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u's - Natsuiro Egao de 1, 2, Jump! Funkot Remix...

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Asherz007
My ordering for actually doing stuff now is kinda not there lol so apologies for the small delay.

Welcome back to the mapping scene xD

[General]
5k wew

Almost feel like bg isn't the best one that fits...

AIMod is dumb Hope your metadata is ok

totally need to learn wcf hitsounding lol

default hitfinish sounds a little too quiet I think?

There's one note in the .osb file. Not quite sure what you'd want to do with that anyway, so like, move the hitsound back into the playfield.

1|2|3|4|5

But it's October
wew old-style mapping with your traditional odhp9 lul

Kinda wondering why quite a fair amount of 1/4 sounds aren't mapped. Maybe a personal choice idk just wanted to know, since you're really lowering your options in pattern varieties by ignoring them. Which is a little bit of a shame, to be honest.

Stuff in the list probably reoccurs throughout the diff, but I'm doing this at 4 am in the morning so I might not spot absolutely everything.

  1. 00:20:818 - Concept related, I guess. Firstly, not too big of a fan of the pattern going from a fairly comfy 1/2 to a 1/8 burst. Feel like the spike is a little too large for that. Otherwise, the pattern itself isn't really that comfortable, so just gonna drop the suggestion of changing it to something that is. Aside from that, it's the only time you actually use 1/8 in the entire diff apart from the end, which is really weird, to be honest.
  2. 00:31:401 - I feel like this shouldn't be left unmapped, given how you've just mapped the previous 7/4 or so since there's the same 1/4 sound present here.
  3. 00:46:068 - missing note(s) for the tune thing(?)
  4. 00:51:401 - ^ (you get the idea I guess. Might be a reason I've it's constantly not done so I'll stop mentioning these.)
  5. 02:08:151 (128151|2,128485|3,129651|2,129985|3,130318|4) - Can I just ask why these are 3/4 instead of 1/2 or 1/1? I mean it feels a little counterintuitive, made a little worse by the excruciatingly high OD. (if it's for the echo which occupies the last 1/4 I'd strongly recommend against mapping that and shortening the LNs instead.)
  6. 02:27:901 (147901|4) - This looks a little bit too awkward for the right hand perhaps? Maybe move into col 2.
  7. 02:39:985 (159985|4,160068|1) - I feel like these are being mapped to the same thing, so it just comes off a little odd to me. Mind explaining them? (and like every other time this kinda thing happens lol)
  8. 02:40:151 - Missing one soft-hitwhistle2?
  9. 02:50:235 - I feel like if 02:49:985 (169985|2) has a note then there should be one here too.
  10. 02:50:818 (170818|4,170818|2) - How come 20% rather than 30? It's the first time I've noticed, but you've consistently used it like this throughout the entire map, so I'm wondering as to why.
  11. 03:32:235 (212235|0,212401|4,212568|1) - Why are these here? If you think about saying snare, the follow-up question to that is why aren't they 1/8 bursts, since that would be more accurate...
  12. 03:33:401 - no note here?
  13. 03:42:818 (222818|0) - This LN appears to be covering more than one thing, and I'd rather like it not to since it doesn't really make sense layering-wise.
  14. 03:44:151 (224151|1,224151|2,224151|4,224151|3) - wait wait wait why is there suddenly a 4-note chord?
  15. 04:05:068 (245068|3,245151|4,245235|2) - How come these are only singles compared to doubles on several other occasions? (Personally, I would prioritise making these doubles rather than putting the LNs in, but that's just me.)
  16. 04:22:818 (262818|4) - Not too fond of this measure being left blank when there's still so much in the audio going on...
  17. 04:26:818 (266818|0,266818|2,266818|4,266818|1) - I'm not properly understanding the usage of these quads, I swear.
  18. 06:01:568 (361568|2,361568|1) - Missing hitsounds
  19. 06:12:818 - again, feel like the sudden 1/8 usage is really bizarre, more so that the jump happens at the very end of the map and generates an inconsistency in terms of following stuff for layering.
I mean, it looks nice aesthetically, but in terms of being varied per se, it suffers a little due to neglecting quite a lot of the 1/4 things, which kinda makes the map a little underwhelming. Wait, I've said this already. Must be tired...

Alright I'm not asleep yet, that's good...

Anyhow, I'll try not to lose this map somewhere (database frequently corrupts these days for no reason), but let me know whenever you've responded n stuff.
Topic Starter
Frim4503
wow...
will respons it soon
for the pattern, plz give me an example how its done
since idk what im to do back then.
thats why this map end up like this
Topic Starter
Frim4503

Asherz007 wrote:

My ordering for actually doing stuff now is kinda not there lol so apologies for the small delay.

Welcome back to the mapping scene xD

[General]
5k wew

Almost feel like bg isn't the best one that fits...

AIMod is dumb Hope your metadata is ok

totally need to learn wcf hitsounding lol

default hitfinish sounds a little too quiet I think?

There's one note in the .osb file. Not quite sure what you'd want to do with that anyway, so like, move the hitsound back into the playfield.

1|2|3|4|5

But it's October
wew old-style mapping with your traditional odhp9 lul

Kinda wondering why quite a fair amount of 1/4 sounds aren't mapped. Maybe a personal choice idk just wanted to know, since you're really lowering your options in pattern varieties by ignoring them. Which is a little bit of a shame, to be honest.

Stuff in the list probably reoccurs throughout the diff, but I'm doing this at 4 am in the morning so I might not spot absolutely everything.

  1. 00:20:818 - Concept related, I guess. Firstly, not too big of a fan of the pattern going from a fairly comfy 1/2 to a 1/8 burst. Feel like the spike is a little too large for that. Otherwise, the pattern itself isn't really that comfortable, so just gonna drop the suggestion of changing it to something that is. Aside from that, it's the only time you actually use 1/8 in the entire diff apart from the end, which is really weird, to be honest. change it to ln thing since idk what to do
  2. 00:31:401 - I feel like this shouldn't be left unmapped, given how you've just mapped the previous 7/4 or so since there's the same 1/4 sound present here.
  3. 00:46:068 - missing note(s) for the tune thing(?) added note with same sound
  4. 00:51:401 - ^ (you get the idea I guess. Might be a reason I've it's constantly not done so I'll stop mentioning these.)
  5. 02:08:151 (128151|2,128485|3,129651|2,129985|3,130318|4) - Can I just ask why these are 3/4 instead of 1/2 or 1/1? I mean it feels a little counterintuitive, made a little worse by the excruciatingly high OD. (if it's for the echo which occupies the last 1/4 I'd strongly recommend against mapping that and shortening the LNs instead.) i choose to make it 1/1 instead of shorten it
  6. 02:27:901 (147901|4) - This looks a little bit too awkward for the right hand perhaps? Maybe move into col 2.
  7. 02:39:985 (159985|4,160068|1) - I feel like these are being mapped to the same thing, so it just comes off a little odd to me. Mind explaining them? (and like every other time this kinda thing happens lol) i will change it to 1/4 ln to follow the current sound. i believe someone in the past told me that this is the correct pattern lmao
  8. 02:40:151 - Missing one soft-hitwhistle2?
  9. 02:50:235 - I feel like if 02:49:985 (169985|2) has a note then there should be one here too.
  10. 02:50:818 (170818|4,170818|2) - How come 20% rather than 30? It's the first time I've noticed, but you've consistently used it like this throughout the entire map, so I'm wondering as to why. cuz its triple (?) i mean like the other pattern its different, double is 30%, meanwhile triple is 20%. so all note get a 60% in total
  11. 03:32:235 (212235|0,212401|4,212568|1) - Why are these here? If you think about saying snare, the follow-up question to that is why aren't they 1/8 bursts, since that would be more accurate... will fix this
  12. 03:33:401 - no note here?
  13. 03:42:818 (222818|0) - This LN appears to be covering more than one thing, and I'd rather like it not to since it doesn't really make sense layering-wise. removed
  14. 03:44:151 (224151|1,224151|2,224151|4,224151|3) - wait wait wait why is there suddenly a 4-note chord?
  15. 04:05:068 (245068|3,245151|4,245235|2) - How come these are only singles compared to doubles on several other occasions? (Personally, I would prioritise making these doubles rather than putting the LNs in, but that's just me.)
  16. 04:22:818 (262818|4) - Not too fond of this measure being left blank when there's still so much in the audio going on...
  17. 04:26:818 (266818|0,266818|2,266818|4,266818|1) - I'm not properly understanding the usage of these quads, I swear.
  18. 06:01:568 (361568|2,361568|1) - Missing hitsounds
  19. 06:12:818 - again, feel like the sudden 1/8 usage is really bizarre, more so that the jump happens at the very end of the map and generates an inconsistency in terms of following stuff for layering.
I mean, it looks nice aesthetically, but in terms of being varied per se, it suffers a little due to neglecting quite a lot of the 1/4 things, which kinda makes the map a little underwhelming. Wait, I've said this already. Must be tired...

Alright I'm not asleep yet, that's good...

Anyhow, I'll try not to lose this map somewhere (database frequently corrupts these days for no reason), but let me know whenever you've responded n stuff.
ok
somehow, i already answer a few of your question and opinion
give me a little more time to fix this chaos
maybe i will need 2-4 days to fix this
Topic Starter
Frim4503
Asherz007
part 2

remove that .osb if you haven't already... (because I still see it)


1|2|3|4|5 (just in case)

It's November now, even less like summer lol
Just wanting to check those LN lengths again I suppose. (Since I asked for a change, they look a little inconsistent in places perhaps.) You ok with the LN lengths/placements etc being different in each kiai? Looks intentional but wanted to confirm.

(Eg 02:09:651 (129651|2,129985|3,130318|4) - and 03:34:985 (214985|1,215318|2,215651|4) - )

There's a couple of inherited timing points that appear to be unsnapped; pretty sure those aren't intentional?

  1. 01:28:151 (88151|0,88151|4) - are these meant to be at 30%? I mean, 01:26:818 (86818|4,86818|0) has them at 20% each and 01:27:318 (87318|2) has 30% for a single one. 60% might be a little too much.
  2. 02:27:985 (147985|3,147985|0,147985|1) - I... don't remember these minijacks being here lol. Kinda feels a little unsuited for the map? (iirc you use this minijack thing only 2 or 3 times throughout the map) Might wanna continue the rolly thing you've got going on? The LN should be enough to indicate the end of the roll.
  3. 02:50:818 (170818|4,170818|2,170818|3) - I guess I'll reiterate myself on this point with a little more explanation. One of the notes here contains the hitfinish rather than a sample import, which has its volume independently controlled by the timing point. Only the other two have the imports which are at 20%, so you end up with a 40% volume kick rather than 60%.
  4. 03:30:818 - missing hitfinish?
  5. 03:42:985 (222985|2,223151|4,223151|3,223151|2,223235|1,223318|4,223318|2,223401|3,223485|1,223485|4,223485|2) - col 1 looks a little neglected lol (especially as there's also a fairly long anchor in col 3 that doesn't look too pleasant.)
  6. 04:17:485 (257485|0,257485|4) - as earlier point at 01:28:151.
  7. 04:46:568 (286568|4,286568|3,286651|3,286651|4) - as with 02:27:985.
  8. 04:56:818 (296818|4) - hitsound disappeared I think
  9. 04:58:651 (298651|1,298651|0,298735|1) - This doesn't look too comfortable, especially as it's just in one hand...
  10. 05:19:985 (319985|4) - I'd rather this be in col 2 than 5 since 05:19:651 (319651|2,319735|3,319818|2,319818|4,319901|3,319985|2,319985|4) looks extremely uncomfortable and doesn't really need to be.
  11. 06:01:985 (361985|4) - Might be better in col 1?

Hope to god I haven't missed anything...

I mean, if you're stuck for patterns, it might be a good idea to ask about and see what other people think. (The mirrored patterns work fine as a gimmick to be honest. Trying to remember who else specialises in 5K though...)
Topic Starter
Frim4503

Asherz007 wrote:

part 2

remove that .osb if you haven't already... (because I still see it) deleted


1|2|3|4|5 (just in case)

It's November now, even less like summer lol
Just wanting to check those LN lengths again I suppose. (Since I asked for a change, they look a little inconsistent in places perhaps.) You ok with the LN lengths/placements etc being different in each kiai? Looks intentional but wanted to confirm.

(Eg 02:09:651 (129651|2,129985|3,130318|4) - and 03:34:985 (214985|1,215318|2,215651|4) - ) i fix all the inconsistent LN and leave the rest same entire the map

There's a couple of inherited timing points that appear to be unsnapped; pretty sure those aren't intentional?

  1. 01:28:151 (88151|0,88151|4) - are these meant to be at 30%? I mean, 01:26:818 (86818|4,86818|0) has them at 20% each and 01:27:318 (87318|2) has 30% for a single one. 60% might be a little too much. i change it to 45% and leave the double has 60%. tell me if it still not fit (im not sure about my ear :/ )
  2. 02:27:985 (147985|3,147985|0,147985|1) - I... don't remember these minijacks being here lol. Kinda feels a little unsuited for the map? (iirc you use this minijack thing only 2 or 3 times throughout the map) Might wanna continue the rolly thing you've got going on? The LN should be enough to indicate the end of the roll. re-arange
  3. 02:50:818 (170818|4,170818|2,170818|3) - I guess I'll reiterate myself on this point with a little more explanation. One of the notes here contains the hitfinish rather than a sample import, which has its volume independently controlled by the timing point. Only the other two have the imports which are at 20%, so you end up with a 40% volume kick rather than 60%. change all to 30% each note
  4. 03:30:818 - missing hitfinish? added
  5. 03:42:985 (222985|2,223151|4,223151|3,223151|2,223235|1,223318|4,223318|2,223401|3,223485|1,223485|4,223485|2) - col 1 looks a little neglected lol (especially as there's also a fairly long anchor in col 3 that doesn't look too pleasant.) lol i dont remember changing this
  6. 04:17:485 (257485|0,257485|4) - as earlier point at 01:28:151.
  7. 04:46:568 (286568|4,286568|3,286651|3,286651|4) - as with 02:27:985.
  8. 04:56:818 (296818|4) - hitsound disappeared I think maybe :/
  9. 04:58:651 (298651|1,298651|0,298735|1) - This doesn't look too comfortable, especially as it's just in one hand... i dont remember making this....
  10. 05:19:985 (319985|4) - I'd rather this be in col 2 than 5 since 05:19:651 (319651|2,319735|3,319818|2,319818|4,319901|3,319985|2,319985|4) looks extremely uncomfortable and doesn't really need to be. change it to something simple
  11. 06:01:985 (361985|4) - Might be better in col 1?

Hope to god I haven't missed anything...

I mean, if you're stuck for patterns, it might be a good idea to ask about and see what other people think. (The mirrored patterns work fine as a gimmick to be honest. Trying to remember who else specialises in 5K though...)
done

i dont know anyone have skill in 5k xD

Asherz007
Nearly there lol

Preview point is not snapped (not that it matters too much but still)

Just gonna check for clarification on those unsnapped timing points of whether they're intentional or not. Probably not I'm guessing:
  1. 01:25:478
  2. 01:36:144
  3. 04:16:144
Couple of other things then.

00:20:818 (20818|0,20818|1,21151|4,21151|2,21485|3,21485|0) - would it be a better idea to share the same idea here as at 06:12:818 (372818|2,372818|0,373151|1,373151|3,373485|4,373485|2,373485|0)? (You could then layer the triple for the crash properly as well)

01:33:485 (93485|4,93485|0) - still at 20%

Think that's everything. Should be good to go after this I reckon.
Topic Starter
Frim4503
ready


Asherz007
Iconing this while it's freezing here feels like a crime lol
Topic Starter
Frim4503
Summer in november lmao
tatatat
helooooo1 you have been visited by VERYR SLEEPY TATA. I HAE COME TO BLESS THE MAP. mmmm thank you. "no problem mister tata!" yes. zzz summer wing, summer beans! background is kinda cute, forgot that. please pocotan? poco. TAN. copotan. pantocopo. topan. idk. THANK YOU ASHER.
Maxus
irc
22:21 Maxus: smpet irc ga om skrg wkwk
22:21 Frim4503: bisa kok
22:21 Frim4503: klo malem aku bisa xD
22:22 Maxus: tiap malem ya brrti x.x
22:22 *Maxus is listening to [https://osu.ppy.sh/b/799356 pocotan - Summer Wing 2013]
22:22 Maxus: mapmu knp brubah bnyk ya kykny wkwk
22:22 Frim4503: yoi bro
22:22 Frim4503: gw juga ga tau xD
22:23 Frim4503: asher bilang burst 1/8 nya tanggung
22:23 Frim4503: jdi ga konsisten
22:23 Maxus: 00:00:818 - kyk bgini kan dlu lu pake jeda smua
22:23 Maxus: tiap kli ad momen silent, knp disambungin smua :x
22:24 Maxus: 1/8 msih okela, wlaupun rda aneh ga dimap imo
22:24 Frim4503: bukannya dri dulu ada ?
22:24 Frim4503: yg berubah cuma bagian 00:20:818 -
22:25 Maxus: 2 tahun lalu tahun 2015 wa ykin itu jeda smua
22:25 Maxus: itu yg bkin wa kaget si wkwk
22:25 Frim4503: gw malah lupa
22:26 Frim4503: trus ada tambahan di bagian 00:43:401 (43401|3,43735|3,44068|2) -
22:26 Maxus: bracketny mkin complex si jdiny.. usul asherz smua ya?
22:26 Frim4503: y
22:27 Maxus: 00:12:485 (12485|3,12651|4,12985|4,13151|3,13485|3,13651|4,13818|3,13985|4) - trlalu kekanan banget ini
22:27 Maxus: kerasa bgt, coba dibalance dah
22:27 Frim4503: lol
22:27 Frim4503: cuma copas kk xD
22:28 Frim4503: efek mirorring
22:28 Maxus: yg sblmny lbih balance imo.. ykinkah itu bner2 copas :v
22:29 Frim4503: gw ga pernah ubah bagian ini deh :/
22:29 Frim4503: yg gw ubah cuma kiai
22:30 Maxus: yg kali ini byk one hand trillny.. wa ykin kykny ad yg dirubah di intro jg .. :/
22:31 Frim4503: mohon bimbingannya
22:32 Frim4503: jujur gw ga begitu paham beginian karna gw ga bisa testplay map sendiri lol
22:32 Maxus: yah gw mohon maap klo agk trlalu jujur/direct dsini.. tp kiainy kykny wa bkl minta byk yg diubah
22:32 Maxus: wa testplay kurang enak.. bracket ma LN nya susah bgt
22:32 Frim4503: its ok
22:33 Frim4503: gw orgnya fleksibel
22:33 Frim4503: asalkan alasannya masuk akal
22:33 Maxus: hmm, klo yg tdi patternny krng balance, lu gnti / mw keep?
22:34 Frim4503: ganti aja
22:34 Frim4503: dri pada ntar pd ribut di forum -__
22:34 Frim4503: kaya yg map shine
22:34 Frim4503: pada protes bagian sv
22:34 Maxus: map shine kan byk kunerf tuh svnya :p =w=
22:35 Frim4503: padahal secara praktek udh bisa cuman agak tricky
22:36 Maxus: yahh, klo yg bs cma top player, psti pda ga suka, krna yg buat player 5* jd ksusahan
22:36 Maxus: https://osu.ppy.sh/ss/9664232 ini sugesti wa btw
22:38 Frim4503: sip
22:38 Frim4503: ga usah mirorring bodo amat dah xD
22:38 Frim4503: gw ampe lupa ngapain dulu gw buat nih map
22:39 Maxus: yg pnting konsepny comfortable dah :v , repot lg nnti klo mw mirror xd
22:39 Maxus: 00:18:818 - nahh ini 1/8 nya lu bkin 1/4 ja
22:39 Maxus: tiap x kdgneran start bunyi intense, lu bkin 1/4, biar ga trlalu underwhelming bgt
22:40 Maxus: apalagi map ini 4,4* diff
22:40 Frim4503: hmm...
22:41 Frim4503: gw ga paham konsep
22:41 Frim4503: mungkin karna sy terlalu noob :/
22:41 Maxus: intiny, konsep itu lu bkin konsisten ja :v
22:41 Maxus: sesuai aturan yang lu mau di map u
22:42 Maxus: btw, balik lg ke map, itu 1/8 soundny paling ga lu bkin 1/4 stream dah
22:42 Maxus: biar intensity laguny dapet
22:44 Frim4503: ok
22:45 Maxus: diapply di tempat lain jg ya btw
22:46 Frim4503: 02:06:818 - sini juga ?
22:46 Frim4503: smua kan ya ?
22:46 Frim4503: ato mulai dri sini 02:05:485 - soalnya ada cymbalnya
22:47 Maxus: 02:05:485 - iya dari sini
22:47 Maxus: streamny yg normal2 ja ya :x , yg kira2 enak dimainin x.x
22:48 Frim4503: part yg ada LN nya di kasih juga kgk ?
22:48 Maxus: kyk yg dimana?
22:49 Frim4503: 02:48:151 -
22:49 Frim4503: 02:48:818 -
22:49 Frim4503: kan keliatan bisa dipecah jdi 2 tuh stream
22:49 Maxus: ahh, disitu fokus ke stream brarti, LN nya jgn dimap
22:51 Frim4503: 03:32:151 -
22:51 Frim4503: disini diisi kgk ?
22:51 Frim4503: soalnya fokus ke whistle
22:51 Maxus: tapi tetep rada intense, jadi bkin stream aj disana
22:51 Maxus: whistleny dh keemphasize karena ada double note disana
22:54 Frim4503: ok
23:11 Frim4503: udh noh
23:12 Maxus: oke sip
23:13 Maxus: 00:47:485 (47485|1,47651|1,47818|1) - mnurutku jangan
23:15 Maxus: https://osu.ppy.sh/ss/9664526
23:15 Maxus: rekomendasiku
23:21 Maxus: btw khusus utk kiai di tngah2 badai LN, 1/4 nya diilangin

i will be back
Topic Starter
Frim4503
ciat
23:32 Frim4503: fuck
23:32 Frim4503: isp bangke
23:32 Maxus: mw lnjut bbrp hari lg? ato ttp mw skrg?
23:32 Frim4503: skrg aja
23:33 Frim4503: gw ga yakin ntar ada waktu
23:33 Frim4503: tak update dulu ato gimana nih mapnya ?
23:33 Maxus: update dlu dah, wa pngen liat
23:34 Frim4503: done
23:36 Maxus: oke sipp
23:37 Maxus: 00:18:901 - 00:19:068 - 1/4 dsini tambahin jg, startny soalny dr 00:18:818 -
23:38 Frim4503: ok
23:38 Maxus: 00:20:818 - LNnya dignti jd 1/4 jg
23:38 Maxus: 00:43:818 (43818|0) - ke col 5 biar balance
23:39 Frim4503: ok
23:41 Maxus: eh coba pke pattern yg ini ja deh https://osu.ppy.sh/ss/9664742
23:42 Maxus: tips wa buat section ini: 1. penggunaan space noteny jgn trlalu byk krna bagian sini gallopnya dense, jd trlalu tricky
23:42 Maxus: 2. pattern kyk 13-24 gitu jg jgn trlalu byk, klo bisa bykin kyk 15-24 ato 12-45 dsbnya
23:42 Frim4503: sy ga pake space
23:42 Frim4503: jdi sy ga paham rasanya
23:47 Maxus: yah kan playerny kbnykn pke space
23:47 Maxus: ngikut target demografis la
23:47 Frim4503: y
23:48 Frim4503: kami kaum minoritas, nurut sama yg mayoritas aja
23:48 Maxus: yah wa ja suka dipaksa QAT nurut kmauan mrka
23:48 Maxus: mw gimana lg.. wkwk
23:53 Frim4503: udh aman nih ?
23:54 Maxus: u dh ubah lg yg buat section itu?
23:55 Frim4503: udk
23:55 Frim4503: hs, ai mod dkk udh gw cek juga
23:58 Maxus: 02:10:401 (130401|1,133151|4,135151|4,141151|3,143735|1,145818|0,146068|3,146401|1) - yg gw point ini smua delete dah noteny
23:58 Maxus: soalny triple ama 1/4 di tengah2 LN jd ga enak bgt
23:58 Maxus: buat kiai 2 ama 3 juga sama
00:02 Frim4503: udh
00:03 Frim4503: map kuno
00:04 Frim4503: dulu masih berserakan dimana mana
00:04 Maxus: jaman2 2015 msih byk moddernya
00:04 Maxus: 03:33:068 - jangan bracket, coba kyk 12-45 / yg lbi mudah
00:05 Maxus: btw kiai 2 ama 3 jg lu dh ubah kan ya ssuai ama yg kubilang td?
00:06 Frim4503: udh
00:06 Maxus: 05:28:151 - bkin 1/4 stream dsini dah
00:06 Maxus: 06:12:818 - ini jg jadiin 1/4 stream
00:07 Maxus: coba update klo udh smua ya
00:08 Frim4503: woke
00:08 Frim4503: done
00:16 Maxus: 01:02:818 - ini kgk di 1/4 kah
00:16 Maxus: udh update?
00:18 Maxus: wa dluan ya, wa post dlu ircnya
00:18 Maxus: lnjut klo smpet lg, soalny lg padet jg wkwk
00:18 Frim4503: wait
00:19 Frim4503: ok
00:19 Frim4503: post aja
00:19 Frim4503: gw tiap malem ol
00:19 Frim4503: sekitar jam 10
00:20 Frim4503: udh update
00:21 Maxus: oke sip
00:22 Frim4503: .

after a long chat with maxus, i feel really tired :o
need more time to work on this to fit with current rc

Asherz007
So apparently I'm taking over again since maxus has died to keep this ticking along.

So, I kinda have no idea what went on in the irc since I can't read it, so I'm going in blind not really knowing what exactly changed.

Hopefully the hitsounds haven't broken in the meantime since I'm not really checking that lol
Shouldn't be much for me to say.

1|2|3|4|5

Still not summer yet...
  1. 02:07:568 - Dunno, just feels a little odd to have the 1/4 for that snare roll thing abruptly stop here since the snare continues. (And 02:08:068 as well) Up to you though since I'm not too concerned either way.
  2. 02:50:818 - Still feeling like you ignored the most prominent thing in this verse (that synth beep going on). Bit of a shame looking at it for variety, but whatever...
  3. 04:24:151 - Still kinda doesn't make a lot of sense imo to leave this measure completely blank. The past 10 seconds or so have been pretty empty, which should be enough of a break for most.
Rest of it looks fine; not a lot seems to have changed.

end_message5.txt
Topic Starter
Frim4503

Asherz007 wrote:

So apparently I'm taking over again since maxus has died to keep this ticking along.

So, I kinda have no idea what went on in the irc since I can't read it, so I'm going in blind not really knowing what exactly changed.

Hopefully the hitsounds haven't broken in the meantime since I'm not really checking that lol
Shouldn't be much for me to say.

1|2|3|4|5

Still not summer yet...
  1. 02:07:568 - Dunno, just feels a little odd to have the 1/4 for that snare roll thing abruptly stop here since the snare continues. (And 02:08:068 as well) Up to you though since I'm not too concerned either way. i prefer this way since i feel it more better to follow the clap instead snare
  2. 02:50:818 - Still feeling like you ignored the most prominent thing in this verse (that synth beep going on). Bit of a shame looking at it for variety, but whatever... my old self cant hear this sound back then, thats why the map end up like this
  3. 04:24:151 - Still kinda doesn't make a lot of sense imo to leave this measure completely blank. The past 10 seconds or so have been pretty empty, which should be enough of a break for most. added something
Rest of it looks fine; not a lot seems to have changed.

end_message5.txt
Asherz007
Still not summer yet

Had a quick irc with frim to check what changed with maxus' irc (not much I gather) so I think the map's still fine with me, so rebub it is.
tatatat
ooohuhuhu I hame come again! have? ham! I DESTROY THE HAM WITH MY LAZER VISION. NICO NICO NIIII cute girlssssss! headpats! summer wing, hummer fiend. yesss nico nico nico nico yes yes yes yes I AM BLESS THIS MAP. this map will be ranked, cus mister tata and frim4503 will pray to the BNs. yes thank you
Cra Dow

tatatat wrote:

ooohuhuhu I hame come again! have? ham! I DESTROY THE HAM WITH MY LAZER VISION. NICO NICO NIIII cute girlssssss! headpats! summer wing, hummer fiend. yesss nico nico nico nico yes yes yes yes I AM BLESS THIS MAP. this map will be ranked, cus mister tata and frim4503 will pray to the BNs. yes thank you

Lol
Topic Starter
Frim4503
Rip
Where is BN ?
Amiichii
boboboiz
Topic Starter
Frim4503
this map will never go to ranked section
cuz BN hate this kind of map
Himari Kino
Loplep
Cra Dow

Frim4503 wrote:

this map will never go to ranked section
cuz BN hate this kind of map

Dude have you requested any bn to check this map?
I am sure that some bn are willing to check it, you just need to find them... and request it.
Sometimes the problem is that bn receive to many requests (when they finish checking some maps they have more to check next) so they never start checking random pending maps in the forum, you should request.
I actually think that your mapping is great and 100% worth ranking.
Shima Rin
Man at least you gotta try to request instead of waiting for volunteering help.
Topic Starter
Frim4503

Tofu1222 wrote:

Man at least you gotta try to request instead of waiting for volunteering help.
i already try but almost all turn down my request
saying "im full with req, now, i dont like this kind of song"
Cra Dow
Some years passed and still waiting...
ABD007
masih hidup kah mapper ini?
Topic Starter
Frim4503

Kyousukee wrote:

masih hidup kah mapper ini?

masih, cuma agak sibuk
ABD007
mantappp
Topic Starter
Frim4503
susah cari BN yg mau bantuin, jadi males
MEGAtive

Frim4503 wrote:

susah cari BN yg mau bantuin, jadi males

Padahal udah ada di depan mata awkwkwk
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