did everything sorta
didnt map the break but i did something to make it seem less out of no where
didnt map the break but i did something to make it seem less out of no where
Dashyy- wrote:
reserved for when i become bn so i can bubble
- Frontier - wrote:
sorry for late
i don't know about rock much tho[General][Easy]
- is it only me that i have soft-hitclap2-old1.wav in the map's folder? removed
- i think enable countdown isn't needed cuz it doesn't appear in gameplay disabled
- widescreen irrelevant
- i think you could make the combo colors darker since current combo colors seems too bright and doesn't relevant with the bg. dont think colors need to match boring bg
[Normal]
- 00:46:602 (1,2) - in my perspective, you could make these hitobjects to follow the vocals. (like you did on 00:49:129 (1,2) -) i understand that you tried to end the slider at the instrumental sound, (e.g 00:46:602 (1) - ends at 00:47:550 -) but i've tried listening this part multiple times and i noticed that the instrumental sound is just looping consecutively, and the vocals in this part is pretty dominant, so i guess following the vocals would be better. chanhed
- 01:18:181 to 01:35:865 - i pretty disagree about adding a break between here because it doesn't have any transition to make this part be skipped. mapped
- 01:38:392 (1,2,3,4,5,1,2,3) - using only straight sliders might be too boring in my perspective lmao. i'd recommend to make some variety in slider shapes,
like using irregular slider shapes or something. did Something[Hard]
- 01:35:865 (1,2,3,4,1,2,3,4) - i think using the same pattern might be boring. try to make some variety in this part to make it looks more interesting could be better i guess, e.g make them spread apart like http://osu.ppy.sh/ss/10218150 (don't actually change to the one i sampled ) dont think it's boring
[Insane]
- 00:16:760 (1,2) - might try avoiding this overlap because it might be pretty hard for players to read shouldnt cause reading problems as a partially overlapped thing following distance snap
- 00:17:865 (4) - i think this could be reversed because the first slider 00:17:234 (2) - goes to the left side, and the second one 00:17:550 (3) - goes to the right side, so make the third one goes to the left side also!!!! 34 are the same because tehy both ahve vocals but 2 doesnt
- 00:47:076 (2,3) - cool!
- 01:31:129 (2,4) - might avoid overlapping here same as first thing a
- 02:43:760 (6,7,1) - because of auto stack, it appears that the slider body 02:43:760 (6) - overlaps the hitcircles 02:43:997 (7,1) -, and it's pretty hard to read here. so might unstack these for players to read easily here. circled
[Extra]
- 02:10:212 - Unsnapped green line whydoes it matter tho
- 00:26:076 (3) - i think this should have been added new combo because transition, adding nc could indicate the slider velocity change better. yes
- 00:57:655 (1) - in my perspective, adding 5%volume green line at the slider end will be better, because there is no sound at 00:57:734 -. as same as the rest of your map if you fix this. rthere's bass noise for all the 1/4 here
- 02:53:234 (2,3,4) - maybe these should be straight sliders, since you keep using the straight sliders in the previous sliders. using curve sliders here might be questionable yes.
- 01:15:813 (1,2,3,4) - in my opinion, they feel too exaggerated, because the song isn't really that intense that they have to have such this big jump. changed
- 01:27:655 (5,6) - how you space this further from the others to emphasize dominant sounds is pretty nice idea, but i think adding new combo at 01:27:655 (5) - could give much emphasis. did
- 02:38:392 to 02:43:760 - since the vocals is mostly audible at the left side, i think you could do some gimmick like how you did before at 01:39:339 to 01:43:444 -. And also for the other parts~ would if i were following vocals
if you wish to push this towards rank, please call me back!
pishifat wrote:
This beatmap was submitted using in-game submission on Tuesday, February 13, 2018 at 7:26:31 PM
Artist: Underoath
Title: Coming Down Is Calming Down
Tags: metal punk emo lost in the sound of separation
BPM: 190
Filesize: 6258kb
Play Time: 03:14
Difficulties Available:Download: Underoath - Coming Down Is Calming Down
- Easy (1.6 stars, 213 notes)
- Extra (5.46 stars, 941 notes)
- Hard (3.62 stars, 525 notes)
- Insane (4.42 stars, 569 notes)
- Normal (2.35 stars, 345 notes)
Information: Scores/Beatmap Listing
---------------
calm
pishifat wrote:
This beatmap was submitted using in-game submission on Tuesday, February 13, 2018 at 7:26:31 PM
Artist: Underoath
Title: Coming Down Is Calming Down
Tags: metal punk emo lost in the sound of separation
BPM: 190
Filesize: 6258kb
Play Time: 03:14
Difficulties Available:Download: Underoath - Coming Down Is Calming Down
- Easy (1.6 stars, 213 notes)
- Extra (5.46 stars, 941 notes)
- Hard (3.62 stars, 525 notes)
- Insane (4.42 stars, 569 notes)
- Normal (2.35 stars, 345 notes)
Information: Scores/Beatmap Listing
---------------
calm
rickyfernando wrote:
Your this qualified!
Thanks!