mod from my queue o/
00:15:320 (1,2,3) - This gradual SV change is supported by the pitch of the piano, but since you didn't do any SV changes elsewhere in this section it feels extremely out of place. I'd just keep SV constant.
00:42:794 - If you decided to map 00:42:478 - you should map this as well.
00:46:741 (1) - It's jarring that you switch to emphasizing the vocals / piano and ignore the percussion sound at 00:46:899 - . You should either continue mapping the percussion only, or change your rhythm at 00:45:952 (2,3,4) - to make the piano / vocal at 00:46:425 - clickable.
01:04:899 (1) - This short combo is awkward. Either remove the combo at 01:05:215 (1) - if you want to group all the piano notes together or remove the combo at 01:04:899 (1) - if you want the NC to match with the vocal entrance. same applies to 01:38:689 (1) - .
01:07:267 (4,5) - This jump is pretty excessive for how calm the rest of the section is.
01:14:689 (1,2,3,4,5,1) - When playing 1 2 and 3, players will hold on the slider and then move quickly to the next slider on the white tick. At 4 and 5, that motion is essentially the same, so a stop motion here to emphasize 5 doesn't work at all. You need to contrast 5 with the objects that came immediately before by introducing movement onto a red tick. I personally like the feeling of stacking 5 with 1, but any jump to 5 will suffice.
01:18:478 (1,2,3) - The drums don't actually start until 3 so you should remove the circle on 2 so it doesn't feel like your jump section starts early.
01:25:110 (1) - This object gets quite a lot of emphasis, but nothing in the song really supports it. Since drums and guitar align on 01:24:952 - and 01:24:952 - it would make sense to rhythm this section in a way that would focus more heavily on those beats and not the white tick like you did here (for example, what you did at 03:25:741 (5,1) - ). This applies throughout the kiais.
03:19:899 (2) - The drum you want to map with this object is actually on the blue tick at 03:19:978 - . Same applies at 04:50:846 (2) - .
03:20:215 (1) - This NC is inconsistent with your comboing for this section. Same applies at 04:51:162 (1) - .
05:22:583 (3,4,5,6) - This triple clashes with the drums since there isn't a strong drum sound on the red tick. You should give more attention to the blue tick like you did at 03:56:689 (2,3) - . Applies throughout this section.
05:25:425 (1,2,3) - The stack that you used to match the piano at 00:32:373 (1,2,3) - worked really well, I think you should do that again here.
05:27:320 (1) - You should make the slider end clickable since a melody sound lands on it.