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Thousand Leaves - Kissing the Tears

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Topic Starter
TheKingHenry

bigfrog wrote:

hi, m4m from your queue!
Acquiescence
00:35:368 (3,4,5) - maybe the rhythm here should be like this cuz there is a extend of sound at 00:35:368 The extended one is already kickslider'd (5) 3 and 4 are 2 guitar shreds; the sections switches all the time between emphasisin drums rhythm guitar or perhaps sometimes melody and it'll create situations where it might not fit all of them at once (obviously)
00:52:536 (2,3,4,5,6,7,1) - try this pattern? looks more smoothly to hit and also better imo The difference in gameplay is fairly small, but the one I have looks a lot better since it feels like there's stream shape that continues, while your picture has the last one somewhat straight from the previous objects which ain't too fit for stream shape there
01:22:868 (11,12) - stack this way? will not stack on the 01:23:034 (1) - slider body so player can hit it more smoothly Indeed true enough,
changed. Also for some god knows what reason 01:23:035 (1) - was unsnapped (AiMod didn't notice lol) so snapped that back
00:40:535 (2,3,4,5) - i think it better to swap 00:40:535 (2,3) - and also 00:40:868 (4,5) - so the white line just divided the rhythm by the jump at 00:40:702 (3,4) - and also remain the triangle too Nah works better this way
01:37:785 - maybe can put a circle here to emphasize the extend of the finish from 01:37:702 There ain't sound for it so no
02:28:368 (1) - i think there should have the clap&finish here cuz it's the last one of this part and it still have the audible sound finish could be debatable, I don't think there's snare for clap, but I like it the way it is for the sudden drop
03:21:535 (3) - move a little left to avoid the overlap with 03:21:702 (1) - ? It's not overlapping
03:22:368 (1,2,3,4,5,6,7,8) - maybe this part can be avoid the overlap with 03:21:952 (2,3,4,5,6) - ? it'll seem more neat imo xD They ain't overlapping, you do realize that those permanent "approach circles" don't exist outside of editor
04:01:035 (1) - can try to make this slider end at 04:01:285 and add a circle at 04:01:368 to emphasize the strong sound It's more like the sound for the guitar sound to end, not new one. Also it's also plenty dense so I'd rather not make it more
04:03:118 (2,3) - maybe can fixed the distance between? or is it on purpose idk lol All DS changes here are on purpose (should be atleast)
04:45:368 (3) - NC? you added NC at both 04:42:702 (1) - and 04:44:035 (1) - Not necessary, the changes ain't drastic like that (the following sldier has same SV for example, the ones before had changes that the NC were indicating
04:54:368 ~ 04:57:535 - i guess use 1/8 beats can more fit the guitar here xD It's not quite snappable, it switches as in for what rhythm would fit it best and we discussed this earlier here; decided for this for consistency and fairly clear way of playing
05:30:951 (6) - maybe wrong placed? move to 204|208 seems better Nah it's supposed to be curved not straightish as it seems your suggestion is
05:39:035 (1) - i guess moved it a little up would make the flow better cuz it just need a angle to point to the next object imo Works fine,
positioning the exact same as with hte streams before, and lower angle to 05:39:202 (2) - would actually likely play worse than this anyways (which hte higher point would mean)
that's all i can mod i guess xD almost all are suggestion so you can just reply rejected anyway lol
btw i hope you can mod my map after i solved the offset problem if you can ;u;
i'll message you if it's solved, i really appreciate it!!
and GL for rank!! :)
Thanks for the mod!
Topic Starter
TheKingHenry
While at it, since I apparently could do it now (not sure if I coulda done it before) moved to pending section while updating.
- Milhofo -
Hello, mod from my queue!

acquiscenscanxescse
  1. 00:52:536 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) - the transition from the first combo to the second is kind of awkward, because our movement is rotating to the left at the end of 00:52:952 (7) - , but the other combo starts on the right and goes right as well. It would flow better if 00:53:035 (1,2,3,4,5,6,7,8,1) - this pattern started more to the left, like 00:53:035 (1) - would still be in the first part of the stream (I know it overlaps but plays so much better)
  2. 01:47:202 (2) - NC? feels like the slider is still part of the stream sometimes (03:01:868 (2) - as well)
  3. 02:28:368 (1,2,3,4,5,6) - you could reduce the spacing on this pattern a bit to highlight the lack of the drums and guitar.
  4. 03:55:202 (1,2,3,1) - and 03:55:702 (1,2,3,1) - I really wasn't expecting those there xD made me fail twice

Clean map, I really couldn't find anything else worth mentioning in my standards, I'll leave the 1/6 streams for better players to judge, since I can't play them xD no kds if you didn't apply anything, it was a really short mod

The only thing I'd say in general is that that background is slightly overused in osu, if you ever pass by another fitting one maybe you could think of changing it so I wouldn't think it's a foreground eclipse song eheh
Topic Starter
TheKingHenry

- Milhofo - wrote:

Hello, mod from my queue!

acquiscenscanxescse
  1. 00:52:536 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) - the transition from the first combo to the second is kind of awkward, because our movement is rotating to the left at the end of 00:52:952 (7) - , but the other combo starts on the right and goes right as well. It would flow better if 00:53:035 (1,2,3,4,5,6,7,8,1) - this pattern started more to the left, like 00:53:035 (1) - would still be in the first part of the stream (I know it overlaps but plays so much better) It's indeed not as common as could be, but the movement shouldn't be left anymore at the transition places, but changed to right mid-stream along about 00:52:869 (6,7) - thus making the following objects just fairly casual direction change with the combo change
  2. 01:47:202 (2) - NC? feels like the slider is still part of the stream sometimes (03:01:868 (2) - as well) Nah downbeat NC should work better
  3. 02:28:368 (1,2,3,4,5,6) - you could reduce the spacing on this pattern a bit to highlight the lack of the drums and guitar. It's already lower. Instead, it's the exact same as the same section in the early parts of the map.
  4. 03:55:202 (1,2,3,1) - and 03:55:702 (1,2,3,1) - I really wasn't expecting those there xD made me fail twice Indeed these 1/6 are probably the hardest thing to make work here

Clean map, I really couldn't find anything else worth mentioning in my standards, I'll leave the 1/6 streams for better players to judge, since I can't play them xD no kds if you didn't apply anything, it was a really short mod no kds it is then ¯\_(ツ)_/¯

The only thing I'd say in general is that that background is slightly overused in osu, if you ever pass by another fitting one maybe you could think of changing it so I wouldn't think it's a foreground eclipse song eheh It wasn't overused when I began mapping this map (╯°□°)╯︵ ┻━┻ anyways it's very fitting not only with the touhou stuff this is from but the thematics of the song title ¯\_(ツ)_/¯
Thanks for the mod!
Yahuri
m4m from ur q

Acquiescence
01:36:368 - 01:57:702 - the general DS in this section (other than streams) is below what it should be imo. even though a lot of the background instruments have dropped out, the guitar still has a strong presence so it feels weird to have small jumps. so you could increase DS in places like here 01:37:368 (1,2,1) and here 01:39:035 (1,2,3,1,2,3,1,2,3,1) and here 01:49:535 (7,1)
02:01:034 (9,10,11,12,13,14,15,1,2,3,4) - 02:02:868 (15,1,2,3,4,5,6) - 02:03:951 (12,13,14,1,2) - is the visual spacing supposed get smaller? (in comparison to here 01:58:784 (14,15,1,2,3,4))
02:51:035 - 03:12:368 - same as mentioned before, DS seems low
04:59:035 - ^
03:16:202 (15,1) - visual spacing thing
03:21:035 (1,1) - stack?
03:33:702 - 03:54:202 - also seems low on general DS. the same guitar melody at relatively the same intensity as the kiai is playing here. this section has a stronger background guitar/drum presence than here 01:36:368 though

not much really, its a very clean map
good luck!
my quote btw

the last page of No Longer Human by Dazai Osamu
Topic Starter
TheKingHenry

Yahuri wrote:

m4m from ur q

Acquiescence
01:36:368 - 01:57:702 - the general DS in this section (other than streams) is below what it should be imo. even though a lot of the background instruments have dropped out, the guitar still has a strong presence so it feels weird to have small jumps. so you could increase DS in places like here 01:37:368 (1,2,1) and here 01:39:035 (1,2,3,1,2,3,1,2,3,1) and here 01:49:535 (7,1) It's intentionally so. What you think the guitar feels aside, these are still the less intense sections and it's intentionally emphasized with the mapping for further contrast in a otherwise fairly stale song intensity-wise
02:01:034 (9,10,11,12,13,14,15,1,2,3,4) - 02:02:868 (15,1,2,3,4,5,6) - 02:03:951 (12,13,14,1,2) - is the visual spacing supposed get smaller? (in comparison to here 01:58:784 (14,15,1,2,3,4)) while the visual spacing might get down too due smaller spacing -> smaller curves, it's not really intentional atleast on very important level, the spacing change for lower is the main idea, the visual spacings and such are just mostly to fit well with stuff like blanketing the last one etc.
02:51:035 - 03:12:368 - same as mentioned before, DS seems low same
04:59:035 - ^ ^
03:16:202 (15,1) - visual spacing thing as above
03:21:035 (1,1) - stack? yeah it was supposed to be indeed (holy shit this was pain in the ass to fix due the double-triple-whatever stack blanket systems that place had asdf
03:33:702 - 03:54:202 - also seems low on general DS. the same guitar melody at relatively the same intensity as the kiai is playing here. this section has a stronger background guitar/drum presence than here 01:36:368 though It's intentionally so similarly to the previous ones. Also note how the section is mostly according to the rhythm guitar+ the drum triples, not the melody. And additionally, not every section in music necessarily carries the same intensity even if it's the same or about the same as some other section

not much really, its a very clean map
good luck!
my quote btw

the last page of No Longer Human by Dazai Osamu
¯\_(ツ)_/¯
Thanks for the mod!
Einja
m4m time (about time xP)

[general]
all good

[Acquiescene]
00:19:035 (1,2,3,4,5) - don't know why this pattern has a sudden increase in spacing, i actually think it should decrease/stay the same since it's a lower pitch than the previous measure.

00:26:368 (1,2,3,4) - this should be more spaced than 00:26:702 (1,2,3,4) - since the drums are pitched higher.

00:41:368 (7,8) - i think it would be nice if these 2 circles were a kickslider, it would follow the synth pattern really nicely, you did do it at 00:52:035 (7,8) -

00:42:702 (5) - nc?

01:09:202 (6,7) - why doesn't the kickslider face into the circle D:

03:11:952 (5) - i understand why you would change sv in these patterns, since it's a slightly higher pitch. but rn, it's kind of annoying to read since, i think it would just be a longer slider than (4). maybe nc's could fix this issue?

that's all i really have, this is a streamy map :D
Topic Starter
TheKingHenry

Einja wrote:

m4m time (about time xP)

[general]
all good

[Acquiescene]
00:19:035 (1,2,3,4,5) - don't know why this pattern has a sudden increase in spacing, i actually think it should decrease/stay the same since it's a lower pitch than the previous measure. First of all the increase isn't sudden or particularly large, but rather sort of same as the previous ones; this section doesn't go necessarily according to pitch but rather steadily slowly increasing the spacing of groups of 4 (the phrases)

00:26:368 (1,2,3,4) - this should be more spaced than 00:26:702 (1,2,3,4) - since the drums are pitched higher. I wouldn't go pitch checking on drums lol; the latter are louder and thus like this. Also as a leading type drum fill (as in towards something more intense) increasing spacing fits better (so it acts as a short build-up of sorts from 00:26:368 (1) - to 00:27:035 (1) - )

00:41:368 (7,8) - i think it would be nice if these 2 circles were a kickslider, it would follow the synth pattern really nicely, you did do it at 00:52:035 (7,8) - 00:52:035 (7,8) - there's melody for both but 00:41:368 (7,8,9,10) - only one thus I changed to the guitar shred.

00:42:702 (5) - nc? Why not actually. Applied to all (3) of them

01:09:202 (6,7) - why doesn't the kickslider face into the circle D: Why should it? It's facing to the general direction of the flow and that's well enough. Actually pointing to the exact direction of the circle in these (and some) cases wouldn't even be the best direction for flow considering players movements aren't exactly perfectly sharp and straight but rather cutting corners and smoother movement if possible

03:11:952 (5) - i understand why you would change sv in these patterns, since it's a slightly higher pitch. but rn, it's kind of annoying to read since, i think it would just be a longer slider than (4). maybe nc's could fix this issue? Shouldn't be that much of a problem tbh the rhythms are fairly simple and outta calmer section so it leaves plenty tools for player to not fuck up so I'd rather keep my NC/measure here like what I've done in these sections

that's all i really have, this is a streamy map :D
Thanks for the mod!
Gus
m4m!

00:15:868 (5,6,1,1) - this angle is much cleaner and aesthetically pleasing than, for instance, this one here 00:05:202 (5,6,1,1) - the slider on this latter pattern doesnt really overlap as strongly and the angle isnt as clean

00:21:035 (4) - why not make this note equal distance from 00:21:702 (1) - for an equal visual appeal

01:47:035 (1,2) - i feel like this is the sort of thing that might've been brought up before, but this spacing is confusing while playing. makes me think (2) is on the blue tick.

02:24:202 (8) - you should change up some of the slider shapes in these sections, curving some of these slightly would make them lead into the other notes. (I don't know if this makes much objective sense, because the sounds don't call for different shapes, but I don't know how stringently as a mapper you follow complete objective sense, it would certainly make sense flow/aesthetic wise).

03:01:702 (1,2) - as aforementioned

03:21:952 (2,3,4,5,6,1,2,3,4,5,6,7,8,1) - oof this stream is not too good looking

04:11:035 (1) - kill one of those sliderpoints at the very end of the slider

04:51:035 (1,2,4) - these 3 notes could be equally spaced from one another. would look better

04:54:868 (2) - this note (and all similarly sounding notes) may play better as kicksliders. i really highly recommend trying it out

05:20:368 (1,2,3,4,5,6,7) - whats up with the sudden switch from cleanly stacked notes to slightly rotated patterns in this last kiai (as compared to the first two?)

thats really all i got for ya lol looks pretty clean overall

im really not sure if this helped, pm me if not and ill mod something else of yours.
Topic Starter
TheKingHenry

Gus wrote:

m4m!

00:15:868 (5,6,1,1) - this angle is much cleaner and aesthetically pleasing than, for instance, this one here 00:05:202 (5,6,1,1) - the slider on this latter pattern doesnt really overlap as strongly and the angle isnt as clean Not really. It's different, not inferior. While I too like looks like the former in SV change stuff like this, the latter one has cool aesthetic patterns of its own and how it plays isn't really problem on any level so there's no point changing it really

00:21:035 (4) - why not make this note equal distance from 00:21:702 (1) - for an equal visual appeal Equal distance to what? 00:20:868 (3,5) - ? Why not actually

01:47:035 (1,2) - i feel like this is the sort of thing that might've been brought up before, but this spacing is confusing while playing. makes me think (2) is on the blue tick. It has been indeed, and no, it shouldn't be a problem, the idea is to drastically drop the intensity and this is good way to do it. It might need little brainwork, but that can't hurt. Not like you should really think it's 1/4, since no way I'd pattern it like this if it were, my patterning habits aside, the way this looks shouldn't really make you think of 1/4

02:24:202 (8) - you should change up some of the slider shapes in these sections, curving some of these slightly would make them lead into the other notes. (I don't know if this makes much objective sense, because the sounds don't call for different shapes, but I don't know how stringently as a mapper you follow complete objective sense, it would certainly make sense flow/aesthetic wise). As for aesthetics, these look cool. Actually, better than what curved ones would (since the shorter the sliders, the worse curved sliders look). Flow is also insignificant be it curved or not for slider this short. It's also not necessary to actually point towards the next object with the slider (if that's what you'd want to curve) since due the movement of the player the slight off angle is more accurate re-construction of what's happening (since player doesn't go with absolute angles and stuff but rather "cuts corners" for smoother movement

03:01:702 (1,2) - as aforementioned Indeed

03:21:952 (2,3,4,5,6,1,2,3,4,5,6,7,8,1) - oof this stream is not too good looking Why so? Obviously not the most gorgeous stream I have seen (that'd need different spacing ¯\_(ツ)_/¯) but, like, it looks pretty good as is. What problem do you have with it?

04:11:035 (1) - kill one of those sliderpoints at the very end of the slider lol

04:51:035 (1,2,4) - these 3 notes could be equally spaced from one another. would look better Not necessary, not only are they doing other visual stuff, but it's mean to be more along the lines of patterning like with 04:55:035 (1,2,3,1,2,3) - except that they don't overlap here (but the idea of the pattern is about the same and 04:51:202 (2,4) - are supposed to be close

04:54:868 (2) - this note (and all similarly sounding notes) may play better as kicksliders. i really highly recommend trying it out While sort of "why not", there isn't really any 1/4 for it and the spacing of the pattern with kickslider would get fairly high towards the end (compared to the music) so not gonna apply

05:20:368 (1,2,3,4,5,6,7) - whats up with the sudden switch from cleanly stacked notes to slightly rotated patterns in this last kiai (as compared to the first two?) Maybe the change that's in the music? LOL Sooo first 2 kiais are the back-and-forth melody (á la sections like 00:21:702 - too); while this last kiai revisits the very first theme of the song that is based on descending melody of groups of 3 so obviously it's mapped as groups of 3 (triangles) of descending spacing (and drum triples applied similarly as to the back-and-forth). That make more sense to you hm?

thats really all i got for ya lol looks pretty clean overall

im really not sure if this helped, pm me if not and ill mod something else of yours.
Thanks for the mod!
Yuii-
there's a 1 year old bubble in here hello

will mod
mod

mod

-title is too gay, tell the artist to change it

(and you better do that, else i'm disqualifying the map)

- 00:21:368 (1,2,3,4) - 00:26:702 (1,2,3,4) - and the other one - following your gay patterning, i'd just do something about these red streams and keep the gimmick of slowing down when this color appears on screen. that means, use any other color for the stream because they represent the exact opposite of a slowdown
- 00:38:368 (1,2) - 00:49:035 (1,2) - silence both of these tails oh my god
- 02:04:368 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - what the fuck are these combos and what the fuck they are representing, where's the guitar; change prioritiessss as you do in the next patternnnnn
- 02:06:368 (1,2) - and follow the music here pleaserino - music plays like this https://i.imgur.com/GpH5YUn.png
- 02:28:368 (1,2,3,4,5,6) - boi maybe decreasing the spacing for the sake of actually representing intensity isn't bad idkkk

03:23:035 - i am honestly not sure at all about these patterns and their intensity
like there's other part of the map that are so well and nicely executed such as 02:51:035 - 02:53:368 - 01:44:368 - but then you throw these really spaced patterns to the map when there's no way they have the same spacing as the kiais
it makes no sense at all sorry
like for example 03:29:535 (8,9,1) - you could increase the spacing on these triplets... but you don't do that, you just keep them as close as possible which is kinda dumb

CHANGE IT

- 04:05:035 (1) - 04:10:368 (1,2,1) - vs 04:15:702 (1,2) - = https://i.imgur.com/jTYroRh.png
- 04:46:702 (1) - SLOWER!!!!

- 04:54:368 (1) - yea this should actually end on the white tickk
i also believe this is a really poor introduction to this section as you're suddenly using 3/4s mapped as typical 1/2s

- 05:41:785 (1) - suggestion mostly, but you could basically add a whistle (and lowering the volume ofccccc); or simply reducing the length of the spinner and add a really short red-colored slider to map the guitar which will tilt most people off as they won't be expecting said slider which will cause everyone to miss the last note, delete your map, uninstall osu and get cured from their depression

that or you could just keep your slider hehehe

[]

that's all!!!!
good luck ~

solid map btw eya
ye
Topic Starter
TheKingHenry

Yuii- wrote:

there's a 1 year old bubble in here hello uh

will mod
mod where'd this mod come from? Is this like "hey saw this lemme mod this" who even does that :^)

mod

-title is too gay, tell the artist to change it

(and you better do that, else i'm disqualifying the map)

- 00:21:368 (1,2,3,4) - 00:26:702 (1,2,3,4) - and the other one - following your gay patterning, i'd just do something about these red streams and keep the gimmick of slowing down when this color appears on screen. that means, use any other color for the stream because they represent the exact opposite of a slowdown Red ain't for slowdown, it's for stuff that differs from the "normal" here so additional streams, the slowed down sliders and drum fills and so on usually utilize red colors (and in the case of longer sections like drum fills orange is also usually used)
- 00:38:368 (1,2) - 00:49:035 (1,2) - silence both of these tails oh my god Not necessary, there's pretty much constant 1/4 in the background anyways. Additional hitsounds will further accentuate the rhythm anyways
- 02:04:368 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - what the fuck are these combos and what the fuck they are representing, where's the guitar; change prioritiessss as you do in the next patternnnnn Not sure what you're meaning considering this is all according to the guitar here ¯\_(ツ)_/¯
- 02:06:368 (1,2) - and follow the music here pleaserino - music plays like this https://i.imgur.com/GpH5YUn.png At this point it seems like you're memeing around lul; anyways, the additional gibberish rhythms produced by the guitar pattern transitions and that shit aside, what I have makes much more sense here
- 02:28:368 (1,2,3,4,5,6) - boi maybe decreasing the spacing for the sake of actually representing intensity isn't bad idkkk It's already lower than the kiai and the exact spacing as the early-on sequence of this patterning.

03:23:035 - i am honestly not sure at all about these patterns and their intensity
like there's other part of the map that are so well and nicely executed such as 02:51:035 - 02:53:368 - 01:44:368 - but then you throw these really spaced patterns to the map when there's no way they have the same spacing as the kiais
it makes no sense at all sorry The pattern in music is different to the linked ones you referenced though; unlike those, the melody actually feels intense even if the presence of drums and such ain't as much anymore and it feels fit (simple yet "having some air" like the melody feels)
like for example 03:29:535 (8,9,1) - you could increase the spacing on these triplets... but you don't do that, you just keep them as close as possible which is kinda dumb Because it's my manual version of the automatic stacking I dislike; pretty much all of the triples I use are manually stacked as close as it works (basically means 0,1x) and that's not really a problem.

CHANGE IT

- 04:05:035 (1) - 04:10:368 (1,2,1) - vs 04:15:702 (1,2) - = https://i.imgur.com/jTYroRh.png You mean the difference? Latter one is drum fill, the others ain't; and thus the others are according to the guitar solo, the latter ain't. Simple as that
- 04:46:702 (1) - SLOWER!!!! Not necessary. At this point, making it slightly slower is pretty much insignificant, and making it a lot slower would not fit the music anymore.

- 04:54:368 (1) - yea this should actually end on the white tickk
i also believe this is a really poor introduction to this section as you're suddenly using 3/4s mapped as typical 1/2s This is fine. We've had some discussions on here before if you're interested, but basically it wouldn't make sense mapping this exactly on rhythm to guitar considering it switches around during this (at point not really being well snappable) so the decision was to map it like it "feels" or how it'd likely supposed to be in the music (thus the constant 3/4s); as for the introduction, the first with slider is enough, this kind of rhythm is fairly intuitive to play as long as you know it's coming and with the support from the first slider that's about it.

- 05:41:785 (1) - suggestion mostly, but you could basically add a whistle (and lowering the volume ofccccc); or simply reducing the length of the spinner and add a really short red-colored slider to map the guitar which will tilt most people off as they won't be expecting said slider which will cause everyone to miss the last note, delete your map, uninstall osu and get cured from their depression Not really necessary; the ending guitar sound represent more like the ending of the previous guitar sound rather than new one and thus ending of an object fits more than putting new one. Thus it comes to whether I want to use a spinner or slider for the last object to which the obvious answer should be spinner. Not only does it fit better imo, it's also the only spinner in the song and thus recommendable for the possible score differentiation

that or you could just keep your slider hehehe

[]

that's all!!!!
good luck ~

solid map btw eya
ye
Didn't really accept anything so sorry, no kuds ¯\_(ツ)_/¯
Thanks for the mod!
Kalibe
helo

your bg resolution is rly weird lol, try the hd edition 1920:1080 this or maybe look for more interesting bg, because i feel like there's a ranked map with this bg used, how about that

- 00:10:035 (2,3,4,5) - 00:04:702 (2,3,4,5) - can these get similar spacing emphasis? because it's actually repeated part in song and would be cool having those consistent
- 00:21:701 (1) - that part really lacks hitsounding, objects like 00:22:035 (3) - 00:22:368 (5) - 00:22:702 (6) - could use whistle to emphasis instruments and etc, same to other similar parts like 03:23:035 -
- 01:52:035 (7) - i don't really like how this skips snare by sliderend, would be better for emphasis to use 2 circles instead, same for 03:06:702 (7) - and etc.
- 02:06:868 (3,1,2,3,4,5) - this might be kinda cluster to play, because of really close placement http://osu.ppy.sh/ss/10831955 this could work nicely, do similar thing on 05:18:868 (3,1,2,3,4,5) -
- 02:28:368 (1,2,3,4,5,6) - could add some hitsounds, lacking a bit
- 02:36:702 (4) - missed clap on head
- 04:14:035 (3,7) - maybe change placement for 04:14:702 (7) - without stacking it at the same place on 3 when they are diffirent beats in song
- 04:54:368 (1) - something happen wrong lol, please fix it
- 04:55:285 (2,2,2,2) - would be cool adding hitsounds on these aswell to get more noticed it's actually diffirently snapped, like drum whistles or smth

looks okay, but it's not really my cup of tea uwu
Topic Starter
TheKingHenry

Kalibe wrote:

helo

your bg resolution is rly weird lol, try the hd edition 1920:1080 this or maybe look for more interesting bg, because i feel like there's a ranked map with this bg used, how about that I swear I already changed this to max res one while back why's it not here reeeeeeeeee changed again, maybe works this time? As for using other one, I'd rather not. What you linked is indeed cool bg, but not only are my color schemes according to this, it fits more thematically. As for other ranked maps uh, I had this BG before any ranked maps had this >:) (atleast I hadn't seen any ¯\_(ツ)_/¯)

- 00:10:035 (2,3,4,5) - 00:04:702 (2,3,4,5) - can these get similar spacing emphasis? because it's actually repeated part in song and would be cool having those consistent Not like small variation is terrible, the overall spacing is roughly the same anyways. Though since there was some space for tuning I did some small changes
- 00:21:701 (1) - that part really lacks hitsounding, objects like 00:22:035 (3) - 00:22:368 (5) - 00:22:702 (6) - could use whistle to emphasis instruments and etc, same to other similar parts like 03:23:035 - Not necessary. Since drums completely die there it makes sense to not have many hitsounds considering most hitsounds by nature are likeable to drums. Actually imo the lack of hitsounds is better hitsounding for section like this than using some, feels more fitting.
- 01:52:035 (7) - i don't really like how this skips snare by sliderend, would be better for emphasis to use 2 circles instead, same for 03:06:702 (7) - and etc. Not necessary. Just because there's snare doesn't mean it's instantly priority, and guitar is the priority for this (basically the reason these 01:51:868 (5,6,7) - don't go according to the scheme the rest mostly go in these sections)
- 02:06:868 (3,1,2,3,4,5) - this might be kinda cluster to play, because of really close placement http://osu.ppy.sh/ss/10831955 this could work nicely, do similar thing on 05:18:868 (3,1,2,3,4,5) - Not really necessary. Just because they are close or utilize same places again doesn't mean it'll be clustered, for what I've played (and for what I can play) and gotten testplays this isn't problem and it's neater this way
- 02:28:368 (1,2,3,4,5,6) - could add some hitsounds, lacking a bit Same section as above
- 02:36:702 (4) - missed clap on head u right
- 04:14:035 (3,7) - maybe change placement for 04:14:702 (7) - without stacking it at the same place on 3 when they are diffirent beats in song I presume you mean pitch (since beat'd be different thing); but anyways while this pattern is spaced around pitches, it's also patterned according to the descend and ascend of the melody (as a back and forthing back and forth jump pattern lol?); anyways it's supposed to be stacked even if the pitch ain't same since that's how the pattern is supposed to work, it's supposed to retract the steps back up similarly to how it went down
- 04:54:368 (1) - something happen wrong lol, please fix it eeeeee you can just read the earlier discussion, this is intentional and if you don't suggest anything better, also the best option currently
- 04:55:285 (2,2,2,2) - would be cool adding hitsounds on these aswell to get more noticed it's actually diffirently snapped, like drum whistles or smth Well there ain't any of the relevant hitsoundable sounds there so no. It's too late to notify player of different snaps as you're supposed to click them (or as in notifying them with hitsounds), the intro pattern is supposed to do that (the slider you mentioned) and it's doing exactly that.

looks okay, but it's not really my cup of tea uwu
Thanks for the mod!
jeanbernard8865
mod

00:53:368 (5) - nc for consistency w/ 01:36:035 (1) - 02:50:702 (1) - etc

04:15:702 (1,2) - yeah idk about putting 2 repeats cus its very underwhelming for a part where the guitar peaks in pitch and having 16 more notes in the following stream shouldnt be a problem for players that can play the rest of the map

05:12:368 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - ngl that shape is kinda cute

05:41:785 (1) - make this lower volume

call me back !
Topic Starter
TheKingHenry

AyanokoRin wrote:

mod

00:53:368 (5) - nc for consistency w/ 01:36:035 (1) - 02:50:702 (1) - etc True, done that (and checked, all should be like this now)

04:15:702 (1,2) - yeah idk about putting 2 repeats cus its very underwhelming for a part where the guitar peaks in pitch and having 16 more notes in the following stream shouldnt be a problem for players that can play the rest of the map Somewhat true indeed, but like it mostly is in here, it's according to the drum fill, which goes down a lot in intensity as it switches from the snare to more soft-hitting ones there, so to add a little breather before the deathstreams it's fairly fit place imo, even further so as it doesn't feel quite connected the guitar as the guitar is going there with some fairly inconvenient rhythms so to say lul

05:12:368 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - ngl that shape is kinda cute

05:41:785 (1) - make this lower volume Halved it to 20%, that should be fine

call me back !
Thanks for the re-check!
Here I applied sum but it's not your first time around and this hasn't changed a lot since that so no kudosu ¯\_(ツ)_/¯
jeanbernard8865
nyabble
Net0
Hey
  1. 01:21:035 (1,2,3,1) - are you sure this shouldn't be hitsounded? I think it should be hitsounded kinda like what you did here 01:57:035 (4,5,6) - , it's also inconsistent with 02:35:701 (1,2,3) -
  2. 02:29:035 (5,6) - You should at least add some soft-hitwhistles here imo
  3. What are you following with the 1/6 here 03:55:202 (1,2,3,1) - /03:55:702 (1,2,3,1) - ? I just want to make sure if you're following the guitar. Because if it is, this section;
    04:08:368 (1,2,3,4,5,6,1) - and 04:09:035 (1,2,3,4,1) - should be similar imo since they're repetitions of the same guitar phrase and you mapped the first one with 1/6 and the second with 1/4
  4. 04:45:035 - ~ 04:45:368 - the sound here imo should be mapped with a 1/1 slider or 3/4 instead of 04:45:035 (1,2) - two circles like. This section here is a long guitar bend and the melody is very similar to sections like 04:45:702 (1) - /04:41:702 (1) -
  5. Not a mod but just a suggestion, when making sliders like this; 04:41:702 (1) - don't use so many anchors, you just need two red anchors to make the little oval thing on the slider; https://puu.sh/ApPjd.png this is like the technique but you can also use other ideas as well
  6. I really recommend you don't make this section here 04:59:035 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - an exact copy paste of what you did previously on; 01:47:035 - ~ 01:57:702 - and 03:01:702 - ~ 03:12:368 - . Players will hate that the song didn't loose that much of power and intensity but the map simply will become low spaced out of nowhere. Take this as a friend advice please, the snares are at a constant high pace but the map broke the difficulty there and it's the 3rd repetition of the same section that can also makes it too repetitive. You can keep the rhythm idea, but at least space things a bit more compared to the other 2 sections imo
Call me back
Topic Starter
TheKingHenry

Net0 wrote:

Hey
  1. 01:21:035 (1,2,3,1) - are you sure this shouldn't be hitsounded? I think it should be hitsounded kinda like what you did here 01:57:035 (4,5,6) - , it's also inconsistent with 02:35:701 (1,2,3) - True enough, added whistle on the head of 02:35:952 (2) - ; didn't add anything to the tails even if there were sounds since that'd be unnecessary emphasis on them here (since there's quite the many of these in here went through all of these and added the whistle where missin)
  2. 02:29:035 (5,6) - You should at least add some soft-hitwhistles here imo Nah since the hitsounds are for drums I keep them for drums. I like it more as keeping lone guitar sections like this devoid of hitsounds, work as emphasis of its own imo
  3. What are you following with the 1/6 here 03:55:202 (1,2,3,1) - /03:55:702 (1,2,3,1) - ? I just want to make sure if you're following the guitar. Because if it is, this section; All 1/6 is guitar (well, nothing else has 1/6 anyways)
    04:08:368 (1,2,3,4,5,6,1) - and 04:09:035 (1,2,3,4,1) - should be similar imo since they're repetitions of the same guitar phrase and you mapped the first one with 1/6 and the second with 1/4 Similar, surely, they are similar scale in the same key the music is written in. However they aren't really specificly same phrases, the music is continuously flowing forward here (as in it doesn't really feel like it's repeating any phrases); while 04:08:368 (1,2,3,4,5,6) - goes down it goes up with the couple last notes to repeat similar process (the 4 first are pretty much the same as the 4 of 04:09:035 (1,2,3,4) - for pitches true enough); but rather than being the same phrase (repetition that way) they are more like inside the same phrase (04:08:368 (1) - to 04:10:368 (1) - ) during which the music has it's ups and downs which contains these similarities. Well, that's not really important anyways, what's important is that 04:08:368 (1,2,3,4,5,6) - has 6 notes per beat in the music while 04:09:035 (1,2,3,4) - has 4 per beat (the 2 additional ascending ones in the first are what make the difference) thus other is 1/6 and other 1/4
  4. 04:45:035 - ~ 04:45:368 - the sound here imo should be mapped with a 1/1 slider or 3/4 instead of 04:45:035 (1,2) - two circles like. This section here is a long guitar bend and the melody is very similar to sections like 04:45:702 (1) - /04:41:702 (1) - You ain't wrong, but it's intentionally skipped, those rhythms are for the rhythm guitar there (same with for example 04:46:368 (1,2) - ) the melody is surely fairly strong, but following weeping long guitar notes for all the time doesn't make for a good rhythm game stuff, thus I switch between it and the rhythm guitar to keep the map alive
  5. Not a mod but just a suggestion, when making sliders like this; 04:41:702 (1) - don't use so many anchors, you just need two red anchors to make the little oval thing on the slider; https://puu.sh/ApPjd.png this is like the technique but you can also use other ideas as well True enough (this slider is ancient work anyways) though that being said, using less nodes like that will allow for less control regarding the end which is also supposed to blanket stuff. Same thing with how the ends are supposed to connect into the oval. Well, I'm sure I coulda still used less anchors tho ¯\_(ツ)_/¯
  6. I really recommend you don't make this section here 04:59:035 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - an exact copy paste of what you did previously on; 01:47:035 - ~ 01:57:702 - and 03:01:702 - ~ 03:12:368 - . Players will hate that the song didn't loose that much of power and intensity but the map simply will become low spaced out of nowhere. Take this as a friend advice please, the snares are at a constant high pace but the map broke the difficulty there and it's the 3rd repetition of the same section that can also makes it too repetitive. You can keep the rhythm idea, but at least space things a bit more compared to the other 2 sections imo Post solo increase for this? Progression? Hm. Why not? These are supposed to be the heavy contrasting sections in here but I guess I could increase it little here (man that's pain to do though). Didn't increase too drastically, but it's clearly noticeable
Call me back
Thanks for the mod!
Net0
GL \o/
jeanbernard8865
alright boys
Noffy
Hello there, metadata check.
You forgot the . in the source :(

東方地霊殿 ~ Subterranean Animism.
http://www16.big.or.jp/~zun/html/th11top.html
Fycho
please fix the source.
Topic Starter
TheKingHenry
added a dot lol
Lasse
dot
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