My contribution to this guide:
Anxient wrote:
>Difficulty: This shows name of the difficulty you are currently mapping. In approval maps (songs with more than 5 minutes of drain time), the hardest difficulty of a mapset, or collaborations, you can name this whatever you want! In the hardest difficulty, however, you must relate the hardest difficulty name to something that relates to the song. Here, i used Kawaii Hardcore coz the genre of this song is J-Core, and Nanahira is cute. Don't judge me. Moe is love, moe is life.
As of recent (or I don't actually know how recent this change is anymore, but still) changes to the ranking criteria, you cannot name diffs
whatever you want, the whole scheme has to be related and the names have to make enough sense to discern their tier from name alone (although new star rating should've nullified this rule, but whatever).
Basically, diff names like [0108] are no longer viable, spreads like [lol] --> [lmao] --> [rofl] are no longer viable.
Anxient wrote:
>Source: This shows on where the song came from. If this song doesnt appear from anywhere (anime, games, etc), then it is fine to leave this blank.
Clarification that you don't go 100% specific on this. So for example if a song appears from anime "Anime X" on episode Y, you wouldn't write "Anime X Episode Y" in Source, just "Anime X".
Just head to #modhelp (warning: high amount of cancer there)
I'm crying
Anxient wrote:
Distance Snap ([Alt] key)
by default, the Distance Snap (aka DS) would be binded to the alt key
I actually exclusively use the toggles (Y for DS).
Also you should have a tiny little section on grid snap, you can explain its use but mostly it's just annoying and the toggle for it is T.
Anxient wrote:
Flow
This thing is really important for some reason—maybe it’s because a map with bad flow will make the player feel uncomfortable when playing! Your flow should make sense; don’t put ridiculous jumps left and right just to make the map more “difficult”, because #modhelp will bite you!...hard!
You should add that as you improve as a player, your understanding of flow will improve and you'll be able to see what other complex types of flow are good and bad.
Anxient wrote:
Whatever you do, a map is always in ¼, ALWAYS (almost).
I feel like you should ease up on the severity of that statement, just kinda say "Most songs will be in 1/4, any other snap is uncommon".
Anxient wrote:
Remember, you want a map that somehow represents and embodies the song’s nature.
BOLD IT, UNDERLINE IT, ITALICIZE IT, ENLARGE IT. This is the single underlying goal of mapping.
Add a section on hitsounding; I can help with that if necessary.