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Halozy - 143 (extended mix) [CatchTheBeat]

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booty
happy 3000
Shunao
3000 :')
Topic Starter
JBHyperion

Ascendance wrote:

General:

  1. Unused Files
    inputoverlay-key.png this is part of the skin
    SB\143GD.png removed haha mbomb gd
    SB\143Sinnoh.png removed since Sinnoh sections all start in calm parts w/ grey bg
    SB\e-black.png These were supposed to fade in durring the flash at 1:51 but I decided they look ok without them tbh
    SB\I-black.png
    SB\L-black.png
    SB\Lyrics-2.png Why is there even a 2 here the song does not have a 2 anywhere in the title fucking reee
    SB\o-black.png
    SB\v-black.png
    SB\You-black.png
  2. In the storyboard you have these cool pulsey ripple things, but there's a sound here 02:59:637 - missing a ripple when you did it for the other ones! Please adhere to sound equality I skipped it because the sound is so much weaker than those before and after it, and it also helps to distinguish between the two piano triplets these are made to
Cup:

  1. 00:13:137 (3,1,2,3) - Inconsistent structure, nothing musically changes here so there's no reason to change that Was doing a building up thing but it's not really telegraphed so yeah
  2. 00:18:922 (1,2,3,4,1,2,3) - Pretty dense, but it's kinda hard to remove a note here. If anything I'd just remove the repeat and delete 00:20:422 - Gotta keep a 1/2 pattern here for that tick/rim sound - since this is a short section of higher density I reckon it's about passable
  3. 00:22:351 (1,2,3,4,1,2,3) - As above. The issue repeats itself a few times, try and fix it wherever you can Same
  4. 00:28:137 (2,3) - ugly, make 3 horizontal because it's weird to have a curve into nothing Removed excessive bendiness
  5. 00:44:208 (3,1) - Even though this is a strong sound, the antiflow kind of makes it weirder because you immediately have to go the right with 00:44:637 (1,2) - , so I'd suggest a strong normal flowing movement instead Tried something
  6. 00:51:494 (1,2) - I'd flip the directions of these, just for aesthetic purposes, they face outward rather than inwards right now and it's kinda weird art is dead
  7. 01:03:494 (1) - Following the previous pattern, this should be a 1/2 repeat and 01:05:208 (1) - this should be 1/1. (00:58:351 (1,1,1) - 1/1, 1/2, 1/1) Did a 1/2 thing
  8. 01:42:065 (3,1) - some extra movement would be nice here, it's a bit cramped. also maybe make 01:42:065 (3) - more horizontal! Ok
  9. 01:58:994 (2,3,1) - Wiggle directly into antiflow is pretty tricky for a new player! Try something like this!
  10. 02:37:780 (1,2,3,1,2,3,4,1) - Pretty dense, only a small 1/2 gap of rest in a slower section. I'd suggest chopping a note or two here Cut a slider end and made a slider two circles for an extra 1/1 gap
  11. 03:07:780 (2) - Are you sure you don't wanna make this a circle with a little extra distance? I prefer a slider for the held vocal here, I don't mind it being a bit simpler in a clam section like this
  12. 03:16:351 - Skipping the sound here on purpose? The rest is just constant 1/1 so this kinda sticks out I was but looking at the following stuff my argument for keeping it makes little sense
  13. 03:24:065 (1,2) - 4-note wiggle is kinda mean here, I'd ctrl+h 2 and move it to the original location Dragging tail is easier but ye I get u
  14. 04:13:780 (1,2,3,4,5) - is a pretty big contrast to 04:12:065 (1) - , regardless of the higher pitch. If you wanna keep the 1/2s I'd suggest removing 04:14:422 (4) - or something. Tried something
  15. Same thing applies to 04:20:637 (1,2,3,4,5) - Righto
  16. 04:22:351 (1,2) - Not a huge fan of 1/4 in cups (hello secret energy) except secret energy was lower BPM so I'd make the change here to maybe constant 1/2 Also this is quite late in the song so I just made 04:22:351 (1) - a circle (removing tail) for a (hopefully still readable with lowish spacing) 3/4 gap
  17. The above points apply to multiple areas of the kiai. If you accept them, please apply them further where needed. Hunted em down
  18. 04:37:780 (1,2) - Nothing really wrong with these, but they'd feel much better for a new player (especially this far into the map) as just regular flowing triples (ctrl+hing both of them) Fair since I'm nerfing some other parts of the kiai overall as well
  19. 04:56:208 (3,1) - Backwards flow into that slider is kinda weird imo, I'd put 1 on the left of 3 yeeah this was troll
  20. 05:18:922 (1,2,1,2,1,2,1,2,3) - Pretty boring, all of this is on the left side. Some variation on the right would be cool Discovered exciting foreign lands on the right side of the playfield (and also added a tiny bit more 1/2 here because the break was enough of an actual break imo
Rain collab:

  1. 00:19:244 (5,1) - remove hyper you never did it before on these sounds Made this and below regular dashes yo
  2. 00:22:672 (5,1) - same, and continues
  3. 00:45:815 - no 1/4 here but you do it every time after this one 1/4'd
  4. 01:18:922 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,1,2,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - All of this is tending towards the same pattern pretty much, no directional variety. Try switching some stuff up to give more love to the right side Flipped some o these fellas round the mush until they fell in line
  5. 01:59:744 (5,6) - try x:76 here, it'll feel less shallow thiccened it up a bit
  6. 02:13:780 (1,2,3,4,5,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - same issue as previous with pattern repetition As before
  7. 02:39:922 (3,4) - pretty rough dash, i'd suggest a reduction (or an increase to an hdash ?) Same distance as other dashes in this section, maybe the prior antiflow makes it tighter than necessary so I did reduce it a tiny bit
  8. 03:24:065 - The vocals stand out here more than the background streams to me, I'd suggest a change in focus to those instead (considering it's the preview point). Made some more vocal defintion
  9. 03:42:494 (11) - please face this left it makes me very sad when you're tapping a constantly left movement and then bam you die It's basically vertical and you can catch these all really easily by walking, I highly doubt people will be overdoing this and dying as a result
  10. 04:05:208 (1,3,1,3) - Please make these curvy boyes, standstills at such an intense buildup section make me sad I like the stack pattern as it forces a little extra precision and creates tension for the player during the buildup
  11. 04:22:672 - missing such a big sound : :( :( :( Made a repeatererererer
  12. 04:35:369 (4) - missing hitsound? unsure if this is in other diffs as well Fixified
  13. 04:49:565 - could have an hdash to this but it's on a sliderend, not recommended! Wanted to emphasise 04:49:780 (1) - more instead so did something different here
  14. 05:49:565 (7,1) - awkward transition i think, try this I personally found the current transition more comfortable since the speed change and direction change were at the same point, but I did something with horizontal sliders to make this much cleaner than either
Everlasting Love:

  1. 00:19:780 (5,6,7,8) - kinda subjective but could you tilt these right instead Gonna keep them this way since I want natural flow going into 00:20:422 (8,1) -
  2. 00:51:494 (1) - Spinner here is kinda sucky since the song is picking up the pace and you kind of just cut it off and then jump right back into the harsher part at 00:56:637 (1,2,3,4,5,6,7,8) - . I know there's a whooshy sound but I think it could be mapped out. Prefer the spinner here to provide a kind of rest period and also for the exact reason you mentioned, to give a better contrast and more emphasis to 00:56:637 (1) - and following
  3. 01:01:780 (1,2) - Hey this distance is really big, please reduce it or make it an HDash, totally caught me off guard Whoops there was supposed to be a circle + hyper here, fixed
  4. 01:03:922 (3,4) - Why is there no HDash here when you've done it to every other sound like this? Who knows man
  5. 01:24:922 (1,2,3,4,5,6) - Stream into circle is kind of shallow here, try moving 01:24:922 (1,2,3,4,5) - to x:86 Kept placement on (1) to avoid the hdash being too strong, but made it more curved
  6. 01:46:351 (1,1) - The standstills suck to play because the other movements of the same type have been the curves you've used. I'd change this to be more consistent with the rest! I don't see how variety in patterning makes something suck, to me it's more interesting that the movements start out minimal with weaker hypers, then add in higher distance and more movement with the curves later on
  7. 02:15:065 (11,12) - Plays bad coming out of a fast paced section since you pretty much have to tap dash try something like this Good
  8. 02:21:280 (4,5) - another pretty big jump, reduce or make into a hyperdash Reduced for the calm section
  9. 03:01:351 (4,5) - Maybe slightly too far, try 03:01:565 (5) - x:68 Alright
  10. 04:06:922 (1,2,1,2) - please anything but this 1/8 standstills are easy choke material, please give them some curve I mean if you're gonna choke out my family over it I'll consider it but this really isn't that hard, the hypers aren't strong, the motion is clear and simple to read, it provides a pressure that helps with the buildup as I described in the Rain and it's just something other than C-shape spam over and over again - _ -
  11. 05:27:494 (1,2) - inconsistent with the rest like 05:28:351 (1) - etc Because the synth sound on 05:27:708 (2) - is much stronger than in the other repeats I chose to separate it. I noticed it's strong at 05:29:208 (1,2,3,4,5) - also so I made that the same, now it alternates between 5plet and triplet
  12. 06:26:208 (2,3,4,5,6,7,8,9,10) - ugliest stream of the year award, please curve this :< This is curved. The section is calm and a strong movement would feel out of place here
rest soon, need a break
thanks for the mod you brave man
Ascendance
alright, nominated!

next bn: give your thoughts please, imo hp+1 in all diffs would be nice but not much reason to hold this back longer
Sorceress
Hype, truly #1 priority beatmap once more
celerih
142 nobw
Topic Starter
JBHyperion
holy moly is this really happening aaaa

re. HP - I went for -1 on what I would usually use across all diffs to offset the length & stamina challenge (since I didn't use a lot of breaks), but if it makes things too easy I guess I don't mind adding +1 back
Ascendance

JBHyperion wrote:

holy moly is this really happening aaaa

re. HP - I went for -1 on what I would usually use across all diffs to offset the length & stamina challenge (since I didn't use a lot of breaks), but if it makes things too easy I guess I don't mind adding +1 back
celerih said the -1 was okay but i'm more of the opinion that maybe the lower diffs are probably too lenient now. maybe on the next update you could do 3/4/5/5/6?

or switch to it and call me for a rebubble, i don't mind it
Ascendance
Rebubbled with the aforementioned HP changes.
Topic Starter
JBHyperion
Just for any avoidance of doubt, these are the changes

JBHyperion wrote:

07/05/18 - +1 to HP on Cup-Platter
So we now have HP 3/4/5/5/6 as mentioned above

If people have anything else to add on that (or any other matter really) feel free to jump right in /o/
FAMoss
OMEGALUL
Xinely
holyshit are these stars
MBomb
seems good

Qualified <3
Jemzuu
we did it reddit
celerih
Hey there! Sadly there's a few things that need to be fixed before this gets ranked

Salad:

  1. 00:54:494 (6,1) - 1/2 distance between object and spinner is unrankable in a salad at this bpm
  2. and there's a few more 02:18:494 (4,1) - 04:03:065 (4,1) - 04:33:922 (4,1) - 05:03:280 (5,1) - 05:28:780 (4,1) - 05:57:922 (4,1) - 06:25:351 (7,1) - 06:52:780 (6,1) - 07:18:280 (3,1) - Easy fix just change all the sliders to single circles
  3. Minor thing but the early break finish thing is done on the other diffs but not the salad here 03:00:065 -
  4. 05:32:208 (1) - NC here is unecessary
Everlasting Love:

  1. 01:55:351 (3) - Why not have a hyper to the vocal on 01:55:565 - ?? like it's done on 02:02:208 (5,6) - 02:09:065 (3,4) - feels weird to have such a strong sound + vocal on a slider end
Everything else looks good, when this is fixed you can ask me for a rebubble
Ascendance
my bad
Deif
(I was curious to see how many stars were shooted in the thread)

Disqualifying by now due to the insufficient distance note-spinner in the Salad as celerih pointed out.

Additionally, after a quick check on that skin I'd recommend to add a black border to the different "fruit-whatever.png" files. With the current magenta-ish combo color it's hard to differenciate whether an object carries a hyperdash or not.

02:54:922 - (SB) It's great that you want to include the information of the song in there. However from here on, the transitions you included between those objects (especially the vocal and lyrics/arrange part) occur so quick that it's almost impossible to read them lol. I get that each piece of info changes with every strong beat of the melody, though you can try to include the vocal and lyrics/arrange info in a single though longer transition.
Topic Starter
JBHyperion
tfw I didn't even notice this was qualified

will respond a little later today tonight since I need GIMP to fix the skin stuff
Topic Starter
JBHyperion

celerih wrote:

Hey there! Sadly there's a few things that need to be fixed before this gets ranked

Salad:

  1. 00:54:494 (6,1) - 1/2 distance between object and spinner is unrankable in a salad at this bpm Whoops, fixed all of these
  2. and there's a few more 02:18:494 (4,1) - 04:03:065 (4,1) - 04:33:922 (4,1) - 05:03:280 (5,1) - 05:28:780 (4,1) - 05:57:922 (4,1) - 06:25:351 (7,1) - 06:52:780 (6,1) - 07:18:280 (3,1) - Easy fix just change all the sliders to single circles
  3. Minor thing but the early break finish thing is done on the other diffs but not the salad here 03:00:065 - Made them consistent
  4. 05:32:208 (1) - NC here is unecessary Removed it
Everlasting Love:

  1. 01:55:351 (3) - Why not have a hyper to the vocal on 01:55:565 - ?? like it's done on 02:02:208 (5,6) - 02:09:065 (3,4) - feels weird to have such a strong sound + vocal on a slider end Following rhythm for the first part of the kiai, personal design choice to add some variety I guess. 01:58:994 (6) - is the same so it gives 2 instrument patterns without significant emphasis and then 2 vocal patterns with the emphasis to build on the more stressed vocals
Everything else looks good, when this is fixed you can ask me for a rebubble

Deif wrote:

(I was curious to see how many stars were shooted in the thread) it's barely countable at this stage tbh

Disqualifying by now due to the insufficient distance note-spinner in the Salad as celerih pointed out.

Additionally, after a quick check on that skin I'd recommend to add a black border to the different "fruit-whatever.png" files. With the current magenta-ish combo color it's hard to differenciate whether an object carries a hyperdash or not. Had to fudge something new since I lost the original oversize image. I'm a little annoyed that the black border contrasts with the silvery theme, but if it's more readable this way I can't complain too much. If the border needs thickening up please let me know

02:54:922 - (SB) It's great that you want to include the information of the song in there. However from here on, the transitions you included between those objects (especially the vocal and lyrics/arrange part) occur so quick that it's almost impossible to read them lol. I get that each piece of info changes with every strong beat of the melody, though you can try to include the vocal and lyrics/arrange info in a single though longer transition. This tore me up a bit since I loved the transitions on the strong beats but you and others did suggest this before so I guess I'll take the hit. It doesn't look too bad I guess and if it actually fills the purpose of what it's there for, that's ok too xD
Thanks for the prompt feedback both of you - I tried to fix the SB/skin stuff to the best of my ability, but if it needs more tweaking feel free to say
Ascendance
Discussion in the BN discord seems to have concluded and the skin elements are all fine and dandy now, so let's give it a go
celerih
(:

Now that the unrankable stuff has been fixed it's time for round 2!
celerih
142 rankebd
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