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Imy - Tsuioku no Kakera

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Topic Starter
Reidan3D

hi-mei wrote:

you forgot to mute all of them
01:24:794 - 01:27:320 - 01:29:846 - 01:31:425 - 02:07:267 - 02:09:794 - 02:12:320 - 03:15:952 - 03:18:478 - 03:21:004 - 03:22:583 - 03:22:583 - 04:29:215 - 04:26:689 - 04:33:320 - 04:41:373 -
I forgot, thank you!
bigfrog
hi o///// nm from queue, seems few problem so just some suggestion :>

Prologue
  1. 01:34:110 (2,3) - it could be blanket actually, like this https://imgur.com/a/IZZhWxD
  2. 01:46:741 - quite confusing not place anything here because you filled them at other part like 01:47:373 (5,3) -
  3. 01:49:899 - same as above^
  4. 02:03:320 (7,2) - may be better to avoid the overlap like this imo >_>
  5. 03:15:636 (5,1) - i'm not sure if it's rankable but it just triggered me lol
  6. 03:56:373 (1,2) - could try blanket here o/

    try to use smaller ds at calm part, it'll improve the part of emphasize :>

that's all, GL~
Asuka_-
from my q

Prologue

00:16:899 (1,2,3) - 00:15:320 (1,2,3) - で綺麗に速度変化させているので こっちも緑線足してもいいかもしれません。 (自分ならlow→highにするかな、、)

00:21:004 (3,4,1) - ここの配置少し窮屈な印象を受けました。 もう少し離してもいいかも?
https://puu.sh/AKwFX/b51a3b5f4d.png

00:38:057 (1,2,3) - ほぼ等間隔配置ですが、リズムが違うので、00:38:531 (3,4,5) - を左に移動させるとプレイヤーが読みやすくなると思います。

01:13:425 (1,2,3) - ここも読みづらいds issueだと思います。

01:29:531 (3) - flow的にctrl+gとかどうでしょう?

02:04:425 (3) - ここのsv変化が少し急のような気がしました。 その前の02:03:320 (7) - は曲調に対して少し速い気がするので02:03:320 - をx1.0に変更しませんか?

02:54:478 - 曲調が変わるのがここなので 02:51:952 - に引いているx1.0線はここでもいいような気がします。

04:40:583 (1,1,1) - NC付けてあっても04:40:267 (6,7) - より距離が狭く、プレイヤーは少し読みづらいような気がします。
思い切って3/4使った方がplayability的には良いかもです。
https://puu.sh/AKwYb/112c3a0c26.png

05:56:215 (4,1) - 05:55:899 (2,3) - の差を考えると、最後の最後でタイミングミス誘いそうな配置に見えました。 1/1のbreakなのでここはもっと離してもいいと思います。
こんな感じでもいいかもしれません。 https://puu.sh/AKwz9/d0793ab332.png 

[]
02:37:110 (5,6,7,8) - 02:46:425 (5,6,7,1) - prise

頑張ってください!!
Topic Starter
Reidan3D

bigfrog wrote:

hi o///// nm from queue, seems few problem so just some suggestion :>

Prologue
  1. 01:34:110 (2,3) - it could be blanket actually, like this https://imgur.com/a/IZZhWxD
  2. 01:46:741 - quite confusing not place anything here because you filled them at other part like 01:47:373 (5,3) -
  3. 01:49:899 - same as above^
  4. 02:03:320 (7,2) - may be better to avoid the overlap like this imo >_>
  5. 03:15:636 (5,1) - i'm not sure if it's rankable but it just triggered me lol No change
  6. 03:56:373 (1,2) - could try blanket here o/

    try to use smaller ds at calm part, it'll improve the part of emphasize :>

that's all, GL~
Thank you mod :)
I corrected anything other than blue letters
ibroko
01:28:583 (1) - this nc probably shouldn't be here
The sv in the calm sections in the song is kinda too big
02:56:373 (3,4) - you weren't following vocals then you follow vocals. Please stick to 1 instrument
03:53:057 (1) - 03:53:531 (1) - mistaken ncs? I don't see the point in them
Topic Starter
Reidan3D

Asuka_- wrote:

from my q

Prologue

00:16:899 (1,2,3) - 00:15:320 (1,2,3) - で綺麗に速度変化させているので こっちも緑線足してもいいかもしれません。 (自分ならlow→highにするかな、、)変更なし

00:21:004 (3,4,1) - ここの配置少し窮屈な印象を受けました。 もう少し離してもいいかも?
https://puu.sh/AKwFX/b51a3b5f4d.png

00:38:057 (1,2,3) - ほぼ等間隔配置ですが、リズムが違うので、00:38:531 (3,4,5) - を左に移動させるとプレイヤーが読みやすくなると思います。

01:13:425 (1,2,3) - ここも読みづらいds issueだと思います。距離を置いてみました

01:29:531 (3) - flow的にctrl+gとかどうでしょう?

02:04:425 (3) - ここのsv変化が少し急のような気がしました。 その前の02:03:320 (7) - は曲調に対して少し速い気がするので02:03:320 - をx1.0に変更しませんか?

02:54:478 - 曲調が変わるのがここなので 02:51:952 - に引いているx1.0線はここでもいいような気がします。

04:40:583 (1,1,1) - NC付けてあっても04:40:267 (6,7) - より距離が狭く、プレイヤーは少し読みづらいような気がします。
思い切って3/4使った方がplayability的には良いかもです。
https://puu.sh/AKwYb/112c3a0c26.png

05:56:215 (4,1) - 05:55:899 (2,3) - の差を考えると、最後の最後でタイミングミス誘いそうな配置に見えました。 1/1のbreakなのでここはもっと離してもいいと思います。オーバーマップになるのが怖いので、少し距離を置いてみました
こんな感じでもいいかもしれません。 https://puu.sh/AKwz9/d0793ab332.png 

[]
02:37:110 (5,6,7,8) - 02:46:425 (5,6,7,1) - prise ←この部分は距離を揃え直したほうがよいということですかね?

頑張ってください!!
modありがとうございます! :)
頑張ります!!
青字以外は変更アリです
Topic Starter
Reidan3D

ibroko wrote:

01:28:583 (1) - this nc probably shouldn't be here
The sv in the calm sections in the song is kinda too big No change
02:56:373 (3,4) - you weren't following vocals then you follow vocals. Please stick to 1 instrument
03:53:057 (1) - 03:53:531 (1) - mistaken ncs? I don't see the point in them No change
Thank you mod :)
I corrected anything other than blue letters
Asuka_-

Kokezigoku wrote:

02:37:110 (5,6,7,8) - 02:46:425 (5,6,7,1) - prise ←この部分は距離を揃え直したほうがよいということですかね?
違います! ここの流れが好きってことです!!ww  紛らわしくてすいません。。>w<
Topic Starter
Reidan3D

Asuka_- wrote:

Kokezigoku wrote:

02:37:110 (5,6,7,8) - 02:46:425 (5,6,7,1) - prise ←この部分は距離を揃え直したほうがよいということですかね?
違います! ここの流れが好きってことです!!ww  紛らわしくてすいません。。>w<
そうだったんですねw ありがとうございまっす!!!
Serizawa Haruki
  1. 00:06:162 (5) - I think it would be more intuitive to place this circle below 00:05:689 (4) -
  2. 00:08:689 (1) - It's kinda weird that it's so close despite there being a 1/1 gap
  3. 00:09:004 (2) - I think you oversimplified the rhythm here, it would be better to make them all clickable because it sounds the same as 00:08:689 (1) - so you should group them together
  4. 00:10:267 (2) - I would extend this slider until 00:10:741 - because the vocal continues
  5. 00:14:689 - This vocal should be clickable because it's the same sound as 00:15:004 -
  6. 00:16:899 (1,2,3) - Why not stack the sliderends perfectly? It would be cool because you also used perfect stacks for the sliderheads at 00:15:320 (1,2,3) -
  7. 00:20:846 (2) - This circle has bigger spacing even though there is no important sound on it, I think you shouldn't emphasize it so much
  8. 00:30:478 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6) - In my opinion, you are emphasizing the wrong beats because if you use kicksliders, the object after it gets emphasized due to the jump. Basically what you did is emphasize 00:31:110 (2) - , 00:31:583 (2) - and 00:32:057 (7) - but you should do it for 00:30:952 (1) - , 00:31:425 (1) - and 00:31:899 (6) - . Use kickslider before those strong sounds to emphasize them more
  9. 00:46:741 (1,3) - Blanket them?
  10. 00:51:478 (4,1) - You should increase the spacing here because 00:51:794 (1) - is a strong sound
  11. 00:52:425 (1,5) - Try to move them more apart because they are really close and it looks a bit messy
  12. 00:52:583 (2,6) - Same here
  13. 01:11:846 (4,5) - I recommend to ctrl+g them for better flow and better emphasis towards 01:12:162 (1) -
  14. 01:13:741 (2,3) - and 01:14:373 (4,1) - These 1/1 gaps feel really awkward, I think you should use 1/2 sliders instead of these circles (01:13:741 (2,4) - )
  15. 01:15:636 (4,5) - I'm not sure if it's the best idea to stack them because a lot of emphasis gets lost
  16. 01:15:952 (1) - The spacing before this circle is a bit exaggerated in my eyes because it's not that important and it could easily be misread as a 1/1 gap. I also think it would be better to use a slider instead because of the vocal
  17. 01:17:057 - This should be clickable because the vocal starts here
  18. 01:16:899 (4,1) - There is no reason to stack them like this in my opinion
  19. 01:17:846 (3) - This sounds the same as the other vocals in this section so why did you only use an extended slider here and only 1/2 sliders for the rest?
  20. 01:18:162 (4,1) - Increase the spacing because the intensity is starting to rise here
  21. 01:19:267 (6,7) - This jump is pretty small compared to the others
  22. 01:28:583 (1) - I would use a slider for the vocal instead
  23. 01:28:820 - You missed a drum here
  24. 01:32:215 (3) - Why is this so quiet? There is not enough feedback for the player here
  25. 01:33:636 (1) - The transition towards this slider is pretty weird, how about making it go in the other direction?
  26. 01:35:846 - This should be clickable because of the vocal
  27. 01:38:373 - This one too
  28. 01:38:689 (1) - Slider for the vocal?
  29. 01:43:741 (1,2,3,4,5,6,7,8,1,2) - I feel like the spacing you used here is inappropriate since the drums are a lot more intense than in the previous part and yet you used smaller spacing. I recommend increasing the spacing in this section and lowering it in the previous part
  30. 01:46:583 (2,3) - Awkward gap, just fill it with a 1/2 slider instead of the circle
  31. 01:47:846 (2,3) - Same here
  32. 01:52:110 (6,7,8) - I don't hear any sounds that support these kicksliders
  33. 02:02:689 (1,2,3,4,5,6,7) - It would be nice if you could indicate the rhythm change by using new combos or something like that

    Part 2 of my mod starts here
  34. Generally, I think your hitsounds could use some improvement as some objects have very loud hitsounds and others are barely audible and I think having very quiet hitsounds on some notes could be a problem since there is not enough feedback for the player while clicking
  35. 00:51:794 (1,2) - Overmapped, although I understand that you want to emphasize the vocal, a 1/1 slider fits a lot better here in my opinion
  36. 00:52:425 (1,2) - Here too
  37. 00:53:531 (3) - Move it a little left to avoid the overlap with 00:53:057 (6) -
  38. 00:54:952 (4) - A circle is better here because using a 1/4 slider as an extended slider is not a good way to emphasize this vocal
  39. 00:56:215 (3,1) - Overlap
  40. 01:00:952 (2) - Circle instead
  41. 01:07:425 (5,6) - It would probably be better to move them more apart because they are really close considering this is a 1/1 gap
  42. 01:16:899 (4,1) - Blanket?
  43. 01:17:846 (3,4) - I think this drum on the blue tick could be represented better by using a 1/2 slider, then a 1/4 circle and then another 1/2 slider because in that way, the sound is clicked and not only played passively
  44. 01:32:373 (1,2,3) - It seems odd to me that you used such a wide angle because you didn't do that anywhere else before
  45. 01:44:215 (4) - Circle instead
  46. 01:55:662 (5) - I can't really hear any sound here that supports this triple
  47. 02:35:846 (4) - Circle instead
  48. 02:36:794 (1,2,3,4,5,6,7) - I can't hear stream sounds
  49. 02:37:741 (9) - Since there is no distinct sound here you can simply use a slider instead of the previous circle and have this sound as a filler beat
  50. 02:38:057 - Missed a sound here
  51. 02:38:846 (5,6,7,8,9,10) - Overmapped as well
  52. 02:39:952 (4,1) - Overlap
  53. 02:40:267 (5) - Circle
  54. 02:40:583 - Missed sound
  55. 02:43:110 - Same here
  56. 02:45:320 - Should be a filler beat as well because there's no distinct sound
  57. 02:45:636 - Missed sound
  58. 02:46:425 (5,6) - Overmapped too
  59. 02:47:767 (6) - Same
  60. 02:48:952 (4,5,6,7,8) - Same
  61. 02:52:899 (5,2) - Can you try to put it more in the center of the first slider?
  62. 02:55:346 (5) - Overmapped here too
  63. 03:16:267 (1,4) - Overlap
  64. 03:17:689 (3,5) - Same
  65. 03:18:162 (5,2) - Stack perfectly under sliderend
  66. 03:21:320 (1) - Circle instead
  67. 03:30:715 (4) - There is no sound here
  68. 03:36:952 (5,6,7,1) - Overlap doesn't look good
  69. 03:37:110 (7,8) - Overmapped
  70. 03:38:373 (4,5,7) - Same
  71. 03:39:162 - Missed sound
  72. 03:39:873 (6) - Overmapped
  73. 03:41:136 (7) - Same
  74. 03:41:531 (3) - Circle instead
  75. 03:44:294 (5) - There's no sound here
  76. 03:56:215 (5,6) - These circles land on no sound as well
  77. 03:56:689 (2,3) - I recommend a 1/2 slider, 1/4 circle and another 1/2 slider for better rhythm emphasis
  78. 03:58:267 (4,5,6,8) - They are a bit too close in my opinion
  79. 03:59:767 - You could add a circle here for that guitar sound
  80. 04:14:689 (1,2,3,4,5,6,7) - NC to indicate 1/3 rhythm
  81. 04:30:478 (1,2,3) - I think you should rotate them so that they don't overlap so much because it will look better
  82. 04:40:267 (6) - This circle lands on pretty much nothing
  83. 04:56:689 (5,6,7,8) - Overmapped
  84. 05:01:741 (5,6,7,8) - Same
  85. 05:05:767 (10) - Same
  86. 05:07:504 - Missed drum
  87. 05:10:031 - Here too
  88. 05:13:346 - Here too
  89. 05:39:399 (5) - Overmapped
  90. 05:40:978 - Missed drum
  91. 05:43:741 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1) - This pattern is extremely hard to read due to the messy overlaps
  92. 05:45:636 (1,1,1,1,1,1,1) - It doesn't really look good that the stream and the sliderart overlap so much
  93. 05:56:531 (1) - I would move it further away from the previous object to indicate the 1/1 gap
Topic Starter
Reidan3D

J a c k wrote:

  1. 00:06:162 (5) - I think it would be more intuitive to place this circle below 00:05:689 (4) -
  2. 00:08:689 (1) - It's kinda weird that it's so close despite there being a 1/1 gap
  3. 00:09:004 (2) - I think you oversimplified the rhythm here, it would be better to make them all clickable because it sounds the same as 00:08:689 (1) - so you should group them together No change
  4. 00:10:267 (2) - I would extend this slider until 00:10:741 - because the vocal continues
  5. 00:14:689 - This vocal should be clickable because it's the same sound as 00:15:004 -
  6. 00:16:899 (1,2,3) - Why not stack the sliderends perfectly? It would be cool because you also used perfect stacks for the sliderheads at 00:15:320 (1,2,3) - No change
  7. 00:20:846 (2) - This circle has bigger spacing even though there is no important sound on it, I think you shouldn't emphasize it so much
  8. 00:30:478 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6) - In my opinion, you are emphasizing the wrong beats because if you use kicksliders, the object after it gets emphasized due to the jump. Basically what you did is emphasize 00:31:110 (2) - , 00:31:583 (2) - and 00:32:057 (7) - but you should do it for 00:30:952 (1) - , 00:31:425 (1) - and 00:31:899 (6) - . Use kickslider before those strong sounds to emphasize them more
  9. 00:46:741 (1,3) - Blanket them? No change
  10. 00:51:478 (4,1) - You should increase the spacing here because 00:51:794 (1) - is a strong sound
  11. 00:52:425 (1,5) - Try to move them more apart because they are really close and it looks a bit messy
  12. 00:52:583 (2,6) - Same here
  13. 01:11:846 (4,5) - I recommend to ctrl+g them for better flow and better emphasis towards 01:12:162 (1) -
  14. 01:13:741 (2,3) - and 01:14:373 (4,1) - These 1/1 gaps feel really awkward, I think you should use 1/2 sliders instead of these circles (01:13:741 (2,4) - ) No change
  15. 01:15:636 (4,5) - I'm not sure if it's the best idea to stack them because a lot of emphasis gets lost No change
  16. 01:15:952 (1) - The spacing before this circle is a bit exaggerated in my eyes because it's not that important and it could easily be misread as a 1/1 gap. I also think it would be better to use a slider instead because of the vocal
  17. 01:17:057 - This should be clickable because the vocal starts here
  18. 01:16:899 (4,1) - There is no reason to stack them like this in my opinion
  19. 01:17:846 (3) - This sounds the same as the other vocals in this section so why did you only use an extended slider here and only 1/2 sliders for the rest? There is the drumbeat that is strong in a blue stick over there
  20. 01:18:162 (4,1) - Increase the spacing because the intensity is starting to rise here
  21. 01:19:267 (6,7) - This jump is pretty small compared to the others
  22. 01:28:583 (1) - I would use a slider for the vocal instead
  23. 01:28:820 - You missed a drum here
  24. 01:32:215 (3) - Why is this so quiet? There is not enough feedback for the player here
  25. 01:33:636 (1) - The transition towards this slider is pretty weird, how about making it go in the other direction?
  26. 01:35:846 - This should be clickable because of the vocal
  27. 01:38:373 - This one too
  28. 01:38:689 (1) - Slider for the vocal?
  29. 01:43:741 (1,2,3,4,5,6,7,8,1,2) - I feel like the spacing you used here is inappropriate since the drums are a lot more intense than in the previous part and yet you used smaller spacing. I recommend increasing the spacing in this section and lowering it in the previous part
  30. 01:46:583 (2,3) - Awkward gap, just fill it with a 1/2 slider instead of the circle
  31. 01:47:846 (2,3) - Same here
  32. 01:52:110 (6,7,8) - I don't hear any sounds that support these kicksliders
  33. 02:02:689 (1,2,3,4,5,6,7) - It would be nice if you could indicate the rhythm change by using new combos or something like that
I will continue my mod in 1-2 days
Thank you mod :)
I corrected anything other than blue letters
frogyfro
mod from my queue o/

00:15:320 (1,2,3) - This gradual SV change is supported by the pitch of the piano, but since you didn't do any SV changes elsewhere in this section it feels extremely out of place. I'd just keep SV constant.

00:42:794 - If you decided to map 00:42:478 - you should map this as well.

00:46:741 (1) - It's jarring that you switch to emphasizing the vocals / piano and ignore the percussion sound at 00:46:899 - . You should either continue mapping the percussion only, or change your rhythm at 00:45:952 (2,3,4) - to make the piano / vocal at 00:46:425 - clickable.

01:04:899 (1) - This short combo is awkward. Either remove the combo at 01:05:215 (1) - if you want to group all the piano notes together or remove the combo at 01:04:899 (1) - if you want the NC to match with the vocal entrance. same applies to 01:38:689 (1) - .

01:07:267 (4,5) - This jump is pretty excessive for how calm the rest of the section is.

01:14:689 (1,2,3,4,5,1) - When playing 1 2 and 3, players will hold on the slider and then move quickly to the next slider on the white tick. At 4 and 5, that motion is essentially the same, so a stop motion here to emphasize 5 doesn't work at all. You need to contrast 5 with the objects that came immediately before by introducing movement onto a red tick. I personally like the feeling of stacking 5 with 1, but any jump to 5 will suffice.

01:18:478 (1,2,3) - The drums don't actually start until 3 so you should remove the circle on 2 so it doesn't feel like your jump section starts early.

01:25:110 (1) - This object gets quite a lot of emphasis, but nothing in the song really supports it. Since drums and guitar align on 01:24:952 - and 01:24:952 - it would make sense to rhythm this section in a way that would focus more heavily on those beats and not the white tick like you did here (for example, what you did at 03:25:741 (5,1) - ). This applies throughout the kiais.

03:19:899 (2) - The drum you want to map with this object is actually on the blue tick at 03:19:978 - . Same applies at 04:50:846 (2) - .

03:20:215 (1) - This NC is inconsistent with your comboing for this section. Same applies at 04:51:162 (1) - .

05:22:583 (3,4,5,6) - This triple clashes with the drums since there isn't a strong drum sound on the red tick. You should give more attention to the blue tick like you did at 03:56:689 (2,3) - . Applies throughout this section.

05:25:425 (1,2,3) - The stack that you used to match the piano at 00:32:373 (1,2,3) - worked really well, I think you should do that again here.

05:27:320 (1) - You should make the slider end clickable since a melody sound lands on it.
Topic Starter
Reidan3D

frogyfro wrote:

mod from my queue o/

00:15:320 (1,2,3) - This gradual SV change is supported by the pitch of the piano, but since you didn't do any SV changes elsewhere in this section it feels extremely out of place. I'd just keep SV constant. No change

00:42:794 - If you decided to map 00:42:478 - you should map this as well.

00:46:741 (1) - It's jarring that you switch to emphasizing the vocals / piano and ignore the percussion sound at 00:46:899 - . You should either continue mapping the percussion only, or change your rhythm at 00:45:952 (2,3,4) - to make the piano / vocal at 00:46:425 - clickable.

01:04:899 (1) - This short combo is awkward. Either remove the combo at 01:05:215 (1) - if you want to group all the piano notes together or remove the combo at 01:04:899 (1) - if you want the NC to match with the vocal entrance. same applies to 01:38:689 (1) - .

01:07:267 (4,5) - This jump is pretty excessive for how calm the rest of the section is.

01:14:689 (1,2,3,4,5,1) - When playing 1 2 and 3, players will hold on the slider and then move quickly to the next slider on the white tick. At 4 and 5, that motion is essentially the same, so a stop motion here to emphasize 5 doesn't work at all. You need to contrast 5 with the objects that came immediately before by introducing movement onto a red tick. I personally like the feeling of stacking 5 with 1, but any jump to 5 will suffice.

01:18:478 (1,2,3) - The drums don't actually start until 3 so you should remove the circle on 2 so it doesn't feel like your jump section starts early.

01:25:110 (1) - This object gets quite a lot of emphasis, but nothing in the song really supports it. Since drums and guitar align on 01:24:952 - and 01:24:952 - it would make sense to rhythm this section in a way that would focus more heavily on those beats and not the white tick like you did here (for example, what you did at 03:25:741 (5,1) - ). This applies throughout the kiais. I don't understand this well.

03:19:899 (2) - The drum you want to map with this object is actually on the blue tick at 03:19:978 - . Same applies at 04:50:846 (2) - .

03:20:215 (1) - This NC is inconsistent with your comboing for this section. Same applies at 04:51:162 (1) - .

05:22:583 (3,4,5,6) - This triple clashes with the drums since there isn't a strong drum sound on the red tick. You should give more attention to the blue tick like you did at 03:56:689 (2,3) - . Applies throughout this section.

05:25:425 (1,2,3) - The stack that you used to match the piano at 00:32:373 (1,2,3) - worked really well, I think you should do that again here.

05:27:320 (1) - You should make the slider end clickable since a melody sound lands on it.
Thank you mod :)
I corrected anything other than blue letters
Serizawa Haruki
I edited my last post and added the second part of my mod so make sure to go through it again

By the way, when you reply to mods with "no change", you should also explain why you didn't want to change something because then other people can understand your reasons and intentions better. And maybe you should listen to the song at 25% speed again in order to reflect the song's rhythm more accurately.
kuragehime
map見てて思ったこと書きます・・・
04:14:689 - から 04:15:320 - の部分はNCじゃないのに、02:02:689 - から 02:03:215 - と 05:45:636 - から 05:46:162 - は NCなのが違和感あると思った・・・
どっちかに統一するべきだと思います
Topic Starter
Reidan3D

J a c k wrote:

I edited my last post and added the second part of my mod so make sure to go through it again

By the way, when you reply to mods with "no change", you should also explain why you didn't want to change something because then other people can understand your reasons and intentions better. And maybe you should listen to the song at 25% speed again in order to reflect the song's rhythm more accurately.
We fixed all the second page
I didn't think there were so many overmaps
The placement of the place where the overmap was made changed greatly
Thank you :)
Topic Starter
Reidan3D

Yuuma wrote:

map見てて思ったこと書きます・・・
04:14:689 - から 04:15:320 - の部分はNCじゃないのに、02:02:689 - から 02:03:215 - と 05:45:636 - から 05:46:162 - は NCなのが違和感あると思った・・・
どっちかに統一するべきだと思います
NCし忘れてた、修正しました!
[Kamiya]
from my q

[Prologue]

01:05:175 - I think the voice ”あ” is in here , and maybe 01:05:215 (1,2,3,4) - change to slider

01:16:899 (4,1) - blanket

01:33:636 (1,2) - it's so close ,maybe 01:33:636 (1) - stack with 01:34:583 (3) - will be good

02:12:478 - here maybe redundant 02:12:004 (3) - this slider maybe extend to 02:12:794 - and Spinner start to 02:12:873 -

02:39:636 (2,3) - this is not the accent ,why here is so far

03:59:846 - missed a whistle?

04:12:478 - NC


ok that's all GL~! :)
Topic Starter
Reidan3D

[Kamiya] wrote:

from my q

[Prologue]

01:05:175 - I think the voice ”あ” is in here , and maybe 01:05:215 (1,2,3,4) - change to slider

01:16:899 (4,1) - blanket

01:33:636 (1,2) - it's so close ,maybe 01:33:636 (1) - stack with 01:34:583 (3) - will be good 01:34:583 (3) - I wanted to blanket this, so I left the distance as it was 

02:12:478 - here maybe redundant 02:12:004 (3) - this slider maybe extend to 02:12:794 - and Spinner start to 02:12:873 -

02:39:636 (2,3) - this is not the accent ,why here is so far

03:59:846 - missed a whistle?

04:12:478 - NC


ok that's all GL~! :)
Thank you mod :)
I corrected anything other than blue letters
Troponoop
Hiii from Q

00:22:899 (1,2,1,2,1,2) - i think you could fill in the gaps here because it seems way more intense so it deserves more notes

00:32:373 (1,2,3,4,5,6,7,8) - you could space this out more so its not so similar to 00:30:952 (1,2,3,4,1,2,3,4) -

00:49:899 (2) - isnt really a sound here, i think you should scrap it

01:34:583 (3,2) - blanket that better so it doesnt overlap

01:36:162 (1,2,3) - i think this overlap is too stronk. you don't really overlap this hard anywhere else in the map

03:15:636 (5,1) - ^

good luck with ranking :D
Topic Starter
Reidan3D

Troponoop wrote:

Hiii from Q

00:22:899 (1,2,1,2,1,2) - i think you could fill in the gaps here because it seems way more intense so it deserves more notes I picked up only strong sounds and threw away the other sounds

00:32:373 (1,2,3,4,5,6,7,8) - you could space this out more so its not so similar to 00:30:952 (1,2,3,4,1,2,3,4) -  00:30:478 (1) - 00:30:952 (1) - 00:31:425 (1) - I like putting a kick slider in line with a strong sound that starts from here

00:49:899 (2) - isnt really a sound here, i think you should scrap it

01:34:583 (3,2) - blanket that better so it doesnt overlap

01:36:162 (1,2,3) - i think this overlap is too stronk. you don't really overlap this hard anywhere else in the map Unlike No. 2 and No. 3, No. 1 uses 1/1 slider. I thought that it would not be interesting in a similar arrangement, so we stacked it like this

03:15:636 (5,1) - ^ 

good luck with ranking :D
Thank you mod :)
I corrected anything other than blue letters
BanchoBot
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