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Arctic Monkeys - Still Take You Home

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Topic Starter
Milan-
This beatmap was submitted using in-game submission on Sunday, February 11, 2018 at 2:34:43 AM

Artist: Arctic Monkeys
Title: Still Take You Home
Tags: rock alternative punk garage blues whatever people say that's what i'm not bouyaaa
BPM: 218
Filesize: 3864kb
Play Time: 02:16
Difficulties Available:
  1. BOUYAAA's Insane (4.69 stars, 480 notes)
  2. Easy (1.72 stars, 145 notes)
  3. Expert (5.4 stars, 496 notes)
  4. Hard (3.33 stars, 338 notes)
  5. Normal (2.44 stars, 223 notes)
Download: Arctic Monkeys - Still Take You Home
Information: Scores/Beatmap Listing
---------------
you know nothing

except booya, he knows
bangtidymoore
About time someone mapped a good song :)
BOUYAAA
Ready for rank
Topic Starter
Milan-
BOUYAAA unlocked the "Not Even Trying" medal!
Kagetsu
MrMan
Hihi, NM from my queue.

I'm just gonna mod Expert diff, btw this is really well mapped so im gonna be extra nitpicky.

Expert
02:10:065 (1) - This jump pattern starts on a higher pitch in sound with lower spacing and increases spacing when the pitch in sound gets lower, shouldn't it be the other way around?

00:29:963 (1,2) - I would say this should be a slider since there is no beat on the red tick, but that would make the pattern more boring.

01:23:361 - I feel like a majority of this section could be mapped, whether its the beat or vocals it can still be fun to play. I just personally think that such large breaks on a section that can still be mapped is really boring to play. Maybe continue mapping from here? 01:28:865 up to you tho.

And that's all my dumbass could spot, this is really well mapped nicely done.

Awesome song by the way.
Shohei Ohtani
D O U B L E T H E K U D O S U

Expert:
00:00:000 - 00:21:705 - I wish I was recording my face when this first popped up because honestly what the fuck lmfao. maybe it's just me not being a big fan of overlappy things but ya lmao. I'm not good enough to know if this plays right so idk but like lmfao oh no.
00:26:109 (1) - idk why you're doing this though. Apply to every time this happens because idk why it's happening.
00:53:656 (1,2) - seeing this overlap kind of kills me inside because i know you know better.
00:54:756 (1,2) - holy fucking shit why
01:36:434 - did you honestly fucking copy-paste this section lmfao like by god I use copy-paste but the golden rule of CDFA copy-paste is that you use it either to promote symmetry, or you use it motivically in a middle-iteration of a repeated section (ie. in a standard full ver pop/anime song, I'll copy-paste the chorus of the first section into the 2nd chorus, but NEVER the final chorus.)
01:45:379 (1,2,3,4,1,2,3,4,1) - 2011 called they want their pattern back.
02:01:893 (1,2) - This reminds me of the time I got hammered at this party so my friends put a bunch of pillows on me to stop me from going outside and vandalizing property. Also this overlap is really unaesthetically pleasing and it kind of hurts the flow to have to just do that back-and-forth motion so tightly.

Insane:
00:28:311 (1) - whyyyy

everything else works either well or it's mostly just a stylistic thing that I disagree with so it's not worth mentioning lmao

Hard:
00:34:917 (1,2,3) - You could probably elaborate on this a bit more. While I'm not against long repeat sliders in hards, I feel like there's way more you could do to make this interesting.
01:36:434 - I think what bothers me about this more is that you DIDN'T copy-paste the insane diff so that just makes this copy-pasting even more blatant and saddening.

Normal:
idk if raising the AR on this would make it too hard. I feel like just a little boost in the AR would make this slightly less overwhelming, as sometimes there's LOTS of stuff on the screen. But idk i don't actually play this game so suggestions about playability are really shit coming from me.
01:10:705 (1,2,3,4,5) - is this what we do in normals. Like idk I'm under the belief that 1/4 taps are a little difficult for a normal.

Easy:
00:08:357 (1,2,3,4,5,1,2,3,4) - I really like what you've done here because you introduced the motif through repeat sliders and THEN elaborated on it with notes and such, so easy players have a frame of reference as to when to click. A lot of people don't do this and I'm really glad you took the time to think about how easy players play maps in this section, weather intentionally or unintentionally.
00:29:412 (3) - This is almost a nice slider but the beginning curve is notably different than the ending curve so it looks hunched.
00:39:320 (1) - Like this easy is setting itself up to be really intense but then you got this long repeat slider which sort of breaks the entire flow and feels like a cop-out.
01:45:379 (1,1) - This is like the 3rd time I've modded a map in 2018 and they've had these multiple spinners, is this just a new thing in 2018 or.

I'm really glad that you put the effort in this easy to actually make it follow the beat of the music, rather than just making it metronomic.

So uhhh this is a hard map because it does a LOT of things really well but my god the extra is just really crazy in terms of how unneccesary a lot of things feel. Like get that I'm viewing this from a super conservative perspective so I could be completely wrong, but generally I feel that a lot of stuff was added to make it an extra, rather than to properly emulate the song.
BOUYAAA

CDFA wrote:

Insane:
00:28:311 (1) - whyyyy
I'm having trouble figuring out what your problem is lol
Topic Starter
Milan-
replies

-CerealBox- wrote:

Hihi, NM from my queue.

I'm just gonna mod Expert diff, btw this is really well mapped so im gonna be extra nitpicky.

[]02:10:065 (1) - This jump pattern starts on a higher pitch in sound with lower spacing and increases spacing when the pitch in sound gets lower, shouldn't it be the other way around?i didnt get what jump u mean, since it's just a slider owo

00:29:963 (1,2) - I would say this should be a slider since there is no beat on the red tick, but that would make the pattern more boring. was thinking about it but 00:30:238 (1) - already does what you want to say well enough ithink

01:23:361 - I feel like a majority of this section could be mapped, whether its the beat or vocals it can still be fun to play. I just personally think that such large breaks on a section that can still be mapped is really boring to play. Maybe continue mapping from here? 01:28:865 up to you tho. oyes, but it's also quite boring to map xd if i get motivation maybe tho

And that's all my dumbass could spot, this is really well mapped nicely done. thank you![]

Awesome song by the way.

CDFA wrote:

D O U B L E T H E K U D O S U

Expert:
00:00:000 - 00:21:705 - I wish I was recording my face when this first popped up because honestly what the fuck lmfao. maybe it's just me not being a big fan of overlappy things but ya lmao. I'm not good enough to know if this plays right so idk but like lmfao oh no. plays fine to me as a 70k player so xd
00:26:109 (1) - idk why you're doing this though. Apply to every time this happens because idk why it's happening. holding the note though pression in sv, welcome to 2016!
00:53:656 (1,2) - seeing this overlap kind of kills me inside because i know you know better. ugly diff requires ugly overlaps, plays fine tho
00:54:756 (1,2) - holy fucking shit why whynto
01:36:434 - did you honestly fucking copy-paste this section lmfao like by god I use copy-paste but the golden rule of CDFA copy-paste is that you use it either to promote symmetry, or you use it motivically in a middle-iteration of a repeated section (ie. in a standard full ver pop/anime song, I'll copy-paste the chorus of the first section into the 2nd chorus, but NEVER the final chorus.) xd made iconic sliders more unique so they dont look copypaste
01:45:379 (1,2,3,4,1,2,3,4,1) - 2011 called they want their pattern back. agree
02:01:893 (1,2) - This reminds me of the time I got hammered at this party so my friends put a bunch of pillows on me to stop me from going outside and vandalizing property. Also this overlap is really unaesthetically pleasing and it kind of hurts the flow to have to just do that back-and-forth motion so tightly. guitar is different so the pattern also is xd

Hard:
00:34:917 (1,2,3) - You could probably elaborate on this a bit more. While I'm not against long repeat sliders in hards, I feel like there's way more you could do to make this interesting. added another slider
01:36:434 - I think what bothers me about this more is that you DIDN'T copy-paste the insane diff so that just makes this copy-pasting even more blatant and saddening. shhh
Normal:
idk if raising the AR on this would make it too hard. I feel like just a little boost in the AR would make this slightly less overwhelming, as sometimes there's LOTS of stuff on the screen. But idk i don't actually play this game so suggestions about playability are really shit coming from me. 5.5now
01:10:705 (1,2,3,4,5) - is this what we do in normals. Like idk I'm under the belief that 1/4 taps are a little difficult for a normal. Did something

Easy:
00:08:357 (1,2,3,4,5,1,2,3,4) - I really like what you've done here because you introduced the motif through repeat sliders and THEN elaborated on it with notes and such, so easy players have a frame of reference as to when to click. A lot of people don't do this and I'm really glad you took the time to think about how easy players play maps in this section, weather intentionally or unintentionally. w
00:29:412 (3) - This is almost a nice slider but the beginning curve is notably different than the ending curve so it looks hunched. tried
00:39:320 (1) - Like this easy is setting itself up to be really intense but then you got this long repeat slider which sort of breaks the entire flow and feels like a cop-out. did something
01:45:379 (1,1) - This is like the 3rd time I've modded a map in 2018 and they've had these multiple spinners, is this just a new thing in 2018 or.noidea xd but it's like a single spinner and there's time, so should be doable

I'm really glad that you put the effort in this easy to actually make it follow the beat of the music, rather than just making it metronomic.

So uhhh this is a hard map because it does a LOT of things really well but my god the extra is just really crazy in terms of how unneccesary a lot of things feel. Like get that I'm viewing this from a super conservative perspective so I could be completely wrong, but generally I feel that a lot of stuff was added to make it an extra, rather than to properly emulate the song. no idea, it was designed as insane tbh, just the jump patterns that increases the sr xd

Thank you!
MrMan
fixing reply

Milan- wrote:

02:10:065 (1) - This jump pattern starts on a higher pitch in sound with lower spacing and increases spacing when the pitch in sound gets lower, shouldn't it be the other way around?i didnt get what jump u mean, since it's just a slider owo| 00:29:412 (1,2,1,2,1,2) - This jump pattern, I have no idea how I got that timestamp
Mint
what is moddingv1

general
- hitsound volume is still a bit low and almost no variation in volume milan pls
- lol this timing half of the snares are off but uh the start of the measures sound fine so Yes

ez
- 00:08:357 (1) - 01:42:627 (4) - could use a denser nc pattern for the intro tbh, since the rest of the map has a pretty dense nc pattern anyways. that way u can avoid that long 8 combo and avoid that short 2 combo at the end
- 00:33:816 (3) - is this offscreen or not i cant see but uh would still move up regardless
- 01:45:379 (1,1) - not sure if double spinners like these are smart bc players who play ez diffs have like a reaction time to spinners of like 349128390 seconds (source: me 4 years ago) also not sure if they count with recovery time prob not but still not recommended to be H

nromal
- 01:03:564 (1) - even with the ncs and all i still dont recommend having this as a reverse, having two reserve sliders but both different in length or amt of repeats is still confuising
- 01:11:669 (4) - dont think this is supposeed to b snapped like this either
- 01:12:181 (5,6) - due to timing its a bit fucked but i think u can make it the same tho? it just looks ugly now but i havent stayed up to date with that ppl do nowadays with timing and spacing in ezier diffs

hard
- 00:08:219 (1,1) - 01:35:471 (1,2,3,1) - can players at this level read this tho esp with the stack its even more confusing

best diff of the set so far
- 00:37:119 (1,1) - 00:28:311 (1,1) - 00:43:724 (1,1) - when u stacc but u also not stacc but u also use different spacing stacc
- 00:38:357 (2,3) - not sure how i can read this as 3/4 but the things that bugs me the most is the skipped snare on the white tick (if u keep 3/4 for w/e reason make overlap like 01:03:977 (2,3) - ? that way all 3/4 is either kickslider or overlap and its all k)
- 00:59:986 (5,6,1) - these follow a much smaller base spacing than previous stuffs
- 01:07:279 (1) - 01:21:709 (3) - The snare ouch are the intentional bc u can still map guitar and snare in most cases
- 01:09:604 (4,5,6) - 01:10:155 (1,2) - 01:11:669 (6,1) - in these like 5 seconds u introduce multiple 1/2 stacks, stack finish emphasis, doubles, 1/2 under slider end with overlap and skipping sounds u usually map at 01:12:594 - . i feel thats too much and doesnt rly represent the song (the double i get tho bc gtiming but the rest is ?)

extra
- 00:17:165 (2) - please make this a jump for cymbal crash like 00:12:761 (2) - woo
- 00:18:678 (1,2) - not sure why u didnt stack these tho, even at 00:19:779 (1,2) - 00:20:880 (1,2) - u still do that so its not really a gradual increase or smth
- 00:39:045 (5) - 3/4 and sv like 00:43:449 (1) - ? kinda hard to read the 3/4 now btw since u always do overlaps or ncs z
- 00:54:206 (3) - 01:03:013 (3) - 1/3 could use nc
- 01:07:417 (4,5) - shouldnt these be ctrl+g'ed so that (5,6) is slightly larger or am i crazy
- 01:16:480 (6,7) - could use a spacing increase bc u mapped guitar with increasing 1212 somewhere after the intro
- 01:22:122 (1,2,3,4) - might b my imagination but even that 0.03x different with 1.19 before makes it look pretty cramped up with viewstackign
- 01:56:114 (4) - 01:56:388 (1) - 02:07:673 (3) - sounds more like a finsih but O K

make me mod AM and also no mv2 so no kds farm the things i'd do for you smh
mmkay
Topic Starter
Milan-

MrMan wrote:

fixing reply

Milan- wrote:

02:10:065 (1) - This jump pattern starts on a higher pitch in sound with lower spacing and increases spacing when the pitch in sound gets lower, shouldn't it be the other way around?i didnt get what jump u mean, since it's just a slider owo| 00:29:412 (1,2,1,2,1,2) - This jump pattern, I have no idea how I got that timestamp uhm, it works eitherway i think, ill use mine in the meanwhile

appleeaterx wrote:

what is moddingv1

general
- hitsound volume is still a bit low and almost no variation in volume milan pls ok
- lol this timing half of the snares are off but uh the start of the measures sound fine so Yes xd dunno how to fix tbh

ez
- 00:08:357 (1) - 01:42:627 (4) - could use a denser nc pattern for the intro tbh, since the rest of the map has a pretty dense nc pattern anyways. that way u can avoid that long 8 combo and avoid that short 2 combo at the end changed the 2 combo at the end. but 2 objects combos is too lame xd
- 00:33:816 (3) - is this offscreen or not i cant see but uh would still move up regardless oki
- 01:45:379 (1,1) - not sure if double spinners like these are smart bc players who play ez diffs have like a reaction time to spinners of like 349128390 seconds (source: me 4 years ago) also not sure if they count with recovery time prob not but still not recommended to be H MM not sure tbh i still think these are easier to read, ill see

nromal
- 01:03:564 (1) - even with the ncs and all i still dont recommend having this as a reverse, having two reserve sliders but both different in length or amt of repeats is still confuising did somethin
- 01:11:669 (4) - dont think this is supposeed to b snapped like this either true
- 01:12:181 (5,6) - due to timing its a bit fucked but i think u can make it the same tho? it just looks ugly now but i havent stayed up to date with that ppl do nowadays with timing and spacing in ezier diffs if u meant the spacing, i fixed after editing the slider length, dunno if that's what people do still but okxd

hard
- 00:08:219 (1,1) - 01:35:471 (1,2,3,1) - can players at this level read this tho esp with the stack its even more confusing probably it's too troll, but yolo

extra
- 00:17:165 (2) - please make this a jump for cymbal crash like 00:12:761 (2) - woo ok
- 00:18:678 (1,2) - not sure why u didnt stack these tho, even at 00:19:779 (1,2) - 00:20:880 (1,2) - u still do that so its not really a gradual increase or smth ok
- 00:39:045 (5) - 3/4 and sv like 00:43:449 (1) - ? kinda hard to read the 3/4 now btw since u always do overlaps or ncs z i had a reason,
but ur reason seems to have more reason than my reason

- 00:54:206 (3) - 01:03:013 (3) - 1/3 could use nc
- 01:07:417 (4,5) - shouldnt these be ctrl+g'ed so that (5,6) is slightly larger or am i crazy sometihng
- 01:16:480 (6,7) - could use a spacing increase bc u mapped guitar with increasing 1212 somewhere after the intro werwr
- 01:22:122 (1,2,3,4) - might b my imagination but even that 0.03x different with 1.19 before makes it look pretty cramped up with viewstackign zxcwe
- 01:56:114 (4) - 01:56:388 (1) - 02:07:673 (3) - sounds more like a finsih but O K finished

make me mod AM and also no mv2 so no kds farm the things i'd do for you smh ur too good
mmkay
dsco
minor timing issue across all diffs, metronome needs to be reset (add a new timing point) at 01:09:054 - and 01:12:319 -

easy
00:16:063 (1) - swap NC to 00:17:164 (3) -
00:38:219 (2,1) - blanket
00:49:228 (3) - would be better as 1/1 slider imo, red tick not as emphasized as other 3/2 sliders
01:11:118 (3,4) - rhythm is really disorienting especially with the timing point switch. if 4 started 1/2 later i think it'd be much nicer
01:50:884 (1,2) - doesn't really feel like its following anything, maybe if you replace 1 with a 1/1 repeat slider itd be better.
02:08:774 (3,4) - rearrange this so 4 isnt so close to 3s tail, potential misread for new players

normal
02:08:086 (2,3) - stack to match other uses of double click 1/2
02:14:691 (2,3) - ^

hard
00:28:862 (1,1) - NCs feel unnecessary since you don't break the 8-beat structure anywhere else
00:45:651 (5,1) - swap NCs makes more sense (and then remove on 00:47:027 (1) -
00:59:711 (5,6) - maybe unstack since so many 1/1 stacks in section + its an 'abnormal' rhythm
01:02:211 (3) - is 1/12 off somehow lol
01:20:058 (3,4,5) - don't really like how this rhythm follows the guitar, the most emphasized notes are passive. starting from 3, something like 1/2 repeat slider + circle + 1/2 slider would be better.
02:00:517 (1,2) - swap NCs

best diff
don't forget to change diff name when updating lol
very good diff i just have one qualm; 00:28:311 (1) - when do you use these? seems like randomly to highlight 1/1 gap in the rhyth mthe guitar is playing, but you don't use it in all places so having such a visually contrasting pattern makes it feel random. i.e.: why not here 00:45:926 (1,2) - but 00:50:330 (1,1) - here? if you were to use it every 8 measures (00:26:109 - 00:34:917 (1) - 00:43:724 (1) - ) or every 4 or something i think it'd work nicer and feel more in place. you do this in the extra so it makes less sense for it to not be consistent in this diff, too
00:26:109 (1,2,1) - fix snaps lol (make sure the curved slider doesnt go offscreen when you fix cause its close)
00:29:412 (1,4) - de-stack slightly for visual consistency with the triangle patterns elsewhere?
00:49:229 (1,3) - move 3 a lil farther away
01:00:536 (2,1) - nazi stack
01:03:013 (1,2,3,1,2,3,1) - could use same minor spacing change in middle of stream like last time, think it works quite nicely for the song
01:10:155 (1,2) - reads like 1/4 gap
01:21:709 (3) - would make more sense to end on red tick, if you listen on slower speed you can hear the guitarist's hand move off the note on the red tick, not the blue
01:50:333 (1,4) - slight destack like earlier in map?
01:52:535 (1,4) - ^
01:57:489 (5) - i think it'd be rly cool if you NC'd and made the SV 2x with the same slider shape, would be good way to climax the section
02:00:654 (2,4) - fix stack or destack more like elsewhere
02:08:086 (4,3) - fix stack
rly rly good diff

extra
00:33:677 (6,4) - just a thought but since these are both a different tone than the 3 circles before them, maybe arranging them somewhere more distinct would be nice
00:48:128 (1) - think u forgot to do the decrease SV 3/4 here ?
01:07:279 (3) - 01:07:692 (6,1) - manual stack so that 6 stacks on 3, not 1
01:12:044 (1,2,3,4) - would look nicer if you arranged like 00:33:265 (3,4,5,6) -
01:45:104 (3) - think this would feel nicer as 1/2, or maybe just arrange so that 01:45:104 (3,1) - is more clearly a 1/4 gap after the 3/4 slider. doesnt flow nicely
02:02:443 (3,5) - slight destack to match 02:03:820 (6,1) - (02:10:700 (1,3) - 02:11:251 (4,6) - ). just looks nicer imo
BOUYAAA
healthy

appleeaterx wrote:

best diff of the set so far
- 00:37:119 (1,1) - 00:28:311 (1,1) - 00:43:724 (1,1) - when u stacc but u also not stacc but u also use different spacing stacc i do that indeed
- 00:38:357 (2,3) - not sure how i can read this as 3/4 but the things that bugs me the most is the skipped snare on the white tick (if u keep 3/4 for w/e reason make overlap like 01:03:977 (2,3) - ? that way all 3/4 is either kickslider or overlap and its all k) there are plenty of other gaps like this one. People are never gonna missread that because the beat it lands on is pretty logical here and follows the song's rather consistent rythm. This is very predicatable. About the snare skipping i feel it's justified too as the rythm focuses ont he guitar thus extending to follow specific effect of that instrument makes sense to me.
- 00:59:986 (5,6,1) - these follow a much smaller base spacing than previous stuffs they do not :( here is an image showing 2 patterns overlaped https://puu.sh/zjCYh/9e3328a502.jpg
- 01:07:279 (1) - 01:21:709 (3) - The snare ouch are the intentional bc u can still map guitar and snare in most cases the whole part's patterns and rythm focus on guitar and use drums as a filler rythm. I thought it was a better idea to skip the fist snare because if i don't and map 3 circles or circle 1/2 slider guitar either lands offbeat or circle pattern doesn't make much sense considerign what i focus on so i think it's better to just skip the snare. 2nd one is a mistake. i added a cicle for the snare and reduced the sldier by 1/4
- 01:09:604 (4,5,6) - 01:10:155 (1,2) - 01:11:669 (6,1) - in these like 5 seconds u introduce multiple 1/2 stacks, stack finish emphasis, doubles, 1/2 under slider end with overlap and skipping sounds u usually map at 01:12:594 - . i feel thats too much and doesnt rly represent the song (the double i get tho bc gtiming but the rest is ?) This is a 4.8* diff. I feel that at this level people should expect harder content from the game. 1/2 stacks, stacked 1/4 and other stuff like that is nothing new for someone that can clear this. Also i doubt this is the part that is gonna cause issue considering the high velocity stuff idk.
Last stack is a bit lol but timing is so fucked there i think it's still the most optimal solution. Also if you say it doesn't represent the song you should probably say why xd

dsco

dsco wrote:

best diff
don't forget to change diff name when updating lol
very good diff i just have one qualm; 00:28:311 (1) - when do you use these? seems like randomly to highlight 1/1 gap in the rhyth mthe guitar is playing, but you don't use it in all places so having such a visually contrasting pattern makes it feel random. i.e.: why not here 00:45:926 (1,2) - but 00:50:330 (1,1) - here? if you were to use it every 8 measures (00:26:109 - 00:34:917 (1) - 00:43:724 (1) - ) or every 4 or something i think it'd work nicer and feel more in place. you do this in the extra so it makes less sense for it to not be consistent in this diff, too uh yea about that my justification might seem a bit weird. I often switch layers just based on what is most noticeable to me/ What i focus on when listening the music.
So for example here 00:39:871 (3,4,5) - i don't do it because it would interfere with these 3 circles wich emphasize the vocal thingy that i don't want to ignore. 00:41:522 (1,2,3,4) - same here. 00:46:201 (2) - also for the held vocal etc etc. Besides, variation is good to keep gameplay interesting :p

00:26:109 (1,2,1) - fix snaps lol (make sure the curved slider doesnt go offscreen when you fix cause its close) yes
00:29:412 (1,4) - de-stack slightly for visual consistency with the triangle patterns elsewhere? all triangles except the one in the jump pattern are stacked i think xd nvm
00:49:229 (1,3) - move 3 a lil farther away made slight changes here prolly matching what you want
01:00:536 (2,1) - nazi stack yes
01:03:013 (1,2,3,1,2,3,1) - could use same minor spacing change in middle of stream like last time, think it works quite nicely for the song did something
01:10:155 (1,2) - reads like 1/4 gap did something
01:21:709 (3) - would make more sense to end on red tick, if you listen on slower speed you can hear the guitarist's hand move off the note on the red tick, not the blue fixed with apple's mod
01:50:333 (1,4) - slight destack like earlier in map? i think this is ok readability wise for this level of play. map is not meant to be easy anyways
01:52:535 (1,4) - ^
01:57:489 (5) - i think it'd be rly cool if you NC'd and made the SV 2x with the same slider shape, would be good way to climax the section i like this
02:00:654 (2,4) - fix stack or destack more like elsewhere yes
02:08:086 (4,3) - fix stack i blame peppy
rly rly good diff

Thnak you guys!
Topic Starter
Milan-

dsco wrote:

minor timing issue across all diffs, metronome needs to be reset (add a new timing point) at 01:09:054 - and 01:12:319 -

easy
00:16:063 (1) - swap NC to 00:17:164 (3) -
00:38:219 (2,1) - blanket
00:49:228 (3) - would be better as 1/1 slider imo, red tick not as emphasized as other 3/2 sliders
01:11:118 (3,4) - rhythm is really disorienting especially with the timing point switch. if 4 started 1/2 later i think it'd be much nicer
01:50:884 (1,2) - doesn't really feel like its following anything, maybe if you replace 1 with a 1/1 repeat slider itd be better.
02:08:774 (3,4) - rearrange this so 4 isnt so close to 3s tail, potential misread for new players

normal
02:08:086 (2,3) - stack to match other uses of double click 1/2
02:14:691 (2,3) - ^

hard
00:28:862 (1,1) - NCs feel unnecessary since you don't break the 8-beat structure anywhere else
00:45:651 (5,1) - swap NCs makes more sense (and then remove on 00:47:027 (1) -
00:59:711 (5,6) - maybe unstack since so many 1/1 stacks in section + its an 'abnormal' rhythm
01:02:211 (3) - is 1/12 off somehow lol
01:20:058 (3,4,5) - don't really like how this rhythm follows the guitar, the most emphasized notes are passive. starting from 3, something like 1/2 repeat slider + circle + 1/2 slider would be better.
02:00:517 (1,2) - swap NCs

extra
00:33:677 (6,4) - just a thought but since these are both a different tone than the 3 circles before them, maybe arranging them somewhere more distinct would be nice i think they're more like 1-2 than 1-2-3-1 groups, so makes sense to me
00:48:128 (1) - think u forgot to do the decrease SV 3/4 here ? there's not like a big hold like others places + there's a spam of vocals that doesnt fit with a slow down
01:07:279 (3) - 01:07:692 (6,1) - manual stack so that 6 stacks on 3, not 1
01:12:044 (1,2,3,4) - would look nicer if you arranged like 00:33:265 (3,4,5,6) -
01:45:104 (3) - think this would feel nicer as 1/2, or maybe just arrange so that 01:45:104 (3,1) - is more clearly a 1/4 gap after the 3/4 slider. doesnt flow nicely
02:02:443 (3,5) - slight destack to match 02:03:820 (6,1) - (02:10:700 (1,3) - 02:11:251 (4,6) - ). just looks nicer imo
fixed everything else i think, thank you!
dsco
reason for bg: 21:30 Milan-: i actually was making reference to https://osu.ppy.sh/s/415039

all looks good! hope its ranked soon
Shohei Ohtani

BOUYAAA wrote:

CDFA wrote:

Insane:
00:28:311 (1) - whyyyy
I'm having trouble figuring out what your problem is lol
like why the fuck the sldier gotta be slow
Nevo
osu needs more Arctic Monkeys :^)
Myxo
00:52:531 - can you add an extra timing point here that makes white ticks perfectly line up with 00:52:831 - ? because atm, in Expert and Hard there's a slider tick right at 00:52:806 - that sounds kinda bad and you aren't allowed to silence it bc sliderslide is already silenced.

Easy
01:45:379 (1,1) - ending the first spinner on the downbeat makes it less intuitive that there's another spinner coming. i'd recommend something like this http://puu.sh/zjWxd/06cd3063e5.png since if the spinner ends one beat earlier it will be easier for newbies to guess that it's not over with spinning yet

this set is amazing. call me back if you need me (not sure if you already have someone for the second nomination), also if you change the timing thing it will need to be rebubbled first.
Topic Starter
Milan-
Did both, thank you for looking at it!
dsco
re-bubble! 8-)
Myxo
Qualified!
Topic Starter
Milan-
Thanks!w
BOUYAAA
w
Jools
congrats! LOVE this song
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