I see I see 'w'DarthSkrill wrote:
"nearly unsightreadable SVs"
This phrase in particular is kinda off, I believe.
Edit: I know it sounds nice; you don't have to change it
I see I see 'w'DarthSkrill wrote:
"nearly unsightreadable SVs"
This phrase in particular is kinda off, I believe.
Edit: I know it sounds nice; you don't have to change it
qqqant wrote:
SHD - suggestion on adding more SV would be nice 'w'
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Thanks for mod and star! Everything applied except the last chunk (I actually did have SV there before but I removed it because it was too much.) Also added some of my own SV. >w<zawz wrote:
From my queueqqqant wrote:
SHD - suggestion on adding more SV would be nice 'w'Isn't there enough SV already?SVVVVVVVV
Format:
time - description
-->boxed code
01:20:254 - something accelerating 01:29:254 - & 01:33:617 - & 01:37:981 - & 01:42:345 - glitchy 1/6 /!\ you'll need to delete x1 at 01:29:25401:47:254 - & 01:51:617 - & 01:55:981 - glitchy 1/8 with intensity variation89254,-66.6666666666667,4,2,1,50,0,0
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If you just want everything: /!\ you'll need to delete x1 at 01:29:254raw codeEverything should work as-is.80254,-200,4,2,1,50,0,0
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All of these shoul also work on SC if you want to.
On a sidenote: all of the SVs on this map are easily sightreadable to me. Although it might just be because I'm a huge SV player. But I suck at the patterns because I'm still a noob lol
Also
Star
SurfChu85 wrote:
first time modding in a while, please bear with me (am kind of noob at this as well)
tbh, i don't even think this deserves kudosu, it's just like what? two things pointed out? I'll give you kudosu for now,
if BN thinks it doesn't deserve they can deny it1 | 2 | 3 | 4clickyCollab PHANTASM [MX]
01:55:299 (115299|2) - move to 2 or 4, this minijack seems out of place in comparison to how the patterns around it flows changed
SPECTER [SHD]
05:10:777 - am pretty sure that i didn't hear anything here where you could make the jumptrill continue the synth noise in the background is being mapped here, same sound starting at 05:12:617 owo
sorry if it's really that short, i kind of suck at pointing out stuff at higher difficulties plus, i just can't see any faults on it on a personal scale, again, just see the red text above
dunno why i said "yes" on discord, but there's this
whoops~ will be fixed next update~tatatat wrote:
there is stacked notes in the specter diff? pls fix? Like at 03:16:708 -
thank for mod!donutsalad wrote:
modded via irc xDboring long conversation xd08:51 donutsalad: should there be jumps here?
08:51 donutsalad: 02:59:799 (179799|2,180072|0,180345|1,180617|2,180890|0,181163|3,181436|2,181708|1,181981|0,182254|2,182527|1,182799|3,183072|0,183345|1,183617|2,183890|0,184163|3) -
08:51 donutsalad: because the bass starts
08:51 donutsalad: i mean
08:51 qqqant: wait a sec
08:51 donutsalad: like kick drum or whatever
08:51 donutsalad: actually i selected a bit to early i think
08:52 donutsalad: but because atm it goes straight from notes to broken js
08:52 qqqant: which diff is this
08:52 donutsalad: HD
08:52 qqqant: okay
08:52 donutsalad: shouldn't it go notes -> jumps -> js?
08:52 qqqant: hmm
08:52 donutsalad: only cause the music has the kick in the background
08:53 qqqant: well if you look at the spread that doesnt really work out
08:53 donutsalad: oh shit really
08:53 donutsalad: ok nm does the same thing
08:53 qqqant: i believe so
08:54 qqqant: hmm maybe youre right i should add kicks
08:54 donutsalad: yeah and MX has js in there too
08:54 donutsalad: so jump only would probably work right
08:54 qqqant: both SC and SHD have jumps there though
08:54 donutsalad: i mean not js
08:54 donutsalad: like bursts
08:54 donutsalad: MX has bursts tho
08:54 donutsalad: and NM has same as HD
08:54 donutsalad: so shouldn't it go like
08:55 qqqant: NM = HD and SC = SHD and MX is on its own
08:55 donutsalad: oh
08:55 qqqant: idk what to do with that section regarding MX
08:55 donutsalad: mmmmmm
08:55 qqqant: so no change for now, i'll see if anyone else brings it up then ill reconsider
08:55 donutsalad: yeah i guess with the spread it makes sense
08:56 donutsalad: just playing HD it sounds like jumps tho
08:56 donutsalad: also this is probably another spread thing
08:56 donutsalad: 04:24:617 (264617|1,264754|2,264890|3,265027|1,265163|2,265299|0,265436|1,265572|2,265708|3,265845|1,265981|0,266117|2,266254|1,266390|3,266527|2,266663|0,266799|3,266936|1,267072|0,267208|2,267345|1,267481|0,267617|3,267754|2,267890|1,268027|3,268163|0,268299|2,268436|1,268572|3) -
08:56 donutsalad: but this section
08:56 donutsalad: is like
08:56 donutsalad: 1/2 stream
08:56 donutsalad: even though it's kiai
08:56 donutsalad: and the other sections were harder
08:56 donutsalad: idk if jumpstream doesn't fit or something
08:56 donutsalad: but it seemed undersold i guess
08:56 donutsalad: aaa i don't wanna sound mean or anything
08:57 qqqant: well kiai doesnt necessarily mean hardest part?
08:57 qqqant: ill fix that tho
08:57 donutsalad: but doesn't it mean drop?
08:57 donutsalad: it's not that kiai was wrong
08:57 donutsalad: it's more that compared to the rest of the song
08:57 donutsalad: it was easier
08:57 qqqant: i was concerned at that part because
08:57 qqqant: if you take a look at NM
08:57 qqqant: it's just 1/1 LNs
08:57 donutsalad: oh
08:57 donutsalad: really
08:57 qqqant: yea
08:57 donutsalad: huh
08:58 donutsalad: i should've looked at spread
08:58 qqqant: i was concerned that if i did js there in HD, it would flip flop the spread
08:58 donutsalad: are you sure 1/1 lns was right?
08:58 donutsalad: cause other stuff in nm seemed a lot harder
08:58 qqqant: im sure
08:58 qqqant: im looking at it rn
08:58 qqqant: https://osu.ppy.sh/ss/9647057
08:58 donutsalad: oh yeah
08:58 donutsalad: no i found it
08:58 qqqant: left is HD right is NM
08:58 donutsalad: oh shit
08:59 donutsalad: what
08:59 donutsalad: how did you do that
08:59 donutsalad: wtf
08:59 qqqant: file -> open difficulty -> for reference
08:59 qqqant: lol
08:59 donutsalad: HOLY SHIT LOL
08:59 donutsalad: THAT'S SO USEFUL
08:59 qqqant: and yeah lol
09:00 qqqant: also i believe NM is a little underrated? as someone (forgot who) brought that up to me
09:00 qqqant: but has like loads of people who seem to be fine with it
09:00 donutsalad: i can't tell
09:00 qqqant: me neither tbh
09:00 donutsalad: i have like 1/10 reference for below 3* tbh LOL
09:00 donutsalad: i can say hey this shouldn't be 1* to coinage
09:00 donutsalad: but that's it LOL
09:01 qqqant: lol
09:01 donutsalad: ok that all makes sense with spread
09:01 donutsalad: wait uh
09:01 qqqant: anything else?
09:02 qqqant: like moving on to other diff maybe?
09:02 donutsalad: yeah
09:02 donutsalad: 04:54:754 (294754|1,295163|0) -
09:02 donutsalad: these two i had written down
09:02 donutsalad: that maybe kick?
09:02 donutsalad: idk
09:02 donutsalad: like jump
09:02 donutsalad: oops
09:02 donutsalad: not kick
09:02 qqqant: you mean double?
09:02 donutsalad: yeah jump LOL
09:03 qqqant: hmm
09:03 donutsalad: just while it's sorta broken
09:03 qqqant: i put those on the left hand on purpose
09:03 donutsalad: yeah see i thought that
09:03 qqqant: cuz like double would be weird
09:03 donutsalad: yeah idk where you'd put it
09:03 donutsalad: on second though
09:03 donutsalad: t
09:04 qqqant: because MX has double on those notes
09:04 donutsalad: oFC you've planned this
09:04 qqqant: and though NM also does, it doesnt have any other notes
09:04 donutsalad: that sounds highly justified
09:04 qqqant: yea ive thought through a lot of stuff :^(
09:04 donutsalad: no kidding
09:04 qqqant: but that just leaves more room for mistakes elsewhere
09:04 qqqant: which is why im like desperate for mod lol XD
09:04 donutsalad: LOL
09:04 donutsalad: but i can't see anything
09:05 donutsalad: nothing i've said so far has been any help LOL
09:05 donutsalad: you're too good
09:05 qqqant: no i will be considering some stuff when i discuss with BN maybe
09:05 qqqant: a lot of points people made are good points
09:05 qqqant: i just have a justification for why i do it my way, but im happy to change if enough people say another way is better
09:06 donutsalad: i guess, i only was thinking about playing the one map, not how it would work between spread
09:06 donutsalad: but i'm not sure if other people care so much about spreads lining up
09:06 qqqant: yeah thats what i was thinking
09:07 donutsalad: not to belittle the planning behind it omg
09:07 donutsalad: you've done it really well
09:07 donutsalad: also sory idrk what im doing on lower stars at all
09:07 qqqant: so though it can be justified with spread, i'd take into consideration points that take the difficulty as it is alone
09:07 qqqant: and then fix the spread through other suggestions
09:07 donutsalad: yeah i guess
09:07 donutsalad: and if two things from different spreads line up
09:07 qqqant: but for me, they all play well
09:07 donutsalad: that'd be a thing to change too
09:07 donutsalad: yeah they do
09:08 qqqant: theres still a problem though
09:08 donutsalad: that's what i was complaining about earlier LOL
09:08 donutsalad: you're too good at mapping
09:08 donutsalad: i can't mod XD
09:08 qqqant: ;w;
09:08 qqqant: well still
09:08 qqqant: there is still a spread problem
09:08 donutsalad: what's the spread problem?
09:08 qqqant: lets move to MX
09:08 donutsalad: oke in mx
09:08 donutsalad: should i load up reference
09:08 qqqant: reference to SC probably
09:09 donutsalad: ok done
09:09 qqqant: ive done this with every difficulty, making sure everything on the left is easier than everything on the right
09:09 qqqant: but there was one thing i didnt catch
09:09 donutsalad: yeah i noticed that actually LOL
09:09 qqqant: 02:56:527 (176527|0) -
09:09 donutsalad: 02:56:527 (176527|2) -
09:09 donutsalad: you could always remove that?
09:10 donutsalad: first glance suggestion
09:10 qqqant: shit u right
09:10 donutsalad: owo did i do a help?!
09:10 qqqant: well the thing is, in this section
09:10 donutsalad: go on
09:10 qqqant: even though is not really that big of a deal
09:10 qqqant: MX is significantly harder than SC and SHD in this section
09:11 donutsalad: yeah but you said MX was the odd one out right
09:11 qqqant: yea
09:11 qqqant: but the thing is
09:11 donutsalad: and that everything had a pair but MX
09:11 donutsalad: so MX could have a like
09:11 qqqant: i would happily change SC and SHD
09:11 donutsalad: "easter egg" or some better word
09:11 qqqant: to fit the spread
09:11 qqqant: but in SHD there is a problem
09:11 qqqant: i have SV there
09:11 qqqant: to match the notes
09:11 donutsalad: i think i remember
09:11 qqqant: so im planning to talk to BN about that
09:11 donutsalad: and i think that you should keep MX as the odd one out
09:11 donutsalad: it's the quirk of MX
09:11 qqqant: yeah thats what im thinking to do
09:12 qqqant: yea
09:12 donutsalad: quirk not easter egg there we go LOL
09:12 qqqant: lol
09:12 donutsalad: but yeah
09:12 donutsalad: i honestly think that works out well
09:12 donutsalad: like that it's the opposite of a problem
09:12 qqqant: hmmyeah
09:12 qqqant: but i still think i need to talk about it with BN
09:13 donutsalad: ofc i mean they're the ones with the rulebook n stuff
09:13 qqqant: lol
09:13 qqqant: anyways
09:13 qqqant: is there any patterning problem
09:13 donutsalad: i've not had a chance to look thouroughly
09:13 qqqant: ah ok
09:13 donutsalad: but not that i can remember off he bad
09:13 donutsalad: bat*
09:13 qqqant: take ur time ig
09:14 donutsalad: got my editor is so out of time
09:14 qqqant: rip
09:16 donutsalad: it favored a particular direction for a while
09:16 donutsalad: but that's probably just me beign stupidly penickety
09:17 qqqant: hmm
09:17 qqqant: u mean SC?
09:17 qqqant: or MX still
09:18 qqqant: oh yeah in the 1/3 section?
09:19 donutsalad: wait what am i in
09:19 donutsalad: yeah mx
09:19 donutsalad: and im pre sure it was 1/3
09:19 qqqant: which part is tihs
09:19 qqqant: ok
09:19 donutsalad: lemme find
09:19 qqqant: yeah thats not my section xD
09:20 qqqant: is there anything else??
09:20 donutsalad: hmm something is sorta uncomforadble
09:21 donutsalad: ok wait lemme just
09:21 donutsalad: 04:24:617 (264617|3,264617|0,264686|1,264754|2,264822|3,264890|0,264958|1,265027|2,265095|3,265163|0,265231|2,265299|1,265367|3) -
09:21 donutsalad: the bit after this
09:21 donutsalad: idk something feels a little off
09:21 qqqant: eh
09:22 qqqant: i tested that section so much :^(
09:22 donutsalad: yeah i can feel it
09:22 donutsalad: fuck i've done that
09:22 donutsalad: hmmm
09:22 qqqant: so like
09:22 qqqant: there is a pattern
09:22 donutsalad: it's not even that bad
09:22 donutsalad: tbh
09:23 qqqant: on the left hand the 1 and 2 alternate every time
09:23 donutsalad: actually yeah
09:23 qqqant: same with right hand
09:23 donutsalad: oh yeah no i can see that
09:23 donutsalad: but it was just offputting to come into
09:23 qqqant: for some faster players, that is uncomfortable
09:23 donutsalad: yeah for me
09:23 qqqant: like being used to stepmania single stream pattern like hi19
09:23 donutsalad: i just tried with different hand position
09:23 donutsalad: and it was fun
09:23 qqqant: and then running into this
09:23 donutsalad: i've seen it before but a lot faster
09:24 donutsalad: yeah nah it was just my hand positioning
09:24 donutsalad: ok nvm
09:24 qqqant: o okay
09:25 donutsalad: ok yeah
09:25 donutsalad: actually all of ti was fine as far as i can tell
THANKS FOR MOD!!!! OWOOOJustinNF wrote:
Was thinking of modding more diffs but life sucksHD00:20:254 (20254|1) - Strong sound (suggest to add a note)
00:21:072 (21072|1) - ^
00:21:617 (21617|3) - ^
00:22:436 (22436|0) - ^ (also includes those with the same sounds, until 00:22:436 (22436|0) - )
this part, eh i dont know, is already between NM and MX spread, if i added those, then would be the same as MX
01:17:186 - Maybe add a note here
01:18:004 - ^
01:19:367 - ^
oh yes
01:28:163 (88163|1,88436|0) - Strong sound (suggest to add another note)
changed positioning for pitch relevancy, no notes added
01:29:254 (89254|0) - Maybe note rather than LN?
multiple notes? or just one note? not changed
02:19:981 (139981|1) - This should be started from 02:20:049 - NICE CATCH
02:55:981 (175981|0,175981|1) - One note to LN? yee
03:05:663 - Maybe add a note here would be too dense, i'm aware the pattern might be really off, will talk to BN
03:06:208 - ^ (same for the sub-beats until 03:09:617 - )
04:24:617 - to 04:30:345 - Suggest to use doubles for strong beats every 4 notes nowSC01:18:958 (78958|3) - GHOST there is a sound there
01:18:958 (78958|3) - missing one note here what, didnt you say this was a ghost note
02:04:163 (124163|1,124163|0) - Should ended 02:06:481 - with 02:06:447 (126447|3,126447|2) - starting at the same timing not consistent
05:11:527 (311527|0) - GHOST there is a sound there
05:25:981 (325981|2) - Should be starting from 05:26:458 -
05:27:072 (327072|0) - Should be starting from 05:27:413 - and ended 05:28:231 -
05:28:163 (328163|3) - Should be starting from 05:28:231 -
05:31:436 (331436|2) - Should be starting from 05:31:708 -
(I think got carried away by a bit for this diff xd)
ending fixed for both SHD and SC, i think that counts as SHD mod as well
Polytetral wrote:
Requested mod from Discord owo
Main request was to fix the jumpstream patterning in SC. I'll try to find some portions that could use something other than rollies,im sorry prot, and I'll pinpoint other things that could be fixed along the way. I'll come back to mod the other difficulties other than MX soon when I have more timeSC js portions01:46:708 till 02:03:617 - This was the part you were pointing out in discord?
My main concern regarding this is the repetitiveness of the same rolly jumpstream pattern - while this was probably done with the intention of smoothing out the patterns, I personally feel this part can be taken a notch higher to make this buildup section slightly more fun to play (or even, tiring for the players at the targeted difficulty level) before settling into the church organ intermission.
01:46:708 to 01:59:799 - So personally, an option is to vary the rolly patterns. Your current patterns for each measure keeps showing up time and again for all 16 measures of this portion of the song (and eventually get boring as a player). As such you'd be better off changing a pattern every 1 measure or so.
This is an open-ended mod, but consider some 1-measure patterns I've mapped below for you. It's up to you for the transitioning of these patterns:
1st 2nd 3rd 4th
02:01:981 to 02:03:617 - those rolly patterns are way over the top tbhold jokes
In all seriousness, they greatly undermine the degree of challenge for this buildup section, and are already used in the 2 rolly js patterns in 00:59:799 and 01:26:186. Makes it all the more repetitive and mediocre.
Consider making this portion harder while keeping this semi-rolly(?): I imagined something like this but feel free to variate it if this is not what you would expect This? fixed this section, thank you! >W<
Okay, with that out of the way, I'll be checking other stuffs such as pattern improvements in terms of the map structure. Anything that is not within the above timestamp goes below:SC - Others01:26:186 - This is subjective, but ctrl-h this: I can't really think of any other way to variate this without affecting the structure of the map, so flipping it should be enough of a method to do so.
01:47:254, 01:51:617, 01:55:981, 02:00:345 - Just a suggestion but you could add another note here to make a chord. This chord would indicate a pause in the jumpstream patterning (refer to 01:38:527) not really a reason as it is 1/4 and awkward random triple oof
04:01:981 - rolly js strikes again
Yeah it gets pretty tiring keeping up with patterns that bore the players fast tbh
Refer to what I mentioned in the js section- and maybe consider changing it up a bit to make it less dry. If you do, try this out(?): This
04:24:617 to 04:28:436 - Same as the js section above
Also repetitive considering that you could swap up the patterns a bit to build up to the next kiai section. Refer to the js section examples or use your own ideas if you come up if anything personally better
04:37:981 to 04:39:617 - consider using my point on 04:01:981 (the buildup to the jumptrill), but ctrl-h to variate without changing the structure of the map.
^
05:11:799 to 05:13:163 - same as above^
fixed all the rolly js to have more variation
Hope this finds you good cos you've been waiting for this mod for eons I'll definitely try to help out with your other diffs but for now that's it.
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336617,-142.857142857143,4,2,1,50,0,0
336634,-333.333333333333,4,2,1,50,0,0
336686,-100,4,2,1,50,0,0
336703,-400,4,2,1,50,0,0
336754,-76.9230769230769,4,2,1,50,0,0
336771,-500,4,2,1,50,0,0
336822,-62.5,4,2,1,50,0,0
336839,-666.666666666667,4,2,1,50,0,0
336890,-52.6315789473684,4,2,1,50,0,0
336907,-1000,4,2,1,50,0,0
336959,-48.780487804878,4,2,1,50,0,0
336976,-1000,4,2,1,50,0,0
337027,-45.4545454545455,4,2,1,50,0,0
337044,-1000,4,2,1,50,0,0
337095,-42.5531914893617,4,2,1,50,0,0
337112,-1000,4,2,1,50,0,0
337163,-45.4545454545455,4,2,1,50,0,0
337180,-1000,4,2,1,50,0,0
337232,-48.780487804878,4,2,1,50,0,0
337249,-1000,4,2,1,50,0,0
337300,-52.6315789473684,4,2,1,50,0,0
337317,-1000,4,2,1,50,0,0
337368,-57.1428571428571,4,2,1,50,0,0
337385,-1000,4,2,1,50,0,0
337436,-62.5,4,2,1,50,0,0
337453,-1000,4,2,1,50,0,0
337505,-68.9655172413793,4,2,1,50,0,0
337522,-1000,4,2,1,50,0,0
337573,-250,4,2,1,50,0,0
337708,-200,4,2,1,50,0,0
337754,-285.714285714286,4,2,1,50,0,0
337845,-181.818181818182,4,2,1,50,0,0
337891,-303.030303030303,4,2,1,50,0,0
337981,-166.666666666667,4,2,1,50,0,0
338027,-322.58064516129,4,2,1,50,0,0
338117,-153.846153846154,4,2,1,50,0,0
338163,-344.827586206897,4,2,1,50,0,0
338254,-142.857142857143,4,2,1,50,0,0
338300,-370.37037037037,4,2,1,50,0,0
338390,-133.333333333333,4,2,1,50,0,0
338436,-400,4,2,1,50,0,0
338527,-45.4545454545455,4,2,1,50,0,0
338537,-1000,4,2,1,50,0,0
338561,-66.6666666666667,4,2,1,50,0,0
338571,-666.666666666667,4,2,1,50,0,0
338595,-200,4,2,1,50,0,0
338629,-250,4,2,1,50,0,0
338663,-333.333333333333,4,2,1,50,0,0
338708,-50,4,2,1,50,0,0
338718,-1000,4,2,1,50,0,0
338742,-71.4285714285714,4,2,1,50,0,0
338752,-666.666666666667,4,2,1,50,0,0
338776,-200,4,2,1,50,0,0
338810,-250,4,2,1,50,0,0
338844,-333.333333333333,4,2,1,50,0,0
338890,-55.5555555555556,4,2,1,50,0,0
338900,-1000,4,2,1,50,0,0
338924,-76.9230769230769,4,2,1,50,0,0
338934,-666.666666666667,4,2,1,50,0,0
338958,-200,4,2,1,50,0,0
338992,-250,4,2,1,50,0,0
339026,-333.333333333333,4,2,1,50,0,0
339072,-62.5,4,2,1,50,0,0
339082,-1000,4,2,1,50,0,0
339106,-83.3333333333333,4,2,1,50,0,0
339116,-666.666666666667,4,2,1,50,0,0
339140,-200,4,2,1,50,0,0
339174,-250,4,2,1,50,0,0
339254,-333.333333333333,4,2,1,50,0,0
thank you so much for mod!!!! sorry for late reply!!!Dreamwalker wrote:
SHD
Pattern
00:27:890 - to 00:28:163 -
For me, sounds for 00:27:958 (27958|3,28095|0) - these two notes are not that clear.
How about deleting those notes and making 00:27:890 - 00:28:027 - double jack?
Same for 02:56:254 - 03:48:617 - and other parts too.
If you accepted this you also should change SVs.
they aren't clear, but i can still hear them in 25% - i will ask BN if they think they should be removed or not
00:31:981 - to 00:32:254 -
Was quite uncomfortable to play.
How about moving 00:32:163 (32163|1) - to column 4?
Same for other parts. didn't do this for a few reasons - it would look messy (i like how it looks, reminds me of blastix =w=) and ive asked so many people about it and the majority find it comfortable
Also 00:36:072 - is 7-anchor for column 4 intentional? Hope you repattern it if it wasn't intentional. plays well, imo
01:27:345 - to 01:28:708 -
How about making it to polyrhythm part like this
I'm not that familiar with polyrhythms, just suggesting another concept so don't blame me if patterns are bad
this was considered and if you check the MX diff it's actually like that, but notice how the snaps aren't on 1/6 but in between the 1/12, awkward to map that sound on top of the drums
Although I disagree with some of your patterns, concept overall seems good enough and clear so didn't mention about those things.
btw are you really sure about 03:09:617 - 04:36:890 - these bursts?
I don't mind but some would probably tackle it while ranking process.
g1ll35 was ranked. i normally wouldnt use that as a defense for my jumptrilly patterns but if i changed anything about it, it would become more uncomfortable, imo. also, it's the only thing more difficult than the pattern in SC that fits that section
SV
00:54:345 - to 00:58:504 -
Make SVs a bit stronger since it's less noticeable than SVs starting 00:58:708 - although it has same values.
In my opinion, 1.60~1.70x/0.4x~0.3x would work. not much difference, and too much of it would make me sick (like after a rollercoaster)
so no change
01:28:708 - to 01:29:254 -
It's too weak and I thought teleportation SVs could be applied here.
01:28:708 - 10x 01:28:754 - 0.3x 01:28:981 - 0.45x 01:29:049 - 0.7x 01:29:117 - 1.1x 01:29:186 - 1.8x
In case you wouldn't know, there's no need to normalize average SV to 1.0x since it's teleportation.
And since this effect is not weak, another effect 01:29:254 - to 01:29:799 - will be less noticeable than other parts (like 01:33:617 - ), so I'd change it to ~1.65x/~0.35x if I were you.
Same for 01:46:163 - here. applied
01:29:799 - to 01:30:072 -
Should be stronger. dont see much difference, applied anywaysSame for 01:34:163 - 01:38:527 - and other parts.89799,-27.027027027027,4,2,1,50,0,0
89816,-1000,4,2,1,50,0,0
89867,-29.4117647058824,4,2,1,50,0,0
89884,-500,4,2,1,50,0,0
89935,-32.258064516129,4,2,1,50,0,0
89952,-333.333333333333,4,2,1,50,0,0
90003,-35.7142857142857,4,2,1,50,0,0
90020,-250,4,2,1,50,0,0
Also, I'm quite sure that while playing we cannot notice the difference between 1.6 0.4 1.8 0.2 1.9... / 1.8 0.2 1.8 0.2 1.8...
02:03:617 - to 02:04:163 -
Seems SVs doesn't represent sounds, so I made one. applied123617,-58.8235294117647,4,2,1,50,0,0
123652,-125,4,2,1,50,0,0
123686,-250.000000000001,4,2,1,50,0,0
123754,-58.8235294117647,4,2,1,50,0,0
123789,-125,4,2,1,50,0,0
123823,-250.000000000001,4,2,1,50,0,0
123890,-58.8235294117647,4,2,1,50,0,0
123925,-125,4,2,1,50,0,0
123959,-250.000000000001,4,2,1,50,0,0
124027,-100,4,2,1,50,0,0
124095,-45.4545454545455,4,2,1,50,0,0
124163,-166.666666666667,4,2,1,50,0,0
02:38:527 - to 02:39:072 -
Make SVs bit stronger.
I would do like,
02:37:981 - 0.25x 02:38:527 - 0.4x 02:38:663 - 0.65x 02:38:799 - 1.05x 02:38:936 - 1.6x
Also, you could put slowdown effects 02:37:436 - to 02:37:981 - if you feel something strange for scroll speeds below 17.
applied
03:13:436 - to 03:13:981 -
Stutter effect doesn't fit here. Change somewhat like below.
03:13:436 - 2.0x 03:13:470 - 1.0x 03:13:504 - 0.5x, same for 03:13:572 - and 03:13:708 - , and then 03:13:845 - 0.75x 03:13:913 - 1.0x
applied
05:28:163 - to the end of this map
First make 'test' diff and delete all SVs here.
Just suggesting another concept, feel free to use if you like it.328163,-166.666666666667,4,2,1,50,0,0
328436,-250,4,2,1,50,0,0
328573,-142.857142857143,4,2,1,50,0,0
328709,-100,4,2,1,50,0,0
328982,-111.111111111111,4,2,1,50,0,0
329255,-125,4,2,1,50,0,0
329527,-133.333333333333,4,2,1,50,0,0
329800,-142.857142857143,4,2,1,50,0,0
330073,-153.846153846154,4,2,1,50,0,0
330208,-100,4,2,1,50,0,0
330225,-333.333333333333,4,2,1,50,0,0
330277,-83.3333333333333,4,2,1,50,0,0
330294,-400,4,2,1,50,0,0
330345,-71.4285714285714,4,2,1,50,0,0
330362,-500,4,2,1,50,0,0
330413,-62.5,4,2,1,50,0,0
330430,-666.666666666667,4,2,1,50,0,0
330481,-52.6315789473684,4,2,1,50,0,0
330498,-1000,4,2,1,50,0,0
330550,-48.780487804878,4,2,1,50,0,0
330567,-1000,4,2,1,50,0,0
330618,-45.4545454545455,4,2,1,50,0,0
330635,-1000,4,2,1,50,0,0
330686,-42.5531914893617,4,2,1,50,0,0
330703,-1000,4,2,1,50,0,0
330754,-42.5531914893617,4,2,1,50,0,0
330771,-1000,4,2,1,50,0,0
330823,-45.4545454545455,4,2,1,50,0,0
330840,-666.666666666667,4,2,1,50,0,0
330891,-52.6315789473684,4,2,1,50,0,0
330908,-500,4,2,1,50,0,0
330959,-62.5,4,2,1,50,0,0
330976,-400,4,2,1,50,0,0
331027,-76.9230769230769,4,2,1,50,0,0
331044,-333.333333333333,4,2,1,50,0,0
331096,-117.647058823529,4,2,1,50,0,0
331113,-250,4,2,1,50,0,0
331163,-200,4,2,1,50,0,0
331367,-83.3333333333333,4,2,1,50,0,0
331384,-250,4,2,1,50,0,0
331436,-76.9230769230769,4,2,1,50,0,0
331453,-333.333333333333,4,2,1,50,0,0
331504,-80,4,2,1,50,0,0
331521,-400,4,2,1,50,0,0
331572,-95.2380952380952,4,2,1,50,0,0
331589,-400,4,2,1,50,0,0
331641,-117.647058823529,4,2,1,50,0,0
331658,-400,4,2,1,50,0,0
331708,-142.857142857143,4,2,1,50,0,0
331725,-333.333333333333,4,2,1,50,0,0
331777,-250,4,2,1,50,0,0
331981,-117.647058823529,4,2,1,50,0,0
331998,-400,4,2,1,50,0,0
332048,-142.857142857143,4,2,1,50,0,0
332065,-333.333333333333,4,2,1,50,0,0
332117,-250,4,2,1,50,0,0
332254,-285.714285714286,4,2,1,50,0,0
332527,-333.333333333333,4,2,1,50,0,0
332799,-222.222222222222,4,2,1,50,0,0
332867,-142.857142857143,4,2,1,50,0,0
332936,-76.9230769230769,4,2,1,50,0,0
333004,-200,4,2,1,50,0,0
333072,-500,4,2,1,50,0,0
333617,-250,4,2,1,50,0,0
333754,-142.857142857143,4,2,1,50,0,0
333890,-100,4,2,1,50,0,0
334163,-111.111111111111,4,2,1,50,0,0
334436,-125,4,2,1,50,0,0
334708,-133.333333333333,4,2,1,50,0,0
334981,-142.857142857143,4,2,1,50,0,0
335254,-153.846153846154,4,2,1,50,0,0
335527,-166.666666666667,4,2,1,50,0,0
335799,-181.818181818181,4,2,1,50,0,0
336072,-200,4,2,1,50,0,0
336345,-222.222222222222,4,2,1,50,0,0
336617,-142.857142857143,4,2,1,50,0,0
336634,-333.333333333333,4,2,1,50,0,0
336686,-100,4,2,1,50,0,0
336703,-400,4,2,1,50,0,0
336754,-76.9230769230769,4,2,1,50,0,0
336771,-500,4,2,1,50,0,0
336822,-62.5,4,2,1,50,0,0
336839,-666.666666666667,4,2,1,50,0,0
336890,-52.6315789473684,4,2,1,50,0,0
336907,-1000,4,2,1,50,0,0
336959,-48.780487804878,4,2,1,50,0,0
336976,-1000,4,2,1,50,0,0
337027,-45.4545454545455,4,2,1,50,0,0
337044,-1000,4,2,1,50,0,0
337095,-42.5531914893617,4,2,1,50,0,0
337112,-1000,4,2,1,50,0,0
337163,-45.4545454545455,4,2,1,50,0,0
337180,-1000,4,2,1,50,0,0
337232,-48.780487804878,4,2,1,50,0,0
337249,-1000,4,2,1,50,0,0
337300,-52.6315789473684,4,2,1,50,0,0
337317,-1000,4,2,1,50,0,0
337368,-57.1428571428571,4,2,1,50,0,0
337385,-1000,4,2,1,50,0,0
337436,-62.5,4,2,1,50,0,0
337453,-1000,4,2,1,50,0,0
337505,-68.9655172413793,4,2,1,50,0,0
337522,-1000,4,2,1,50,0,0
337573,-250,4,2,1,50,0,0
337708,-200,4,2,1,50,0,0
337754,-285.714285714286,4,2,1,50,0,0
337845,-181.818181818182,4,2,1,50,0,0
337891,-303.030303030303,4,2,1,50,0,0
337981,-166.666666666667,4,2,1,50,0,0
338027,-322.58064516129,4,2,1,50,0,0
338117,-153.846153846154,4,2,1,50,0,0
338163,-344.827586206897,4,2,1,50,0,0
338254,-142.857142857143,4,2,1,50,0,0
338300,-370.37037037037,4,2,1,50,0,0
338390,-133.333333333333,4,2,1,50,0,0
338436,-400,4,2,1,50,0,0
338527,-45.4545454545455,4,2,1,50,0,0
338537,-1000,4,2,1,50,0,0
338561,-66.6666666666667,4,2,1,50,0,0
338571,-666.666666666667,4,2,1,50,0,0
338595,-200,4,2,1,50,0,0
338629,-250,4,2,1,50,0,0
338663,-333.333333333333,4,2,1,50,0,0
338708,-50,4,2,1,50,0,0
338718,-1000,4,2,1,50,0,0
338742,-71.4285714285714,4,2,1,50,0,0
338752,-666.666666666667,4,2,1,50,0,0
338776,-200,4,2,1,50,0,0
338810,-250,4,2,1,50,0,0
338844,-333.333333333333,4,2,1,50,0,0
338890,-55.5555555555556,4,2,1,50,0,0
338900,-1000,4,2,1,50,0,0
338924,-76.9230769230769,4,2,1,50,0,0
338934,-666.666666666667,4,2,1,50,0,0
338958,-200,4,2,1,50,0,0
338992,-250,4,2,1,50,0,0
339026,-333.333333333333,4,2,1,50,0,0
339072,-62.5,4,2,1,50,0,0
339082,-1000,4,2,1,50,0,0
339106,-83.3333333333333,4,2,1,50,0,0
339116,-666.666666666667,4,2,1,50,0,0
339140,-200,4,2,1,50,0,0
339174,-250,4,2,1,50,0,0
339254,-333.333333333333,4,2,1,50,0,0
wayyy to stuttery for the *end of the map*, i like the idea tho!
In my opinion, some SVs like 01:35:117 - 04:15:072 - that is not much repetitive/only repeated in short section should be stronger, but since you said you'll follow what Evening said I didn't mention about those.
Overall good map!I don't like Camellia tho...
Poke me in-game if you have any questions.
Hope you can rank this soon
omg 4 stars thank you!!!!Agayers wrote:
shooted because i like this map XD
owoArzenvald wrote:
5 minutes with spread :eyes:
would prefer to keep it how it is now. ive actually received suggestions from evening about the sv's that were appliedSide wrote:
now just get evening to add some cool possibly unrankable sv's and u got urself a sick mep
tata pls i thought u were a BN posting ;-;tatatat wrote:
hi
hypeerror_exe777 wrote:
lets get this fucking movingh[General][SHD]
- Top diff has some aimod issues how tf did i miss that
- your normal difficulty needs to be below 2* for it to be rankable as per the current RC. you can either make an EZ diff or nerf NM slightly to have a diff below 2*. either works (wont mod NM in the meantime) done
00:17:254 - from what i can hear the prominent 1/2 rhythms start here so it would make sense to also start charting notes on the 1/2 here ok
01:11:117 - i would actually add the 1/2 LN here for the weird sound thing like at 01:10:572 (70572|3) - because its still present here, and you didnt have a problem with it being present during the 1/4th rhythms like at 01:10:572 (70572|3) - pattern doesnt work because of the 1/6 stuff right after
01:20:117 - could do something cool with the sounds here by overlapping the LNs kinda like http://prntscr.com/jqq6gg i guess i have something similar now
01:59:254 - i believe you are missing the 1/8th rolls for the hihat here, like in 01:30:072 - but only for one beat correction, 1/6
02:03:277 - not a huge fan of the random direction changes on this roll here since the sound doesn't change drastically enough for it to justify such a change here tbh. i would try out something like which suits the sound a lot better than as it is now http://prntscr.com/jqq8lt made it a 2143 instead of suggested 1243
02:03:617 - another small suggestion here, maybe a more LN based pattern could fit to represent the bass wub things in the bg http://prntscr.com/jqq9fw SV already represents that pretty clearly, i think it would be disrupted with more notes here
lit tit
[SC]
00:17:254 - similar idea to top diff, i can hear the 1/2 rhythms beginning here ok
01:59:254 - maybe an LN or smth for the hihats here? idk, it disrupts the flow, if i find a better pattern for it i will implement the LN
02:03:617 - a similar suggestion to top diff about adding some notes here, but maybe just single notes or non overlapping LNs to create a sort of spread SV is harder in SHD than in here i guess that is the "spread", i dont feel like more notes are necessary here
02:56:527 - as for this section, id recommend some sort of LNs (1/1) to cover the length of the 1/4th rhythms here since avoiding them altogether seems pretty contradictory to the music changed this part pretty significantly
03:05:117 - i see no reason to skip the note here since theres more than enough sound to justify a note here and would help ease into the next section since atm it feels janky when the previous rhythms have been 1/2 consistently fixed
04:30:617 - since theres a pretty prominent kick sound here i would add a note in col 4 to kind of show that its there and emphasise it as well as the sound behind the triples did them both as doubles. also changed SHD's hitsounds for this part to keep consistency
[MX]
00:17:254 - probably to keep consistent with the top two diffs, i recommend starting the 1/2 rhythms here since they're loud enough to justify some sort of note-age here done
01:24:890 - i would prefer for this jumptrill if the patterning wasnt changed to keep consistent with the jumptrill at 00:58:708 - fixed
03:13:708 (193708|2,193845|3) - some pretty awkward release times especially when compared to the LN next to it. i would restructure it to keep the LN releases the same for all 4 LNs. kinda like http://prntscr.com/jqqtsl or similar ok
03:18:345 (198345|3,198413|2,198549|1,198617|0) - not a huge fan of how the broken stream is structured since it implies a straight stream with the pattern at the moment. i would try out something like http://prntscr.com/jqquei which probably shows that the stream is broken instead of consistent more effectively aight
04:01:708 (241708|0,242049|0) - caught me off guard when playing it, for the sake of keeping the flow clean i would try moving the LN to like col 2 or smth so that the shield isnt there yeet
04:40:436 - this is cool i like it thanks babe
04:45:617 - same idea about the broken stream here yote
05:24:890 - i mean, i guess its not a huge problem but i would definitely prefer for you to have some sort of LN patterning towards the end to have the drain time in this diff consistent with the others. not to mention the song carries on past this point so feels pretty abrupt to just end it here personally ill ask other BN because i thought it was fitting for the spread (in context)
[HD]
00:17:254 - yeah same idea about the 1/2 rhythms here gotcha
01:00:686 (60686|2,60754|1,60822|2) - i see no reason personally to have this stream to end on a trill when theres no indication within the sound to do so. i would just have the normal [4321] roll all the way through and have the double at the end be [34] ok
01:26:867 - same idea here i guess, and for any other instances of this
05:11:799 - i would of preferred this little section before the stream to be a little denser, try out http://prntscr.com/jqr2h4? sure
05:24:890 - same idea in MX about possibly adding some LNs at the end here
hitsounds and NM mod with re-check
Unpredictable wrote:
shot some stars, im fucking hyped
let's just hope no hitsound mistakes were made :'^)error_exe777 wrote:
84 STARS LMAOa
a
a
a[SC]
01:08:254 (68254|3,68322|2,68390|1,68458|0) - the roll here is seemingly random with no 1/4th rhythm behind to justify it, so i would opt for something different (whatever fits with your layering)
that was a remnant of the old pattern here. should not have been there. fixed
[NM]
gap between this an HD is maaaaasive but o well its a marathon spread doesnt matter 2* 3* 4* 5* 6*
00:59:799 - these build ups get pretty boring after a little time, i would add another overlapping LN at 01:00:345 - to keep it varied (for all instances) all done
02:21:617 - not a fan of charting the vocals over the chime sounds since the chimes are way more prominent in this section. i would recommend just some 2/1 runs up until the next section NM players need a longer "break section" for stamina reasons i think, the only other way i could chart it would be charting the 1/2 (how it appears in all other diffs), because charting the 2/1 doesnt make sense to me
05:16:163 - cant say i agree with completely ignoring all the drums in this section here. i feel like theres more than enough ways to chart these and considering its the only difficulty without these sounds charted, it would make sense to map something here at least. i mean, i guess its not unrankable per se but just seems pretty unfitting personally. ok done
diffs not mentioned are good
hitsounds are also good assuming you applied from that hitsound diff
okProtastic101 wrote:
lol, remove me from tags pls