd recommend to make some variety in slider shapes,
    like using irregular slider shapes or something. did Something
[Normal]
  1. 01:35:865 (1,2,3,4,1,2,3,4) - i think using the same pattern might be boring. try to make some variety in this part to make it looks more interesting could be better i guess, e.g make them spread apart like http://osu.ppy.sh/ss/10218150 (don't actually change to the one i sampled :o ) dont think it's boring :(
[Hard]
  1. 00:16:760 (1,2) - might try avoiding this overlap because it might be pretty hard for players to read shouldnt cause reading problems as a partially overlapped thing following distance snap
  2. 00:17:865 (4) - i think this could be reversed because the first slider 00:17:234 (2) - goes to the left side, and the second one 00:17:550 (3) - goes to the right side, so make the third one goes to the left side also!!!! 34 are the same because tehy both ahve vocals but 2 doesnt
  3. 00:47:076 (2,3) - cool!
  4. 01:31:129 (2,4) - might avoid overlapping here same as first thing a
  5. 02:43:760 (6,7,1) - because of auto stack, it appears that the slider body 02:43:760 (6) - overlaps the hitcircles 02:43:997 (7,1) -, and it's pretty hard to read here. so might unstack these for players to read easily here. circled
[Insane]
  1. 02:10:212 - Unsnapped green line whydoes it matter tho
  2. 00:26:076 (3) - i think this should have been added new combo because transition, adding nc could indicate the slider velocity change better. yes
  3. 00:57:655 (1) - in my perspective, adding 5%volume green line at the slider end will be better, because there is no sound at 00:57:734 -. as same as the rest of your map if you fix this. rthere's bass noise for all the 1/4 here
  4. 02:53:234 (2,3,4) - maybe these should be straight sliders, since you keep using the straight sliders in the previous sliders. using curve sliders here might be questionable yes.
[Extra]
  1. 01:15:813 (1,2,3,4) - in my opinion, they feel too exaggerated, because the song isn't really that intense that they have to have such this big jump. changed
  2. 01:27:655 (5,6) - how you space this further from the others to emphasize dominant sounds is pretty nice idea, but i think adding new combo at 01:27:655 (5) - could give much emphasis. did
  3. 02:38:392 to 02:43:760 - since the vocals is mostly audible at the left side, i think you could do some gimmick like how you did before at 01:39:339 to 01:43:444 -. And also for the other parts~ would if i were following vocals

if you wish to push this towards rank, please call me back! >:(
thank!s!
rickyfernando

pishifat wrote:

This beatmap was submitted using in-game submission on Tuesday, February 13, 2018 at 7:26:31 PM

Artist: Underoath
Title: Coming Down Is Calming Down
Tags: metal punk emo lost in the sound of separation
BPM: 190
Filesize: 6258kb
Play Time: 03:14
Difficulties Available:
  1. Easy (1.6 stars, 213 notes)
  2. Extra (5.46 stars, 941 notes)
  3. Hard (3.62 stars, 525 notes)
  4. Insane (4.42 stars, 569 notes)
  5. Normal (2.35 stars, 345 notes)
Download: Underoath - Coming Down Is Calming Down
Information: Scores/Beatmap Listing
---------------
calm
rickyfernando
Your this qualified!
Thanks!
rickyfernando

pishifat wrote:

This beatmap was submitted using in-game submission on Tuesday, February 13, 2018 at 7:26:31 PM

Artist: Underoath
Title: Coming Down Is Calming Down
Tags: metal punk emo lost in the sound of separation
BPM: 190
Filesize: 6258kb
Play Time: 03:14
Difficulties Available:
  1. Easy (1.6 stars, 213 notes)
  2. Extra (5.46 stars, 941 notes)
  3. Hard (3.62 stars, 525 notes)
  4. Insane (4.42 stars, 569 notes)
  5. Normal (2.35 stars, 345 notes)
Download: Underoath - Coming Down Is Calming Down
Information: Scores/Beatmap Listing
---------------
calm
rickyfernando
Your this qualified!
- Frontier -
insane
01:46:760 (1) - should snap at white tick :thinking:
Topic Starter
pishifat
oops fixed
- Frontier -

rickyfernando wrote:

Your this qualified!
Thanks!
tatatat
hi
Dashyy-
hi
Yuii-
extra

00:20:707 (5,6) - do you think we could stack them?
01:07:286 (3) - not really sure why is this a repeat when it sounds more like the guitar + drum you've b een mapping so far, so having them separated seems like the real deal?
01:38:629 - 01:43:681 - silence me these tails in every diff if possible, and if there are more please handle it because i'm too lazy to search them myself
02:41:550 (1) - plesae no full whistle
02:56:392 (6,7) - how about a jump here to tell the players there's a more sharp angle jump coming right after this?

insane

01:04:760 (2,3,1,2) - 1/4 having the same visual spacing as 1/2 tho

hard

00:03:655 (6,7) - honestly sounds more of a guitar string so i'd go with a 1/2 slider but in case you wanna keep it, how about you hitsound (7)?

normal

01:20:707 (1,2,3,4) - i would say that the triple 1/1 stack on top of the 3/2 spacing is really mislead, iirc it's the first 3/2 break into the map and you are adding even more inconsistency between them by slapping 1/1 stacks when so far every stack has been 1/2
Nowaie
Eeee

Easy
01:44:392 (2,3) - Slightly higher spacing vs. the general DS. Could be evened out as it's breaking the guidelines

Normal
Nothing aside what yuii said regarding the stacks

Hard
00:16:760 (1,2) - This kind of overlapping just doesn't feel to follow your general patterning/structuring ( 01:31:129 (2,4) - as well )

Insane
02:58:602 (1) - Idk it feels a bit odd to have a long slider here since you use the 1/3 reverse sliders in hard and extra diffs
Topic Starter
pishifat
yui 00:20:707 (5,6) - do you think we could stack them?rather stop movement on 00:21:023 (1) -

00:03:655 (6,7) - honestly sounds more of a guitar string so i'd go with a 1/2 slider but in case you wanna keep it, how about you hitsound (7)?hitsounded, dont want it to blend with next 2 1/2 sliders

dtm9 00:16:760 (1,2) - This kind of overlapping just doesn't feel to follow your general patterning/structuring ( 01:31:129 (2,4) - as well )
feel like it happens enough to feel normal. also exists at 00:03:971 (1,4) - 00:06:181 (3,1) - 00:09:497 (4,5) - 00:28:602 (4,1) - 00:46:602 (1,2) - 01:25:918 (2,3,4) - etcdontwannapastemore


applied everything else
Yuii-
c
Nowaie
Kuron-kun
whoa, a v1 mapset, grats!
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