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Star Driver - Wait For Me

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Plus4j
M4M

Wait For Me
00:48:213 (7) - you put here that is very uncomfortable,move to x 338 y 26
00:51:013 (1) - I remember you can not use redline make SV change
01:01:013 (5) - NC and make a slow SV?
01:15:513 (6,7) - there don't need a turning point
01:16:613 (1) - RC
01:46:213 (1) - move to x 310 y 291,make the follow like01:41:413 (1,1,1,1,1,1) -
02:24:613 (10) - NC
02:25:413 (1) - remove NC
03:01:313 (8,1) - why this sample doesn't like 00:50:113 (8,9) - and 01:15:713 (8,9) -
03:02:213 (1) - RC
03:27:013 (1,1,1,1,1) - I think thhe distance should be smaller than smaller,because music is smaller than smaller too
03:53:413 (1,2,3) - wrong fit I think there is 1/8
04:06:613 (1,2) - too far
04:17:613 (1,2,3,4) - there should be smaller than smaller too

GL
Yugu
m4m(Koiyuki and 1112's gd)
sry for toooooooooooooo late to mod your map :o

00:53:413 (1) - slider's head can stack on 00:51:813 (1) - this slider's end to look more clear

02:48:613 (1,2,3) - why increase ds here , i think 02:48:413 (8,9,1) - 's ds is enough , 02:49:413 (4,5,6) - this part i think is ok but this part of music is not have obvious changes 02:48:613 (1,2,3) -

03:59:013 (1,2,1,2,1,2,1,2) - this part of song weakened so this jump's ds is gradually smaller , 04:01:413 (5,6) - i think this ds is too big , in comparison . and the intensity of the song is not significantly enhanced imo

05:17:413 (1,2) - so far imo 05:16:413 (2,3,4,5,6,7,1) -

nice map

emm , just a short mod cuz i can t find out more :o

gl!
Topic Starter
Come[Back]Home

Hey lululu wrote:

M4M

Wait For Me
00:48:213 (7) - you put here that is very uncomfortable,move to x 338 y 26 Okay, moved it somewhere else though
00:51:013 (1) - I remember you can not use redline make SV change You can :o
01:01:013 (5) - NC and make a slow SV? I like it the way it is
01:15:513 (6,7) - there don't need a turning point Yes, vocals
01:46:213 (1) - move to x 310 y 291,make the follow like01:41:413 (1,1,1,1,1,1) - Okay
02:24:613 (10) - NC Ok
02:25:413 (1) - remove NC Yep
03:01:313 (8,1) - why this sample doesn't like 00:50:113 (8,9) - and 01:15:713 (8,9) - Cause its more intense and its the last stream before the climax
03:27:013 (1,1,1,1,1) - I think thhe distance should be smaller than smaller,because music is smaller than smaller too I think lower sv does the job pretty good already
03:53:413 (1,2,3) - wrong fit I think there is 1/8 Will see what others think :p
04:06:613 (1,2) - too far Reduced distance a bit
04:17:613 (1,2,3,4) - there should be smaller than smaller too I think it fits pretty well :o

GL

Yugu wrote:

m4m(Koiyuki and 1112's gd)
sry for toooooooooooooo late to mod your map :o

00:53:413 (1) - slider's head can stack on 00:51:813 (1) - this slider's end to look more clear But it isnt even noticeable while playing :<

02:48:613 (1,2,3) - why increase ds here , i think 02:48:413 (8,9,1) - 's ds is enough , 02:49:413 (4,5,6) - this part i think is ok but this part of music is not have obvious changes 02:48:613 (1,2,3) - Alright

03:59:013 (1,2,1,2,1,2,1,2) - this part of song weakened so this jump's ds is gradually smaller , 04:01:413 (5,6) - i think this ds is too big , in comparison . and the intensity of the song is not significantly enhanced imo Reduced spacing a bit

05:17:413 (1,2) - so far imo 05:16:413 (2,3,4,5,6,7,1) - Really easy to hit though :p

nice map

emm , just a short mod cuz i can t find out more :o

gl!
Thank you very much!!! Will mod your maps asap
Yahuri
m4m return from my q

Waiting
-the slider-slide sounds kinda weird especially in the softer parts. primarily 00:26:213 - 00:39:013, and 05:10:413 - end. u can silence the sliderslides there
00:43:413 (4,2) - could be spaced out a bit more, visual spacing looks a bit too close imo
01:23:813 (1,2) - strong note here 01:24:013. why not map this pattern like 01:17:413 (1,2,3,4)?
01:27:013 (1,2) and 01:36:613 (1,2) - ^
01:39:813 (1,2) - isnt this DS kinda high? its even bigger than this 01:39:413 (8,9) but also 1/4
01:40:013 (2,4) - 02:07:013 (3,4,1) - fix stack
01:52:613 (1,2) - doesnt flow that well here imo cuz of zigzaggy flow. would be better if 2 was ctrl+g, but then ull have to deal with spacing to 3
02:04:613 (3,1) - putting the head of 1 under 3 makes it a bit harder to read than the others, especially cuz the body of 1 flows left at first which is totally concealed under 3
02:54:613 (4,2,3,4) - stack screws up the aesthetics, remove overlap
03:26:913 (4,1) - jump is too big in comparison to beforehand, there isnt appropriate buildup into this. make the mini stream-jumps gradually bigger or make this jump smaller.
04:04:613 (5,6,7) - remove overlap
04:07:613 - why skip over this note?

good luck!
Topic Starter
Come[Back]Home

Yahuri wrote:

m4m return from my q

Waiting
-the slider-slide sounds kinda weird especially in the softer parts. primarily 00:26:213 - 00:39:013, and 05:10:413 - end. u can silence the sliderslides there Added a hitsound for that
00:43:413 (4,2) - could be spaced out a bit more, visual spacing looks a bit too close imo Okay
01:23:813 (1,2) - strong note here 01:24:013. why not map this pattern like 01:17:413 (1,2,3,4)? To have a variety of patterns there
01:27:013 (1,2) and 01:36:613 (1,2) - ^
01:39:813 (1,2) - isnt this DS kinda high? its even bigger than this 01:39:413 (8,9) but also 1/4 I dont think its tii high because the drums are really intense there
01:40:013 (2,4) - 02:07:013 (3,4,1) - fix stack Fixed
01:52:613 (1,2) - doesnt flow that well here imo cuz of zigzaggy flow. would be better if 2 was ctrl+g, but then ull have to deal with spacing to 3 I think it flows really well
02:04:613 (3,1) - putting the head of 1 under 3 makes it a bit harder to read than the others, especially cuz the body of 1 flows left at first which is totally concealed under 3 Will see what others think
02:54:613 (4,2,3,4) - stack screws up the aesthetics, remove overlap Okay
03:26:913 (4,1) - jump is too big in comparison to beforehand, there isnt appropriate buildup into this. make the mini stream-jumps gradually bigger or make this jump smaller. Made the jump smaller
04:04:613 (5,6,7) - remove overlap They dont overlap o.o
04:07:613 - why skip over this note? To emphasize the impact of the strong drums more~

good luck!
Thank you very much!
Aurele
irc
01:35 Come[Back]Home: Hey there o/
01:36 Gabe: hihii
01:36 Come[Back]Home: Was wondering if you could check a map of mine anytime soon?~ :p
01:36 Gabe: yesss
01:36 Gabe: send it to me now
01:36 *Come[Back]Home is listening to [https://osu.ppy.sh/b/600515 Star Driver - Wait For Me]
01:36 Come[Back]Home: Thanks~
01:37 *Gabe is playing [https://osu.ppy.sh/b/600515 Star Driver - Wait For Me [Waiting]]
01:42 Gabe: that was so good
01:43 Come[Back]Home: o.o thanks! :D
01:43 Gabe: oh, you're the one that mapped
01:43 *Gabe is listening to [https://osu.ppy.sh/b/602881 Vicetone - What I've Waited For (feat. D. Brown)]
01:43 Gabe: :cry:
01:44 Come[Back]Home: Every Vicetone map in existence is mine xD
01:44 Gabe: oh true
01:44 Gabe: I also have Kaleidoscope
01:44 Come[Back]Home: Catchy song :p
01:45 Come[Back]Home: So, were the 1/6th ok to play for the first time or weird?
01:48 Gabe: it was okay, I guess
01:48 Gabe: it adds a tricky element to the map
01:48 Gabe: what triggered me the most, was this: 03:53:413 (1,2,3) -
01:49 Gabe: because first.. it's not following the actual sounds?
01:50 Gabe: isn't it 1/8 at some point
01:50 Come[Back]Home: Oh, it is 1/8...
01:50 Gabe: yeah..
01:51 Gabe: I think you should replace that by a 1/8 slider that reverses all the way to 03:53:813 -
01:51 Come[Back]Home: Its an 1/8 repeat slider now
01:51 Come[Back]Home: Yeah, did that
01:51 Come[Back]Home: Seems way better now
01:52 Gabe: 04:06:613 (1,2,1,2,3) - I love this ;__;
01:53 Come[Back]Home: Thanks <3
01:55 Gabe: 04:51:013 (1) - with this slider, you could try to put the slidertick in the middle of the slider, in a place where there's a jonction between two directions. You should be able to do than by just scaling it by b0,956
01:57 Come[Back]Home: b0,956? Sorry, Im not a slider artist and dont understand what that means.... ;w;
01:58 Gabe: the b was a bug from my computer
01:58 Gabe: LMAO
01:58 Gabe: https://gabe.s-ul.eu/ViChMKyj
01:59 Come[Back]Home: Ahhhh~ Alright
02:03 Gabe: 01:15:613 (7) - what do you think of a new combo here? it's going into another direction, so you could be adding a new combo like you did to 01:15:013 (1) -
02:04 Come[Back]Home: Good idea, fits well with the vocals
02:04 Gabe: .......what vocals
02:04 Gabe: oh
02:04 Come[Back]Home: More like, vocal chops
02:05 Gabe: yeah, I just realized that
02:05 Gabe: LMAO
02:05 Come[Back]Home: Haha xD
02:08 Gabe: 01:40:413 (4) - I'd suggest to focus the flow on to the next stream instead of stacking the end with the slider (2). you could move this slider to x:15 y:347
02:09 Gabe: it gives a better push to catch the stream
02:09 Come[Back]Home: That flows very nicely as well, alright~
02:13 Gabe: 02:26:213 (1) - Delete NC? You could do like the combo to 01:59:013 (1) -
02:16 Come[Back]Home: Alright, redit the combos there like here 01:59:013 -
02:19 Gabe: oh, -M4x mapped with you
02:21 Come[Back]Home: Yeah, just the sliders at the vocal parts though :p
02:21 Come[Back]Home: I kinda begged him to do it lol...
02:24 Gabe: lel
02:24 Gabe: that's it for me, I guess
Aurele
will be back :D
Topic Starter
Come[Back]Home

Gabe wrote:

will be back :D
Thank you <333
Aurele
*There are missing claps on: 03:04:613 (1) - 03:05:013 (3) - 03:05:413 (1) - 03:05:813 (1) -
*Whistle should be on 03:55:013 - instead of 03:55:413 - considering the whistles on 03:57:413 (1,2,3,4,5) -
*04:15:013 (1) - I'd suggest to follow what you were doing with the previous objects by placing this circle in a linear flow with the previous slider. You can place it at x:256 y:41
*05:12:613 (1) - I know it's a slower part, but it would be looking so much better if the spacing would be different from the previous objects. Move it just a little so there's a significant distinction from both parts. For an example, you could be moving this slider to x:337 y:67. Please apply the same of all the other similar objects or new combos, in most cases.

call me back!!
Topic Starter
Come[Back]Home

Gabe wrote:

*There are missing claps on: 03:04:613 (1) - 03:05:013 (3) - 03:05:413 (1) - 03:05:813 (1) - Fixed
*Whistle should be on 03:55:013 - instead of 03:55:413 - considering the whistles on 03:57:413 (1,2,3,4,5) - True
*04:15:013 (1) - I'd suggest to follow what you were doing with the previous objects by placing this circle in a linear flow with the previous slider. You can place it at x:256 y:41 Okay
*05:12:613 (1) - I know it's a slower part, but it would be looking so much better if the spacing would be different from the previous objects. Move it just a little so there's a significant distinction from both parts. For an example, you could be moving this slider to x:337 y:67. Please apply the same of all the other similar objects or new combos, in most cases. Good Idea

call me back!!
Thanks~

I accidently gave kds again.....sry
Aurele
:3c
Topic Starter
Come[Back]Home
Thank you~ :3
Izzywing
i suppose i can heart this

03:25:413 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - feels like a bit of a diffspike because 1/4 jumps aren't really used a lot in this map, so especially the last bigger one i can imagine catching a player off guard.
Topic Starter
Come[Back]Home

Hobbes2 wrote:

i suppose i can heart this

03:25:413 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - feels like a bit of a diffspike because 1/4 jumps aren't really used a lot in this map, so especially the last bigger one i can imagine catching a player off guard.


So far every testplayer had no problems with it, it looks hard in the editor but its not really that hard when you play it.
I emphasized the melodics with those cause on every white tick, there is a new melodic sound kicking in, and I think the stream-jumps emphasize those really well~
Izzywing
Mir sucks
Mir
...... :3c
Topic Starter
Come[Back]Home
Wow, thank you, a nice surprise to wake up to lol~
Irreversible
dq to change preview point (as per req)
Topic Starter
Come[Back]Home

Irreversible wrote:

dq to change preview point (as per req)
Thank you very much~

Edit: Preview Point changed.
Aurele
bubble to change preview point (as per req)
neonat
added 2 whistles, shifted 02:24:213 (6,7,8,9,1) - higher
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