04:16:028 (7) - hitsound on head for top diff
after irc, remapped a bit in kiaiNao Tomori wrote:
[shadowland]
01:33:997 - i think that part rhythm density is too high, it's higher than in kiai in some parts... good to nerf even if spacing is way lower listen to it and I feel it is still better to map these rhythms out. otherwise, as you can hear the dense vocal beat will all get ignored, which makes me feel unfit for this song
01:49:309 - i think following that vocal is more interesting than this rhythm tried it, but to me the 01:48:997 - beat is too strong to cover it without a click... as you can see the vocal starts on bluetick
01:57:747 (4,5,6,7) - feels way too spammy, delete some slider and replace with circle plz... if you listen carefully, you can hear that 4 strong sting or whatever sound, i was presenting that track. but if you insist, i think i could add a click 01:58:528 - , but i do not think it is necessary.
Reazen wrote:
#from Modding QueueNormal01:36:184 (3) - I don't understand why you add circle here, It's weird since 01:34:934 - is basically the same yet there is nothing. Yea you did that later as well so it's consistent "pattern", but as song emphasis doesn't make sense. >> the overall density of the diff is reduced because it's a normal diff. mapping both would be too dense and neither would be too sparse.
02:41:809 - I think there should be something, 02:41:497 (4) - slider should be better, I don't think these stops on big ticks are good, feels really forced.
https://puu.sh/ya561/deec99da7f.png maybe something like this? >> should be fine, as mentioned before about rhythm densityIncandescenceCool Mapset01:04:465 - I think you should add circle, It's not like there is no sounds here. >>but there really is no noise there
01:06:965 - Same here, Yea I don't really like gaps like these, sure they match with vocal but somehow it doesn't feel right. :/ >>^
01:23:215 (4,2) - This stack is really awkward, these jumps actually should look more like 02:40:247 (1,2,3,4,1) - >>changed
02:02:747 (5,8) - I don't really see any reason for that stack, 02:03:059 (6,8) - stacking these two feels more accurate. >>I pretty much stacked all 1/2 circle+slider patterns here
Hailie wrote:
A bit late mod from my queue - just giving a couple suggestions
only modding the 2 difficulties
- I was gonna mod just the top and hard but it wasn't nothing at all I can see on the hard so I modding the normal in its place
- Incandescence
- 01:23:059 (5) - I suggest bringing this up a bit to maybe X:350 Y: 186 to a flow just a bit better >>done
- Normal
I listen to this song about an hour and still couldn't find much :c
- 01:01:497 - imo - shouldn't it start a bit later to here 01:02:122 - since it isn't starting on nothing and the spot I pointed out is more noticeable
I feel this is a simple change since all it is that you just making the slider smaller but I understand if you don't do it >>should be fine where it is now, the low hum noise starts where the slider starts- 02:18:059 (3) - I felt it be more helpful new players if this circle was on the opposite direction than it is now >>sure
I like the map and the song so I gave a few stars and GL
Kisses wrote:
04:16:028 (7) - hitsound on head for top diff >>fixedd
timemon wrote:
GeneralEasy
- You should add silenced sliderslide for the 33 set too. >>Shad0w1and to decide
- be sure to check soft-hitfinish3.wav, Modding Assist is angry at it for some reason. >>replaced with shadowland's finish hitsound
Your easy is so easy because the bpm is half of the guideline. in fact I feel like your normal is easy lol hmm
NormalIncandescence
- 02:00:247 (3) - weird slider direction, would be better if you flip it to the other side. (ctrl+H) >>did something else but should be better now
The mapset looks pretty solid to me.
- 00:23:997 - I feel this section object density is a bit too high, hitsound volume being very high is not helping it as well. When playing the map, you're bombarded with constant clicky sound even though the song is very calm which provides a poor feedback even when they are passively mapped. >>ok, now mostly 1/2 patterns and lowered hitsound volume here
01:33:997 - this section works very well because the song intensity is more than the former section.
I think you should nerf the density by using more 1/2 (1/1 in normal maps) and lower the hitsound volume.
03:11:497 - suffers from the complaint that I have over 00:23:997 - as well. done- 00:45:247 (2) - Can you explain why you put such a powerful sound on a sliderend? If you wish to follow the vocal you can split the slider and make it end early while still accomplishing the same result. Also considering all the same sound are actively mapped so its weird that this one is passively mapped. I'm just nitpicking things. >> ok, applied
- 02:26:340 (4) - the placement of this circle is not ideal as it breaks the general aesthetic of the map or how you place objects in general. >> fixed
thanks for mods everyone(!Nao Tomori wrote:
[taikocracy]
00:41:497 (1,2) - this looks kinda ugly
02:25:872 (2,4) - >> fixed both
01:23:372 (1,2) - the angle 4-1 plays really weird, can you keep the back and forth going instead? >> changed this part around a bit
03:17:122 (2) - jump feels too high pressure, ctrl g is better imo >> sure
03:50:168 (3) - add normal set so it sounds more natural >> ok
i feel like in some parts the drum hitsounding makes the instrument you follow sound too quiet, can you either lower the volume overall in the kiais or add some hs to stuff like 04:00:559 (1,2,3,4,5,6) - >>kiai volume lowered
[normal]
03:13:504 - this part needs to be way easier lmao, sv and density is same as kiais... >> nerfed
04:30:872 (4) - repeat? >> extended by 1/4 to follow drum roll instead
lmk wat time does